player_game_ruby_practice 1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +0 -0
- data/bin/high_scores.txt +5 -0
- data/bin/new_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +25 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +100 -0
- data/lib/studio_game/game_turn.rb +25 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +63 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +32 -0
- data/spec/studio_game/clumsy_player_spec.rb +49 -0
- data/spec/studio_game/game_spec.rb +62 -0
- data/spec/studio_game/player_spec.rb +128 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +90 -0
    
        checksums.yaml
    ADDED
    
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            +
            ---
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            SHA1:
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              metadata.gz: cde8422043002eaaf308f8bfa95c3f943485dad6
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            +
              data.tar.gz: 5452083b1715e40505d6b3543c640049cb148326
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            SHA512:
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              metadata.gz: 32f654ba6d2b2eee18021bf20b13d0e87bb55fc068461d61b97854ec958022dfa62f3792f5db75661a06140878cbb615494966f5b3e7ba406f16d012db1dd29b
         | 
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            +
              data.tar.gz: 2a93778b4a364e7b3601cff475a42ce3dd76a541c43c1db0be5c64ea81cf7a65cc852bd486b74feb8dd5cf24d14b316adb879de1cc1689abb477edbca410ad3b
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        data/LICENSE
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            Copyright (c) 2020 fimac
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            Permission is hereby granted, free of charge, to any person obtaining a copy
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            of this software and associated documentation files (the "Software"), to deal
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            +
            in the Software without restriction, including without limitation the rights
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            to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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            copies of the Software, and to permit persons to whom the Software is
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            +
            furnished to do so, subject to the following conditions:
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            +
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            The above copyright notice and this permission notice shall be included in all
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            copies or substantial portions of the Software.
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            +
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            THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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            IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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            FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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            +
            AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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            +
            LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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            +
            OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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            +
            SOFTWARE.
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        data/README
    ADDED
    
    | 
            File without changes
         | 
    
        data/bin/high_scores.txt
    ADDED
    
    
    
        data/bin/new_players.csv
    ADDED
    
    
    
        data/bin/players.csv
    ADDED
    
    
    
