pragstudio_game_exercise 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +19 -0
- data/README.md +22 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +59 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +34 -0
- data/lib/studio_game/clumsy_player.rb +37 -0
- data/lib/studio_game/game.rb +116 -0
- data/lib/studio_game/playable.rb +11 -0
- data/lib/studio_game/player.rb +58 -0
- data/lib/studio_game/treasure_trove.rb +22 -0
- metadata +54 -0
checksums.yaml
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metadata.gz: 49857dac3526cd76e417be0f1a4e095738678c65b8b16d261ad5f4d376b87f8a
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data.tar.gz: 2d9d1f1738f86b65b2dd8e12cb871c86076ccde725f8db22e83aaaf4552d7001
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metadata.gz: a9efe34d369f4121c9e17077574fd66265266523e83334b895e1999df940571e818e4565661a573c6991567354be5f7abfbc02b5a6f068845d90850b2bdc82d5
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data.tar.gz: 27dbd888414ad2428cdc53ad57ed8ce071af130cd63c47eade3807d16fa5afde6b9bd49d716e7aa75979843839f26a17c491492a2b95dea7c03bbe6a8ba2736a
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data/LICENSE.txt
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Copyright (c) 2023
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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# Studio Game
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This is an example application used in The Pragmatic Studio's
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[Ruby video course](https://pragmaticstudio.com/courses/ruby).
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## Usage
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To run the example main program file, use:
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```sh
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studio_game
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```
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You can also specify a CSV file with movie titles and ranks:
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```sh
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studio_game my_players.csv
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```
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## License
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This code is available as open source under the terms of the LICENSE.txt file.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/player"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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require_relative "../lib/studio_game/game"
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player_1 = StudioGame::Player.new("finn", 60)
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player_2 = StudioGame::Player.new("lucy", 90)
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player_3 = StudioGame::Player.new("jase")
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player_4 = StudioGame::Player.new("alex", 125)
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# Initialize a clumsy player and a berserk player
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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# game = Game.new("Winner Takes All")
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# game.add_player(player_1)
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# game.add_player(player_2)
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# game.add_player(player_3)
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# game.add_player(player_4)
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game = StudioGame::Game.new("Guardians")
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players_file = File.join(__dir__, "players.csv")
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game.load_players(ARGV.shift || players_file)
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# Add klutz and berserker to game with Guardians
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game.add_player(klutz)
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game.add_player(berserker)
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loop do
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print "\nHow many game rounds? ('quit' to exit) "
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when "quit", "exit",
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game.print_stats
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break
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else
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"Please enter a number or 'quit'"
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end
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end
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game.save_high_scores
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# game.play(10)
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# game.print_stats
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name,health)
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@boost_count = 0
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end
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def berserk?
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@boost_count > 5
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end
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def boost
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super
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@boost_count += 1
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puts "Berserker is berserk!" if berserk?
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end
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def drain
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berserk? ? boost : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 2)
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super(name, health)
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@boost_factor = boost_factor
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end
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def boost
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@boost_factor.times { super }
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end
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def found_treasure(name, points)
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points = points / 2.0
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super(name, points)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("star", 100)
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.points} total points"
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end
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end
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require_relative "auditable"
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module StudioGame
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class Game
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include Auditable
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require_relative "treasure_trove"
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attr_reader :title, :players
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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File.readlines(from_file, chomp: true).each do |line|
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player = Player.from_csv(line)
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add_player(player)
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end
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rescue Errno::ENOENT
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puts "Whoops, #{from_file} not found!"
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exit 1
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end
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def high_score_entry(player)
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name = player.name.ljust(20,".")
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score = player.score.round.to_s.rjust(5)
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"#{name}#{score}"
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "\n#{@title} High Scores:"
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sorted_players.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def sorted_players
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@players.sort_by { |player| player.score }.reverse
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end
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def print_stats
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puts "\n#{@title} Game Stats:"
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puts "-" * 30
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puts sorted_players
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@players.each do |player|
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puts "\n#{player.name}'s treasure point totals:"
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player.found_treasures.each do |name, points|
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puts "#{name}: #{points}"
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end
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puts "total: #{player.points}"
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end
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puts "\nHigh Scores:"
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@sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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def add_player(player)
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@players.push(player)
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end
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def roll_die
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number = rand(1..6)
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audit(number)
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number
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end
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def play(rounds = 1)
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puts "\nLet's play #{@title}!"
