polymer-paper-rails 0.1.0

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Files changed (74) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +69 -0
  3. data/Rakefile +1 -0
  4. data/app/assets/components/core/animation/web-animations.html.erb +1 -0
  5. data/app/assets/components/core/animation/web-animations.js +5666 -0
  6. data/app/assets/components/core/icon/core-icon.css +25 -0
  7. data/app/assets/components/core/icon/core-icon.html.erb +126 -0
  8. data/app/assets/components/core/iconset/core-iconset.html.erb +236 -0
  9. data/app/assets/components/core/input/core-input.css +35 -0
  10. data/app/assets/components/core/input/core-input.html.erb +385 -0
  11. data/app/assets/components/core/list/core-list.css +20 -0
  12. data/app/assets/components/core/list/core-list.html.erb +403 -0
  13. data/app/assets/components/core/media-query/core-media-query.html +86 -0
  14. data/app/assets/components/core/menu/core-menu.css +18 -0
  15. data/app/assets/components/core/menu/core-menu.html.erb +62 -0
  16. data/app/assets/components/core/menu/core-submenu.css +29 -0
  17. data/app/assets/components/core/menu/core-submenu.html.erb +106 -0
  18. data/app/assets/components/core/meta/core-meta.html +143 -0
  19. data/app/assets/components/core/overlay/core-key-helper.html +17 -0
  20. data/app/assets/components/core/overlay/core-overlay-layer.html +112 -0
  21. data/app/assets/components/core/overlay/core-overlay.html.erb +661 -0
  22. data/app/assets/components/core/range/core-range.html +106 -0
  23. data/app/assets/components/core/selection/core-selection.html +148 -0
  24. data/app/assets/components/core/selector/core-selector.html.erb +423 -0
  25. data/app/assets/components/core/style/core-style.html +386 -0
  26. data/app/assets/components/core/transition/core-transition-css.html.erb +76 -0
  27. data/app/assets/components/core/transition/core-transition-overlay.css +46 -0
  28. data/app/assets/components/core/transition/core-transition.html.erb +44 -0
  29. data/app/assets/components/paper-button/paper-button.css +115 -0
  30. data/app/assets/components/paper-button/paper-button.html.erb +210 -0
  31. data/app/assets/components/paper-checkbox/paper-checkbox.css +262 -0
  32. data/app/assets/components/paper-checkbox/paper-checkbox.html.erb +104 -0
  33. data/app/assets/components/paper-dialog/paper-dialog-transition.css +59 -0
  34. data/app/assets/components/paper-dialog/paper-dialog-transition.html.erb +27 -0
  35. data/app/assets/components/paper-dialog/paper-dialog.css +0 -0
  36. data/app/assets/components/paper-dialog/paper-dialog.html.erb +176 -0
  37. data/app/assets/components/paper-fab/paper-fab.css +27 -0
  38. data/app/assets/components/paper-fab/paper-fab.html.erb +55 -0
  39. data/app/assets/components/paper-focusable/paper-focusable.html +144 -0
  40. data/app/assets/components/paper-icon-button/paper-icon-button.css +17 -0
  41. data/app/assets/components/paper-icon-button/paper-icon-button.html.erb +87 -0
  42. data/app/assets/components/paper-input/error-100.png +0 -0
  43. data/app/assets/components/paper-input/error-200.png +0 -0
  44. data/app/assets/components/paper-input/paper-input.html.erb +398 -0
  45. data/app/assets/components/paper-input/paper-input.scss +203 -0
  46. data/app/assets/components/paper-item/paper-item.css +30 -0
  47. data/app/assets/components/paper-item/paper-item.html.erb +103 -0
  48. data/app/assets/components/paper-menu-button/paper-menu-button-overlay.html.erb +86 -0
  49. data/app/assets/components/paper-menu-button/paper-menu-button-transition.css +19 -0
  50. data/app/assets/components/paper-menu-button/paper-menu-button-transition.html.erb +118 -0
  51. data/app/assets/components/paper-menu-button/paper-menu-button.css +86 -0
  52. data/app/assets/components/paper-menu-button/paper-menu-button.html.erb +128 -0
  53. data/app/assets/components/paper-progress/paper-progress.css +35 -0
  54. data/app/assets/components/paper-progress/paper-progress.html.erb +98 -0
  55. data/app/assets/components/paper-radio-button/paper-radio-button.css +98 -0
  56. data/app/assets/components/paper-radio-button/paper-radio-button.html.erb +148 -0
  57. data/app/assets/components/paper-radio-group/paper-radio-group.html.erb +68 -0
  58. data/app/assets/components/paper-ripple/paper-ripple.html +426 -0
  59. data/app/assets/components/paper-shadow/paper-shadow.css +81 -0
  60. data/app/assets/components/paper-shadow/paper-shadow.html.erb +212 -0
  61. data/app/assets/components/paper-slider/paper-slider.css +193 -0
  62. data/app/assets/components/paper-slider/paper-slider.html.erb +310 -0
  63. data/app/assets/components/paper-tabs/paper-tab.css +49 -0
  64. data/app/assets/components/paper-tabs/paper-tab.html.erb +66 -0
  65. data/app/assets/components/paper-tabs/paper-tabs.css +57 -0
  66. data/app/assets/components/paper-tabs/paper-tabs.html.erb +127 -0
  67. data/app/assets/components/paper-toast/paper-toast.css +0 -0
  68. data/app/assets/components/paper-toast/paper-toast.html.erb +258 -0
  69. data/app/assets/components/paper-toggle-button/paper-toggle-button.css +61 -0
  70. data/app/assets/components/paper-toggle-button/paper-toggle-button.html.erb +125 -0
  71. data/lib/polymer-paper-rails/engine.rb +4 -0
  72. data/lib/polymer-paper-rails/version.rb +3 -0
  73. data/lib/polymer-paper-rails.rb +2 -0
  74. metadata +158 -0
@@ -0,0 +1,148 @@
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+ <!--
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+ Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
