picrate 0.7.0-java → 0.8.0-java

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +1 -1
  3. data/.mvn/wrapper/MavenWrapperDownloader.java +117 -0
  4. data/.mvn/wrapper/maven-wrapper.properties +2 -1
  5. data/.travis.yml +2 -5
  6. data/CHANGELOG.md +4 -0
  7. data/README.md +3 -3
  8. data/Rakefile +15 -27
  9. data/docs/_config.yml +1 -1
  10. data/docs/_posts/2018-05-11-arch-linux-arm.md +1 -1
  11. data/docs/_posts/2018-11-18-building-gem.md +1 -1
  12. data/lib/picrate/app.rb +1 -1
  13. data/lib/picrate/native_folder.rb +1 -1
  14. data/lib/picrate/version.rb +1 -1
  15. data/mvnw +127 -51
  16. data/mvnw.cmd +182 -0
  17. data/pom.rb +39 -30
  18. data/pom.xml +50 -37
  19. data/src/main/java/monkstone/ColorUtil.java +1 -1
  20. data/src/main/java/monkstone/core/LibraryProxy.java +0 -1
  21. data/src/main/java/monkstone/noise/SimplexNoise.java +1 -1
  22. data/src/main/java/monkstone/vecmath/GfxRender.java +87 -0
  23. data/src/main/java/monkstone/vecmath/ShapeRender.java +1 -1
  24. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +1 -1
  25. data/src/main/java/processing/awt/PGraphicsJava2D.java +48 -50
  26. data/src/main/java/processing/awt/PShapeJava2D.java +10 -0
  27. data/src/main/java/processing/awt/PSurfaceAWT.java +315 -371
  28. data/src/main/java/processing/core/PApplet.java +15424 -15495
  29. data/src/main/java/processing/core/PConstants.java +4 -4
  30. data/src/main/java/processing/core/PFont.java +394 -369
  31. data/src/main/java/processing/core/PGraphics.java +11 -10
  32. data/src/main/java/processing/core/PImage.java +1389 -1435
  33. data/src/main/java/processing/core/PMatrix2D.java +297 -294
  34. data/src/main/java/processing/core/PMatrix3D.java +641 -594
  35. data/src/main/java/processing/core/PShape.java +1755 -1784
  36. data/src/main/java/processing/core/PShapeOBJ.java +145 -133
  37. data/src/main/java/processing/core/PShapeSVG.java +808 -801
  38. data/src/main/java/processing/core/PStyle.java +141 -149
  39. data/src/main/java/processing/core/PSurface.java +111 -117
  40. data/src/main/java/processing/core/PSurfaceNone.java +178 -187
  41. data/src/main/java/processing/javafx/PGraphicsFX2D.java +349 -346
  42. data/src/main/java/processing/opengl/FontTexture.java +40 -59
  43. data/src/main/java/processing/opengl/FrameBuffer.java +28 -18
  44. data/src/main/java/processing/opengl/LinePath.java +7 -7
  45. data/src/main/java/processing/opengl/LineStroker.java +6 -10
  46. data/src/main/java/processing/opengl/PGL.java +56 -44
  47. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +909 -2338
  48. data/src/main/java/processing/opengl/PJOGL.java +1722 -1763
  49. data/src/main/java/processing/opengl/PShader.java +1308 -1192
  50. data/src/main/java/processing/opengl/PShapeOpenGL.java +487 -1811
  51. data/src/main/java/processing/opengl/PSurfaceJOGL.java +482 -497
  52. data/src/main/java/processing/opengl/Texture.java +99 -76
  53. data/src/main/java/processing/opengl/VertexBuffer.java +41 -43
  54. data/vendors/Rakefile +1 -1
  55. metadata +7 -4
@@ -1,6 +1,6 @@
1
1
  /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
2
2
 
3
- /*
3
+ /*
4
4
  Part of the Processing project - http://processing.org
5
5
 
6
6
  Copyright (c) 2012-15 The Processing Foundation
@@ -20,8 +20,7 @@
20
20
  Public License along with this library; if not, write to the
21
21
  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
22
22
  Boston, MA 02111-1307 USA
23
- */
24
-
23
+ */
25
24
  package processing.opengl;
26
25
 
27
26
  import java.awt.Font;
@@ -67,192 +66,194 @@ import processing.core.PSurface;
67
66
  public class PJOGL extends PGL {
68
67
  // OpenGL profile to use (2, 3 or 4)
69
68
 
70
- /**
71
- *
72
- */
69
+ /**
70
+ *
71
+ */
73
72
  public static int profile = 2;
74
73
 
75
74
  // User-provided icons to override defaults
76
-
77
- /**
78
- *
79
- */
75
+ /**
76
+ *
77
+ */
80
78
  protected static String[] icons = null;
81
79
 
82
80
  // The two windowing toolkits available to use in JOGL:
81
+ /**
82
+ *
83
+ */
84
+ public static final int AWT = 0; // http://jogamp.org/wiki/index.php/Using_JOGL_in_AWT_SWT_and_Swing
83
85
 
84
- /**
85
- *
86
- */
87
- public static final int AWT = 0; // http://jogamp.org/wiki/index.php/Using_JOGL_in_AWT_SWT_and_Swing
88
-
89
- /**
90
- *
91
- */
92
- public static final int NEWT = 1; // http://jogamp.org/jogl/doc/NEWT-Overview.html
86
+ /**
87
+ *
88
+ */
89
+ public static final int NEWT = 1; // http://jogamp.org/jogl/doc/NEWT-Overview.html
93
90
 
94
91
  // ........................................................
95
-
96
92
  // Public members to access the underlying GL objects and context
97
-
98
- /** Basic GL functionality, common to all profiles */
93
+ /**
94
+ * Basic GL functionality, common to all profiles
95
+ */
99
96
  public GL gl;
100
97
 
101
- /** GLU interface **/
98
+ /**
99
+ * GLU interface *
100
+ */
102
101
  public GLU glu;
103
102
 
104
- /** The rendering context (holds rendering state info) */
103
+ /**
104
+ * The rendering context (holds rendering state info)
105
+ */
105
106
  public GLContext context;
106
107
 
107
108
  // ........................................................
108
-
109
109
  // Additional parameters
110
-
111
- /** Time that the Processing's animation thread will wait for JOGL's rendering
110
+ /**
111
+ * Time that the Processing's animation thread will wait for JOGL's rendering
112
112
  * thread to be done with a single frame.
113
113
  */
114
114
  protected static int DRAW_TIMEOUT_MILLIS = 500;
115
115
 
116
116
  // ........................................................
117
-
118
117
  // Protected JOGL-specific objects needed to access the GL profiles
119
-
120
- /** The capabilities of the OpenGL rendering surface */
118
+ /**
119
+ * The capabilities of the OpenGL rendering surface
120
+ */
121
121
  protected GLCapabilitiesImmutable capabilities;
122
122
 
123
- /** The rendering surface */
123
+ /**
124
+ * The rendering surface
125
+ */
124
126
  protected GLDrawable drawable;
125
127
 
126
- /** GLES2 functionality (shaders, etc) */
128
+ /**
129
+ * GLES2 functionality (shaders, etc)
130
+ */
127
131
  protected GL2ES2 gl2;
128
132
 
129
- /** GL3 interface */
133
+ /**
134
+ * GL3 interface
135
+ */
130
136
  protected GL2GL3 gl3;
131
137
 
132
- /** GL2 desktop functionality (blit framebuffer, map buffer range,
133
- * multisampled renderbuffers) */
138
+ /**
139
+ * GL2 desktop functionality (blit framebuffer, map buffer range, multisampled
140
+ * renderbuffers)
141
+ */
134
142
  protected GL2 gl2x;
135
143
 
136
- /** GL3ES3 interface */
144
+ /**
145
+ * GL3ES3 interface
146
+ */
137
147
  protected GL3ES3 gl3es3;
138
148
 
139
- /** Stores exceptions that ocurred during drawing */
149
+ /**
150
+ * Stores exceptions that ocurred during drawing
151
+ */
140
152
  protected Exception drawException;
141
153
 
142
154
  // ........................................................
143
-
144
155
  // Utility arrays to copy projection/modelview matrices to GL
145
-
146
- /**
147
- *
148
- */
149
-
156
+ /**
157
+ *
158
+ */
150
159
  protected float[] projMatrix;
151
160
 
152
- /**
153
- *
154
- */
155
- protected float[] mvMatrix;
161
+ /**
162
+ *
163
+ */
164
+ protected float[] mvMatrix;
156
165
 
157
166
  // ........................................................
158
-
159
167
  // Static initialization for some parameters that need to be different for
160
168
  // JOGL
161
-
162
169
  static {
163
170
  MIN_DIRECT_BUFFER_SIZE = 2;
164
- INDEX_TYPE = GL.GL_UNSIGNED_SHORT;
171
+ INDEX_TYPE = GL.GL_UNSIGNED_SHORT;
165
172
  }
166
173
 
167
-
168
174
  ///////////////////////////////////////////////////////////////
169
-
170
175
  // Initialization, finalization
171
-
172
- /**
173
- *
174
- * @param pg
175
- */
176
-
177
-
176
+ /**
177
+ *
178
+ * @param pg
179
+ */
178
180
  public PJOGL(PGraphicsOpenGL pg) {
179
181
  super(pg);
180
182
  glu = new GLU();
181
183
  }
182
184
 
183
- /**
184
- *
185
- * @return
186
- */
187
- @Override
185
+ /**
186
+ *
187
+ * @return
188
+ */
189
+ @Override
188
190
  public Object getNative() {
189
191
  return sketch.getSurface().getNative();
190
192
  }
191
193
 
192
- /**
193
- *
194
- * @param fps
195
- */
196
- @Override
197
- protected void setFrameRate(float fps) {}
194
+ /**
195
+ *
196
+ * @param fps
197
+ */
198
+ @Override
199
+ protected void setFrameRate(float fps) {
200
+ }
198
201
 
199
- /**
200
- *
201
- * @param antialias
202
- */
203
- @Override
204
- protected void initSurface(int antialias) {}
202
+ /**
203
+ *
204
+ * @param antialias
205
+ */
206
+ @Override
207
+ protected void initSurface(int antialias) {
208
+ }
205
209
 
206
- /**
207
- *
208
- */
209
- @Override
210
- protected void reinitSurface() {}
210
+ /**
211
+ *
212
+ */
213
+ @Override
214
+ protected void reinitSurface() {
215
+ }
211
216
 
212
- /**
213
- *
214
- */
215
- @Override
216
- protected void registerListeners() {}
217
+ /**
218
+ *
219
+ */
220
+ @Override
221
+ protected void registerListeners() {
222
+ }
217
223
 
218
- /**
219
- *
220
- * @param icons
221
- */
222
- static public void setIcon(String... icons) {
224
+ /**
225
+ *
226
+ * @param icons
227
+ */
228
+ static public void setIcon(String... icons) {
223
229
  PJOGL.icons = new String[icons.length];
224
230
  PApplet.arrayCopy(icons, PJOGL.icons);
225
231
  }
226
232
 
227
-
228
233
  ///////////////////////////////////////////////////////////////
229
-
230
234
  // Public methods to get/set renderer's properties
231
-
232
- /**
233
- *
234
- * @param caps
235
- */
236
-
237
-
235
+ /**
236
+ *
237
+ * @param caps
238
+ */
238
239
  public void setCaps(GLCapabilities caps) {
239
240
  reqNumSamples = caps.getNumSamples();
240
241
  capabilities = caps;
241
242
  }
242
243
 
243
- /**
244
- *
245
- * @return
246
- */
247
- public GLCapabilitiesImmutable getCaps() {
244
+ /**
245
+ *
246
+ * @return
247
+ */
248
+ public GLCapabilitiesImmutable getCaps() {
248
249
  return capabilities;
249
250
  }
250
251
 
251
- /**
252
- *
253
- * @param fps
254
- */
255
- public void setFps(float fps) {
252
+ /**
253
+ *
254
+ * @param fps
255
+ */
256
+ public void setFps(float fps) {
256
257
  if (!setFps || targetFps != fps) {
257
258
  if (60 < fps) {
258
259
  // Disables v-sync
@@ -267,47 +268,47 @@ public class PJOGL extends PGL {
267
268
  }
268
269
  }
269
270
 
270
- /**
271
- *
272
- * @return
273
- */
274
- @Override
271
+ /**
272
+ *
273
+ * @return
274
+ */
275
+ @Override
275
276
  protected int getDepthBits() {
276
277
  return capabilities.getDepthBits();
277
278
  }
278
279
 
279
- /**
280
- *
281
- * @return
282
- */
283
- @Override
280
+ /**
281
+ *
282
+ * @return
283
+ */
284
+ @Override
284
285
  protected int getStencilBits() {
285
286
  return capabilities.getStencilBits();
286
287
  }
287
288
 
288
- /**
289
- *
290
- * @return
291
- */
292
- @Override
289
+ /**
290
+ *
291
+ * @return
292
+ */
293
+ @Override
293
294
  protected float getPixelScale() {
294
295
  PSurface surf = sketch.getSurface();
295
296
  if (surf == null) {
296
297
  return graphics.pixelDensity;
297
298
  } else if (surf instanceof PSurfaceJOGL) {
298
- return ((PSurfaceJOGL)surf).getPixelScale();
299
+ return ((PSurfaceJOGL) surf).getPixelScale();
299
300
  } else {
300
301
  throw new RuntimeException("Renderer cannot find a JOGL surface");
301
302
  }
302
303
  }
303
304
 
304
- /**
305
- *
306
- * @param pgl
307
- */
308
- @Override
305
+ /**
306
+ *
307
+ * @param pgl
308
+ */
309
+ @Override
309
310
  protected void getGL(PGL pgl) {
310
- PJOGL pjogl = (PJOGL)pgl;
311
+ PJOGL pjogl = (PJOGL) pgl;
311
312
 
312
313
  this.drawable = pjogl.drawable;
313
314
  this.context = pjogl.context;
@@ -321,11 +322,11 @@ public class PJOGL extends PGL {
321
322
  this.gl3es3 = pjogl.gl3es3;
322
323
  }
323
324
 
324
- /**
325
- *
326
- * @param glDrawable
327
- */
328
- public void getGL(GLAutoDrawable glDrawable) {
325
+ /**
326
+ *
327
+ * @param glDrawable
328
+ */
329
+ public void getGL(GLAutoDrawable glDrawable) {
329
330
  context = glDrawable.getContext();
330
331
  glContext = context.hashCode();
331
332
  setThread(Thread.currentThread());
@@ -349,50 +350,58 @@ public class PJOGL extends PGL {
349
350
  }
350
351
  }
351
352
 
352
- /**
353
- *
354
- * @return
355
- */
356
- @Override
357
- protected boolean canDraw() { return true; }
353
+ /**
354
+ *
355
+ * @return
356
+ */
357
+ @Override
358
+ protected boolean canDraw() {
359
+ return true;
360
+ }
358
361
 
359
- /**
360
- *
361
- */
362
- @Override
363
- protected void requestFocus() {}
362
+ /**
363
+ *
364
+ */
365
+ @Override
366
+ protected void requestFocus() {
367
+ }
364
368
 
365
- /**
366
- *
367
- */
368
- @Override
369
- protected void requestDraw() {}
369
+ /**
370
+ *
371
+ */
372
+ @Override
373
+ protected void requestDraw() {
374
+ }
370
375
 
371
- /**
372
- *
373
- */
374
- @Override
375
- protected void swapBuffers() {
376
- PSurfaceJOGL surf = (PSurfaceJOGL)sketch.getSurface();
376
+ /**
377
+ *
378
+ */
379
+ @Override
380
+ protected void swapBuffers() {
381
+ PSurfaceJOGL surf = (PSurfaceJOGL) sketch.getSurface();
377
382
  surf.window.swapBuffers();
378
383
  }
379
384
 
380
- /**
381
- *
382
- */
383
- @Override
385
+ /**
386
+ *
387
+ */
388
+ @Override
384
389
  protected void initFBOLayer() {
385
390
  if (0 < sketch.frameCount) {
386
- if (isES()) initFBOLayerES();
387
- else initFBOLayerGL();
391
+ if (isES()) {
392
+ initFBOLayerES();
393
+ } else {
394
+ initFBOLayerGL();
395
+ }
388
396
  }
389
397
  }
390
398
 
391
-
392
399
  private void initFBOLayerES() {
393
400
  IntBuffer buf = allocateDirectIntBuffer(fboWidth * fboHeight);
394
401
 
395
- if (hasReadBuffer()) readBuffer(BACK);
402
+ if (hasReadBuffer()) {
403
+ readBuffer(BACK);
404
+ }
396
405
  readPixelsImpl(0, 0, fboWidth, fboHeight, RGBA, UNSIGNED_BYTE, buf);
397
406
  bindTexture(TEXTURE_2D, glColorTex.get(frontTex));
398
407
  texSubImage2D(TEXTURE_2D, 0, 0, 0, fboWidth, fboHeight, RGBA, UNSIGNED_BYTE, buf);
@@ -404,7 +413,6 @@ public class PJOGL extends PGL {
404
413
  bindFramebufferImpl(FRAMEBUFFER, 0);
405
414
  }
406
415
 
407
-
408
416
  private void initFBOLayerGL() {
409
417
  // Copy the contents of the front and back screen buffers to the textures
410
418
  // of the FBO, so they are properly initialized. Note that the front buffer
@@ -412,7 +420,9 @@ public class PJOGL extends PGL {
412
420
  // https://www.opengl.org/wiki/Default_Framebuffer
413
421
  // so it is copied to the front texture of the FBO layer:
414
422
  if (pclearColor || 0 < pgeomCount || !sketch.isLooping()) {
415
- if (hasReadBuffer()) readBuffer(FRONT);
423
+ if (hasReadBuffer()) {
424
+ readBuffer(FRONT);
425
+ }
416
426
  } else {
417
427
  // ...except when the previous frame has not been cleared and nothing was
418
428
  // rendered while looping. In this case the back buffer, which holds the
@@ -422,28 +432,30 @@ public class PJOGL extends PGL {
422
432
  }
423
433
  bindFramebufferImpl(DRAW_FRAMEBUFFER, glColorFbo.get(0));
424
434
  framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0,
425
- TEXTURE_2D, glColorTex.get(frontTex), 0);
426
- if (hasDrawBuffer()) drawBuffer(COLOR_ATTACHMENT0);
435
+ TEXTURE_2D, glColorTex.get(frontTex), 0);
436
+ if (hasDrawBuffer()) {
437
+ drawBuffer(COLOR_ATTACHMENT0);
438
+ }
427
439
  blitFramebuffer(0, 0, fboWidth, fboHeight,
428
- 0, 0, fboWidth, fboHeight,
429
- COLOR_BUFFER_BIT, NEAREST);
440
+ 0, 0, fboWidth, fboHeight,
441
+ COLOR_BUFFER_BIT, NEAREST);
430
442
 
