picrate 1.3.0-java → 2.0.0.pre-java

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Files changed (81) hide show
  1. checksums.yaml +4 -4
  2. data/.mvn/extensions.xml +1 -1
  3. data/.mvn/wrapper/maven-wrapper.properties +2 -2
  4. data/CHANGELOG.md +2 -1
  5. data/Gemfile +3 -1
  6. data/README.md +4 -2
  7. data/Rakefile +8 -4
  8. data/bin/picrate +3 -1
  9. data/docs/_posts/2019-11-11-getting_started_buster.md +1 -1
  10. data/lib/picrate.rb +1 -1
  11. data/lib/picrate/app.rb +10 -3
  12. data/lib/picrate/creators/parameters.rb +8 -8
  13. data/lib/picrate/creators/sketch_factory.rb +5 -3
  14. data/lib/picrate/helper_methods.rb +21 -21
  15. data/lib/picrate/helpers/numeric.rb +2 -0
  16. data/lib/picrate/library.rb +5 -1
  17. data/lib/picrate/library_loader.rb +2 -0
  18. data/lib/picrate/native_folder.rb +6 -4
  19. data/lib/picrate/native_loader.rb +3 -0
  20. data/lib/picrate/runner.rb +1 -0
  21. data/lib/picrate/version.rb +1 -1
  22. data/library/boids/boids.rb +17 -8
  23. data/library/chooser/chooser.rb +10 -9
  24. data/library/color_group/color_group.rb +2 -0
  25. data/library/control_panel/control_panel.rb +7 -4
  26. data/library/dxf/dxf.rb +2 -0
  27. data/library/library_proxy/library_proxy.rb +2 -0
  28. data/library/net/net.rb +2 -0
  29. data/library/slider/slider.rb +24 -23
  30. data/library/vector_utils/vector_utils.rb +4 -0
  31. data/library/video_event/video_event.rb +2 -0
  32. data/picrate.gemspec +14 -12
  33. data/pom.rb +15 -15
  34. data/pom.xml +5 -5
  35. data/src/main/java/monkstone/ColorUtil.java +1 -1
  36. data/src/main/java/monkstone/MathToolModule.java +1 -1
  37. data/src/main/java/monkstone/PicrateLibrary.java +8 -8
  38. data/src/main/java/monkstone/fastmath/Deglut.java +16 -16
  39. data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
  40. data/src/main/java/monkstone/noise/SimplexNoise.java +3 -3
  41. data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +1 -1
  42. data/src/main/java/monkstone/slider/CustomVerticalSlider.java +1 -1
  43. data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +12 -12
  44. data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +1 -1
  45. data/src/main/java/monkstone/slider/SliderBar.java +1 -1
  46. data/src/main/java/monkstone/slider/SliderGroup.java +1 -1
  47. data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
  48. data/src/main/java/monkstone/vecmath/package-info.java +1 -1
  49. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +1 -1
  50. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +1 -1
  51. data/src/main/java/monkstone/videoevent/CaptureEvent.java +1 -1
  52. data/src/main/java/monkstone/videoevent/MovieEvent.java +1 -1
  53. data/src/main/java/monkstone/videoevent/package-info.java +1 -1
  54. data/src/main/java/processing/awt/PGraphicsJava2D.java +11 -13
  55. data/src/main/java/processing/awt/PSurfaceAWT.java +0 -20
  56. data/src/main/java/processing/core/PApplet.java +1949 -2247
  57. data/src/main/java/processing/core/PConstants.java +180 -180
  58. data/src/main/java/processing/core/PFont.java +2 -2
  59. data/src/main/java/processing/core/PGraphics.java +90 -90
  60. data/src/main/java/processing/core/PImage.java +65 -65
  61. data/src/main/java/processing/core/PMatrix.java +39 -39
  62. data/src/main/java/processing/core/PSurface.java +37 -37
  63. data/src/main/java/processing/core/PVector.java +2 -2
  64. data/src/main/java/processing/data/FloatDict.java +251 -284
  65. data/src/main/java/processing/data/TableRow.java +32 -32
  66. data/src/main/java/processing/dxf/RawDXF.java +3 -3
  67. data/src/main/java/processing/net/Client.java +1 -1
  68. data/src/main/java/processing/opengl/PGL.java +3884 -3950
  69. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +38 -21
  70. data/src/main/java/processing/opengl/PSurfaceJOGL.java +42 -61
  71. data/test/color_group_test.rb +4 -4
  72. data/test/deglut_spec_test.rb +2 -0
  73. data/test/helper_methods_test.rb +41 -13
  74. data/test/math_tool_test.rb +46 -37
  75. data/test/respond_to_test.rb +5 -3
  76. data/test/sketches/key_event.rb +2 -2
  77. data/test/sketches/library/my_library/my_library.rb +3 -0
  78. data/test/test_helper.rb +2 -0
  79. data/test/vecmath_spec_test.rb +30 -19
  80. data/vendors/Rakefile +2 -2
  81. metadata +29 -17
@@ -41,11 +41,11 @@ import javax.imageio.metadata.*;
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  * <b>width</b> and <b>height</b> of the image, as well as an array called
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  * <b>pixels[]</b> that contains the values for every pixel in the image. The
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  * methods described below allow easy access to the image's pixels and alpha
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- * channel and simplify the process of compositing.<br/>
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- * <br/> using the <b>pixels[]</b> array, be sure to use the
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+ * channel and simplify the process of compositing.
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+ * using the <b>pixels[]</b> array, be sure to use the
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  * <b>loadPixels()</b> method on the image to make sure that the pixel data is
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- * properly loaded.<br/>
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- * <br/> create a new image, use the <b>createImage()</b> function. Do not use
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+ * properly loaded.
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+ * create a new image, use the <b>createImage()</b> function. Do not use
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  * the syntax <b>new PImage()</b>.
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  *
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  * ( end auto-generated )
@@ -75,8 +75,8 @@ public class PImage implements PConstants, Cloneable {
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  * values and if the window is 200x300 pixels, there will be 60000 values. The
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  * <b>index</b> value defines the position of a value within the array. For
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  * example, the statement <b>color b = pixels[230]</b> will set the variable
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- * <b>b</b> to be equal to the value at that location in the array.<br />
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- * <br />
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+ * <b>b</b> to be equal to the value at that location in the array.
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+ *
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  * Before accessing this array, the data must loaded with the
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  * <b>loadPixels()</b> function. After the array data has been modified, the
