player_game_ruby_practice 1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +0 -0
- data/bin/high_scores.txt +5 -0
- data/bin/new_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +25 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +100 -0
- data/lib/studio_game/game_turn.rb +25 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +63 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +32 -0
- data/spec/studio_game/clumsy_player_spec.rb +49 -0
- data/spec/studio_game/game_spec.rb +62 -0
- data/spec/studio_game/player_spec.rb +128 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +90 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: cde8422043002eaaf308f8bfa95c3f943485dad6
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data.tar.gz: 5452083b1715e40505d6b3543c640049cb148326
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SHA512:
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metadata.gz: 32f654ba6d2b2eee18021bf20b13d0e87bb55fc068461d61b97854ec958022dfa62f3792f5db75661a06140878cbb615494966f5b3e7ba406f16d012db1dd29b
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data.tar.gz: 2a93778b4a364e7b3601cff475a42ce3dd76a541c43c1db0be5c64ea81cf7a65cc852bd486b74feb8dd5cf24d14b316adb879de1cc1689abb477edbca410ad3b
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data/LICENSE
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Copyright (c) 2020 fimac
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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File without changes
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data/bin/high_scores.txt
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data/bin/new_players.csv
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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bazingos = StudioGame::Game.new("Bazingo")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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bazingos.load_players(ARGV.shift || default_player_file)
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#
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loop do
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puts "\nHow many plays ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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bazingos.play(answer.to_i)
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when 'quit', 'exit'
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bazingos.print_stats
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break
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else
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puts "please enter a number of quit"
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end
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end
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bazingos.save_high_scores
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module StudioGame
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require_relative 'player'
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@woot_count = 0
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end
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def berserk?
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@woot_count > 5
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end
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def woot
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super
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@woot_count += 1
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if berserk?
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puts "Berserker is berserk!"
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end
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end
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def blam
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berserk? ? woot : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.woot }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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module StudioGame
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require_relative 'player'
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor=boost_factor
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end
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def woot
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@boost_factor.times {super}
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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module StudioGame
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def save_high_scores(file="high_scores.txt")
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File.open(file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |p|
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file.puts format_high_score(p)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats()
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strong, weak = @players.partition{|player| player.strong? }
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.length} strong players:"
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strong.each{ |s| print_name_and_health(s)}
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puts "\n#{weak.length} weak players:"
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weak.each { |w| print_name_and_health(w)}
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puts "\nHigh Scores:"
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@players.sort.each do |p|
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puts format_high_score(p)
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end
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@players.each do |p|
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puts "\n#{p.name}'s point totals:"
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p.each_found_treasure do |t|
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puts "#{t.points} total #{t.name} points"
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end
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puts "#{p.points} grand total points"
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end
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puts "\n#{total_points} points from treasures found"
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end
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def format_high_score(player)
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"#{player.name}".ljust(20, ".") + "#{player.score}"
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end
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def play(rounds)
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.length} treasures to be found:"
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treasures.each{ |t| puts "A #{t.name} is worith #{t.points}"}
