player_game_ruby_practice 1

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+ ---
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+ SHA1:
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+ metadata.gz: cde8422043002eaaf308f8bfa95c3f943485dad6
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+ data.tar.gz: 5452083b1715e40505d6b3543c640049cb148326
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+ SHA512:
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data/LICENSE ADDED
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+ Copyright (c) 2020 fimac
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
File without changes
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+ Bazingo High Scores:
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+ Theo................1335
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+ Alvin...............570
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+ Simon...............450
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+ Joe.................275.0
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+ Fiona,120
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+ Lou,30
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+ Yuki,50
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+
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+ bazingos = StudioGame::Game.new("Bazingo")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ bazingos.load_players(ARGV.shift || default_player_file)
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+ #
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+
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+ loop do
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+ puts "\nHow many plays ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ bazingos.play(answer.to_i)
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+ when 'quit', 'exit'
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+ bazingos.print_stats
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+ break
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+ else
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+ puts "please enter a number of quit"
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+ end
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+ end
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+
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+ bazingos.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @woot_count = 0
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+ end
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+
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+ def berserk?
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+ @woot_count > 5
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+ end
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+
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+ def woot
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+ super
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+ @woot_count += 1
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+ if berserk?
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+ puts "Berserker is berserk!"
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+ end
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+ end
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+
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+ def blam
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+ berserk? ? woot : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.woot }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+
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+ module StudioGame
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+
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+ require_relative 'player'
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor=boost_factor
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+ end
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+
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+ def woot
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+ @boost_factor.times {super}
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def save_high_scores(file="high_scores.txt")
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+ File.open(file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |p|
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+ file.puts format_high_score(p)
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats()
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+ strong, weak = @players.partition{|player| player.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong.length} strong players:"
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+ strong.each{ |s| print_name_and_health(s)}
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+
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+ puts "\n#{weak.length} weak players:"
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+ weak.each { |w| print_name_and_health(w)}
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+
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+ puts "\nHigh Scores:"
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+ @players.sort.each do |p|
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+ puts format_high_score(p)
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+ end
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+
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+ @players.each do |p|
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+
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+ puts "\n#{p.name}'s point totals:"
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+ p.each_found_treasure do |t|
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+ puts "#{t.points} total #{t.name} points"
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+ end
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+ puts "#{p.points} grand total points"
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+
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+ end
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+
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+ puts "\n#{total_points} points from treasures found"
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+ end
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+
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+ def format_high_score(player)
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+ "#{player.name}".ljust(20, ".") + "#{player.score}"
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+ end
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+
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+ def play(rounds)
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "There are #{treasures.length} treasures to be found:"
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+
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+ treasures.each{ |t| puts "A #{t.name} is worith #{t.points}"}
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+
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+ puts "There are #{@players.length} in the #{title}:"
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+ @players.each do |player|
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+ puts player
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+ end
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound: #{round}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, p|
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+ sum + p.points
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+ end
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+ end
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+
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+ def load_players(file)
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+ File.readlines(file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+ end
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+ end
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+
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+ module StudioGame
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+ treasure = TreasureTrove.random
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+
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+ player.found_treasure(treasure)
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.woot
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+ end
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts"#{name} got blammed!"
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+ end
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+
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+ def woot
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+ self.health += 15
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+ puts "#{name} got wooted"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'playable'
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+ class Player
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+ include Playable
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+
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+ require_relative 'treasure_trove'
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ Player.new(name, Integer(health))
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+ end
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+
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+
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+ def score
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+ @health + points
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+ end
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+
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+
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}"
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |k, v|
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+ yield Treasure.new(k, v)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("Larry")
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+ puts player.name
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+ puts player.health
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+ player.woot
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/berserk_player'