        data/bin/studio_game
    ADDED
    
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            #!/usr/bin/env ruby
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            require_relative '../lib/studio_game/game'
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            require_relative '../lib/studio_game/clumsy_player'
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            bazingos = StudioGame::Game.new("Bazingo")
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            default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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            bazingos.load_players(ARGV.shift || default_player_file)
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            # 
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            loop do
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              puts "\nHow many plays ('quit' to exit)"
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              answer = gets.chomp.downcase
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                case answer
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                  when /^\d+$/
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                    bazingos.play(answer.to_i)
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                  when 'quit', 'exit'
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                    bazingos.print_stats
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                    break
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                  else
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                    puts "please enter a number of quit"
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                end
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            end
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            bazingos.save_high_scores
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            module StudioGame
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              require_relative 'player'
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              class BerserkPlayer < Player
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                def initialize(name, health=100)
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                  super(name, health)
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                  @woot_count = 0
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                end
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                def berserk?
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                  @woot_count > 5
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                end
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                def woot
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                  super
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                  @woot_count += 1
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                  if berserk?
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                    puts "Berserker is berserk!"
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                  end
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                end
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                def blam
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                  berserk? ? woot : super
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                end
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              end
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              if __FILE__ == $0
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                berserker = BerserkPlayer.new("berserker", 50)
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                6.times { berserker.woot }
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                2.times { berserker.blam }
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                puts berserker.health
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              end
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            end
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            module StudioGame
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              require_relative 'player'
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              class ClumsyPlayer < Player
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                attr_reader :boost_factor
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                def initialize(name, health=100, boost_factor=1)
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                  super(name, health)
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                  @boost_factor=boost_factor
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                end
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                def woot
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                @boost_factor.times {super}
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                end
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                def found_treasure(treasure)
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                  damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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                  super(damaged_treasure)
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                end
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              end
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              if __FILE__ == $0
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                clumsy = ClumsyPlayer.new("klutz")
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                hammer = Treasure.new(:hammer, 50)
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                clumsy.found_treasure(hammer)
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                clumsy.found_treasure(hammer)
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                clumsy.found_treasure(hammer)
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                crowbar = Treasure.new(:crowbar, 400)
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                clumsy.found_treasure(crowbar)
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                clumsy.each_found_treasure do |treasure|
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                  puts "#{treasure.points} total #{treasure.name} points"
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                end
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                puts "#{clumsy.points} grand total points"
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              end
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            end
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            module StudioGame
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              require_relative 'player'
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              require_relative 'die'
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              require_relative 'game_turn'
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              require_relative 'treasure_trove'
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              class Game
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                attr_reader :title
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                def initialize(title)
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                  @title = title
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                  @players = []
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                end
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                def add_player(player)
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                  @players << player
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                end
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                def save_high_scores(file="high_scores.txt")
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                  File.open(file, "w") do |file| 
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                    file.puts "#{@title} High Scores:"
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                    @players.sort.each do |p|
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                      file.puts format_high_score(p)
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                    end
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                  end
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                end
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                def print_name_and_health(player)
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                  puts "#{player.name} (#{player.health})"
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                end
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                def print_stats()
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                  strong, weak = @players.partition{|player| player.strong? }
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                  puts "\n#{@title} Statistics:"
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                  puts "\n#{strong.length} strong players:"
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                  strong.each{ |s| print_name_and_health(s)}
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            +
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                  puts "\n#{weak.length} weak players:"
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                  weak.each { |w| print_name_and_health(w)}
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                  puts "\nHigh Scores:"
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                  @players.sort.each do |p|
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                    puts format_high_score(p)
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                  end
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                  @players.each do |p|
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                    puts "\n#{p.name}'s point totals:"
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                    p.each_found_treasure do |t|
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                      puts "#{t.points} total #{t.name} points"
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                    end
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                    puts "#{p.points} grand total points"
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                  end
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                  puts "\n#{total_points} points from treasures found"
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                end
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                def format_high_score(player)
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                  "#{player.name}".ljust(20, ".") + "#{player.score}"
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                end
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                def play(rounds)
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                  treasures = TreasureTrove::TREASURES
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                  puts "There are #{treasures.length} treasures to be found:"
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                  treasures.each{ |t| puts "A #{t.name} is worith #{t.points}"}
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                  puts "There are #{@players.length} in the #{title}:"
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                  @players.each do |player|
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                    puts player
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                  end
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                  1.upto(rounds) do |round|
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                    if block_given?
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                      break if yield
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                    end
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                    puts "\nRound: #{round}"
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                    @players.each do |player|
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                      GameTurn.take_turn(player)
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                      puts player
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                    end
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                  end
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                end
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                def total_points
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                  @players.reduce(0) do |sum, p|
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                    sum + p.points
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                  end
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                end
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                def load_players(file)
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                  File.readlines(file).each do |line|
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                  add_player(Player.from_csv(line))
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                  end
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                end
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              end
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            end
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            module StudioGame
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              require_relative 'die'
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              require_relative 'player'
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              require_relative 'treasure_trove'
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              module GameTurn
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                def self.take_turn(player)
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                  die = Die.new
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                  number_rolled = die.roll
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                  treasure = TreasureTrove.random
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                  player.found_treasure(treasure)
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                  case number_rolled
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                  when 1..2
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                    player.blam
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                  when 3..4
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                    puts "#{player.name} was skipped."
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                  else
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                    player.woot
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                  end
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                end
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              end
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            end
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            module StudioGame
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              require_relative 'playable'
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              class Player
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                include Playable
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                require_relative 'treasure_trove'
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            +
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                attr_accessor :health
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                attr_accessor :name
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                def initialize(name, health=100)
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                  @name = name.capitalize
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                  @health = health
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                  @found_treasures = Hash.new(0)
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                end
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                def self.from_csv(line)
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                  name, health = line.split(",")
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                  Player.new(name, Integer(health))
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                end
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| 21 | 
            +
             | 
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            +
                
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                def score
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| 24 | 
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                  @health + points
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                end
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| 26 | 
            +
             | 
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            +
                