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puts "There are #{@players.length} in the #{title}:"
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@players.each do |player|
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puts player
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound: #{round}"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def total_points
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@players.reduce(0) do |sum, p|
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sum + p.points
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end
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end
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def load_players(file)
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File.readlines(file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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end
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end
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module StudioGame
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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number_rolled = die.roll
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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case number_rolled
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.woot
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end
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end
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end
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end
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module StudioGame
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require_relative 'playable'
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class Player
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include Playable
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require_relative 'treasure_trove'
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(",")
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Player.new(name, Integer(health))
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end
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def score
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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def to_s
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"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}"
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |k, v|
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yield Treasure.new(k, v)
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("Larry")
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puts player.name
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puts player.health
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player.woot
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puts player.health
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player.blam
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puts player.health
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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module StudioGame
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require 'studio_game/berserk_player'
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when wooted up to 5 times" do
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1.upto(5) { @player.woot }
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expect(@player.berserk?).to be_falsey
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end
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it "goes berserk when wooted more than 5 times" do
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1.upto(6) { @player.woot }
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expect(@player.berserk?).to be_truthy
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end
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it "gets wooted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.woot }
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1.upto(2) { @player.blam }
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expect(@player.health).to eq(@initial_health + (8 * 15))
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end
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end
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end
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module StudioGame
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require 'studio_game/clumsy_player'
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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|
+
it "only gets half the point value for each treasure" do
|
11
|
+
expect(@player.points).to eq(0)
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
expect(@player.points).to eq(75)
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
expect(@player.points).to eq(275)
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
31
|
+
end
|
32
|
+
|
33
|
+
context "with a boost factor"
|
34
|
+
before do
|
35
|
+
@initial_health = 100
|
36
|
+
@boost_factor = 5
|
37
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a boost factor" do
|
41
|
+
expect(@player.boost_factor).to eq(5)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "gets boost factor number of woots when wooted" do
|
45
|
+
@player.woot
|
46
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
@@ -0,0 +1,62 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/game'
|
3
|
+
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@game = Game.new("Bazingos")
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("moe", @initial_health)
|
10
|
+
|
11
|
+
@game.add_player(@player)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "woots the player if a high number is rolled" do
|
15
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
16
|
+
|
17
|
+
@game.play(2)
|
18
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
19
|
+
end
|
20
|
+
|
21
|
+
it "players health remains the same if a medium number is rolled" do
|
22
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
23
|
+
|
24
|
+
@game.play(2)
|
25
|
+
expect(@player.health).to eq(@initial_health)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "blams the player if a low number is rolled" do
|
29
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
30
|
+
|
31
|
+
@game.play(2)
|
32
|
+
expect(@player.health).to eq(@initial_health - (10 * 2))
|
33
|
+
end
|
34
|
+
|
35
|
+
it "assigns a treasure for points during a player's turn" do
|
36
|
+
game = Game.new("Knuckleheads")
|
37
|
+
player = Player.new("moe")
|
38
|
+
|
39
|
+
game.add_player(player)
|
40
|
+
|
41
|
+
game.play(1)
|
42
|
+
|
43
|
+
expect(player.points).not_to be_zero
|
44
|
+
end
|
45
|
+
|
46
|
+
it "computes total points as the sum of all player points" do