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+ This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
4
+ The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
5
+ The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
6
+ Code distributed by Google as part of the polymer project is also
7
+ subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
8
+ -->
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+
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+ <!--
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+ `paper-radio-button` is a button that can be either checked or unchecked.
12
+ User can tap the radio button to check it. But it cannot be unchecked by
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+ tapping once checked.
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+
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+ Use `paper-radio-group` to group a set of radio buttons. When radio buttons
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+ are inside a radio group, only one radio button in the group can be checked.
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+
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+ Example:
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+
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+ <paper-radio-button></paper-radio-button>
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+
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+ Styling radio button:
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+
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+ To change the ink color for checked state:
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+
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+ paper-radio-button::shadow #ink[checked] {
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+ color: #4285f4;
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+ }
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+
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+ To change the radio checked color:
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+
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+ paper-radio-button::shadow #onRadio {
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+ background-color: #4285f4;
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+ }
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+
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+ To change the ink color for unchecked state:
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+
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+ paper-radio-button::shadow #ink {
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+ color: #b5b5b5;
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+ }
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+
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+ To change the radio unchecked color:
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+
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+ paper-radio-button::shadow #offRadio {
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+ border-color: #b5b5b5;
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+ }
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+
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+ @group Paper Elements
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+ @element paper-radio-button
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+ @homepage github.io
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+ -->
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+
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+ <%= html_import_tag "paper-ripple/paper-ripple" %>
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+
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+ <polymer-element name="paper-radio-button" role="radio" tabindex="0" aria-checked="false">
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+ <template>
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+
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+ <%= stylesheet_link_tag "paper-radio-button/paper-radio-button" %>
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+
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+ <div id="radioContainer" class="{{ {labeled: label} | tokenList }}">
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+
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+ <div id="offRadio"></div>
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+ <div id="onRadio"></div>
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+
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+ <paper-ripple id="ink" class="circle recenteringTouch" checked?="{{!checked}}"></paper-ripple>
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+
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+ </div>
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+
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+ <div id="radioLabel" aria-hidden="true" hidden?="{{!label}}">{{label}}<content></content></div>
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+
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+ </template>
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+ <script>
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+
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+ Polymer('paper-radio-button', {
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+
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+ /**
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+ * Fired when the checked state changes.
