pindo 5.10.6 → 5.10.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/pindo/base/funlog.rb +12 -1
- data/lib/pindo/base/pindocontext.rb +3 -0
- data/lib/pindo/command/android/autobuild.rb +62 -9
- data/lib/pindo/command/android/build.rb +6 -6
- data/lib/pindo/command/android/debug.rb +9 -9
- data/lib/pindo/command/deploy/build.rb +2 -4
- data/lib/pindo/command/deploy/cert.rb +4 -5
- data/lib/pindo/command/deploy/configproj.rb +3 -3
- data/lib/pindo/command/deploy/confusecode.rb +1 -1
- data/lib/pindo/command/deploy/confuseproj.rb +1 -1
- data/lib/pindo/command/deploy/pem.rb +3 -4
- data/lib/pindo/command/dev/autobuild.rb +1 -1
- data/lib/pindo/command/dev/build.rb +1 -1
- data/lib/pindo/command/dev/feishu.rb +1 -1
- data/lib/pindo/command/gplay/pullconfig.rb +48 -0
- data/lib/pindo/command/gplay.rb +6 -5
- data/lib/pindo/command/ios/adhoc.rb +6 -5
- data/lib/pindo/command/ios/autobuild.rb +24 -24
- data/lib/pindo/command/ios/build.rb +7 -6
- data/lib/pindo/command/ios/debug.rb +1 -0
- data/lib/pindo/command/ipa/import.rb +2 -3
- data/lib/pindo/command/ipa/output.rb +2 -3
- data/lib/pindo/command/jps/upload.rb +6 -5
- data/lib/pindo/command/unity/apk.rb +19 -2
- data/lib/pindo/command/unity/autobuild.rb +58 -63
- data/lib/pindo/command/unity/initpack.rb +1 -1
- data/lib/pindo/command/unity/ipa.rb +17 -14
- data/lib/pindo/command/unity/pack.rb +1 -1
- data/lib/pindo/command/unity/upload.rb +1 -1
- data/lib/pindo/command/unity/web.rb +2 -2
- data/lib/pindo/command/utils/icon.rb +1 -1
- data/lib/pindo/command/utils/renewcert.rb +1 -2
- data/lib/pindo/command/utils/renewproj.rb +9 -10
- data/lib/pindo/command/web/autobuild.rb +2 -2
- data/lib/pindo/command/web/run.rb +1 -1
- data/lib/pindo/command.rb +2 -1
- data/lib/pindo/module/android/android_build_config_helper.rb +267 -35
- data/lib/pindo/module/android/android_build_helper.rb +300 -0
- data/lib/pindo/module/android/android_project_helper.rb +279 -0
- data/lib/pindo/module/android/gp_compliance_helper.rb +33 -87
- data/lib/pindo/module/android/gradle_helper.rb +524 -255
- data/lib/pindo/module/android/java_env_helper.rb +633 -0
- data/lib/pindo/module/android/keystore_helper.rb +1118 -0
- data/lib/pindo/module/appselect.rb +109 -0
- data/lib/pindo/module/appstore/appstore_in_app_purchase.rb +1 -1
- data/lib/pindo/module/build/{buildhelper.rb → build_helper.rb} +1 -2
- data/lib/pindo/module/build/{commonconfuseproj.rb → confuse_xcodeproj.rb} +2 -2
- data/lib/pindo/module/cert/cert_helper.rb +245 -0
- data/lib/pindo/module/cert/keychain_helper.rb +152 -0
- data/lib/pindo/module/cert/pem_helper.rb +67 -0
- data/lib/pindo/module/cert/xcodecerthelper.rb +2 -2
- data/lib/pindo/module/{build/unityhelper.rb → unity/unity_helper.rb} +0 -17
- data/lib/pindo/module/xcode/{xcodereshandler.rb → res/xcode_res_handler.rb} +1 -1
- data/lib/pindo/module/xcode/{xcodebuildconfig.rb → xcode_build_config.rb} +7 -6
- data/lib/pindo/module/xcode/{xcodebuildhelper.rb → xcode_build_helper.rb} +4 -3
- data/lib/pindo/module/xcode/{xcodehelper.rb → xcode_project_helper.rb} +4 -2
- data/lib/pindo/module/xcode/{xcodereshelper.rb → xcode_res_helper.rb} +12 -9
- data/lib/pindo/version.rb +185 -7
- data/lib/pindo.rb +14 -9
- metadata +24 -23
- data/lib/pindo/module/android/apk_helper.rb +0 -138
- data/lib/pindo/module/android/base_helper.rb +0 -964
- data/lib/pindo/module/android/build_helper.rb +0 -128
- data/lib/pindo/module/android/so_helper.rb +0 -18
- data/lib/pindo/module/cert/certhelper.rb +0 -246
- data/lib/pindo/module/cert/keychainhelper.rb +0 -150
- data/lib/pindo/module/cert/pemhelper.rb +0 -65
- /data/lib/pindo/module/android/{androidreshelper.rb → android_res_helper.rb} +0 -0
- /data/lib/pindo/module/appstore/{iap_tier.json → appstore_iap_tier.json} +0 -0
- /data/lib/pindo/module/build/{swarkhelper.rb → swark_helper.rb} +0 -0
- /data/lib/pindo/module/build/{versionhelper.rb → version_helper.rb} +0 -0
- /data/lib/pindo/module/cert/{provisioninghelper.rb → provisioning_helper.rb} +0 -0
- /data/lib/pindo/module/unity/{nugethelper.rb → nuget_helper.rb} +0 -0
- /data/lib/pindo/module/xcode/{xcoderesconstant.rb → res/xcode_res_constant.rb} +0 -0
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require 'singleton'
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require_relative 'android_project_helper'
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require_relative 'gradle_helper'
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require_relative 'gp_compliance_helper'
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require_relative 'java_env_helper'
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require_relative 'keystore_helper'
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require 'fileutils'
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module Pindo
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class AndroidBuildHelper
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include Singleton
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class << self
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def share_instance
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instance
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end
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end
