pixie_dust 0.1.0 → 0.1.1
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- checksums.yaml +7 -0
- data/lib/pixie_dust/version.rb +1 -1
- data/source/camera.coffee +5 -4
- data/source/camera.transition.coffee +71 -0
- data/source/camera_target.coffee +20 -0
- data/source/engine.collision.coffee +1 -1
- data/source/engine.selector.coffee +13 -14
- metadata +18 -28
checksums.yaml
ADDED
@@ -0,0 +1,7 @@
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1
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+
---
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SHA1:
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metadata.gz: fd7e836bf9e27f02d84578a4eee7960321b7880a
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4
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data.tar.gz: 7f29353d320cd158f9f3ee1587fda88c0c41731a
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SHA512:
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metadata.gz: f28b2a9df7597546534d706a978cfe6e4bcb66fbfd512d5a06685dcece6ff81386a8589d1181a607908c8f63e5048148dbaebf44133013f7dfcf9a48c2cb101a
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7
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+
data.tar.gz: ec4da058366b69863134e3100c8bdbe058570c5812e4d9891f993da67340044123fd13fbf2363845f2b6e7b42cec1643e9c29628a1c567837bfbd2ef9b5517e1
|
data/lib/pixie_dust/version.rb
CHANGED
data/source/camera.coffee
CHANGED
@@ -18,7 +18,7 @@ Camera = (I={}) ->
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18
18
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x: App.width/2 # World Coordinates
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19
19
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y: App.height/2 # World Coordinates
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20
20
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velocity: Point.ZERO
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21
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-
maxSpeed:
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21
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+
maxSpeed: 750
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22
22
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t90: 2 # Time in seconds for camera to move 90% of the way to the target
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23
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currentType = "centered"
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@@ -116,7 +116,7 @@ Camera = (I={}) ->
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116
116
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117
117
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objects.invoke "trigger", "overlay", canvas
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118
118
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119
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-
self.include "Bounded"
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119
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+
self.include "Ageable", "Bounded"
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120
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121
121
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# The order of theses includes is important for
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# the way in wich they modify the camera view transform
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@@ -126,6 +126,8 @@ Camera = (I={}) ->
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126
126
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127
127
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return self
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128
128
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129
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+
Object.extend Camera, oldCamera
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130
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+
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129
131
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Camera.defaultModules = [
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130
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"ZSort"
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131
133
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"Zoom"
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@@ -133,6 +135,5 @@ Camera.defaultModules = [
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133
135
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"Shake"
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134
136
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"Flash"
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135
137
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"Fade"
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138
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+
"Transition"
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136
139
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]
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137
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-
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138
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-
Object.extend Camera, oldCamera
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@@ -0,0 +1,71 @@
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1
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+
Camera.Transition = (I, self) ->
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2
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+
Object.reverseMerge I,
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3
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+
transitionActive: null
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4
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+
transitionStart: null
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5
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+
transitionEnd: null
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6
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+
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7
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defaultOptions =
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8
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color: "white"
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9
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+
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10
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transitionProgress = ->
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11
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+
((I.age - I.transitionStart) / (I.transitionEnd - I.transitionStart)).clamp(0, 1)
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12
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+
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13
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+
transitions =
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14
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angle: ({canvas, t, screenSize, color}) ->
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# Leading point at the center
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p0 = Point(t * (screenSize.x * 2), screenSize.y / 2)
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+
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p1 = p0.subtract(Point(screenSize.x, screenSize.y / 2))
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p2 = p1.subtract(Point(screenSize.x, 0))
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p3 = p2.add(Point(0, screenSize.y))
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+
p4 = p3.add(Point(screenSize.x, 0))
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+
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canvas.drawPoly
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points: [p0, p1, p2, p3, p4]
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color: color
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+
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square: ({canvas, t, screenSize, color}) ->
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width = 50
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height = 50
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+
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(screenSize.y / height).ceil().times (y) ->
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(screenSize.x / width).ceil().times (x) ->
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cellProgress = (2 * t - (x + y).mod(2)).clamp(0, 1)
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+
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canvas.drawRect
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x: x * width
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y: y * height
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width: width
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height: height * cellProgress
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color: color
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+
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line: ({canvas, t, screenSize, color}) ->
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height = 50
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+
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(screenSize.y / height).ceil().times (y) ->
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canvas.drawRect
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x: 0
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y: y * height
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width: screenSize.x
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50
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height: height * t
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color: color
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+
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# TODO Use transition options for color
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# TODO default transition options
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+
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self.on "overlay", (canvas) ->
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57
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if transitionName = I.transitionActive
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58
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transitions[transitionName] Object.extend(
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canvas: canvas
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60
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screenSize: Point(I.screen.width, I.screen.height)
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t: transitionProgress()
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, I.transitionOptions)
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+
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transition: ({name, duration, options}={}) ->
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name ?= "angle"
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duration ?= 1
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+
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I.transitionActive = name
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69
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I.transitionStart = I.age
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I.transitionEnd = I.age + duration
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+
I.transitionOptions = Object.extend({}, defaultOptions, options)
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@@ -0,0 +1,20 @@
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1
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CameraTarget = (I={}) ->
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2
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Object.reverseMerge I,
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target: "Player.controller=0"
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4
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lead: 1.25
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5
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+
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self = GameObject(I).extend
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7
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draw: -> # NOP
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+
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9
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self.on "update", (canvas) ->
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10
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+
if target = engine.first(I.target)
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11
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+
targetPosition = target.position()
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12
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+
targetVelocity = target.velocity()
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13
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+
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14
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# Camera should lead target's position by a multiple of the targets velocity
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15
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position = targetPosition.add(targetVelocity.scale(I.lead))
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I.x = position.x
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18
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I.y = position.y
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19
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return self
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@@ -19,7 +19,7 @@ Engine.Collision = (I, self) ->
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19
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###
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20
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collides: (bounds, sourceObject, selector=".solid") ->
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21
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self.find(selector).inject false, (collided, object) ->
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-
collided or (object != sourceObject) and object.collides(bounds)
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+
collided or (object != sourceObject) and object.collides(bounds) and object
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###*
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Detects collisions between a bounds and the game objects.
