picrate 1.3.0-java → 2.0.0.pre-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +1 -1
- data/.mvn/wrapper/maven-wrapper.properties +2 -2
- data/CHANGELOG.md +2 -1
- data/Gemfile +3 -1
- data/README.md +4 -2
- data/Rakefile +8 -4
- data/bin/picrate +3 -1
- data/docs/_posts/2019-11-11-getting_started_buster.md +1 -1
- data/lib/picrate.rb +1 -1
- data/lib/picrate/app.rb +10 -3
- data/lib/picrate/creators/parameters.rb +8 -8
- data/lib/picrate/creators/sketch_factory.rb +5 -3
- data/lib/picrate/helper_methods.rb +21 -21
- data/lib/picrate/helpers/numeric.rb +2 -0
- data/lib/picrate/library.rb +5 -1
- data/lib/picrate/library_loader.rb +2 -0
- data/lib/picrate/native_folder.rb +6 -4
- data/lib/picrate/native_loader.rb +3 -0
- data/lib/picrate/runner.rb +1 -0
- data/lib/picrate/version.rb +1 -1
- data/library/boids/boids.rb +17 -8
- data/library/chooser/chooser.rb +10 -9
- data/library/color_group/color_group.rb +2 -0
- data/library/control_panel/control_panel.rb +7 -4
- data/library/dxf/dxf.rb +2 -0
- data/library/library_proxy/library_proxy.rb +2 -0
- data/library/net/net.rb +2 -0
- data/library/slider/slider.rb +24 -23
- data/library/vector_utils/vector_utils.rb +4 -0
- data/library/video_event/video_event.rb +2 -0
- data/picrate.gemspec +14 -12
- data/pom.rb +15 -15
- data/pom.xml +5 -5
- data/src/main/java/monkstone/ColorUtil.java +1 -1
- data/src/main/java/monkstone/MathToolModule.java +1 -1
- data/src/main/java/monkstone/PicrateLibrary.java +8 -8
- data/src/main/java/monkstone/fastmath/Deglut.java +16 -16
- data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
- data/src/main/java/monkstone/noise/SimplexNoise.java +3 -3
- data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +1 -1
- data/src/main/java/monkstone/slider/CustomVerticalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +12 -12
- data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SliderBar.java +1 -1
- data/src/main/java/monkstone/slider/SliderGroup.java +1 -1
- data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
- data/src/main/java/monkstone/vecmath/package-info.java +1 -1
- data/src/main/java/monkstone/vecmath/vec2/Vec2.java +1 -1
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +1 -1
- data/src/main/java/monkstone/videoevent/CaptureEvent.java +1 -1
- data/src/main/java/monkstone/videoevent/MovieEvent.java +1 -1
- data/src/main/java/monkstone/videoevent/package-info.java +1 -1
- data/src/main/java/processing/awt/PGraphicsJava2D.java +11 -13
- data/src/main/java/processing/awt/PSurfaceAWT.java +0 -20
- data/src/main/java/processing/core/PApplet.java +1949 -2247
- data/src/main/java/processing/core/PConstants.java +180 -180
- data/src/main/java/processing/core/PFont.java +2 -2
- data/src/main/java/processing/core/PGraphics.java +90 -90
- data/src/main/java/processing/core/PImage.java +65 -65
- data/src/main/java/processing/core/PMatrix.java +39 -39
- data/src/main/java/processing/core/PSurface.java +37 -37
- data/src/main/java/processing/core/PVector.java +2 -2
- data/src/main/java/processing/data/FloatDict.java +251 -284
- data/src/main/java/processing/data/TableRow.java +32 -32
- data/src/main/java/processing/dxf/RawDXF.java +3 -3
- data/src/main/java/processing/net/Client.java +1 -1
- data/src/main/java/processing/opengl/PGL.java +3884 -3950
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +38 -21
- data/src/main/java/processing/opengl/PSurfaceJOGL.java +42 -61
- data/test/color_group_test.rb +4 -4
- data/test/deglut_spec_test.rb +2 -0
- data/test/helper_methods_test.rb +41 -13
- data/test/math_tool_test.rb +46 -37
- data/test/respond_to_test.rb +5 -3
- data/test/sketches/key_event.rb +2 -2
- data/test/sketches/library/my_library/my_library.rb +3 -0
- data/test/test_helper.rb +2 -0
- data/test/vecmath_spec_test.rb +30 -19
- data/vendors/Rakefile +2 -2
- metadata +29 -17
@@ -41,11 +41,11 @@ import javax.imageio.metadata.*;
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* <b>width</b> and <b>height</b> of the image, as well as an array called
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* <b>pixels[]</b> that contains the values for every pixel in the image. The
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* methods described below allow easy access to the image's pixels and alpha
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* channel and simplify the process of compositing
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*
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* channel and simplify the process of compositing.
