pragma_studio_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +13 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +36 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +31 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +26 -0
- data/lib/studio_game/game.rb +118 -0
- data/lib/studio_game/game_turn.rb +27 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +76 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +27 -0
- data/spec/studio_game/clumsy_player_spec.rb +45 -0
- data/spec/studio_game/game_spec.rb +57 -0
- data/spec/studio_game/player_spec.rb +129 -0
- data/spec/studio_game/treasure_trove_spec.rb +52 -0
- metadata +95 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: d8afe177d44978781ad7f36ed5093306e6b7b38164b777e72f6a717890763ea6
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data.tar.gz: 4999d7806844a34a65d22d2cf32f81f4525699dc2dfafc8173ab7ec8e2f1f8d6
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SHA512:
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metadata.gz: c51bf832935d19c783fdc93f9642d477fef575400fc1f730b6f154e350660fed88f77fd5ca11c287668250b0db2fd081b0d7c80448f2927455304cee01caa5de
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data.tar.gz: 82d6ae59a6f9593aa3718d316f8c1dba4b37882e2ab8472c7d0d4dcc7a3535b6903e7a20ed8c03da9ac62a610e57489c1253ca4b4931b167d12d795b40e1fb10
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data/LICENSE
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The MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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Studio Game is a simple text-based, fully random game.
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To install the gem, run `gem install pragma_studio_game-1.0.0.gem`.
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To play, run `studio_game` and choose the number of rounds. The players will be loaded from the `bin/players.csv` file.
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If you want to load your own players, pass the path as an argument to the `studio_game.
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Players should be provided with their names and health value, comma separated.
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At the end of the game, high scores will be sorted and written to the `high_scores.txt` file.
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To quit any time, type in `quit` or `exit`.
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To uninstall the gem, run `gem uninstall studio_game`.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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game = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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# take the last argument of the command-line array of arguments provided by the user
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# if no argument is provided to the 'load_players' method, then default the file to 'players.csv'
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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game.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(berserker)
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loop do
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puts "\nHow many rounds would you like to play the game? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i) do
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game.total_points >= 2000
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end
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when 'quit' || 'exit'
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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answer = gets.chomp.downcase
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end
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end
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game.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 105, 3)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require 'csv'
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title, :players
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}: "
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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formatted_name = player.name.ljust(20, '.')
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file.puts "#{formatted_name} #{player.score}"
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end
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end
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end
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def print_stats
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puts "\n#{@title} Statistics:"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{total_points} total points from treasures found"
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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end
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end
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if __FILE__ == $0
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game = Game.new("Knuckleheads")
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player1 = Player.new("anna")
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player2 = Player.new("alex")
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player3 = Player.new("mark")
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game.add_player(player1)
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game.add_player(player2)
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game.add_player(player3)
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game.play(2)
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game.print_stats
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("curly", 125)
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GameTurn.take_turn(player)
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end
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def name=(new_name)
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# override the default writer method to capitalize the name passed
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@name = new_name.capitalize
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end
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|
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def roll_the_dice
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23
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die = Die.new
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die.roll