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+ *
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+ * @event change
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+ */
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+
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+ publish: {
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+ /**
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+ * Gets or sets the state, `true` is checked and `false` is unchecked.
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+ *
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+ * @attribute checked
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+ * @type boolean
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+ * @default false
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+ */
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+ checked: {value: false, reflect: true},
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+
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+ /**
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+ * The label for the radio button.
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+ *
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+ * @attribute label
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+ * @type string
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+ * @default ''
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+ */
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+ label: '',
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+
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+ /**
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+ * Normally the user cannot uncheck the radio button by tapping once
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+ * checked. Setting this property to `true` makes the radio button
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+ * toggleable from checked to unchecked.
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+ *
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+ * @attribute toggles
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+ * @type boolean
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+ * @default false
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+ */
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+ toggles: false,
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+
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+ /**
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+ * If true, the user cannot interact with this element.
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+ *
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+ * @attribute disabled
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+ * @type boolean
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+ * @default false
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+ */
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+ disabled: {value: false, reflect: true}
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+ },
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+
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+ eventDelegates: {
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+ tap: 'tap'
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+ },
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+
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+ tap: function() {
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+ this.toggle();
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+ this.fire('paper-radio-button-activate');
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+ },
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+
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+ toggle: function() {
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+ this.checked = !this.toggles || !this.checked;
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+ },
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+
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+ checkedChanged: function() {
136
+ this.$.onRadio.classList.toggle('fill', this.checked);
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+ this.setAttribute('aria-checked', this.checked ? 'true': 'false');
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+ this.fire('change');
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+ },
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+
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+ labelChanged: function() {
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+ this.setAttribute('aria-label', this.label);
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+ }
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+
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+ });
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+
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+ </script>
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+ </polymer-element>
@@ -0,0 +1,68 @@
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+ <!--
2
+ Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
3
+ This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
4
+ The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
5
+ The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
6
+ Code distributed by Google as part of the polymer project is also
7
+ subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
8
+ -->
9
+
10
+ <!--
11
+ `paper-radio-group` allows user to select only one radio button from a set.
12
+ Checking one radio button that belongs to a radio group unchecks any
13
+ previously checked radio button within the same group. Use
14
+ `selected` to get or set the selected radio button.
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+
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+ Example:
17
+
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+ <paper-radio-group selected="small">
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+ <paper-radio-button name="small" label="Small"></paper-radio-button>
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+ <paper-radio-button name="medium" label="Medium"></paper-radio-button>
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+ <paper-radio-button name="large" label="Large"></paper-radio-button>
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+ </paper-radio-group>
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+
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+ See <a href="../paper-radio-button/">paper-radio-button</a> for more
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+ information about `paper-radio-button`.
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+
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+ @group Paper Elements
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+ @element paper-radio-group
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+ @extends core-selector
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+ @homepage github.io
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+ -->
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+
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+ <%= html_import_tag 'core/selector/core-selector'%>
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+ <%= html_import_tag 'paper-radio-button/paper-radio-button'%>
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+
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+ <polymer-element name="paper-radio-group" extends="core-selector" role="radiogroup">
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+
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+ <template>
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+
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+ <style>
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+
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+ :host {
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+ display: inline-block;
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+ }
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+
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+ polyfill-next-selector { content: ':host > *'; }
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+ ::content > * {
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+ padding: 12px;
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+ }
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+
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+ </style>
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+
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+ <shadow></shadow>
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+
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+ </template>
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+
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+ <script>
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+
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+ Polymer('paper-radio-group', {
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+
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+ selectedAttribute: 'checked',
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+ activateEvent: 'paper-radio-button-activate'
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+
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+ });
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+
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+ </script>
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+
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+ </polymer-element>
@@ -0,0 +1,426 @@
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+ <!--
2
+ Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
3
+ This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
4
+ The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
5
+ The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
6
+ Code distributed by Google as part of the polymer project is also
7
+ subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
8
+ -->
9
+
10
+ <!--
11
+ `paper-ripple` provides a visual effect that other paper elements can
12
+ use to simulate a rippling effect emanating from the point of contact. The
13
+ effect can be visualized as a concentric circle with motion.