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def auto_build_apk(project_dir, debug = false, ignore_sub = false)
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raise ArgumentError, "项目目录不能为空" if project_dir.nil?
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raise ArgumentError, "项目目录不存在" unless File.directory?(project_dir)
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# 设置 Java Home 环境变量
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Pindo::JavaEnvHelper.setup_java_home_from_project(project_dir)
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# 检查并配置 Gradle Wrapper
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Pindo::GradleHelper.check_gradle_with_project(project_dir)
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# 1. 处理独立的 Unity 导出工程
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if Pindo::AndroidProjectHelper.unity_android_project?(project_dir)
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puts "处理独立的 Unity 导出工程..."
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Pindo::GradleHelper.update_build_gradle(project_dir)
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Pindo::AndroidProjectHelper.add_unity_namespace(project_dir)
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Pindo::AndroidProjectHelper.modify_il2cpp_config(project_dir)
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Pindo::AndroidProjectHelper.remove_desktop_google_service(project_dir)
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# 2. 处理 Unity 作为 lib 的原生工程(Unity 放在 Unity 目录下)
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elsif Pindo::AndroidProjectHelper.unity_as_lib_android_project?(project_dir)
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puts "处理 Unity 作为 lib 的原生工程..."
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unity_dir = File.join(project_dir, "Unity")
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if File.directory?(unity_dir)
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puts "找到 Unity 模块目录: Unity/"
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# 如果 Unity 子目录是完整的 Unity 导出工程,对其进行处理
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if Pindo::AndroidProjectHelper.unity_android_project?(unity_dir)
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puts "Unity 子目录是完整的 Unity 导出工程,执行 Unity 特有处理..."
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# 更新 Gradle 配置 - update_build_gradle 现在会自动处理主工程和 Unity 模块
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Pindo::GradleHelper.update_build_gradle(project_dir)
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# Unity 特有的处理
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Pindo::AndroidProjectHelper.add_unity_namespace(unity_dir)
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Pindo::AndroidProjectHelper.modify_il2cpp_config(unity_dir)
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Pindo::AndroidProjectHelper.remove_desktop_google_service(unity_dir)
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end
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# 构建 SO 库(如果使用 IL2CPP)
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# 检查是否存在 IL2CPP 输出目录(表示使用 IL2CPP 而非 Mono)
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il2cpp_dir = File.join(unity_dir, "unityLibrary/src/main/Il2CppOutputProject")
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if File.directory?(il2cpp_dir)
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puts "检测到 IL2CPP 项目,构建 Unity 模块的 SO 库..."
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unless build_so_library(unity_dir)
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raise RuntimeError, "编译 Unity 模块 SO 库失败"
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end
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copy_so_files(unity_dir, project_dir)
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# SO 库拷贝完成后,重新配置主工程的 Java Home 和 Gradle 环境
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puts "\n━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
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puts "Unity SO库编译完成,切换到主工程编译环境"
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puts "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n"
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Pindo::JavaEnvHelper.setup_java_home_from_project(project_dir, use_main: true)
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Pindo::GradleHelper.check_gradle_with_project(project_dir, configure_main: true)
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# 检查并配置主工程的 local.properties
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Pindo::AndroidProjectHelper.check_main_local_properties(project_dir)
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else
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puts "未检测到 IL2CPP 目录,可能使用 Mono 后端,跳过 SO 库构建"
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end
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else
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puts "警告:Unity 作为 lib 的工程,但未找到 Unity 目录"
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end
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# 3. 处理 Android 原生工程
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else
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puts "处理 Android 原生工程..."
