polymer-paper-elements-rails 0.0.1
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- data/README.md +51 -0
- data/Rakefile +1 -0
- data/app/assets/components/iron-a11y-announcer/iron-a11y-announcer.html +125 -0
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- data/lib/polymer-paper-elements-rails.rb +2 -0
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checksums.yaml
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data/README.md
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# Polymer::Paper::Rails
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The Paper elements are a set of UI elements that implement the [material design system](http://www.google.com/design/spec/material-design/introduction.html).
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Polymer-paper-rails gem brings polymer paper web components into your Rails project.
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'polymer-paper-elements-rails'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install polymer-paper-elements-rails
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## Getting started
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In order to use Polymer paper elements you need to have
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`polymer` installed in your project. Use [polymer-rails](https://github.com/alchapone/polymer-rails) gem for adding `polymer` to your Rails application.
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```ruby
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gem 'polymer-rails'
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gem 'polymer-paper-elements-rails'
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```
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After running `bundle install` require needed paper elements into your `application.html` manifest file.
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//= require polymer/polymer
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//= require paper-button/paper-button
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Each component should be required only once. Thus if you've already required component that has dependencies, you don't need
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to explicitly require any of dependencies, otherwise it will raise exception.
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## Available elements
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* [all paper-elements in version 1.0.1](https://elements.polymer-project.org/browse?package=paper-elements)
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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require "bundler/gem_tasks"
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<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<!--
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`iron-a11y-announcer` is a singleton element that is intended to add a11y
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to features that require on-demand announcement from screen readers. In
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order to make use of the announcer, it is best to request its availability
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in the announcing element.
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Example:
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Polymer({
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is: 'x-chatty',
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attached: function() {
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// This will create the singlton element if it has not
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// been created yet:
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Polymer.IronA11yAnnouncer.requestAvailability();
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}
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});
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After the `iron-a11y-announcer` has been made available, elements can
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make announces by firing bubbling `iron-announce` events.
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Example:
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this.fire('iron-announce', {
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text: 'This is an announcement!'
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}, { bubbles: true });
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Note: announcements are only audible if you have a screen reader enabled.
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@group Iron Elements
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@demo demo/index.html
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-->
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<dom-module id="iron-a11y-announcer">
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<style>
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:host {
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display: inline-block;
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position: fixed;
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clip: rect(0px,0px,0px,0px);
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}
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</style>
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<template>
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<span aria-live$="[[mode]]">[[_text]]</span>
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</template>
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<script>
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(function() {
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'use strict';
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Polymer.IronA11yAnnouncer = Polymer({
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is: 'iron-a11y-announcer',
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properties: {
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/**
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* The value of mode is used to set the `aria-live` attribute
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* for the element that will be announced. Valid values are: `off`,
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* `polite` and `assertive`.
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*/
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mode: {
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type: String,
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value: 'polite'
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},
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_text: {
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type: String,
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value: ''
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}
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},
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created: function() {
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if (!Polymer.IronA11yAnnouncer.instance) {
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Polymer.IronA11yAnnouncer.instance = this;
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}
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document.body.addEventListener('iron-announce', this._onIronAnnounce.bind(this));
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<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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(function() {
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'use strict';
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/**
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* Chrome uses an older version of DOM Level 3 Keyboard Events
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*
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* Most keys are labeled as text, but some are Unicode codepoints.
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* Values taken from: http://www.w3.org/TR/2007/WD-DOM-Level-3-Events-20071221/keyset.html#KeySet-Set
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*/
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var KEY_IDENTIFIER = {
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'U+0009': 'tab',
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'U+001B': 'esc',
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'U+0020': 'space',
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'U+002A': '*',
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'U+0030': '0',
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'U+0031': '1',
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'U+0032': '2',
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'U+0033': '3',
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'U+0034': '4',
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'U+0035': '5',
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'U+0036': '6',
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'U+0037': '7',
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'U+0038': '8',
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'U+0039': '9',
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'U+0041': 'a',
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'U+0042': 'b',
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'U+0043': 'c',
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'U+0044': 'd',
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'U+0045': 'e',
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'U+0046': 'f',
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'U+0047': 'g',
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'U+0048': 'h',
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'U+0049': 'i',
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'U+004A': 'j',
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'U+004B': 'k',
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'U+004C': 'l',
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'U+004D': 'm',
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'U+004E': 'n',
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'U+004F': 'o',
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'U+0050': 'p',
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'U+0051': 'q',
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'U+0052': 'r',
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'U+0053': 's',
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'U+0054': 't',
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'U+0055': 'u',
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'U+0056': 'v',
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'U+0057': 'w',
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'U+0058': 'x',
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'U+0059': 'y',
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'U+005A': 'z',
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'U+007F': 'del'
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};
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/**
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* KeyboardEvent.keyIdentifier is better, and KeyBoardEvent.key is even better
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* than that.