|
47
|
+
game = Game.new("Knuckleheads")
|
48
|
+
|
49
|
+
player1 = Player.new("moe")
|
50
|
+
player2 = Player.new("larry")
|
51
|
+
|
52
|
+
game.add_player(player1)
|
53
|
+
game.add_player(player2)
|
54
|
+
|
55
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
56
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
57
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
58
|
+
|
59
|
+
expect(game.total_points).to eq(500)
|
60
|
+
end
|
61
|
+
end
|
62
|
+
end
|
@@ -0,0 +1,128 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/player'
|
3
|
+
require 'studio_game/treasure_trove'
|
4
|
+
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@initial_health = 50
|
9
|
+
@player = Player.new("fiona", @initial_health)
|
10
|
+
@score = @initial_health + @player.points
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitilized name" do
|
14
|
+
expect(@player.name).to eq("Fiona")
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial health of 50" do
|
18
|
+
expect(@player.health).to eq(50)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
|
26
|
+
expect(@player.to_s).to eq("I'm Fiona with a health = 50, points = 100, and score = 150")
|
27
|
+
end
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
|
33
|
+
expect(@player.score).to eq(150)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "increases health by 15 when wooted" do
|
37
|
+
@player.woot
|
38
|
+
expect(@player.health).to eq(65)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
expect(@player.health).to eq(40)
|
44
|
+
end
|
45
|
+
|
46
|
+
context "created with a default health" do
|
47
|
+
before do
|
48
|
+
@player = Player.new("Marvin")
|
49
|
+
end
|
50
|
+
|
51
|
+
it "has a health value of 100" do
|
52
|
+
expect(@player.health).to eq(100)
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
context "with a health greater than 100" do
|
57
|
+
before do
|
58
|
+
@player = Player.new("Zelda", 150)
|
59
|
+
end
|
60
|
+
|
61
|
+
it "is strong" do
|
62
|
+
expect(@player).to be_strong
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
context "with a health of 100 or less" do
|
67
|
+
before do
|
68
|
+
@player = Player.new("Yuki", 80)
|
69
|
+
end
|
70
|
+
|
71
|
+
it "is weak" do
|
72
|
+
expect(@player).not_to be_strong
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
context "in a collection of players" do
|
77
|
+
before do
|
78
|
+
@player1 = Player.new("moe", 100)
|
79
|
+
@player2 = Player.new("larry", 200)
|
80
|
+
@player3 = Player.new("curly", 300)
|
81
|
+
|
82
|
+
@players = [ @player1, @player2, @player3 ]
|
83
|
+
end
|
84
|
+
|
85
|
+
it "is sorted by decreasing score" do
|
86
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
87
|
+
end
|
88
|
+
end
|
89
|
+
|
90
|
+
it "computes points as the sum of all treasure points" do
|
91
|
+
expect(@player.points).to eq(0)
|
92
|
+
|
93
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
94
|
+
|
95
|
+
expect(@player.points).to eq(50)
|
96
|
+
|
97
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
98
|
+
|
99
|
+
expect(@player.points).to eq(450)
|
100
|
+
|
101
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
102
|
+
|
103
|
+
expect(@player.points).to eq(500)
|
104
|
+
end
|
105
|
+
|
106
|
+
it "yields each found treasure and its total points" do
|
107
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
108
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
109
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
113
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
114
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
115
|
+
|
116
|
+
yielded = []
|
117
|
+
@player.each_found_treasure do |treasure|
|
118
|
+
yielded << treasure
|
119
|
+
end
|
120
|
+
|
121
|
+
expect(yielded).to eq([
|
122
|
+
Treasure.new(:skillet, 200),
|
123
|
+
Treasure.new(:hammer, 50),
|
124
|
+
Treasure.new(:bottle, 25)
|
125
|
+
])
|
126
|
+
end
|
127
|
+
end
|
128
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
expect(@treasure.points).to eq(50)
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
it "has six treasures" do
|
22
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a skillet worth 100 points" do
|
38
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a broomstick worth 200 points" do
|
42
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a crowbar worth 400 points" do
|
46
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
47
|
+
end
|
48
|
+
|
49
|
+
it "returns a random treasure" do
|
50
|
+
treasure = TreasureTrove.random
|
51
|
+
|
52
|
+
# or use alternate expectation syntax:
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,90 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: player_game_ruby_practice
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1'
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Fi
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2020-02-04 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '2.8'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 2.8.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '2.8'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 2.8.0
|
33
|
+
description: ''
|
34
|
+
email: ''
|
35
|
+
executables:
|
36
|
+
- studio_game
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- LICENSE
|
41
|
+
- README
|
42
|
+
- bin/high_scores.txt
|
43
|
+
- bin/new_players.csv
|
44
|
+
- bin/players.csv
|
45
|
+
- bin/studio_game
|
46
|
+
- lib/studio_game/auditable.rb
|
47
|
+
- lib/studio_game/berserk_player.rb
|
48
|
+
- lib/studio_game/clumsy_player.rb
|
49
|
+
- lib/studio_game/die.rb
|
50
|
+
- lib/studio_game/game.rb
|
51
|
+
- lib/studio_game/game_turn.rb
|
52
|
+
- lib/studio_game/loaded_die.rb
|
53
|
+
- lib/studio_game/playable.rb
|
54
|
+
- lib/studio_game/player.rb
|
55
|
+
- lib/studio_game/treasure_trove.rb
|
56
|
+
- spec/studio_game/berserk_player_spec.rb
|
57
|
+
- spec/studio_game/clumsy_player_spec.rb
|
58
|
+
- spec/studio_game/game_spec.rb
|
59
|
+
- spec/studio_game/player_spec.rb
|
60
|
+
- spec/studio_game/treasure_trove_spec.rb
|
61
|
+
homepage: ''
|
62
|
+
licenses:
|
63
|
+
- MIT
|
64
|
+
metadata: {}
|
65
|
+
post_install_message:
|
66
|
+
rdoc_options: []
|
67
|
+
require_paths:
|
68
|
+
- lib
|
69
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - ">="
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '1.9'
|
74
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
75
|
+
requirements:
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: '0'
|
79
|
+
requirements: []
|
80
|
+
rubyforge_project:
|
81
|
+
rubygems_version: 2.6.14
|
82
|
+
signing_key:
|
83
|
+
specification_version: 4
|
84
|
+
summary: Ruby Practice
|
85
|
+
test_files:
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|
88
|
+
- spec/studio_game/berserk_player_spec.rb
|
89
|
+
- spec/studio_game/player_spec.rb
|
90
|
+
- spec/studio_game/game_spec.rb
|