physh_roller 0.0.1 → 1.0.1

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Files changed (54) hide show
  1. checksums.yaml +4 -4
  2. data/README +55 -1
  3. data/lib/physh_roller/dice_roll.rb +27 -10
  4. data/lib/physh_roller.rb +3 -0
  5. metadata +16 -62
  6. data/doc/Object.html +0 -204
  7. data/doc/Output.html +0 -226
  8. data/doc/PhyshRoller/DiceRoll.html +0 -498
  9. data/doc/PhyshRoller/Die.html +0 -266
  10. data/doc/PhyshRoller.html +0 -140
  11. data/doc/created.rid +0 -14
  12. data/doc/doc/created_rid.html +0 -97
  13. data/doc/features/physh_roller/parse_dice_roll_string_feature.html +0 -117
  14. data/doc/features/physh_roller/roll_dice_feature.html +0 -119
  15. data/doc/features/physh_roller/roll_die_feature.html +0 -117
  16. data/doc/images/add.png +0 -0
  17. data/doc/images/arrow_up.png +0 -0
  18. data/doc/images/brick.png +0 -0
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  20. data/doc/images/bug.png +0 -0
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  22. data/doc/images/bullet_toggle_minus.png +0 -0
  23. data/doc/images/bullet_toggle_plus.png +0 -0
  24. data/doc/images/date.png +0 -0
  25. data/doc/images/delete.png +0 -0
  26. data/doc/images/find.png +0 -0
  27. data/doc/images/loadingAnimation.gif +0 -0
  28. data/doc/images/macFFBgHack.png +0 -0
  29. data/doc/images/package.png +0 -0
  30. data/doc/images/page_green.png +0 -0
  31. data/doc/images/page_white_text.png +0 -0
  32. data/doc/images/page_white_width.png +0 -0
  33. data/doc/images/plugin.png +0 -0
  34. data/doc/images/ruby.png +0 -0
  35. data/doc/images/tag_blue.png +0 -0
  36. data/doc/images/tag_green.png +0 -0
  37. data/doc/images/transparent.png +0 -0
  38. data/doc/images/wrench.png +0 -0
  39. data/doc/images/wrench_orange.png +0 -0
  40. data/doc/images/zoom.png +0 -0
  41. data/doc/index.html +0 -94
  42. data/doc/js/darkfish.js +0 -155
  43. data/doc/js/jquery.js +0 -18
  44. data/doc/js/navigation.js +0 -142
  45. data/doc/js/search.js +0 -94
  46. data/doc/js/search_index.js +0 -1
  47. data/doc/js/searcher.js +0 -228
  48. data/doc/rdoc.css +0 -595
  49. data/doc/table_of_contents.html +0 -98
  50. data/features/physh_roller/parse_dice_roll_string.feature +0 -19
  51. data/features/physh_roller/roll_dice.feature +0 -22
  52. data/features/physh_roller/roll_die.feature +0 -19
  53. data/features/step_definitions/physh_roller/physh_roller_steps.rb +0 -79
  54. data/features/support/env.rb +0 -3
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data/README CHANGED
@@ -1 +1,55 @@
1
- A simple dice rolling application.
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+ A simple dice rolling application.
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+
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+ Usage
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+ =====
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+
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+ Command Line
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+ ------------
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+
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+ If you've installed the gem, you can simply run:
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+
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+ dice <the_dice_string_i_want_to_roll>
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+
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+ Example dice strings are 4d6, 20d100-20, 14D2+6. Basically, anything that matches the regular expression /\A(\d+)?d(\d+)([\+-]\d*)?\z/i.
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+
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+ As A Module
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+ -----------
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+
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+ You can require physh_roller in a Ruby application and then create dicerolls.