431
443
  readBuffer(BACK);
432
444
  bindFramebufferImpl(DRAW_FRAMEBUFFER, glColorFbo.get(0));
433
445
  framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0,
434
- TEXTURE_2D, glColorTex.get(backTex), 0);
446
+ TEXTURE_2D, glColorTex.get(backTex), 0);
435
447
  drawBuffer(COLOR_ATTACHMENT0);
436
448
  blitFramebuffer(0, 0, fboWidth, fboHeight,
437
- 0, 0, fboWidth, fboHeight,
438
- COLOR_BUFFER_BIT, NEAREST);
449
+ 0, 0, fboWidth, fboHeight,
450
+ COLOR_BUFFER_BIT, NEAREST);
439
451
 
440
452
  bindFramebufferImpl(FRAMEBUFFER, 0);
441
453
  }
442
454
 
443
- /**
444
- *
445
- */
446
- @Override
455
+ /**
456
+ *
457
+ */
458
+ @Override
447
459
  protected void beginGL() {
448
460
  PMatrix3D proj = graphics.projection;
449
461
  PMatrix3D mdl = graphics.modelview;
@@ -452,16 +464,16 @@ public class PJOGL extends PGL {
452
464
  projMatrix = new float[16];
453
465
  }
454
466
  gl2x.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
455
- projMatrix[ 0] = proj.m00;
456
- projMatrix[ 1] = proj.m10;
457
- projMatrix[ 2] = proj.m20;
458
- projMatrix[ 3] = proj.m30;
459
- projMatrix[ 4] = proj.m01;
460
- projMatrix[ 5] = proj.m11;
461
- projMatrix[ 6] = proj.m21;
462
- projMatrix[ 7] = proj.m31;
463
- projMatrix[ 8] = proj.m02;
464
- projMatrix[ 9] = proj.m12;
467
+ projMatrix[0] = proj.m00;
468
+ projMatrix[1] = proj.m10;
469
+ projMatrix[2] = proj.m20;
470
+ projMatrix[3] = proj.m30;
471
+ projMatrix[4] = proj.m01;
472
+ projMatrix[5] = proj.m11;
473
+ projMatrix[6] = proj.m21;
474
+ projMatrix[7] = proj.m31;
475
+ projMatrix[8] = proj.m02;
476
+ projMatrix[9] = proj.m12;
465
477
  projMatrix[10] = proj.m22;
466
478
  projMatrix[11] = proj.m32;
467
479
  projMatrix[12] = proj.m03;
@@ -474,16 +486,16 @@ public class PJOGL extends PGL {
474
486
  mvMatrix = new float[16];
475
487
  }
476
488
  gl2x.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
477
- mvMatrix[ 0] = mdl.m00;
478
- mvMatrix[ 1] = mdl.m10;
479
- mvMatrix[ 2] = mdl.m20;
480
- mvMatrix[ 3] = mdl.m30;
481
- mvMatrix[ 4] = mdl.m01;
482
- mvMatrix[ 5] = mdl.m11;
483
- mvMatrix[ 6] = mdl.m21;
484
- mvMatrix[ 7] = mdl.m31;
485
- mvMatrix[ 8] = mdl.m02;
486
- mvMatrix[ 9] = mdl.m12;
489
+ mvMatrix[0] = mdl.m00;
490
+ mvMatrix[1] = mdl.m10;
491
+ mvMatrix[2] = mdl.m20;
492
+ mvMatrix[3] = mdl.m30;
493
+ mvMatrix[4] = mdl.m01;
494
+ mvMatrix[5] = mdl.m11;
495
+ mvMatrix[6] = mdl.m21;
496
+ mvMatrix[7] = mdl.m31;
497
+ mvMatrix[8] = mdl.m02;
498
+ mvMatrix[9] = mdl.m12;
487
499
  mvMatrix[10] = mdl.m22;
488
500
  mvMatrix[11] = mdl.m32;
489
501
  mvMatrix[12] = mdl.m03;
@@ -494,32 +506,38 @@ public class PJOGL extends PGL {
494
506
  }
495
507
  }
496
508
 
497
- /**
498
- *
499
- * @return
500
- */
501
- @Override
509
+ /**
510
+ *
511
+ * @return
512
+ */
513
+ @Override
502
514
  protected boolean hasFBOs() {
503
- if (context.hasBasicFBOSupport()) return true;
504
- else return super.hasFBOs();
515
+ if (context.hasBasicFBOSupport()) {
516
+ return true;
517
+ } else {
518
+ return super.hasFBOs();
519
+ }
505
520
  }
506
521
 
507
- /**
508
- *
509
- * @return
510
- */
511
- @Override
522
+ /**
523
+ *
524
+ * @return
525
+ */
526
+ @Override
512
527
  protected boolean hasShaders() {
513
- if (context.hasGLSL()) return true;
514
- else return super.hasShaders();
528
+ if (context.hasGLSL()) {
529
+ return true;
530
+ } else {
531
+ return super.hasShaders();
532
+ }
515
533
  }
516
534
 
517
- /**
518
- *
519
- * @param glDrawable
520
- */
521
- public void init(GLAutoDrawable glDrawable) {
522
- capabilities = glDrawable.getChosenGLCapabilities();
535
+ /**
536
+ *
537
+ * @param glDrawable
538
+ */
539
+ public void init(GLAutoDrawable glDrawable) {
540
+ capabilities = glDrawable.getChosenGLCapabilities();
523
541
  if (!hasFBOs()) {
524
542
  throw new RuntimeException(MISSING_FBO_ERROR);
525
543
  }
@@ -528,17 +546,12 @@ public class PJOGL extends PGL {
528
546
  }
529
547
  }
530
548
 
531
-
532
549
  ///////////////////////////////////////////////////////////
533
-
534
550
  // Utility functions
535
-
536
- /**
537
- *
538
- * @param target
539
- */
540
-
541
-
551
+ /**
552
+ *
553
+ * @param target
554
+ */
542
555
  @Override
543
556
  protected void enableTexturing(int target) {
544
557
  if (target == TEXTURE_2D) {
@@ -548,11 +561,11 @@ public class PJOGL extends PGL {
548
561
  }
549
562
  }
550
563
 
551
- /**
552
- *
553
- * @param target
554
- */
555
- @Override
564
+ /**
565
+ *
566
+ * @param target
567
+ */
568
+ @Override
556
569
  protected void disableTexturing(int target) {
557
570
  if (target == TEXTURE_2D) {
558
571
  texturingTargets[0] = false;
@@ -561,7 +574,6 @@ public class PJOGL extends PGL {
561
574
  }
562
575
  }
563
576
 
564
-
565
577
  /**
566
578
  * Convenience method to get a legit FontMetrics object. Where possible,
567
579
  * override this any renderer subclass so that you're not using what's
@@ -572,7 +584,6 @@ public class PJOGL extends PGL {
572
584
  return Toolkit.getDefaultToolkit().getFontMetrics(font);
573
585
  }
574
586
 
575
-
576
587
  /**
577
588
  * Convenience method to jump through some Java2D hoops and get an FRC.
578
589
  */
@@ -580,35 +591,35 @@ public class PJOGL extends PGL {
580
591
  return getFontMetrics(font).getFontRenderContext();
581
592
  }
582
593
 
583
- /**
584
- *
585
- * @param font
586
- * @return
587
- */
588
- @Override
594
+ /**
595
+ *
596
+ * @param font
597
+ * @return
598
+ */
599
+ @Override
589
600
  protected int getFontAscent(Object font) {
590
601
  return getFontMetrics((Font) font).getAscent();
591
602
  }
592
603
 
593
- /**
594
- *
595
- * @param font
596
- * @return
597
- */
598
- @Override
604
+ /**
605
+ *
606
+ * @param font
607
+ * @return
608
+ */
609
+ @Override
599
610
  protected int getFontDescent(Object font) {
600
611
  return getFontMetrics((Font) font).getDescent();
601
612
  }
602
613
 
603
- /**
604
- *
605
- * @param font
606
- * @param buffer
607
- * @param start
608
- * @param stop
609
- * @return
610
- */
611
- @Override
614
+ /**
615
+ *
616
+ * @param font
617
+ * @param buffer
618
+ * @param start
619
+ * @param stop
620
+ * @return
621
+ */
622
+ @Override
612
623
  protected int getTextWidth(Object font, char[] buffer, int start, int stop) {
613
624
  // maybe should use one of the newer/fancier functions for this?
614
625
  int length = stop - start;
@@ -616,32 +627,32 @@ public class PJOGL extends PGL {
616
627
  return metrics.charsWidth(buffer, start, length);
617
628
  }
618
629
 
619
- /**
620
- *
621
- * @param font
622
- * @param size
623
- * @return
624
- */
625
- @Override
630
+ /**
631
+ *
632
+ * @param font
633
+ * @param size
634
+ * @return
635
+ */
636
+ @Override
626
637
  protected Object getDerivedFont(Object font, float size) {
627
638
  return ((Font) font).deriveFont(size);
628
639
  }
629
640
 
630
- /**
631
- *
632
- * @return
633
- */
634
- @Override
641
+ /**
642
+ *
643
+ * @return
644
+ */
645
+ @Override
635
646
  protected int getGLSLVersion() {
636
647
  VersionNumber vn = context.getGLSLVersionNumber();
637
648
  return vn.getMajor() * 100 + vn.getMinor();
638
649
  }
639
650
 
640
- /**
641
- *
642
- * @return
643
- */
644
- @Override
651
+ /**
652
+ *
653
+ * @return
654
+ */
655
+ @Override
645
656
  protected String getGLSLVersionSuffix() {
646
657
  VersionNumber vn = context.getGLSLVersionNumber();
647
658
  if (context.isGLESProfile() && 1 < vn.getMajor()) {
@@ -651,80 +662,80 @@ public class PJOGL extends PGL {
651
662
  }
652
663
  }
653
664
 
654
- /**
655
- *
656
- * @param filename
657
- * @return
658
- */
659
- @Override
665
+ /**
666
+ *
667
+ * @param filename
668
+ * @return
669
+ */
670
+ @Override
660
671
  protected String[] loadVertexShader(String filename) {
661
672
  return loadVertexShader(filename, getGLSLVersion(), getGLSLVersionSuffix());
662
673
  }
663
674
 
664
- /**
665
- *
666
- * @param filename
667
- * @return
668
- */
669
- @Override
675
+ /**
676
+ *
677
+ * @param filename
678
+ * @return
679
+ */
680
+ @Override
670
681
  protected String[] loadFragmentShader(String filename) {
671
682
  return loadFragmentShader(filename, getGLSLVersion(), getGLSLVersionSuffix());
672
683
  }
673
684
 
674
- /**
675
- *
676
- * @param url
677
- * @return
678
- */
679
- @Override
685
+ /**
686
+ *
687
+ * @param url
688
+ * @return
689
+ */
690
+ @Override
680
691
  protected String[] loadVertexShader(URL url) {
681
692
  return loadVertexShader(url, getGLSLVersion(), getGLSLVersionSuffix());
682
693
  }
683
694
 
684
- /**
685
- *
686
- * @param url
687
- * @return
688
- */
689
- @Override
695
+ /**
696
+ *
697
+ * @param url
698
+ * @return
699
+ */
700
+ @Override
690
701
  protected String[] loadFragmentShader(URL url) {
691
702
  return loadFragmentShader(url, getGLSLVersion(), getGLSLVersionSuffix());
692
703
  }
693
704
 
694
- /**
695
- *
696
- * @param filename
697
- * @param version
698
- * @param versionSuffix
699
- * @return
700
- */
701
- @Override
705
+ /**
706
+ *
707
+ * @param filename
708
+ * @param version
709
+ * @param versionSuffix
710
+ * @return
711
+ */
712
+ @Override
702
713
  protected String[] loadFragmentShader(String filename, int version, String versionSuffix) {
703
714
  String[] fragSrc0 = sketch.loadStrings(filename);
704
715
  return preprocessFragmentSource(fragSrc0, version, versionSuffix);
705
716
  }
706
717
 
707
- /**
708
- *
709
- * @param filename
710
- * @param version
711
- * @param versionSuffix
712
- * @return
713
- */
714
- @Override
718
+ /**
719
+ *
720
+ * @param filename
721
+ * @param version
722
+ * @param versionSuffix
723
+ * @return
724
+ */
725
+ @Override
715
726
  protected String[] loadVertexShader(String filename, int version, String versionSuffix) {
716
727
  String[] vertSrc0 = sketch.loadStrings(filename);
717
728
  return preprocessVertexSource(vertSrc0, version, versionSuffix);
718
729
  }
719
730
 
720
- /**
721
- *
722
- * @param url
723
- * @param version
724
- * @param versionSuffix
725
- * @return
726
- */
727
- @Override
731
+ /**
732
+ *
733
+ * @param url
734
+ * @param version
735
+ * @param versionSuffix
736
+ * @return
737
+ */
738
+ @Override
728
739
  protected String[] loadFragmentShader(URL url, int version, String versionSuffix) {
729
740
  try {
730
741
  String[] fragSrc0 = PApplet.loadStrings(url.openStream());
@@ -735,14 +746,14 @@ public class PJOGL extends PGL {
735
746
  return null;
736
747
  }
737
748
 
738
- /**
739
- *
740
- * @param url
741
- * @param version
742
- * @param versionSuffix
743
- * @return
744
- */
745
- @Override
749
+ /**
750
+ *
751
+ * @param url
752
+ * @param version
753
+ * @param versionSuffix
754
+ * @return
755
+ */
756
+ @Override
746
757
  protected String[] loadVertexShader(URL url, int version, String versionSuffix) {
747
758
  try {
748
759
  String[] vertSrc0 = PApplet.loadStrings(url.openStream());
@@ -753,48 +764,43 @@ public class PJOGL extends PGL {
753
764
  return null;
754
765
  }
755
766
 
756
-
757
767
  ///////////////////////////////////////////////////////////
758
-
759
768
  // Tessellator
760
-
761
- /**
762
- *
763
- * @param callback
764
- * @return
765
- */
766
-
767
-
769
+ /**
770
+ *
771
+ * @param callback
772
+ * @return
773
+ */
768
774
  @Override
769
775
  protected Tessellator createTessellator(TessellatorCallback callback) {
770
776
  return new Tessellator(callback);
771
777
  }
772
778
 
779
+ /**
780
+ *
781
+ */
782
+ protected static class Tessellator implements PGL.Tessellator {
783
+
773
784
  /**
774
785
  *
775
786
  */
776
- protected static class Tessellator implements PGL.Tessellator {
777
-
778
- /**
779
- *
780
- */
781
- protected GLUtessellator tess;
787
+ protected GLUtessellator tess;
782
788
 
783
- /**
784
- *
785
- */
786
- protected TessellatorCallback callback;
789
+ /**
790
+ *
791
+ */
792
+ protected TessellatorCallback callback;
787
793
 
788
- /**
789
- *
790
- */
791
- protected GLUCallback gluCallback;
794
+ /**
795
+ *
796
+ */
797
+ protected GLUCallback gluCallback;
792
798
 
793
- /**
794
- *
795
- * @param callback
796
- */
797
- public Tessellator(TessellatorCallback callback) {
799
+ /**
800
+ *
801
+ * @param callback
802
+ */
803
+ public Tessellator(TessellatorCallback callback) {
798
804
  this.callback = callback;
799
805
  tess = GLU.gluNewTess();
800
806
  gluCallback = new GLUCallback();
@@ -806,363 +812,361 @@ public class PJOGL extends PGL {
806
812
  GLU.gluTessCallback(tess, GLU.GLU_TESS_ERROR, gluCallback);
807
813
  }
808
814
 
809
- /**
810
- *
811
- * @param flag
812
- */
813
- @Override
815
+ /**
816
+ *
817
+ * @param flag
818
+ */
819
+ @Override
814
820
  public void setCallback(int flag) {
815
821
  GLU.gluTessCallback(tess, flag, gluCallback);
816
822
  }
817
823
 
818
- /**
819
- *
820
- * @param rule
821
- */
822
- @Override
824
+ /**
825
+ *
826
+ * @param rule
827
+ */
828
+ @Override
823
829
  public void setWindingRule(int rule) {
824
830
  setProperty(GLU.GLU_TESS_WINDING_RULE, rule);
825
831
  }
826
832
 
827
- /**
828
- *
829
- * @param property
830
- * @param value
831
- */
832
- public void setProperty(int property, int value) {
833
+ /**
834
+ *
835
+ * @param property
836
+ * @param value
837
+ */
838
+ @Override
839
+ public void setProperty(int property, int value) {
833
840
  GLU.gluTessProperty(tess, property, value);
834
841
  }
835
842
 
836
- /**
837
- *
838
- */
839
- @Override
843
+ /**
844
+ *
845
+ */
846
+ @Override
840
847
  public void beginPolygon() {
841
848
  beginPolygon(null);
842
849
  }
843
850
 
844
- /**
845
- *
846
- * @param data
847
- */
848
- @Override
851
+ /**
852
+ *
853
+ * @param data
854
+ */
855
+ @Override
849
856
  public void beginPolygon(Object data) {
850
857
  GLU.gluTessBeginPolygon(tess, data);
851
858
  }
852
859
 
853
- /**
854
- *
855
- */
856
- @Override
860
+ /**
861
+ *
862
+ */
863
+ @Override
857
864
  public void endPolygon() {
858
865
  GLU.gluTessEndPolygon(tess);
859
866
  }
860
867
 
861
- /**
862
- *
863
- */
864
- @Override
868
+ /**
869
+ *
870
+ */
871
+ @Override
865
872
  public void beginContour() {
866
873
  GLU.gluTessBeginContour(tess);
867
874
  }
868
875
 
869
- /**
870
- *
871
- */
872
- @Override
876
+ /**
877
+ *
878
+ */
879
+ @Override
873
880
  public void endContour() {
874
881
  GLU.gluTessEndContour(tess);
875
882
  }
876
883
 
877
- /**
878
- *
879
- * @param v
880
- */
881
- @Override
884
+ /**
885
+ *
886
+ * @param v
887
+ */
888
+ @Override
882
889
  public void addVertex(double[] v) {
883
890
  addVertex(v, 0, v);
884
891
  }
885
892
 
886
- /**
887
- *
888
- * @param v
889
- * @param n
890
- * @param data
891
- */
892
- @Override
893
+ /**
894
+ *
895
+ * @param v
896
+ * @param n
897
+ * @param data
898
+ */
899
+ @Override
893
900
  public void addVertex(double[] v, int n, Object data) {
894
901
  GLU.gluTessVertex(tess, v, n, data);
895
902
  }
896
903
 
904
+ /**
905
+ *
906
+ */
907
+ protected class GLUCallback extends GLUtessellatorCallbackAdapter {
908
+
897
909
  /**
898
910
  *
911
+ * @param type
899
912
  */
900
- protected class GLUCallback extends GLUtessellatorCallbackAdapter {
901
-
902
- /**
903
- *
904
- * @param type
905
- */
906
- @Override
913
+ @Override
907
914
  public void begin(int type) {
908
915
  callback.begin(type);
909
916
  }
910
917
 
911
- /**
912
- *
913
- */
914
- @Override
918
+ /**
919
+ *
920
+ */
921
+ @Override
915
922
  public void end() {
916
923
  callback.end();
917
924
  }
918
925
 
919
- /**
920
- *
921
- * @param data
922
- */
923
- @Override
926
+ /**
927
+ *
928
+ * @param data
929
+ */
930
+ @Override
924
931
  public void vertex(Object data) {
925
932
  callback.vertex(data);
926
933
  }
927
934
 
