pixelart 1.2.2 → 1.3.1
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- checksums.yaml +4 -4
- data/CHANGELOG.md +3 -3
- data/Manifest.txt +5 -0
- data/README.md +290 -290
- data/Rakefile +32 -32
- data/lib/pixelart/base.rb +93 -84
- data/lib/pixelart/blur.rb +19 -19
- data/lib/pixelart/circle.rb +46 -0
- data/lib/pixelart/color.rb +131 -131
- data/lib/pixelart/composite.rb +154 -154
- data/lib/pixelart/generator.rb +199 -0
- data/lib/pixelart/gradient.rb +106 -106
- data/lib/pixelart/image.rb +283 -272
- data/lib/pixelart/led.rb +37 -37
- data/lib/pixelart/misc.rb +66 -66
- data/lib/pixelart/palette.rb +72 -72
- data/lib/pixelart/pixelator.rb +165 -165
- data/lib/pixelart/sample.rb +120 -0
- data/lib/pixelart/silhouette.rb +35 -35
- data/lib/pixelart/sketch.rb +69 -69
- data/lib/pixelart/spots.rb +146 -146
- data/lib/pixelart/stripes.rb +116 -0
- data/lib/pixelart/transparent.rb +60 -60
- data/lib/pixelart/ukraine.rb +20 -0
- data/lib/pixelart/vector.rb +163 -163
- data/lib/pixelart/version.rb +22 -22
- data/lib/pixelart.rb +12 -12
- metadata +11 -6
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module Pixelart
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class Image
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def self.calc_stripes( length, n: 2, debug: false )
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stripes = []
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base_step = length / n ## pixels per pixel
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err_step = (length % n) * 2 ## multiply by 2
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denominator = n * 2 # denominator (in de - nenner e.g. 1/nenner 4/nenner)
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overflow = err_step*n/denominator ## todo/check - assert that div is always WITHOUT remainder!!!!!
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if debug
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puts
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puts "base_step (pixels per stripe):"
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puts " #{base_step} - #{base_step}px * #{n} = #{base_step*n}px"
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puts "err_step (in 1/#{length}*2):"
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puts " #{err_step} / #{denominator} - #{err_step*n} / #{denominator} = +#{err_step*n/denominator}px overflow"
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puts
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end
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err = 0
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stripe = 0
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n.times do |i|
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stripe = base_step
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err += err_step
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if err >= denominator ## overflow
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puts " -- overflow #{err}/#{denominator} - add +1 pixel to stripe #{i}" if debug
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stripe += 1
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err -= denominator
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end
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puts " #{i} => #{stripe} -- #{err} / #{denominator}" if debug
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stripes[i] = stripe
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end
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## note: assert calculation - sum of stripes MUST be equal length
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sum = stripes.sum
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puts " sum: #{sum}" if debug
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if sum != length
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puts "!! ERROR - stripes sum #{sum} calculation failed; expected #{length}:"
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pp stripes
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exit 1
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end
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stripes
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end
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def stripes_horizontal( *colors )
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colors = colors.map { |color| Color.parse( color ) }
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img = Image.new( @img.width, @img.height )
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n = colors.size
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lengths = self.class.calc_stripes( @img.height, n: n )
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i = 0
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length = lengths[0]
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color = colors[0]
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@img.height.times do |y|
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if y >= length
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i += 1
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length += lengths[i]
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color = colors[i]
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end
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@img.width.times do |x|
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img[x,y] = color
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end
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end
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img.compose!( self ) ## paste/compose image onto backgorund
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img
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end
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alias_method :stripes, :stripes_horizontal
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### todo/check: move colors to (reusable) constants int Color !!!! why? why not?
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RAINBOW_RED = Color.parse( '#E40303' )
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RAINBOW_ORANGE = Color.parse( '#FF8C00' )
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RAINBOW_YELLOW = Color.parse( '#FFED00' )
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RAINBOW_GREEN = Color.parse( '#008026' )
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RAINBOW_BLUE = Color.parse( '#004DFF' )
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RAINBOW_VIOLET = Color.parse( '#750787' )
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def rainbow
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##
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# the most common variant consists of six stripes:
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# red, orange, yellow, green, blue, and violet.