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+
15
+ Example:
16
+
17
+ <paper-ripple></paper-ripple>
18
+
19
+ `paper-ripple` listens to "down" and "up" events so it would display ripple
20
+ effect when touches on it. You can also defeat the default behavior and
21
+ manually route the down and up actions to the ripple element. Note that it is
22
+ important if you call downAction() you will have to make sure to call upAction()
23
+ so that `paper-ripple` would end the animation loop.
24
+
25
+ Example:
26
+
27
+ <paper-ripple id="ripple" style="pointer-events: none;"></paper-ripple>
28
+ ...
29
+ downAction: function(e) {
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+ this.$.ripple.downAction({x: e.x, y: e.y});
31
+ },
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+ upAction: function(e) {
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+ this.$.ripple.upAction();
34
+ }
35
+
36
+ Styling ripple effect:
37
+
38
+ Use CSS color property to style the ripple:
39
+
40
+ paper-ripple {
41
+ color: #4285f4;
42
+ }
43
+
44
+ Note that CSS color property is inherited so it is not required to set it on
45
+ the `paper-ripple` element directly.
46
+
47
+ Apply `recenteringTouch` class to make the recentering rippling effect.
48
+
49
+ <paper-ripple class="recenteringTouch"></paper-ripple>
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+
51
+ Apply `circle` class to make the rippling effect within a circle.
52
+
53
+ <paper-ripple class="circle"></paper-ripple>
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+
55
+ @group Paper Elements
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+ @element paper-ripple
57
+ @homepage github.io
58
+ -->
59
+
60
+
61
+ <polymer-element name="paper-ripple" attributes="initialOpacity opacityDecayVelocity">
62
+ <template>
63
+
64
+ <style>
65
+
66
+ :host {
67
+ display: block;
68
+ position: relative;
69
+ }
70
+
71
+ #canvas {
72
+ pointer-events: none;
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+ position: absolute;
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+ top: 0;
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+ left: 0;
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+ width: 100%;
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+ height: 100%;
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+ }
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+
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+ :host(.circle) #canvas {
81
+ border-radius: 50%;
82
+ }
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+
84
+ </style>
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+
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+ </template>
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+ <script>
88
+
89
+ (function() {
90
+
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+ var waveMaxRadius = 150;
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+ //
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+ // INK EQUATIONS
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+ //
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+ function waveRadiusFn(touchDownMs, touchUpMs, anim) {
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+ // Convert from ms to s.
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+ var touchDown = touchDownMs / 1000;
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+ var touchUp = touchUpMs / 1000;
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+ var totalElapsed = touchDown + touchUp;
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+ var ww = anim.width, hh = anim.height;
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+ // use diagonal size of container to avoid floating point math sadness
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+ var waveRadius = Math.min(Math.sqrt(ww * ww + hh * hh), waveMaxRadius) * 1.1 + 5;
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+ var duration = 1.1 - .2 * (waveRadius / waveMaxRadius);
104
+ var tt = (totalElapsed / duration);
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+
106
+ var size = waveRadius * (1 - Math.pow(80, -tt));
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+ return Math.abs(size);
108
+ }
109
+
110
+ function waveOpacityFn(td, tu, anim) {
111
+ // Convert from ms to s.
112
+ var touchDown = td / 1000;
113
+ var touchUp = tu / 1000;
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+ var totalElapsed = touchDown + touchUp;
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+
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+ if (tu <= 0) { // before touch up
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+ return anim.initialOpacity;
118
+ }
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+ return Math.max(0, anim.initialOpacity - touchUp * anim.opacityDecayVelocity);
120
+ }
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+
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+ function waveOuterOpacityFn(td, tu, anim) {
123
+ // Convert from ms to s.
