prag_studio_swigart_example_gem 1.0.0

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data/LICENSE ADDED
@@ -0,0 +1 @@
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+ MIT
data/README ADDED
File without changes
@@ -0,0 +1,6 @@
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+ Knuckleheads High Scores:
2
+ Alvin............... 1035
3
+ Berserker........... 755
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+ Theo................ 645
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+ Klutz............... 212.5
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+ Simon............... 200
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
3
+ require_relative '../lib/studio_game/game'
4
+ require_relative '../lib/studio_game/clumsy_player'
5
+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/player'
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+
8
+ game = StudioGame::Game.new("Knuckleheads")
9
+
10
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
13
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
16
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(Integer(answer))
25
+ when "quit", "exit"
26
+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
2
+
3
+ module Auditable
4
+ def audit
5
+ puts "Rolled a #{self.number} (#{self.class})"
6
+ end
7
+ end
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+
9
+ end
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1
+ require_relative 'player'
2
+ require_relative 'treasure_trove'
3
+
4
+ module StudioGame
5
+
6
+ class BerserkPlayer < Player
7
+
8
+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
13
+ def berserk?
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+ if @w00t_count > 5
15
+ true
16
+ else
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+ false
18
+ end
19
+ end
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+
21
+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
28
+ berserk? ? w00t : super
29
+ end
30
+
31
+ end
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+
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+ if __FILE__ == $0
34
+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times {berserker.w00t}
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+ 2.times {berserker.blam}
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+ puts berserker.health
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+ end
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+
40
+ end
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1
+ require_relative 'player'
2
+ require_relative 'treasure_trove'
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+
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+ module StudioGame
5
+
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+ class ClumsyPlayer < Player
7
+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
10
+ end
11
+ end
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+
13
+ if __FILE__ == $0
14
+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
21
+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+
28
+ end
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1
+ require_relative 'auditable'
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+
3
+ module StudioGame
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+
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+ end
@@ -0,0 +1,112 @@
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+ require_relative "player"
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+ require_relative "die"
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+ require_relative "game_turn"
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+ require_relative "treasure_trove"
5
+
6
+ module StudioGame
7
+
8
+ class Game
9
+ def initialize(title)
10
+ @title = title
11
+ @players = []
12
+ end
13
+
14
+ attr_reader :title
15
+
16
+ def add_player(player)
17
+ @players << player
18
+ end
19
+
20
+ def play(rounds)
21
+
22
+ puts "There are #{@players.length} players in the game: "
23
+
24
+ @players.each do |player|
25
+ puts player
26
+ end
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+
28
+ treasures = TreasureTrove::TREASURES
29
+ puts "\nThere are #{treasures.length} treasures to be found:"
30
+ treasures.each do |treasure|
31
+ puts "A #{treasure.name} is worth #{treasure.points} points"
32
+ end
33
+
34
+ 1.upto(rounds) do |i|
35
+ if block_given?
36
+ break if yield
37
+ end
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+ puts "\nRound #{i}:"
39
+ @players.each do |player|
40
+ GameTurn.take_turn(player)
41
+ puts player
42
+ end
43
+ end
44
+ end
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+
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+ def print_name_and_health(player)
47
+ puts "#{player.name} (#{player.health})"
48
+ end
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+
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+ def print_stats
51
+ @strong_players, @wimpy_players = @players.partition { |player| player.strong?}
52
+
53
+ puts "\n#{@title} Statistics"
54
+
55
+ puts "\n#{@strong_players.length} strong players:"
56
+ @strong_players.each do |player|
57
+ print_name_and_health player
58
+ end
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+
60
+ puts "\n#{@wimpy_players.length} wimpy players:"
61
+ @wimpy_players.each do |player|
62
+ print_name_and_health player
63
+ end
64
+
65
+
66
+ puts "\n#{@title} High Scores:"
67
+ @players.sort.each do |player|
68
+ puts high_score_entry player
69
+ end
70
+
71
+ @players.sort.each do |player|
72
+ puts "\n#{player.name}'s point totals:"
73
+ puts "#{player.score} grand total points"
74
+ end
75
+
76
+ puts "\nTotal points from treasures: #{total_points}"
77
+
78
+ @players.sort.each do |player|
79
+ puts "\n#{player.name}'s point totals:"
80
+ player.each_found_treasure do |treasure|
81
+ puts "#{treasure.points} total #{treasure.name} points"
82
+ end
83
+ end
84
+ end
85
+
86
+ def total_points
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+ @players.inject(0) {|sum, player| sum + player.points}
88
+ end
89
+
90
+ def load_players(from_file)
91
+ File.readlines(from_file).each do |line|
92
+ add_player(Player.from_csv(line))
93
+ end
94
+ end
95
+
96
+ def save_high_scores(to_file="high_scores.txt")
97
+ File.open(to_file, "w") do |file|
98
+ file.puts "#{@title} High Scores:"
99
+ @players.sort.each do |player|
100
+ file.puts high_score_entry(player)
101
+ end
102
+ end
103
+ end
104
+
105
+ def high_score_entry(player)
106
+ formatted_name = player.name.ljust(20, '.')
