pragmatic_course_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +1 -0
- data/bin/highscores.txt +4 -0
- data/bin/my_favorite_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +29 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +28 -0
- data/lib/studio_game/clumsy_player.rb +22 -0
- data/lib/studio_game/die.rb +14 -0
- data/lib/studio_game/game.rb +101 -0
- data/lib/studio_game/game_turn.rb +26 -0
- data/lib/studio_game/loaded_die.rb +14 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +44 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/clumsy_player_spec.rb +50 -0
- data/spec/studio_game/game_spec.rb +67 -0
- data/spec/studio_game/player_spec.rb +129 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +89 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: b7426813019b7292ba9acc6577507506dfc08e7a330e45d6c5bd511474611caf
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data.tar.gz: 80931bcb2918e780dbdef664fc21174e52153d0e2c9a2c6edabdb33f84e78b2a
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SHA512:
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metadata.gz: dd160123b79ac074d4e5fbcd88a991538484c5cc3dfc53bfeb71530fbfd248f433ff5d97a3e3d2ea147790d59ae935825ffa389f93fef6e65a5f94816afb5986
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data.tar.gz: 74a2efdc0a6d528d596e1c42196a23462926f59680897bc4a416933e0943a4c3d606744e9a1e7abee0ee0e6f9c6e56996f8fffdeae2dc502461dd3125c0f2915
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data/LICENSE
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Copyright (c) <year> <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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A fun little game.
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data/bin/highscores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.save_high_scores
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("Berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = $stdin.gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when "quit", "exit"
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit' "
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end
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end
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require_relative '../studio_game/player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@heal_count = 0
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end
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def berserk?
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@heal_count > 5
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end
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def heal
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super
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@heal_count += 1
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puts "#{@name} is going berserk!" if berserk?
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end
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def hit
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if berserk?
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heal
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else
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super
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end
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end
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end
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end
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require_relative '../studio_game/player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def heal
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@boost_factor.times { super }
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end
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end
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clumsy = ClumsyPlayer.new("Klutz", 105, 3)
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end
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require_relative '../studio_game/game'
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require_relative '../studio_game/player'
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require_relative '../studio_game/auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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require_relative '../studio_game/player'
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require_relative '../studio_game/die'
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require_relative '../studio_game/game_turn'
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require_relative '../studio_game/treasure_trove.rb'
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module StudioGame
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class Game
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attr_reader :title
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attr_reader :players
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(filename)
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File.readlines(filename).each do |line|
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puts line
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name, health = line.split(',')
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player = Player.new(name, Integer(health))
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add_player(player)
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end
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end
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def list_players
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@players.each do |player|
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puts "\t#{player}"
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end
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end
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def sorted_players
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puts "\n#{@title} High Scores!"
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players.sort.each do |player|
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formatted_name = player.name.ljust(20, '.')
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puts "#{formatted_name} #{player.score}"
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end
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end
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def add_player(a_players)
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@players << a_players
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def print_stats
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strong_players = @players.select { |player| player.strong?}
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wimpy_players = @players.reject { |player| player.strong?}
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puts "\n#{@title} Statistics:"
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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@players.sort.each do |player|
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puts "\n#{player.name} total points:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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@players.each do |player|
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puts "\n\t#{player.name} has a total of #{player.points}"
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end
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end
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def play(rounds)
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puts "\nThere are #{@players.size} players in #{@title}:"
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list_players
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points."
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def save_high_scores(to_file="highscores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores"
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@players.sort.each do |player|
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formatted_name = player.name.ljust(20, '.')
