picrate 2.3.0-java → 2.5.0-java
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +9 -1
- data/Gemfile +1 -1
- data/README.md +2 -2
- data/Rakefile +1 -1
- data/docs/.gitignore +1 -0
- data/docs/_classes/{app_render → gfx_render}/app_render.md +5 -5
- data/docs/_methods/{noise_mode.md → noise_modes.md} +9 -21
- data/docs/_posts/2018-05-06-install_jruby.md +5 -5
- data/docs/_posts/2019-11-11-getting_started_buster.md +1 -1
- data/lib/picrate/app.rb +3 -7
- data/lib/picrate/native_folder.rb +1 -1
- data/lib/picrate/version.rb +1 -1
- data/lib/{picrate-2.3.0.jar → picrate-2.5.0.jar} +0 -0
- data/{lib → library/pdf}/itextpdf-5.5.13.2.jar +0 -0
- data/library/pdf/pdf.rb +1 -0
- data/library/svg/batik-all-1.14.jar +0 -0
- data/library/svg/svg.rb +7 -0
- data/picrate.gemspec +4 -3
- data/pom.rb +19 -10
- data/pom.xml +19 -6
- data/src/main/java/monkstone/FastNoiseModuleJava.java +127 -0
- data/src/main/java/monkstone/PicrateLibrary.java +2 -0
- data/src/main/java/monkstone/SmoothNoiseModuleJava.java +127 -0
- data/src/main/java/monkstone/noise/OpenSimplex2F.java +62 -29
- data/src/main/java/monkstone/noise/OpenSimplex2S.java +1138 -1106
- data/src/main/java/monkstone/vecmath/GfxRender.java +10 -11
- data/src/main/java/monkstone/vecmath/JRender.java +7 -7
- data/src/main/java/monkstone/vecmath/ShapeRender.java +3 -4
- data/src/main/java/monkstone/vecmath/vec2/Vec2.java +28 -40
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +30 -45
- data/src/main/java/processing/awt/PImageAWT.java +1 -1
- data/src/main/java/processing/awt/ShimAWT.java +1 -1
- data/src/main/java/processing/core/PApplet.java +1 -92
- data/src/main/java/processing/core/PImage.java +14 -14
- data/src/main/java/processing/opengl/PShader.java +0 -6
- data/src/main/java/processing/pdf/PGraphicsPDF.java +61 -139
- data/src/main/java/processing/svg/PGraphicsSVG.java +378 -0
- data/test/noise_test.rb +17 -0
- data/test/respond_to_test.rb +0 -1
- data/test/test_helper.rb +1 -1
- data/vendors/Rakefile +1 -1
- metadata +21 -32
- data/src/main/java/japplemenubar/JAppleMenuBar.java +0 -96
- data/src/main/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
- data/src/main/java/monkstone/complex/JComplex.java +0 -252
- data/src/main/java/monkstone/noise/FastTerrain.java +0 -874
- data/src/main/java/monkstone/noise/Noise.java +0 -90
- data/src/main/java/monkstone/noise/NoiseGenerator.java +0 -75
- data/src/main/java/monkstone/noise/NoiseMode.java +0 -28
- data/src/main/java/monkstone/noise/SmoothTerrain.java +0 -1099
- data/src/main/java/monkstone/vecmath/AppRender.java +0 -88
- data/src/main/java/monkstone/vecmath/package-info.java +0 -20
- data/src/main/java/monkstone/vecmath/vec2/package-info.java +0 -6
- data/src/main/java/monkstone/vecmath/vec3/package-info.java +0 -6
@@ -1,90 +0,0 @@
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package monkstone.noise;
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/*
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* Copyright (c) 2021 Martin Prout
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 3.0 of the License, or (at your option) any later version.
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*
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* http://creativecommons.org/licenses/LGPL/2.1/
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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public interface Noise {
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/**
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*
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* @param x
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* @return
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*/
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default float noise(float x) {
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return noise(x, 0);
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}
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/**
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*
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* @param x
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* @param y
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* @return
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*/
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default float noise(float x, float y) {
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return noise(x, y, 0);
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}
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/**
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* <p>
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* Returns the Perlin noise value at specified coordinates. Perlin noise is
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* a random sequence generator producing a more natural ordered, harmonic
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* succession of numbers compared to the standard <b>random()</b> function.