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# 更新 Gradle 配置,确保使用兼容的版本
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Pindo::GradleHelper.update_build_gradle(project_dir)
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end
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# 配置 Keystore 签名
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build_type = debug ? "debug" : "release"
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puts "\n━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
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puts "配置 Keystore 签名 (#{build_type})"
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puts "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n"
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if Pindo::KeystoreHelper.apply_keystore_config(project_dir, build_type)
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puts "✓ Keystore 签名配置成功"
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else
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puts "⚠ Keystore 签名配置跳过(使用工程原有配置)"
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end
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# 构建 APK
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build_apk(project_dir, debug)
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end
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def build_apk(project_path, debug)
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raise ArgumentError, "项目路径不能为空" if project_path.nil? || project_path.empty?
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# 构建 AAB 文件
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unless build_aab(project_path, debug)
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raise RuntimeError, "AAB 构建失败"
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end
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# 获取必要的配置信息
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main_module = Pindo::AndroidProjectHelper.get_main_module(project_path)
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raise ArgumentError, "无法找到主模块" unless main_module
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keystore_config = Pindo::KeystoreHelper.get_keystore_config_from_project(project_path, debug)
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raise ArgumentError, "无法从 build.gradle 中获取 keystore 信息" unless keystore_config
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build_tools = Pindo::AndroidProjectHelper.get_build_tools
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unless build_tools
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Funlog.error("无法继续构建:缺少必要的构建工具")
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return nil
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end
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bundle_tool = build_tools[:bundle_tool]
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unless bundle_tool && File.exist?(bundle_tool)
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Funlog.error("无法找到 bundletool.jar")
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return nil
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end
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# 准备输出路径
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build_type = debug ? 'debug' : 'release'
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main_module_name = File.basename(main_module)
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output_dir = File.join(project_path, "build/apks")
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# 清理已存在的文件
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FileUtils.rm_rf(output_dir)
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FileUtils.mkdir_p(output_dir)
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# 构建路径配置
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paths = {
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output_apks: File.join(output_dir, "app.apks"),
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bundle: File.join(main_module, "build/outputs/bundle/#{build_type}/#{main_module_name}-#{build_type}.aab"),
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universal_apk: File.join(output_dir, "universal.apk")
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}
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# 检查 bundle 文件是否存在
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unless File.exist?(paths[:bundle])
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raise RuntimeError, "找不到 AAB 文件: #{paths[:bundle]}"
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end
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# --- Google Play 合规检测 (包含包体积、Target SDK、ELF对齐检测) ---
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begin
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compliance_result = Pindo::GPComplianceHelper.check_aab_compliance(paths[:bundle])
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# 合规检测结果已在 gp_compliance_helper.rb 中输出,这里只做简单的状态提示
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if compliance_result.compliant?
