picrate 2.1.0-java → 2.4.0-java

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Files changed (70) hide show
  1. checksums.yaml +4 -4
  2. data/.mvn/extensions.xml +1 -1
  3. data/.mvn/wrapper/MavenWrapperDownloader.java +1 -1
  4. data/.mvn/wrapper/maven-wrapper.properties +2 -2
  5. data/CHANGELOG.md +10 -0
  6. data/README.md +6 -3
  7. data/Rakefile +2 -1
  8. data/docs/_includes/footer.html +1 -1
  9. data/docs/_layouts/post.html +1 -1
  10. data/docs/_methods/alternative_methods.md +2 -1
  11. data/docs/_methods/noise_mode.md +88 -0
  12. data/docs/_posts/2018-05-06-install_jruby.md +3 -3
  13. data/docs/_posts/2018-11-18-building-gem.md +3 -1
  14. data/docs/_posts/2020-03-09-auto_install_picrate.md +2 -3
  15. data/docs/_posts/2020-05-11-getting_started_manjaro.md +19 -7
  16. data/docs/classes.md +2 -2
  17. data/docs/editors.md +2 -2
  18. data/docs/gems.md +3 -3
  19. data/docs/index.html +1 -1
  20. data/docs/libraries.md +2 -2
  21. data/docs/live.md +2 -2
  22. data/docs/magic.md +2 -2
  23. data/docs/methods.md +2 -2
  24. data/docs/modules.md +3 -3
  25. data/docs/objects.md +2 -2
  26. data/lib/picrate.rb +2 -1
  27. data/lib/picrate/app.rb +3 -2
  28. data/lib/picrate/helper_methods.rb +1 -1
  29. data/lib/picrate/native_folder.rb +1 -3
  30. data/lib/picrate/runner.rb +4 -4
  31. data/lib/picrate/version.rb +1 -1
  32. data/library/jcomplex/jcomplex.rb +1 -0
  33. data/library/pdf/pdf.rb +7 -0
  34. data/library/svg/svg.rb +7 -0
  35. data/mvnw +2 -2
  36. data/mvnw.cmd +2 -2
  37. data/picrate.gemspec +5 -3
  38. data/pom.rb +31 -9
  39. data/pom.xml +41 -6
  40. data/src/main/java/monkstone/FastNoiseModuleJava.java +127 -0
  41. data/src/main/java/monkstone/PicrateLibrary.java +3 -1
  42. data/src/main/java/monkstone/SmoothNoiseModuleJava.java +127 -0
  43. data/src/main/java/monkstone/complex/JComplex.java +252 -0
  44. data/src/main/java/monkstone/fastmath/DegLutTables.java +111 -0
  45. data/src/main/java/monkstone/fastmath/Deglut.java +41 -93
  46. data/src/main/java/monkstone/noise/OpenSimplex2F.java +813 -0
  47. data/src/main/java/monkstone/noise/OpenSimplex2S.java +1138 -0
  48. data/src/main/java/monkstone/vecmath/package-info.java +1 -1
  49. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +1 -1
  50. data/src/main/java/monkstone/videoevent/package-info.java +1 -1
  51. data/src/main/java/processing/awt/ShimAWT.java +260 -94
  52. data/src/main/java/processing/core/PApplet.java +14664 -13450
  53. data/src/main/java/processing/core/PConstants.java +5 -5
  54. data/src/main/java/processing/core/PFont.java +1 -1
  55. data/src/main/java/processing/core/PGraphics.java +200 -201
  56. data/src/main/java/processing/core/PImage.java +539 -549
  57. data/src/main/java/processing/core/PShape.java +18 -18
  58. data/src/main/java/processing/core/PVector.java +23 -23
  59. data/src/main/java/processing/data/Table.java +4 -4
  60. data/src/main/java/processing/net/Client.java +13 -13
  61. data/src/main/java/processing/net/Server.java +5 -5
  62. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +4 -4
  63. data/src/main/java/processing/pdf/PGraphicsPDF.java +529 -0
  64. data/src/main/java/processing/svg/PGraphicsSVG.java +378 -0
  65. data/test/deglut_spec_test.rb +2 -2
  66. data/test/respond_to_test.rb +0 -2
  67. data/vendors/Rakefile +31 -22
  68. data/vendors/geany.rb +3 -3
  69. metadata +26 -13
  70. data/src/main/java/monkstone/noise/SimplexNoise.java +0 -465
@@ -1,27 +1,26 @@
1
- /*
2
- * Copyright (c) 2018-20 Martin Prout
3
- *
1
+ /*
2
+ * Copyright (c) 2015-21 Martin Prout
3
+ *
4
4
  * This library is free software; you can redistribute it and/or
5
- * modify it under the terms of the GNU General Public
5
+ * modify it under the terms of the GNU Lesser General Public
6
6
  * License as published by the Free Software Foundation; either
7
- * version 3.0 of the License, or (at your option) any later version.
8
- *
7
+ * version 2.1 of the License, or (at your option) any later version.
8
+ *
9
9
  * http://creativecommons.org/licenses/LGPL/2.1/
10
- *
10
+ *
11
11
  * This library is distributed in the hope that it will be useful,
12
12
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13
13
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
14
  * Lesser General Public License for more details.