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  * <b>updatePixels()</b> function must be run to update the changes. Without
@@ -478,7 +478,7 @@ public class PImage implements PConstants, Cloneable {
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  * Loads the pixel data for the image into its <b>pixels[]</b> array. This
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  * function must always be called before reading from or writing to
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  * <b>pixels[]</b>.
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- * <br/><br/> renderers may or may not seem to require <b>loadPixels()</b>
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+ * renderers may or may not seem to require <b>loadPixels()</b>
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  * or <b>updatePixels()</b>. However, the rule is that any time you want to
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  * manipulate the <b>pixels[]</b> array, you must first call
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  * <b>loadPixels()</b>, and after changes have been made, call
@@ -518,7 +518,7 @@ public class PImage implements PConstants, Cloneable {
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  * Updates the image with the data in its <b>pixels[]</b> array. Use in
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  * conjunction with <b>loadPixels()</b>. If you're only reading pixels from
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  * the array, there's no need to call <b>updatePixels()</b>.
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- * <br/><br/> renderers may or may not seem to require <b>loadPixels()</b>
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+ * renderers may or may not seem to require <b>loadPixels()</b>
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  * or <b>updatePixels()</b>. However, the rule is that any time you want to
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  * manipulate the <b>pixels[]</b> array, you must first call
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  * <b>loadPixels()</b>, and after changes have been made, call
@@ -606,8 +606,8 @@ public class PImage implements PConstants, Cloneable {
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  * Resize the image to a new width and height. To make the image scale
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  * proportionally, use 0 as the value for the <b>wide</b> or <b>high</b>
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  * parameter. For instance, to make the width of an image 150 pixels, and
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- * change the height using the same proportion, use resize(150, 0).<br />
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- * <br />
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+ * change the height using the same proportion, use resize(150, 0).
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+ *
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  * Even though a PGraphics is technically a PImage, it is not possible to
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  * rescale the image data found in a PGraphics. (It's simply not possible to
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  * do this consistently across renderers: technically infeasible with P3D, or
@@ -760,14 +760,14 @@ public class PImage implements PConstants, Cloneable {
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  * display window by specifying an additional <b>width</b> and
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  * <b>height</b> parameter. When getting an image, the <b>x</b> and
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  * <b>y</b> parameters define the coordinates for the upper-left corner of the
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- * image, regardless of the current <b>imageMode()</b>.<br />
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- * <br />
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+ * image, regardless of the current <b>imageMode()</b>.
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+ *
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  * If the pixel requested is outside of the image window, black is returned.
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  * The numbers returned are scaled according to the current color ranges, but
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  * only RGB values are returned by this function. For example, even though you
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  * may have drawn a shape with <b>colorMode(HSB)</b>, the numbers returned
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- * will be in RGB format.<br />
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- * <br />
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+ * will be in RGB format.
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+ *
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  * Getting the color of a single pixel with <b>get(x, y)</b> is easy, but not
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  * as fast as grabbing the data directly from <b>pixels[]</b>. The equivalent
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  * statement to <b>get(x, y)</b> using <b>pixels[]</b> is
@@ -928,8 +928,8 @@ public class PImage implements PConstants, Cloneable {
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  * ( begin auto-generated from PImage_set.xml )
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  *
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  * Changes the color of any pixel or writes an image directly into the display
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- * window.<br />
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- * <br />
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+ * window.
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+ *
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  * The <b>x</b> and <b>y</b> parameters specify the pixel to change and the
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  * <b>color</b> parameter specifies the color value. The color parameter is
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  * affected by the current color mode (the default is RGB values from 0 to
@@ -1058,8 +1058,8 @@ public class PImage implements PConstants, Cloneable {
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  * Masks part of an image from displaying by loading another image and using
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  * it as an alpha channel. This mask image should only contain grayscale data,
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  * but only the blue color channel is used. The mask image needs to be the
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- * same size as the image to which it is applied.<br />
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- * <br />
