pragma_studio_game 1.0.0

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checksums.yaml ADDED
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data/LICENSE ADDED
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+ The MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ Studio Game is a simple text-based, fully random game.
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+
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+ To install the gem, run `gem install pragma_studio_game-1.0.0.gem`.
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+
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+ To play, run `studio_game` and choose the number of rounds. The players will be loaded from the `bin/players.csv` file.
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+ If you want to load your own players, pass the path as an argument to the `studio_game.
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+ Players should be provided with their names and health value, comma separated.
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+
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+ At the end of the game, high scores will be sorted and written to the `high_scores.txt` file.
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+
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+ To quit any time, type in `quit` or `exit`.
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+
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+ To uninstall the gem, run `gem uninstall studio_game`.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+ # take the last argument of the command-line array of arguments provided by the user
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+ # if no argument is provided to the 'load_players' method, then default the file to 'players.csv'
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many rounds would you like to play the game? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i) do
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+ game.total_points >= 2000
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+ end
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+ when 'quit' || 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ answer = gets.chomp.downcase
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+ end
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+ end
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+
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+ game.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ require 'csv'
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+
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title, :players
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ formatted_name = player.name.ljust(20, '.')
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+ file.puts "#{formatted_name} #{player.score}"
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ game = Game.new("Knuckleheads")
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+ player1 = Player.new("anna")
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+ player2 = Player.new("alex")
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+ player3 = Player.new("mark")
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+ game.add_player(player1)
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+ game.add_player(player2)
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+ game.add_player(player3)
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+
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+ game.play(2)
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+
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+ game.print_stats
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("curly", 125)
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+ GameTurn.take_turn(player)
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def name=(new_name)
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+ # override the default writer method to capitalize the name passed
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+ @name = new_name.capitalize
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+ end
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+
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+ def roll_the_dice
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+ die = Die.new
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+ die.roll
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield(treasure)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+ end
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+ end
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+
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+ # only run the below code if this very file is being run
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+ # and not another file that required this one
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+ # __FILE__ -> variable that holds the filename of this file
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+ # $0 -> the currently running programm
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+ before(:example) do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+ expect(@player.berserk?).to be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+ expect(@player.berserk?).to be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 15))
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before(:example) do
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+ $stdout = StringIO.new
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+
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points).to eq(0)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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+ end
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+
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+ it "has a boost factor" do
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+ expect(@player.boost_factor).to eq(5)
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+ end
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+
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+ it "gets w00ted a specified boost_factor of times" do
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+ @player.w00t
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+ expect(@player.health).to eq(@initial_health + 15 * @boost_factor)
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe 'Game' do
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+ before(:example) do
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+ $stdout = StringIO.new #prevent puts methods from logging to the console while running the tests
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+
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+ @game = Game.new("Knuckleheads")
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health + (15 * 2))
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+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health - 10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+ game.add_player(player)