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*
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* Values from: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.keyCode#Value_of_keyCode
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*/
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var KEY_CODE = {
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9: 'tab',
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13: 'enter',
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27: 'esc',
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33: 'pageup',
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34: 'pagedown',
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36: 'home',
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32: 'space',
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37: 'left',
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38: 'up',
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39: 'right',
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40: 'down',
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46: 'del',
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106: '*'
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};
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/**
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* combo string to the property name that references those same keys
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* in a KeyboardEvent instance.
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*/
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var MODIFIER_KEYS = {
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shift: 'shiftKey',
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ctrl: 'ctrlKey',
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alt: 'altKey',
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meta: 'metaKey'
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/**
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* KeyboardEvent.key is mostly represented by printable character made by
|
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* the keyboard, with unprintable keys labeled nicely.
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*
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* However, on OS X, Alt+char can make a Unicode character that follows an
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* Apple-specific mapping. In this case, we
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* fall back to .keyCode.
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*/
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var KEY_CHAR = /[a-z0-9*]/;
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/**
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*/
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var IDENT_CHAR = /U\+/;
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/**
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*/
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var ARROW_KEY = /^arrow/;
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/**
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* `spacebar`).
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*/
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var SPACE_KEY = /^space(bar)?/;
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function transformKey(key) {
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var validKey = '';
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if (key) {
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var lKey = key.toLowerCase();
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if (lKey.length == 1) {
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if (KEY_CHAR.test(lKey)) {
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validKey = lKey;
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}
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} else if (ARROW_KEY.test(lKey)) {
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validKey = lKey.replace('arrow', '');
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} else if (SPACE_KEY.test(lKey)) {
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validKey = 'space';
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} else if (lKey == 'multiply') {
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// numpad '*' can map to Multiply on IE/Windows
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validKey = '*';
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} else {
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validKey = lKey;
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}
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}
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return validKey;
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}
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function transformKeyIdentifier(keyIdent) {
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var validKey = '';
|
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if (keyIdent) {
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if (IDENT_CHAR.test(keyIdent)) {
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validKey = KEY_IDENTIFIER[keyIdent];
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} else {
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validKey = keyIdent.toLowerCase();
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}
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}
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return validKey;
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}
|
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function transformKeyCode(keyCode) {
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var validKey = '';
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if (Number(keyCode)) {
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if (keyCode >= 65 && keyCode <= 90) {
|
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// ascii a-z
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// lowercase is 32 offset from uppercase
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validKey = String.fromCharCode(32 + keyCode);
|
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} else if (keyCode >= 112 && keyCode <= 123) {
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// function keys f1-f12
|
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validKey = 'f' + (keyCode - 112);
|
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} else if (keyCode >= 48 && keyCode <= 57) {
|
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// top 0-9 keys
|
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validKey = String(48 - keyCode);
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} else if (keyCode >= 96 && keyCode <= 105) {
|
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// num pad 0-9
|
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validKey = String(96 - keyCode);
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} else {
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validKey = KEY_CODE[keyCode];
|
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}
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}
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return validKey;
|
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}
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function normalizedKeyForEvent(keyEvent) {
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// fall back from .key, to .keyIdentifier, to .keyCode, and then to
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// .detail.key to support artificial keyboard events
|
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return transformKey(keyEvent.key) ||
|
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transformKeyIdentifier(keyEvent.keyIdentifier) ||
|
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transformKeyCode(keyEvent.keyCode) ||
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transformKey(keyEvent.detail.key) || '';
|
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}
|
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function keyComboMatchesEvent(keyCombo, keyEvent) {
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return normalizedKeyForEvent(keyEvent) === keyCombo.key &&
|
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!!keyEvent.shiftKey === !!keyCombo.shiftKey &&
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!!keyEvent.ctrlKey === !!keyCombo.ctrlKey &&
|
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!!keyEvent.altKey === !!keyCombo.altKey &&
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!!keyEvent.metaKey === !!keyCombo.metaKey;
|
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}
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function parseKeyComboString(keyComboString) {
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return keyComboString.split('+').reduce(function(parsedKeyCombo, keyComboPart) {
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var eventParts = keyComboPart.split(':');
|
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|
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var keyName = eventParts[0];
|
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|
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var event = eventParts[1];
|
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|
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|
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|
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if (keyName in MODIFIER_KEYS) {
|
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parsedKeyCombo[MODIFIER_KEYS[keyName]] = true;
|
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|
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} else {
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parsedKeyCombo.key = keyName;
|
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|
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parsedKeyCombo.event = event || 'keydown';
|
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|
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}
|
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|
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|
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|
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return parsedKeyCombo;
|
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|
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}, {
|
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|
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combo: keyComboString.split(':').shift()
|
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});
|
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}
|
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|
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|
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|
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function parseEventString(eventString) {
|
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|
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return eventString.split(' ').map(function(keyComboString) {
|
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|
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return parseKeyComboString(keyComboString);
|
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|
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});
|
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|
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}
|
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|
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|
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|
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|
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|
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/**
|
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|
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* `Polymer.IronA11yKeysBehavior` provides a normalized interface for processing
|
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|
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* keyboard commands that pertain to [WAI-ARIA best practices](http://www.w3.org/TR/wai-aria-practices/#kbd_general_binding).
