pixelflow_canvas 0.7.3 → 0.7.5

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Files changed (42) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +674 -0
  3. data/docs/.gitignore +15 -0
  4. data/docs/Gemfile +7 -0
  5. data/docs/Gemfile.lock +92 -0
  6. data/{LICENSE.txt → docs/LICENSE} +6 -6
  7. data/docs/README.md +174 -0
  8. data/docs/_config.yml +11 -0
  9. data/docs/advanced_use.md +37 -0
  10. data/docs/drawing_things.md +296 -0
  11. data/docs/images/4x6.png +0 -0
  12. data/docs/images/6x10.png +0 -0
  13. data/docs/images/7x13.png +0 -0
  14. data/docs/images/7x13B.png +0 -0
  15. data/docs/images/8x13.png +0 -0
  16. data/docs/images/8x13B.png +0 -0
  17. data/docs/images/9x15.png +0 -0
  18. data/docs/images/9x15B.png +0 -0
  19. data/docs/images/code/0ba813cd6b7e0ae0.png +0 -0
  20. data/docs/images/code/30c5ac94e5fa22ba.png +0 -0
  21. data/docs/images/code/3871051301832e44.png +0 -0
  22. data/docs/images/code/40acf0284459aa0e.png +0 -0
  23. data/docs/images/code/4eb9d4f97e05c739.png +0 -0
  24. data/docs/images/code/584e2ee3b7526718.png +0 -0
  25. data/docs/images/code/7fa15cea8c83a542.png +0 -0
  26. data/docs/images/code/809d9ce7d7a8ce6c.png +0 -0
  27. data/docs/images/code/85abc3576f6d78b1.png +0 -0
  28. data/docs/images/code/ec32331b354119d2.png +0 -0
  29. data/docs/images/code/ef667cfe7ff65c27.png +0 -0
  30. data/docs/index.md +126 -0
  31. data/docs/palettes.md +3192 -0
  32. data/docs/render-docs.rb +98 -0
  33. data/lib/pixelflow_canvas/palettes.yaml +257 -0
  34. data/lib/pixelflow_canvas/version.rb +1 -1
  35. data/lib/pixelflow_canvas.rb +28 -13
  36. metadata +33 -9
  37. data/sig/pixelflow_canvas.rbs +0 -4
  38. data/test-anaglyph.rb +0 -15
  39. data/test-sirds.rb +0 -46
  40. data/test-triangle.rb +0 -25
  41. data/test-turtle.rb +0 -14
  42. data/test.rb +0 -36
data/docs/index.md ADDED
@@ -0,0 +1,126 @@
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+ ---
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+ title: Getting started
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+ layout: home
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+ nav_order: 0
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+ ---
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+
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+ <style>
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+ img.full {
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+ width: 100%;
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+ max-width: 100%;
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+ margin: 0;
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+ padding: 0;
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+ image-rendering: pixelated;
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+ }
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+ </style>
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+
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+ # Pixelflow Canvas (Ruby driver)
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+
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+ A virtual CRT for old school graphics programming in Visual Studio Code.
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+
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+ The Pixelflow Canvas is a simple library for creating pixel graphics, animations or interactive experiments in Ruby. It provides a canvas that you can draw on using a fixed palette of 256 colors or 24-bit RGB values. The canvas can be displayed in Visual Studio Code using the Pixelflow Canvas extension.
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+
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+ {: .info }
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+ This is the documentation for the pixelflow_canvas rubygem which requires the [»Pixelflow Canvas«](https://marketplace.visualstudio.com/items?itemName=gymnasiumsteglitz.pixelflow-canvas) Visual Studio Code extension to work. You can find the documentation for the VS Code extension [here](https://specht.github.io/pixelflow_canvas_vscode/).
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+
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+ ## Creating a canvas
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+
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+ There are two ways to work with a canvas.
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+
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+ ### Working with an instance
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+
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+ Specify the width, height, and color mode (either `:palette` or `:rgb`) to create a new canvas:
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+
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+ ```ruby
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+ require 'pixelflow_canvas'
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+
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+ canvas = Pixelflow::Canvas.new(32, 18, :palette)
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+ canvas.set_pixel(16, 9, 10)
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+ ```
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+
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+ This should produce the following output:
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+
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+ <!-- code begin
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+ Pixelflow::Canvas.new(32, 18, :palette) do
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+ set_pixel(16, 9, 10)
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+ end
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+ code end --><img class='full' src='images/code/7fa15cea8c83a542.png'>
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+
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+ ### Pass a block to the constructor
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+
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+ This method allows you to omit the `canvas` variable on every method call:
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+
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+ ```ruby
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+ Canvas.new(320, 180, :palette) do
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+ set_pixel(160, 90, 10)
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+ end
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+ ```
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+
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+ You can also use the `perform` method to run a block on an existing canvas:
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+
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+ ```ruby
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+ canvas = Canvas.new(320, 180, :palette)
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+ canvas.perform do
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+ set_pixel(160, 90, 10)
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+ end
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+ ```
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+
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+ ## Modes of operation
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+
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+ The following modes of operation affect how the canvas is working and how it is displayed.
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+
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+ ### Color modes
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+
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+ There are two color modes: `:palette` and `:rgb`. In palette mode, the canvas uses a fixed palette of 256 colors and each pixel is represented by an index (0...255) into this palette. In RGB mode, each pixel is represented by a 24-bit RGB value.
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+
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+ The default color mode is `:rgb`. It can be changed by calling `set_color_mode`.
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+
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+ ```ruby
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+ canvas.set_color_mode(:palette)
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+ ```
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+
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+ ### Double buffering
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+
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+ There are two drawing modes: `:direct` and `:buffered`. In direct mode, every pixel gets drawn immediately. In buffered mode, the canvas is drawn to an off-screen buffer and then copied to the screen when `flip` is called. Double buffering is useful for animations to prevent flickering.
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+
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+ The default drawing mode is `:direct`. It can be changed by calling `set_draw_mode`.
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+
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+ ```ruby
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+ canvas.set_draw_mode(:buffered)
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+ ```
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+
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+ {: .info }
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+ If you get a black canvas in buffered mode, make sure to call `flip` at the end of your drawing code.
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+
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+ ### Composition modes
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+
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+ There are three composition modes: `:copy`, `:add`, `:subtract` and `:multiply`.
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+
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+ - `:copy` copies the source pixel to the destination pixel
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+ - `:add` adds the source pixel to the destination pixel
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+ - `:subtract` subtracts the source pixel from the destination pixel
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+ - `:multiply` multiplies the source pixel with the destination pixel
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+
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+ The default composition mode is `:copy`. It can be changed by calling `set_composition_mode`.
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+
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+ ```ruby
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+ canvas.set_composition_mode(:add)
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+ ```
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+
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+ {: .info }
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+ Composition modes other than `:copy` require the canvas to be in RGB mode.
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+
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+ ### Interpolation modes
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+
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+ There are two interpolation modes: `:nearest` and `:bilinear`. This mode only affects the display of the canvas in the Visual Studio Code extension.
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+
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+ The default interpolation mode is `:nearest`. It can be changed by calling `set_interpolation_mode`.
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+
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+ ```ruby
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+ canvas.set_interpolation_mode(:bilinear)
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+ ```
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+ <!--
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+ - Using masks
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+ - Saving the canvas
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+ - Event polling
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+ -->