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@@ -20,21 +20,21 @@ Engine.Selector = (I, self) ->
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player = engine.add
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x: 0
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y: 0
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23
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-
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+
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enemy1 = engine.add
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enemy: true
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x: 10
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y: 0
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-
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+
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enemy2 = engine.add
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enemy: true
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x: 0
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y: 15
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-
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+
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player2 = engine.add
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x: 0
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y: 10
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-
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+
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equals engine.closest(".enemy", player.position()), enemy1
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equals engine.closest(".enemy", player2.position()), enemy2
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@@ -55,33 +55,33 @@ Engine.Selector = (I, self) ->
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player = engine.add
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57
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class: "Player"
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58
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-
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+
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enemy = engine.add
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class: "Enemy"
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speed: 5
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x: 0
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63
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-
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63
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+
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64
64
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distantEnemy = engine.add
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65
65
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class "Enemy"
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66
66
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x: 500
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67
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-
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67
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+
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68
68
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boss = engine.add
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69
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class: "Enemy"
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70
70
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id: "Boss"
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71
71
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x: 0
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72
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-
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72
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+
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73
73
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# to select an object by id use "#anId"
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74
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engine.find "#Boss"
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75
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# => [boss]
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76
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-
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76
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+
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# to select an object by class use "MyClass"
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engine.find "Enemy"
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# => [enemy, distantEnemy, boss]
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-
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80
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+
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# to select an object by properties use ".someProperty" or ".someProperty=someValue"
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engine.find ".speed=5"
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# => [enemy]
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84
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-
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84
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+
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# You may mix and match selectors.
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engine.find "Enemy.x=0"
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# => [enemy, boss] # doesn't return distantEnemy
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@@ -90,7 +90,7 @@ Engine.Selector = (I, self) ->
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90
90
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@methodOf Engine#
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91
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@param {String} selector
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92
92
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@returns {Array} An array of the objects found
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93
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-
###
|
93
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+
###
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94
94
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each: (selector, fn) ->
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95
95
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self.find(selector).each (obj, index) ->
|
96
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fn(obj, index)
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@@ -153,7 +153,7 @@ Object.extend Engine.Selector,
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153
153
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typeMatch = (component[TYPE] == object.I.class) || !component[TYPE]
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154
154
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|
155
155
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if attr = component[ATTR]
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156
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-
if (value = component[ATTR_VALUE])?
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+
if (value = component[ATTR_VALUE])?
|
157
157
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attrMatch = (object.I[attr] == value)
|
158
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else
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159
159
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attrMatch = object.I[attr]
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@@ -163,4 +163,3 @@ Object.extend Engine.Selector,
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163
163
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return true if idMatch && typeMatch && attrMatch
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return false
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-
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metadata
CHANGED
@@ -1,20 +1,18 @@
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1
1
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--- !ruby/object:Gem::Specification
|
2
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name: pixie_dust
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version: !ruby/object:Gem::Version
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4
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-
version: 0.1.