107
+ "#{formatted_name} #{player.score}"
108
+ end
109
+
110
+ end
111
+
112
+ end
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1
+ require_relative "player"
2
+ require_relative "die"
3
+ require_relative "loaded_die"
4
+ require_relative "treasure_trove"
5
+
6
+ module StudioGame
7
+
8
+ module GameTurn
9
+ def self.take_turn(player)
10
+ die = Die.new
11
+
12
+ case die.roll
13
+ when 1..2
14
+ player.blam
15
+ when 3..4
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+ puts "#{player.name} was skipped."
17
+ else
18
+ player.w00t
19
+ end
20
+
21
+ treasure = TreasureTrove.random
22
+ player.found_treasure(treasure)
23
+
24
+ end
25
+ end
26
+
27
+ end
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1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+
5
+ class LoadedDie
6
+ include Auditable
7
+
8
+ attr_reader :number
9
+
10
+ def roll
11
+ numbers = [1,1,2,5,6,6]
12
+ @number = numbers.sample
13
+ audit
14
+ @number
15
+ end
16
+ end
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+
18
+ end
@@ -0,0 +1,20 @@
1
+ module StudioGame
2
+
3
+ module Playable
4
+
5
+ def blam
6
+ @health -= 10
7
+ puts "#{@name} got blammed!"
8
+ end
9
+
10
+ def w00t
11
+ @health += 15
12
+ puts "#{@name} got w00ted!"
13
+ end
14
+
15
+ def strong?
16
+ @health > 100
17
+ end
18
+ end
19
+
20
+ end
@@ -0,0 +1,67 @@
1
+ require_relative 'playable'
2
+
3
+ module StudioGame
4
+
5
+ class Player
6
+ include Playable
7
+
8
+ attr_reader :health
9
+ attr_accessor :name
10
+
11
+ def initialize(name, health = 100)
12
+ @name = name.capitalize
13
+ @health = health
14
+ @found_treasures = Hash.new(0)
15
+ end
16
+
17
+ def found_treasure(treasure)
18
+ @found_treasures[treasure.name] += treasure.points
19
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
20
+ puts "#{@name}'s treasures: #{@found_treasures}"
21
+ end
22
+
23
+ def points
24
+ @found_treasures.values.inject(0, :+)
25
+ end
26
+
27
+ def to_s
28
+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
29
+ end
30
+
31
+ def score
32
+ @health + points
33
+ end
34
+
35
+ def name= name
36
+ @name = name.capitalize
37
+ end
38
+
39
+ def <=>(other)
40
+ other.score <=> score
41
+ end
42
+
43
+ def each_found_treasure
44
+ @found_treasures.each do |name, points|
45
+ yield Treasure.new(name, points)
46
+ end
47
+ end
48
+
49
+ def self.from_csv(string)
50
+ name, health = string.split(',')
51
+ Player.new(name, Integer(health))
52
+ end
53
+
54
+ end
55
+
56
+ if __FILE__ == $0
57
+ puts __FILE__
58
+ player = Player.new("moe")
59
+ puts player.name
60
+ puts player.health
61
+ player.w00t
62
+ puts player.health
63
+ player.blam
64
+ puts player.health
65
+ end
66
+
67
+ end
@@ -0,0 +1,20 @@
1
+ module StudioGame
2
+
3
+ Treasure = Struct.new(:name, :points)
4
+
5
+ module TreasureTrove
6
+ TREASURES = [
7
+ Treasure.new(:pie, 5),
8
+ Treasure.new(:bottle, 25),
9
+ Treasure.new(:hammer, 50),
10
+ Treasure.new(:skillet, 100),
11
+ Treasure.new(:broomstick, 200),
12
+ Treasure.new(:crowbar, 400)
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+
20
+ end
@@ -0,0 +1,33 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) {@player.w00t}
14
+
15
+ @player.berserk?.should be_false
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.w00t }
20
+
21
+ @player.berserk?.should be_true
22
+ end
23
+
24
+ it "gets w00ted instead of blammed when it's gone berserk" do
25
+ 1.upto(6) { @player.w00t }
26
+ 1.upto(2) { @player.blam }
27
+
28
+ @player.health.should == @initial_health + (8 * 15)
29
+ end
30
+
31