124
+ var touchDown = td / 1000;
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+ var touchUp = tu / 1000;
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+
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+ // Linear increase in background opacity, capped at the opacity
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+ // of the wavefront (waveOpacity).
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+ var outerOpacity = touchDown * 0.3;
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+ var waveOpacity = waveOpacityFn(td, tu, anim);
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+ return Math.max(0, Math.min(outerOpacity, waveOpacity));
132
+ }
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+
134
+ // Determines whether the wave should be completely removed.
135
+ function waveDidFinish(wave, radius, anim) {
136
+ var waveOpacity = waveOpacityFn(wave.tDown, wave.tUp, anim);
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+ // If the wave opacity is 0 and the radius exceeds the bounds
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+ // of the element, then this is finished.
139
+ if (waveOpacity < 0.01 && radius >= Math.min(wave.maxRadius, waveMaxRadius)) {
140
+ return true;
141
+ }
142
+ return false;
143
+ };
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+
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+ function waveAtMaximum(wave, radius, anim) {
146
+ var waveOpacity = waveOpacityFn(wave.tDown, wave.tUp, anim);
147
+ if (waveOpacity >= anim.initialOpacity && radius >= Math.min(wave.maxRadius, waveMaxRadius)) {
148
+ return true;
149
+ }
150
+ return false;
151
+ }
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+
153
+ //
154
+ // DRAWING
155
+ //
156
+ function drawRipple(ctx, x, y, radius, innerColor, outerColor) {
157
+ if (outerColor) {
158
+ ctx.fillStyle = outerColor;
159
+ ctx.fillRect(0,0,ctx.canvas.width, ctx.canvas.height);
160
+ }
161
+ ctx.beginPath();
162
+ ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
163
+ ctx.fillStyle = innerColor;
164
+ ctx.fill();
165
+ }
166
+
167
+ //
168
+ // SETUP
169
+ //
170
+ function createWave(elem) {
171
+ var elementStyle = window.getComputedStyle(elem);
172
+ var fgColor = elementStyle.color;
173
+
174
+ var wave = {
175
+ waveColor: fgColor,
176
+ maxRadius: 0,
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+ isMouseDown: false,
178
+ mouseDownStart: 0.0,
179
+ mouseUpStart: 0.0,
180
+ tDown: 0,
181
+ tUp: 0
182
+ };
183
+ return wave;
184
+ }
185
+
186
+ function removeWaveFromScope(scope, wave) {
187
+ if (scope.waves) {
188
+ var pos = scope.waves.indexOf(wave);
189
+ scope.waves.splice(pos, 1);
190
+ }
191
+ };
192
+
193
+ // Shortcuts.
194
+ var pow = Math.pow;
195
+ var now = Date.now;
196
+ if (window.performance && performance.now) {
197
+ now = performance.now.bind(performance);
198
+ }
199
+
200
+ function cssColorWithAlpha(cssColor, alpha) {
201
+ var parts = cssColor.match(/^rgb\((\d+),\s*(\d+),\s*(\d+)\)$/);
202
+ if (typeof alpha == 'undefined') {
203
+ alpha = 1;
204
+ }
205
+ if (!parts) {
206
+ return 'rgba(255, 255, 255, ' + alpha + ')';
207
+ }
208
+ return 'rgba(' + parts[1] + ', ' + parts[2] + ', ' + parts[3] + ', ' + alpha + ')';
209
+ }
210
+
211
+ function dist(p1, p2) {
212
+ return Math.sqrt(pow(p1.x - p2.x, 2) + pow(p1.y - p2.y, 2));
213
+ }
214
+
215
+ function distanceFromPointToFurthestCorner(point, size) {
216
+ var tl_d = dist(point, {x: 0, y: 0});
217
+ var tr_d = dist(point, {x: size.w, y: 0});
218
+ var bl_d = dist(point, {x: 0, y: size.h});
219
+ var br_d = dist(point, {x: size.w, y: size.h});
220
+ return Math.max(tl_d, tr_d, bl_d, br_d);
221
+ }
222
+
223
+ Polymer('paper-ripple', {
224
+
225
+ /**
226
+ * The initial opacity set on the wave.
