picrate 2.0.0.pre-java → 2.0.1-java

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@@ -1756,7 +1756,7 @@ public class PShapeOpenGL extends PShape {
1756
1756
  }
1757
1757
 
1758
1758
  VertexAttribute attrib = polyAttribs.get(name);
1759
- float[] array = inGeo.fattribs.get(name);
1759
+ float[] array = (float[]) inGeo.fattribs.get(name);
1760
1760
  for (int i = 0; i < values.length; i++) {
1761
1761
  array[attrib.size * index + 0] = values[i];
1762
1762
  }
@@ -1772,7 +1772,7 @@ public class PShapeOpenGL extends PShape {
1772
1772
  }
1773
1773
 
1774
1774
  VertexAttribute attrib = polyAttribs.get(name);
1775
- int[] array = inGeo.iattribs.get(name);
1775
+ int[] array = (int[]) inGeo.iattribs.get(name);
1776
1776
  for (int i = 0; i < values.length; i++) {
1777
1777
  array[attrib.size * index + 0] = values[i];
1778
1778
  }
@@ -1788,7 +1788,7 @@ public class PShapeOpenGL extends PShape {
1788
1788
  }
1789
1789
 
1790
1790
  VertexAttribute attrib = polyAttribs.get(name);
1791
- byte[] array = inGeo.battribs.get(name);
1791
+ byte[] array = (byte[]) inGeo.battribs.get(name);
1792
1792
  for (int i = 0; i < values.length; i++) {
1793
1793
  array[attrib.size * index + 0] = (byte)(values[i]?1:0);
1794
1794
  }
@@ -3968,8 +3968,7 @@ public class PShapeOpenGL extends PShape {
3968
3968
  tessGeo.updateAttribBuffer(attrib.name);
3969
3969
  if (!attrib.bufferCreated()) attrib.createBuffer(pgl);
3970
3970
  pgl.bindBuffer(PGL.ARRAY_BUFFER, attrib.buf.glId);
3971
- pgl.bufferData(PGL.ARRAY_BUFFER, attrib.sizeInBytes(size),
3972
- tessGeo.polyAttribBuffers.get(name), glUsage);
3971
+ pgl.bufferData(PGL.ARRAY_BUFFER, attrib.sizeInBytes(size), (Buffer) tessGeo.polyAttribBuffers.get(name), glUsage);
3973
3972
  }
3974
3973
 
3975
3974
  pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
@@ -4333,7 +4332,7 @@ public class PShapeOpenGL extends PShape {
4333
4332
  protected void copyPolyAttrib(VertexAttribute attrib, int offset, int size) {
4334
4333
  tessGeo.updateAttribBuffer(attrib.name, offset, size);
4335
4334
  pgl.bindBuffer(PGL.ARRAY_BUFFER, attrib.buf.glId);
4336
- Buffer buf = tessGeo.polyAttribBuffers.get(attrib.name);
4335
+ Buffer buf = (Buffer) tessGeo.polyAttribBuffers.get(attrib.name);
4337
4336
  buf.position(attrib.size * offset);
4338
4337
  pgl.bufferSubData(PGL.ARRAY_BUFFER, attrib.sizeInBytes(offset),
4339
4338
  attrib.sizeInBytes(size), buf);
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: picrate
3
3
  version: !ruby/object:Gem::Version
4
- version: 2.0.0.pre
4
+ version: 2.0.1
5
5
  platform: java
6
6
  authors:
7
7
  - monkstone
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2020-03-07 00:00:00.000000000 Z
11
+ date: 2020-05-12 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  requirement: !ruby/object:Gem::Requirement
@@ -58,40 +58,6 @@ dependencies:
58
58
  - - ">="
59
59
  - !ruby/object:Gem::Version
60
60
  version: 1.0.1
61
- - !ruby/object:Gem::Dependency
62
- requirement: !ruby/object:Gem::Requirement
63
- requirements:
64
- - - "~>"
65
- - !ruby/object:Gem::Version
66
- version: '1.1'
67
- name: geomerative
68
- type: :runtime
69
- prerelease: false
70
- version_requirements: !ruby/object:Gem::Requirement
71
- requirements:
72
- - - "~>"
73
- - !ruby/object:Gem::Version
74
- version: '1.1'
75
- - !ruby/object:Gem::Dependency
76
- requirement: !ruby/object:Gem::Requirement
77
- requirements:
78
- - - "~>"
79
- - !ruby/object:Gem::Version
80
- version: '2.0'
81
- - - ">="
82
- - !ruby/object:Gem::Version
83
- version: 2.0.4
84
- name: ruby_wordcram
85
- type: :runtime
86
- prerelease: false
87
- version_requirements: !ruby/object:Gem::Requirement
88
- requirements:
89
- - - "~>"
90
- - !ruby/object:Gem::Version
91
- version: '2.0'
92
- - - ">="
93
- - !ruby/object:Gem::Version
94
- version: 2.0.4
95
61
  description: |
96
62
  A batteries included version of processing in ruby, for raspberrypi and
97
63
  linux. Install samples to configures geany ide.