928
- /**
929
- *
930
- * @param coords
931
- * @param data
932
- * @param weight
933
- * @param outData
934
- */
935
- @Override
935
+ /**
936
+ *
937
+ * @param coords
938
+ * @param data
939
+ * @param weight
940
+ * @param outData
941
+ */
942
+ @Override
936
943
  public void combine(double[] coords, Object[] data,
937
- float[] weight, Object[] outData) {
944
+ float[] weight, Object[] outData) {
938
945
  callback.combine(coords, data, weight, outData);
939
946
  }
940
947
 
941
- /**
942
- *
943
- * @param errnum
944
- */
945
- @Override
948
+ /**
949
+ *
950
+ * @param errnum
951
+ */
952
+ @Override
946
953
  public void error(int errnum) {
947
954
  callback.error(errnum);
948
955
  }
949
956
  }
950
957
  }
951
958
 
952
- /**
953
- *
954
- * @param err
955
- * @return
956
- */
957
- @Override
959
+ /**
960
+ *
961
+ * @param err
962
+ * @return
963
+ */
964
+ @Override
958
965
  protected String tessError(int err) {
959
966
  return glu.gluErrorString(err);
960
967
  }
961
968
 
962
-
963
969
  ///////////////////////////////////////////////////////////
964
-
965
970
  // Font outline
966
-
967
-
968
971
  static {
969
972
  SHAPE_TEXT_SUPPORTED = true;
970
- SEG_MOVETO = PathIterator.SEG_MOVETO;
971
- SEG_LINETO = PathIterator.SEG_LINETO;
972
- SEG_QUADTO = PathIterator.SEG_QUADTO;
973
+ SEG_MOVETO = PathIterator.SEG_MOVETO;
974
+ SEG_LINETO = PathIterator.SEG_LINETO;
975
+ SEG_QUADTO = PathIterator.SEG_QUADTO;
973
976
  SEG_CUBICTO = PathIterator.SEG_CUBICTO;
974
- SEG_CLOSE = PathIterator.SEG_CLOSE;
977
+ SEG_CLOSE = PathIterator.SEG_CLOSE;
975
978
  }
976
979
 
977
- /**
978
- *
979
- * @param ch
980
- * @param font
981
- * @return
982
- */
983
- @Override
980
+ /**
981
+ *
982
+ * @param ch
983
+ * @param font
984
+ * @return
985
+ */
986
+ @Override
984
987
  protected FontOutline createFontOutline(char ch, Object font) {
985
988
  return new FontOutline(ch, (Font) font);
986
989
  }
987
990
 
991
+ /**
992
+ *
993
+ */
994
+ protected class FontOutline implements PGL.FontOutline {
995
+
996
+ PathIterator iter;
997
+
988
998
  /**
989
999
  *
1000
+ * @param ch
1001
+ * @param font
990
1002
  */
991
- protected class FontOutline implements PGL.FontOutline {
992
- PathIterator iter;
993
-
994
- /**
995
- *
996
- * @param ch
997
- * @param font
998
- */
999
- public FontOutline(char ch, Font font) {
1000
- char textArray[] = new char[] { ch };
1003
+ public FontOutline(char ch, Font font) {
1004
+ char textArray[] = new char[]{ch};
1001
1005
  FontRenderContext frc = getFontRenderContext(font);
1002
1006
  GlyphVector gv = font.createGlyphVector(frc, textArray);
1003
1007
  Shape shp = gv.getOutline();
1004
1008
  iter = shp.getPathIterator(null);
1005
1009
  }
1006
1010
 
1007
- /**
1008
- *
1009
- * @return
1010
- */
1011
- public boolean isDone() {
1011
+ /**
1012
+ *
1013
+ * @return
1014
+ */
1015
+ @Override
1016
+ public boolean isDone() {
1012
1017
  return iter.isDone();
1013
1018
  }
1014
1019
 
1015
- /**
1016
- *
1017
- * @param coords
1018
- * @return
1019
- */
1020
- public int currentSegment(float coords[]) {
1020
+ /**
1021
+ *
1022
+ * @param coords
1023
+ * @return
1024
+ */
1025
+ @Override
1026
+ public int currentSegment(float coords[]) {
1021
1027
  return iter.currentSegment(coords);
1022
1028
  }
1023
1029
 
1024
- /**
1025
- *
1026
- */
1027
- public void next() {
1030
+ /**
1031
+ *
1032
+ */
1033
+ @Override
1034
+ public void next() {
1028
1035
  iter.next();
1029
1036
  }
1030
1037
  }
1031
1038
 
1032
-
1033
1039
  ///////////////////////////////////////////////////////////
1034
-
1035
1040
  // Constants
1036
-
1037
1041
  static {
1038
1042
  FALSE = GL.GL_FALSE;
1039
- TRUE = GL.GL_TRUE;
1040
-
1041
- INT = GL2ES2.GL_INT;
1042
- BYTE = GL.GL_BYTE;
1043
- SHORT = GL.GL_SHORT;
1044
- FLOAT = GL.GL_FLOAT;
1045
- BOOL = GL2ES2.GL_BOOL;
1046
- UNSIGNED_INT = GL.GL_UNSIGNED_INT;
1047
- UNSIGNED_BYTE = GL.GL_UNSIGNED_BYTE;
1043
+ TRUE = GL.GL_TRUE;
1044
+
1045
+ INT = GL2ES2.GL_INT;
1046
+ BYTE = GL.GL_BYTE;
1047
+ SHORT = GL.GL_SHORT;
1048
+ FLOAT = GL.GL_FLOAT;
1049
+ BOOL = GL2ES2.GL_BOOL;
1050
+ UNSIGNED_INT = GL.GL_UNSIGNED_INT;
1051
+ UNSIGNED_BYTE = GL.GL_UNSIGNED_BYTE;
1048
1052
  UNSIGNED_SHORT = GL.GL_UNSIGNED_SHORT;
1049
1053
 
1050
- RGB = GL.GL_RGB;
1051
- RGBA = GL.GL_RGBA;
1052
- ALPHA = GL.GL_ALPHA;
1053
- LUMINANCE = GL.GL_LUMINANCE;
1054
+ RGB = GL.GL_RGB;
1055
+ RGBA = GL.GL_RGBA;
1056
+ ALPHA = GL.GL_ALPHA;
1057
+ LUMINANCE = GL.GL_LUMINANCE;
1054
1058
  LUMINANCE_ALPHA = GL.GL_LUMINANCE_ALPHA;
1055
1059
 
1056
- UNSIGNED_SHORT_5_6_5 = GL.GL_UNSIGNED_SHORT_5_6_5;
1060
+ UNSIGNED_SHORT_5_6_5 = GL.GL_UNSIGNED_SHORT_5_6_5;
1057
1061
  UNSIGNED_SHORT_4_4_4_4 = GL.GL_UNSIGNED_SHORT_4_4_4_4;
1058
1062
  UNSIGNED_SHORT_5_5_5_1 = GL.GL_UNSIGNED_SHORT_5_5_5_1;
1059
1063
 
1060
- RGBA4 = GL.GL_RGBA4;
1064
+ RGBA4 = GL.GL_RGBA4;
1061
1065
  RGB5_A1 = GL.GL_RGB5_A1;
1062
- RGB565 = GL.GL_RGB565;
1063
- RGB8 = GL.GL_RGB8;
1064
- RGBA8 = GL.GL_RGBA8;
1065
- ALPHA8 = GL.GL_ALPHA8;
1066
+ RGB565 = GL.GL_RGB565;
1067
+ RGB8 = GL.GL_RGB8;
1068
+ RGBA8 = GL.GL_RGBA8;
1069
+ ALPHA8 = GL.GL_ALPHA8;
1066
1070
 
1067
- READ_ONLY = GL2ES3.GL_READ_ONLY;
1071
+ READ_ONLY = GL2ES3.GL_READ_ONLY;
1068
1072
  WRITE_ONLY = GL.GL_WRITE_ONLY;
1069
1073
  READ_WRITE = GL2ES3.GL_READ_WRITE;
1070
1074
 
1071
1075
  TESS_WINDING_NONZERO = GLU.GLU_TESS_WINDING_NONZERO;
1072
- TESS_WINDING_ODD = GLU.GLU_TESS_WINDING_ODD;
1073
- TESS_EDGE_FLAG = GLU.GLU_TESS_EDGE_FLAG;
1076
+ TESS_WINDING_ODD = GLU.GLU_TESS_WINDING_ODD;
1077
+ TESS_EDGE_FLAG = GLU.GLU_TESS_EDGE_FLAG;
1074
1078
 
1075
1079
  GENERATE_MIPMAP_HINT = GL.GL_GENERATE_MIPMAP_HINT;
1076
- FASTEST = GL.GL_FASTEST;
1077
- NICEST = GL.GL_NICEST;
1078
- DONT_CARE = GL.GL_DONT_CARE;
1079
-
1080
- VENDOR = GL.GL_VENDOR;
1081
- RENDERER = GL.GL_RENDERER;
1082
- VERSION = GL.GL_VERSION;
1083
- EXTENSIONS = GL.GL_EXTENSIONS;
1080
+ FASTEST = GL.GL_FASTEST;
1081
+ NICEST = GL.GL_NICEST;
1082
+ DONT_CARE = GL.GL_DONT_CARE;
1083
+
1084
+ VENDOR = GL.GL_VENDOR;
1085
+ RENDERER = GL.GL_RENDERER;
1086
+ VERSION = GL.GL_VERSION;
1087
+ EXTENSIONS = GL.GL_EXTENSIONS;
1084
1088
  SHADING_LANGUAGE_VERSION = GL2ES2.GL_SHADING_LANGUAGE_VERSION;
1085
1089
 
1086
1090
  MAX_SAMPLES = GL.GL_MAX_SAMPLES;
1087
- SAMPLES = GL.GL_SAMPLES;
1091
+ SAMPLES = GL.GL_SAMPLES;
1088
1092
 
1089
1093
  ALIASED_LINE_WIDTH_RANGE = GL.GL_ALIASED_LINE_WIDTH_RANGE;
1090
1094
  ALIASED_POINT_SIZE_RANGE = GL.GL_ALIASED_POINT_SIZE_RANGE;
1091
1095
 
1092
- DEPTH_BITS = GL.GL_DEPTH_BITS;
1096
+ DEPTH_BITS = GL.GL_DEPTH_BITS;
1093
1097
  STENCIL_BITS = GL.GL_STENCIL_BITS;
1094
1098
 
1095
1099
  CCW = GL.GL_CCW;
1096
- CW = GL.GL_CW;
1100
+ CW = GL.GL_CW;
1097
1101
 
1098
1102
  VIEWPORT = GL.GL_VIEWPORT;
1099
1103
 
1100
- ARRAY_BUFFER = GL.GL_ARRAY_BUFFER;
1104
+ ARRAY_BUFFER = GL.GL_ARRAY_BUFFER;
1101
1105
  ELEMENT_ARRAY_BUFFER = GL.GL_ELEMENT_ARRAY_BUFFER;
1102
- PIXEL_PACK_BUFFER = GL2ES3.GL_PIXEL_PACK_BUFFER;
1106
+ PIXEL_PACK_BUFFER = GL2ES3.GL_PIXEL_PACK_BUFFER;
1103
1107
 
1104
- MAX_VERTEX_ATTRIBS = GL2ES2.GL_MAX_VERTEX_ATTRIBS;
1108
+ MAX_VERTEX_ATTRIBS = GL2ES2.GL_MAX_VERTEX_ATTRIBS;
1105
1109
 
1106
- STATIC_DRAW = GL.GL_STATIC_DRAW;
1110
+ STATIC_DRAW = GL.GL_STATIC_DRAW;
1107
1111
  DYNAMIC_DRAW = GL.GL_DYNAMIC_DRAW;
1108
- STREAM_DRAW = GL2ES2.GL_STREAM_DRAW;
1109
- STREAM_READ = GL2ES3.GL_STREAM_READ;
1112
+ STREAM_DRAW = GL2ES2.GL_STREAM_DRAW;
1113
+ STREAM_READ = GL2ES3.GL_STREAM_READ;
1110
1114
 
1111
- BUFFER_SIZE = GL.GL_BUFFER_SIZE;
1115
+ BUFFER_SIZE = GL.GL_BUFFER_SIZE;
1112
1116
  BUFFER_USAGE = GL.GL_BUFFER_USAGE;
1113
1117
 
1114
- POINTS = GL.GL_POINTS;
1115
- LINE_STRIP = GL.GL_LINE_STRIP;
1116
- LINE_LOOP = GL.GL_LINE_LOOP;
1117
- LINES = GL.GL_LINES;
1118
- TRIANGLE_FAN = GL.GL_TRIANGLE_FAN;
1118
+ POINTS = GL.GL_POINTS;
1119
+ LINE_STRIP = GL.GL_LINE_STRIP;
1120
+ LINE_LOOP = GL.GL_LINE_LOOP;
1121
+ LINES = GL.GL_LINES;
1122
+ TRIANGLE_FAN = GL.GL_TRIANGLE_FAN;
1119
1123
  TRIANGLE_STRIP = GL.GL_TRIANGLE_STRIP;
1120
- TRIANGLES = GL.GL_TRIANGLES;
1124
+ TRIANGLES = GL.GL_TRIANGLES;
1121
1125
 
1122
- CULL_FACE = GL.GL_CULL_FACE;
1123
- FRONT = GL.GL_FRONT;
1124
- BACK = GL.GL_BACK;
1126
+ CULL_FACE = GL.GL_CULL_FACE;
1127
+ FRONT = GL.GL_FRONT;
1128
+ BACK = GL.GL_BACK;
1125
1129
  FRONT_AND_BACK = GL.GL_FRONT_AND_BACK;
1126
1130
 
1127
1131
  POLYGON_OFFSET_FILL = GL.GL_POLYGON_OFFSET_FILL;
1128
1132
 
1129
1133
  UNPACK_ALIGNMENT = GL.GL_UNPACK_ALIGNMENT;
1130
- PACK_ALIGNMENT = GL.GL_PACK_ALIGNMENT;
1134
+ PACK_ALIGNMENT = GL.GL_PACK_ALIGNMENT;
1131
1135
 
1132
- TEXTURE_2D = GL.GL_TEXTURE_2D;
1136
+ TEXTURE_2D = GL.GL_TEXTURE_2D;
1133
1137
  TEXTURE_RECTANGLE = GL2GL3.GL_TEXTURE_RECTANGLE;
1134
1138
 
1135
- TEXTURE_BINDING_2D = GL.GL_TEXTURE_BINDING_2D;
1139
+ TEXTURE_BINDING_2D = GL.GL_TEXTURE_BINDING_2D;
1136
1140
  TEXTURE_BINDING_RECTANGLE = GL2GL3.GL_TEXTURE_BINDING_RECTANGLE;
1137
1141
 
1138
- MAX_TEXTURE_SIZE = GL.GL_MAX_TEXTURE_SIZE;
1139
- TEXTURE_MAX_ANISOTROPY = GL.GL_TEXTURE_MAX_ANISOTROPY_EXT;
1142
+ MAX_TEXTURE_SIZE = GL.GL_MAX_TEXTURE_SIZE;
1143
+ TEXTURE_MAX_ANISOTROPY = GL.GL_TEXTURE_MAX_ANISOTROPY_EXT;
1140
1144
  MAX_TEXTURE_MAX_ANISOTROPY = GL.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT;
1141
1145
 
1142
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1143
- MAX_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_TEXTURE_IMAGE_UNITS;
1146
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1147
+ MAX_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_TEXTURE_IMAGE_UNITS;
1144
1148
  MAX_COMBINED_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1145
1149
 
1146
1150
  NUM_COMPRESSED_TEXTURE_FORMATS = GL.GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1147
- COMPRESSED_TEXTURE_FORMATS = GL.GL_COMPRESSED_TEXTURE_FORMATS;
1151
+ COMPRESSED_TEXTURE_FORMATS = GL.GL_COMPRESSED_TEXTURE_FORMATS;
1148
1152
 
1149
- NEAREST = GL.GL_NEAREST;
1150
- LINEAR = GL.GL_LINEAR;
1153
+ NEAREST = GL.GL_NEAREST;
1154
+ LINEAR = GL.GL_LINEAR;
1151
1155
  LINEAR_MIPMAP_NEAREST = GL.GL_LINEAR_MIPMAP_NEAREST;
1152
- LINEAR_MIPMAP_LINEAR = GL.GL_LINEAR_MIPMAP_LINEAR;
1156
+ LINEAR_MIPMAP_LINEAR = GL.GL_LINEAR_MIPMAP_LINEAR;
1153
1157
 
1154
1158
  CLAMP_TO_EDGE = GL.GL_CLAMP_TO_EDGE;
1155
- REPEAT = GL.GL_REPEAT;
1159
+ REPEAT = GL.GL_REPEAT;
1156
1160
 
1157
- TEXTURE0 = GL.GL_TEXTURE0;
1158
- TEXTURE1 = GL.GL_TEXTURE1;
1159
- TEXTURE2 = GL.GL_TEXTURE2;
1160
- TEXTURE3 = GL.GL_TEXTURE3;
1161
+ TEXTURE0 = GL.GL_TEXTURE0;
1162
+ TEXTURE1 = GL.GL_TEXTURE1;
1163
+ TEXTURE2 = GL.GL_TEXTURE2;
1164
+ TEXTURE3 = GL.GL_TEXTURE3;
1161
1165
  TEXTURE_MIN_FILTER = GL.GL_TEXTURE_MIN_FILTER;
1162
1166
  TEXTURE_MAG_FILTER = GL.GL_TEXTURE_MAG_FILTER;
1163
- TEXTURE_WRAP_S = GL.GL_TEXTURE_WRAP_S;
1164
- TEXTURE_WRAP_T = GL.GL_TEXTURE_WRAP_T;
1165
- TEXTURE_WRAP_R = GL2ES2.GL_TEXTURE_WRAP_R;
1167
+ TEXTURE_WRAP_S = GL.GL_TEXTURE_WRAP_S;
1168
+ TEXTURE_WRAP_T = GL.GL_TEXTURE_WRAP_T;
1169
+ TEXTURE_WRAP_R = GL2ES2.GL_TEXTURE_WRAP_R;
1166
1170
 
1167
1171
  TEXTURE_CUBE_MAP = GL.GL_TEXTURE_CUBE_MAP;
1168
1172
  TEXTURE_CUBE_MAP_POSITIVE_X = GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X;
@@ -1172,204 +1176,198 @@ public class PJOGL extends PGL {
1172
1176
  TEXTURE_CUBE_MAP_NEGATIVE_Y = GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1173
1177
  TEXTURE_CUBE_MAP_NEGATIVE_Z = GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1174
1178
 