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25
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end
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26
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|
27
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def <=>(other_player)
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other_player.score <=> score
|
29
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end
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30
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|
31
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def to_s
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32
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
33
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+
end
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34
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|
35
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def found_treasure(treasure)
|
36
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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+
end
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40
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|
41
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def each_found_treasure
|
42
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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44
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yield(treasure)
|
45
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+
end
|
46
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end
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+
|
48
|
+
def points
|
49
|
+
@found_treasures.values.reduce(0, :+)
|
50
|
+
end
|
51
|
+
|
52
|
+
def score
|
53
|
+
@health + points
|
54
|
+
end
|
55
|
+
|
56
|
+
def self.from_csv(string)
|
57
|
+
name, health = string.split(',')
|
58
|
+
Player.new(name, Integer(health))
|
59
|
+
end
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
# only run the below code if this very file is being run
|
64
|
+
# and not another file that required this one
|
65
|
+
# __FILE__ -> variable that holds the filename of this file
|
66
|
+
# $0 -> the currently running programm
|
67
|
+
|
68
|
+
if __FILE__ == $0
|
69
|
+
player = Player.new("moe")
|
70
|
+
puts player.name
|
71
|
+
puts player.health
|
72
|
+
player.w00t
|
73
|
+
puts player.health
|
74
|
+
player.blam
|
75
|
+
puts player.health
|
76
|
+
end
|
@@ -0,0 +1,18 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400)
|
12
|
+
]
|
13
|
+
|
14
|
+
def self.random
|
15
|
+
TREASURES.sample
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
before(:example) do
|
6
|
+
@initial_health = 50
|
7
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "does not go berserk when w00ted up to 5 times" do
|
11
|
+
1.upto(5) { @player.w00t }
|
12
|
+
expect(@player.berserk?).to be_falsey
|
13
|
+
end
|
14
|
+
|
15
|
+
it "goes berserk when w00ted more than 5 times" do
|
16
|
+
1.upto(6) { @player.w00t }
|
17
|
+
expect(@player.berserk?).to be_truthy
|
18
|
+
end
|
19
|
+
|
20
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
21
|
+
1.upto(6) { @player.w00t }
|
22
|
+
1.upto(2) { @player.blam }
|
23
|
+
|
24
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before(:example) do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
|
8
|
+
@initial_health = 100
|
9
|
+
@boost_factor = 5
|
10
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "only gets half the point value for each treasure" do
|
14
|
+
expect(@player.points).to eq(0)
|
15
|
+
|
16
|
+
hammer = Treasure.new(:hammer, 50)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
@player.found_treasure(hammer)
|
20
|
+
|
21
|
+
expect(@player.points).to eq(75)
|
22
|
+
|
23
|
+
crowbar = Treasure.new(:crowbar, 400)
|
24
|
+
@player.found_treasure(crowbar)
|
25
|
+
|
26
|
+
expect(@player.points).to eq(275)
|
27
|
+
|
28
|
+
yielded = []
|
29
|
+
@player.each_found_treasure do |treasure|
|
30
|
+
yielded << treasure
|
31
|
+
end
|
32
|
+
|
33
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a boost factor" do
|
37
|
+
expect(@player.boost_factor).to eq(5)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "gets w00ted a specified boost_factor of times" do
|
41
|
+
@player.w00t
|
42
|
+
expect(@player.health).to eq(@initial_health + 15 * @boost_factor)
|
43
|
+
end
|
44
|
+
end
|
45
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe 'Game' do
|
5
|
+
before(:example) do
|
6
|
+
$stdout = StringIO.new #prevent puts methods from logging to the console while running the tests
|
7
|
+
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "w00ts the player if a high number is rolled" do
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
17
|
+
@game.play(2)
|
18
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
19
|
+
end
|
20
|
+
|
21
|
+
it "skips the player if a medium number is rolled" do
|
22
|
+
Die.any_instance.stub(:roll).and_return(3)
|
23
|
+
@game.play(2)
|
24
|
+
expect(@player.health).to eq(@initial_health)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "blams the player if a low number is rolled" do
|
28
|
+
Die.any_instance.stub(:roll).and_return(1)
|
29
|
+
@game.play(2)
|
30
|
+
expect(@player.health).to eq(@initial_health - 10 * 2)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
34
|
+
game = Game.new("Knuckleheads")
|
35
|
+
player = Player.new("moe")
|
36
|
+
game.add_player(player)
|
37
|
+
game.play(1)
|
38
|
+
expect(player.points).not_to be_zero
|
39
|
+
end
|
40
|
+
|
41
|
+
it "computes total points as the sum of all player points" do
|
42
|
+
game = Game.new("Knuckleheads")
|
43
|
+
|
44
|
+
player1 = Player.new("moe")
|
45
|
+
player2 = Player.new("larry")
|
46
|
+
|
47
|
+
game.add_player(player1)
|
48
|
+
game.add_player(player2)
|
49
|
+
|
50
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
53
|
+
|
54
|
+
expect(game.total_points).to eq(500)
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
@@ -0,0 +1,129 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe 'Player' do
|
6
|
+
before(:example) do
|
7
|
+
$stdout = StringIO.new #prevent puts methods from logging to the console while running the tests
|
8
|
+
@initial_health = 50
|
9
|
+
@player = Player.new("andrew", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "capitalizes the player's name" do
|
13
|
+
expect(@player.name).to eq("Andrew")
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a string representation" do
|
17
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
18
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
19
|
+
expect(@player.to_s).to eq("I'm Andrew with health = 50, points = 100, and score = 150.")