15
- *
16
- * You should have received a copy of the GNU General Public
15
+ *
16
+ * You should have received a copy of the GNU Lesser General Public
17
17
  * License along with this library; if not, write to the Free Software
18
18
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19
19
  */
20
-
21
20
  package monkstone.fastmath;
22
21
 
23
22
  import org.jruby.Ruby;
24
- import org.jruby.RubyInteger;
23
+ import org.jruby.RubyNumeric;
25
24
  import org.jruby.RubyModule;
26
25
  import org.jruby.anno.JRubyModule;
27
26
  import org.jruby.anno.JRubyMethod;
@@ -29,95 +28,44 @@ import org.jruby.runtime.ThreadContext;
29
28
  import org.jruby.runtime.builtin.IRubyObject;
30
29
 
31
30
  /**
32
- *
33
- *
31
+ *
34
32
  * @author Martin Prout
35
- */
33
+ */
36
34
  @JRubyModule(name = "DegLut")
37
35
  public class Deglut {
38
36
 
39
- /**
40
- * Lookup table for degree cosine/sine, has a fixed precision 1.0
41
- * degrees Quite accurate but imprecise
42
- */
43
- static final double[] SIN_DEG_LUT = new double[91];
44
- /**
45
- *
46
- */
47
- public static final double TO_RADIANS = Math.PI / 180;
48
- /**
49
- *
50
- */
51
- private static boolean initialized = false;
52
-
53
- private final static int NINETY = 90;
54
- private final static int FULL = 360;
55
- private static final long serialVersionUID = -1466528933765940101L;
56
-
57
- /**
58
- * Initialize sin table with values (first quadrant only)
59
- */
60
- public static final void initTable() {
61
- if (initialized == false) {
62
- for (int i = 0; i <= NINETY; i++) {
63
- SIN_DEG_LUT[i] = Math.sin(TO_RADIANS * i);
64
- }
65
- initialized = true;
37
+ /**
38
+ *
39
+ * @param runtime Ruby
40
+ */
41
+ public static void createDeglut(final Ruby runtime) {
42
+ RubyModule deglutModule = runtime.defineModule("DegLut");
43
+ deglutModule.defineAnnotatedMethods(Deglut.class);
66
44
  }
67
- }
68
-
69
- /**
70
- *
71
- * @param runtime Ruby
72
- */
73
-
74
- public static void createDeglut(final Ruby runtime){
75
- RubyModule deglutModule = runtime.defineModule("DegLut");
76
- deglutModule.defineAnnotatedMethods(Deglut.class);
77
- Deglut.initTable();
78
- }
79
-
80
-
81
- /**
82
- *
83
- * @param context ThreadContext
84
- * @param recv IRubyObject
85
- * @param other IRubyObject degrees
86
- * @return sin IRubyObject
87
- */
88
- @JRubyMethod(name = "sin", module = true)
89
45
 
90
- public static IRubyObject sin(ThreadContext context, IRubyObject recv, IRubyObject other) {
91
- int thet = (int) ((RubyInteger)other).getLongValue();
92
- while (thet < 0) {
93
- thet += FULL; // Needed because negative modulus plays badly in java
46
+ /**
47
+ *
48
+ * @param context ThreadContext
49
+ * @param recv IRubyObject
50
+ * @param other IRubyObject degrees
51
+ * @return sin IRubyObject
52
+ */
53
+ @JRubyMethod(name = "sin", module = true)
54
+ public static IRubyObject sin(ThreadContext context, IRubyObject recv, IRubyObject other) {
55
+ float thet = (float) ((RubyNumeric) other).getLongValue();
56
+ return context.runtime.newFloat(DegLutTables.sinDeg(thet));
94
57
  }
95
- int theta = thet % FULL;
96
- int y = theta % NINETY;
97
- double result = (theta < NINETY) ? SIN_DEG_LUT[y] : (theta < 180)
98
- ? SIN_DEG_LUT[NINETY - y] : (theta < 270)
99
- ? -SIN_DEG_LUT[y] : -SIN_DEG_LUT[NINETY - y];
100
- return context.runtime.newFloat(result);
101
- }
102
58
 
103
- /**
104
- *
105
- * @param context ThreadContext
106
- * @param recv IRubyObject
107
- * @param other IRubyObject degrees
108
- * @return cos IRubyObject
109
- */
110
- @JRubyMethod(name = "cos", module = true)
111
- public static IRubyObject cos(ThreadContext context, IRubyObject recv, IRubyObject other) {
112
- int thet = (int) ((RubyInteger)other).getLongValue();
113
- while (thet < 0) {
114
- thet += FULL; // Needed because negative modulus plays badly in java
59
+ /**
60
+ *
61
+ * @param context ThreadContext
62
+ * @param recv IRubyObject
63
+ * @param other IRubyObject degrees
64
+ * @return cos IRubyObject
65
+ */
66
+ @JRubyMethod(name = "cos", module = true)
67
+ public static IRubyObject cos(ThreadContext context, IRubyObject recv, IRubyObject other) {
68
+ float thet = (float) ((RubyNumeric) other).getLongValue();
69
+ return context.runtime.newFloat(DegLutTables.cosDeg(thet));
115
70
  }
116
- int theta = thet % FULL;
117
- int y = theta % NINETY;
118
- double result = (theta < NINETY) ? SIN_DEG_LUT[NINETY - y] : (theta < 180)
119
- ? -SIN_DEG_LUT[y] : (theta < 270)
120
- ? -SIN_DEG_LUT[NINETY - y] : SIN_DEG_LUT[y];
121
- return context.runtime.newFloat(result);
122
- }
123
71
  }
@@ -0,0 +1,813 @@
1
+ package monkstone.noise;
2
+ /**
3
+ * K.jpg's OpenSimplex 2, faster variant
4
+ *
5
+ * - 2D is standard simplex implemented using a lookup table.
6
+ * - 3D is "Re-oriented 4-point BCC noise" which constructs a
7
+ * congruent BCC lattice in a much different way than usual.
8
+ * - 4D constructs the lattice as a union of five copies of its
9
+ * reciprocal. It successively finds the closest point on each.
10
+ *
11
+ * Multiple versions of each function are provided. See the
12
+ * documentation above each, for more info.