1175
- VERTEX_SHADER = GL2ES2.GL_VERTEX_SHADER;
1176
- FRAGMENT_SHADER = GL2ES2.GL_FRAGMENT_SHADER;
1177
- INFO_LOG_LENGTH = GL2ES2.GL_INFO_LOG_LENGTH;
1179
+ VERTEX_SHADER = GL2ES2.GL_VERTEX_SHADER;
1180
+ FRAGMENT_SHADER = GL2ES2.GL_FRAGMENT_SHADER;
1181
+ INFO_LOG_LENGTH = GL2ES2.GL_INFO_LOG_LENGTH;
1178
1182
  SHADER_SOURCE_LENGTH = GL2ES2.GL_SHADER_SOURCE_LENGTH;
1179
- COMPILE_STATUS = GL2ES2.GL_COMPILE_STATUS;
1180
- LINK_STATUS = GL2ES2.GL_LINK_STATUS;
1181
- VALIDATE_STATUS = GL2ES2.GL_VALIDATE_STATUS;
1182
- SHADER_TYPE = GL2ES2.GL_SHADER_TYPE;
1183
- DELETE_STATUS = GL2ES2.GL_DELETE_STATUS;
1184
-
1185
- FLOAT_VEC2 = GL2ES2.GL_FLOAT_VEC2;
1186
- FLOAT_VEC3 = GL2ES2.GL_FLOAT_VEC3;
1187
- FLOAT_VEC4 = GL2ES2.GL_FLOAT_VEC4;
1188
- FLOAT_MAT2 = GL2ES2.GL_FLOAT_MAT2;
1189
- FLOAT_MAT3 = GL2ES2.GL_FLOAT_MAT3;
1190
- FLOAT_MAT4 = GL2ES2.GL_FLOAT_MAT4;
1191
- INT_VEC2 = GL2ES2.GL_INT_VEC2;
1192
- INT_VEC3 = GL2ES2.GL_INT_VEC3;
1193
- INT_VEC4 = GL2ES2.GL_INT_VEC4;
1194
- BOOL_VEC2 = GL2ES2.GL_BOOL_VEC2;
1195
- BOOL_VEC3 = GL2ES2.GL_BOOL_VEC3;
1196
- BOOL_VEC4 = GL2ES2.GL_BOOL_VEC4;
1197
- SAMPLER_2D = GL2ES2.GL_SAMPLER_2D;
1183
+ COMPILE_STATUS = GL2ES2.GL_COMPILE_STATUS;
1184
+ LINK_STATUS = GL2ES2.GL_LINK_STATUS;
1185
+ VALIDATE_STATUS = GL2ES2.GL_VALIDATE_STATUS;
1186
+ SHADER_TYPE = GL2ES2.GL_SHADER_TYPE;
1187
+ DELETE_STATUS = GL2ES2.GL_DELETE_STATUS;
1188
+
1189
+ FLOAT_VEC2 = GL2ES2.GL_FLOAT_VEC2;
1190
+ FLOAT_VEC3 = GL2ES2.GL_FLOAT_VEC3;
1191
+ FLOAT_VEC4 = GL2ES2.GL_FLOAT_VEC4;
1192
+ FLOAT_MAT2 = GL2ES2.GL_FLOAT_MAT2;
1193
+ FLOAT_MAT3 = GL2ES2.GL_FLOAT_MAT3;
1194
+ FLOAT_MAT4 = GL2ES2.GL_FLOAT_MAT4;
1195
+ INT_VEC2 = GL2ES2.GL_INT_VEC2;
1196
+ INT_VEC3 = GL2ES2.GL_INT_VEC3;
1197
+ INT_VEC4 = GL2ES2.GL_INT_VEC4;
1198
+ BOOL_VEC2 = GL2ES2.GL_BOOL_VEC2;
1199
+ BOOL_VEC3 = GL2ES2.GL_BOOL_VEC3;
1200
+ BOOL_VEC4 = GL2ES2.GL_BOOL_VEC4;
1201
+ SAMPLER_2D = GL2ES2.GL_SAMPLER_2D;
1198
1202
  SAMPLER_CUBE = GL2ES2.GL_SAMPLER_CUBE;
1199
1203
 
1200
- LOW_FLOAT = GL2ES2.GL_LOW_FLOAT;
1204
+ LOW_FLOAT = GL2ES2.GL_LOW_FLOAT;
1201
1205
  MEDIUM_FLOAT = GL2ES2.GL_MEDIUM_FLOAT;
1202
- HIGH_FLOAT = GL2ES2.GL_HIGH_FLOAT;
1203
- LOW_INT = GL2ES2.GL_LOW_INT;
1204
- MEDIUM_INT = GL2ES2.GL_MEDIUM_INT;
1205
- HIGH_INT = GL2ES2.GL_HIGH_INT;
1206
+ HIGH_FLOAT = GL2ES2.GL_HIGH_FLOAT;
1207
+ LOW_INT = GL2ES2.GL_LOW_INT;
1208
+ MEDIUM_INT = GL2ES2.GL_MEDIUM_INT;
1209
+ HIGH_INT = GL2ES2.GL_HIGH_INT;
1206
1210
 
1207
1211
  CURRENT_VERTEX_ATTRIB = GL2ES2.GL_CURRENT_VERTEX_ATTRIB;
1208
1212
 
1209
1213
  VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1210
- VERTEX_ATTRIB_ARRAY_ENABLED = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1211
- VERTEX_ATTRIB_ARRAY_SIZE = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_SIZE;
1212
- VERTEX_ATTRIB_ARRAY_STRIDE = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1213
- VERTEX_ATTRIB_ARRAY_TYPE = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_TYPE;
1214
- VERTEX_ATTRIB_ARRAY_NORMALIZED = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1215
- VERTEX_ATTRIB_ARRAY_POINTER = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_POINTER;
1216
-
1217
- BLEND = GL.GL_BLEND;
1218
- ONE = GL.GL_ONE;
1219
- ZERO = GL.GL_ZERO;
1220
- SRC_ALPHA = GL.GL_SRC_ALPHA;
1221
- DST_ALPHA = GL.GL_DST_ALPHA;
1214
+ VERTEX_ATTRIB_ARRAY_ENABLED = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1215
+ VERTEX_ATTRIB_ARRAY_SIZE = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_SIZE;
1216
+ VERTEX_ATTRIB_ARRAY_STRIDE = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1217
+ VERTEX_ATTRIB_ARRAY_TYPE = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_TYPE;
1218
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1219
+ VERTEX_ATTRIB_ARRAY_POINTER = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_POINTER;
1220
+
1221
+ BLEND = GL.GL_BLEND;
1222
+ ONE = GL.GL_ONE;
1223
+ ZERO = GL.GL_ZERO;
1224
+ SRC_ALPHA = GL.GL_SRC_ALPHA;
1225
+ DST_ALPHA = GL.GL_DST_ALPHA;
1222
1226
  ONE_MINUS_SRC_ALPHA = GL.GL_ONE_MINUS_SRC_ALPHA;
1223
1227
  ONE_MINUS_DST_COLOR = GL.GL_ONE_MINUS_DST_COLOR;
1224
1228
  ONE_MINUS_SRC_COLOR = GL.GL_ONE_MINUS_SRC_COLOR;
1225
- DST_COLOR = GL.GL_DST_COLOR;
1226
- SRC_COLOR = GL.GL_SRC_COLOR;
1229
+ DST_COLOR = GL.GL_DST_COLOR;
1230
+ SRC_COLOR = GL.GL_SRC_COLOR;
1227
1231
 
1228
1232
  SAMPLE_ALPHA_TO_COVERAGE = GL.GL_SAMPLE_ALPHA_TO_COVERAGE;
1229
- SAMPLE_COVERAGE = GL.GL_SAMPLE_COVERAGE;
1233
+ SAMPLE_COVERAGE = GL.GL_SAMPLE_COVERAGE;
1230
1234
 
1231
- KEEP = GL.GL_KEEP;
1232
- REPLACE = GL.GL_REPLACE;
1233
- INCR = GL.GL_INCR;
1234
- DECR = GL.GL_DECR;
1235
- INVERT = GL.GL_INVERT;
1235
+ KEEP = GL.GL_KEEP;
1236
+ REPLACE = GL.GL_REPLACE;
1237
+ INCR = GL.GL_INCR;
1238
+ DECR = GL.GL_DECR;
1239
+ INVERT = GL.GL_INVERT;
1236
1240
  INCR_WRAP = GL.GL_INCR_WRAP;
1237
1241
  DECR_WRAP = GL.GL_DECR_WRAP;
1238
- NEVER = GL.GL_NEVER;
1239
- ALWAYS = GL.GL_ALWAYS;
1240
-
1241
- EQUAL = GL.GL_EQUAL;
1242
- LESS = GL.GL_LESS;
1243
- LEQUAL = GL.GL_LEQUAL;
1244
- GREATER = GL.GL_GREATER;
1245
- GEQUAL = GL.GL_GEQUAL;
1242
+ NEVER = GL.GL_NEVER;
1243
+ ALWAYS = GL.GL_ALWAYS;
1244
+
1245
+ EQUAL = GL.GL_EQUAL;
1246
+ LESS = GL.GL_LESS;
1247
+ LEQUAL = GL.GL_LEQUAL;
1248
+ GREATER = GL.GL_GREATER;
1249
+ GEQUAL = GL.GL_GEQUAL;
1246
1250
  NOTEQUAL = GL.GL_NOTEQUAL;
1247
1251
 
1248
- FUNC_ADD = GL.GL_FUNC_ADD;
1249
- FUNC_MIN = GL2ES3.GL_MIN;
1250
- FUNC_MAX = GL2ES3.GL_MAX;
1252
+ FUNC_ADD = GL.GL_FUNC_ADD;
1253
+ FUNC_MIN = GL2ES3.GL_MIN;
1254
+ FUNC_MAX = GL2ES3.GL_MAX;
1251
1255
  FUNC_REVERSE_SUBTRACT = GL.GL_FUNC_REVERSE_SUBTRACT;
1252
- FUNC_SUBTRACT = GL.GL_FUNC_SUBTRACT;
1256
+ FUNC_SUBTRACT = GL.GL_FUNC_SUBTRACT;
1253
1257
 
1254
1258
  DITHER = GL.GL_DITHER;
1255
1259
 
1256
- CONSTANT_COLOR = GL2ES2.GL_CONSTANT_COLOR;
1257
- CONSTANT_ALPHA = GL2ES2.GL_CONSTANT_ALPHA;
1260
+ CONSTANT_COLOR = GL2ES2.GL_CONSTANT_COLOR;
1261
+ CONSTANT_ALPHA = GL2ES2.GL_CONSTANT_ALPHA;
1258
1262
  ONE_MINUS_CONSTANT_COLOR = GL2ES2.GL_ONE_MINUS_CONSTANT_COLOR;
1259
1263
  ONE_MINUS_CONSTANT_ALPHA = GL2ES2.GL_ONE_MINUS_CONSTANT_ALPHA;
1260
- SRC_ALPHA_SATURATE = GL.GL_SRC_ALPHA_SATURATE;
1264
+ SRC_ALPHA_SATURATE = GL.GL_SRC_ALPHA_SATURATE;
1261
1265
 
1262
- SCISSOR_TEST = GL.GL_SCISSOR_TEST;
1263
- STENCIL_TEST = GL.GL_STENCIL_TEST;
1264
- DEPTH_TEST = GL.GL_DEPTH_TEST;
1266
+ SCISSOR_TEST = GL.GL_SCISSOR_TEST;
1267
+ STENCIL_TEST = GL.GL_STENCIL_TEST;
1268
+ DEPTH_TEST = GL.GL_DEPTH_TEST;
1265
1269
  DEPTH_WRITEMASK = GL.GL_DEPTH_WRITEMASK;
1266
1270
 
1267
- COLOR_BUFFER_BIT = GL.GL_COLOR_BUFFER_BIT;
1268
- DEPTH_BUFFER_BIT = GL.GL_DEPTH_BUFFER_BIT;
1271
+ COLOR_BUFFER_BIT = GL.GL_COLOR_BUFFER_BIT;
1272
+ DEPTH_BUFFER_BIT = GL.GL_DEPTH_BUFFER_BIT;
1269
1273
  STENCIL_BUFFER_BIT = GL.GL_STENCIL_BUFFER_BIT;
1270
1274
 
1271
- FRAMEBUFFER = GL.GL_FRAMEBUFFER;
1272
- COLOR_ATTACHMENT0 = GL.GL_COLOR_ATTACHMENT0;
1273
- COLOR_ATTACHMENT1 = GL2ES2.GL_COLOR_ATTACHMENT1;
1274
- COLOR_ATTACHMENT2 = GL2ES2.GL_COLOR_ATTACHMENT2;
1275
- COLOR_ATTACHMENT3 = GL2ES2.GL_COLOR_ATTACHMENT3;
1276
- RENDERBUFFER = GL.GL_RENDERBUFFER;
1277
- DEPTH_ATTACHMENT = GL.GL_DEPTH_ATTACHMENT;
1275
+ FRAMEBUFFER = GL.GL_FRAMEBUFFER;
1276
+ COLOR_ATTACHMENT0 = GL.GL_COLOR_ATTACHMENT0;
1277
+ COLOR_ATTACHMENT1 = GL2ES2.GL_COLOR_ATTACHMENT1;
1278
+ COLOR_ATTACHMENT2 = GL2ES2.GL_COLOR_ATTACHMENT2;
1279
+ COLOR_ATTACHMENT3 = GL2ES2.GL_COLOR_ATTACHMENT3;
1280
+ RENDERBUFFER = GL.GL_RENDERBUFFER;
1281
+ DEPTH_ATTACHMENT = GL.GL_DEPTH_ATTACHMENT;
1278
1282
  STENCIL_ATTACHMENT = GL.GL_STENCIL_ATTACHMENT;
1279
- READ_FRAMEBUFFER = GL.GL_READ_FRAMEBUFFER;
1280
- DRAW_FRAMEBUFFER = GL.GL_DRAW_FRAMEBUFFER;
1283
+ READ_FRAMEBUFFER = GL.GL_READ_FRAMEBUFFER;
1284
+ DRAW_FRAMEBUFFER = GL.GL_DRAW_FRAMEBUFFER;
1281
1285
 
1282
- RGBA8 = GL.GL_RGBA8;
1286
+ RGBA8 = GL.GL_RGBA8;
1283
1287
  DEPTH24_STENCIL8 = GL.GL_DEPTH24_STENCIL8;
1284
1288
 
1285
- DEPTH_COMPONENT = GL2ES2.GL_DEPTH_COMPONENT;
1289
+ DEPTH_COMPONENT = GL2ES2.GL_DEPTH_COMPONENT;
1286
1290
  DEPTH_COMPONENT16 = GL.GL_DEPTH_COMPONENT16;
1287
1291
  DEPTH_COMPONENT24 = GL.GL_DEPTH_COMPONENT24;
1288
1292
  DEPTH_COMPONENT32 = GL.GL_DEPTH_COMPONENT32;
1289
1293
 
1290
- STENCIL_INDEX = GL2ES2.GL_STENCIL_INDEX;
1294
+ STENCIL_INDEX = GL2ES2.GL_STENCIL_INDEX;
1291
1295
  STENCIL_INDEX1 = GL.GL_STENCIL_INDEX1;
1292
1296
  STENCIL_INDEX4 = GL.GL_STENCIL_INDEX4;
1293
1297
  STENCIL_INDEX8 = GL.GL_STENCIL_INDEX8;
1294
1298
 
1295
1299
  DEPTH_STENCIL = GL.GL_DEPTH_STENCIL;
1296
1300
 
1297
- FRAMEBUFFER_COMPLETE = GL.GL_FRAMEBUFFER_COMPLETE;
1298
- FRAMEBUFFER_UNDEFINED = GL2ES3.GL_FRAMEBUFFER_UNDEFINED;
1299
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1301
+ FRAMEBUFFER_COMPLETE = GL.GL_FRAMEBUFFER_COMPLETE;
1302
+ FRAMEBUFFER_UNDEFINED = GL2ES3.GL_FRAMEBUFFER_UNDEFINED;
1303
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1300
1304
  FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
1301
- FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
1302
- FRAMEBUFFER_INCOMPLETE_FORMATS = GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS;
1303
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
1304
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
1305
- FRAMEBUFFER_UNSUPPORTED = GL.GL_FRAMEBUFFER_UNSUPPORTED;
1306
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1307
- FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL3ES3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1308
-
1309
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1310
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
1311
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = GL.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
1305
+ FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
1306
+ FRAMEBUFFER_INCOMPLETE_FORMATS = GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS;
1307
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
1308
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
1309
+ FRAMEBUFFER_UNSUPPORTED = GL.GL_FRAMEBUFFER_UNSUPPORTED;
1310
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1311
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL3ES3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1312
+
1313
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1314
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
1315
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = GL.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
1312
1316
  FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = GL.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
1313
1317
 
1314
- RENDERBUFFER_WIDTH = GL.GL_RENDERBUFFER_WIDTH;
1315
- RENDERBUFFER_HEIGHT = GL.GL_RENDERBUFFER_HEIGHT;
1316
- RENDERBUFFER_RED_SIZE = GL.GL_RENDERBUFFER_RED_SIZE;
1317
- RENDERBUFFER_GREEN_SIZE = GL.GL_RENDERBUFFER_GREEN_SIZE;
1318
- RENDERBUFFER_BLUE_SIZE = GL.GL_RENDERBUFFER_BLUE_SIZE;
1319
- RENDERBUFFER_ALPHA_SIZE = GL.GL_RENDERBUFFER_ALPHA_SIZE;
1320
- RENDERBUFFER_DEPTH_SIZE = GL.GL_RENDERBUFFER_DEPTH_SIZE;
1321
- RENDERBUFFER_STENCIL_SIZE = GL.GL_RENDERBUFFER_STENCIL_SIZE;
1318
+ RENDERBUFFER_WIDTH = GL.GL_RENDERBUFFER_WIDTH;
1319
+ RENDERBUFFER_HEIGHT = GL.GL_RENDERBUFFER_HEIGHT;
1320
+ RENDERBUFFER_RED_SIZE = GL.GL_RENDERBUFFER_RED_SIZE;
1321
+ RENDERBUFFER_GREEN_SIZE = GL.GL_RENDERBUFFER_GREEN_SIZE;
1322
+ RENDERBUFFER_BLUE_SIZE = GL.GL_RENDERBUFFER_BLUE_SIZE;
1323
+ RENDERBUFFER_ALPHA_SIZE = GL.GL_RENDERBUFFER_ALPHA_SIZE;
1324
+ RENDERBUFFER_DEPTH_SIZE = GL.GL_RENDERBUFFER_DEPTH_SIZE;
1325
+ RENDERBUFFER_STENCIL_SIZE = GL.GL_RENDERBUFFER_STENCIL_SIZE;
1322
1326
  RENDERBUFFER_INTERNAL_FORMAT = GL.GL_RENDERBUFFER_INTERNAL_FORMAT;
1323
1327
 
1324
- MULTISAMPLE = GL.GL_MULTISAMPLE;
1325
- LINE_SMOOTH = GL.GL_LINE_SMOOTH;
1328
+ MULTISAMPLE = GL.GL_MULTISAMPLE;
1329
+ LINE_SMOOTH = GL.GL_LINE_SMOOTH;
1326
1330
  POLYGON_SMOOTH = GL2GL3.GL_POLYGON_SMOOTH;
1327
1331
 