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* using the <b>pixels[]</b> array, be sure to use the
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* <b>loadPixels()</b> method on the image to make sure that the pixel data is
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* properly loaded
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*
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* properly loaded.
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* create a new image, use the <b>createImage()</b> function. Do not use
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* the syntax <b>new PImage()</b>.
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*
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* ( end auto-generated )
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@@ -75,8 +75,8 @@ public class PImage implements PConstants, Cloneable {
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* values and if the window is 200x300 pixels, there will be 60000 values. The
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* <b>index</b> value defines the position of a value within the array. For
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* example, the statement <b>color b = pixels[230]</b> will set the variable
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* <b>b</b> to be equal to the value at that location in the array
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*
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* <b>b</b> to be equal to the value at that location in the array.
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*
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* Before accessing this array, the data must loaded with the
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* <b>loadPixels()</b> function. After the array data has been modified, the
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* <b>updatePixels()</b> function must be run to update the changes. Without
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@@ -478,7 +478,7 @@ public class PImage implements PConstants, Cloneable {
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* Loads the pixel data for the image into its <b>pixels[]</b> array. This
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* function must always be called before reading from or writing to
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* <b>pixels[]</b>.
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*
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* renderers may or may not seem to require <b>loadPixels()</b>
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* or <b>updatePixels()</b>. However, the rule is that any time you want to
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* manipulate the <b>pixels[]</b> array, you must first call
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* <b>loadPixels()</b>, and after changes have been made, call
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* Updates the image with the data in its <b>pixels[]</b> array. Use in
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* conjunction with <b>loadPixels()</b>. If you're only reading pixels from
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* the array, there's no need to call <b>updatePixels()</b>.
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*
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* renderers may or may not seem to require <b>loadPixels()</b>
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* or <b>updatePixels()</b>. However, the rule is that any time you want to
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* manipulate the <b>pixels[]</b> array, you must first call
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* <b>loadPixels()</b>, and after changes have been made, call
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@@ -606,8 +606,8 @@ public class PImage implements PConstants, Cloneable {
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* Resize the image to a new width and height. To make the image scale
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* proportionally, use 0 as the value for the <b>wide</b> or <b>high</b>
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* parameter. For instance, to make the width of an image 150 pixels, and
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* change the height using the same proportion, use resize(150, 0)
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*
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* change the height using the same proportion, use resize(150, 0).
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*
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* Even though a PGraphics is technically a PImage, it is not possible to
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* rescale the image data found in a PGraphics. (It's simply not possible to
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* do this consistently across renderers: technically infeasible with P3D, or
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* display window by specifying an additional <b>width</b> and
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* <b>height</b> parameter. When getting an image, the <b>x</b> and
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* <b>y</b> parameters define the coordinates for the upper-left corner of the
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* image, regardless of the current <b>imageMode()</b
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*
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* image, regardless of the current <b>imageMode()</b>.
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*
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* If the pixel requested is outside of the image window, black is returned.
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* The numbers returned are scaled according to the current color ranges, but
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* only RGB values are returned by this function. For example, even though you
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* may have drawn a shape with <b>colorMode(HSB)</b>, the numbers returned
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* will be in RGB format
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*
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* will be in RGB format.
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*
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* Getting the color of a single pixel with <b>get(x, y)</b> is easy, but not
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* as fast as grabbing the data directly from <b>pixels[]</b>. The equivalent
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* statement to <b>get(x, y)</b> using <b>pixels[]</b> is
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* ( begin auto-generated from PImage_set.xml )
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*
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* Changes the color of any pixel or writes an image directly into the display
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* window
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*
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* window.
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*
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* The <b>x</b> and <b>y</b> parameters specify the pixel to change and the
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* <b>color</b> parameter specifies the color value. The color parameter is
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* affected by the current color mode (the default is RGB values from 0 to
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* Masks part of an image from displaying by loading another image and using
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* it as an alpha channel. This mask image should only contain grayscale data,
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* but only the blue color channel is used. The mask image needs to be the
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* same size as the image to which it is applied
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*
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* same size as the image to which it is applied.