@@ -182,10 +148,11 @@ files:
182
148
  - docs/_posts/2018-05-06-install_jruby.md
183
149
  - docs/_posts/2018-05-06-processing-api.md
184
150
  - docs/_posts/2018-05-11-arch-linux-arm.md
185
- - docs/_posts/2018-06-26-auto_install_picrate.md
186
151
  - docs/_posts/2018-11-18-building-gem.md
187
152
  - docs/_posts/2018-11-27-getting_started_geany.md
188
153
  - docs/_posts/2019-11-11-getting_started_buster.md
154
+ - docs/_posts/2020-03-09-auto_install_picrate.md
155
+ - docs/_posts/2020-05-11-getting_started_manjaro.md
189
156
  - docs/_sass/_base.scss
190
157
  - docs/_sass/_layout.scss
191
158
  - docs/_sass/_syntax-highlighting.scss
@@ -215,13 +182,15 @@ files:
215
182
  - docs/modules.md
216
183
  - docs/objects.md
217
184
  - lib/export.txt
185
+ - lib/gluegen-rt-natives-linux-aarch64.jar
218
186
  - lib/gluegen-rt-natives-linux-amd64.jar
219
187
  - lib/gluegen-rt-natives-linux-armv6hf.jar
220
188
  - lib/gluegen-rt.jar
189
+ - lib/jogl-all-natives-linux-aarch64.jar
221
190
  - lib/jogl-all-natives-linux-amd64.jar
222
191
  - lib/jogl-all-natives-linux-armv6hf.jar
223
192
  - lib/jogl-all.jar
224
- - lib/picrate-2.0.0.pre.jar
193
+ - lib/picrate-2.0.1.jar
225
194
  - lib/picrate.rb
226
195
  - lib/picrate/app.rb
227
196
  - lib/picrate/creators/parameters.rb
@@ -346,8 +315,6 @@ files:
346
315
  - src/main/java/processing/opengl/shaders/ColorFrag.glsl
347
316
  - src/main/java/processing/opengl/shaders/ColorVert.glsl
348
317
  - src/main/java/processing/opengl/shaders/LightFrag.glsl
349
- - src/main/java/processing/opengl/shaders/LightVert-brcm.glsl
350
- - src/main/java/processing/opengl/shaders/LightVert-vc4.glsl
351
318
  - src/main/java/processing/opengl/shaders/LightVert.glsl
352
319
  - src/main/java/processing/opengl/shaders/LineFrag.glsl
353
320
  - src/main/java/processing/opengl/shaders/LineVert.glsl
@@ -356,8 +323,6 @@ files:
356
323
  - src/main/java/processing/opengl/shaders/PointVert.glsl
357
324
  - src/main/java/processing/opengl/shaders/TexFrag.glsl
358
325
  - src/main/java/processing/opengl/shaders/TexLightFrag.glsl
359
- - src/main/java/processing/opengl/shaders/TexLightVert-brcm.glsl
360
- - src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl
361
326
  - src/main/java/processing/opengl/shaders/TexLightVert.glsl
362
327
  - src/main/java/processing/opengl/shaders/TexVert.glsl
363
328
  - src/main/resources/icon/icon-128.png
@@ -396,11 +361,11 @@ required_ruby_version: !ruby/object:Gem::Requirement
396
361
  version: '0'
397
362
  required_rubygems_version: !ruby/object:Gem::Requirement
398
363
  requirements:
399
- - - ">"
364
+ - - ">="
400
365
  - !ruby/object:Gem::Version
401
- version: 1.3.1
366
+ version: '0'
402
367
  requirements:
403
- - java runtime == 11+
368
+ - java runtime == 11
404
369
  rubygems_version: 3.0.6
405
370
  signing_key:
406
371
  specification_version: 4
@@ -1,30 +0,0 @@
1
- ---
2
- layout: post
3
- title: "Automated PiCrate Install"
4
- date: 2018-06-26 07:34:13
5
- categories: PiCrate update
6
- permalink: /install_picrate/
7
- ---
8
-
9
- For a semi-automated setup and install, download and extract [this gist](https://gist.github.com/monkstone/e9df8ea776aed58ce1c4de8e12982aad). To keep your system clean put the file in a folder say
10
- `~/install_picrate`
11
-
12
- ```bash
13
- cd ~/picrate_install
14
- bash picrate_install.sh # to run default task
15
- ```
16
- #### What the script does ###
17
- 1. Downloads JRuby
18
- 2. Installs JRuby to `/opt`
19
- 3. Uses `update-alternatives` to configure `jruby`, `jgem` and `jirb`
20
- 4. The script checks for `GEM_HOME`, if undefined it modifies `~/.profile` to define `GEM_HOME` and puts gem binaries on your path, at logon.
