pragmatic_course_game 1.0.0

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checksums.yaml ADDED
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data/LICENSE ADDED
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+ Copyright (c) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ A fun little game.
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+ Knuckleheads High Scores
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+ Sasha............... 265
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+ Belmont............. 200
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+ Imperius............ 150
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+ Duke,300
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+ Snake Eyes,200
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+ RoadBlock,400
data/bin/players.csv ADDED
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+ Belmont,200
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+ Sasha,265
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+ Imperius,150
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ knuckleheads.save_high_scores
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("Berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = $stdin.gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when "quit", "exit"
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit' "
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative '../studio_game/player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @heal_count = 0
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+ end
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+
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+ def berserk?
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+ @heal_count > 5
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+ end
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+
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+ def heal
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+ super
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+ @heal_count += 1
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+ puts "#{@name} is going berserk!" if berserk?
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+ end
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+
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+ def hit
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+ if berserk?
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+ heal
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+ require_relative '../studio_game/player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def heal
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+ @boost_factor.times { super }
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+ end
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+ end
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+
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+ clumsy = ClumsyPlayer.new("Klutz", 105, 3)
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+ end
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+ require_relative '../studio_game/game'
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+ require_relative '../studio_game/player'
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+ require_relative '../studio_game/auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative '../studio_game/player'
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+ require_relative '../studio_game/die'
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+ require_relative '../studio_game/game_turn'
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+ require_relative '../studio_game/treasure_trove.rb'
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ attr_reader :players
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(filename)
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+ File.readlines(filename).each do |line|
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+ puts line
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+ name, health = line.split(',')
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+ player = Player.new(name, Integer(health))
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+ add_player(player)
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+ end
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+ end
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+
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+ def list_players
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+ @players.each do |player|
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+ puts "\t#{player}"
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+ end
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+ end
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+
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+ def sorted_players
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+ puts "\n#{@title} High Scores!"
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+ players.sort.each do |player|
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+ formatted_name = player.name.ljust(20, '.')
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+ puts "#{formatted_name} #{player.score}"
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+ end
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+ end
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+
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+ def add_player(a_players)
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+ @players << a_players
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ strong_players = @players.select { |player| player.strong?}
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+ wimpy_players = @players.reject { |player| player.strong?}
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name} total points:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ @players.each do |player|
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+ puts "\n\t#{player.name} has a total of #{player.points}"
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "\nThere are #{@players.size} players in #{@title}:"
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+ list_players
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points."
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+ end
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def save_high_scores(to_file="highscores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores"
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+ @players.sort.each do |player|
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+ formatted_name = player.name.ljust(20, '.')
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+ file.puts "#{formatted_name} #{player.score}"
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative '../studio_game/player'
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+ require_relative '../studio_game/die'
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+ require_relative '../studio_game/treasure_trove'
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+ require_relative '../studio_game/loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+ case die.roll
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+ when 1..2
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+ "#{player.name} has been hit"
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+ player.hit
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+ when 5..6
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+ "#{player.name} has been healed"
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+ player.heal
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+ else
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+ "#{player.name} has been skipped"
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative '../studio_game/auditable'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def hit
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+ self.health -= 10
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+ puts "\t#{self.name} got hit!"
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+ end
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+
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+ def heal
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+ @health += 15
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+ puts "\t#{self.name} has been healed!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative '../studio_game/treasure_trove'
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+ require_relative '../studio_game/playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasure = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name}, with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasure[treasure.name] += treasure.points
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+ puts "#{@name} has found a #{treasure.name} that is worth #{treasure.points} points"
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+ puts "#{@name}'s treasure: #{@found_treasure}'"
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+ end
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+
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+ def points
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+ @found_treasure.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasure.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of heals when healed" do
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+ @player.heal
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/game_turn'
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+
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+ module StudioGame
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+
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+ it "rolls a high number" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health + (15 * 2))
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+
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+ end
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+ it "skips the player if a medium number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+ it "rolls a low number" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health - (10 * 2))
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+
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+ # or use alternate expectation syntax:
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+ # expect(player.points).not_to be_zero
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+ end
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @starting_health = 150
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+ @player = Player.new("larry", 150)
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+ end
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+
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+ it "has a capitalized name" do
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+ expect(@player.name).to eq("Larry")
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+ end
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+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(@starting_health)
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+
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+
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+ @player.to_s.should == "I'm Larry, with health = 150, points = 100, and score = 250."