13
+ */
14
+ public class OpenSimplex2F {
15
+
16
+ private static final int PSIZE = 2048;
17
+ private static final int PMASK = 2047;
18
+
19
+ private final short[] perm;
20
+ private final Grad2[] permGrad2;
21
+ private final Grad3[] permGrad3;
22
+ private final Grad4[] permGrad4;
23
+
24
+ /**
25
+ *
26
+ * @param seed
27
+ */
28
+ public OpenSimplex2F(long seed) {
29
+ perm = new short[PSIZE];
30
+ permGrad2 = new Grad2[PSIZE];
31
+ permGrad3 = new Grad3[PSIZE];
32
+ permGrad4 = new Grad4[PSIZE];
33
+ short[] source = new short[PSIZE];
34
+ for (short i = 0; i < PSIZE; i++)
35
+ source[i] = i;
36
+ for (int i = PSIZE - 1; i >= 0; i--) {
37
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
38
+ int r = (int)((seed + 31) % (i + 1));
39
+ if (r < 0)
40
+ r += (i + 1);
41
+ perm[i] = source[r];
42
+ permGrad2[i] = GRADIENTS_2D[perm[i]];
43
+ permGrad3[i] = GRADIENTS_3D[perm[i]];
44
+ permGrad4[i] = GRADIENTS_4D[perm[i]];
45
+ source[r] = source[i];
46
+ }
47
+ }
48
+
49
+ /*
50
+ * Noise Evaluators
51
+ */
52
+
53
+ /**
54
+ * 2D Simplex noise, standard lattice orientation.
55
+ * @param x
56
+ * @param y
57
+ * @return
58
+ */
59
+ public double noise2(double x, double y) {
60
+
61
+ // Get points for A2* lattice
62
+ double s = 0.366025403784439 * (x + y);
63
+ double xs = x + s, ys = y + s;
64
+
65
+ return noise2_Base(xs, ys);
66
+ }
67
+
68
+ /**
69
+ * 2D Simplex noise, with Y pointing down the main diagonal.Might be better for a 2D sandbox style game, where Y is vertical.Probably slightly less optimal for heightmaps or continent maps.
70
+ * @param x
71
+ * @param y
72
+ * @return
73
+ */
74
+ public double noise2_XBeforeY(double x, double y) {
75
+
76
+ // Skew transform and rotation baked into one.
77
+ double xx = x * 0.7071067811865476;
78
+ double yy = y * 1.224744871380249;
79
+
80
+ return noise2_Base(yy + xx, yy - xx);
81
+ }
82
+
83
+ /**
84
+ * 2D Simplex noise base.
85
+ * Lookup table implementation inspired by DigitalShadow.
86
+ */
87
+ private double noise2_Base(double xs, double ys) {
88
+ double value = 0;
89
+
90
+ // Get base points and offsets
91
+ int xsb = fastFloor(xs), ysb = fastFloor(ys);
92
+ double xsi = xs - xsb, ysi = ys - ysb;
93
+
94
+ // Index to point list
95
+ int index = (int)((ysi - xsi) / 2 + 1);
96
+
97
+ double ssi = (xsi + ysi) * -0.211324865405187;
98
+ double xi = xsi + ssi, yi = ysi + ssi;
99
+
100
+ // Point contributions
101
+ for (int i = 0; i < 3; i++) {
102
+ LatticePoint2D c = LOOKUP_2D[index + i];
103
+
104
+ double dx = xi + c.dx, dy = yi + c.dy;
105
+ double attn = 0.5 - dx * dx - dy * dy;
106
+ if (attn <= 0) continue;
107
+
108
+ int pxm = (xsb + c.xsv) & PMASK, pym = (ysb + c.ysv) & PMASK;
109
+ Grad2 grad = permGrad2[perm[pxm] ^ pym];
110
+ double extrapolation = grad.dx * dx + grad.dy * dy;
111
+
112
+ attn *= attn;
113
+ value += attn * attn * extrapolation;
114
+ }
115
+
116
+ return value;
117
+ }
118
+
119
+ /**
120
+ * 3D Re-oriented 4-point BCC noise, classic orientation.Proper substitute for 3D Simplex in light of Forbidden Formulae.Use noise3_XYBeforeZ or noise3_XZBeforeY instead, wherever appropriate.
121
+ * @param x
122
+ * @param y
123
+ * @param z
124
+ * @return
125
+ */
126
+ public double noise3_Classic(double x, double y, double z) {
127
+
128
+ // Re-orient the cubic lattices via rotation, to produce the expected look on cardinal planar slices.
129
+ // If texturing objects that don't tend to have cardinal plane faces, you could even remove this.
130
+ // Orthonormal rotation. Not a skew transform.
131
+ double r = (2.0 / 3.0) * (x + y + z);
132
+ double xr = r - x, yr = r - y, zr = r - z;
133
+
134
+ // Evaluate both lattices to form a BCC lattice.
135
+ return noise3_BCC(xr, yr, zr);
136
+ }
137
+
138
+ /**
139
+ * 3D Re-oriented 4-point BCC noise, with better visual isotropy in (X, Y).Recommended for 3D terrain and time-varied animations.The Z coordinate should always be the "different" coordinate in your use case.If Y is vertical in world coordinates, call noise3_XYBeforeZ(x, z, Y) or use noise3_XZBeforeY.If Z is vertical in world coordinates, call noise3_XYBeforeZ(x, y, Z).
140
+ * For a time varied animation, call noise3_XYBeforeZ(x, y, T).
141
+ * @param x
142
+ * @param y
143
+ * @param z
144
+ * @return
145
+ */
146
+ public double noise3_XYBeforeZ(double x, double y, double z) {
147
+
148
+ // Re-orient the cubic lattices without skewing, to make X and Y triangular like 2D.