21
- 5. Installs `picrate` gem
22
- 6. Downloads and installs `picrate_samples` also configures `geanyIDE` for use with `picrate`
23
-
24
- #### Note ####
25
- `GEM_HOME` and path to `gem` binaries is not available until next logon, to use immediately you could:-
26
-
27
- ```bash
28
- source ~/.profile
29
- ```
30
- NB: this only works in current shell, so if you want to use `geanyIDE` you should logout and logon again.
@@ -1,154 +0,0 @@
1
- /*
2
- Part of the Processing project - http://processing.org
3
-
4
- Copyright (c) 2012-15 The Processing Foundation
5
- Copyright (c) 2004-12 Ben Fry and Casey Reas
6
- Copyright (c) 2001-04 Massachusetts Institute of Technology
7
-
8
- This library is free software; you can redistribute it and/or
9
- modify it under the terms of the GNU Lesser General Public
10
- License as published by the Free Software Foundation, version 2.1.
11
-
12
- This library is distributed in the hope that it will be useful,
13
- but WITHOUT ANY WARRANTY; without even the implied warranty of
14
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
- Lesser General Public License for more details.
16
-
17
- You should have received a copy of the GNU Lesser General
18
- Public License along with this library; if not, write to the
19
- Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
- Boston, MA 02111-1307 USA
21
- */
22
-
23
- uniform mat4 modelviewMatrix;
24
- uniform mat4 transformMatrix;
25
- uniform mat3 normalMatrix;
26
-
27
- uniform int lightCount;
28
- uniform vec4 lightPosition[8];
29
- uniform vec3 lightNormal[8];
30
- uniform vec3 lightAmbient[8];
31
- uniform vec3 lightDiffuse[8];
32
- uniform vec3 lightSpecular[8];
33
- uniform vec3 lightFalloff[8];
34
- uniform vec2 lightSpot[8];
35
-
36
- attribute vec4 position;
37
- attribute vec4 color;
38
- attribute vec3 normal;
39
-
40
- attribute vec4 ambient;
41
- attribute vec4 specular;
42
- attribute vec4 emissive;
43
- attribute float shininess;
44
-
45
- varying vec4 vertColor;
46
- varying vec4 backVertColor;
47
-
48
- const float zero_float = 0.0;
49
- const float one_float = 1.0;
50
- const vec3 zero_vec3 = vec3(0.0);
51
- const vec3 minus_one_vec3 = vec3(0.0-1.0);
52
-
53
- float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
54
- vec3 lpv = lightPos - vertPos;
55
- vec3 dist = vec3(one_float);
56
- dist.z = dot(lpv, lpv);
57
- dist.y = sqrt(dist.z);
58
- return one_float / dot(dist, coeff);
59
- }
60
-
61
- float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
62
- vec3 lpv = normalize(lightPos - vertPos);
63
- vec3 nln = minus_one_vec3 * lightNorm;
64
- float spotCos = dot(nln, lpv);
65
- return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
66
- }
67
-
68
- float lambertFactor(vec3 lightDir, vec3 vecNormal) {
69
- return max(zero_float, dot(lightDir, vecNormal));
70
- }
71
-
72
- float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
73
- vec3 np = normalize(vertPos);
74
- vec3 ldp = normalize(lightDir - np);
75
- return pow(max(zero_float, dot(ldp, vecNormal)), shine);
76
- }
77
-
78
- void main() {
79
- // Vertex in clip coordinates
80
- gl_Position = transformMatrix * position;
81
-
82
- // Vertex in eye coordinates
83