|
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|
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* The element takes care of browser differences with respect to Keyboard events
|
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|
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* and uses an expressive syntax to filter key presses.
|
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|
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*
|
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|
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* Use the `keyBindings` prototype property to express what combination of keys
|
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|
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* will trigger the event to fire.
|
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|
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*
|
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|
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* Use the `key-event-target` attribute to set up event handlers on a specific
|
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|
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* node.
|
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|
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* The `keys-pressed` event will fire when one of the key combinations set with the
|
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|
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* `keys` property is pressed.
|
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|
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*
|
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|
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* @polymerBehavior IronA11yKeysBehavior
|
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|
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*/
|
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|
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Polymer.IronA11yKeysBehavior = {
|
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|
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properties: {
|
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|
+
/**
|
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|
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* The HTMLElement that will be firing relevant KeyboardEvents.
|
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|
+
*/
|
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|
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keyEventTarget: {
|
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|
+
type: Object,
|
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|
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value: function() {
|
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return this;
|
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|
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}
|
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|
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},
|
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|
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|
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|
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_boundKeyHandlers: {
|
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|
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value: function() {
|
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|
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return [];
|
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|
+
}
|
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|
+
},
|
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|
+
|
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|
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// We use this due to a limitation in IE10 where instances will have
|
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|
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// own properties of everything on the "prototype".
|
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|
+
_imperativeKeyBindings: {
|
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|
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value: function() {
|
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|
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return {};
|
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|
+
}
|
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|
+
}
|
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|
+
},
|
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|
+
|
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|
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observers: [
|
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|
+
'_resetKeyEventListeners(keyEventTarget, _boundKeyHandlers)'
|
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|
+
],
|
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|
+
|
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|
+
keyBindings: {},
|
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|
+
|
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|
+
registered: function() {
|
279
|
+
this._prepKeyBindings();
|
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|
+
},
|
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|
+
|
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|
+
attached: function() {
|
283
|
+
this._listenKeyEventListeners();
|
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|
+
},
|
285
|
+
|
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|
+
detached: function() {
|
287
|
+
this._unlistenKeyEventListeners();
|
288
|
+
},
|
289
|
+
|
290
|
+
/**
|
291
|
+
* Can be used to imperatively add a key binding to the implementing
|
292
|
+
* element. This is the imperative equivalent of declaring a keybinding
|
293
|
+
* in the `keyBindings` prototype property.
|
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|
+
*/
|
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|
+
addOwnKeyBinding: function(eventString, handlerName) {
|
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|
+
this._imperativeKeyBindings[eventString] = handlerName;
|
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|
+
this._prepKeyBindings();
|
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|
+
this._resetKeyEventListeners();
|
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|
+
},
|
300
|
+
|
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|
+
/**
|
302
|
+
* When called, will remove all imperatively-added key bindings.