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            +
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                def <=>(other)
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                  other.score <=> score
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                end
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                def to_s
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| 34 | 
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                  "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}"
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                end
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| 36 | 
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                def found_treasure(treasure)
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| 38 | 
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                  @found_treasures[treasure.name] += treasure.points
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| 39 | 
            +
                  puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
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| 40 | 
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                  puts "#{@name}'s treasures: #{@found_treasures}"
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| 41 | 
            +
                end
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| 42 | 
            +
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                def points
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| 44 | 
            +
                  @found_treasures.values.reduce(0, :+)
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| 45 | 
            +
                end
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| 46 | 
            +
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| 47 | 
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                def each_found_treasure
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| 48 | 
            +
                  @found_treasures.each do |k, v|
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| 49 | 
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                    yield Treasure.new(k, v)
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| 50 | 
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                  end
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| 51 | 
            +
                end
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            +
              end
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| 53 | 
            +
             | 
| 54 | 
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              if __FILE__ == $0
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| 55 | 
            +
                player = Player.new("Larry")
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| 56 | 
            +
                puts player.name
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| 57 | 
            +
                puts player.health
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| 58 | 
            +
                player.woot
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| 59 | 
            +
                puts player.health
         | 
| 60 | 
            +
                player.blam
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| 61 | 
            +
                puts player.health
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| 62 | 
            +
              end
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| 63 | 
            +
            end
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            module StudioGame
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              Treasure = Struct.new(:name, :points)
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| 3 | 
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             | 
| 4 | 
            +
              module TreasureTrove
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| 5 | 
            +
                TREASURES = [
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| 6 | 
            +
                  Treasure.new(:pie, 5),
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| 7 | 
            +
                  Treasure.new(:bottle, 25),
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| 8 | 
            +
                  Treasure.new(:hammer, 50),
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| 9 | 
            +
                  Treasure.new(:skillet, 100),
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| 10 | 
            +
                  Treasure.new(:broomstick, 200),
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| 11 | 
            +
                  Treasure.new(:crowbar, 400)
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| 12 | 
            +
                ]
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| 13 | 
            +
             | 
| 14 | 
            +
                def self.random
         | 
| 15 | 
            +
                  TREASURES.sample
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| 16 | 
            +
                end
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| 17 | 
            +
              end
         | 
| 18 | 
            +
            end
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| 1 | 
            +
            module StudioGame
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| 2 | 
            +
              require 'studio_game/berserk_player'
         | 
| 3 | 
            +
             | 
| 4 | 
            +
              describe BerserkPlayer do
         | 
| 5 | 
            +
                
         | 
| 6 | 
            +
                before do
         | 
| 7 | 
            +
                  @initial_health = 50 
         | 
| 8 | 
            +
                  @player = BerserkPlayer.new("berserker", @initial_health)
         | 
| 9 | 
            +
                end
         | 
| 10 | 
            +
                
         | 
| 11 | 
            +
                it "does not go berserk when wooted up to 5 times" do
         | 
| 12 | 
            +
                  1.upto(5) { @player.woot }
         | 
| 13 | 
            +
                  
         | 
| 14 | 
            +
                  expect(@player.berserk?).to be_falsey
         | 
| 15 | 
            +
                  
         | 
| 16 | 
            +
                end
         | 
| 17 | 
            +
                
         | 
| 18 | 
            +
                it "goes berserk when wooted more than 5 times" do
         | 
| 19 | 
            +
                  1.upto(6) { @player.woot }
         | 
| 20 | 
            +
                  
         | 
| 21 | 
            +
             | 
| 22 | 
            +
                  expect(@player.berserk?).to be_truthy
         | 
| 23 | 
            +
                end
         | 
| 24 | 
            +
                
         | 
| 25 | 
            +
                it "gets wooted instead of blammed when it's gone berserk" do  
         | 
| 26 | 
            +
                  1.upto(6) { @player.woot }
         | 
| 27 | 
            +
                  1.upto(2) { @player.blam }
         | 
| 28 | 
            +
                  
         | 
| 29 | 
            +
                  expect(@player.health).to eq(@initial_health + (8 * 15))
         | 
| 30 | 
            +
                end
         | 
| 31 | 
            +
              end
         | 
| 32 | 
            +
            end
         | 
| @@ -0,0 +1,49 @@ | |
| 1 | 
            +
             | 
| 2 | 
            +
            module StudioGame
         | 
| 3 | 
            +
              require 'studio_game/clumsy_player'
         | 
| 4 | 
            +
              
         | 
| 5 | 
            +
              describe ClumsyPlayer do
         | 
| 6 | 
            +
                before do
         | 
| 7 | 
            +
                  @player = ClumsyPlayer.new("klutz")
         | 
| 8 | 
            +
                end
         | 
| 9 | 
            +
                