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when wooted up to 5 times" do
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+ 1.upto(5) { @player.woot }
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+
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+ expect(@player.berserk?).to be_falsey
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+
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+ end
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+
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+ it "goes berserk when wooted more than 5 times" do
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+ 1.upto(6) { @player.woot }
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+
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+
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+ expect(@player.berserk?).to be_truthy
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+ end
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+
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+ it "gets wooted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.woot }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 15))
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+ end
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+ end
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+ end
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+
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+ module StudioGame
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+ require 'studio_game/clumsy_player'
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points).to eq(0)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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+ end
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+
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+ context "with a boost factor"
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ expect(@player.boost_factor).to eq(5)
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+ end
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+
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+ it "gets boost factor number of woots when wooted" do
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+ @player.woot
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+ expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/game'
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+
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+ describe Game do
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+ before do
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+ $stdout = StringIO.new
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+ @game = Game.new("Bazingos")
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "woots the player if a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health + (15 * 2))
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+ end
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+
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+ it "players health remains the same if a medium number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health - (10 * 2))
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(game.total_points).to eq(500)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ describe Player do
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 50
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+ @player = Player.new("fiona", @initial_health)
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+ @score = @initial_health + @player.points
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+ end
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+
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+ it "has a capitilized name" do
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+ expect(@player.name).to eq("Fiona")
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+ end
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+
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+ it "has an initial health of 50" do
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+ expect(@player.health).to eq(50)
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+ end
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+
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+ it "has a string representation" do
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.to_s).to eq("I'm Fiona with a health = 50, points = 100, and score = 150")
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.score).to eq(150)
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+ end
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+
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+ it "increases health by 15 when wooted" do
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+ @player.woot
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+ expect(@player.health).to eq(65)
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ expect(@player.health).to eq(40)
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+ end
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+
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+ context "created with a default health" do
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+ before do
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+ @player = Player.new("Marvin")
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+ end
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+
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+ it "has a health value of 100" do
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+ expect(@player.health).to eq(100)
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+ end
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+ end
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+
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+ context "with a health greater than 100" do
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+ before do
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+ @player = Player.new("Zelda", 150)
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+ end
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+
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+ it "is strong" do
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+ expect(@player).to be_strong
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+ end
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+ end
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+
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+ context "with a health of 100 or less" do
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+ before do
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+ @player = Player.new("Yuki", 80)
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+ end
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+
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+ it "is weak" do
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+ expect(@player).not_to be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [ @player1, @player2, @player3 ]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ expect(@players.sort).to eq([@player3, @player2, @player1])
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ expect(@player.points).to eq(0)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points).to eq(50)
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(@player.points).to eq(450)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points).to eq(500)
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+ @player.found_treasure(Treasure.new(:bottle, 5))
115
+
116
+ yielded = []
117
+ @player.each_found_treasure do |treasure|
118
+ yielded << treasure
119
+ end
120
+
121
+ expect(yielded).to eq([
122
+ Treasure.new(:skillet, 200),
123
+ Treasure.new(:hammer, 50),
124
+ Treasure.new(:bottle, 25)
125
+ ])
126
+ end
127
+ end
128
+ end
@@ -0,0 +1,56 @@
1
+ module StudioGame
2
+ require 'studio_game/treasure_trove'
3
+
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points).to eq(50)
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+ it "has six treasures" do
22
+ expect(TreasureTrove::TREASURES.size).to eq(6)
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
47
+ end
48
+
49
+ it "returns a random treasure" do
50
+ treasure = TreasureTrove.random
51
+
52
+ # or use alternate expectation syntax:
53
+ expect(TreasureTrove::TREASURES).to include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,90 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: player_game_ruby_practice
3
+ version: !ruby/object:Gem::Version
4
+ version: '1'
5
+ platform: ruby
6
+ authors:
7
+ - Fi
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2020-02-04 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: ''
34
+ email: ''
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - LICENSE
41
+ - README
42
+ - bin/high_scores.txt
43
+ - bin/new_players.csv
44
+ - bin/players.csv
45
+ - bin/studio_game
46
+ - lib/studio_game/auditable.rb
47
+ - lib/studio_game/berserk_player.rb
48
+ - lib/studio_game/clumsy_player.rb
49
+ - lib/studio_game/die.rb
50
+ - lib/studio_game/game.rb
51
+ - lib/studio_game/game_turn.rb
52
+ - lib/studio_game/loaded_die.rb
53
+ - lib/studio_game/playable.rb
54
+ - lib/studio_game/player.rb
55
+ - lib/studio_game/treasure_trove.rb
56
+ - spec/studio_game/berserk_player_spec.rb
57
+ - spec/studio_game/clumsy_player_spec.rb
58
+ - spec/studio_game/game_spec.rb
59
+ - spec/studio_game/player_spec.rb
60
+ - spec/studio_game/treasure_trove_spec.rb
61
+ homepage: ''
62
+ licenses:
63
+ - MIT
64
+ metadata: {}
65
+ post_install_message:
66
+ rdoc_options: []
67
+ require_paths:
68
+ - lib
69
+ required_ruby_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - ">="
72
+ - !ruby/object:Gem::Version
73
+ version: '1.9'
74
+ required_rubygems_version: !ruby/object:Gem::Requirement
75
+ requirements:
76
+ - - ">="
77
+ - !ruby/object:Gem::Version
78
+ version: '0'
79
+ requirements: []
80
+ rubyforge_project:
81
+ rubygems_version: 2.6.14
82
+ signing_key:
83
+ specification_version: 4
84
+ summary: Ruby Practice
85
+ test_files:
86
+ - spec/studio_game/clumsy_player_spec.rb
87
+ - spec/studio_game/treasure_trove_spec.rb
88
+ - spec/studio_game/berserk_player_spec.rb
89
+ - spec/studio_game/player_spec.rb
90
+ - spec/studio_game/game_spec.rb