prag_studio_swigart_example_gem 1.0.0

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data/LICENSE ADDED
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+ MIT
data/README ADDED
File without changes
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+ Knuckleheads High Scores:
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+ Alvin............... 1035
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+ Berserker........... 755
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+ Theo................ 645
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+ Klutz............... 212.5
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+ Simon............... 200
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(Integer(answer))
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+ when "quit", "exit"
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ if @w00t_count > 5
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+ true
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+ else
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+ false
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+ end
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times {berserker.w00t}
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+ 2.times {berserker.blam}
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+ puts berserker.health
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+ end
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+
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+
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+ end
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+ require_relative "player"
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+ require_relative "die"
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+ require_relative "game_turn"
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+ require_relative "treasure_trove"
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+
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+ module StudioGame
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+
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+ class Game
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ attr_reader :title
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+
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+ puts "There are #{@players.length} players in the game: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.length} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |i|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{i}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ @strong_players, @wimpy_players = @players.partition { |player| player.strong?}
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+
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+ puts "\n#{@title} Statistics"
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+
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+ puts "\n#{@strong_players.length} strong players:"
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+ @strong_players.each do |player|
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+ print_name_and_health player
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+ end
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+
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+ puts "\n#{@wimpy_players.length} wimpy players:"
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+ @wimpy_players.each do |player|
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+ print_name_and_health player
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+ end
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+
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry player
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ puts "#{player.score} grand total points"
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+ end
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+
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+ puts "\nTotal points from treasures: #{total_points}"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.inject(0) {|sum, player| sum + player.points}
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ end
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+
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+ end
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+ require_relative "player"
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+ require_relative "die"
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+ require_relative "loaded_die"
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+ require_relative "treasure_trove"
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+
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+ module StudioGame
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+ end
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+ end
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+
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ module Playable
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+
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+ end
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+
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+ end
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+ require_relative 'playable'
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+
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+ module StudioGame
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+
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+ class Player
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+ include Playable
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+
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+ attr_reader :health
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+ attr_accessor :name
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.inject(0, :+)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def name= name
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+ @name = name.capitalize
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ puts __FILE__
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) {@player.w00t}
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only get half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+ end
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+
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+ end
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+ require "studio_game/game"
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+ require "studio_game/die"
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+
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+ module StudioGame
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+
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+ describe Game do
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+
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+ before do
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+
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+ $stdout = StringIO.new
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+
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts when a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "passes when a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams when a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(2)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+
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+ end
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+ end
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+
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+
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+ describe Player do
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+
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+ before do
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+ $stdout = StringIO.new
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+
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+ @inital_health = 150
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+ @player = Player.new("larry", @inital_health)
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+ end
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+
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+ it "has a capitalized name" do
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+
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an inital health" do
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+
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+ @player.health.should == @inital_health
23
+ end
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+
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
31
+ end
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+
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+ it "increases health by 15 when w00ted" do
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+
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+ @player.w00t
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+
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+ @player.health.should == @inital_health + 15
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+
39
+ end
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+
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+ it "decreases health by 10 when blammed" do
42
+
43
+ @player.blam
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+
45
+ @player.health.should == @inital_health - 10
46
+
47
+ end
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+
49
+
50
+ context "in a collection of players" do
51
+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
56
+ @players = [@player1, @player2, @player3]
57
+ end
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+
59
+ it "is sorted by decreasing score" do
60
+ @players.sort.should == [@player3, @player2, @player1]
61
+ end
62
+
63
+ end
64
+
65
+ context "has initial health greater than 100" do
66
+ before do
67
+ @player = Player.new("larry", 150)
68
+ end
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+
70
+ it "is strong" do
71
+ @player.should be_strong
72
+ end
73
+ end
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+
75
+ context "has initial health less than or equal to 100" do
76
+ before do
77
+ @player = Player.new("larry", 99)
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+ end
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+
80
+ it "is not strong" do
81
+ @player.should_not be_strong
82
+ end
83
+ end
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+
85
+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
87
+
88
+ @player.found_treasure(Treasure.new(:hammer, 50))
89
+
90
+ @player.points.should == 50
91
+
92
+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
94
+ @player.points.should == 450
95
+
96
+ @player.found_treasure(Treasure.new(:hammer, 50))
97
+
98
+ @player.points.should == 500
99
+ end
100
+
101
+ it "computes a score as the sum of its health and points" do
102
+ @player.found_treasure(Treasure.new(:hammer, 50))
103
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
105
+ @player.score.should == 250
106
+ end
107
+
108
+ it "yeilds each found treasure and its total points" do
109
+ @player.found_treasure(Treasure.new(:skillet, 100))
110
+ @player.found_treasure(Treasure.new(:skillet, 100))
111
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
116
+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
118
+ yielded = []
119
+ @player.each_found_treasure do |treasure|
120
+ yielded << treasure
121
+ end
122
+
123
+ yielded.should == [
124
+ Treasure.new(:skillet, 200),
125
+ Treasure.new(:hammer, 50),
126
+ Treasure.new(:bottle, 25)
127
+ ]
128
+ end
129
+
130
+ it "can be created from a CSV string" do
131
+ player = Player.from_csv("larry, 150")
132
+
133
+ player.name.should == "Larry"
134
+ player.health.should == 150
135
+ end
136
+ end
137
+
138
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+ end
56
+
57
+ end
58
+
59
+ end
metadata ADDED
@@ -0,0 +1,82 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: prag_studio_swigart_example_gem
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - steven swigart
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-08-01 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: ''
28
+ email: sbswigart@gmail.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/high_scores.txt
35
+ - bin/players.csv
36
+ - bin/studio_game
37
+ - lib/studio_game/auditable.rb
38
+ - lib/studio_game/berserk_player.rb
39
+ - lib/studio_game/clumsy_player.rb
40
+ - lib/studio_game/die.rb
41
+ - lib/studio_game/game.rb
42
+ - lib/studio_game/game_turn.rb
43
+ - lib/studio_game/loaded_die.rb
44
+ - lib/studio_game/playable.rb
45
+ - lib/studio_game/player.rb
46
+ - lib/studio_game/treasure_trove.rb
47
+ - spec/studio_game/berserk_player_spec.rb
48
+ - spec/studio_game/clumsy_player_spec.rb
49
+ - spec/studio_game/game_spec.rb
50
+ - spec/studio_game/player_spec.rb
51
+ - spec/studio_game/treasure_trove_spec.rb
52
+ - LICENSE
53
+ - README
54
+ homepage: http://stevenswigart.com
55
+ licenses: []
56
+ metadata: {}
57
+ post_install_message:
58
+ rdoc_options: []
59
+ require_paths:
60
+ - lib
61
+ required_ruby_version: !ruby/object:Gem::Requirement
62
+ requirements:
63
+ - - '>='
64
+ - !ruby/object:Gem::Version
65
+ version: '1.9'
66
+ required_rubygems_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '0'
71
+ requirements: []
72
+ rubyforge_project:
73
+ rubygems_version: 2.0.3
74
+ signing_key:
75
+ specification_version: 4
76
+ summary: example ruby program & gem
77
+ test_files:
78
+ - spec/studio_game/berserk_player_spec.rb
79
+ - spec/studio_game/clumsy_player_spec.rb
80
+ - spec/studio_game/game_spec.rb
81
+ - spec/studio_game/player_spec.rb
82
+ - spec/studio_game/treasure_trove_spec.rb