         | 
| 10 | 
            +
                it "only gets half the point value for each treasure" do
         | 
| 11 | 
            +
                  expect(@player.points).to eq(0)
         | 
| 12 | 
            +
             | 
| 13 | 
            +
                  hammer = Treasure.new(:hammer, 50)
         | 
| 14 | 
            +
                  @player.found_treasure(hammer)
         | 
| 15 | 
            +
                  @player.found_treasure(hammer)
         | 
| 16 | 
            +
                  @player.found_treasure(hammer)
         | 
| 17 | 
            +
             | 
| 18 | 
            +
                  expect(@player.points).to eq(75)
         | 
| 19 | 
            +
             | 
| 20 | 
            +
                  crowbar = Treasure.new(:crowbar, 400)
         | 
| 21 | 
            +
                  @player.found_treasure(crowbar)
         | 
| 22 | 
            +
                  
         | 
| 23 | 
            +
                  expect(@player.points).to eq(275)    
         | 
| 24 | 
            +
                  
         | 
| 25 | 
            +
                  yielded = []
         | 
| 26 | 
            +
                  @player.each_found_treasure do |treasure|
         | 
| 27 | 
            +
                    yielded << treasure
         | 
| 28 | 
            +
                  end
         | 
| 29 | 
            +
             | 
| 30 | 
            +
                  expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
         | 
| 31 | 
            +
                end
         | 
| 32 | 
            +
             | 
| 33 | 
            +
              context "with a boost factor"
         | 
| 34 | 
            +
                before do
         | 
| 35 | 
            +
                  @initial_health = 100
         | 
| 36 | 
            +
                  @boost_factor = 5
         | 
| 37 | 
            +
                  @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
         | 
| 38 | 
            +
                end
         | 
| 39 | 
            +
             | 
| 40 | 
            +
                it "has a boost factor" do
         | 
| 41 | 
            +
                  expect(@player.boost_factor).to eq(5)
         | 
| 42 | 
            +
                end
         | 
| 43 | 
            +
             | 
| 44 | 
            +
                it "gets boost factor number of woots when wooted" do
         | 
| 45 | 
            +
                  @player.woot
         | 
| 46 | 
            +
                  expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
         | 
| 47 | 
            +
                end
         | 
| 48 | 
            +
              end
         | 
| 49 | 
            +
            end
         | 
| @@ -0,0 +1,62 @@ | |
| 1 | 
            +
            module StudioGame
         | 
| 2 | 
            +
              require 'studio_game/game'
         | 
| 3 | 
            +
             | 
| 4 | 
            +
              describe Game do
         | 
| 5 | 
            +
                before do
         | 
| 6 | 
            +
                  $stdout = StringIO.new
         | 
| 7 | 
            +
                  @game = Game.new("Bazingos")
         | 
| 8 | 
            +
                  @initial_health = 100
         | 
| 9 | 
            +
                  @player = Player.new("moe", @initial_health)
         | 
| 10 | 
            +
             | 
| 11 | 
            +
                  @game.add_player(@player)
         | 
| 12 | 
            +
                end
         | 
| 13 | 
            +
             | 
| 14 | 
            +
                it "woots the player if a high number is rolled" do
         | 
| 15 | 
            +
                  allow_any_instance_of(Die).to receive(:roll).and_return(5)
         | 
| 16 | 
            +
             | 
| 17 | 
            +
                  @game.play(2)
         | 
| 18 | 
            +
                  expect(@player.health).to eq(@initial_health + (15 * 2))
         | 
| 19 | 
            +
                end
         | 
| 20 | 
            +
             | 
| 21 | 
            +
                it "players health remains the same if a medium number is rolled" do
         | 
| 22 | 
            +
                  allow_any_instance_of(Die).to receive(:roll).and_return(3)
         | 
| 23 | 
            +
             | 
| 24 | 
            +
                  @game.play(2)
         | 
| 25 | 
            +
                  expect(@player.health).to eq(@initial_health)
         | 
| 26 | 
            +
                end
         | 
| 27 | 
            +
             | 
| 28 | 
            +
                it "blams the player if a low number is rolled" do
         | 
| 29 | 
            +
                  allow_any_instance_of(Die).to receive(:roll).and_return(1)
         | 
| 30 | 
            +
             | 
| 31 | 
            +
                  @game.play(2)
         | 
| 32 | 
            +
                  expect(@player.health).to eq(@initial_health - (10 * 2))
         | 
| 33 | 
            +
                end
         | 
| 34 | 
            +
                