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+
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+ For example:
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+
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+ dice_roll = PhyshRoller::DiceRoll.new('2d10+30')
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+
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+ dice_roll.roll_dice
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+
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+ first_roll = dice_roll.results
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+
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+ dice_roll.roll_dice
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+
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+ second_roll = dice_roll.results
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+
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+ first_total = first_roll[:sum]
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+
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+ second_total = second_roll[:sum]
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+
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+ Documentation
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+ =============
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+
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+ More documentation is available in RDoc format in the /doc folder.
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+
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+ Why Have You Done This Thing?
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+ =============================
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+
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+ I play RPGs a lot. A lot of the tools I build relate to these games and most of them use dice rolls. I got fed up having to do stuff on the fly and decided to do the thing properly.
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+
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+ This is also my first real excursion in to really using BDD/TDD. I might have paid lip service to writing tests first, but the end goal was working code. This time I'm (hopefully) doing it right.
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+
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+ If you have the time, please take a look at the Cucumber and RSpec test suite and let me know where it can be improved. That goes for the rest of the code too. :)
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+
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+ Where Does It Go From Here
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+ ==========================
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+
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+ I fully intend to add functionality for exploding dice (reroll on maximum, or a threshold), successes on individual dice (as per Shadowrun or nWoD).
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+
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+ Again, if there are any other dice strangenesses you would like to see implemented, please do let me know.
@@ -1,10 +1,20 @@
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  module PhyshRoller
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  class DiceRoll
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+ # Splits a dice roll string in to the :number_of_dice,
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+ # :sides_on_dice and :roll_modifier capture groups.
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  DICE_ROLL_REGEXP = /\A(\d+)?d(\d+)([\+-]\d*)?\z/i
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- attr_reader :dice_roll_string, :sides_on_dice, :roll_modifier,
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- :dice_array
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+ # The original dice roll string, downcased and validated.
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+ attr_reader :dice_roll_string
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+
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+ attr_reader :sides_on_dice, :roll_modifier, :dice_array
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+ # Accepts the initial :dice_roll_string and sets the default
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+ # attributes.
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+ #
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+ # Can also take an :output attribute, which is currently only
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+ # used for test doubles, but down the line may be used for other
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+ # nefarious purposes.
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  def initialize(dice_roll_string, output=$stdout)
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  @output = output
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  @dice_roll_string = dice_roll_string.downcase.gsub(' ', '')
@@ -20,18 +30,13 @@ module PhyshRoller
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  !!(@dice_roll_string =~ DICE_ROLL_REGEXP)
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  end
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- def set_default_values
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- @number_of_dice, @sides_on_dice, @roll_modifier =
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- DICE_ROLL_REGEXP.match(@dice_roll_string).captures.map { |capture| capture.to_i }
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- @number_of_dice = 1 unless (@number_of_dice > 0)
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- @roll_modifier ||= 0
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- @dice_array = []
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- end
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-
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  def roll_dice
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  @dice_array.each { |die| die.roll }
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+ return self
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  end
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+ # Creates the required instances of the Die class and adds
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+ # them to the :dice_array
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  def add_dice_to_dice_array(number_of_dice, sides_on_dice)
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  number_of_dice.times do
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  die = Die.new(sides_on_dice)
@@ -58,5 +63,17 @@ module PhyshRoller
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  @output.puts "Dice rolls: #{results[:dice_rolls].join(',')}"
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  @output.puts "Total: #{results[:sum]}"
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  end
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+
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+ private
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+
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+ # Generates the default attrributes from the validated
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+ # :dice_roll_string.
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+ def set_default_values
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+ @number_of_dice, @sides_on_dice, @roll_modifier =
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+ DICE_ROLL_REGEXP.match(@dice_roll_string).captures.map { |capture| capture.to_i }
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+ @number_of_dice = 1 unless (@number_of_dice > 0)
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+ @roll_modifier ||= 0
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+ @dice_array = []
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+ end
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  end
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  end
data/lib/physh_roller.rb CHANGED
@@ -1,2 +1,5 @@
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+ # Top level module file.