- vec3 ecVertex = vec3(modelviewMatrix * position);
84
-
85
- // Normal vector in eye coordinates
86
- vec3 ecNormal = normalize(normalMatrix * normal);
87
- vec3 ecNormalInv = ecNormal * minus_one_vec3;
88
-
89
- // Light calculations
90
- vec3 totalAmbient = vec3(0, 0, 0);
91
-
92
- vec3 totalFrontDiffuse = vec3(0, 0, 0);
93
- vec3 totalFrontSpecular = vec3(0, 0, 0);
94
-
95
- vec3 totalBackDiffuse = vec3(0, 0, 0);
96
- vec3 totalBackSpecular = vec3(0, 0, 0);
97
-
98
- // prevent register allocation failure by limiting ourselves to
99
- // two lights for now
100
- for (int i = 0; i < 2; i++) {
101
- if (lightCount == i) break;
102
-
103
- vec3 lightPos = lightPosition[i].xyz;
104
- bool isDir = lightPosition[i].w < one_float;
105
- float spotCos = lightSpot[i].x;
106
- float spotExp = lightSpot[i].y;
107
-
108
- vec3 lightDir;
109
- float falloff;
110
- float spotf;
111
-
112
- if (isDir) {
113
- falloff = one_float;
114
- lightDir = minus_one_vec3 * lightNormal[i];
115
- } else {
116
- falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
117
- lightDir = normalize(lightPos - ecVertex);
118
- }
119
-
120
- spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
121
- spotCos, spotExp)
122
- : one_float;
123
-
124
- if (any(greaterThan(lightAmbient[i], zero_vec3))) {
125
- totalAmbient += lightAmbient[i] * falloff;
126
- }
127
-
128
- if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
129
- totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
130
- lambertFactor(lightDir, ecNormal);
131
- totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
132
- lambertFactor(lightDir, ecNormalInv);
133
- }
134
-
135
- if (any(greaterThan(lightSpecular[i], zero_vec3))) {
136
- totalFrontSpecular += lightSpecular[i] * falloff * spotf *
137
- blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
138
- totalBackSpecular += lightSpecular[i] * falloff * spotf *
139
- blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
140
- }
141
- }
142
-
143
- // Calculating final color as result of all lights (plus emissive term).
144
- // Transparency is determined exclusively by the diffuse component.
145
- vertColor = vec4(totalAmbient, 0) * ambient +
146
- vec4(totalFrontDiffuse, 1) * color +
147
- vec4(totalFrontSpecular, 0) * specular +
148
- vec4(emissive.rgb, 0);
149
-
150
- backVertColor = vec4(totalAmbient, 0) * ambient +
151
- vec4(totalBackDiffuse, 1) * color +
152
- vec4(totalBackSpecular, 0) * specular +
153
- vec4(emissive.rgb, 0);
154
- }
@@ -1,154 +0,0 @@
1
- /*
2
- Part of the Processing project - http://processing.org
3
-
4
- Copyright (c) 2012-15 The Processing Foundation
5
- Copyright (c) 2004-12 Ben Fry and Casey Reas
6
- Copyright (c) 2001-04 Massachusetts Institute of Technology
7
-
8
- This library is free software; you can redistribute it and/or
9
- modify it under the terms of the GNU Lesser General Public
10
- License as published by the Free Software Foundation, version 2.1.
11
-
12
- This library is distributed in the hope that it will be useful,
13
- but WITHOUT ANY WARRANTY; without even the implied warranty of
14
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
- Lesser General Public License for more details.