         | 
| 35 | 
            +
                it "assigns a treasure for points during a player's turn" do
         | 
| 36 | 
            +
                  game = Game.new("Knuckleheads")
         | 
| 37 | 
            +
                  player = Player.new("moe")
         | 
| 38 | 
            +
             | 
| 39 | 
            +
                  game.add_player(player)
         | 
| 40 | 
            +
             | 
| 41 | 
            +
                  game.play(1)
         | 
| 42 | 
            +
             | 
| 43 | 
            +
                  expect(player.points).not_to be_zero
         | 
| 44 | 
            +
                end
         | 
| 45 | 
            +
             | 
| 46 | 
            +
                it "computes total points as the sum of all player points" do
         | 
| 47 | 
            +
                  game = Game.new("Knuckleheads")
         | 
| 48 | 
            +
                
         | 
| 49 | 
            +
                  player1 = Player.new("moe")
         | 
| 50 | 
            +
                  player2 = Player.new("larry")
         | 
| 51 | 
            +
                
         | 
| 52 | 
            +
                  game.add_player(player1)
         | 
| 53 | 
            +
                  game.add_player(player2)
         | 
| 54 | 
            +
                
         | 
| 55 | 
            +
                  player1.found_treasure(Treasure.new(:hammer, 50))
         | 
| 56 | 
            +
                  player1.found_treasure(Treasure.new(:hammer, 50))
         | 
| 57 | 
            +
                  player2.found_treasure(Treasure.new(:crowbar, 400))
         | 
| 58 | 
            +
                
         | 
| 59 | 
            +
                  expect(game.total_points).to eq(500)
         | 
| 60 | 
            +
                end
         | 
| 61 | 
            +
              end
         | 
| 62 | 
            +
            end
         | 
| @@ -0,0 +1,128 @@ | |
| 1 | 
            +
            module StudioGame
         | 
| 2 | 
            +
              require 'studio_game/player'
         | 
| 3 | 
            +
              require 'studio_game/treasure_trove'
         | 
| 4 | 
            +
             | 
| 5 | 
            +
              describe Player do
         | 
| 6 | 
            +
                before do
         | 
| 7 | 
            +
                  $stdout = StringIO.new
         | 
| 8 | 
            +
                  @initial_health = 50
         | 
| 9 | 
            +
                  @player = Player.new("fiona", @initial_health)
         | 
| 10 | 
            +
                  @score = @initial_health + @player.points
         | 
| 11 | 
            +
                end
         | 
| 12 | 
            +
             | 
| 13 | 
            +
                it "has a capitilized name" do
         | 
| 14 | 
            +
                expect(@player.name).to eq("Fiona")
         | 
| 15 | 
            +
                end
         | 
| 16 | 
            +
             | 
| 17 | 
            +
                it "has an initial health of 50" do
         | 
| 18 | 
            +
                  expect(@player.health).to eq(50)
         | 
| 19 | 
            +
                end
         | 
| 20 | 
            +
             | 
| 21 | 
            +
                it "has a string representation" do
         | 
| 22 | 
            +
             | 
| 23 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 24 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 25 | 
            +
             | 
| 26 | 
            +
                  expect(@player.to_s).to eq("I'm Fiona with a health = 50, points = 100, and score = 150")
         | 
| 27 | 
            +
                end
         | 
| 28 | 
            +
                  