227
+ *
228
+ * @attribute initialOpacity
229
+ * @type number
230
+ * @default 0.25
231
+ */
232
+ initialOpacity: 0.25,
233
+
234
+ /**
235
+ * How fast (opacity per second) the wave fades out.
236
+ *
237
+ * @attribute opacityDecayVelocity
238
+ * @type number
239
+ * @default 0.8
240
+ */
241
+ opacityDecayVelocity: 0.8,
242
+
243
+ backgroundFill: true,
244
+ pixelDensity: 2,
245
+
246
+ eventDelegates: {
247
+ down: 'downAction',
248
+ up: 'upAction'
249
+ },
250
+
251
+ attached: function() {
252
+ // create the canvas element manually becase ios
253
+ // does not render the canvas element if it is not created in the
254
+ // main document (component templates are created in a
255
+ // different document). See:
256
+ // https://bugs.webkit.org/show_bug.cgi?id=109073.
257
+ if (!this.$.canvas) {
258
+ var canvas = document.createElement('canvas');
259
+ canvas.id = 'canvas';
260
+ this.shadowRoot.appendChild(canvas);
261
+ this.$.canvas = canvas;
262
+ }
263
+ },
264
+
265
+ ready: function() {
266
+ this.waves = [];
267
+ },
268
+
269
+ setupCanvas: function() {
270
+ this.$.canvas.setAttribute('width', this.$.canvas.clientWidth * this.pixelDensity + "px");
271
+ this.$.canvas.setAttribute('height', this.$.canvas.clientHeight * this.pixelDensity + "px");
272
+ var ctx = this.$.canvas.getContext('2d');
273
+ ctx.scale(this.pixelDensity, this.pixelDensity);
274
+ if (!this._loop) {
275
+ this._loop = this.animate.bind(this, ctx);
276
+ }
277
+ },
278
+
279
+ downAction: function(e) {
280
+ this.setupCanvas();
281
+ var wave = createWave(this.$.canvas);
282
+
283
+ this.cancelled = false;
284
+ wave.isMouseDown = true;
285
+ wave.tDown = 0.0;
286
+ wave.tUp = 0.0;
287
+ wave.mouseUpStart = 0.0;
288
+ wave.mouseDownStart = now();
289
+
290
+ var width = this.$.canvas.width / 2; // Retina canvas
291
+ var height = this.$.canvas.height / 2;
292
+ var rect = this.getBoundingClientRect();
293
+ var touchX = e.x - rect.left;
294
+ var touchY = e.y - rect.top;
295
+
296
+ wave.startPosition = {x:touchX, y:touchY};
297
+
298
+ if (this.classList.contains("recenteringTouch")) {
299
+ wave.endPosition = {x: width / 2, y: height / 2};
300
+ wave.slideDistance = dist(wave.startPosition, wave.endPosition);
301
+ }
302
+ wave.containerSize = Math.max(width, height);
303
+ wave.maxRadius = distanceFromPointToFurthestCorner(wave.startPosition, {w: width, h: height});
304
+ this.waves.push(wave);
305
+ requestAnimationFrame(this._loop);
306
+ },
307
+
308
+ upAction: function() {
309
+ for (var i = 0; i < this.waves.length; i++) {
310
+ // Declare the next wave that has mouse down to be mouse'ed up.