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puts "\e[32m\e[1m✓ AAB 包符合 Google Play 最新合规要求,可以正常提交\e[0m"
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else
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puts "\e[31m\e[1m✗ AAB 包不符合 Google Play 提交标准,需要修复合规问题才能提交!!!\e[0m"
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end
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# 添加合规检测说明
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puts "\e[36m\e[1m📋 合规检测说明:\e[0m"
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puts "\e[33m • 仅供测试用的包可以忽略合规检测问题\e[0m"
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puts "\e[33m • 提交至 Google Play 的正式用包必须处理所有合规检测问题\e[0m"
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puts "\e[33m • 建议在正式发布前解决所有合规问题以确保顺利上架\e[0m"
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rescue => e
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puts "\e[31mGoogle Play 合规检测失败: #{e.message}\e[0m"
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puts "\e[33m建议手动检查包体积、Target SDK 版本和共享库对齐情况\e[0m"
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end
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# --- END ---
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# puts "解析 keystore 配置"
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ks = keystore_config[:store_file]
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# puts "读取 keystore path = #{ks}"
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ks_pass = keystore_config[:store_password]
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# puts "读取 keystore pass = #{ks_pass}"
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key_alias = keystore_config[:key_alias]
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# puts "读取 key alias = #{key_alias}"
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key_pass = keystore_config[:key_password]
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# puts "读取 key pass = #{key_pass}"
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# 构建 APK
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# 确保使用正确的 Java 版本 (Java 11+)
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java_cmd = Pindo::JavaEnvHelper.find_java_command
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# 验证 Java 版本
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unless Pindo::JavaEnvHelper.verify_java_version(java_cmd)
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raise RuntimeError, "Java 版本不符合要求,bundletool 需要 Java 11+,当前使用的 Java: #{java_cmd}"
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end
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# 使用数组形式构建命令,正确处理包含空格的路径
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bundletool_cmd = [
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java_cmd, "-jar", bundle_tool, "build-apks",
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"--bundle=#{paths[:bundle]}",
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"--output=#{paths[:output_apks]}",
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"--ks=#{ks}",
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|
+
"--ks-pass=pass:#{ks_pass}",
|
|
207
|
+
"--ks-key-alias=#{key_alias}",
|
|
208
|
+
"--key-pass=pass:#{key_pass}",
|
|
209
|
+
"--mode=universal"
|
|
210
|
+
]
|
|
211
|
+
|
|
212
|
+
# puts bundletool_cmd
|
|
213
|
+
# 验证关键文件是否存在
|
|
214
|
+
unless File.exist?(paths[:bundle])
|
|
215
|
+
raise RuntimeError, "AAB 文件不存在: #{paths[:bundle]}"
|
|
216
|
+
end
|
|
217
|
+
|
|
218
|
+
unless File.exist?(ks)
|
|
219
|
+
raise RuntimeError, "Keystore 文件不存在"
|
|
220
|
+
end
|
|
221
|
+
|
|
222
|
+
unless system(*bundletool_cmd)
|
|
223
|
+
# 检查是否是 Java 版本问题
|
|
224
|
+
if java_cmd == 'java'
|
|
225
|
+
raise RuntimeError, "APKS 构建失败。可能是 Java 版本不兼容,bundletool 需要 Java 11+,请检查 JAVA_HOME 环境变量或安装正确的 Java 版本"
|
|
226
|
+
else
|
|
227
|
+
raise RuntimeError, "APKS 构建失败。使用的 Java 命令: #{java_cmd}"
|
|
228
|
+
end
|
|
229
|
+
end
|
|
230
|
+
|
|
231
|
+
# 解压 APKs 文件
|
|
232
|
+
unless system("unzip", "-o", paths[:output_apks], "-d", output_dir)
|
|
233
|
+
raise RuntimeError, "APKS 解压失败"
|
|
234
|
+
end
|
|
235
|
+
|
|
236
|
+
# 返回生成的 APK 路径
|
|
237
|
+
unless File.exist?(paths[:universal_apk])
|
|
238
|
+
raise RuntimeError, "未找到生成的 APK 文件"
|
|
239
|
+
end
|
|
240
|
+
|
|
241
|
+
paths[:universal_apk]
|
|
242
|
+
end
|
|
243
|
+
|
|
244
|
+
def build_aab(project_path, debug)
|
|
245
|
+
Dir.chdir(project_path) do
|
|
246
|
+
system("./gradlew bundle#{debug ? 'Debug' : 'Release'}")
|
|
247
|
+
end
|
|
248
|
+
end
|
|
249
|
+
|
|
250
|
+
def build_so_library(project_path)
|
|
251
|
+
# 编译so库
|
|
252
|
+
Dir.chdir(project_path) do
|
|
253
|
+
system("./gradlew unityLibrary:BuildIl2CppTask")
|
|
254
|
+
end
|
|
255
|
+
end
|
|
256
|
+
|
|
257
|
+
def copy_so_files(source_path, target_path)
|
|
258
|
+
puts "拷贝 Unity 编译产物到主工程..."