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# The flag is typically flown horizontally,
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# with the red stripe on top, as it would be in a natural rainbow
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#
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# see https://en.wikipedia.org/wiki/Rainbow_flag_(LGBT)
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stripes( RAINBOW_RED,
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RAINBOW_ORANGE,
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RAINBOW_YELLOW,
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RAINBOW_GREEN,
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RAINBOW_BLUE,
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RAINBOW_VIOLET )
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end
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alias_method :pride, :rainbow
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end # class Image
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end # module Pixelart
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data/lib/pixelart/transparent.rb
CHANGED
@@ -1,60 +1,60 @@
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module Pixelart
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class Image
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def transparent( style = :solid, fuzzy: false )
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img = Image.new( width, height )
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background = self[0,0]
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bh,bs,bl = Color.to_hsl( background )
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bh = (bh % 360) ## might might negative degree (always make positive)
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height.times do |y|
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if style == :linear
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background = self[0,y]
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bh,bs,bl = Color.to_hsl( background )
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bh = (bh % 360) ## might might negative degree (always make positive)
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end
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width.times do |x|
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pixel = self[x,y]
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if background == 0 ## special case if background is already transparent keep going
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img[x,y] = pixel
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elsif fuzzy
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## check for more transparents
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## not s is 0.0 to 0.99 (100%)
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## and l is 0.0 to 0.99 (100%)
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h,s,l = Color.to_hsl( pixel )
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h = (h % 360) ## might might negative degree (always make positive)
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## try some kind-of fuzzy "heuristic" match on background color
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if ((h >= bh-5) && (h <= bh+5)) &&
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((s >= bs-0.07) && (s <= bs+0.07)) &&
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((l >= bl-0.07) && (l <= bl+0.07))
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img[x,y] = 0 ## Color::TRANSPARENT
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if h != bh || s != bs || l != bl
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# report fuzzy background color
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puts " #{x}/#{y} fuzzy background #{[h,s,l]} ~= #{[bh,bs,bl]}"
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end
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else
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img[x,y] = pixel
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end
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else
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if pixel == background
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img[x,y] = 0 ## Color::TRANSPARENT
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else
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img[x,y] = pixel
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end
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end
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end
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end
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img
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end # method transparent
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end # class Image
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end # module Pixelart
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module Pixelart
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class Image
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def transparent( style = :solid, fuzzy: false )
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img = Image.new( width, height )
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background = self[0,0]
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bh,bs,bl = Color.to_hsl( background )
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bh = (bh % 360) ## might might negative degree (always make positive)
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height.times do |y|
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if style == :linear
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background = self[0,y]
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bh,bs,bl = Color.to_hsl( background )
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bh = (bh % 360) ## might might negative degree (always make positive)
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end
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width.times do |x|
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pixel = self[x,y]
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if background == 0 ## special case if background is already transparent keep going
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img[x,y] = pixel
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elsif fuzzy
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## check for more transparents
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## not s is 0.0 to 0.99 (100%)
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## and l is 0.0 to 0.99 (100%)
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h,s,l = Color.to_hsl( pixel )
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h = (h % 360) ## might might negative degree (always make positive)
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## try some kind-of fuzzy "heuristic" match on background color
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if ((h >= bh-5) && (h <= bh+5)) &&
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((s >= bs-0.07) && (s <= bs+0.07)) &&
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((l >= bl-0.07) && (l <= bl+0.07))
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img[x,y] = 0 ## Color::TRANSPARENT
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if h != bh || s != bs || l != bl
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# report fuzzy background color
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puts " #{x}/#{y} fuzzy background #{[h,s,l]} ~= #{[bh,bs,bl]}"
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end
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else
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img[x,y] = pixel
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end
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else
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if pixel == background
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img[x,y] = 0 ## Color::TRANSPARENT
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else
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img[x,y] = pixel
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end
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end
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end
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end
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img
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end # method transparent
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end # class Image
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end # module Pixelart
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#######
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#
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# Glory To Ukraine! Fuck (Vladimir) Putin! Stop the War!