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file.puts "#{formatted_name} #{player.score}"
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end
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end
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end
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end
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end
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require_relative '../studio_game/player'
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require_relative '../studio_game/die'
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require_relative '../studio_game/treasure_trove'
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require_relative '../studio_game/loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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number_rolled = die.roll
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case die.roll
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when 1..2
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"#{player.name} has been hit"
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player.hit
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when 5..6
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"#{player.name} has been healed"
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player.heal
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else
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"#{player.name} has been skipped"
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative '../studio_game/treasure_trove'
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require_relative '../studio_game/playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasure = Hash.new(0)
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end
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def to_s
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"I'm #{@name}, with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasure[treasure.name] += treasure.points
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puts "#{@name} has found a #{treasure.name} that is worth #{treasure.points} points"
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puts "#{@name}'s treasure: #{@found_treasure}'"
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end
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def points
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@found_treasure.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasure.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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@player.points.should == 275
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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end
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context "with a boost factor" do
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before do
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@initial_health = 100
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@boost_factor = 5
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@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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end
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it "has a boost factor" do
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@player.boost_factor.should == 5
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end
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it "gets boost factor number of heals when healed" do
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@player.heal
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@player.health.should == @initial_health + (15 * @boost_factor)
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
@@ -0,0 +1,67 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/game_turn'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe Game do
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
it "rolls a high number" do
|
16
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
17
|
+
|
18
|
+
@game.play(2)
|
19
|
+
|
20
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
21
|
+
|
22
|
+
end
|
23
|
+
it "skips the player if a medium number is rolled" do
|
24
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
25
|
+
|
26
|
+
@game.play(2)
|
27
|
+
|
28
|
+
expect(@player.health).to eq(@initial_health)
|
29
|
+
end
|
30
|
+
it "rolls a low number" do
|
31
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
32
|
+
|
33
|
+
@game.play(2)
|
34
|
+
|
35
|
+
expect(@player.health).to eq(@initial_health - (10 * 2))
|
36
|
+
end
|
37
|
+
|
38
|
+
it "assigns a treasure for points during a player's turn" do
|
39
|
+
game = Game.new("Knuckleheads")
|
40
|
+
player = Player.new("moe")
|
41
|
+
|
42
|
+
game.add_player(player)
|
43
|
+
|
44
|
+
game.play(1)
|
45
|
+
|
46
|
+
player.points.should_not be_zero
|
47
|
+
|
48
|
+
# or use alternate expectation syntax:
|
49
|
+
# expect(player.points).not_to be_zero
|
50
|
+
end
|
51
|
+
it "computes total points as the sum of all player points" do
|
52
|
+
game = Game.new("Knuckleheads")
|
53
|
+
|
54
|
+
player1 = Player.new("moe")
|
55
|
+
player2 = Player.new("larry")
|
56
|
+
|
57
|
+
game.add_player(player1)
|
58
|
+
game.add_player(player2)
|
59
|
+
|
60
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
63
|
+
|
64
|
+
game.total_points.should == 500
|
65
|
+
end
|
66
|
+
end
|
67
|
+
end
|
@@ -0,0 +1,129 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
module StudioGame
|
4
|
+
describe Player do
|
5
|
+
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@starting_health = 150
|
9
|
+
@player = Player.new("larry", 150)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a capitalized name" do
|
13
|
+
expect(@player.name).to eq("Larry")
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
expect(@player.health).to eq(@starting_health)
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
|
24
|
+
|
25
|
+
|
26
|
+