|
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-
prerelease:
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+
version: 0.1.1
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5
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platform: ruby
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6
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authors:
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8
7
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- Daniel Moore
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9
8
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autorequire:
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9
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bindir: bin
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cert_chain: []
|
12
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-
date: 2013-
|
11
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+
date: 2013-05-12 00:00:00.000000000 Z
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13
12
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dependencies:
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13
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- !ruby/object:Gem::Dependency
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15
14
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name: bundler
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requirement: !ruby/object:Gem::Requirement
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-
none: false
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requirements:
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17
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- - ~>
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18
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- !ruby/object:Gem::Version
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@@ -22,7 +20,6 @@ dependencies:
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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-
none: false
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26
23
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requirements:
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27
24
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- - ~>
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28
25
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- !ruby/object:Gem::Version
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@@ -30,68 +27,60 @@ dependencies:
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30
27
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- !ruby/object:Gem::Dependency
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31
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name: rake
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32
29
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requirement: !ruby/object:Gem::Requirement
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33
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-
none: false
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requirements:
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35
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-
- -
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31
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+
- - '>='
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36
32
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- !ruby/object:Gem::Version
|
37
33
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version: '0'
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38
34
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type: :development
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39
35
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prerelease: false
|
40
36
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version_requirements: !ruby/object:Gem::Requirement
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41
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-
none: false
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42
37
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requirements:
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43
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-
- -
|
38
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+
- - '>='
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44
39
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- !ruby/object:Gem::Version
|
45
40
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version: '0'
|
46
41
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- !ruby/object:Gem::Dependency
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47
42
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name: coffee-script
|
48
43
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requirement: !ruby/object:Gem::Requirement
|
49
|
-
none: false
|
50
44
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requirements:
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51
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-
- -
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45
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+
- - '>='
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52
46
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- !ruby/object:Gem::Version
|
53
47
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version: '0'
|
54
48
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type: :runtime
|
55
49
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prerelease: false
|
56
50
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version_requirements: !ruby/object:Gem::Requirement
|
57
|
-
none: false
|
58
51
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requirements:
|
59
|
-
- -
|
52
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+
- - '>='
|
60
53
|
- !ruby/object:Gem::Version
|
61
54
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version: '0'
|
62
55
|
- !ruby/object:Gem::Dependency
|
63
56
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name: sprockets
|
64
57
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requirement: !ruby/object:Gem::Requirement
|
65
|
-
none: false
|
66
58
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requirements:
|
67
|
-
- -
|
59
|
+
- - '>='
|
68
60
|
- !ruby/object:Gem::Version
|
69
61
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version: '0'
|
70
62
|
type: :runtime
|
71
63
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prerelease: false
|
72
64
|
version_requirements: !ruby/object:Gem::Requirement
|
73
|
-
none: false
|
74
65
|
requirements:
|
75
|
-
- -
|
66
|
+
- - '>='
|
76
67
|
- !ruby/object:Gem::Version
|
77
68
|
version: '0'
|
78
69
|
- !ruby/object:Gem::Dependency
|
79
70
|
name: cornerstone-source
|
80
71
|
requirement: !ruby/object:Gem::Requirement
|
81
|
-
none: false
|
82
72
|
requirements:
|
83
|
-
- -
|
73
|
+
- - '>='
|
84
74
|
- !ruby/object:Gem::Version
|
85
75
|
version: '0'
|
86
76
|
type: :runtime
|
87
77
|
prerelease: false
|
88
78
|
version_requirements: !ruby/object:Gem::Requirement
|
89
|
-
none: false
|
90
79
|
requirements:
|
91
|
-
- -
|
80
|
+
- - '>='
|
92
81
|
- !ruby/object:Gem::Version
|
93
82
|
version: '0'
|
94
|
-
description:
|
83
|
+
description: "\n Amazing libraries for developing games.\n Defines the main
|
95
84
|
PixieEngine GameObject and includes mixins to easily augment their behavior.\n "
|
96
85
|
email:
|
97
86
|
- yahivin@gmail.com
|
@@ -119,8 +108,10 @@ files:
|
|
119
108
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- source/camera.flash.coffee
|
120
109
|
- source/camera.rotate.coffee
|
121
110
|
- source/camera.shake.coffee
|
111
|
+
- source/camera.transition.coffee
|
122
112
|
- source/camera.zoom.coffee
|
123
113
|
- source/camera.zsort.coffee
|
114
|
+
- source/camera_target.coffee
|
124
115
|
- source/clampable.coffee
|
125
116
|
- source/collidable.coffee
|
126
117
|
- source/collision.coffee
|
@@ -209,27 +200,26 @@ files:
|
|
209
200
|
homepage: ''
|
210
201
|
licenses:
|
211
202
|
- MIT
|
203
|
+
metadata: {}
|
212
204
|
post_install_message:
|
213
205
|
rdoc_options: []
|
214
206
|
require_paths:
|
215
207
|
- lib
|
216
208
|
required_ruby_version: !ruby/object:Gem::Requirement
|
217
|
-
none: false
|
218
209
|
requirements:
|
219
|
-
- -
|
210
|
+
- - '>='
|
220
211
|
- !ruby/object:Gem::Version
|
221
212
|
version: '0'
|
222
213
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
223
|
-
none: false
|
224
214
|
requirements:
|
225
|
-
- -
|
215
|
+
- - '>='
|
226
216
|
- !ruby/object:Gem::Version
|
227
217
|
version: '0'
|
228
218
|
requirements: []
|
229
219
|
rubyforge_project:
|
230
|
-
rubygems_version:
|
220
|
+
rubygems_version: 2.0.3
|
231
221
|
signing_key:
|
232
|
-
specification_version:
|
222
|
+
specification_version: 4
|
233
223
|
summary: Amazing libraries for developing games
|
234
224
|
test_files:
|
235
225
|
- test/active_bounds.coffee
|