1328
1332
  SYNC_GPU_COMMANDS_COMPLETE = GL3ES3.GL_SYNC_GPU_COMMANDS_COMPLETE;
1329
- ALREADY_SIGNALED = GL3ES3.GL_ALREADY_SIGNALED;
1330
- CONDITION_SATISFIED = GL3ES3.GL_CONDITION_SATISFIED;
1333
+ ALREADY_SIGNALED = GL3ES3.GL_ALREADY_SIGNALED;
1334
+ CONDITION_SATISFIED = GL3ES3.GL_CONDITION_SATISFIED;
1331
1335
  }
1332
1336
 
1333
1337
  ///////////////////////////////////////////////////////////
1334
-
1335
1338
  // Special Functions
1336
-
1337
- /**
1338
- *
1339
- */
1340
-
1339
+ /**
1340
+ *
1341
+ */
1341
1342
  @Override
1342
1343
  public void flush() {
1343
1344
  gl.glFlush();
1344
1345
  }
1345
1346
 
1346
- /**
1347
- *
1348
- */
1349
- @Override
1347
+ /**
1348
+ *
1349
+ */
1350
+ @Override
1350
1351
  public void finish() {
1351
1352
  gl.glFinish();
1352
1353
  }
1353
1354
 
1354
- /**
1355
- *
1356
- * @param target
1357
- * @param hint
1358
- */
1359
- @Override
1355
+ /**
1356
+ *
1357
+ * @param target
1358
+ * @param hint
1359
+ */
1360
+ @Override
1360
1361
  public void hint(int target, int hint) {
1361
1362
  gl.glHint(target, hint);
1362
1363
  }
1363
1364
 
1364
1365
  ///////////////////////////////////////////////////////////
1365
-
1366
1366
  // State and State Requests
1367
-
1368
- /**
1369
- *
1370
- * @param value
1371
- */
1372
-
1367
+ /**
1368
+ *
1369
+ * @param value
1370
+ */
1373
1371
  @Override
1374
1372
  public void enable(int value) {
1375
1373
  if (-1 < value) {
@@ -1377,23 +1375,23 @@ public class PJOGL extends PGL {
1377
1375
  }
1378
1376
  }
1379
1377
 
1380
- /**
1381
- *
1382
- * @param value
1383
- */
1384
- @Override
1378
+ /**
1379
+ *
1380
+ * @param value
1381
+ */
1382
+ @Override
1385
1383
  public void disable(int value) {
1386
1384
  if (-1 < value) {
1387
1385
  gl.glDisable(value);
1388
1386
  }
1389
1387
  }
1390
1388
 
1391
- /**
1392
- *
1393
- * @param value
1394
- * @param data
1395
- */
1396
- @Override
1389
+ /**
1390
+ *
1391
+ * @param value
1392
+ * @param data
1393
+ */
1394
+ @Override
1397
1395
  public void getBooleanv(int value, IntBuffer data) {
1398
1396
  if (-1 < value) {
1399
1397
  if (byteBuffer.capacity() < data.capacity()) {
@@ -1408,12 +1406,12 @@ public class PJOGL extends PGL {
1408
1406
  }
1409
1407
  }
1410
1408
 
1411
- /**
1412
- *
1413
- * @param value
1414
- * @param data
1415
- */
1416
- @Override
1409
+ /**
1410
+ *
1411
+ * @param value
1412
+ * @param data
1413
+ */
1414
+ @Override
1417
1415
  public void getIntegerv(int value, IntBuffer data) {
1418
1416
  if (-1 < value) {
1419
1417
  gl.glGetIntegerv(value, data);
@@ -1422,12 +1420,12 @@ public class PJOGL extends PGL {
1422
1420
  }
1423
1421
  }
1424
1422
 
1425
- /**
1426
- *
1427
- * @param value
1428
- * @param data
1429
- */
1430
- @Override
1423
+ /**
1424
+ *
1425
+ * @param value
1426
+ * @param data
1427
+ */
1428
+ @Override
1431
1429
  public void getFloatv(int value, FloatBuffer data) {
1432
1430
  if (-1 < value) {
1433
1431
  gl.glGetFloatv(value, data);
@@ -1436,149 +1434,143 @@ public class PJOGL extends PGL {
1436
1434
  }
1437
1435
  }
1438
1436
 
1439
- /**
1440
- *
1441
- * @param value
1442
- * @return
1443
- */
1444
- @Override
1437
+ /**
1438
+ *
1439
+ * @param value
1440
+ * @return
1441
+ */
1442
+ @Override
1445
1443
  public boolean isEnabled(int value) {
1446
1444
  return gl.glIsEnabled(value);
1447
1445
  }
1448
1446
 
1449
- /**
1450
- *
1451
- * @param name
1452
- * @return
1453
- */
1454
- @Override
1447
+ /**
1448
+ *
1449
+ * @param name
1450
+ * @return
1451
+ */
1452
+ @Override
1455
1453
  public String getString(int name) {
1456
1454
  return gl.glGetString(name);
1457
1455
  }
1458
1456
 
1459
1457
  ///////////////////////////////////////////////////////////
1460
-
1461
1458
  // Error Handling
1462
-
1463
- /**
1464
- *
1465
- * @return
1466
- */
1467
-
1459
+ /**
1460
+ *
1461
+ * @return
1462
+ */
1468
1463
  @Override
1469
1464
  public int getError() {
1470
1465
  return gl.glGetError();
1471
1466
  }
1472
1467
 
1473
- /**
1474
- *
1475
- * @param err
1476
- * @return
1477
- */
1478
- @Override
1468
+ /**
1469
+ *
1470
+ * @param err
1471
+ * @return
1472
+ */
1473
+ @Override
1479
1474
  public String errorString(int err) {
1480
1475
  return glu.gluErrorString(err);
1481
1476
  }
1482
1477
 
1483
1478
  //////////////////////////////////////////////////////////////////////////////
1484
-
1485
1479
  // Buffer Objects
1486
-
1487
- /**
1488
- *
1489
- * @param n
1490
- * @param buffers
1491
- */
1492
-
1480
+ /**
1481
+ *
1482
+ * @param n
1483
+ * @param buffers
1484
+ */
1493
1485
  @Override
1494
1486
  public void genBuffers(int n, IntBuffer buffers) {
1495
1487
  gl.glGenBuffers(n, buffers);
1496
1488
  }
1497
1489
 
1498
- /**
1499
- *
1500
- * @param n
1501
- * @param buffers
1502
- */
1503
- @Override
1490
+ /**
1491
+ *
1492
+ * @param n
1493
+ * @param buffers
1494
+ */
1495
+ @Override
1504
1496
  public void deleteBuffers(int n, IntBuffer buffers) {
1505
1497
  gl.glDeleteBuffers(n, buffers);
1506
1498
  }
1507
1499
 
1508
- /**
1509
- *
1510
- * @param target
1511
- * @param buffer
1512
- */
1513
- @Override
1500
+ /**
1501
+ *
1502
+ * @param target
1503
+ * @param buffer
1504
+ */
1505
+ @Override
1514
1506
  public void bindBuffer(int target, int buffer) {
1515
1507
  gl.glBindBuffer(target, buffer);
1516
1508
  }
1517
1509
 
1518
- /**
1519
- *
1520
- * @param target
1521
- * @param size
1522
- * @param data
1523
- * @param usage
1524
- */
1525
- @Override
1510
+ /**
1511
+ *
1512
+ * @param target
1513
+ * @param size
1514
+ * @param data
1515
+ * @param usage
1516
+ */
1517
+ @Override
1526
1518
  public void bufferData(int target, int size, Buffer data, int usage) {
1527
1519
  gl.glBufferData(target, size, data, usage);
1528
1520
  }
1529
1521
 
1530
- /**
1531
- *
1532
- * @param target
1533
- * @param offset
1534
- * @param size
1535
- * @param data
1536
- */
1537
- @Override
1522
+ /**
1523
+ *
1524
+ * @param target
1525
+ * @param offset
1526
+ * @param size
1527
+ * @param data
1528
+ */
1529
+ @Override
1538
1530
  public void bufferSubData(int target, int offset, int size, Buffer data) {
1539
1531
  gl.glBufferSubData(target, offset, size, data);
1540
1532
  }
1541
1533
 
1542
- /**
1543
- *
1544
- * @param buffer
1545
- */
1546
- @Override
1534
+ /**
1535
+ *
1536
+ * @param buffer
1537
+ */
1538
+ @Override
1547
1539
  public void isBuffer(int buffer) {
1548
1540
  gl.glIsBuffer(buffer);
1549
1541
  }
1550
1542
 
1551
- /**
1552
- *
1553
- * @param target
1554
- * @param value
1555
- * @param data
1556
- */
1557
- @Override
1543
+ /**
1544
+ *
1545
+ * @param target
1546
+ * @param value
1547
+ * @param data
1548
+ */
1549
+ @Override
1558
1550
  public void getBufferParameteriv(int target, int value, IntBuffer data) {
1559
1551
  gl.glGetBufferParameteriv(target, value, data);
1560
1552
  }
1561
1553
 
1562
- /**
1563
- *
1564
- * @param target
1565
- * @param access
1566
- * @return
1567
- */
1568
- @Override
1569
- public ByteBuffer mapBuffer(int target, int access) {
1570
- return gl2.glMapBuffer(target, access);
1554
+ /**
1555
+ *
1556
+ * @param target
1557
+ * @param access
1558
+ * @return
1559
+ */
1560
+ @Override
1561
+ public ByteBuffer mapBuffer(int target, int access) {
1562
+ return gl2.glMapBuffer(target, access);
1571
1563
  }
1572
1564
 
1573
- /**
1574
- *
1575
- * @param target
1576
- * @param offset
1577
- * @param length
1578
- * @param access
1579
- * @return
1580
- */
1581
- @Override
1565
+ /**
1566
+ *
1567
+ * @param target
1568
+ * @param offset
1569
+ * @param length
1570
+ * @param access
1571
+ * @return
1572
+ */
1573
+ @Override
1582
1574
  public ByteBuffer mapBufferRange(int target, int offset, int length, int access) {
1583
1575
  if (gl2x != null) {
1584
1576
  return gl2x.glMapBufferRange(target, offset, length, access);
@@ -1589,26 +1581,23 @@ public class PJOGL extends PGL {
1589
1581
  }
1590
1582
  }
1591
1583
 
1592
- /**
1593
- *
1594
- * @param target
1595
- */
1596
- @Override
1584
+ /**
1585
+ *
1586
+ * @param target
1587
+ */
1588
+ @Override
1597
1589
  public void unmapBuffer(int target) {
1598
1590
  gl2.glUnmapBuffer(target);
1599
1591
  }
1600
1592
 
1601
1593
  //////////////////////////////////////////////////////////////////////////////
1602
-
1603
1594
  // Synchronization
1604
-
1605
- /**
1606
- *
1607
- * @param condition
1608
- * @param flags
1609
- * @return
1610
- */
1611
-
1595
+ /**
1596
+ *
1597
+ * @param condition
1598
+ * @param flags
1599
+ * @return
1600
+ */
1612
1601
  @Override
1613
1602
  public long fenceSync(int condition, int flags) {
1614
1603
  if (gl3es3 != null) {
@@ -1618,11 +1607,11 @@ public class PJOGL extends PGL {
1618
1607
  }
1619
1608
  }
1620
1609
 
1621
- /**
1622
- *
1623
- * @param sync
1624
- */
1625
- @Override
1610
+ /**
1611
+ *
1612
+ * @param sync
1613
+ */
1614
+ @Override
1626
1615
  public void deleteSync(long sync) {
1627
1616
  if (gl3es3 != null) {
1628
1617
  gl3es3.glDeleteSync(sync);
@@ -1631,14 +1620,14 @@ public class PJOGL extends PGL {
1631
1620
  }
1632
1621
  }
1633
1622
 
1634
- /**
1635
- *
1636
- * @param sync
1637
- * @param flags
1638
- * @param timeout
1639
- * @return
1640
- */
1641
- @Override
1623
+ /**
1624
+ *
1625
+ * @param sync
1626
+ * @param flags
1627
+ * @param timeout
1628
+ * @return
1629
+ */
1630
+ @Override
1642
1631
  public int clientWaitSync(long sync, int flags, long timeout) {
1643
1632
  if (gl3es3 != null) {
1644
1633
  return gl3es3.glClientWaitSync(sync, flags, timeout);
@@ -1648,640 +1637,619 @@ public class PJOGL extends PGL {
1648
1637
  }
1649
1638
 
1650
1639
  //////////////////////////////////////////////////////////////////////////////
1651
-
1652
1640
  // Viewport and Clipping
1653
-
1654
- /**
1655
- *
1656
- * @param n
1657
- * @param f
1658
- */
1659
-
1641
+ /**
1642
+ *
1643
+ * @param n
1644
+ * @param f
1645
+ */
1660
1646
  @Override
1661
1647
  public void depthRangef(float n, float f) {
1662
1648
  gl.glDepthRangef(n, f);
1663
1649
  }
1664
1650
 
1665
- /**
1666
- *
1667
- * @param x
1668
- * @param y
1669
- * @param w
1670
- * @param h
1671
- */
1672
- @Override
1651
+ /**
1652
+ *
1653
+ * @param x
1654
+ * @param y
1655
+ * @param w
1656
+ * @param h
1657
+ */
1658
+ @Override
1673
1659
  public void viewport(int x, int y, int w, int h) {
1674
1660
  float scale = getPixelScale();
1675
- viewportImpl((int)scale * x, (int)(scale * y), (int)(scale * w), (int)(scale * h));
1661
+ viewportImpl((int) scale * x, (int) (scale * y), (int) (scale * w), (int) (scale * h));
1676
1662
  }
1677
1663
 
1678
- /**
1679
- *
1680
- * @param x
1681
- * @param y
1682
- * @param w
1683
- * @param h
1684
- */
1685
- @Override
1664
+ /**
1665
+ *
1666
+ * @param x
1667
+ * @param y
1668
+ * @param w
1669
+ * @param h
1670
+ */
1671
+ @Override
1686
1672
  protected void viewportImpl(int x, int y, int w, int h) {
1687
1673
  gl.glViewport(x, y, w, h);
1688
1674
  }
1689
1675
 
1690
1676
  //////////////////////////////////////////////////////////////////////////////
1691
-
1692
1677
  // Reading Pixels
1693
-
1694
- /**
1695
- *
1696
- * @param x
1697
- * @param y
1698
- * @param width
1699
- * @param height
1700
- * @param format
1701
- * @param type
1702
- * @param buffer
1703
- */
1704
-
1678
+ /**
1679
+ *
1680
+ * @param x
1681
+ * @param y
1682
+ * @param width
1683
+ * @param height
1684
+ * @param format
1685
+ * @param type
1686
+ * @param buffer
1687
+ */
1705
1688
  @Override
1706
1689
  protected void readPixelsImpl(int x, int y, int width, int height, int format, int type, Buffer buffer) {
1707
1690
  gl.glReadPixels(x, y, width, height, format, type, buffer);
1708
1691
  }
1709
1692
 
1710
- /**
1711
- *
1712
- * @param x
1713
- * @param y
1714
- * @param width
1715
- * @param height
1716
- * @param format
1717
- * @param type
1718
- * @param offset
1719
- */
1720
- @Override
1693
+ /**
1694
+ *
1695
+ * @param x
1696
+ * @param y
1697
+ * @param width
1698
+ * @param height
1699
+ * @param format
1700
+ * @param type
1701
+ * @param offset
1702
+ */
1703
+ @Override
1721
1704
  protected void readPixelsImpl(int x, int y, int width, int height, int format, int type, long offset) {
1722
1705
  gl.glReadPixels(x, y, width, height, format, type, 0);
1723
1706
  }
1724
1707
 
1725
1708
  //////////////////////////////////////////////////////////////////////////////
1726
-
1727
1709
  // Vertices
1728
-
1729
- /**
1730
- *
1731
- * @param index
1732
- * @param value
1733
- */
1734
-
1710
+ /**
1711
+ *
1712
+ * @param index
1713
+ * @param value
1714
+ */
1735
1715
  @Override
1736
1716
  public void vertexAttrib1f(int index, float value) {
1737
1717
  gl2.glVertexAttrib1f(index, value);
1738
1718
  }
1739
1719
 
1740
- /**
1741
- *
1742
- * @param index
1743
- * @param value0
1744
- * @param value1
1745
- */
1746
- @Override
1720
+ /**
1721
+ *
1722
+ * @param index
1723
+ * @param value0
1724
+ * @param value1
1725
+ */
1726
+ @Override
1747
1727
  public void vertexAttrib2f(int index, float value0, float value1) {
1748
1728
  gl2.glVertexAttrib2f(index, value0, value1);
1749
1729
  }
1750
1730
 
1751
- /**
1752
- *
1753
- * @param index
1754
- * @param value0
1755
- * @param value1
1756
- * @param value2
1757
- */
1758
- @Override
1731
+ /**
1732
+ *
1733
+ * @param index
1734
+ * @param value0
1735
+ * @param value1
1736
+ * @param value2
1737
+ */
1738
+ @Override
1759
1739
  public void vertexAttrib3f(int index, float value0, float value1, float value2) {
1760
1740
  gl2.glVertexAttrib3f(index, value0, value1, value2);
1761
1741
  }
1762
1742
 
1763
- /**
1764
- *
1765
- * @param index
1766
- * @param value0
1767
- * @param value1
1768
- * @param value2
1769
- * @param value3
1770
- */
1771
- @Override
1743
+ /**
1744
+ *
1745
+ * @param index
1746
+ * @param value0
1747
+ * @param value1
1748
+ * @param value2
1749
+ * @param value3
1750
+ */
1751
+ @Override
1772
1752
  public void vertexAttrib4f(int index, float value0, float value1, float value2, float value3) {
1773
1753
  gl2.glVertexAttrib4f(index, value0, value1, value2, value3);
1774
1754
  }
1775
1755
 
1776
- /**
1777
- *
1778
- * @param index
1779
- * @param values
1780
- */
1781
- @Override
1756
+ /**
1757
+ *
1758
+ * @param index
1759
+ * @param values
1760
+ */
1761
+ @Override
1782
1762
  public void vertexAttrib1fv(int index, FloatBuffer values) {
1783
1763
  gl2.glVertexAttrib1fv(index, values);
1784
1764
  }
1785
1765
 
1786
- /**
1787
- *
1788
- * @param index
1789
- * @param values
1790
- */
1791
- @Override
1766
+ /**
1767
+ *
1768
+ * @param index
1769
+ * @param values
1770
+ */
1771
+ @Override
1792
1772
  public void vertexAttrib2fv(int index, FloatBuffer values) {
1793
1773
  gl2.glVertexAttrib2fv(index, values);
1794
1774
  }
1795
1775
 
1796
- /**
1797
- *
1798
- * @param index
1799
- * @param values
1800
- */
1801
- @Override
1776
+ /**
1777
+ *
1778
+ * @param index
1779
+ * @param values
1780
+ */
1781
+ @Override
1802
1782
  public void vertexAttrib3fv(int index, FloatBuffer values) {
1803
1783
  gl2.glVertexAttrib3fv(index, values);
1804
1784
  }
1805
1785
 