@player.to_s.should == "I'm Larry, with health = 150, points = 100, and score = 250."
|
27
|
+
end
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
|
33
|
+
@player.score.should == 250
|
34
|
+
end
|
35
|
+
|
36
|
+
it "increases health by 15 when healed" do
|
37
|
+
@player.heal
|
38
|
+
expect(@player.health).to eq(@starting_health + 15)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "decreases health by 10 when hit" do
|
42
|
+
@player.hit
|
43
|
+
expect(@player.health).to eq(@starting_health - 10)
|
44
|
+
end
|
45
|
+
|
46
|
+
context "default health" do
|
47
|
+
before do
|
48
|
+
$stdout = StringIO.new
|
49
|
+
@player = Player.new("larry")
|
50
|
+
end
|
51
|
+
it "has a default value of 100" do
|
52
|
+
expect(@player.health).to eq(100)
|
53
|
+
end
|
54
|
+
|
55
|
+
end
|
56
|
+
|
57
|
+
context "with a health greater than 100" do
|
58
|
+
before do
|
59
|
+
@player = Player.new("larry", 150)
|
60
|
+
end
|
61
|
+
|
62
|
+
it "is strong" do
|
63
|
+
expect(@player).to be_strong
|
64
|
+
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
context "with a health less than 100" do
|
69
|
+
before do
|
70
|
+
@player = Player.new("larry", 100)
|
71
|
+
end
|
72
|
+
|
73
|
+
it "is wimpy" do
|
74
|
+
expect(@player).not_to be_strong
|
75
|
+
end
|
76
|
+
end
|
77
|
+
context "in a collection of players" do
|
78
|
+
before do
|
79
|
+
@player1 = Player.new("moe", 100)
|
80
|
+
@player2 = Player.new("larry", 200)
|
81
|
+
@player3 = Player.new("curly", 300)
|
82
|
+
|
83
|
+
@players = [@player1, @player2, @player3]
|
84
|
+
end
|
85
|
+
|
86
|
+
it "is sorted by decreasing score" do
|
87
|
+
@players.sort.should == [@player3, @player2, @player1]
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
91
|
+
it "computes points as the sum of all treasure points" do
|
92
|
+
@player.points.should == 0
|
93
|
+
|
94
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
95
|
+
|
96
|
+
@player.points.should == 50
|
97
|
+
|
98
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
99
|
+
|
100
|
+
@player.points.should == 450
|
101
|
+
|
102
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
103
|
+
|
104
|
+
@player.points.should == 500
|
105
|
+
end
|
106
|
+
|
107
|
+
it "yields each found treasure and its total points" do
|
108
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
109
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
110
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
113
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
114
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
115
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
116
|
+
|
117
|
+
yielded = []
|
118
|
+
@player.each_found_treasure do |treasure|
|
119
|
+
yielded << treasure
|
120
|
+
end
|
121
|
+
|
122
|
+
yielded.should == [
|
123
|
+
Treasure.new(:skillet, 200),
|
124
|
+
Treasure.new(:hammer, 50),
|
125
|
+
Treasure.new(:bottle, 25)
|
126
|
+
]
|
127
|
+
end
|
128
|
+
end
|
129
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
module StudioGame
|
3
|
+
describe Treasure do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
|
19
|
+
describe TreasureTrove do
|
20
|
+
|
21
|
+
it "has six treasures" do
|
22
|
+
TreasureTrove::TREASURES.size.should == 6
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a skillet worth 100 points" do
|
38
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a broomstick worth 200 points" do
|
42
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a crowbar worth 400 points" do
|
46
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
47
|
+
end
|
48
|
+
it "returns a random treasure" do
|
49
|
+
treasure = TreasureTrove.random
|
50
|
+
|
51
|
+
TreasureTrove::TREASURES.should include(treasure)
|
52
|
+
|
53
|
+
# or use alternate expectation syntax:
|
54
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,89 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: pragmatic_course_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Noah Hobbs
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2019-03-19 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: 2.8.0
|
20
|
+
- - "~>"
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: '2.8'
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - ">="
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: 2.8.0
|
30
|
+
- - "~>"
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: '2.8'
|
33
|
+
description: 'A fun little game.
|
34
|
+
|
35
|
+
'
|
36
|
+
email: noahthestan@gmail.com
|
37
|
+
executables:
|
38
|
+
- studio_game
|
39
|
+
extensions: []
|
40
|
+
extra_rdoc_files: []
|
41
|
+
files:
|
42
|
+
- LICENSE
|
43
|
+
- README
|
44
|
+
- bin/highscores.txt
|
45
|
+
- bin/my_favorite_players.csv
|
46
|
+
- bin/players.csv
|
47
|
+
- bin/studio_game
|
48
|
+
- lib/studio_game/auditable.rb
|
49
|
+
- lib/studio_game/berserk_player.rb
|
50
|
+
- lib/studio_game/clumsy_player.rb
|
51
|
+
- lib/studio_game/die.rb
|
52
|
+
- lib/studio_game/game.rb
|
53
|
+
- lib/studio_game/game_turn.rb
|
54
|
+
- lib/studio_game/loaded_die.rb
|
55
|
+
- lib/studio_game/playable.rb
|
56
|
+
- lib/studio_game/player.rb
|
57
|
+
- lib/studio_game/treasure_trove.rb
|
58
|
+
- spec/studio_game/clumsy_player_spec.rb
|
59
|
+
- spec/studio_game/game_spec.rb
|
60
|
+
- spec/studio_game/player_spec.rb
|
61
|
+
- spec/studio_game/treasure_trove_spec.rb
|
62
|
+
homepage: https://github.com/NoahHobbs
|
63
|
+
licenses:
|
64
|
+
- MIT
|
65
|
+
metadata: {}
|
66
|
+
post_install_message:
|
67
|
+
rdoc_options: []
|
68
|
+
require_paths:
|
69
|
+
- lib
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '1.9'
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
76
|
+
requirements:
|
77
|
+
- - ">="
|
78
|
+
- !ruby/object:Gem::Version
|
79
|
+
version: '0'
|
80
|
+
requirements: []
|
81
|
+
rubygems_version: 3.0.1
|
82
|
+
signing_key:
|
83
|
+
specification_version: 4
|
84
|
+
summary: Playable game made with Ruby
|
85
|
+
test_files:
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|
88
|
+
- spec/studio_game/player_spec.rb
|
89
|
+
- spec/studio_game/game_spec.rb
|