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+ * same size as the image to which it is applied.
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+ *
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  * In addition to using a mask image, an integer array containing the alpha
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  * channel data can be specified directly. This method is useful for creating
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  * dynamically generated alpha masks. This array must be of the same length as
@@ -1169,28 +1169,28 @@ public class PImage implements PConstants, Cloneable {
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  /**
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  * ( begin auto-generated from PImage_filter.xml )
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  *
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- * Filters an image as defined by one of the following modes:<br /><br
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+ * Filters an image as defined by one of the following modes:<br
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  * />THRESHOLD - converts the image to black and white pixels depending if
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  * they are above or below the threshold defined by the level parameter. The
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  * level must be between 0.0 (black) and 1.0(white). If no level is specified,
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- * 0.5 is used.<br />
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- * <br />
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- * GRAY - converts any colors in the image to grayscale equivalents<br />
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- * <br />
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- * INVERT - sets each pixel to its inverse value<br />
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- * <br />
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+ * 0.5 is used.
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+ *
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+ * GRAY - converts any colors in the image to grayscale equivalents
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+ *
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+ * INVERT - sets each pixel to its inverse value
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+ *
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  * POSTERIZE - limits each channel of the image to the number of colors
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- * specified as the level parameter<br />
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- * <br />
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+ * specified as the level parameter
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+ *
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  * BLUR - executes a Guassian blur with the level parameter specifying the
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  * extent of the blurring. If no level parameter is used, the blur is
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- * equivalent to Guassian blur of radius 1<br />
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- * <br />
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- * OPAQUE - sets the alpha channel to entirely opaque<br />
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- * <br />
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+ * equivalent to Guassian blur of radius 1
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+ *
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+ * OPAQUE - sets the alpha channel to entirely opaque
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+ *
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  * ERODE - reduces the light areas with the amount defined by the level
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- * parameter<br />
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- * <br />
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+ * parameter
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+ *
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  * DILATE - increases the light areas with the amount defined by the level
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  * parameter
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  *
@@ -1929,47 +1929,47 @@ public class PImage implements PConstants, Cloneable {
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  * Blends a region of pixels into the image specified by the <b>img</b>
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  * parameter. These copies utilize full alpha channel support and a choice of
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  * the following modes to blend the colors of source pixels (A) with the ones
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- * of pixels in the destination image (B):<br />
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- * <br />
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- * BLEND - linear interpolation of colours: C = A*factor + B<br />
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- * <br />
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- * ADD - additive blending with white clip: C = min(A*factor + B, 255)<br />
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- * <br />
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+ * of pixels in the destination image (B):
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+ *
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+ * BLEND - linear interpolation of colours: C = A*factor + B
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+ *
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+ * ADD - additive blending with white clip: C = min(A*factor + B, 255)
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+ *
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  * SUBTRACT - subtractive blending with black clip: C = max(B - A*factor,
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- * 0)<br />
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- * <br />
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- * DARKEST - only the darkest colour succeeds: C = min(A*factor, B)<br />
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- * <br />
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- * LIGHTEST - only the lightest colour succeeds: C = max(A*factor, B)<br />
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- * <br />
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- * DIFFERENCE - subtract colors from underlying image.<br />
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- * <br />
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- * EXCLUSION - similar to DIFFERENCE, but less extreme.<br />
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- * <br />
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- * MULTIPLY - Multiply the colors, result will always be darker.<br />