16
-
17
- You should have received a copy of the GNU Lesser General
18
- Public License along with this library; if not, write to the
19
- Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
- Boston, MA 02111-1307 USA
21
- */
22
-
23
- uniform mat4 modelviewMatrix;
24
- uniform mat4 transformMatrix;
25
- uniform mat3 normalMatrix;
26
-
27
- uniform int lightCount;
28
- uniform vec4 lightPosition[8];
29
- uniform vec3 lightNormal[8];
30
- uniform vec3 lightAmbient[8];
31
- uniform vec3 lightDiffuse[8];
32
- uniform vec3 lightSpecular[8];
33
- uniform vec3 lightFalloff[8];
34
- uniform vec2 lightSpot[8];
35
-
36
- attribute vec4 position;
37
- attribute vec4 color;
38
- attribute vec3 normal;
39
-
40
- attribute vec4 ambient;
41
- attribute vec4 specular;
42
- attribute vec4 emissive;
43
- attribute float shininess;
44
-
45
- varying vec4 vertColor;
46
- varying vec4 backVertColor;
47
-
48
- const float zero_float = 0.0;
49
- const float one_float = 1.0;
50
- const vec3 zero_vec3 = vec3(0.0);
51
- const vec3 minus_one_vec3 = vec3(0.0-1.0);
52
-
53
- float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
54
- vec3 lpv = lightPos - vertPos;
55
- vec3 dist = vec3(one_float);
56
- dist.z = dot(lpv, lpv);
57
- dist.y = sqrt(dist.z);
58
- return one_float / dot(dist, coeff);
59
- }
60
-
61
- float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
62
- vec3 lpv = normalize(lightPos - vertPos);
63
- vec3 nln = minus_one_vec3 * lightNorm;
64
- float spotCos = dot(nln, lpv);
65
- return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
66
- }
67
-
68
- float lambertFactor(vec3 lightDir, vec3 vecNormal) {
69
- return max(zero_float, dot(lightDir, vecNormal));
70
- }
71
-
72
- float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
73
- vec3 np = normalize(vertPos);
74
- vec3 ldp = normalize(lightDir - np);
75
- return pow(max(zero_float, dot(ldp, vecNormal)), shine);
76
- }
77
-
78
- void main() {
79
- // Vertex in clip coordinates
80
- gl_Position = transformMatrix * position;
81
-
82
- // Vertex in eye coordinates
83
- vec3 ecVertex = vec3(modelviewMatrix * position);
84
-
85
- // Normal vector in eye coordinates
86
- vec3 ecNormal = normalize(normalMatrix * normal);
87
- vec3 ecNormalInv = ecNormal * minus_one_vec3;
88
-
89
- // Light calculations
90
- vec3 totalAmbient = vec3(0, 0, 0);
91
-
92
- vec3 totalFrontDiffuse = vec3(0, 0, 0);
93
- vec3 totalFrontSpecular = vec3(0, 0, 0);
94
-
95
- vec3 totalBackDiffuse = vec3(0, 0, 0);
96
- vec3 totalBackSpecular = vec3(0, 0, 0);
97
-
98
- // prevent register allocation failure by limiting ourselves to
99
- // four lights for now
100
- for (int i = 0; i < 4; i++) {
101
- if (lightCount == i) break;
102
-
103
- vec3 lightPos = lightPosition[i].xyz;
104
- bool isDir = lightPosition[i].w < one_float;
105
- float spotCos = lightSpot[i].x;
106
- float spotExp = lightSpot[i].y;
107
-
108
- vec3 lightDir;
109
- float falloff;
110
- float spotf;
111
-
112
- if (isDir) {
113
- falloff = one_float;
114
- lightDir = minus_one_vec3 * lightNormal[i];
115
- } else {
116
- falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
117
- lightDir = normalize(lightPos - ecVertex);
118
- }
119
-
120
- spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
121
- spotCos, spotExp)
122
- : one_float;
123
-
124
- if (any(greaterThan(lightAmbient[i], zero_vec3))) {
125
- totalAmbient += lightAmbient[i] * falloff;
126
- }
127
-
128
- if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
129
- totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
130
- lambertFactor(lightDir, ecNormal);
131
- totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
132
- lambertFactor(lightDir, ecNormalInv);
133
- }
134
-
135
- if (any(greaterThan(lightSpecular[i], zero_vec3))) {
136
- totalFrontSpecular += lightSpecular[i] * falloff * spotf *
137
- blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
138
- totalBackSpecular += lightSpecular[i] * falloff * spotf *
139
- blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
140
- }
141
- }
142
-
143
- // Calculating final color as result of all lights (plus emissive term).
144
- // Transparency is determined exclusively by the diffuse component.
145
- vertColor = vec4(totalAmbient, 0) * ambient +
146
- vec4(totalFrontDiffuse, 1) * color +
147
- vec4(totalFrontSpecular, 0) * specular +
148
- vec4(emissive.rgb, 0);
149
-
150
- backVertColor = vec4(totalAmbient, 0) * ambient +
151
- vec4(totalBackDiffuse, 1) * color +
152
- vec4(totalBackSpecular, 0) * specular +
153
- vec4(emissive.rgb, 0);
154
- }