         | 
| 29 | 
            +
                it "computes a score as the sum of its health and points" do
         | 
| 30 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 31 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 32 | 
            +
             | 
| 33 | 
            +
                  expect(@player.score).to eq(150)
         | 
| 34 | 
            +
                end
         | 
| 35 | 
            +
             | 
| 36 | 
            +
                it "increases health by 15 when wooted" do
         | 
| 37 | 
            +
                  @player.woot
         | 
| 38 | 
            +
                  expect(@player.health).to eq(65)
         | 
| 39 | 
            +
                end
         | 
| 40 | 
            +
             | 
| 41 | 
            +
                it "decreases health by 10 when blammed" do
         | 
| 42 | 
            +
                  @player.blam
         | 
| 43 | 
            +
                  expect(@player.health).to eq(40)
         | 
| 44 | 
            +
                end
         | 
| 45 | 
            +
             | 
| 46 | 
            +
                context "created with a default health" do
         | 
| 47 | 
            +
                  before do
         | 
| 48 | 
            +
                    @player = Player.new("Marvin")
         | 
| 49 | 
            +
                  end
         | 
| 50 | 
            +
             | 
| 51 | 
            +
                  it "has a health value of 100" do
         | 
| 52 | 
            +
                    expect(@player.health).to eq(100)
         | 
| 53 | 
            +
                  end
         | 
| 54 | 
            +
                end
         | 
| 55 | 
            +
             | 
| 56 | 
            +
                context "with a health greater than 100" do
         | 
| 57 | 
            +
                  before do
         | 
| 58 | 
            +
                    @player = Player.new("Zelda", 150)
         | 
| 59 | 
            +
                  end
         | 
| 60 | 
            +
             | 
| 61 | 
            +
                  it "is strong" do
         | 
| 62 | 
            +
                    expect(@player).to be_strong
         | 
| 63 | 
            +
                  end
         | 
| 64 | 
            +
                end
         | 
| 65 | 
            +
             | 
| 66 | 
            +
                context "with a health of 100 or less" do
         | 
| 67 | 
            +
                  before do
         | 
| 68 | 
            +
                    @player = Player.new("Yuki", 80)
         | 
| 69 | 
            +
                  end
         | 
| 70 | 
            +
             | 
| 71 | 
            +
                  it "is weak" do
         | 
| 72 | 
            +
                    expect(@player).not_to be_strong   
         | 
| 73 | 
            +
                  end
         | 
| 74 | 
            +
                end
         | 
| 75 | 
            +
             | 
| 76 | 
            +
                context "in a collection of players" do
         | 
| 77 | 
            +
                  before do
         | 
| 78 | 
            +
                    @player1 = Player.new("moe", 100)
         | 
| 79 | 
            +
                    @player2 = Player.new("larry", 200)
         | 
| 80 | 
            +
                    @player3 = Player.new("curly", 300)
         | 
| 81 | 
            +
             | 
| 82 | 
            +
                    @players = [ @player1, @player2, @player3 ]
         | 
| 83 | 
            +
                  end
         | 
| 84 | 
            +
             | 
| 85 | 
            +
                  it "is sorted by decreasing score" do
         | 
| 86 | 
            +
                    expect(@players.sort).to eq([@player3, @player2, @player1])
         | 
| 87 | 
            +
                  end
         | 
| 88 | 
            +
                end
         | 
| 89 | 
            +
             | 
| 90 | 
            +
                it "computes points as the sum of all treasure points" do
         | 
| 91 | 
            +
                  expect(@player.points).to eq(0)
         | 
| 92 | 
            +
             | 
| 93 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 94 | 
            +
             | 
| 95 | 
            +
                  expect(@player.points).to eq(50)
         | 
| 96 | 
            +
             | 
| 97 | 
            +
                  @player.found_treasure(Treasure.new(:crowbar, 400))
         | 
| 98 | 
            +
             | 
| 99 | 
            +
                  expect(@player.points).to eq(450)
         | 
| 100 | 
            +
             | 
| 101 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 102 | 
            +
             | 
| 103 | 
            +
                  expect(@player.points).to eq(500)
         | 
| 104 | 
            +
                end
         | 
| 105 | 
            +
             | 
| 106 | 
            +
                it "yields each found treasure and its total points" do
         | 
| 107 | 
            +
                  @player.found_treasure(Treasure.new(:skillet, 100))
         | 
| 108 | 
            +
                  @player.found_treasure(Treasure.new(:skillet, 100))
         | 
| 109 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 110 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 111 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 112 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 113 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 114 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 115 | 
            +
                
         | 
| 116 | 
            +
                  yielded = []
         | 
| 117 | 
            +
                  @player.each_found_treasure do |treasure|
         | 
| 118 | 
            +
                    yielded << treasure
         | 
| 119 | 
            +
                  end
         | 
| 120 | 
            +
                
         | 
| 121 | 
            +
                  expect(yielded).to eq([
         | 
| 122 | 
            +
                    Treasure.new(:skillet, 200),
         | 
| 123 | 
            +
                    Treasure.new(:hammer, 50),
         | 
| 124 | 
            +
                    Treasure.new(:bottle, 25)
         | 
| 125 | 
            +
                ])
         | 
| 126 | 
            +
                end
         | 
| 127 | 
            +
              end
         | 
| 128 | 
            +
            end
         | 
| @@ -0,0 +1,56 @@ | |
| 1 | 
            +
            module StudioGame
         | 
| 2 | 
            +
              require 'studio_game/treasure_trove'
         | 
| 3 | 
            +
                