|
|
259
|
+
|
|
260
|
+
# 需要拷贝的目录列表(参考 copy_unity_export.sh)
|
|
261
|
+
copy_dirs = [
|
|
262
|
+
"unityLibrary/libs", # Java/Kotlin 库(包含 unity-classes.jar)
|
|
263
|
+
"unityLibrary/src/main/assets", # Unity 资源文件
|
|
264
|
+
"unityLibrary/src/main/jniLibs" # SO 库文件(IL2CPP 编译产物)
|
|
265
|
+
]
|
|
266
|
+
|
|
267
|
+
copy_dirs.each do |dir|
|
|
268
|
+
src_dir = File.join(source_path, dir)
|
|
269
|
+
dst_dir = File.join(target_path, dir)
|
|
270
|
+
|
|
271
|
+
if File.directory?(src_dir)
|
|
272
|
+
puts " ✓ 拷贝: #{dir}"
|
|
273
|
+
|
|
274
|
+
# 确保目标目录存在
|
|
275
|
+
FileUtils.mkdir_p(dst_dir)
|
|
276
|
+
|
|
277
|
+
# 拷贝目录内容(不包括目录本身)
|
|
278
|
+
Dir.glob(File.join(src_dir, "*")).each do |src_item|
|
|
279
|
+
dst_item = File.join(dst_dir, File.basename(src_item))
|
|
280
|
+
|
|
281
|
+
if File.directory?(src_item)
|
|
282
|
+
# 递归拷贝子目录
|
|
283
|
+
FileUtils.cp_r(src_item, dst_item, remove_destination: true)
|
|
284
|
+
else
|
|
285
|
+
# 拷贝文件
|
|
286
|
+
FileUtils.cp(src_item, dst_item)
|
|
287
|
+
end
|
|
288
|
+
end
|
|
289
|
+
else
|
|
290
|
+
puts " ⚠ 跳过: #{dir} (目录不存在)"
|
|
291
|
+
end
|
|
292
|
+
end
|
|
293
|
+
|
|
294
|
+
puts "Unity 编译产物拷贝完成\n"
|
|
295
|
+
end
|
|
296
|
+
|
|
297
|
+
|
|
298
|
+
end
|
|
299
|
+
end
|
|
300
|
+
|
|
@@ -0,0 +1,279 @@
|
|
|
1
|
+
module Pindo
|
|
2
|
+
class AndroidProjectHelper
|
|
3
|
+
class << self
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
def unity_android_project?(project_path)
|
|
7
|
+
# 检查 unityLibrary 模块是否存在
|
|
8
|
+
unity_library_path = File.join(project_path, "unityLibrary")
|
|
9
|
+
return false unless File.directory?(unity_library_path)
|
|
10
|
+
|
|
11
|
+
# 检查 unityLibrary 的 build.gradle 或 build.gradle.kts 是否存在
|
|
12
|
+
unity_gradle_path = File.join(unity_library_path, "build.gradle")
|
|
13
|
+
unity_gradle_kts_path = File.join(unity_library_path, "build.gradle.kts")
|
|
14
|
+
if File.exist?(unity_gradle_kts_path)
|
|
15
|
+
unity_gradle_path = unity_gradle_kts_path
|
|
16
|
+
elsif !File.exist?(unity_gradle_path)
|
|
17
|
+
return false
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
# 检查 build.gradle 中是否包含 Unity 特有的配置
|
|
21
|
+
content = File.read(unity_gradle_path)
|
|
22
|
+
content.include?("com.android.library") && content.include?("BuildIl2Cpp")
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def unity_as_lib_android_project?(project_path)
|
|
26
|
+
# Unity 作为 lib 的判断条件简化版:
|
|
27
|
+
# 1. 不是独立的 Unity 导出工程
|
|
28
|
+
return false if unity_android_project?(project_path)
|
|
29
|
+
|
|
30
|
+
# 2. 检查是否存在 Unity 目录
|
|
31
|
+
unity_dir = File.join(project_path, "Unity")
|
|
32
|
+
return false unless File.directory?(unity_dir)
|
|
33
|
+
|
|
34
|
+
# 3. 检查 Unity 目录下是否有 unityLibrary 目录
|
|
35
|
+
unity_library_dir = File.join(unity_dir, "unityLibrary")
|
|
36
|
+
return false unless File.directory?(unity_library_dir)
|
|
37
|
+
|
|
38
|
+