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# Send A Stop The War Message To The World With Your Pixel Art Images
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#
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module Pixelart
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class Image
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### todo/check: move colors to (reusable) constants int Color !!!! why? why not?
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UKRAINE_BLUE = Color.parse( '#0057b7' )
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UKRAINE_YELLOW = Color.parse( '#ffdd00' )
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def ukraine() stripes( UKRAINE_BLUE, UKRAINE_YELLOW ); end
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end # class Image
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end # module Pixelart
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data/lib/pixelart/vector.rb
CHANGED
@@ -1,163 +1,163 @@
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module Pixelart
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class Vector # holds a vector graphics image (in source)
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class Shape; end
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class Circle < Shape
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def initialize( cx, cy, r, fill: )
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@cx = cx
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@cy = cy
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@r = r
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@fill = fill
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end
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def to_svg
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%Q{<circle cx="#{@cx}" cy="#{@cy}" r="#{@r}" fill="#{@fill}" />}
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end
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def to_magick
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## circle
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## give the center and any point on the perimeter (boundary)
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px = @cx+@r
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py = @cy
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"-fill '#{@fill}' -draw 'circle #{@cx},#{@cy},#{px},#{py}'"
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end
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end # class Circle
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class Path < Shape
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def initialize( fill:, stroke: )
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@commands = []
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@fill = fill
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@stroke = stroke
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end
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def move_to( x, y ) ## add a move_to instruction
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@commands << ['M', x, y]
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self
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end
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def line_to( x, y )
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@commands << ['L', x, y]
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self
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end
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def line( *coords ) ## move_to/line_to all-in-one shortcut
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## todo/check - assert coords has at least two x/y pairs - why? why not?
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move_to( *coords[0..1] )
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coords[2..-1].each_slice( 2) do |coord|
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line_to( *coord )
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end
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self
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end
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-
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def to_svg
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buf = %Q{<path style="stroke: #{@stroke}; fill: #{@fill || 'none'};" }
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buf << %Q{d="}
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last_command = ''
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@commands.each_with_index do |command,i|
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buf << " " if i > 0 # add space separator
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-
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## "optimize" - that is, do not repead command if same as before
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buf << command[0] if command[0] != last_command
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buf << "#{command[1]} #{command[2]}"
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last_command = command[0]
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end
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-
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buf << %Q{"}
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buf << "/>"
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buf
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end
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end # class Path
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def initialize( width, height, header: nil )
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@width = width
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@height = height
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-
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@header = header
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@shapes = []
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end
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-
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def circle( cx:, cy:, r:, fill: )
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@shapes << Circle.new( cx, cy, r, fill: fill )
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end
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-
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## note: default stroke (color) to black (#000000) for now - why? why not?