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+ game.play(1)
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(game.total_points).to eq(500)
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe 'Player' do
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+ before(:example) do
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+ $stdout = StringIO.new #prevent puts methods from logging to the console while running the tests
8
+ @initial_health = 50
9
+ @player = Player.new("andrew", @initial_health)
10
+ end
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+
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+ it "capitalizes the player's name" do
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+ expect(@player.name).to eq("Andrew")
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.to_s).to eq("I'm Andrew with health = 50, points = 100, and score = 150.")
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.score).to eq(150)
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ expect(@player.health).to eq(@initial_health - 10)
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
35
+ expect(@player.health).to eq(@initial_health + 15)
36
+ end
37
+
38
+ it "computes points as the sum of all treasure points" do
39
+ expect(@player.points).to eq(0)
40
+
41
+ @player.found_treasure(Treasure.new(:hammer, 50))
42
+ expect(@player.points).to eq(50)
43
+
44
+ @player.found_treasure(Treasure.new(:crowbar, 400))
45
+ expect(@player.points).to eq(450)
46
+
47
+ @player.found_treasure(Treasure.new(:hammer, 50))
48
+ expect(@player.points).to eq(500)
49
+ end
50
+
51
+ it "yields each found treasure and its total points" do
52
+ @player.found_treasure(Treasure.new(:skillet, 100))
53
+ @player.found_treasure(Treasure.new(:skillet, 100))
54
+ @player.found_treasure(Treasure.new(:hammer, 50))
55
+ @player.found_treasure(Treasure.new(:bottle, 5))
56
+ @player.found_treasure(Treasure.new(:bottle, 5))
57
+ @player.found_treasure(Treasure.new(:bottle, 5))
58
+ @player.found_treasure(Treasure.new(:bottle, 5))
59
+ @player.found_treasure(Treasure.new(:bottle, 5))
60
+
61
+ yielded = []
62
+ @player.each_found_treasure do |treasure|
63
+ yielded << treasure
64
+ end
65
+
66
+ expect(yielded).to eq([ Treasure.new(:skillet, 200), Treasure.new(:hammer, 50), Treasure.new(:bottle, 25)])
67
+ end
68
+
69
+ it "creates a Player object from a CSV string" do
70
+ player = Player.from_csv("larry,150")
71
+
72
+ expect(player.name).to eq("Larry")
73
+ expect(player.health).to eq(150)
74
+ end
75
+
76
+ context "created with a default health" do
77
+ before(:example) do
78
+ @player = Player.new("andrew")
79
+ end
80
+
81
+ it "has a default health value of 100" do
82
+ expect(@player.health).to eq(100)
83
+ end
84
+ end
85
+
86
+ context "player with a health greater than 100" do
87
+ before(:example) do
88
+ @player = Player.new("mark", 150)
89
+ end
90
+
91
+ it "is strong" do
92
+ expect(@player).to be_strong
93
+ end
94
+ end
95
+
96
+ context "player with a health lesser than 100" do
97
+ before(:example) do
98
+ @player = Player.new("mike", 70)
99
+ end
100
+
101
+ it "is not strong" do
102
+ expect(@player).not_to be_strong
103
+ end
104
+ end
105
+
106
+ context "in a collection of players" do
107
+ before(:example) do
108
+ @player1 = Player.new("moe", 100)
109
+ @player2 = Player.new("larry", 200)
110
+ @player3 = Player.new("curly", 300)
111
+
112
+ @players = [@player1, @player2, @player3]
113
+ end
114
+
115
+ it "is sorted by decreasing score" do
116
+ expect(@players.sort).to eq([@player3, @player2, @player1])
117
+ end
118
+ end
119
+ end
120
+ end
121
+
122
+
123
+
124
+
125
+
126
+
127
+
128
+
129
+
@@ -0,0 +1,52 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe 'Treasure' do
5
+ before(:example) do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ expect(@treasure.name).to eq(:hammer)
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ expect(@treasure.points).to eq(50)
15
+ end
16
+ end
17
+
18
+ describe 'TreasureTrove' do
19
+ it "has six treasures" do
20
+ expect(TreasureTrove::TREASURES.size).to eq(6)
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
24
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
32
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
36
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ treasure = TreasureTrove.random
49
+ expect(TreasureTrove::TREASURES).to include(treasure)
50
+ end
51
+ end
52
+ end
metadata ADDED
@@ -0,0 +1,95 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: pragma_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Kamila Matla-Tomczyk
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2018-12-01 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: "Studio Game is a simple text-based, fully random game.\n\nTo install
34
+ the gem, run `gem install pragma_studio_game-1.0.0.gem`.\n\nTo play, run `studio_game`
35
+ and choose the number of rounds. The players will be loaded from the `bin/players.csv`
36
+ file.\nIf you want to load your own players, pass the path as an argument to the
37
+ `studio_game. \nPlayers should be provided with their names and health value, comma
38
+ separated.\n\nAt the end of the game, high scores will be sorted and written to
39
+ the `high_scores.txt` file.\n\nTo quit any time, type in `quit` or `exit`.\n\nTo
40
+ uninstall the gem, run `gem uninstall studio_game`."
41
+ email: ka1130@o2.pl
42
+ executables:
43
+ - studio_game
44
+ extensions: []
45
+ extra_rdoc_files: []
46
+ files:
47
+ - LICENSE
48
+ - README
49
+ - bin/players.csv
50
+ - bin/studio_game
51
+ - lib/studio_game/auditable.rb
52
+ - lib/studio_game/berserk_player.rb
53
+ - lib/studio_game/clumsy_player.rb
54
+ - lib/studio_game/die.rb
55
+ - lib/studio_game/game.rb
56
+ - lib/studio_game/game_turn.rb
57
+ - lib/studio_game/loaded_die.rb
58
+ - lib/studio_game/playable.rb
59
+ - lib/studio_game/player.rb
60
+ - lib/studio_game/treasure_trove.rb
61
+ - spec/studio_game/berserk_player_spec.rb
62
+ - spec/studio_game/clumsy_player_spec.rb
63
+ - spec/studio_game/game_spec.rb
64
+ - spec/studio_game/player_spec.rb
65
+ - spec/studio_game/treasure_trove_spec.rb
66
+ homepage: http://kamilamatla.com
67
+ licenses:
68
+ - MIT
69
+ metadata: {}
70
+ post_install_message:
71
+ rdoc_options: []
72
+ require_paths:
73
+ - lib
74
+ required_ruby_version: !ruby/object:Gem::Requirement
75
+ requirements:
76
+ - - ">="
77
+ - !ruby/object:Gem::Version
78
+ version: '1.9'
79
+ required_rubygems_version: !ruby/object:Gem::Requirement
80
+ requirements:
81
+ - - ">="
82
+ - !ruby/object:Gem::Version
83
+ version: '0'
84
+ requirements: []
85
+ rubyforge_project:
86
+ rubygems_version: 2.7.8
87
+ signing_key:
88
+ specification_version: 4
89
+ summary: A fun, and entirely random, text-based game
90
+ test_files:
91
+ - spec/studio_game/clumsy_player_spec.rb
92
+ - spec/studio_game/treasure_trove_spec.rb
93
+ - spec/studio_game/berserk_player_spec.rb
94
+ - spec/studio_game/player_spec.rb
95
+ - spec/studio_game/game_spec.rb