# 4. 检查 Unity/unityLibrary 目录下是否有 build.gradle 或 build.gradle.kts
|
|
39
|
+
gradle_path = File.join(unity_library_dir, "build.gradle")
|
|
40
|
+
gradle_kts_path = File.join(unity_library_dir, "build.gradle.kts")
|
|
41
|
+
|
|
42
|
+
File.exist?(gradle_path) || File.exist?(gradle_kts_path)
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
def get_build_tools
|
|
47
|
+
# 获取 gem 资源文件路径
|
|
48
|
+
pindo_dir ||= File.expand_path(ENV['PINDO_DIR'] || '~/.pindo')
|
|
49
|
+
pindo_common_configdir ||= File.join(pindo_dir, "pindo_common_config")
|
|
50
|
+
tools_dir = File.join(pindo_common_configdir, 'android_tools')
|
|
51
|
+
|
|
52
|
+
# 检查工具目录是否存在
|
|
53
|
+
unless File.directory?(tools_dir)
|
|
54
|
+
Funlog.error("Android 构建工具目录不存在: #{tools_dir}")
|
|
55
|
+
Funlog.error("请执行以下命令更新 Pindo 配置:")
|
|
56
|
+
Funlog.error(" pindo setup")
|
|
57
|
+
Funlog.error("或手动克隆配置仓库到 ~/.pindo/pindo_common_config")
|
|
58
|
+
return nil
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
# 定义必要的工具
|
|
62
|
+
required_tools = {
|
|
63
|
+
bundle_tool: 'bundletool.jar',
|
|
64
|
+
gradlew: 'gradlew',
|
|
65
|
+
gradle_wrapper: 'gradle-wrapper.jar'
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
tools = {}
|
|
69
|
+
missing_tools = []
|
|
70
|
+
|
|
71
|
+
# 检查每个工具是否存在
|
|
72
|
+
required_tools.each do |key, filename|
|
|
73
|
+
path = File.join(tools_dir, filename)
|
|
74
|
+
if File.exist?(path)
|
|
75
|
+
tools[key] = path
|
|
76
|
+
else
|
|
77
|
+
missing_tools << filename
|
|
78
|
+
end
|
|
79
|
+
end
|
|
80
|
+
|
|
81
|
+
# 如果有缺失的工具,提供友好的错误信息
|
|
82
|
+
unless missing_tools.empty?
|
|
83
|
+
Funlog.error("缺少以下 Android 构建工具:")
|
|
84
|
+
missing_tools.each do |tool|
|
|
85
|
+
Funlog.error(" - #{tool}")
|
|
86
|
+
end
|
|
87
|
+
Funlog.error("")
|
|
88
|
+
Funlog.error("解决方案:")
|
|
89
|
+
Funlog.error(" 1. 执行 'pindo setup' 更新配置")
|
|
90
|
+
Funlog.error(" 2. 或手动下载缺失的工具到: #{tools_dir}")
|
|
91
|
+
Funlog.error("")
|
|
92
|
+
Funlog.error("如果问题持续存在,请检查:")
|
|
93
|
+
Funlog.error(" - 网络连接是否正常")
|
|
94
|
+
Funlog.error(" - Git 仓库是否可访问")
|
|
95
|
+
Funlog.error(" - 目录权限是否正确")
|
|
96
|
+
return nil
|
|
97
|
+
end
|
|
98
|
+
|
|
99
|
+
tools
|
|
100
|
+
end
|
|
101
|
+
|
|
102
|
+
def modify_il2cpp_config(project_path)
|
|
103
|
+
# 设置Il2CppOutputProject可执行权限
|
|
104
|
+
system("chmod", "-R", "777",
|
|
105
|
+
File.join(project_path, "unityLibrary/src/main/Il2CppOutputProject"))
|
|
106
|
+
|
|
107
|
+
il2cpp_config_path = File.join(project_path, "unityLibrary/src/main/Il2CppOutputProject/IL2CPP/libil2cpp/il2cpp-config.h")
|
|
108
|
+
content = File.read(il2cpp_config_path)
|
|
109
|
+
content.gsub!("il2cpp::vm::Exception::Raise", "//il2cpp::vm::Exception::Raise")
|
|
110
|
+
File.write(il2cpp_config_path, content)
|
|
111
|
+
end
|
|
112
|
+
|
|
113
|
+
def remove_desktop_google_service(project_path)
|
|
114
|
+
# 删除google-services-desktop.json
|
|
115
|
+
desktop_google_service_path = File.join(project_path,