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puts "\nThe following treasures can be found:"
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# TreasureTrove::TREASURES.each do |treasure|
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# puts "A #{treasure.name} is worth #{treasure.points} points"
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# end
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puts TreasureTrove.treasure_items
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puts "\nBefore playing:"
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puts @players
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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number_rolled = roll_die
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case number_rolled
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when 1..2
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player.drain
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puts "#{player.name} got drained 😩"
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when 3..4
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puts "#{player.name} got skipped"
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else
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player.boost
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puts "#{player.name} got boosted 😁"
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end
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treasure = TreasureTrove.random_treasure
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player.found_treasure(treasure.name, treasure.points)
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puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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end
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end
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puts "\nAfter playing:"
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puts @players
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end
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end
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end
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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attr_reader :found_treasures
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def points
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@found_treasures.values.sum
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end
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def found_treasure(name, points)
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@found_treasures[name] += points
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def score
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@health + points
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end
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def self.from_csv(line)
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name, health = line.split(",")
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Player.new(name, Integer(health))
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rescue ArgumentError
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puts "Ignored invalid health: #{health}"
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Player.new(name)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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end
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end
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# Example of Player Class
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if __FILE__ == $0
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player = Player.new("jase")
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puts player.name
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puts player.health
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player.boost
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puts player.health
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player.drain
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puts player.health
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end
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end
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module StudioGame
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module TreasureTrove
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Treasure = Data.define(:name, :points)
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TREASURES = [
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Treasure.new("pie", 10),
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Treasure.new("coin", 25),
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Treasure.new("flute", 50),
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Treasure.new("compass", 65),
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Treasure.new("key", 80),
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Treasure.new("crown", 90),
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Treasure.new("star", 100)
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]
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def self.treasure_items
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TREASURES.map { |treasure| "A #{treasure.name} is worth #{treasure.points} points" }
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end
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def self.random_treasure
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TREASURES.sample
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end
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end
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end
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metadata
ADDED
@@ -0,0 +1,54 @@
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--- !ruby/object:Gem::Specification
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name: pragstudio_game_exercise
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- Kevin Trudeau
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autorequire:
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bindir: bin
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+
cert_chain: []
|
11
|
+
date: 2023-12-14 00:00:00.000000000 Z
|
12
|
+
dependencies: []
|
13
|
+
description:
|
14
|
+
email: thekevintrudeau@gmail.com
|
15
|
+
executables:
|
16
|
+
- studio_game
|
17
|
+
extensions: []
|
18
|
+
extra_rdoc_files: []
|
19
|
+
files:
|
20
|
+
- LICENSE.txt
|
21
|
+
- README.md
|
22
|
+
- bin/players.csv
|
23
|
+
- bin/studio_game
|
24
|
+
- lib/studio_game/auditable.rb
|
25
|
+
- lib/studio_game/berserk_player.rb
|
26
|
+
- lib/studio_game/clumsy_player.rb
|
27
|
+
- lib/studio_game/game.rb
|
28
|
+
- lib/studio_game/playable.rb
|
29
|
+
- lib/studio_game/player.rb
|
30
|
+
- lib/studio_game/treasure_trove.rb
|
31
|
+
homepage: https://pragmaticstudio.com/
|
32
|
+
licenses:
|
33
|
+
- MIT
|
34
|
+
metadata: {}
|
35
|
+
post_install_message:
|
36
|
+
rdoc_options: []
|
37
|
+
require_paths:
|
38
|
+
- lib
|
39
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
40
|
+
requirements:
|
41
|
+
- - ">="
|
42
|
+
- !ruby/object:Gem::Version
|
43
|
+
version: 3.2.0
|
44
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
45
|
+
requirements:
|
46
|
+
- - ">="
|
47
|
+
- !ruby/object:Gem::Version
|
48
|
+
version: '0'
|
49
|
+
requirements: []
|
50
|
+
rubygems_version: 3.4.10
|
51
|
+
signing_key:
|
52
|
+
specification_version: 4
|
53
|
+
summary: A randomized game exercise by Pragmatic Studios in Ruby
|
54
|
+
test_files: []
|