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def path( stroke: '#000000', fill: nil )
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path = Path.new( stroke: stroke, fill: fill )
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@shapes << path
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-
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path ## note: MUST return "inner" path shape for chaining "dsl-like" methods / commands
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end
|
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-
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def to_image
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## use an empty image (canvas) with transparent background
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## as magick input image
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canvas = Image.new( @width, @height )
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canvas.save( MAGICK_INPUT )
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## note: magick command line might get way too long, thus,
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## save commands to a script
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## note: save magick input first (see above) before save script
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## will (auto-)create missing directories in path (if missing)
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File.open( MAGICK_SCRIPT, 'w:utf-8' ) do |f|
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f.write( "#{MAGICK_INPUT} \\\n" )
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@shapes.each do |shape|
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f.write( "#{shape.to_magick} \\\n" )
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end
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f.write( "-write #{MAGICK_OUTPUT}\n" )
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end
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-
|
118
|
-
MiniMagick::Tool::Magick.new do |magick|
|
119
|
-
magick.script( MAGICK_SCRIPT )
|
120
|
-
end
|
121
|
-
|
122
|
-
Image.read( MAGICK_OUTPUT )
|
123
|
-
end
|
124
|
-
|
125
|
-
|
126
|
-
def to_svg
|
127
|
-
buf = String.new('')
|
128
|
-
|
129
|
-
if @header
|
130
|
-
buf << "<!--\n"
|
131
|
-
## auto-indent lines by five (5) spaces for now
|
132
|
-
@header.each_line do |line|
|
133
|
-
buf << " #{line}"
|
134
|
-
end
|
135
|
-
buf << "\n-->\n\n"
|
136
|
-
end
|
137
|
-
|
138
|
-
buf << %Q{<svg version="1.1" width="#{@width}" height="#{@height}" xmlns="http://www.w3.org/2000/svg">\n}
|
139
|
-
@shapes.each do |shape|
|
140
|
-
buf << " #{shape.to_svg}\n"
|
141
|
-
end
|
142
|
-
buf << "</svg>"
|
143
|
-
buf
|
144
|
-
end
|
145
|
-
|
146
|
-
|
147
|
-
def save( path, format: nil )
|
148
|
-
if format && format.downcase == 'png' ## support png with image magick
|
149
|
-
img = to_image
|
150
|
-
img.save( path )
|
151
|
-
else
|
152
|
-
# make sure outdir exits
|
153
|
-
outdir = File.dirname( path )
|
154
|
-
FileUtils.mkdir_p( outdir ) unless Dir.exist?( outdir )
|
155
|
-
File.open( path, 'w:utf-8' ) do |f|
|
156
|
-
f.write( to_svg )
|
157
|
-
end
|
158
|
-
end
|
159
|
-
end
|
160
|
-
alias_method :write, :save
|
161
|
-
|
162
|
-
end # class Vector
|
163
|
-
end # module Pixelart
|
1
|
+
module Pixelart
|
2
|
+
|
3
|
+
|
4
|
+
class Vector # holds a vector graphics image (in source)
|
5
|
+
|
6
|
+
class Shape; end
|
7
|
+
class Circle < Shape
|
8
|
+
def initialize( cx, cy, r, fill: )
|
9
|
+
@cx = cx
|
10
|
+
@cy = cy
|
11
|
+
@r = r
|
12
|
+
@fill = fill
|
13
|
+
end
|
14
|
+
|
15
|
+
def to_svg
|
16
|
+
%Q{<circle cx="#{@cx}" cy="#{@cy}" r="#{@r}" fill="#{@fill}" />}
|
17
|
+
end
|
18
|
+
|
19
|
+
def to_magick
|
20
|
+
## circle
|
21
|
+
## give the center and any point on the perimeter (boundary)
|
22
|
+
px = @cx+@r
|
23
|
+
py = @cy
|
24
|
+
"-fill '#{@fill}' -draw 'circle #{@cx},#{@cy},#{px},#{py}'"
|
25
|
+
end
|
26
|
+
end # class Circle
|
27
|
+
|
28
|
+
class Path < Shape
|
29
|
+
def initialize( fill:, stroke: )
|
30
|
+
@commands = []
|
31
|
+
@fill = fill
|
32
|
+
@stroke = stroke
|
33
|
+
end
|
34
|
+
|
35
|
+
def move_to( x, y ) ## add a move_to instruction
|
36
|
+
@commands << ['M', x, y]
|
37
|
+
self
|
38
|
+
end
|
39
|
+
|
40
|
+
def line_to( x, y )
|
41
|
+
@commands << ['L', x, y]