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == 250
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+ end
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+
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+ it "increases health by 15 when healed" do
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+ @player.heal
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+ expect(@player.health).to eq(@starting_health + 15)
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+ end
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+
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+ it "decreases health by 10 when hit" do
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+ @player.hit
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+ expect(@player.health).to eq(@starting_health - 10)
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+ end
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+
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+ context "default health" do
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+ before do
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+ $stdout = StringIO.new
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+ @player = Player.new("larry")
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+ end
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+ it "has a default value of 100" do
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+ expect(@player.health).to eq(100)
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+ end
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+
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+ end
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+
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+ context "with a health greater than 100" do
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+ before do
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+ @player = Player.new("larry", 150)
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+ end
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+
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+ it "is strong" do
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+ expect(@player).to be_strong
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+
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+ end
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+ end
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+
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+ context "with a health less than 100" do
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+ before do
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+ @player = Player.new("larry", 100)
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+ end
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+
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+ it "is wimpy" do
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+ expect(@player).not_to be_strong
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+ end
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+ end
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
120
+ end
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+
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+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
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+ ]
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+ end
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+ end
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+ end
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+ require 'studio_game/treasure_trove'
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+ module StudioGame
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+ describe Treasure do
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+
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+ before do
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+ @treasure = Treasure.new(:hammer, 50)
7
+ end
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+
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+ it "has a name attribute" do
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+ @treasure.name.should == :hammer
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+ end
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+
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+ it "has a points attribute" do
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+ @treasure.points.should == 50
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+ end
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+
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+ end
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+
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+ describe TreasureTrove do
20
+
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+ it "has six treasures" do
22
+ TreasureTrove::TREASURES.size.should == 6
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
47
+ end
48
+ it "returns a random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ TreasureTrove::TREASURES.should include(treasure)
52
+
53
+ # or use alternate expectation syntax:
54
+ # expect(TreasureTrove::TREASURES).to include(treasure)
55
+ end
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: pragmatic_course_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Noah Hobbs
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2019-03-19 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: 'A fun little game.
34
+
35
+ '
36
+ email: noahthestan@gmail.com
37
+ executables:
38
+ - studio_game
39
+ extensions: []
40
+ extra_rdoc_files: []
41
+ files:
42
+ - LICENSE
43
+ - README
44
+ - bin/highscores.txt
45
+ - bin/my_favorite_players.csv
46
+ - bin/players.csv
47
+ - bin/studio_game
48
+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserk_player.rb
50
+ - lib/studio_game/clumsy_player.rb
51
+ - lib/studio_game/die.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/loaded_die.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/player.rb
57
+ - lib/studio_game/treasure_trove.rb
58
+ - spec/studio_game/clumsy_player_spec.rb
59
+ - spec/studio_game/game_spec.rb
60
+ - spec/studio_game/player_spec.rb
61
+ - spec/studio_game/treasure_trove_spec.rb
62
+ homepage: https://github.com/NoahHobbs
63
+ licenses:
64
+ - MIT
65
+ metadata: {}
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '0'
80
+ requirements: []
81
+ rubygems_version: 3.0.1
82
+ signing_key:
83
+ specification_version: 4
84
+ summary: Playable game made with Ruby
85
+ test_files:
86
+ - spec/studio_game/clumsy_player_spec.rb
87
+ - spec/studio_game/treasure_trove_spec.rb
88
+ - spec/studio_game/player_spec.rb
89
+ - spec/studio_game/game_spec.rb