149
+ // Orthonormal rotation. Not a skew transform.
150
+ double xy = x + y;
151
+ double s2 = xy * -0.211324865405187;
152
+ double zz = z * 0.577350269189626;
153
+ double xr = x + s2 - zz, yr = y + s2 - zz;
154
+ double zr = xy * 0.577350269189626 + zz;
155
+
156
+ // Evaluate both lattices to form a BCC lattice.
157
+ return noise3_BCC(xr, yr, zr);
158
+ }
159
+
160
+ /**
161
+ * 3D Re-oriented 4-point BCC noise, with better visual isotropy in (X, Z).Recommended for 3D terrain and time-varied animations.The Y coordinate should always be the "different" coordinate in your use case.If Y is vertical in world coordinates, call noise3_XZBeforeY(x, Y, z).If Z is vertical in world coordinates, call noise3_XZBeforeY(x, Z, y) or use noise3_XYBeforeZ.
162
+ * For a time varied animation, call noise3_XZBeforeY(x, T, y) or use noise3_XYBeforeZ.
163
+ * @param x
164
+ * @param y
165
+ * @param z
166
+ * @return
167
+ */
168
+ public double noise3_XZBeforeY(double x, double y, double z) {
169
+
170
+ // Re-orient the cubic lattices without skewing, to make X and Z triangular like 2D.
171
+ // Orthonormal rotation. Not a skew transform.
172
+ double xz = x + z;
173
+ double s2 = xz * -0.211324865405187;
174
+ double yy = y * 0.577350269189626;
175
+ double xr = x + s2 - yy; double zr = z + s2 - yy;
176
+ double yr = xz * 0.577350269189626 + yy;
177
+
178
+ // Evaluate both lattices to form a BCC lattice.
179
+ return noise3_BCC(xr, yr, zr);
180
+ }
181
+
182
+ /**
183
+ * Generate overlapping cubic lattices for 3D Re-oriented BCC noise.
184
+ * Lookup table implementation inspired by DigitalShadow.
185
+ * It was actually faster to narrow down the points in the loop itself,
186
+ * than to build up the index with enough info to isolate 4 points.
187
+ */
188
+ private double noise3_BCC(double xr, double yr, double zr) {
189
+
190
+ // Get base and offsets inside cube of first lattice.
191
+ int xrb = fastFloor(xr), yrb = fastFloor(yr), zrb = fastFloor(zr);
192
+ double xri = xr - xrb, yri = yr - yrb, zri = zr - zrb;
193
+
194
+ // Identify which octant of the cube we're in. This determines which cell
195
+ // in the other cubic lattice we're in, and also narrows down one point on each.
196
+ int xht = (int)(xri + 0.5), yht = (int)(yri + 0.5), zht = (int)(zri + 0.5);
197
+ int index = (xht) | (yht << 1) | (zht << 2);
198
+
199
+ // Point contributions
200
+ double value = 0;
201
+ LatticePoint3D c = LOOKUP_3D[index];
202
+ while (c != null) {
203
+ double dxr = xri + c.dxr, dyr = yri + c.dyr, dzr = zri + c.dzr;
204
+ double attn = 0.5 - dxr * dxr - dyr * dyr - dzr * dzr;
205
+ if (attn < 0) {
206
+ c = c.nextOnFailure;
207
+ } else {
208
+ int pxm = (xrb + c.xrv) & PMASK, pym = (yrb + c.yrv) & PMASK, pzm = (zrb + c.zrv) & PMASK;
209
+ Grad3 grad = permGrad3[perm[perm[pxm] ^ pym] ^ pzm];
210
+ double extrapolation = grad.dx * dxr + grad.dy * dyr + grad.dz * dzr;
211
+
212
+ attn *= attn;
213
+ value += attn * attn * extrapolation;
214
+ c = c.nextOnSuccess;
215
+ }
216
+ }
217
+ return value;
218
+ }
219
+
220
+ /**
221
+ * 4D OpenSimplex2F noise, classic lattice orientation.
222
+ * @param x
223
+ * @param y
224
+ * @param w
225
+ * @param z
226
+ * @return
227
+ */
228
+ public double noise4_Classic(double x, double y, double z, double w) {
229
+
230
+ // Get points for A4 lattice
231
+ double s = -0.138196601125011 * (x + y + z + w);
232
+ double xs = x + s, ys = y + s, zs = z + s, ws = w + s;
233
+
234
+ return noise4_Base(xs, ys, zs, ws);
235
+ }
236
+
237
+ /**
238
+ * 4D OpenSimplex2F noise, with XY and ZW forming orthogonal triangular-based planes.Recommended for 3D terrain, where X and Y (or Z and W) are horizontal.Recommended for noise(x, y, sin(time), cos(time)) trick.
239
+ * @param x
240
+ * @param z
241
+ * @param y
242
+ * @param w
243
+ * @return
244
+ */
245
+ public double noise4_XYBeforeZW(double x, double y, double z, double w) {
246
+
247
+ double s2 = (x + y) * -0.178275657951399372 + (z + w) * 0.215623393288842828;
248
+ double t2 = (z + w) * -0.403949762580207112 + (x + y) * -0.375199083010075342;
249
+ double xs = x + s2, ys = y + s2, zs = z + t2, ws = w + t2;
250
+
251
+ return noise4_Base(xs, ys, zs, ws);
252
+ }
253
+
254
+ /**
255
+ * 4D OpenSimplex2F noise, with XZ and YW forming orthogonal triangular-based planes.Recommended for 3D terrain, where X and Z (or Y and W) are horizontal.