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*
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* In addition to using a mask image, an integer array containing the alpha
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* channel data can be specified directly. This method is useful for creating
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* dynamically generated alpha masks. This array must be of the same length as
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/**
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* ( begin auto-generated from PImage_filter.xml )
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*
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* Filters an image as defined by one of the following modes:<br
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* Filters an image as defined by one of the following modes:<br
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* />THRESHOLD - converts the image to black and white pixels depending if
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* they are above or below the threshold defined by the level parameter. The
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* level must be between 0.0 (black) and 1.0(white). If no level is specified,
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* 0.5 is used
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*
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* GRAY - converts any colors in the image to grayscale equivalents
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*
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* INVERT - sets each pixel to its inverse value
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*
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* 0.5 is used.
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*
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* GRAY - converts any colors in the image to grayscale equivalents
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*
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* INVERT - sets each pixel to its inverse value
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*
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* POSTERIZE - limits each channel of the image to the number of colors
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* specified as the level parameter
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*
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* specified as the level parameter
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*
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* BLUR - executes a Guassian blur with the level parameter specifying the
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* extent of the blurring. If no level parameter is used, the blur is
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* equivalent to Guassian blur of radius 1
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*
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* OPAQUE - sets the alpha channel to entirely opaque
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*
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* equivalent to Guassian blur of radius 1
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*
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* OPAQUE - sets the alpha channel to entirely opaque
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*
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* ERODE - reduces the light areas with the amount defined by the level
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* parameter
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*
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* parameter
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*
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* DILATE - increases the light areas with the amount defined by the level
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* parameter
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*
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* Blends a region of pixels into the image specified by the <b>img</b>
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* parameter. These copies utilize full alpha channel support and a choice of
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* the following modes to blend the colors of source pixels (A) with the ones
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* of pixels in the destination image (B)
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*
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* BLEND - linear interpolation of colours: C = A*factor + B
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*
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* ADD - additive blending with white clip: C = min(A*factor + B, 255)
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*
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* of pixels in the destination image (B):
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*
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* BLEND - linear interpolation of colours: C = A*factor + B
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*
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* ADD - additive blending with white clip: C = min(A*factor + B, 255)
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*
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* SUBTRACT - subtractive blending with black clip: C = max(B - A*factor,
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* 0)
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*
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* DARKEST - only the darkest colour succeeds: C = min(A*factor, B)
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*
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* LIGHTEST - only the lightest colour succeeds: C = max(A*factor, B)
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*
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* DIFFERENCE - subtract colors from underlying image
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*
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* EXCLUSION - similar to DIFFERENCE, but less extreme
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*
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* MULTIPLY - Multiply the colors, result will always be darker
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*
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* SCREEN - Opposite multiply, uses inverse values of the colors
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*
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* 0)
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*
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* DARKEST - only the darkest colour succeeds: C = min(A*factor, B)
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*
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* LIGHTEST - only the lightest colour succeeds: C = max(A*factor, B)
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*
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* DIFFERENCE - subtract colors from underlying image.
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*
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* EXCLUSION - similar to DIFFERENCE, but less extreme.
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*
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* MULTIPLY - Multiply the colors, result will always be darker.
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*
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* SCREEN - Opposite multiply, uses inverse values of the colors.
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*
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* OVERLAY - A mix of MULTIPLY and SCREEN. Multiplies dark values, and screens
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* light values
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*
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* HARD_LIGHT - SCREEN when greater than 50% gray, MULTIPLY when lower
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*
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* light values.
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*
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* HARD_LIGHT - SCREEN when greater than 50% gray, MULTIPLY when lower.
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*
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* SOFT_LIGHT - Mix of DARKEST and LIGHTEST. Works like OVERLAY, but not as
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* harsh
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*
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* harsh.
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*
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* DODGE - Lightens light tones and increases contrast, ignores darks. Called
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* "Color Dodge" in Illustrator and Photoshop
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*
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* "Color Dodge" in Illustrator and Photoshop.
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*
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* BURN - Darker areas are applied, increasing contrast, ignores lights.
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* Called "Color Burn" in Illustrator and Photoshop
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*
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* Called "Color Burn" in Illustrator and Photoshop.
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*
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* All modes use the alpha information (highest byte) of source image pixels
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* as the blending factor. If the source and destination regions are different
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* sizes, the image will be automatically resized to match the destination
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* size. If the <b>srcImg</b> parameter is not used, the display window is
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* used as the source image
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*
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* used as the source image.
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*
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* As of release 0149, this function ignores <b>imageMode()</b>.
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*
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* ( end auto-generated )
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/**
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* Make this an identity matrix. Multiplying by it will have no effect.
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*/
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void reset();
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/**
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* Returns a copy of this PMatrix.
