pindo 5.16.0 → 5.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/pindo/command/jps/upload.rb +27 -3
- data/lib/pindo/version.rb +1 -1
- metadata +1 -1
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: b92f22542154ae382604b43308458957cf98e13e28827d03060b81f0644a1bb5
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4
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data.tar.gz: fa89cceb033d7e4bb3933a6adb8963107e111b7d6232108bdd9955a2924f405c
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: faddb6f7f1994b614f9a4e463d4d9aae9121158cac4bb1d496ae44daddc6acb818737aa766be45a6718cee15d546157bf58a361b2f8ef8a2669268ec0807ef9c
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data.tar.gz: 02b1e2b5f9b299eeebeb2e41ab0fb462df55582195154456bb9ee58228e97fd673a4e8fbc9c6d07be7154f7b65a093f4bd371e3eb5f329536234fcd31c5d4f21
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@@ -287,6 +287,7 @@ module Pindo
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def find_and_confirm_unity_packages(project_dir, tasks)
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# 1. 查找所有平台的文件
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ios_file = find_unity_ios_package(project_dir)
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macos_file = find_unity_macos_package(project_dir)
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android_file = find_unity_android_package(project_dir)
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webgl_file = find_unity_webgl_package(project_dir)
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windows_file = find_unity_windows_package(project_dir)
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@@ -294,6 +295,7 @@ module Pindo
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# 2. 收集找到的文件
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found_files = []
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found_files << { file: ios_file, type: 'ipa', name: 'iOS' } if ios_file
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found_files << { file: macos_file, type: 'mac', name: 'macOS' } if macos_file
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found_files << { file: android_file, type: 'apk', name: 'Android' } if android_file
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found_files << { file: webgl_file, type: 'html', name: 'WebGL' } if webgl_file
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found_files << { file: windows_file, type: 'exe', name: 'Windows' } if windows_file
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@@ -351,20 +353,41 @@ module Pindo
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# 检测 BaseiOS
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base_ios_dir = File.join(project_dir, "GoodPlatform/BaseiOS/build")
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if File.exist?(base_ios_dir)
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build_path = File.join(base_ios_dir, "*.
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build_path = File.join(base_ios_dir, "*.ipa")
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ios_files.concat(Dir.glob(build_path))
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end
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# 检测 iOS
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ios_dir = File.join(project_dir, "GoodPlatform/iOS/build")
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if File.exist?(ios_dir)
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build_path = File.join(ios_dir, "*.
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build_path = File.join(ios_dir, "*.ipa")
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ios_files.concat(Dir.glob(build_path))
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end
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ios_files.max_by {|f| File.mtime(f)} if ios_files.any?
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end
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# 查找 Unity macOS 包
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def find_unity_macos_package(project_dir)
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macos_files = []
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# 检测 BaseMac
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base_mac_dir = File.join(project_dir, "GoodPlatform/BaseMac/build")
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if File.exist?(base_mac_dir)
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build_path = File.join(base_mac_dir, "*.app")
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macos_files.concat(Dir.glob(build_path))
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end
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# 检测 Mac
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mac_dir = File.join(project_dir, "GoodPlatform/Mac/build")
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if File.exist?(mac_dir)
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build_path = File.join(mac_dir, "*.app")
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macos_files.concat(Dir.glob(build_path))
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end
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macos_files.max_by {|f| File.mtime(f)} if macos_files.any?
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end
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# 查找 Unity Android 包
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def find_unity_android_package(project_dir)
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android_files = []
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@@ -434,7 +457,7 @@ module Pindo
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when '.html'
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'html'
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when '.app'
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'app'
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'mac' # .app 文件对应 macOS 平台,类型为 'mac'
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when '.exe'
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'exe'
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else
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@@ -448,6 +471,7 @@ module Pindo
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PgyerHelper.share_instace.setForeLogin(beforeLogin: @args_login_flag)
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# 根据 file_type 确定 package_type(用于获取 JPS 配置)
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# 'html' -> 'zip', 其他类型保持不变('ipa', 'apk', 'mac', 'exe')
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package_type = file_type == 'html' ? 'zip' : file_type
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# 提前获取 JPS 配置(app_info_obj 和 workflow_info)
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data/lib/pindo/version.rb
CHANGED