|
|
116
|
+
"unityLibrary/src/main/assets/google-services-desktop.json")
|
|
117
|
+
File.delete(desktop_google_service_path) if File.exist?(desktop_google_service_path)
|
|
118
|
+
end
|
|
119
|
+
|
|
120
|
+
def add_unity_namespace(project_path)
|
|
121
|
+
# 在 unityLibrary/build.gradle 中添加 namespace(AGP 7.x+ 需要)
|
|
122
|
+
unity_build_gradle = File.join(project_path, "unityLibrary/build.gradle")
|
|
123
|
+
return unless File.exist?(unity_build_gradle)
|
|
124
|
+
|
|
125
|
+
content = File.read(unity_build_gradle)
|
|
126
|
+
|
|
127
|
+
# 检查是否已经有 namespace
|
|
128
|
+
if content =~ /namespace\s+['"][\w.]+['"]/
|
|
129
|
+
puts " ✓ unityLibrary 已配置 namespace"
|
|
130
|
+
return
|
|
131
|
+
end
|
|
132
|
+
|
|
133
|
+
# 在 android { 块的开始位置添加 namespace
|
|
134
|
+
if content =~ /(android\s*\{)/
|
|
135
|
+
# Unity 默认使用 com.unity3d.player 作为 namespace
|
|
136
|
+
namespace_line = "\n namespace 'com.unity3d.player'\n"
|
|
137
|
+
content.sub!(/(android\s*\{)/, "\\1#{namespace_line}")
|
|
138
|
+
|
|
139
|
+
File.write(unity_build_gradle, content)
|
|
140
|
+
puts " ✓ 已添加 namespace 到 unityLibrary/build.gradle"
|
|
141
|
+
else
|
|
142
|
+
puts " ⚠ 无法在 unityLibrary/build.gradle 中找到 android 块"
|
|
143
|
+
end
|
|
144
|
+
end
|
|
145
|
+
|
|
146
|
+
def check_main_local_properties(project_path)
|
|
147
|
+
# 检查并配置主工程的 local.properties 文件
|
|
148
|
+
main_local_properties = File.join(project_path, "local.properties")
|
|
149
|
+
|
|
150
|
+
# 获取期望的 SDK 路径(从 Unity 模块、环境变量或默认路径)
|
|
151
|
+
expected_sdk_dir = get_expected_sdk_dir(project_path)
|
|
152
|
+
|
|
153
|
+
unless expected_sdk_dir
|
|
154
|
+
puts " ⚠ 无法找到有效的 Android SDK 路径"
|
|
155
|
+
return
|
|
156
|
+
end
|
|
157
|
+
|
|
158
|
+
if File.exist?(main_local_properties)
|
|
159
|
+
# 文件存在,检查 sdk.dir 是否正确
|
|
160
|
+
puts " 检查主工程 local.properties..."
|
|
161
|
+
content = File.read(main_local_properties)
|
|
162
|
+
|
|
163
|
+
if content =~ /sdk\.dir\s*=\s*(.+)/
|
|
164
|
+
current_sdk_dir = $1.strip
|
|
165
|
+
|
|
166
|
+
if current_sdk_dir == expected_sdk_dir
|
|
167
|
+
puts " ✓ SDK 路径正确: #{current_sdk_dir}"
|
|
168
|
+
elsif File.directory?(current_sdk_dir)
|
|
169
|
+
puts " ✓ SDK 路径有效: #{current_sdk_dir}"
|
|
170
|
+
else
|
|
171
|
+
# SDK 路径无效,更新为期望的路径
|
|
172
|
+
puts " ⚠ SDK 路径无效: #{current_sdk_dir}"
|
|
173
|
+
puts " 更新为: #{expected_sdk_dir}"
|
|
174
|
+
content.gsub!(/sdk\.dir\s*=\s*.+/, "sdk.dir=#{expected_sdk_dir}")
|
|
175
|
+
File.write(main_local_properties, content)
|
|
176
|
+
puts " ✓ 已更新 SDK 路径"
|
|
177
|
+
end
|
|
178
|
+
else
|
|
179
|
+
# 文件存在但没有 sdk.dir,添加它
|
|
180
|
+
puts " ⚠ local.properties 中未找到 sdk.dir"
|
|
181
|
+
File.write(main_local_properties, "#{content}\nsdk.dir=#{expected_sdk_dir}\n")
|
|
182
|
+
puts " ✓ 已添加 SDK 路径: #{expected_sdk_dir}"
|
|
183
|
+
end
|
|
184
|
+
else
|
|
185
|
+
# 文件不存在,创建它
|
|
186
|
+
puts " 创建主工程 local.properties..."