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* It was invented by Ken Perlin in the 1980s and been used since in
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* graphical applications to produce procedural textures, natural motion,
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* shapes, terrains etc. The main difference to the
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* <b>random()</b> function is that Perlin noise is defined in an infinite
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* n-dimensional space where each pair of coordinates corresponds to a fixed
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* semi-random value (fixed only for the lifespan of the program). The
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* resulting value will always be between 0.0 and 1.0. Processing can
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* compute 1D, 2D and 3D noise, depending on the number of coordinates
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* given. The noise value can be animated by moving through the noise space
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* as demonstrated in the example above. The 2nd and 3rd dimension can also
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* be interpreted as time.The actual noise is structured similar to an audio
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* signal, in respect to the function's use of frequencies. Similar to the
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* concept of harmonics in physics, perlin noise is computed over several
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* octaves which are added together for the final result. Another way to
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* adjust the character of the resulting sequence is the scale of the input
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* coordinates. As the function works within an infinite space the value of
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* the coordinates doesn't matter as such, only the distance between
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* successive coordinates does (eg. when using <b>noise()</b> within a
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* loop). As a general rule the smaller the difference between coordinates,
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* the smoother the resulting noise sequence will be. Steps of 0.005-0.03
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* work best for most applications, but this will differ depending on use.
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* <p>
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* @param x x-coordinate in noise space
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* @param y y-coordinate in noise space
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* @param z z-coordinate in noise space
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* @return
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*/
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float noise(float x, float y, float z);
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float noise(float x, float y, float z, float w);
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void noiseMode(NoiseMode mode);
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/**
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* Sets the seed value for <b>noise()</b>.By default, <b>noise()</b>
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* produces different results each time the program is run. Set the
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* <b>value</b> parameter to a constant to return the same pseudo-random
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* numbers each time the software is run.
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*
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* @param seed
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*/
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void noiseSeed(long seed);
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}
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package monkstone.noise;
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/**
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*
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* @author Martin Prout
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*/
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public class NoiseGenerator implements Noise {
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private Noise implementation;
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private NoiseMode mode;
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private Long seed;
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public NoiseGenerator() {
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seed = System.currentTimeMillis();
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this.implementation = new OpenSimplex2F(seed);
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this.mode = NoiseMode.DEFAULT;
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}
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@Override
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public void noiseMode(NoiseMode mode) {
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switch (mode) {
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case DEFAULT:
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if (this.mode != NoiseMode.DEFAULT) {
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this.implementation = new OpenSimplex2F(seed);
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this.mode = NoiseMode.DEFAULT;
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}
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break;
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case OPEN_SMOOTH:
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if (this.mode != NoiseMode.OPEN_SMOOTH) {
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this.implementation = new OpenSimplex2S(seed);
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this.mode = NoiseMode.OPEN_SMOOTH;
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break;
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}
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case SMOOTH_TERRAIN:
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if (this.mode != NoiseMode.SMOOTH_TERRAIN) {
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this.implementation = new SmoothTerrain(seed);
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this.mode = NoiseMode.SMOOTH_TERRAIN;
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}
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break;
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case FAST_TERRAIN:
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if (this.mode != NoiseMode.FAST_TERRAIN) {
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this.implementation = new FastTerrain(seed);
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this.mode = NoiseMode.FAST_TERRAIN;
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}
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break;
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default:
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this.implementation = new OpenSimplex2F(seed);
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this.mode = NoiseMode.DEFAULT;
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}
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}
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public NoiseMode noiseMode() {
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return this.mode;
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}
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@Override
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public float noise(float x, float y, float z) {
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return implementation.noise(x, y, z);
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}
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@Override
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public float noise(float x, float y, float z, float w) {
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return implementation.noise(x, y, z, w);
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}
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@Override
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public void noiseSeed(long seed) {
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this.seed = seed;
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}
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}
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package monkstone.noise;
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/**
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*
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* @author tux
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*/
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public enum NoiseMode {
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DEFAULT("Fast OpenSimplex2"),
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FAST_TERRAIN("Fast Terrain"),
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SMOOTH_TERRAIN("Smooth Terrain"),
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OPEN_SMOOTH("Smooth OpenSimplex2");
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private final String description;
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NoiseMode(String description) {
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this.description = description;
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}
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public String description() {
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return description;
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}
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}
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