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- * <br />
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- * SCREEN - Opposite multiply, uses inverse values of the colors.<br />
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- * <br />
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+ * 0)
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+ *
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+ * DARKEST - only the darkest colour succeeds: C = min(A*factor, B)
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+ *
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+ * LIGHTEST - only the lightest colour succeeds: C = max(A*factor, B)
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+ *
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+ * DIFFERENCE - subtract colors from underlying image.
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+ *
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+ * EXCLUSION - similar to DIFFERENCE, but less extreme.
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+ *
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+ * MULTIPLY - Multiply the colors, result will always be darker.
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+ *
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+ * SCREEN - Opposite multiply, uses inverse values of the colors.
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+ *
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  * OVERLAY - A mix of MULTIPLY and SCREEN. Multiplies dark values, and screens
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- * light values.<br />
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- * <br />
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- * HARD_LIGHT - SCREEN when greater than 50% gray, MULTIPLY when lower.<br />
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- * <br />
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+ * light values.
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+ *
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+ * HARD_LIGHT - SCREEN when greater than 50% gray, MULTIPLY when lower.
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+ *
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  * SOFT_LIGHT - Mix of DARKEST and LIGHTEST. Works like OVERLAY, but not as
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- * harsh.<br />
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- * <br />
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+ * harsh.
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+ *
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  * DODGE - Lightens light tones and increases contrast, ignores darks. Called
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- * "Color Dodge" in Illustrator and Photoshop.<br />
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- * <br />
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+ * "Color Dodge" in Illustrator and Photoshop.
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+ *
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  * BURN - Darker areas are applied, increasing contrast, ignores lights.
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- * Called "Color Burn" in Illustrator and Photoshop.<br />
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- * <br />
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+ * Called "Color Burn" in Illustrator and Photoshop.
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+ *
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  * All modes use the alpha information (highest byte) of source image pixels
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  * as the blending factor. If the source and destination regions are different
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  * sizes, the image will be automatically resized to match the destination
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  * size. If the <b>srcImg</b> parameter is not used, the display window is
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- * used as the source image.<br />
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- * <br />
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+ * used as the source image.
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+ *
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  * As of release 0149, this function ignores <b>imageMode()</b>.
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  *
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  * ( end auto-generated )
@@ -39,13 +39,13 @@ public interface PMatrix {
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  /**
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  * Make this an identity matrix. Multiplying by it will have no effect.
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  */
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- public void reset();
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+ void reset();
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  /**
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  * Returns a copy of this PMatrix.
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  * @return
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  */
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- public PMatrix get();
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+ PMatrix get();
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  /**
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  * Copies the matrix contents into a float array.
@@ -53,21 +53,21 @@ public interface PMatrix {
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  * @param target
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  * @return
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  */
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- public float[] get(float[] target);
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+ float[] get(float[] target);
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  /**
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  * Make this matrix become a copy of src.
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  * @param src
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  */
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- public void set(PMatrix src);
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+ void set(PMatrix src);
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  /**
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  * Set the contents of this matrix to the contents of source. Fills the
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  * matrix left-to-right, starting in the top row.
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  * @param source
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  */
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- public void set(float[] source);
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+ void set(float[] source);