1806
- /**
1807
- *
1808
- * @param index
1809
- * @param values
1810
- */
1811
- @Override
1786
+ /**
1787
+ *
1788
+ * @param index
1789
+ * @param values
1790
+ */
1791
+ @Override
1812
1792
  public void vertexAttrib4fv(int index, FloatBuffer values) {
1813
1793
  gl2.glVertexAttrib4fv(index, values);
1814
1794
  }
1815
1795
 
1816
- /**
1817
- *
1818
- * @param index
1819
- * @param size
1820
- * @param type
1821
- * @param normalized
1822
- * @param stride
1823
- * @param offset
1824
- */
1825
- @Override
1796
+ /**
1797
+ *
1798
+ * @param index
1799
+ * @param size
1800
+ * @param type
1801
+ * @param normalized
1802
+ * @param stride
1803
+ * @param offset
1804
+ */
1805
+ @Override
1826
1806
  public void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, int offset) {
1827
1807
  gl2.glVertexAttribPointer(index, size, type, normalized, stride, offset);
1828
1808
  }
1829
1809
 
1830
- /**
1831
- *
1832
- * @param index
1833
- */
1834
- @Override
1810
+ /**
1811
+ *
1812
+ * @param index
1813
+ */
1814
+ @Override
1835
1815
  public void enableVertexAttribArray(int index) {
1836
1816
  gl2.glEnableVertexAttribArray(index);
1837
1817
  }
1838
1818
 
1839
- /**
1840
- *
1841
- * @param index
1842
- */
1843
- @Override
1819
+ /**
1820
+ *
1821
+ * @param index
1822
+ */
1823
+ @Override
1844
1824
  public void disableVertexAttribArray(int index) {
1845
1825
  gl2.glDisableVertexAttribArray(index);
1846
1826
  }
1847
1827
 
1848
- /**
1849
- *
1850
- * @param mode
1851
- * @param first
1852
- * @param count
1853
- */
1854
- @Override
1828
+ /**
1829
+ *
1830
+ * @param mode
1831
+ * @param first
1832
+ * @param count
1833
+ */
1834
+ @Override
1855
1835
  public void drawArraysImpl(int mode, int first, int count) {
1856
1836
  gl.glDrawArrays(mode, first, count);
1857
1837
  }
1858
1838
 
1859
- /**
1860
- *
1861
- * @param mode
1862
- * @param count
1863
- * @param type
1864
- * @param offset
1865
- */
1866
- @Override
1839
+ /**
1840
+ *
1841
+ * @param mode
1842
+ * @param count
1843
+ * @param type
1844
+ * @param offset
1845
+ */
1846
+ @Override
1867
1847
  public void drawElementsImpl(int mode, int count, int type, int offset) {
1868
1848
  gl.glDrawElements(mode, count, type, offset);
1869
1849
  }
1870
1850
 
1871
1851
  //////////////////////////////////////////////////////////////////////////////
1872
-
1873
1852
  // Rasterization
1874
-
1875
- /**
1876
- *
1877
- * @param width
1878
- */
1879
-
1853
+ /**
1854
+ *
1855
+ * @param width
1856
+ */
1880
1857
  @Override
1881
1858
  public void lineWidth(float width) {
1882
1859
  gl.glLineWidth(width);
1883
1860
  }
1884
1861
 
1885
- /**
1886
- *
1887
- * @param dir
1888
- */
1889
- @Override
1862
+ /**
1863
+ *
1864
+ * @param dir
1865
+ */
1866
+ @Override
1890
1867
  public void frontFace(int dir) {
1891
1868
  gl.glFrontFace(dir);
1892
1869
  }
1893
1870
 
1894
- /**
1895
- *
1896
- * @param mode
1897
- */
1898
- @Override
1871
+ /**
1872
+ *
1873
+ * @param mode
1874
+ */
1875
+ @Override
1899
1876
  public void cullFace(int mode) {
1900
1877
  gl.glCullFace(mode);
1901
1878
  }
1902
1879
 
1903
- /**
1904
- *
1905
- * @param factor
1906
- * @param units
1907
- */
1908
- @Override
1880
+ /**
1881
+ *
1882
+ * @param factor
1883
+ * @param units
1884
+ */
1885
+ @Override
1909
1886
  public void polygonOffset(float factor, float units) {
1910
1887
  gl.glPolygonOffset(factor, units);
1911
1888
  }
1912
1889
 
1913
1890
  //////////////////////////////////////////////////////////////////////////////
1914
-
1915
1891
  // Pixel Rectangles
1916
-
1917
- /**
1918
- *
1919
- * @param pname
1920
- * @param param
1921
- */
1922
-
1892
+ /**
1893
+ *
1894
+ * @param pname
1895
+ * @param param
1896
+ */
1923
1897
  @Override
1924
1898
  public void pixelStorei(int pname, int param) {
1925
1899
  gl.glPixelStorei(pname, param);
1926
1900
  }
1927
1901
 
1928
1902
  ///////////////////////////////////////////////////////////
1929
-
1930
1903
  // Texturing
1931
-
1932
- /**
1933
- *
1934
- * @param target
1935
- * @param level
1936
- * @param internalFormat
1937
- * @param width
1938
- * @param height
1939
- * @param border
1940
- * @param format
1941
- * @param type
1942
- * @param data
1943
- */
1944
-
1904
+ /**
1905
+ *
1906
+ * @param target
1907
+ * @param level
1908
+ * @param internalFormat
1909
+ * @param width
1910
+ * @param height
1911
+ * @param border
1912
+ * @param format
1913
+ * @param type
1914
+ * @param data
1915
+ */
1945
1916
  @Override
1946
1917
  public void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer data) {
1947
1918
  gl.glTexImage2D(target, level, internalFormat, width, height, border, format, type, data);
1948
1919
  }
1949
1920
 
1950
- /**
1951
- *
1952
- * @param target
1953
- * @param level
1954
- * @param internalFormat
1955
- * @param x
1956
- * @param y
1957
- * @param width
1958
- * @param height
1959
- * @param border
1960
- */
1961
- @Override
1921
+ /**
1922
+ *
1923
+ * @param target
1924
+ * @param level
1925
+ * @param internalFormat
1926
+ * @param x
1927
+ * @param y
1928
+ * @param width
1929
+ * @param height
1930
+ * @param border
1931
+ */
1932
+ @Override
1962
1933
  public void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {
1963
1934
  gl.glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
1964
1935
  }
1965
1936
 
1966
- /**
1967
- *
1968
- * @param target
1969
- * @param level
1970
- * @param xOffset
1971
- * @param yOffset
1972
- * @param width
1973
- * @param height
1974
- * @param format
1975
- * @param type
1976
- * @param data
1977
- */
1978
- @Override
1937
+ /**
1938
+ *
1939
+ * @param target
1940
+ * @param level
1941
+ * @param xOffset
1942
+ * @param yOffset
1943
+ * @param width
1944
+ * @param height
1945
+ * @param format
1946
+ * @param type
1947
+ * @param data
1948
+ */
1949
+ @Override
1979
1950
  public void texSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int type, Buffer data) {
1980
1951
  gl.glTexSubImage2D(target, level, xOffset, yOffset, width, height, format, type, data);
1981
1952
  }
1982
1953
 
1983
- /**
1984
- *
1985
- * @param target
1986
- * @param level
1987
- * @param xOffset
1988
- * @param yOffset
1989
- * @param x
1990
- * @param y
1991
- * @param width
1992
- * @param height
1993
- */
1994
- @Override
1954
+ /**
1955
+ *
1956
+ * @param target
1957
+ * @param level
1958
+ * @param xOffset
1959
+ * @param yOffset
1960
+ * @param x
1961
+ * @param y
1962
+ * @param width
1963
+ * @param height
1964
+ */
1965
+ @Override
1995
1966
  public void copyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height) {
1996
1967
  gl.glCopyTexSubImage2D(target, level, x, y, xOffset, yOffset, width, height);
1997
1968
  }
1998
1969
 
1999
- /**
2000
- *
2001
- * @param target
2002
- * @param level
2003
- * @param internalFormat
2004
- * @param width
2005
- * @param height
2006
- * @param border
2007
- * @param imageSize
2008
- * @param data
2009
- */
2010
- @Override
1970
+ /**
1971
+ *
1972
+ * @param target
1973
+ * @param level
1974
+ * @param internalFormat
1975
+ * @param width
1976
+ * @param height
1977
+ * @param border
1978
+ * @param imageSize
1979
+ * @param data
1980
+ */
1981
+ @Override
2011
1982
  public void compressedTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int imageSize, Buffer data) {
2012
1983
  gl.glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
2013
1984
  }
2014
1985
 
2015
- /**
2016
- *
2017
- * @param target
2018
- * @param level
2019
- * @param xOffset
2020
- * @param yOffset
2021
- * @param width
2022
- * @param height
2023
- * @param format
2024
- * @param imageSize
2025
- * @param data
2026
- */
2027
- @Override
1986
+ /**
1987
+ *
1988
+ * @param target
1989
+ * @param level
1990
+ * @param xOffset
1991
+ * @param yOffset
1992
+ * @param width
1993
+ * @param height
1994
+ * @param format
1995
+ * @param imageSize
1996
+ * @param data
1997
+ */
1998
+ @Override
2028
1999
  public void compressedTexSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int imageSize, Buffer data) {
2029
2000
  gl.glCompressedTexSubImage2D(target, level, xOffset, yOffset, width, height, format, imageSize, data);
2030
2001
  }
2031
2002
 
2032
- /**
2033
- *
2034
- * @param target
2035
- * @param pname
2036
- * @param param
2037
- */
2038
- @Override
2003
+ /**
2004
+ *
2005
+ * @param target
2006
+ * @param pname
2007
+ * @param param
2008
+ */
2009
+ @Override
2039
2010
  public void texParameteri(int target, int pname, int param) {
2040
2011
  gl.glTexParameteri(target, pname, param);
2041
2012
  }
2042
2013
 
2043
- /**
2044
- *
2045
- * @param target
2046
- * @param pname
2047
- * @param param
2048
- */
2049
- @Override
2014
+ /**
2015
+ *
2016
+ * @param target
2017
+ * @param pname
2018
+ * @param param
2019
+ */
2020
+ @Override
2050
2021
  public void texParameterf(int target, int pname, float param) {
2051
2022
  gl.glTexParameterf(target, pname, param);
2052
2023
  }
2053
2024
 
2054
- /**
2055
- *
2056
- * @param target
2057
- * @param pname
2058
- * @param params
2059
- */
2060
- @Override
2025
+ /**
2026
+ *
2027
+ * @param target
2028
+ * @param pname
2029
+ * @param params
2030
+ */
2031
+ @Override
2061
2032
  public void texParameteriv(int target, int pname, IntBuffer params) {
2062
2033
  gl.glTexParameteriv(target, pname, params);
2063
2034
  }
2064
2035
 
2065
- /**
2066
- *
2067
- * @param target
2068
- * @param pname
2069
- * @param params
2070
- */
2071
- @Override
2036
+ /**
2037
+ *
2038
+ * @param target
2039
+ * @param pname
2040
+ * @param params
2041
+ */
2042
+ @Override
2072
2043
  public void texParameterfv(int target, int pname, FloatBuffer params) {
2073
2044
  gl.glTexParameterfv(target, pname, params);
2074
2045
  }
2075
2046
 
2076
- /**
2077
- *
2078
- * @param target
2079
- */
2080
- @Override
2047
+ /**
2048
+ *
2049
+ * @param target
2050
+ */
2051
+ @Override
2081
2052
  public void generateMipmap(int target) {
2082
2053
  gl.glGenerateMipmap(target);
2083
2054
  }
2084
2055
 
2085
- /**
2086
- *
2087
- * @param n
2088
- * @param textures
2089
- */
2090
- @Override
2056
+ /**
2057
+ *
2058
+ * @param n
2059
+ * @param textures
2060
+ */
2061
+ @Override
2091
2062
  public void genTextures(int n, IntBuffer textures) {
2092
2063
  gl.glGenTextures(n, textures);
2093
2064
  }
2094
2065
 
2095
- /**
2096
- *
2097
- * @param n
2098
- * @param textures
2099
- */
2100
- @Override
2066
+ /**
2067
+ *
2068
+ * @param n
2069
+ * @param textures
2070
+ */
2071
+ @Override
2101
2072
  public void deleteTextures(int n, IntBuffer textures) {
2102
2073
  gl.glDeleteTextures(n, textures);
2103
2074
  }
2104
2075
 
2105
- /**
2106
- *
2107
- * @param target
2108
- * @param pname
2109
- * @param params
2110
- */
2111
- @Override
2076
+ /**
2077
+ *
2078
+ * @param target
2079
+ * @param pname
2080
+ * @param params
2081
+ */
2082
+ @Override
2112
2083
  public void getTexParameteriv(int target, int pname, IntBuffer params) {
2113
2084
  gl.glGetTexParameteriv(target, pname, params);
2114
2085
  }
2115
2086
 
2116
- /**
2117
- *
2118
- * @param target
2119
- * @param pname
2120
- * @param params
2121
- */
2122
- @Override
2087
+ /**
2088
+ *
2089
+ * @param target
2090
+ * @param pname
2091
+ * @param params
2092
+ */
2093
+ @Override
2123
2094
  public void getTexParameterfv(int target, int pname, FloatBuffer params) {
2124
2095
  gl.glGetTexParameterfv(target, pname, params);
2125
2096
  }
2126
2097
 
2127
- /**
2128
- *
2129
- * @param texture
2130
- * @return
2131
- */
2132
- @Override
2098
+ /**
2099
+ *
2100
+ * @param texture
2101
+ * @return
2102
+ */
2103
+ @Override
2133
2104
  public boolean isTexture(int texture) {
2134
2105
  return gl.glIsTexture(texture);
2135
2106
  }
2136
2107
 
2137
- /**
2138
- *
2139
- * @param texture
2140
- */
2141
- @Override
2108
+ /**
2109
+ *
2110
+ * @param texture
2111
+ */
2112
+ @Override
2142
2113
  protected void activeTextureImpl(int texture) {
2143
2114
  gl.glActiveTexture(texture);
2144
2115
  }
2145
2116
 
2146
- /**
2147
- *
2148
- * @param target
2149
- * @param texture
2150
- */
2151
- @Override
2117
+ /**
2118
+ *
2119
+ * @param target
2120
+ * @param texture
2121
+ */
2122
+ @Override
2152
2123
  protected void bindTextureImpl(int target, int texture) {
2153
2124
  gl.glBindTexture(target, texture);
2154
2125
  }
2155
2126
 
2156
2127
  ///////////////////////////////////////////////////////////
2157
-
2158
2128
  // Shaders and Programs
2159
-
2160
- /**
2161
- *
2162
- * @param type
2163
- * @return
2164
- */
2165
-
2129
+ /**
2130
+ *
2131
+ * @param type
2132
+ * @return
2133
+ */
2166
2134
  @Override
2167
2135
  public int createShader(int type) {
2168
2136
  return gl2.glCreateShader(type);
2169
2137
  }
2170
2138
 
2171
- /**
2172
- *
2173
- * @param shader
2174
- * @param source
2175
- */
2176
- @Override
2139
+ /**
2140
+ *
2141
+ * @param shader
2142
+ * @param source
2143
+ */
2144
+ @Override
2177
2145
  public void shaderSource(int shader, String source) {
2178
- gl2.glShaderSource(shader, 1, new String[] { source }, (int[]) null, 0);
2146
+ gl2.glShaderSource(shader, 1, new String[]{source}, (int[]) null, 0);
2179
2147
  }
2180
2148
 
2181
- /**
2182
- *
2183
- * @param shader
2184
- */
2185
- @Override
2149
+ /**
2150
+ *
2151
+ * @param shader
2152
+ */
2153
+ @Override
2186
2154
  public void compileShader(int shader) {
2187
2155
  gl2.glCompileShader(shader);
2188
2156
  }
2189
2157
 
2190
- /**
2191
- *
2192
- */
2193
- @Override
2158
+ /**
2159
+ *
2160
+ */
2161
+ @Override
2194
2162
  public void releaseShaderCompiler() {
2195
2163
  gl2.glReleaseShaderCompiler();
2196
2164
  }
2197
2165
 
2198
- /**
2199
- *
2200
- * @param shader
2201
- */
2202
- @Override
2166
+ /**
2167
+ *
2168
+ * @param shader
2169
+ */
2170
+ @Override
2203
2171
  public void deleteShader(int shader) {
2204
2172
  gl2.glDeleteShader(shader);
2205
2173
  }
2206
2174
 
2207
- /**
2208
- *
2209
- * @param count
2210
- * @param shaders
2211
- * @param binaryFormat
2212
- * @param binary
2213
- * @param length
2214
- */
2215
- @Override
2175
+ /**
2176
+ *
2177
+ * @param count
2178
+ * @param shaders
2179
+ * @param binaryFormat
2180
+ * @param binary
2181
+ * @param length
2182
+ */
2183
+ @Override
2216
2184
  public void shaderBinary(int count, IntBuffer shaders, int binaryFormat, Buffer binary, int length) {
2217
2185
  gl2.glShaderBinary(count, shaders, binaryFormat, binary, length);
2218
2186
  }
2219
2187
 
2220
- /**
2221
- *
2222
- * @return
2223
- */
2224
- @Override
2188
+ /**
2189
+ *
2190
+ * @return
2191
+ */
2192
+ @Override
2225
2193
  public int createProgram() {
2226
2194
  return gl2.glCreateProgram();
2227
2195
  }
2228
2196
 
2229
- /**
2230
- *
2231
- * @param program
2232
- * @param shader
2233
- */
2234
- @Override
2197
+ /**
2198
+ *
2199
+ * @param program
2200
+ * @param shader
2201
+ */
2202
+ @Override
2235
2203
  public void attachShader(int program, int shader) {
2236
2204
  gl2.glAttachShader(program, shader);
2237
2205
  }
2238
2206
 
2239
- /**
2240
- *
2241
- * @param program
2242
- * @param shader
2243
- */
2244
- @Override
2207
+ /**
2208
+ *
2209
+ * @param program
2210
+ * @param shader
2211
+ */
2212
+ @Override
2245
2213
  public void detachShader(int program, int shader) {
2246
2214
  gl2.glDetachShader(program, shader);
2247
2215
  }
2248
2216
 
2249
- /**
2250
- *
2251
- * @param program
2252
- */
2253
- @Override
2217
+ /**
2218
+ *
2219
+ * @param program
2220
+ */
2221
+ @Override
2254
2222
  public void linkProgram(int program) {
2255
2223
  gl2.glLinkProgram(program);
2256
2224
  }
2257
2225
 
2258
- /**
2259
- *
2260
- * @param program
2261
- */
2262
- @Override
2226
+ /**
2227
+ *
2228
+ * @param program
2229
+ */
2230
+ @Override
2263
2231
  public void useProgram(int program) {
2264
2232
  gl2.glUseProgram(program);
2265
2233
  }
2266
2234
 
2267
- /**
2268
- *
2269
- * @param program
2270
- */
2271
- @Override
2235
+ /**
2236
+ *
2237
+ * @param program
2238
+ */
2239
+ @Override
2272
2240
  public void deleteProgram(int program) {
2273
2241
  gl2.glDeleteProgram(program);
2274
2242
  }
2275
2243
 