256
+ * @param x
257
+ * @param z
258
+ * @param y
259
+ * @param w
260
+ * @return
261
+ */
262
+ public double noise4_XZBeforeYW(double x, double y, double z, double w) {
263
+
264
+ double s2 = (x + z) * -0.178275657951399372 + (y + w) * 0.215623393288842828;
265
+ double t2 = (y + w) * -0.403949762580207112 + (x + z) * -0.375199083010075342;
266
+ double xs = x + s2, ys = y + t2, zs = z + s2, ws = w + t2;
267
+
268
+ return noise4_Base(xs, ys, zs, ws);
269
+ }
270
+
271
+ /**
272
+ * 4D OpenSimplex2F noise, with XYZ oriented like noise3_Classic,
273
+ * and W for an extra degree of freedom.W repeats eventually.Recommended for time-varied animations which texture a 3D object (W=time)
274
+ * @param x
275
+ * @param w
276
+ * @param y
277
+ * @param z
278
+ * @return
279
+ */
280
+ public double noise4_XYZBeforeW(double x, double y, double z, double w) {
281
+
282
+ double xyz = x + y + z;
283
+ double ww = w * 0.2236067977499788;
284
+ double s2 = xyz * -0.16666666666666666 + ww;
285
+ double xs = x + s2, ys = y + s2, zs = z + s2, ws = -0.5 * xyz + ww;
286
+
287
+ return noise4_Base(xs, ys, zs, ws);
288
+ }
289
+
290
+ /**
291
+ * 4D OpenSimplex2F noise base.
292
+ * Current implementation not fully optimized by lookup tables.
293
+ * But still comes out slightly ahead of Gustavson's Simplex in tests.
294
+ */
295
+ private double noise4_Base(double xs, double ys, double zs, double ws) {
296
+ double value = 0;
297
+
298
+ // Get base points and offsets
299
+ int xsb = fastFloor(xs), ysb = fastFloor(ys), zsb = fastFloor(zs), wsb = fastFloor(ws);
300
+ double xsi = xs - xsb, ysi = ys - ysb, zsi = zs - zsb, wsi = ws - wsb;
301
+
302
+ // If we're in the lower half, flip so we can repeat the code for the upper half. We'll flip back later.
303
+ double siSum = xsi + ysi + zsi + wsi;
304
+ double ssi = siSum * 0.309016994374947; // Prep for vertex contributions.
305
+ boolean inLowerHalf = (siSum < 2);
306
+ if (inLowerHalf) {
307
+ xsi = 1 - xsi; ysi = 1 - ysi; zsi = 1 - zsi; wsi = 1 - wsi;
308
+ siSum = 4 - siSum;
309
+ }
310
+
311
+ // Consider opposing vertex pairs of the octahedron formed by the central cross-section of the stretched tesseract
312
+ double aabb = xsi + ysi - zsi - wsi, abab = xsi - ysi + zsi - wsi, abba = xsi - ysi - zsi + wsi;
313
+ double aabbScore = Math.abs(aabb), ababScore = Math.abs(abab), abbaScore = Math.abs(abba);
314
+
315
+ // Find the closest point on the stretched tesseract as if it were the upper half
316
+ int vertexIndex, via, vib;
317
+ double asi, bsi;
318
+ if (aabbScore > ababScore && aabbScore > abbaScore) {
319
+ if (aabb > 0) {
320
+ asi = zsi; bsi = wsi; vertexIndex = 0b0011; via = 0b0111; vib = 0b1011;
321
+ } else {
322
+ asi = xsi; bsi = ysi; vertexIndex = 0b1100; via = 0b1101; vib = 0b1110;
323
+ }
324
+ } else if (ababScore > abbaScore) {
325
+ if (abab > 0) {
326
+ asi = ysi; bsi = wsi; vertexIndex = 0b0101; via = 0b0111; vib = 0b1101;
327
+ } else {
328
+ asi = xsi; bsi = zsi; vertexIndex = 0b1010; via = 0b1011; vib = 0b1110;
329
+ }
330
+ } else {
331
+ if (abba > 0) {
332
+ asi = ysi; bsi = zsi; vertexIndex = 0b1001; via = 0b1011; vib = 0b1101;
333
+ } else {
334
+ asi = xsi; bsi = wsi; vertexIndex = 0b0110; via = 0b0111; vib = 0b1110;
335
+ }
336
+ }
337
+ if (bsi > asi) {
338
+ via = vib;
339
+ double temp = bsi;
340
+ bsi = asi;
341
+ asi = temp;
342
+ }
343
+ if (siSum + asi > 3) {
344
+ vertexIndex = via;
345
+ if (siSum + bsi > 4) {
346
+ vertexIndex = 0b1111;
347
+ }
348
+ }
349
+
350
+ // Now flip back if we're actually in the lower half.
351
+ if (inLowerHalf) {
352
+ xsi = 1 - xsi; ysi = 1 - ysi; zsi = 1 - zsi; wsi = 1 - wsi;
353
+ vertexIndex ^= 0b1111;
354
+ }
355
+
356
+ // Five points to add, total, from five copies of the A4 lattice.
357
+ for (int i = 0; i < 5; i++) {
358
+
359
+ // Update xsb/etc. and add the lattice point's contribution.