311
+ var wave = this.waves[i];
312
+ if (wave.isMouseDown) {
313
+ wave.isMouseDown = false
314
+ wave.mouseUpStart = now();
315
+ wave.mouseDownStart = 0;
316
+ wave.tUp = 0.0;
317
+ break;
318
+ }
319
+ }
320
+ this._loop && requestAnimationFrame(this._loop);
321
+ },
322
+
323
+ cancel: function() {
324
+ this.cancelled = true;
325
+ },
326
+
327
+ animate: function(ctx) {
328
+ var shouldRenderNextFrame = false;
329
+
330
+ // Clear the canvas
331
+ ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
332
+
333
+ var deleteTheseWaves = [];
334
+ // The oldest wave's touch down duration
335
+ var longestTouchDownDuration = 0;
336
+ var longestTouchUpDuration = 0;
337
+ // Save the last known wave color
338
+ var lastWaveColor = null;
339
+ // wave animation values
340
+ var anim = {
341
+ initialOpacity: this.initialOpacity,
342
+ opacityDecayVelocity: this.opacityDecayVelocity,
343
+ height: ctx.canvas.height,
344
+ width: ctx.canvas.width
345
+ }
346
+
347
+ for (var i = 0; i < this.waves.length; i++) {
348
+ var wave = this.waves[i];
349
+
350
+ if (wave.mouseDownStart > 0) {
351
+ wave.tDown = now() - wave.mouseDownStart;
352
+ }
353
+ if (wave.mouseUpStart > 0) {
354
+ wave.tUp = now() - wave.mouseUpStart;
355
+ }
356
+
357
+ // Determine how long the touch has been up or down.
358
+ var tUp = wave.tUp;
359
+ var tDown = wave.tDown;
360
+ longestTouchDownDuration = Math.max(longestTouchDownDuration, tDown);
361
+ longestTouchUpDuration = Math.max(longestTouchUpDuration, tUp);
362
+
363
+ // Obtain the instantenous size and alpha of the ripple.
364
+ var radius = waveRadiusFn(tDown, tUp, anim);
365
+ var waveAlpha = waveOpacityFn(tDown, tUp, anim);
366
+ var waveColor = cssColorWithAlpha(wave.waveColor, waveAlpha);
367
+ lastWaveColor = wave.waveColor;
368
+
369
+ // Position of the ripple.
370
+ var x = wave.startPosition.x;
371
+ var y = wave.startPosition.y;
372
+
373
+ // Ripple gravitational pull to the center of the canvas.
374
+ if (wave.endPosition) {
375
+
376
+ // This translates from the origin to the center of the view based on the max dimension of
377
+ var translateFraction = Math.min(1, radius / wave.containerSize * 2 / Math.sqrt(2) );
378
+
379
+ x += translateFraction * (wave.endPosition.x - wave.startPosition.x);
380
+ y += translateFraction * (wave.endPosition.y - wave.startPosition.y);
381
+ }
382
+
383
+ // If we do a background fill fade too, work out the correct color.
384
+ var bgFillColor = null;
385
+ if (this.backgroundFill) {
386
+ var bgFillAlpha = waveOuterOpacityFn(tDown, tUp, anim);
387
+ bgFillColor = cssColorWithAlpha(wave.waveColor, bgFillAlpha);
388
+ }
389
+
390
+ // Draw the ripple.
391
+ drawRipple(ctx, x, y, radius, waveColor, bgFillColor);
392
+
393
+ // Determine whether there is any more rendering to be done.
394
+ var maximumWave = waveAtMaximum(wave, radius, anim);
395
+ var waveDissipated = waveDidFinish(wave, radius, anim);
396
+ var shouldKeepWave = !waveDissipated || maximumWave;
397
+ var shouldRenderWaveAgain = !waveDissipated && !maximumWave;
398
+ shouldRenderNextFrame = shouldRenderNextFrame || shouldRenderWaveAgain;
399
+ if (!shouldKeepWave || this.cancelled) {
400
+ deleteTheseWaves.push(wave);
401
+ }
402
+ }
403
+
404
+ if (shouldRenderNextFrame) {
405
+ requestAnimationFrame(this._loop);
406
+ }
407
+
408
+ for (var i = 0; i < deleteTheseWaves.length; ++i) {
409
+ var wave = deleteTheseWaves[i];
410
+ removeWaveFromScope(this, wave);
411
+ }
412
+
413
+ if (!this.waves.length) {
414
+ // If there is nothing to draw, clear any drawn waves now because
415
+ // we're not going to get another requestAnimationFrame any more.
416
+ ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
417
+ this._loop = null;
418
+ }
419
+ }
420
+
421
+ });
422
+
423
+ })();
424
+
425
+ </script>
426
+ </polymer-element>