|
42
|
+
self
|
43
|
+
end
|
44
|
+
|
45
|
+
def line( *coords ) ## move_to/line_to all-in-one shortcut
|
46
|
+
## todo/check - assert coords has at least two x/y pairs - why? why not?
|
47
|
+
move_to( *coords[0..1] )
|
48
|
+
coords[2..-1].each_slice( 2) do |coord|
|
49
|
+
line_to( *coord )
|
50
|
+
end
|
51
|
+
self
|
52
|
+
end
|
53
|
+
|
54
|
+
|
55
|
+
|
56
|
+
def to_svg
|
57
|
+
buf = %Q{<path style="stroke: #{@stroke}; fill: #{@fill || 'none'};" }
|
58
|
+
buf << %Q{d="}
|
59
|
+
last_command = ''
|
60
|
+
@commands.each_with_index do |command,i|
|
61
|
+
buf << " " if i > 0 # add space separator
|
62
|
+
|
63
|
+
## "optimize" - that is, do not repead command if same as before
|
64
|
+
buf << command[0] if command[0] != last_command
|
65
|
+
buf << "#{command[1]} #{command[2]}"
|
66
|
+
last_command = command[0]
|
67
|
+
end
|
68
|
+
|
69
|
+
buf << %Q{"}
|
70
|
+
buf << "/>"
|
71
|
+
buf
|
72
|
+
end
|
73
|
+
end # class Path
|
74
|
+
|
75
|
+
|
76
|
+
|
77
|
+
def initialize( width, height, header: nil )
|
78
|
+
@width = width
|
79
|
+
@height = height
|
80
|
+
|
81
|
+
@header = header
|
82
|
+
@shapes = []
|
83
|
+
end
|
84
|
+
|
85
|
+
def circle( cx:, cy:, r:, fill: )
|
86
|
+
@shapes << Circle.new( cx, cy, r, fill: fill )
|
87
|
+
end
|
88
|
+
|
89
|
+
## note: default stroke (color) to black (#000000) for now - why? why not?
|
90
|
+
def path( stroke: '#000000', fill: nil )
|
91
|
+
path = Path.new( stroke: stroke, fill: fill )
|
92
|
+
@shapes << path
|
93
|
+
|
94
|
+
path ## note: MUST return "inner" path shape for chaining "dsl-like" methods / commands
|
95
|
+
end
|
96
|
+
|
97
|
+
|
98
|
+
|
99
|
+
def to_image
|
100
|
+
## use an empty image (canvas) with transparent background
|
101
|
+
## as magick input image
|
102
|
+
canvas = Image.new( @width, @height )
|
103
|
+
canvas.save( MAGICK_INPUT )
|
104
|
+
|
105
|
+
## note: magick command line might get way too long, thus,
|
106
|
+
## save commands to a script
|
107
|
+
## note: save magick input first (see above) before save script
|
108
|
+
## will (auto-)create missing directories in path (if missing)
|
109
|
+
|
110
|
+
File.open( MAGICK_SCRIPT, 'w:utf-8' ) do |f|
|
111
|
+
f.write( "#{MAGICK_INPUT} \\\n" )
|
112
|
+
@shapes.each do |shape|
|
113
|
+
f.write( "#{shape.to_magick} \\\n" )
|
114
|
+
end
|
115
|
+
f.write( "-write #{MAGICK_OUTPUT}\n" )
|
116
|
+
end
|
117
|
+
|
118
|
+
MiniMagick::Tool::Magick.new do |magick|
|
119
|
+
magick.script( MAGICK_SCRIPT )
|
120
|
+
end
|
121
|
+
|
122
|
+
Image.read( MAGICK_OUTPUT )
|
123
|
+
end
|
124
|
+
|
125
|
+
|
126
|
+
def to_svg
|
127
|
+
buf = String.new('')
|
128
|
+
|
129
|
+
if @header
|
130
|
+
buf << "<!--\n"
|
131
|
+
## auto-indent lines by five (5) spaces for now
|
132
|
+
@header.each_line do |line|