         | 
| 4 | 
            +
              describe Treasure do
         | 
| 5 | 
            +
                
         | 
| 6 | 
            +
                before do
         | 
| 7 | 
            +
                  @treasure = Treasure.new(:hammer, 50)
         | 
| 8 | 
            +
                end
         | 
| 9 | 
            +
                
         | 
| 10 | 
            +
                it "has a name attribute" do
         | 
| 11 | 
            +
                  expect(@treasure.name).to eq(:hammer)
         | 
| 12 | 
            +
                end
         | 
| 13 | 
            +
                
         | 
| 14 | 
            +
                it "has a points attribute" do
         | 
| 15 | 
            +
                  expect(@treasure.points).to eq(50)
         | 
| 16 | 
            +
                end
         | 
| 17 | 
            +
                
         | 
| 18 | 
            +
              end
         | 
| 19 | 
            +
             | 
| 20 | 
            +
              describe TreasureTrove do
         | 
| 21 | 
            +
                it "has six treasures" do
         | 
| 22 | 
            +
                  expect(TreasureTrove::TREASURES.size).to eq(6)
         | 
| 23 | 
            +
                end
         | 
| 24 | 
            +
                
         | 
| 25 | 
            +
                it "has a pie worth 5 points" do
         | 
| 26 | 
            +
                  expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
         | 
| 27 | 
            +
                end
         | 
| 28 | 
            +
                
         | 
| 29 | 
            +
                it "has a bottle worth 25 points" do
         | 
| 30 | 
            +
                  expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
         | 
| 31 | 
            +
                end
         | 
| 32 | 
            +
                
         | 
| 33 | 
            +
                it "has a hammer worth 50 points" do
         | 
| 34 | 
            +
                  expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
         | 
| 35 | 
            +
                end
         | 
| 36 | 
            +
                
         | 
| 37 | 
            +
                it "has a skillet worth 100 points" do
         | 
| 38 | 
            +
                  expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
         | 
| 39 | 
            +
                end
         | 
| 40 | 
            +
             | 
| 41 | 
            +
                it "has a broomstick worth 200 points" do
         | 
| 42 | 
            +
                  expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
         | 
| 43 | 
            +
                end
         | 
| 44 | 
            +
                
         | 
| 45 | 
            +
                it "has a crowbar worth 400 points" do
         | 
| 46 | 
            +
                  expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
         | 
| 47 | 
            +
                end
         | 
| 48 | 
            +
             | 
| 49 | 
            +
                it "returns a random treasure" do
         | 
| 50 | 
            +
                  treasure = TreasureTrove.random
         | 
| 51 | 
            +
                  
         | 
| 52 | 
            +
                  # or use alternate expectation syntax:
         | 
| 53 | 
            +
                  expect(TreasureTrove::TREASURES).to include(treasure)
         | 
| 54 | 
            +
                end
         | 
| 55 | 
            +
              end
         | 
| 56 | 
            +
            end
         | 
    