+ end
32
+
33
+ end
@@ -0,0 +1,34 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only get half the point value for each treasure" do
11
+ @player.points.should == 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+ end
33
+
34
+ end
@@ -0,0 +1,73 @@
1
+ require "studio_game/game"
2
+ require "studio_game/die"
3
+
4
+ module StudioGame
5
+
6
+ describe Game do
7
+
8
+ before do
9
+
10
+ $stdout = StringIO.new
11
+
12
+ @game = Game.new("Knuckleheads")
13
+
14
+ @initial_health = 100
15
+ @player = Player.new("moe", @initial_health)
16
+
17
+ @game.add_player(@player)
18
+ end
19
+
20
+ it "w00ts when a high number is rolled" do
21
+ Die.any_instance.stub(:roll).and_return(5)
22
+
23
+ @game.play(2)
24
+
25
+ @player.health.should == @initial_health + (15 * 2)
26
+ end
27
+
28
+ it "passes when a medium number is rolled" do
29
+ Die.any_instance.stub(:roll).and_return(3)
30
+
31
+ @game.play(2)
32
+
33
+ @player.health.should == @initial_health
34
+ end
35
+
36
+ it "blams when a low number is rolled" do
37
+ Die.any_instance.stub(:roll).and_return(2)
38
+
39
+ @game.play(2)
40
+
41
+ @player.health.should == @initial_health - (10 * 2)
42
+ end
43
+
44
+ it "assigns a treasure for points during a player's turn" do
45
+ game = Game.new("Knuckleheads")
46
+ player = Player.new("moe")
47
+
48
+ game.add_player(player)
49
+
50
+ game.play(1)
51
+
52
+ player.points.should_not be_zero
53
+ end
54
+
55
+ it "computes total points as the sum of all player points" do
56
+ game = Game.new("Knuckleheads")
57
+
58
+ player1 = Player.new("moe")
59
+ player2 = Player.new("larry")
60
+
61
+ game.add_player(player1)
62
+ game.add_player(player2)
63
+
64
+ player1.found_treasure(Treasure.new(:hammer, 50))
65
+ player1.found_treasure(Treasure.new(:hammer, 50))
66
+ player2.found_treasure(Treasure.new(:crowbar, 400))
67
+
68
+ game.total_points.should == 500
69
+
70
+ end
71
+ end
72
+
73
+ end
@@ -0,0 +1,138 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+
6
+ describe Player do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+
11
+ @inital_health = 150
12
+ @player = Player.new("larry", @inital_health)
13
+ end
14
+
15
+ it "has a capitalized name" do
16
+
17
+ @player.name.should == "Larry"
18
+ end
19
+
20
+ it "has an inital health" do
21
+
22
+ @player.health.should == @inital_health
23
+ end
24
+
25
+
26
+ it "has a string representation" do
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+
30
+ @player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
31
+ end
32
+
33
+ it "increases health by 15 when w00ted" do
34
+
35
+ @player.w00t
36
+
37
+ @player.health.should == @inital_health + 15
38
+
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+
43
+ @player.blam
44
+
45
+ @player.health.should == @inital_health - 10
46
+
47
+ end
48
+
49
+
50
+ context "in a collection of players" do
51
+ before do
52
+ @player1 = Player.new("moe", 100)
53
+ @player2 = Player.new("larry", 200)
54
+ @player3 = Player.new("curly", 300)
55
+
56
+ @players = [@player1, @player2, @player3]
57
+ end
58
+
59
+ it "is sorted by decreasing score" do
60
+ @players.sort.should == [@player3, @player2, @player1]
61
+ end
62
+
63
+ end
64
+
65
+ context "has initial health greater than 100" do
66
+ before do
67
+ @player = Player.new("larry", 150)
68
+ end
69
+
70
+ it "is strong" do
71
+ @player.should be_strong
72
+ end
73
+ end
74
+
75
+ context "has initial health less than or equal to 100" do
76
+ before do
77
+ @player = Player.new("larry", 99)
78
+ end
79
+
80
+ it "is not strong" do