|
20
|
+
end
|
21
|
+
|
22
|
+
it "computes a score as the sum of its health and points" do
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
expect(@player.score).to eq(150)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "decreases health by 10 when blammed" do
|
29
|
+
@player.blam
|
30
|
+
expect(@player.health).to eq(@initial_health - 10)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "increases health by 15 when w00ted" do
|
34
|
+
@player.w00t
|
35
|
+
expect(@player.health).to eq(@initial_health + 15)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "computes points as the sum of all treasure points" do
|
39
|
+
expect(@player.points).to eq(0)
|
40
|
+
|
41
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
42
|
+
expect(@player.points).to eq(50)
|
43
|
+
|
44
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
45
|
+
expect(@player.points).to eq(450)
|
46
|
+
|
47
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
48
|
+
expect(@player.points).to eq(500)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "yields each found treasure and its total points" do
|
52
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
53
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
54
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
56
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
57
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
58
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
59
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
60
|
+
|
61
|
+
yielded = []
|
62
|
+
@player.each_found_treasure do |treasure|
|
63
|
+
yielded << treasure
|
64
|
+
end
|
65
|
+
|
66
|
+
expect(yielded).to eq([ Treasure.new(:skillet, 200), Treasure.new(:hammer, 50), Treasure.new(:bottle, 25)])
|
67
|
+
end
|
68
|
+
|
69
|
+
it "creates a Player object from a CSV string" do
|
70
|
+
player = Player.from_csv("larry,150")
|
71
|
+
|
72
|
+
expect(player.name).to eq("Larry")
|
73
|
+
expect(player.health).to eq(150)
|
74
|
+
end
|
75
|
+
|
76
|
+
context "created with a default health" do
|
77
|
+
before(:example) do
|
78
|
+
@player = Player.new("andrew")
|
79
|
+
end
|
80
|
+
|
81
|
+
it "has a default health value of 100" do
|
82
|
+
expect(@player.health).to eq(100)
|
83
|
+
end
|
84
|
+
end
|
85
|
+
|
86
|
+
context "player with a health greater than 100" do
|
87
|
+
before(:example) do
|
88
|
+
@player = Player.new("mark", 150)
|
89
|
+
end
|
90
|
+
|
91
|
+
it "is strong" do
|
92
|
+
expect(@player).to be_strong
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
context "player with a health lesser than 100" do
|
97
|
+
before(:example) do
|
98
|
+
@player = Player.new("mike", 70)
|
99
|
+
end
|
100
|
+
|
101
|
+
it "is not strong" do
|
102
|
+
expect(@player).not_to be_strong
|
103
|
+
end
|
104
|
+
end
|
105
|
+
|
106
|
+
context "in a collection of players" do
|
107
|
+
before(:example) do
|
108
|
+
@player1 = Player.new("moe", 100)
|
109
|
+
@player2 = Player.new("larry", 200)
|
110
|
+
@player3 = Player.new("curly", 300)
|
111
|
+
|
112
|
+
@players = [@player1, @player2, @player3]
|
113
|
+
end
|
114
|
+
|
115
|
+
it "is sorted by decreasing score" do
|
116
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
117
|
+
end
|
118
|
+
end
|
119
|
+
end
|
120
|
+
end
|
121
|
+
|
122
|
+
|
123
|
+
|
124
|
+
|
125
|
+
|
126
|
+
|
127
|
+
|
128
|
+
|
129
|
+
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe 'Treasure' do
|
5
|
+
before(:example) do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
expect(@treasure.name).to eq(:hammer)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
expect(@treasure.points).to eq(50)
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
describe 'TreasureTrove' do
|
19
|
+
it "has six treasures" do
|
20
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a pie worth 5 points" do
|
24
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a bottle worth 25 points" do
|
28
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a hammer worth 50 points" do
|
32
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a skillet worth 100 points" do
|
36