        metadata
    ADDED
    
    | @@ -0,0 +1,90 @@ | |
| 1 | 
            +
            --- !ruby/object:Gem::Specification
         | 
| 2 | 
            +
            name: player_game_ruby_practice
         | 
| 3 | 
            +
            version: !ruby/object:Gem::Version
         | 
| 4 | 
            +
              version: '1'
         | 
| 5 | 
            +
            platform: ruby
         | 
| 6 | 
            +
            authors:
         | 
| 7 | 
            +
            - Fi
         | 
| 8 | 
            +
            autorequire: 
         | 
| 9 | 
            +
            bindir: bin
         | 
| 10 | 
            +
            cert_chain: []
         | 
| 11 | 
            +
            date: 2020-02-04 00:00:00.000000000 Z
         | 
| 12 | 
            +
            dependencies:
         | 
| 13 | 
            +
            - !ruby/object:Gem::Dependency
         | 
| 14 | 
            +
              name: rspec
         | 
| 15 | 
            +
              requirement: !ruby/object:Gem::Requirement
         | 
| 16 | 
            +
                requirements:
         | 
| 17 | 
            +
                - - "~>"
         | 
| 18 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 19 | 
            +
                    version: '2.8'
         | 
| 20 | 
            +
                - - ">="
         | 
| 21 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 22 | 
            +
                    version: 2.8.0
         | 
| 23 | 
            +
              type: :development
         | 
| 24 | 
            +
              prerelease: false
         | 
| 25 | 
            +
              version_requirements: !ruby/object:Gem::Requirement
         | 
| 26 | 
            +
                requirements:
         | 
| 27 | 
            +
                - - "~>"
         | 
| 28 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 29 | 
            +
                    version: '2.8'
         | 
| 30 | 
            +
                - - ">="
         | 
| 31 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 32 | 
            +
                    version: 2.8.0
         | 
| 33 | 
            +
            description: ''
         | 
| 34 | 
            +
            email: ''
         | 
| 35 | 
            +
            executables:
         | 
| 36 | 
            +
            - studio_game
         | 
| 37 | 
            +
            extensions: []
         | 
| 38 | 
            +
            extra_rdoc_files: []
         | 
| 39 | 
            +
            files:
         | 
| 40 | 
            +
            - LICENSE
         | 
| 41 | 
            +
            - README
         | 
| 42 | 
            +
            - bin/high_scores.txt
         | 
| 43 | 
            +
            - bin/new_players.csv
         | 
| 44 | 
            +
            - bin/players.csv
         | 
| 45 | 
            +
            - bin/studio_game
         | 
| 46 | 
            +
            - lib/studio_game/auditable.rb
         | 
| 47 | 
            +
            - lib/studio_game/berserk_player.rb
         | 
| 48 | 
            +
            - lib/studio_game/clumsy_player.rb
         | 
| 49 | 
            +
            - lib/studio_game/die.rb
         | 
| 50 | 
            +
            - lib/studio_game/game.rb
         | 
| 51 | 
            +
            - lib/studio_game/game_turn.rb
         | 
| 52 | 
            +
            - lib/studio_game/loaded_die.rb
         | 
| 53 | 
            +
            - lib/studio_game/playable.rb
         | 
| 54 | 
            +
            - lib/studio_game/player.rb
         | 
| 55 | 
            +
            - lib/studio_game/treasure_trove.rb
         | 
| 56 | 
            +
            - spec/studio_game/berserk_player_spec.rb
         | 
| 57 | 
            +
            - spec/studio_game/clumsy_player_spec.rb
         | 
| 58 | 
            +
            - spec/studio_game/game_spec.rb
         | 
| 59 | 
            +
            - spec/studio_game/player_spec.rb
         | 
| 60 | 
            +
            - spec/studio_game/treasure_trove_spec.rb
         | 
| 61 | 
            +
            homepage: ''
         | 
| 62 | 
            +
            licenses:
         | 
| 63 | 
            +
            - MIT
         | 
| 64 | 
            +
            metadata: {}
         | 
| 65 | 
            +
            post_install_message: 
         | 
| 66 | 
            +
            rdoc_options: []
         | 
| 67 | 
            +
            require_paths:
         | 
| 68 | 
            +
            - lib
         | 
| 69 | 
            +
            required_ruby_version: !ruby/object:Gem::Requirement
         | 
| 70 | 
            +
              requirements:
         | 
| 71 | 
            +
              - - ">="
         | 
| 72 | 
            +
                - !ruby/object:Gem::Version
         | 
| 73 | 
            +
                  version: '1.9'
         | 
| 74 | 
            +
            required_rubygems_version: !ruby/object:Gem::Requirement
         | 
| 75 | 
            +
              requirements:
         | 
| 76 | 
            +
              - - ">="
         | 
| 77 | 
            +
                - !ruby/object:Gem::Version
         | 
| 78 | 
            +
                  version: '0'
         | 
| 79 | 
            +
            requirements: []
         | 
| 80 | 
            +
            rubyforge_project: 
         | 
| 81 | 
            +
            rubygems_version: 2.6.14
         | 
| 82 | 
            +
            signing_key: 
         | 
| 83 | 
            +
            specification_version: 4
         | 
| 84 | 
            +
            summary: Ruby Practice
         | 
| 85 | 
            +
            test_files:
         | 
| 86 | 
            +
            - spec/studio_game/clumsy_player_spec.rb
         | 
| 87 | 
            +
            - spec/studio_game/treasure_trove_spec.rb
         | 
| 88 | 
            +
            - spec/studio_game/berserk_player_spec.rb
         | 
| 89 | 
            +
            - spec/studio_game/player_spec.rb
         | 
| 90 | 
            +
            - spec/studio_game/game_spec.rb
         |