|
133
|
+
buf << " #{line}"
|
134
|
+
end
|
135
|
+
buf << "\n-->\n\n"
|
136
|
+
end
|
137
|
+
|
138
|
+
buf << %Q{<svg version="1.1" width="#{@width}" height="#{@height}" xmlns="http://www.w3.org/2000/svg">\n}
|
139
|
+
@shapes.each do |shape|
|
140
|
+
buf << " #{shape.to_svg}\n"
|
141
|
+
end
|
142
|
+
buf << "</svg>"
|
143
|
+
buf
|
144
|
+
end
|
145
|
+
|
146
|
+
|
147
|
+
def save( path, format: nil )
|
148
|
+
if format && format.downcase == 'png' ## support png with image magick
|
149
|
+
img = to_image
|
150
|
+
img.save( path )
|
151
|
+
else
|
152
|
+
# make sure outdir exits
|
153
|
+
outdir = File.dirname( path )
|
154
|
+
FileUtils.mkdir_p( outdir ) unless Dir.exist?( outdir )
|
155
|
+
File.open( path, 'w:utf-8' ) do |f|
|
156
|
+
f.write( to_svg )
|
157
|
+
end
|
158
|
+
end
|
159
|
+
end
|
160
|
+
alias_method :write, :save
|
161
|
+
|
162
|
+
end # class Vector
|
163
|
+
end # module Pixelart
|
data/lib/pixelart/version.rb
CHANGED
@@ -1,22 +1,22 @@
|
|
1
|
-
|
2
|
-
module Pixelart
|
3
|
-
|
4
|
-
MAJOR = 1
|
5
|
-
MINOR =
|
6
|
-
PATCH =
|
7
|
-
VERSION = [MAJOR,MINOR,PATCH].join('.')
|
8
|
-
|
9
|
-
def self.version
|
10
|
-
VERSION
|
11
|
-
end
|
12
|
-
|
13
|
-
def self.banner
|
14
|
-
"pixelart/#{VERSION} on Ruby #{RUBY_VERSION} (#{RUBY_RELEASE_DATE}) [#{RUBY_PLATFORM}] in (#{root})"
|
15
|
-
end
|
16
|
-
|
17
|
-
def self.root
|
18
|
-
File.expand_path( File.dirname(File.dirname(File.dirname(__FILE__))) )
|
19
|
-
end
|
20
|
-
|
21
|
-
end # module Pixelart
|
22
|
-
|
1
|
+
|
2
|
+
module Pixelart
|
3
|
+
|
4
|
+
MAJOR = 1
|
5
|
+
MINOR = 3
|
6
|
+
PATCH = 1
|
7
|
+
VERSION = [MAJOR,MINOR,PATCH].join('.')
|
8
|
+
|
9
|
+
def self.version
|
10
|
+
VERSION
|
11
|
+
end
|
12
|
+
|
13
|
+
def self.banner
|
14
|
+
"pixelart/#{VERSION} on Ruby #{RUBY_VERSION} (#{RUBY_RELEASE_DATE}) [#{RUBY_PLATFORM}] in (#{root})"
|
15
|
+
end
|
16
|
+
|
17
|
+
def self.root
|
18
|
+
File.expand_path( File.dirname(File.dirname(File.dirname(__FILE__))) )
|
19
|
+
end
|
20
|
+
|
21
|
+
end # module Pixelart
|
22
|
+
|
data/lib/pixelart.rb
CHANGED
@@ -1,12 +1,12 @@
|
|
1
|
-
|
2
|
-
## our own code (without "top-level" shortcuts e.g. "modular version")
|
3
|
-
require 'pixelart/base' # aka "strict(er)" version
|
4
|
-
|
5
|
-
|
6
|
-
###
|
7
|
-
# add convenience top-level shortcuts / aliases
|
8
|
-
# make Image, Color, Palette8bit, etc top-level
|
9
|
-
include Pixelart
|
10
|
-
|
11
|
-
|
12
|
-
|
1
|
+
|
2
|
+
## our own code (without "top-level" shortcuts e.g. "modular version")
|
3
|
+
require 'pixelart/base' # aka "strict(er)" version
|
4
|
+
|
5
|
+
|
6
|
+
###
|
7
|
+
# add convenience top-level shortcuts / aliases
|
8
|
+
# make Image, Color, Palette8bit, etc top-level
|
9
|
+
include Pixelart
|
10
|
+
|
11
|
+
|
12
|
+
|