2276
- /**
2277
- *
2278
- * @param program
2279
- * @param index
2280
- * @param size
2281
- * @param type
2282
- * @return
2283
- */
2284
- @Override
2244
+ /**
2245
+ *
2246
+ * @param program
2247
+ * @param index
2248
+ * @param size
2249
+ * @param type
2250
+ * @return
2251
+ */
2252
+ @Override
2285
2253
  public String getActiveAttrib(int program, int index, IntBuffer size, IntBuffer type) {
2286
2254
  int[] tmp = {0, 0, 0};
2287
2255
  byte[] namebuf = new byte[1024];
@@ -2292,50 +2260,50 @@ public class PJOGL extends PGL {
2292
2260
  return name;
2293
2261
  }
2294
2262
 
2295
- /**
2296
- *
2297
- * @param program
2298
- * @param name
2299
- * @return
2300
- */
2301
- @Override
2263
+ /**
2264
+ *
2265
+ * @param program
2266
+ * @param name
2267
+ * @return
2268
+ */
2269
+ @Override
2302
2270
  public int getAttribLocation(int program, String name) {
2303
2271
  return gl2.glGetAttribLocation(program, name);
2304
2272
  }
2305
2273
 
2306
- /**
2307
- *
2308
- * @param program
2309
- * @param index
2310
- * @param name
2311
- */
2312
- @Override
2274
+ /**
2275
+ *
2276
+ * @param program
2277
+ * @param index
2278
+ * @param name
2279
+ */
2280
+ @Override
2313
2281
  public void bindAttribLocation(int program, int index, String name) {
2314
2282
  gl2.glBindAttribLocation(program, index, name);
2315
2283
  }
2316
2284
 
2317
- /**
2318
- *
2319
- * @param program
2320
- * @param name
2321
- * @return
2322
- */
2323
- @Override
2285
+ /**
2286
+ *
2287
+ * @param program
2288
+ * @param name
2289
+ * @return
2290
+ */
2291
+ @Override
2324
2292
  public int getUniformLocation(int program, String name) {
2325
2293
  return gl2.glGetUniformLocation(program, name);
2326
2294
  }
2327
2295
 
2328
- /**
2329
- *
2330
- * @param program
2331
- * @param index
2332
- * @param size
2333
- * @param type
2334
- * @return
2335
- */
2336
- @Override
2296
+ /**
2297
+ *
2298
+ * @param program
2299
+ * @param index
2300
+ * @param size
2301
+ * @param type
2302
+ * @return
2303
+ */
2304
+ @Override
2337
2305
  public String getActiveUniform(int program, int index, IntBuffer size, IntBuffer type) {
2338
- int[] tmp= {0, 0, 0};
2306
+ int[] tmp = {0, 0, 0};
2339
2307
  byte[] namebuf = new byte[1024];
2340
2308
  gl2.glGetActiveUniform(program, index, 1024, tmp, 0, tmp, 1, tmp, 2, namebuf, 0);
2341
2309
  size.put(tmp[1]);
@@ -2344,272 +2312,272 @@ public class PJOGL extends PGL {
2344
2312
  return name;
2345
2313
  }
2346
2314
 
2347
- /**
2348
- *
2349
- * @param location
2350
- * @param value
2351
- */
2352
- @Override
2315
+ /**
2316
+ *
2317
+ * @param location
2318
+ * @param value
2319
+ */
2320
+ @Override
2353
2321
  public void uniform1i(int location, int value) {
2354
2322
  gl2.glUniform1i(location, value);
2355
2323
  }
2356
2324
 
2357
- /**
2358
- *
2359
- * @param location
2360
- * @param value0
2361
- * @param value1
2362
- */
2363
- @Override
2325
+ /**
2326
+ *
2327
+ * @param location
2328
+ * @param value0
2329
+ * @param value1
2330
+ */
2331
+ @Override
2364
2332
  public void uniform2i(int location, int value0, int value1) {
2365
2333
  gl2.glUniform2i(location, value0, value1);
2366
2334
  }
2367
2335
 
2368
- /**
2369
- *
2370
- * @param location
2371
- * @param value0
2372
- * @param value1
2373
- * @param value2
2374
- */
2375
- @Override
2336
+ /**
2337
+ *
2338
+ * @param location
2339
+ * @param value0
2340
+ * @param value1
2341
+ * @param value2
2342
+ */
2343
+ @Override
2376
2344
  public void uniform3i(int location, int value0, int value1, int value2) {
2377
2345
  gl2.glUniform3i(location, value0, value1, value2);
2378
2346
  }
2379
2347
 
2380
- /**
2381
- *
2382
- * @param location
2383
- * @param value0
2384
- * @param value1
2385
- * @param value2
2386
- * @param value3
2387
- */
2388
- @Override
2348
+ /**
2349
+ *
2350
+ * @param location
2351
+ * @param value0
2352
+ * @param value1
2353
+ * @param value2
2354
+ * @param value3
2355
+ */
2356
+ @Override
2389
2357
  public void uniform4i(int location, int value0, int value1, int value2, int value3) {
2390
2358
  gl2.glUniform4i(location, value0, value1, value2, value3);
2391
2359
  }
2392
2360
 
2393
- /**
2394
- *
2395
- * @param location
2396
- * @param value
2397
- */
2398
- @Override
2361
+ /**
2362
+ *
2363
+ * @param location
2364
+ * @param value
2365
+ */
2366
+ @Override
2399
2367
  public void uniform1f(int location, float value) {
2400
2368
  gl2.glUniform1f(location, value);
2401
2369
  }
2402
2370
 
2403
- /**
2404
- *
2405
- * @param location
2406
- * @param value0
2407
- * @param value1
2408
- */
2409
- @Override
2371
+ /**
2372
+ *
2373
+ * @param location
2374
+ * @param value0
2375
+ * @param value1
2376
+ */
2377
+ @Override
2410
2378
  public void uniform2f(int location, float value0, float value1) {
2411
2379
  gl2.glUniform2f(location, value0, value1);
2412
2380
  }
2413
2381
 
2414
- /**
2415
- *
2416
- * @param location
2417
- * @param value0
2418
- * @param value1
2419
- * @param value2
2420
- */
2421
- @Override
2382
+ /**
2383
+ *
2384
+ * @param location
2385
+ * @param value0
2386
+ * @param value1
2387
+ * @param value2
2388
+ */
2389
+ @Override
2422
2390
  public void uniform3f(int location, float value0, float value1, float value2) {
2423
2391
  gl2.glUniform3f(location, value0, value1, value2);
2424
2392
  }
2425
2393
 
2426
- /**
2427
- *
2428
- * @param location
2429
- * @param value0
2430
- * @param value1
2431
- * @param value2
2432
- * @param value3
2433
- */
2434
- @Override
2394
+ /**
2395
+ *
2396
+ * @param location
2397
+ * @param value0
2398
+ * @param value1
2399
+ * @param value2
2400
+ * @param value3
2401
+ */
2402
+ @Override
2435
2403
  public void uniform4f(int location, float value0, float value1, float value2, float value3) {
2436
2404
  gl2.glUniform4f(location, value0, value1, value2, value3);
2437
2405
  }
2438
2406
 
2439
- /**
2440
- *
2441
- * @param location
2442
- * @param count
2443
- * @param v
2444
- */
2445
- @Override
2407
+ /**
2408
+ *
2409
+ * @param location
2410
+ * @param count
2411
+ * @param v
2412
+ */
2413
+ @Override
2446
2414
  public void uniform1iv(int location, int count, IntBuffer v) {
2447
2415
  gl2.glUniform1iv(location, count, v);
2448
2416
  }
2449
2417
 
2450
- /**
2451
- *
2452
- * @param location
2453
- * @param count
2454
- * @param v
2455
- */
2456
- @Override
2418
+ /**
2419
+ *
2420
+ * @param location
2421
+ * @param count
2422
+ * @param v
2423
+ */
2424
+ @Override
2457
2425
  public void uniform2iv(int location, int count, IntBuffer v) {
2458
2426
  gl2.glUniform2iv(location, count, v);
2459
2427
  }
2460
2428
 
2461
- /**
2462
- *
2463
- * @param location
2464
- * @param count
2465
- * @param v
2466
- */
2467
- @Override
2429
+ /**
2430
+ *
2431
+ * @param location
2432
+ * @param count
2433
+ * @param v
2434
+ */
2435
+ @Override
2468
2436
  public void uniform3iv(int location, int count, IntBuffer v) {
2469
2437
  gl2.glUniform3iv(location, count, v);
2470
2438
  }
2471
2439
 
2472
- /**
2473
- *
2474
- * @param location
2475
- * @param count
2476
- * @param v
2477
- */
2478
- @Override
2440
+ /**
2441
+ *
2442
+ * @param location
2443
+ * @param count
2444
+ * @param v
2445
+ */
2446
+ @Override
2479
2447
  public void uniform4iv(int location, int count, IntBuffer v) {
2480
2448
  gl2.glUniform4iv(location, count, v);
2481
2449
  }
2482
2450
 
2483
- /**
2484
- *
2485
- * @param location
2486
- * @param count
2487
- * @param v
2488
- */
2489
- @Override
2451
+ /**
2452
+ *
2453
+ * @param location
2454
+ * @param count
2455
+ * @param v
2456
+ */
2457
+ @Override
2490
2458
  public void uniform1fv(int location, int count, FloatBuffer v) {
2491
2459
  gl2.glUniform1fv(location, count, v);
2492
2460
  }
2493
2461
 
2494
- /**
2495
- *
2496
- * @param location
2497
- * @param count
2498
- * @param v
2499
- */
2500
- @Override
2462
+ /**
2463
+ *
2464
+ * @param location
2465
+ * @param count
2466
+ * @param v
2467
+ */
2468
+ @Override
2501
2469
  public void uniform2fv(int location, int count, FloatBuffer v) {
2502
2470
  gl2.glUniform2fv(location, count, v);
2503
2471
  }
2504
2472
 
2505
- /**
2506
- *
2507
- * @param location
2508
- * @param count
2509
- * @param v
2510
- */
2511
- @Override
2473
+ /**
2474
+ *
2475
+ * @param location
2476
+ * @param count
2477
+ * @param v
2478
+ */
2479
+ @Override
2512
2480
  public void uniform3fv(int location, int count, FloatBuffer v) {
2513
2481
  gl2.glUniform3fv(location, count, v);
2514
2482
  }
2515
2483
 
2516
- /**
2517
- *
2518
- * @param location
2519
- * @param count
2520
- * @param v
2521
- */
2522
- @Override
2484
+ /**
2485
+ *
2486
+ * @param location
2487
+ * @param count
2488
+ * @param v
2489
+ */
2490
+ @Override
2523
2491
  public void uniform4fv(int location, int count, FloatBuffer v) {
2524
2492
  gl2.glUniform4fv(location, count, v);
2525
2493
  }
2526
2494
 
2527
- /**
2528
- *
2529
- * @param location
2530
- * @param count
2531
- * @param transpose
2532
- * @param mat
2533
- */
2534
- @Override
2495
+ /**
2496
+ *
2497
+ * @param location
2498
+ * @param count
2499
+ * @param transpose
2500
+ * @param mat
2501
+ */
2502
+ @Override
2535
2503
  public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer mat) {
2536
2504
  gl2.glUniformMatrix2fv(location, count, transpose, mat);
2537
2505
  }
2538
2506
 
2539
- /**
2540
- *
2541
- * @param location
2542
- * @param count
2543
- * @param transpose
2544
- * @param mat
2545
- */
2546
- @Override
2507
+ /**
2508
+ *
2509
+ * @param location
2510
+ * @param count
2511
+ * @param transpose
2512
+ * @param mat
2513
+ */
2514
+ @Override
2547
2515
  public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer mat) {
2548
2516
  gl2.glUniformMatrix3fv(location, count, transpose, mat);
2549
2517
  }
2550
2518
 
2551
- /**
2552
- *
2553
- * @param location
2554
- * @param count
2555
- * @param transpose
2556
- * @param mat
2557
- */
2558
- @Override
2519
+ /**
2520
+ *
2521
+ * @param location
2522
+ * @param count
2523
+ * @param transpose
2524
+ * @param mat
2525
+ */
2526
+ @Override
2559
2527
  public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer mat) {
2560
2528
  gl2.glUniformMatrix4fv(location, count, transpose, mat);
2561
2529
  }
2562
2530
 
2563
- /**
2564
- *
2565
- * @param program
2566
- */
2567
- @Override
2531
+ /**
2532
+ *
2533
+ * @param program
2534
+ */
2535
+ @Override
2568
2536
  public void validateProgram(int program) {
2569
2537
  gl2.glValidateProgram(program);
2570
2538
  }
2571
2539
 
2572
- /**
2573
- *
2574
- * @param shader
2575
- * @return
2576
- */
2577
- @Override
2540
+ /**
2541
+ *
2542
+ * @param shader
2543
+ * @return
2544
+ */
2545
+ @Override
2578
2546
  public boolean isShader(int shader) {
2579
2547
  return gl2.glIsShader(shader);
2580
2548
  }
2581
2549
 
2582
- /**
2583
- *
2584
- * @param shader
2585
- * @param pname
2586
- * @param params
2587
- */
2588
- @Override
2550
+ /**
2551
+ *
2552
+ * @param shader
2553
+ * @param pname
2554
+ * @param params
2555
+ */
2556
+ @Override
2589
2557
  public void getShaderiv(int shader, int pname, IntBuffer params) {
2590
2558
  gl2.glGetShaderiv(shader, pname, params);
2591
2559
  }
2592
2560
 
2593
- /**
2594
- *
2595
- * @param program
2596
- * @param maxCount
2597
- * @param count
2598
- * @param shaders
2599
- */
2600
- @Override
2561
+ /**
2562
+ *
2563
+ * @param program
2564
+ * @param maxCount
2565
+ * @param count
2566
+ * @param shaders
2567
+ */
2568
+ @Override
2601
2569
  public void getAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) {
2602
2570
  gl2.glGetAttachedShaders(program, maxCount, count, shaders);
2603
2571
  }
2604
2572
 
2605
- /**
2606
- *
2607
- * @param shader
2608
- * @return
2609
- */
2610
- @Override
2573
+ /**
2574
+ *
2575
+ * @param shader
2576
+ * @return
2577
+ */
2578
+ @Override
2611
2579
  public String getShaderInfoLog(int shader) {
2612
- int[] val = { 0 };
2580
+ int[] val = {0};
2613
2581
  gl2.glGetShaderiv(shader, GL2ES2.GL_INFO_LOG_LENGTH, val, 0);
2614
2582
  int length = val[0];
2615
2583
 
@@ -2618,12 +2586,12 @@ public class PJOGL extends PGL {
2618
2586
  return new String(log);
2619
2587
  }
2620
2588
 
2621
- /**
2622
- *
2623
- * @param shader
2624
- * @return
2625
- */
2626
- @Override
2589
+ /**
2590
+ *
2591
+ * @param shader
2592
+ * @return
2593
+ */
2594
+ @Override
2627
2595
  public String getShaderSource(int shader) {
2628
2596
  int[] len = {0};
2629
2597
  byte[] buf = new byte[1024];
@@ -2631,102 +2599,102 @@ public class PJOGL extends PGL {
2631
2599
  return new String(buf, 0, len[0]);
2632
2600
  }
2633
2601
 
2634
- /**
2635
- *
2636
- * @param shaderType
2637
- * @param precisionType
2638
- * @param range
2639
- * @param precision
2640
- */
2641
- @Override
2602
+ /**
2603
+ *
2604
+ * @param shaderType
2605
+ * @param precisionType
2606
+ * @param range
2607
+ * @param precision
2608
+ */
2609
+ @Override
2642
2610
  public void getShaderPrecisionFormat(int shaderType, int precisionType, IntBuffer range, IntBuffer precision) {
2643
2611
  gl2.glGetShaderPrecisionFormat(shaderType, precisionType, range, precision);
2644
2612
  }
2645
2613
 
2646
- /**
2647
- *
2648
- * @param index
2649
- * @param pname
2650
- * @param params
2651
- */
2652
- @Override
2614
+ /**
2615
+ *
2616
+ * @param index
2617
+ * @param pname
2618
+ * @param params
2619
+ */
2620
+ @Override
2653
2621
  public void getVertexAttribfv(int index, int pname, FloatBuffer params) {
2654
2622
  gl2.glGetVertexAttribfv(index, pname, params);
2655
2623
  }
2656
2624
 
2657
- /**
2658
- *
2659
- * @param index
2660
- * @param pname
2661
- * @param params
2662
- */
2663
- @Override
2625
+ /**
2626
+ *
2627
+ * @param index
2628
+ * @param pname
2629
+ * @param params
2630
+ */
2631
+ @Override
2664
2632
  public void getVertexAttribiv(int index, int pname, IntBuffer params) {
2665
2633
  gl2.glGetVertexAttribiv(index, pname, params);
2666
2634
  }
2667
2635
 
2668
- /**
2669
- *
2670
- * @param index
2671
- * @param pname
2672
- * @param data
2673
- */
2674
- @Override
2636
+ /**
2637
+ *
2638
+ * @param index
2639
+ * @param pname
2640
+ * @param data
2641
+ */
2642
+ @Override
2675
2643
  public void getVertexAttribPointerv(int index, int pname, ByteBuffer data) {
2676
2644
  throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "glGetVertexAttribPointerv()"));
2677
2645
  }
2678
2646
 
2679
- /**
2680
- *
2681
- * @param program
2682
- * @param location
2683
- * @param params
2684
- */
2685
- @Override
2647
+ /**
2648
+ *
2649
+ * @param program
2650
+ * @param location
2651
+ * @param params
2652
+ */
2653
+ @Override
2686
2654
  public void getUniformfv(int program, int location, FloatBuffer params) {
2687
2655
  gl2.glGetUniformfv(program, location, params);
2688
2656
  }
2689
2657
 
2690
- /**
2691
- *
2692
- * @param program
2693
- * @param location
2694
- * @param params
2695
- */
2696
- @Override
2658
+ /**
2659
+ *
2660
+ * @param program
2661
+ * @param location
2662
+ * @param params
2663
+ */
2664
+ @Override
2697
2665
  public void getUniformiv(int program, int location, IntBuffer params) {
2698
2666
  gl2.glGetUniformiv(program, location, params);
2699
2667
  }
2700
2668
 
2701
- /**
2702
- *
2703
- * @param program
2704
- * @return
2705
- */
2706
- @Override
2669
+ /**
2670
+ *
2671
+ * @param program
2672
+ * @return
2673
+ */
2674
+ @Override
2707
2675
  public boolean isProgram(int program) {
2708
2676
  return gl2.glIsProgram(program);
2709
2677
  }
2710
2678
 
2711
- /**
2712
- *
2713
- * @param program
2714
- * @param pname
2715
- * @param params
2716
- */
2717
- @Override
2679
+ /**
2680
+ *
2681
+ * @param program
2682
+ * @param pname
2683
+ * @param params
2684
+ */
2685
+ @Override
2718
2686
  public void getProgramiv(int program, int pname, IntBuffer params) {
2719
2687
  gl2.glGetProgramiv(program, pname, params);
2720
2688
  }
2721
2689
 