360
+ LatticePoint4D c = VERTICES_4D[vertexIndex];
361
+ xsb += c.xsv; ysb += c.ysv; zsb += c.zsv; wsb += c.wsv;
362
+ double xi = xsi + ssi, yi = ysi + ssi, zi = zsi + ssi, wi = wsi + ssi;
363
+ double dx = xi + c.dx, dy = yi + c.dy, dz = zi + c.dz, dw = wi + c.dw;
364
+ double attn = 0.5 - dx * dx - dy * dy - dz * dz - dw * dw;
365
+ if (attn > 0) {
366
+ int pxm = xsb & PMASK, pym = ysb & PMASK, pzm = zsb & PMASK, pwm = wsb & PMASK;
367
+ Grad4 grad = permGrad4[perm[perm[perm[pxm] ^ pym] ^ pzm] ^ pwm];
368
+ double ramped = grad.dx * dx + grad.dy * dy + grad.dz * dz + grad.dw * dw;
369
+
370
+ attn *= attn;
371
+ value += attn * attn * ramped;
372
+ }
373
+
374
+ // Maybe this helps the compiler/JVM/LLVM/etc. know we can end the loop here. Maybe not.
375
+ if (i == 4) break;
376
+
377
+ // Update the relative skewed coordinates to reference the vertex we just added.
378
+ // Rather, reference its counterpart on the lattice copy that is shifted down by
379
+ // the vector <-0.2, -0.2, -0.2, -0.2>
380
+ xsi += c.xsi; ysi += c.ysi; zsi += c.zsi; wsi += c.wsi;
381
+ ssi += c.ssiDelta;
382
+
383
+ // Next point is the closest vertex on the 4-simplex whose base vertex is the aforementioned vertex.
384
+ double score0 = 1.0 + ssi * (-1.0 / 0.309016994374947); // Seems slightly faster than 1.0-xsi-ysi-zsi-wsi
385
+ vertexIndex = 0b0000;
386
+ if (xsi >= ysi && xsi >= zsi && xsi >= wsi && xsi >= score0) {
387
+ vertexIndex = 0b0001;
388
+ }
389
+ else if (ysi > xsi && ysi >= zsi && ysi >= wsi && ysi >= score0) {
390
+ vertexIndex = 0b0010;
391
+ }
392
+ else if (zsi > xsi && zsi > ysi && zsi >= wsi && zsi >= score0) {
393
+ vertexIndex = 0b0100;
394
+ }
395
+ else if (wsi > xsi && wsi > ysi && wsi > zsi && wsi >= score0) {
396
+ vertexIndex = 0b1000;
397
+ }
398
+ }
399
+
400
+ return value;
401
+ }
402
+
403
+ /*
404
+ * Utility
405
+ */
406
+
407
+ private static int fastFloor(double x) {
408
+ int xi = (int)x;
409
+ return x < xi ? xi - 1 : xi;
410
+ }
411
+
412
+ /*
413
+ * Definitions
414
+ */
415
+
416
+ private static final LatticePoint2D[] LOOKUP_2D;
417
+ private static final LatticePoint3D[] LOOKUP_3D;
418
+ private static final LatticePoint4D[] VERTICES_4D;
419
+ static {
420
+ LOOKUP_2D = new LatticePoint2D[4];
421
+ LOOKUP_3D = new LatticePoint3D[8];
422
+ VERTICES_4D = new LatticePoint4D[16];
423
+
424
+ LOOKUP_2D[0] = new LatticePoint2D(1, 0);
425
+ LOOKUP_2D[1] = new LatticePoint2D(0, 0);
426
+ LOOKUP_2D[2] = new LatticePoint2D(1, 1);
427
+ LOOKUP_2D[3] = new LatticePoint2D(0, 1);
428
+
429
+ for (int i = 0; i < 8; i++) {
430
+ int i1, j1, k1, i2, j2, k2;
431
+ i1 = (i) & 1; j1 = (i >> 1) & 1; k1 = (i >> 2) & 1;
432
+ i2 = i1 ^ 1; j2 = j1 ^ 1; k2 = k1 ^ 1;
433
+
434
+ // The two points within this octant, one from each of the two cubic half-lattices.
435
+ LatticePoint3D c0 = new LatticePoint3D(i1, j1, k1, 0);
436
+ LatticePoint3D c1 = new LatticePoint3D(i1 + i2, j1 + j2, k1 + k2, 1);
437
+
438
+ // Each single step away on the first half-lattice.
439
+ LatticePoint3D c2 = new LatticePoint3D(i1 ^ 1, j1, k1, 0);
440
+ LatticePoint3D c3 = new LatticePoint3D(i1, j1 ^ 1, k1, 0);
441
+ LatticePoint3D c4 = new LatticePoint3D(i1, j1, k1 ^ 1, 0);
442
+
443
+ // Each single step away on the second half-lattice.
444
+ LatticePoint3D c5 = new LatticePoint3D(i1 + (i2 ^ 1), j1 + j2, k1 + k2, 1);
445
+ LatticePoint3D c6 = new LatticePoint3D(i1 + i2, j1 + (j2 ^ 1), k1 + k2, 1);
446
+ LatticePoint3D c7 = new LatticePoint3D(i1 + i2, j1 + j2, k1 + (k2 ^ 1), 1);
447
+
448
+ // First two are guaranteed.
449
+ c0.nextOnFailure = c0.nextOnSuccess = c1;
450
+ c1.nextOnFailure = c1.nextOnSuccess = c2;
451
+
452
+ // Once we find one on the first half-lattice, the rest are out.
453
+ // In addition, knowing c2 rules out c5.
454
+ c2.nextOnFailure = c3; c2.nextOnSuccess = c6;
455
+ c3.nextOnFailure = c4; c3.nextOnSuccess = c5;
456
+ c4.nextOnFailure = c4.nextOnSuccess = c5;
457
+
458
+ // Once we find one on the second half-lattice, the rest are out.