81
+ @player.should_not be_strong
82
+ end
83
+ end
84
+
85
+ it "computes points as the sum of all treasure points" do
86
+ @player.points.should == 0
87
+
88
+ @player.found_treasure(Treasure.new(:hammer, 50))
89
+
90
+ @player.points.should == 50
91
+
92
+ @player.found_treasure(Treasure.new(:crowbar, 400))
93
+
94
+ @player.points.should == 450
95
+
96
+ @player.found_treasure(Treasure.new(:hammer, 50))
97
+
98
+ @player.points.should == 500
99
+ end
100
+
101
+ it "computes a score as the sum of its health and points" do
102
+ @player.found_treasure(Treasure.new(:hammer, 50))
103
+ @player.found_treasure(Treasure.new(:hammer, 50))
104
+
105
+ @player.score.should == 250
106
+ end
107
+
108
+ it "yeilds each found treasure and its total points" do
109
+ @player.found_treasure(Treasure.new(:skillet, 100))
110
+ @player.found_treasure(Treasure.new(:skillet, 100))
111
+ @player.found_treasure(Treasure.new(:hammer, 50))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+ @player.found_treasure(Treasure.new(:bottle, 5))
115
+ @player.found_treasure(Treasure.new(:bottle, 5))
116
+ @player.found_treasure(Treasure.new(:bottle, 5))
117
+
118
+ yielded = []
119
+ @player.each_found_treasure do |treasure|
120
+ yielded << treasure
121
+ end
122
+
123
+ yielded.should == [
124
+ Treasure.new(:skillet, 200),
125
+ Treasure.new(:hammer, 50),
126
+ Treasure.new(:bottle, 25)
127
+ ]
128
+ end
129
+
130
+ it "can be created from a CSV string" do
131
+ player = Player.from_csv("larry, 150")
132
+
133
+ player.name.should == "Larry"
134
+ player.health.should == 150
135
+ end
136
+ end
137
+
138
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+ end
56
+
57
+ end
58
+
59
+ end
metadata ADDED
@@ -0,0 +1,82 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: prag_studio_swigart_example_gem
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - steven swigart
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-08-01 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: ''
28
+ email: sbswigart@gmail.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/high_scores.txt
35
+ - bin/players.csv
36
+ - bin/studio_game
37
+ - lib/studio_game/auditable.rb
38
+ - lib/studio_game/berserk_player.rb
39
+ - lib/studio_game/clumsy_player.rb
40
+ - lib/studio_game/die.rb
41
+ - lib/studio_game/game.rb
42
+ - lib/studio_game/game_turn.rb
43
+ - lib/studio_game/loaded_die.rb
44
+ - lib/studio_game/playable.rb
45
+ - lib/studio_game/player.rb
46
+ - lib/studio_game/treasure_trove.rb
47
+ - spec/studio_game/berserk_player_spec.rb
48
+ - spec/studio_game/clumsy_player_spec.rb
49
+ - spec/studio_game/game_spec.rb
50
+ - spec/studio_game/player_spec.rb
51
+ - spec/studio_game/treasure_trove_spec.rb
52
+ - LICENSE
53
+ - README
54
+ homepage: http://stevenswigart.com
55
+ licenses: []
56
+ metadata: {}
57
+ post_install_message:
58
+ rdoc_options: []
59
+ require_paths:
60
+ - lib
61
+ required_ruby_version: !ruby/object:Gem::Requirement
62
+ requirements:
63
+ - - '>='
64
+ - !ruby/object:Gem::Version
65
+ version: '1.9'
66
+ required_rubygems_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '0'
71
+ requirements: []
72
+ rubyforge_project:
73
+ rubygems_version: 2.0.3
74
+ signing_key:
75
+ specification_version: 4
76
+ summary: example ruby program & gem
77
+ test_files:
78
+ - spec/studio_game/berserk_player_spec.rb
79
+ - spec/studio_game/clumsy_player_spec.rb
80
+ - spec/studio_game/game_spec.rb
81
+ - spec/studio_game/player_spec.rb
82
+ - spec/studio_game/treasure_trove_spec.rb