|
|
187
|
+
File.write(main_local_properties, "sdk.dir=#{expected_sdk_dir}\n")
|
|
188
|
+
puts " ✓ 已创建 local.properties,SDK 路径: #{expected_sdk_dir}"
|
|
189
|
+
end
|
|
190
|
+
end
|
|
191
|
+
|
|
192
|
+
def get_expected_sdk_dir(project_path)
|
|
193
|
+
# 优先使用 Android Studio 的 SDK 路径(主工程使用)
|
|
194
|
+
android_studio_sdk = File.expand_path("~/Library/Android/sdk")
|
|
195
|
+
return android_studio_sdk if File.directory?(android_studio_sdk)
|
|
196
|
+
|
|
197
|
+
# 尝试从环境变量获取
|
|
198
|
+
sdk_dir = ENV['ANDROID_HOME'] || ENV['ANDROID_SDK_ROOT']
|
|
199
|
+
return sdk_dir if sdk_dir && File.directory?(sdk_dir)
|
|
200
|
+
|
|
201
|
+
# 尝试从 Unity 模块的 local.properties 获取 SDK 路径
|
|
202
|
+
unity_local_properties = File.join(project_path, "Unity/local.properties")
|
|
203
|
+
|
|
204
|
+
if File.exist?(unity_local_properties)
|
|
205
|
+
unity_content = File.read(unity_local_properties)
|
|
206
|
+
if unity_content =~ /sdk\.dir\s*=\s*(.+)/
|
|
207
|
+
sdk_dir = $1.strip
|
|
208
|
+
return sdk_dir if File.directory?(sdk_dir)
|
|
209
|
+
end
|
|
210
|
+
end
|
|
211
|
+
|
|
212
|
+
# 最后尝试 Unity 内置的 SDK 路径
|
|
213
|
+
unity_sdk = "/Applications/Unity/Hub/Editor/2022.3.61f1/PlaybackEngines/AndroidPlayer/SDK"
|
|
214
|
+
return unity_sdk if File.directory?(unity_sdk)
|
|
215
|
+
|
|
216
|
+
nil
|
|
217
|
+
end
|
|
218
|
+
|
|
219
|
+
def get_main_module(project_path)
|
|
220
|
+
settings_gradle_path = File.join(project_path, "settings.gradle")
|
|
221
|
+
settings_gradle_kts_path = File.join(project_path, "settings.gradle.kts")
|
|
222
|
+
|
|
223
|
+
# 优先使用 settings.gradle.kts,如果不存在则使用 settings.gradle
|
|
224
|
+
if File.exist?(settings_gradle_kts_path)
|
|
225
|
+
settings_gradle_path = settings_gradle_kts_path
|
|
226
|
+
elsif !File.exist?(settings_gradle_path)
|
|
227
|
+
return nil
|
|
228
|
+
end
|
|
229
|
+
|
|
230
|
+
content = File.read(settings_gradle_path)
|
|
231
|
+
# 兼容 include ':app' 和 include(":app")
|
|
232
|
+
modules = content.scan(/include\s*\(?\s*['\"]?([:\w\-]+)['\"]?\s*\)?/).flatten
|
|
233
|
+
|
|
234
|
+
main_module = modules.find do |m|
|
|
235
|
+
module_name = m.split(':').last
|
|
236
|
+
gradle_path = File.join(project_path, module_name, "build.gradle")
|
|
237
|
+
gradle_kts_path = File.join(project_path, module_name, "build.gradle.kts")
|
|
238
|
+
|
|
239
|
+
# 优先使用 build.gradle.kts,如果不存在则使用 build.gradle
|
|
240
|
+
if File.exist?(gradle_kts_path)
|
|
241
|
+
gradle_path = gradle_kts_path
|
|
242
|
+
end
|
|
243
|
+
|
|
244
|
+
if File.exist?(gradle_path)
|
|
245
|
+
gradle_content = File.read(gradle_path)
|
|
246
|
+
gradle_content.include?("apply plugin: 'com.android.application") ||
|
|
247
|
+
gradle_content.include?("id 'com.android.application") ||
|
|
248
|
+
(gradle_content.include?("plugins {") && gradle_content.include?("com.android.application"))
|
|
249
|
+
end
|
|
250
|
+
end
|
|
251
|
+
return nil unless main_module
|
|
252
|
+
|
|
253
|
+
module_name = main_module.split(':').last
|
|
254
|
+
File.join(project_path, module_name)
|
|
255
|
+
end
|
|
256
|
+
|
|
257
|
+
|
|
258
|
+
|
|
259
|
+
|
|
260
|
+
def find_android_subproject(project_path)
|
|
261
|
+
android_dir = File.join(project_path, "Unity")
|
|
262
|
+
return nil unless File.directory?(android_dir)
|
|
263
|
+
|
|
264
|
+
main_module = get_main_module(android_dir)
|
|
265
|
+
return nil unless main_module
|
|
266
|
+
|
|
267
|
+
src_main = File.join(main_module, "src/main")
|
|
268
|
+
return nil unless File.directory?(src_main)
|
|
269
|
+
|
|
270
|
+
manifest = File.join(src_main, "AndroidManifest.xml")
|
|
271
|
+
return nil unless File.exist?(manifest)
|
|
272
|
+
|
|
273
|
+
android_dir
|
|
274
|
+
end
|
|
275
|
+
|
|
276
|
+
private
|
|
277
|
+
end
|
|
278
|
+
end
|
|
279
|
+
end
|