459
+ c5.nextOnFailure = c6; c5.nextOnSuccess = null;
460
+ c6.nextOnFailure = c7; c6.nextOnSuccess = null;
461
+ c7.nextOnFailure = c7.nextOnSuccess = null;
462
+
463
+ LOOKUP_3D[i] = c0;
464
+ }
465
+
466
+ for (int i = 0; i < 16; i++) {
467
+ VERTICES_4D[i] = new LatticePoint4D((i) & 1, (i >> 1) & 1, (i >> 2) & 1, (i >> 3) & 1);
468
+ }
469
+ }
470
+
471
+ private static class LatticePoint2D {
472
+ int xsv, ysv;
473
+ double dx, dy;
474
+ public LatticePoint2D(int xsv, int ysv) {
475
+ this.xsv = xsv; this.ysv = ysv;
476
+ double ssv = (xsv + ysv) * -0.211324865405187;
477
+ this.dx = -xsv - ssv;
478
+ this.dy = -ysv - ssv;
479
+ }
480
+ }
481
+
482
+ private static class LatticePoint3D {
483
+ public double dxr, dyr, dzr;
484
+ public int xrv, yrv, zrv;
485
+ LatticePoint3D nextOnFailure, nextOnSuccess;
486
+ public LatticePoint3D(int xrv, int yrv, int zrv, int lattice) {
487
+ this.dxr = -xrv + lattice * 0.5; this.dyr = -yrv + lattice * 0.5; this.dzr = -zrv + lattice * 0.5;
488
+ this.xrv = xrv + lattice * 1024; this.yrv = yrv + lattice * 1024; this.zrv = zrv + lattice * 1024;
489
+ }
490
+ }
491
+
492
+ private static class LatticePoint4D {
493
+ int xsv, ysv, zsv, wsv;
494
+ double dx, dy, dz, dw;
495
+ double xsi, ysi, zsi, wsi;
496
+ double ssiDelta;
497
+ public LatticePoint4D(int xsv, int ysv, int zsv, int wsv) {
498
+ this.xsv = xsv + 409; this.ysv = ysv + 409; this.zsv = zsv + 409; this.wsv = wsv + 409;
499
+ double ssv = (xsv + ysv + zsv + wsv) * 0.309016994374947;
500
+ this.dx = -xsv - ssv;
501
+ this.dy = -ysv - ssv;
502
+ this.dz = -zsv - ssv;
503
+ this.dw = -wsv - ssv;
504
+ this.xsi = xsi = 0.2 - xsv;
505
+ this.ysi = ysi = 0.2 - ysv;
506
+ this.zsi = zsi = 0.2 - zsv;
507
+ this.wsi = wsi = 0.2 - wsv;
508
+ this.ssiDelta = (0.8 - xsv - ysv - zsv - wsv) * 0.309016994374947;
509
+ }
510
+ }
511
+
512
+ /*
513
+ * Gradients
514
+ */
515
+
516
+ private static class Grad2 {
517
+ double dx, dy;
518
+ public Grad2(double dx, double dy) {
519
+ this.dx = dx; this.dy = dy;
520
+ }
521
+ }
522
+
523
+ private static class Grad3 {
524
+ double dx, dy, dz;
525
+ public Grad3(double dx, double dy, double dz) {
526
+ this.dx = dx; this.dy = dy; this.dz = dz;
527
+ }
528
+ }
529
+
530
+ private static class Grad4 {
531
+ double dx, dy, dz, dw;
532
+ public Grad4(double dx, double dy, double dz, double dw) {
533
+ this.dx = dx; this.dy = dy; this.dz = dz; this.dw = dw;
534
+ }
535
+ }
536
+
537
+ private static final double N2 = 0.01001634121365712;
538
+ private static final double N3 = 0.030485933181293584;
539
+ private static final double N4 = 0.009202377986303158;
540
+ private static final Grad2[] GRADIENTS_2D;
541
+ private static final Grad3[] GRADIENTS_3D;
542
+ private static final Grad4[] GRADIENTS_4D;
543
+ static {
544
+
545
+ GRADIENTS_2D = new Grad2[PSIZE];
546
+ Grad2[] grad2 = {
547
+ new Grad2( 0.130526192220052, 0.99144486137381),
548
+ new Grad2( 0.38268343236509, 0.923879532511287),
549
+ new Grad2( 0.608761429008721, 0.793353340291235),
550
+ new Grad2( 0.793353340291235, 0.608761429008721),
551
+ new Grad2( 0.923879532511287, 0.38268343236509),
552
+ new Grad2( 0.99144486137381, 0.130526192220051),
553
+ new Grad2( 0.99144486137381, -0.130526192220051),
554
+ new Grad2( 0.923879532511287, -0.38268343236509),
555
+ new Grad2( 0.793353340291235, -0.60876142900872),
556
+ new Grad2( 0.608761429008721, -0.793353340291235),
557
+ new Grad2( 0.38268343236509, -0.923879532511287),
558
+ new Grad2( 0.130526192220052, -0.99144486137381),
559
+ new Grad2(-0.130526192220052, -0.99144486137381),
560
+ new Grad2(-0.38268343236509, -0.923879532511287),
561
+ new Grad2(-0.608761429008721, -0.793353340291235),
562
+ new Grad2(-0.793353340291235, -0.608761429008721),
563
+ new Grad2(-0.923879532511287, -0.38268343236509),
564
+ new Grad2(-0.99144486137381, -0.130526192220052),
565
+ new Grad2(-0.99144486137381, 0.130526192220051),
566
+ new Grad2(-0.923879532511287, 0.38268343236509),
567
+ new Grad2(-0.793353340291235, 0.608761429008721),
568
+ new Grad2(-0.608761429008721, 0.793353340291235),
569
+ new Grad2(-0.38268343236509, 0.923879532511287),