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* @return
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*/
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PMatrix get();
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/**
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* Copies the matrix contents into a float array.
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* @param target
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* @return
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*/
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float[] get(float[] target);
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/**
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* Make this matrix become a copy of src.
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* @param src
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*/
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void set(PMatrix src);
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/**
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* Set the contents of this matrix to the contents of source. Fills the
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* matrix left-to-right, starting in the top row.
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* @param source
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*/
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void set(float[] source);
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/**
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* Set the matrix content to this 2D matrix or its 3D equivalent.
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* @param m12
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* @param m11
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*/
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void set(float m00, float m01, float m02,
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float m10, float m11, float m12);
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/**
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* @param m21
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* @param m32
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*/
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void set(float m00, float m01, float m02, float m03,
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float m10, float m11, float m12, float m13,
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float m20, float m21, float m22, float m23,
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float m30, float m31, float m32, float m33);
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* @param tx
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* @param ty
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*/
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void translate(float tx, float ty);
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/**
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*
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* @param ty
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* @param tz
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*/
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void translate(float tx, float ty, float tz);
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/**
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*
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* @param angle
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*/
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void rotate(float angle);
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/**
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*
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* @param angle
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*/
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void rotateX(float angle);
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/**
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*
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* @param angle
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*/
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void rotateY(float angle);
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/**
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*
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* @param angle
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*/
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void rotateZ(float angle);
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/**
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*
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* @param v1
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* @param v2
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*/
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void rotate(float angle, float v0, float v1, float v2);
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/**
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*
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* @param s
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*/
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void scale(float s);
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/**
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*
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* @param sx
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* @param sy
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*/
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void scale(float sx, float sy);
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/**
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*
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* @param y
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* @param z
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*/
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void scale(float x, float y, float z);
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/**
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*
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* @param angle
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*/
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void shearX(float angle);
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*
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* @param angle
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*/
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void shearY(float angle);
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/**
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* Multiply this matrix by another.
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* @param source
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*/
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void apply(PMatrix source);
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/**
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* Multiply this matrix by another.
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* @param source
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*/
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void apply(PMatrix2D source);
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/**
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* Multiply this matrix by another.
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* @param source
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*/
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void apply(PMatrix3D source);
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/**
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* Multiply this matrix by another.
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@@ -213,7 +213,7 @@ public interface PMatrix {
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* @param n01
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* @param n12
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*/
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void apply(float n00, float n01, float n02,
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float n10, float n11, float n12);
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/**
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* @param n30
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* @param n33
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*/
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void apply(float n00, float n01, float n02, float n03,
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33);
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* Apply another matrix to the left of this one.
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* @param left
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*/
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+
void preApply(PMatrix left);
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/**
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* Apply another matrix to the left of this one.
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* @param left
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*/
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+
void preApply(PMatrix2D left);
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/**
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* Apply another matrix to the left of this one. 3D only.
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* @param left
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*/
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+
void preApply(PMatrix3D left);
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/**
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* Apply another matrix to the left of this one.
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@@ -267,7 +267,7 @@ public interface PMatrix {
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* @param n01
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* @param n11
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*/
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+
void preApply(float n00, float n01, float n02,
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float n10, float n11, float n12);
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/**
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@@ -289,7 +289,7 @@ public interface PMatrix {
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* @param n32
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* @param n31
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*/
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+
void preApply(float n00, float n01, float n02, float n03,
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33);
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@@ -304,7 +304,7 @@ public interface PMatrix {
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* @param target
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* @return
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*/
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-
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+
PVector mult(PVector source, PVector target);
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/**
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@@ -315,21 +315,21 @@ public interface PMatrix {
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* @param target
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* @return
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*/
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-
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+
float[] mult(float[] source, float[] target);
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-
//
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-
//
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+
// float multX(float x, float y);
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+
// float multY(float x, float y);
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-
//
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-
//
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-
//
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|
+
// float multX(float x, float y, float z);
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+
// float multY(float x, float y, float z);
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|
+
// float multZ(float x, float y, float z);
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/**
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* Transpose this matrix; rows become columns and columns rows.
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*/
|
332
|
-
|
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|
+
void transpose();
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/**
|
@@ -337,11 +337,11 @@ public interface PMatrix {
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* map more than one point to the same image point, and so are irreversible.
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|
* @return true if successful
|
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|
*/
|
340
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-
|
340
|
+
boolean invert();
|
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|
/**
|
344
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|
* @return the determinant of the matrix
|
345
345
|
*/
|
346
|
-
|
346
|
+
float determinant();
|
347
347
|
}
|