2722
- /**
2723
- *
2724
- * @param program
2725
- * @return
2726
- */
2727
- @Override
2690
+ /**
2691
+ *
2692
+ * @param program
2693
+ * @return
2694
+ */
2695
+ @Override
2728
2696
  public String getProgramInfoLog(int program) {
2729
- int[] val = { 0 };
2697
+ int[] val = {0};
2730
2698
  gl2.glGetProgramiv(program, GL2ES2.GL_INFO_LOG_LENGTH, val, 0);
2731
2699
  int length = val[0];
2732
2700
 
@@ -2740,395 +2708,386 @@ public class PJOGL extends PGL {
2740
2708
  }
2741
2709
 
2742
2710
  ///////////////////////////////////////////////////////////
2743
-
2744
2711
  // Per-Fragment Operations
2745
-
2746
- /**
2747
- *
2748
- * @param x
2749
- * @param y
2750
- * @param w
2751
- * @param h
2752
- */
2753
-
2712
+ /**
2713
+ *
2714
+ * @param x
2715
+ * @param y
2716
+ * @param w
2717
+ * @param h
2718
+ */
2754
2719
  @Override
2755
2720
  public void scissor(int x, int y, int w, int h) {
2756
2721
  float scale = getPixelScale();
2757
- gl.glScissor((int)scale * x, (int)(scale * y), (int)(scale * w), (int)(scale * h));
2722
+ gl.glScissor((int) scale * x, (int) (scale * y), (int) (scale * w), (int) (scale * h));
2758
2723
  // gl.glScissor(x, y, w, h);
2759
2724
  }
2760
2725
 
2761
- /**
2762
- *
2763
- * @param value
2764
- * @param invert
2765
- */
2766
- @Override
2726
+ /**
2727
+ *
2728
+ * @param value
2729
+ * @param invert
2730
+ */
2731
+ @Override
2767
2732
  public void sampleCoverage(float value, boolean invert) {
2768
2733
  gl2.glSampleCoverage(value, invert);
2769
2734
  }
2770
2735
 
2771
- /**
2772
- *
2773
- * @param func
2774
- * @param ref
2775
- * @param mask
2776
- */
2777
- @Override
2736
+ /**
2737
+ *
2738
+ * @param func
2739
+ * @param ref
2740
+ * @param mask
2741
+ */
2742
+ @Override
2778
2743
  public void stencilFunc(int func, int ref, int mask) {
2779
2744
  gl2.glStencilFunc(func, ref, mask);
2780
2745
  }
2781
2746
 
2782
- /**
2783
- *
2784
- * @param face
2785
- * @param func
2786
- * @param ref
2787
- * @param mask
2788
- */
2789
- @Override
2747
+ /**
2748
+ *
2749
+ * @param face
2750
+ * @param func
2751
+ * @param ref
2752
+ * @param mask
2753
+ */
2754
+ @Override
2790
2755
  public void stencilFuncSeparate(int face, int func, int ref, int mask) {
2791
2756
  gl2.glStencilFuncSeparate(face, func, ref, mask);
2792
2757
  }
2793
2758
 
2794
- /**
2795
- *
2796
- * @param sfail
2797
- * @param dpfail
2798
- * @param dppass
2799
- */
2800
- @Override
2759
+ /**
2760
+ *
2761
+ * @param sfail
2762
+ * @param dpfail
2763
+ * @param dppass
2764
+ */
2765
+ @Override
2801
2766
  public void stencilOp(int sfail, int dpfail, int dppass) {
2802
2767
  gl2.glStencilOp(sfail, dpfail, dppass);
2803
2768
  }
2804
2769
 
2805
- /**
2806
- *
2807
- * @param face
2808
- * @param sfail
2809
- * @param dpfail
2810
- * @param dppass
2811
- */
2812
- @Override
2770
+ /**
2771
+ *
2772
+ * @param face
2773
+ * @param sfail
2774
+ * @param dpfail
2775
+ * @param dppass
2776
+ */
2777
+ @Override
2813
2778
  public void stencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
2814
2779
  gl2.glStencilOpSeparate(face, sfail, dpfail, dppass);
2815
2780
  }
2816
2781
 
2817
- /**
2818
- *
2819
- * @param func
2820
- */
2821
- @Override
2782
+ /**
2783
+ *
2784
+ * @param func
2785
+ */
2786
+ @Override
2822
2787
  public void depthFunc(int func) {
2823
2788
  gl.glDepthFunc(func);
2824
2789
  }
2825
2790
 
2826
- /**
2827
- *
2828
- * @param mode
2829
- */
2830
- @Override
2791
+ /**
2792
+ *
2793
+ * @param mode
2794
+ */
2795
+ @Override
2831
2796
  public void blendEquation(int mode) {
2832
2797
  gl.glBlendEquation(mode);
2833
2798
  }
2834
2799
 
2835
- /**
2836
- *
2837
- * @param modeRGB
2838
- * @param modeAlpha
2839
- */
2840
- @Override
2800
+ /**
2801
+ *
2802
+ * @param modeRGB
2803
+ * @param modeAlpha
2804
+ */
2805
+ @Override
2841
2806
  public void blendEquationSeparate(int modeRGB, int modeAlpha) {
2842
2807
  gl.glBlendEquationSeparate(modeRGB, modeAlpha);
2843
2808
  }
2844
2809
 
2845
- /**
2846
- *
2847
- * @param src
2848
- * @param dst
2849
- */
2850
- @Override
2810
+ /**
2811
+ *
2812
+ * @param src
2813
+ * @param dst
2814
+ */
2815
+ @Override
2851
2816
  public void blendFunc(int src, int dst) {
2852
2817
  gl.glBlendFunc(src, dst);
2853
2818
  }
2854
2819
 
2855
- /**
2856
- *
2857
- * @param srcRGB
2858
- * @param dstRGB
2859
- * @param srcAlpha
2860
- * @param dstAlpha
2861
- */
2862
- @Override
2820
+ /**
2821
+ *
2822
+ * @param srcRGB
2823
+ * @param dstRGB
2824
+ * @param srcAlpha
2825
+ * @param dstAlpha
2826
+ */
2827
+ @Override
2863
2828
  public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
2864
2829
  gl.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
2865
2830
  }
2866
2831
 
2867
- /**
2868
- *
2869
- * @param red
2870
- * @param green
2871
- * @param blue
2872
- * @param alpha
2873
- */
2874
- @Override
2832
+ /**
2833
+ *
2834
+ * @param red
2835
+ * @param green
2836
+ * @param blue
2837
+ * @param alpha
2838
+ */
2839
+ @Override
2875
2840
  public void blendColor(float red, float green, float blue, float alpha) {
2876
2841
  gl2.glBlendColor(red, green, blue, alpha);
2877
2842
  }
2878
2843
 
2879
2844
  ///////////////////////////////////////////////////////////
2880
-
2881
2845
  // Whole Framebuffer Operations
2882
-
2883
- /**
2884
- *
2885
- * @param r
2886
- * @param g
2887
- * @param b
2888
- * @param a
2889
- */
2890
-
2846
+ /**
2847
+ *
2848
+ * @param r
2849
+ * @param g
2850
+ * @param b
2851
+ * @param a
2852
+ */
2891
2853
  @Override
2892
2854
  public void colorMask(boolean r, boolean g, boolean b, boolean a) {
2893
2855
  gl.glColorMask(r, g, b, a);
2894
2856
  }
2895
2857
 
2896
- /**
2897
- *
2898
- * @param mask
2899
- */
2900
- @Override
2858
+ /**
2859
+ *
2860
+ * @param mask
2861
+ */
2862
+ @Override
2901
2863
  public void depthMask(boolean mask) {
2902
2864
  gl.glDepthMask(mask);
2903
2865
  }
2904
2866
 
2905
- /**
2906
- *
2907
- * @param mask
2908
- */
2909
- @Override
2867
+ /**
2868
+ *
2869
+ * @param mask
2870
+ */
2871
+ @Override
2910
2872
  public void stencilMask(int mask) {
2911
2873
  gl.glStencilMask(mask);
2912
2874
  }
2913
2875
 
2914
- /**
2915
- *
2916
- * @param face
2917
- * @param mask
2918
- */
2919
- @Override
2876
+ /**
2877
+ *
2878
+ * @param face
2879
+ * @param mask
2880
+ */
2881
+ @Override
2920
2882
  public void stencilMaskSeparate(int face, int mask) {
2921
2883
  gl2.glStencilMaskSeparate(face, mask);
2922
2884
  }
2923
2885
 
2924
- /**
2925
- *
2926
- * @param r
2927
- * @param g
2928
- * @param b
2929
- * @param a
2930
- */
2931
- @Override
2886
+ /**
2887
+ *
2888
+ * @param r
2889
+ * @param g
2890
+ * @param b
2891
+ * @param a
2892
+ */
2893
+ @Override
2932
2894
  public void clearColor(float r, float g, float b, float a) {
2933
2895
  gl.glClearColor(r, g, b, a);
2934
2896
  }
2935
2897
 
2936
- /**
2937
- *
2938
- * @param d
2939
- */
2940
- @Override
2898
+ /**
2899
+ *
2900
+ * @param d
2901
+ */
2902
+ @Override
2941
2903
  public void clearDepth(float d) {
2942
2904
  gl.glClearDepth(d);
2943
2905
  }
2944
2906
 
2945
- /**
2946
- *
2947
- * @param s
2948
- */
2949
- @Override
2907
+ /**
2908
+ *
2909
+ * @param s
2910
+ */
2911
+ @Override
2950
2912
  public void clearStencil(int s) {
2951
2913
  gl.glClearStencil(s);
2952
2914
  }
2953
2915
 
2954
- /**
2955
- *
2956
- * @param buf
2957
- */
2958
- @Override
2916
+ /**
2917
+ *
2918
+ * @param buf
2919
+ */
2920
+ @Override
2959
2921
  public void clear(int buf) {
2960
2922
  gl.glClear(buf);
2961
2923
  }
2962
2924
 
2963
2925
  ///////////////////////////////////////////////////////////
2964
-
2965
2926
  // Framebuffers Objects
2966
-
2967
- /**
2968
- *
2969
- * @param target
2970
- * @param framebuffer
2971
- */
2972
-
2927
+ /**
2928
+ *
2929
+ * @param target
2930
+ * @param framebuffer
2931
+ */
2973
2932
  @Override
2974
2933
  protected void bindFramebufferImpl(int target, int framebuffer) {
2975
2934
  gl.glBindFramebuffer(target, framebuffer);
2976
2935
  }
2977
2936
 
2978
- /**
2979
- *
2980
- * @param n
2981
- * @param framebuffers
2982
- */
2983
- @Override
2937
+ /**
2938
+ *
2939
+ * @param n
2940
+ * @param framebuffers
2941
+ */
2942
+ @Override
2984
2943
  public void deleteFramebuffers(int n, IntBuffer framebuffers) {
2985
2944
  gl.glDeleteFramebuffers(n, framebuffers);
2986
2945
  }
2987
2946
 
2988
- /**
2989
- *
2990
- * @param n
2991
- * @param framebuffers
2992
- */
2993
- @Override
2947
+ /**
2948
+ *
2949
+ * @param n
2950
+ * @param framebuffers
2951
+ */
2952
+ @Override
2994
2953
  public void genFramebuffers(int n, IntBuffer framebuffers) {
2995
2954
  gl.glGenFramebuffers(n, framebuffers);
2996
2955
  }
2997
2956
 
2998
- /**
2999
- *
3000
- * @param target
3001
- * @param renderbuffer
3002
- */
3003
- @Override
2957
+ /**
2958
+ *
2959
+ * @param target
2960
+ * @param renderbuffer
2961
+ */
2962
+ @Override
3004
2963
  public void bindRenderbuffer(int target, int renderbuffer) {
3005
2964
  gl.glBindRenderbuffer(target, renderbuffer);
3006
2965
  }
3007
2966
 
3008
- /**
3009
- *
3010
- * @param n
3011
- * @param renderbuffers
3012
- */
3013
- @Override
2967
+ /**
2968
+ *
2969
+ * @param n
2970
+ * @param renderbuffers
2971
+ */
2972
+ @Override
3014
2973
  public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
3015
2974
  gl.glDeleteRenderbuffers(n, renderbuffers);
3016
2975
  }
3017
2976
 
3018
- /**
3019
- *
3020
- * @param n
3021
- * @param renderbuffers
3022
- */
3023
- @Override
2977
+ /**
2978
+ *
2979
+ * @param n
2980
+ * @param renderbuffers
2981
+ */
2982
+ @Override
3024
2983
  public void genRenderbuffers(int n, IntBuffer renderbuffers) {
3025
2984
  gl.glGenRenderbuffers(n, renderbuffers);
3026
2985
  }
3027
2986
 
3028
- /**
3029
- *
3030
- * @param target
3031
- * @param internalFormat
3032
- * @param width
3033
- * @param height
3034
- */
3035
- @Override
2987
+ /**
2988
+ *
2989
+ * @param target
2990
+ * @param internalFormat
2991
+ * @param width
2992
+ * @param height
2993
+ */
2994
+ @Override
3036
2995
  public void renderbufferStorage(int target, int internalFormat, int width, int height) {
3037
2996
  gl.glRenderbufferStorage(target, internalFormat, width, height);
3038
2997
  }
3039
2998
 
3040
- /**
3041
- *
3042
- * @param target
3043
- * @param attachment
3044
- * @param rendbuferfTarget
3045
- * @param renderbuffer
3046
- */
3047
- @Override
2999
+ /**
3000
+ *
3001
+ * @param target
3002
+ * @param attachment
3003
+ * @param rendbuferfTarget
3004
+ * @param renderbuffer
3005
+ */
3006
+ @Override
3048
3007
  public void framebufferRenderbuffer(int target, int attachment, int rendbuferfTarget, int renderbuffer) {
3049
3008
  gl.glFramebufferRenderbuffer(target, attachment, rendbuferfTarget, renderbuffer);
3050
3009
  }
3051
3010
 
3052
- /**
3053
- *
3054
- * @param target
3055
- * @param attachment
3056
- * @param texTarget
3057
- * @param texture
3058
- * @param level
3059
- */
3060
- @Override
3011
+ /**
3012
+ *
3013
+ * @param target
3014
+ * @param attachment
3015
+ * @param texTarget
3016
+ * @param texture
3017
+ * @param level
3018
+ */
3019
+ @Override
3061
3020
  public void framebufferTexture2D(int target, int attachment, int texTarget, int texture, int level) {
3062
3021
  gl.glFramebufferTexture2D(target, attachment, texTarget, texture, level);
3063
3022
  }
3064
3023
 
3065
- /**
3066
- *
3067
- * @param target
3068
- * @return
3069
- */
3070
- @Override
3024
+ /**
3025
+ *
3026
+ * @param target
3027
+ * @return
3028
+ */
3029
+ @Override
3071
3030
  public int checkFramebufferStatus(int target) {
3072
3031
  return gl.glCheckFramebufferStatus(target);
3073
3032
  }
3074
3033
 
3075
- /**
3076
- *
3077
- * @param framebuffer
3078
- * @return
3079
- */
3080
- @Override
3034
+ /**
3035
+ *
3036
+ * @param framebuffer
3037
+ * @return
3038
+ */
3039
+ @Override
3081
3040
  public boolean isFramebuffer(int framebuffer) {
3082
3041
  return gl2.glIsFramebuffer(framebuffer);
3083
3042
  }
3084
3043
 
3085
- /**
3086
- *
3087
- * @param target
3088
- * @param attachment
3089
- * @param pname
3090
- * @param params
3091
- */
3092
- @Override
3044
+ /**
3045
+ *
3046
+ * @param target
3047
+ * @param attachment
3048
+ * @param pname
3049
+ * @param params
3050
+ */
3051
+ @Override
3093
3052
  public void getFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) {
3094
3053
  gl2.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
3095
3054
  }
3096
3055
 
3097
- /**
3098
- *
3099
- * @param renderbuffer
3100
- * @return
3101
- */
3102
- @Override
3056
+ /**
3057
+ *
3058
+ * @param renderbuffer
3059
+ * @return
3060
+ */
3061
+ @Override
3103
3062
  public boolean isRenderbuffer(int renderbuffer) {
3104
3063
  return gl2.glIsRenderbuffer(renderbuffer);
3105
3064
  }
3106
3065
 
3107
- /**
3108
- *
3109
- * @param target
3110
- * @param pname
3111
- * @param params
3112
- */
3113
- @Override
3066
+ /**
3067
+ *
3068
+ * @param target
3069
+ * @param pname
3070
+ * @param params
3071
+ */
3072
+ @Override
3114
3073
  public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) {
3115
3074
  gl2.glGetRenderbufferParameteriv(target, pname, params);
3116
3075
  }
3117
3076
 
3118
- /**
3119
- *
3120
- * @param srcX0
3121
- * @param srcY0
3122
- * @param srcX1
3123
- * @param srcY1
3124
- * @param dstX0
3125
- * @param dstY0
3126
- * @param dstX1
3127
- * @param dstY1
3128
- * @param mask
3129
- * @param filter
3130
- */
3131
- @Override
3077
+ /**
3078
+ *
3079
+ * @param srcX0
3080
+ * @param srcY0
3081
+ * @param srcX1
3082
+ * @param srcY1
3083
+ * @param dstX0
3084
+ * @param dstY0
3085
+ * @param dstX1
3086
+ * @param dstY1
3087
+ * @param mask
3088
+ * @param filter
3089
+ */
3090
+ @Override
3132
3091
  public void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
3133
3092
  if (gl2x != null) {
3134
3093
  gl2x.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
@@ -3141,15 +3100,15 @@ public class PJOGL extends PGL {
3141
3100
  }
3142
3101
  }
3143
3102
 
3144
- /**
3145
- *
3146
- * @param target
3147
- * @param samples
3148
- * @param format
3149
- * @param width
3150
- * @param height
3151
- */
3152
- @Override
3103
+ /**
3104
+ *
3105
+ * @param target
3106
+ * @param samples
3107
+ * @param format
3108
+ * @param width
3109
+ * @param height
3110
+ */
3111
+ @Override
3153
3112
  public void renderbufferStorageMultisample(int target, int samples, int format, int width, int height) {
3154
3113
  if (gl2x != null) {
3155
3114
  gl2x.glRenderbufferStorageMultisample(target, samples, format, width, height);
@@ -3162,11 +3121,11 @@ public class PJOGL extends PGL {
3162
3121
  }
3163
3122
  }
3164
3123
 
3165
- /**
3166
- *
3167
- * @param buf
3168
- */
3169
- @Override
3124
+ /**
3125
+ *
3126
+ * @param buf
3127
+ */
3128
+ @Override
3170
3129
  public void readBuffer(int buf) {
3171
3130
  if (gl2x != null) {
3172
3131
  gl2x.glReadBuffer(buf);
@@ -3179,11 +3138,11 @@ public class PJOGL extends PGL {
3179
3138
  }
3180
3139
  }
3181
3140
 
3182
- /**
3183
- *
3184
- * @param buf
3185
- */
3186
- @Override
3141
+ /**
3142
+ *
3143
+ * @param buf
3144
+ */
3145
+ @Override
3187
3146
  public void drawBuffer(int buf) {
3188
3147
  if (gl2x != null) {
3189
3148
  gl2x.glDrawBuffer(buf);