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  /**
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  * Set the matrix content to this 2D matrix or its 3D equivalent.
@@ -78,7 +78,7 @@ public interface PMatrix {
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  * @param m12
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  * @param m11
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  */
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- public void set(float m00, float m01, float m02,
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+ void set(float m00, float m01, float m02,
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  float m10, float m11, float m12);
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  /**
@@ -100,7 +100,7 @@ public interface PMatrix {
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  * @param m21
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  * @param m32
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  */
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- public void set(float m00, float m01, float m02, float m03,
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+ void set(float m00, float m01, float m02, float m03,
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  float m10, float m11, float m12, float m13,
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  float m20, float m21, float m22, float m23,
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  float m30, float m31, float m32, float m33);
@@ -110,7 +110,7 @@ public interface PMatrix {
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  * @param tx
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  * @param ty
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  */
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- public void translate(float tx, float ty);
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+ void translate(float tx, float ty);
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  /**
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  *
@@ -118,31 +118,31 @@ public interface PMatrix {
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  * @param ty
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  * @param tz
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  */
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- public void translate(float tx, float ty, float tz);
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+ void translate(float tx, float ty, float tz);
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  /**
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  *
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  * @param angle
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  */
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- public void rotate(float angle);
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+ void rotate(float angle);
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  /**
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  *
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  * @param angle
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  */
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- public void rotateX(float angle);
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+ void rotateX(float angle);
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  /**
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  *
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  * @param angle
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  */
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- public void rotateY(float angle);
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+ void rotateY(float angle);
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  /**
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  *
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  * @param angle
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  */
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- public void rotateZ(float angle);
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+ void rotateZ(float angle);
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  /**
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  *
@@ -151,20 +151,20 @@ public interface PMatrix {
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  * @param v1
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  * @param v2
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  */
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- public void rotate(float angle, float v0, float v1, float v2);
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+ void rotate(float angle, float v0, float v1, float v2);
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  /**
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  *
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  * @param s
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  */
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- public void scale(float s);
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+ void scale(float s);
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  /**
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  *
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  * @param sx
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  * @param sy
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  */
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- public void scale(float sx, float sy);
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+ void scale(float sx, float sy);
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  /**
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  *
@@ -172,37 +172,37 @@ public interface PMatrix {
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  * @param y
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  * @param z
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  */
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- public void scale(float x, float y, float z);
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+ void scale(float x, float y, float z);
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  /**
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  *
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  * @param angle
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  */
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- public void shearX(float angle);
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+ void shearX(float angle);
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  /**
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  *
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  * @param angle
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  */
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- public void shearY(float angle);
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+ void shearY(float angle);
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188
 