|
303
|
+
*/
|
304
|
+
removeOwnKeyBindings: function() {
|
305
|
+
this._imperativeKeyBindings = {};
|
306
|
+
this._prepKeyBindings();
|
307
|
+
this._resetKeyEventListeners();
|
308
|
+
},
|
309
|
+
|
310
|
+
keyboardEventMatchesKeys: function(event, eventString) {
|
311
|
+
var keyCombos = parseEventString(eventString);
|
312
|
+
var index;
|
313
|
+
|
314
|
+
for (index = 0; index < keyCombos.length; ++index) {
|
315
|
+
if (keyComboMatchesEvent(keyCombos[index], event)) {
|
316
|
+
return true;
|
317
|
+
}
|
318
|
+
}
|
319
|
+
|
320
|
+
return false;
|
321
|
+
},
|
322
|
+
|
323
|
+
_collectKeyBindings: function() {
|
324
|
+
var keyBindings = this.behaviors.map(function(behavior) {
|
325
|
+
return behavior.keyBindings;
|
326
|
+
});
|
327
|
+
|
328
|
+
if (keyBindings.indexOf(this.keyBindings) === -1) {
|
329
|
+
keyBindings.push(this.keyBindings);
|
330
|
+
}
|
331
|
+
|
332
|
+
return keyBindings;
|
333
|
+
},
|
334
|
+
|
335
|
+
_prepKeyBindings: function() {
|
336
|
+
this._keyBindings = {};
|
337
|
+
|
338
|
+
this._collectKeyBindings().forEach(function(keyBindings) {
|
339
|
+
for (var eventString in keyBindings) {
|
340
|
+
this._addKeyBinding(eventString, keyBindings[eventString]);
|
341
|
+
}
|
342
|
+
}, this);
|
343
|
+
|
344
|
+
for (var eventString in this._imperativeKeyBindings) {
|
345
|
+
this._addKeyBinding(eventString, this._imperativeKeyBindings[eventString]);
|
346
|
+
}
|
347
|
+
},
|
348
|
+
|
349
|
+
_addKeyBinding: function(eventString, handlerName) {
|
350
|
+
parseEventString(eventString).forEach(function(keyCombo) {
|
351
|
+
this._keyBindings[keyCombo.event] =
|
352
|
+
this._keyBindings[keyCombo.event] || [];
|
353
|
+
|
354
|
+
this._keyBindings[keyCombo.event].push([
|
355
|
+
keyCombo,
|
356
|
+
handlerName
|
357
|
+
]);
|
358
|
+
}, this);
|
359
|
+
},
|
360
|
+
|
361
|
+
_resetKeyEventListeners: function() {
|
362
|
+
this._unlistenKeyEventListeners();
|
363
|
+
|
364
|
+
if (this.isAttached) {
|
365
|
+
this._listenKeyEventListeners();
|
366
|
+
}
|
367
|
+
},
|
368
|
+
|
369
|
+
_listenKeyEventListeners: function() {
|
370
|
+
Object.keys(this._keyBindings).forEach(function(eventName) {
|
371
|
+
var keyBindings = this._keyBindings[eventName];
|
372
|
+
var boundKeyHandler = this._onKeyBindingEvent.bind(this, keyBindings);
|
373
|
+
|
374
|
+
this._boundKeyHandlers.push([this.keyEventTarget, eventName, boundKeyHandler]);
|
375
|
+
|
376
|
+
this.keyEventTarget.addEventListener(eventName, boundKeyHandler);
|
377
|
+
}, this);
|
378
|
+
},
|
379
|
+
|
380
|
+
_unlistenKeyEventListeners: function() {
|
381
|
+
var keyHandlerTuple;
|
382
|
+
var keyEventTarget;
|
383
|
+
var eventName;
|
384
|
+
var boundKeyHandler;
|
385
|
+
|
386
|
+
while (this._boundKeyHandlers.length) {
|
387
|
+
// My kingdom for block-scope binding and destructuring assignment..
|
388
|
+
keyHandlerTuple = this._boundKeyHandlers.pop();
|
389
|
+
keyEventTarget = keyHandlerTuple[0];
|
390
|
+
eventName = keyHandlerTuple[1];
|
391
|
+
boundKeyHandler = keyHandlerTuple[2];
|
392
|
+
|
393
|
+
keyEventTarget.removeEventListener(eventName, boundKeyHandler);
|
394
|
+
}
|
395
|
+
},
|
396
|
+
|
397
|
+
_onKeyBindingEvent: function(keyBindings, event) {
|
398
|
+
keyBindings.forEach(function(keyBinding) {
|
399
|
+
var keyCombo = keyBinding[0];
|
400
|
+
var handlerName = keyBinding[1];
|
401
|
+
|
402
|
+
if (!event.defaultPrevented && keyComboMatchesEvent(keyCombo, event)) {
|
403
|
+
this._triggerKeyHandler(keyCombo, handlerName, event);
|
404
|
+
}
|
405
|
+
}, this);
|
406
|
+
},
|
407
|
+
|
408
|
+
_triggerKeyHandler: function(keyCombo, handlerName, keyboardEvent) {
|
409
|
+
var detail = Object.create(keyCombo);
|
410
|
+
detail.keyboardEvent = keyboardEvent;
|
411
|
+
|
412
|
+
this[handlerName].call(this, new CustomEvent(keyCombo.event, {
|
413
|
+
detail: detail
|
414
|
+
}));
|
415
|
+
}
|
416
|
+
};
|
417
|
+
})();
|
418
|
+
</script>
|