570
+ new Grad2(-0.130526192220052, 0.99144486137381)
571
+ };
572
+ for (Grad2 grad21 : grad2) {
573
+ grad21.dx /= N2;
574
+ grad21.dy /= N2;
575
+ }
576
+ for (int i = 0; i < PSIZE; i++) {
577
+ GRADIENTS_2D[i] = grad2[i % grad2.length];
578
+ }
579
+
580
+ GRADIENTS_3D = new Grad3[PSIZE];
581
+ Grad3[] grad3 = {
582
+ new Grad3(-2.22474487139, -2.22474487139, -1.0),
583
+ new Grad3(-2.22474487139, -2.22474487139, 1.0),
584
+ new Grad3(-3.0862664687972017, -1.1721513422464978, 0.0),
585
+ new Grad3(-1.1721513422464978, -3.0862664687972017, 0.0),
586
+ new Grad3(-2.22474487139, -1.0, -2.22474487139),
587
+ new Grad3(-2.22474487139, 1.0, -2.22474487139),
588
+ new Grad3(-1.1721513422464978, 0.0, -3.0862664687972017),
589
+ new Grad3(-3.0862664687972017, 0.0, -1.1721513422464978),
590
+ new Grad3(-2.22474487139, -1.0, 2.22474487139),
591
+ new Grad3(-2.22474487139, 1.0, 2.22474487139),
592
+ new Grad3(-3.0862664687972017, 0.0, 1.1721513422464978),
593
+ new Grad3(-1.1721513422464978, 0.0, 3.0862664687972017),
594
+ new Grad3(-2.22474487139, 2.22474487139, -1.0),
595
+ new Grad3(-2.22474487139, 2.22474487139, 1.0),
596
+ new Grad3(-1.1721513422464978, 3.0862664687972017, 0.0),
597
+ new Grad3(-3.0862664687972017, 1.1721513422464978, 0.0),
598
+ new Grad3(-1.0, -2.22474487139, -2.22474487139),
599
+ new Grad3( 1.0, -2.22474487139, -2.22474487139),
600
+ new Grad3( 0.0, -3.0862664687972017, -1.1721513422464978),
601
+ new Grad3( 0.0, -1.1721513422464978, -3.0862664687972017),
602
+ new Grad3(-1.0, -2.22474487139, 2.22474487139),
603
+ new Grad3( 1.0, -2.22474487139, 2.22474487139),
604
+ new Grad3( 0.0, -1.1721513422464978, 3.0862664687972017),
605
+ new Grad3( 0.0, -3.0862664687972017, 1.1721513422464978),
606
+ new Grad3(-1.0, 2.22474487139, -2.22474487139),
607
+ new Grad3( 1.0, 2.22474487139, -2.22474487139),
608
+ new Grad3( 0.0, 1.1721513422464978, -3.0862664687972017),
609
+ new Grad3( 0.0, 3.0862664687972017, -1.1721513422464978),
610
+ new Grad3(-1.0, 2.22474487139, 2.22474487139),
611
+ new Grad3( 1.0, 2.22474487139, 2.22474487139),
612
+ new Grad3( 0.0, 3.0862664687972017, 1.1721513422464978),
613
+ new Grad3( 0.0, 1.1721513422464978, 3.0862664687972017),
614
+ new Grad3( 2.22474487139, -2.22474487139, -1.0),
615
+ new Grad3( 2.22474487139, -2.22474487139, 1.0),
616
+ new Grad3( 1.1721513422464978, -3.0862664687972017, 0.0),
617
+ new Grad3( 3.0862664687972017, -1.1721513422464978, 0.0),
618
+ new Grad3( 2.22474487139, -1.0, -2.22474487139),
619
+ new Grad3( 2.22474487139, 1.0, -2.22474487139),
620
+ new Grad3( 3.0862664687972017, 0.0, -1.1721513422464978),
621
+ new Grad3( 1.1721513422464978, 0.0, -3.0862664687972017),
622
+ new Grad3( 2.22474487139, -1.0, 2.22474487139),
623
+ new Grad3( 2.22474487139, 1.0, 2.22474487139),
624
+ new Grad3( 1.1721513422464978, 0.0, 3.0862664687972017),
625
+ new Grad3( 3.0862664687972017, 0.0, 1.1721513422464978),
626
+ new Grad3( 2.22474487139, 2.22474487139, -1.0),
627
+ new Grad3( 2.22474487139, 2.22474487139, 1.0),
628
+ new Grad3( 3.0862664687972017, 1.1721513422464978, 0.0),
629
+ new Grad3( 1.1721513422464978, 3.0862664687972017, 0.0)
630
+ };
631
+ for (Grad3 grad31 : grad3) {
632
+ grad31.dx /= N3;
633
+ grad31.dy /= N3;
634
+ grad31.dz /= N3;
635
+ }
636
+ for (int i = 0; i < PSIZE; i++) {
637
+ GRADIENTS_3D[i] = grad3[i % grad3.length];
638
+ }
639
+
640
+ GRADIENTS_4D = new Grad4[PSIZE];
641
+ Grad4[] grad4 = {
642
+ new Grad4(-0.753341017856078, -0.37968289875261624, -0.37968289875261624, -0.37968289875261624),
643
+ new Grad4(-0.7821684431180708, -0.4321472685365301, -0.4321472685365301, 0.12128480194602098),
644
+ new Grad4(-0.7821684431180708, -0.4321472685365301, 0.12128480194602098, -0.4321472685365301),
645
+ new Grad4(-0.7821684431180708, 0.12128480194602098, -0.4321472685365301, -0.4321472685365301),
646
+ new Grad4(-0.8586508742123365, -0.508629699630796, 0.044802370851755174, 0.044802370851755174),
647
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+ grad41.dw /= N4;
808
+ }
809
+ for (int i = 0; i < PSIZE; i++) {
810
+ GRADIENTS_4D[i] = grad4[i % grad4.length];
811
+ }
812
+ }
813
+ }