189
189
  /**
190
190
  * Multiply this matrix by another.
191
191
  * @param source
192
192
  */
193
- public void apply(PMatrix source);
193
+ void apply(PMatrix source);
194
194
 
195
195
  /**
196
196
  * Multiply this matrix by another.
197
197
  * @param source
198
198
  */
199
- public void apply(PMatrix2D source);
199
+ void apply(PMatrix2D source);
200
200
 
201
201
  /**
202
202
  * Multiply this matrix by another.
203
203
  * @param source
204
204
  */
205
- public void apply(PMatrix3D source);
205
+ void apply(PMatrix3D source);
206
206
 
207
207
  /**
208
208
  * Multiply this matrix by another.
@@ -213,7 +213,7 @@ public interface PMatrix {
213
213
  * @param n01
214
214
  * @param n12
215
215
  */
216
- public void apply(float n00, float n01, float n02,
216
+ void apply(float n00, float n01, float n02,
217
217
  float n10, float n11, float n12);
218
218
 
219
219
  /**
@@ -235,7 +235,7 @@ public interface PMatrix {
235
235
  * @param n30
236
236
  * @param n33
237
237
  */
238
- public void apply(float n00, float n01, float n02, float n03,
238
+ void apply(float n00, float n01, float n02, float n03,
239
239
  float n10, float n11, float n12, float n13,
240
240
  float n20, float n21, float n22, float n23,
241
241
  float n30, float n31, float n32, float n33);
@@ -244,19 +244,19 @@ public interface PMatrix {
244
244
  * Apply another matrix to the left of this one.
245
245
  * @param left
246
246
  */
247
- public void preApply(PMatrix left);
247
+ void preApply(PMatrix left);
248
248
 
249
249
  /**
250
250
  * Apply another matrix to the left of this one.
251
251
  * @param left
252
252
  */
253
- public void preApply(PMatrix2D left);
253
+ void preApply(PMatrix2D left);
254
254
 
255
255
  /**
256
256
  * Apply another matrix to the left of this one. 3D only.
257
257
  * @param left
258
258
  */
259
- public void preApply(PMatrix3D left);
259
+ void preApply(PMatrix3D left);
260
260
 
261
261
  /**
262
262
  * Apply another matrix to the left of this one.
@@ -267,7 +267,7 @@ public interface PMatrix {
267
267
  * @param n01
268
268
  * @param n11
269
269
  */
270
- public void preApply(float n00, float n01, float n02,
270
+ void preApply(float n00, float n01, float n02,
271
271
  float n10, float n11, float n12);
272
272
 
273
273
  /**
@@ -289,7 +289,7 @@ public interface PMatrix {
289
289
  * @param n32
290
290
  * @param n31
291
291
  */
292
- public void preApply(float n00, float n01, float n02, float n03,
292
+ void preApply(float n00, float n01, float n02, float n03,
293
293
  float n10, float n11, float n12, float n13,
294
294
  float n20, float n21, float n22, float n23,
295
295
  float n30, float n31, float n32, float n33);
@@ -304,7 +304,7 @@ public interface PMatrix {
304
304
  * @param target
305
305
  * @return
306
306
  */
307
- public PVector mult(PVector source, PVector target);
307
+ PVector mult(PVector source, PVector target);
308
308
 
309
309
 
310
310
  /**
@@ -315,21 +315,21 @@ public interface PMatrix {
315
315
  * @param target
316
316
  * @return
317
317
  */
318
- public float[] mult(float[] source, float[] target);
318
+ float[] mult(float[] source, float[] target);
319
319
 
320
320
 
321
- // public float multX(float x, float y);
322
- // public float multY(float x, float y);
321
+ // float multX(float x, float y);
322
+ // float multY(float x, float y);
323
323
 
324
- // public float multX(float x, float y, float z);
325
- // public float multY(float x, float y, float z);
326
- // public float multZ(float x, float y, float z);
324
+ // float multX(float x, float y, float z);
325
+ // float multY(float x, float y, float z);
326
+ // float multZ(float x, float y, float z);
327
327
 
328
328
 
329
329
  /**
330
330
  * Transpose this matrix; rows become columns and columns rows.
331
331
  */
332
- public void transpose();
332
+ void transpose();
333
333
 
334
334
 
335
335
  /**
@@ -337,11 +337,11 @@ public interface PMatrix {
337
337
  * map more than one point to the same image point, and so are irreversible.
338
338
  * @return true if successful
339
339
  */
340
- public boolean invert();
340
+ boolean invert();
341
341
 
342
342
 
343
343
  /**
344
344
  * @return the determinant of the matrix
345
345
  */
346
- public float determinant();
346
+ float determinant();
347
347
  }