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a broomstick worth 200 points" do
|
40
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a crowbar worth 400 points" do
|
44
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
45
|
+
end
|
46
|
+
|
47
|
+
it "returns a random treasure" do
|
48
|
+
treasure = TreasureTrove.random
|
49
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
metadata
ADDED
@@ -0,0 +1,95 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: pragma_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Kamila Matla-Tomczyk
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2018-12-01 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: 2.8.0
|
20
|
+
- - "~>"
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: '2.8'
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - ">="
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: 2.8.0
|
30
|
+
- - "~>"
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: '2.8'
|
33
|
+
description: "Studio Game is a simple text-based, fully random game.\n\nTo install
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+
the gem, run `gem install pragma_studio_game-1.0.0.gem`.\n\nTo play, run `studio_game`
|
35
|
+
and choose the number of rounds. The players will be loaded from the `bin/players.csv`
|
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+
file.\nIf you want to load your own players, pass the path as an argument to the
|
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+
`studio_game. \nPlayers should be provided with their names and health value, comma
|
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+
separated.\n\nAt the end of the game, high scores will be sorted and written to
|
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+
the `high_scores.txt` file.\n\nTo quit any time, type in `quit` or `exit`.\n\nTo
|
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uninstall the gem, run `gem uninstall studio_game`."
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+
email: ka1130@o2.pl
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+
executables:
|
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|
+
- studio_game
|
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|
+
extensions: []
|
45
|
+
extra_rdoc_files: []
|
46
|
+
files:
|
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|
+
- LICENSE
|
48
|
+
- README
|
49
|
+
- bin/players.csv
|
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|
+
- bin/studio_game
|
51
|
+
- lib/studio_game/auditable.rb
|
52
|
+
- lib/studio_game/berserk_player.rb
|
53
|
+
- lib/studio_game/clumsy_player.rb
|
54
|
+
- lib/studio_game/die.rb
|
55
|
+
- lib/studio_game/game.rb
|
56
|
+
- lib/studio_game/game_turn.rb
|
57
|
+
- lib/studio_game/loaded_die.rb
|
58
|
+
- lib/studio_game/playable.rb
|
59
|
+
- lib/studio_game/player.rb
|
60
|
+
- lib/studio_game/treasure_trove.rb
|
61
|
+
- spec/studio_game/berserk_player_spec.rb
|
62
|
+
- spec/studio_game/clumsy_player_spec.rb
|
63
|
+
- spec/studio_game/game_spec.rb
|
64
|
+
- spec/studio_game/player_spec.rb
|
65
|
+
- spec/studio_game/treasure_trove_spec.rb
|
66
|
+
homepage: http://kamilamatla.com
|
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|
+
licenses:
|
68
|
+
- MIT
|
69
|
+
metadata: {}
|
70
|
+
post_install_message:
|
71
|
+
rdoc_options: []
|
72
|
+
require_paths:
|
73
|
+
- lib
|
74
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
75
|
+
requirements:
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: '1.9'
|
79
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
80
|
+
requirements:
|
81
|
+
- - ">="
|
82
|
+
- !ruby/object:Gem::Version
|
83
|
+
version: '0'
|
84
|
+
requirements: []
|
85
|
+
rubyforge_project:
|
86
|
+
rubygems_version: 2.7.8
|
87
|
+
signing_key:
|
88
|
+
specification_version: 4
|
89
|
+
summary: A fun, and entirely random, text-based game
|
90
|
+
test_files:
|
91
|
+
- spec/studio_game/clumsy_player_spec.rb
|
92
|
+
- spec/studio_game/treasure_trove_spec.rb
|
93
|
+
- spec/studio_game/berserk_player_spec.rb
|
94
|
+
- spec/studio_game/player_spec.rb
|
95
|
+
- spec/studio_game/game_spec.rb
|