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+ # Just holds require statements.
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+
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  require_relative 'physh_roller/dice_roll'
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  require_relative 'physh_roller/die'
metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: physh_roller
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  version: !ruby/object:Gem::Version
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- version: 0.0.1
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+ version: 1.0.1
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  platform: ruby
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  authors:
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  - Kryptyk Fysh
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2013-03-08 00:00:00.000000000 Z
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+ date: 2013-03-10 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: rspec
@@ -38,76 +38,30 @@ dependencies:
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  - - '>='
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  - !ruby/object:Gem::Version
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  version: '0'
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- description: A simple dice rolling application.
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+ description: " A Ruby code dice rolling application that cna be used both as a\n
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+ \ standalone commandline application, and also mixed in to other \n applications
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+ as a module.\n"
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  email: kryptykfysh@kryptykfysh.co.uk
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  executables:
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  - dice
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  extensions: []
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- extra_rdoc_files: []
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+ extra_rdoc_files:
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+ - README
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  files:
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  - bin/dice
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- - lib/physh_roller.rb
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- - lib/physh_roller/dice_roll.rb
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  - lib/physh_roller/die.rb
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- - spec/spec_helper.rb
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- - spec/physh_roller/dice_roll_spec.rb
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- - spec/physh_roller/die_spec.rb
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- - doc/rdoc.css
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- - doc/doc/created_rid.html
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- - doc/PhyshRoller.html
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- - doc/images/tag_blue.png
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- - doc/images/plugin.png
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- - doc/images/wrench_orange.png
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- - doc/images/bullet_toggle_plus.png
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- - doc/images/transparent.png
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- - doc/images/find.png
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- - doc/images/macFFBgHack.png
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- - doc/images/bullet_black.png
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- - doc/images/page_white_text.png
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- - doc/images/loadingAnimation.gif
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- - doc/images/ruby.png
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- - doc/images/zoom.png
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- - doc/images/brick.png
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- - doc/images/bullet_toggle_minus.png
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- - doc/images/add.png
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- - doc/images/bug.png
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- - doc/images/date.png
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- - doc/images/page_white_width.png
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- - doc/images/arrow_up.png
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- - doc/table_of_contents.html
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- - doc/PhyshRoller/DiceRoll.html
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- - doc/PhyshRoller/Die.html
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- - doc/features/physh_roller/roll_dice_feature.html
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- - doc/features/physh_roller/parse_dice_roll_string_feature.html
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- - doc/features/physh_roller/roll_die_feature.html
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- - doc/Output.html
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- - doc/Object.html
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- - doc/js/searcher.js
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- - doc/js/darkfish.js
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- - doc/js/search.js
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- - doc/js/navigation.js
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- - doc/js/search_index.js
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- - doc/js/jquery.js
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- - doc/index.html
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- - doc/created.rid
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- - features/step_definitions/physh_roller/physh_roller_steps.rb
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- - features/support/env.rb
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- - features/physh_roller/roll_dice.feature
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- - features/physh_roller/roll_die.feature
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- - features/physh_roller/parse_dice_roll_string.feature
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+ - lib/physh_roller/dice_roll.rb
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+ - lib/physh_roller.rb
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  - LICENSE
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  - README
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+ - spec/physh_roller/die_spec.rb
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+ - spec/physh_roller/dice_roll_spec.rb
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+ - spec/spec_helper.rb
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  homepage: https://github.com/kryptykfysh/PhyshRoller
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  licenses:
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  - MIT
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  metadata: {}
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- post_install_message:
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+ post_install_message: Thanks for installing PhyshRoller!
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  rdoc_options: []
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  require_paths:
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  - lib
@@ -123,11 +77,11 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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  version: '0'
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  requirements: []
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  rubyforge_project:
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- rubygems_version: 2.0.0.rc.2
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+ rubygems_version: 2.0.0
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  signing_key:
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  specification_version: 4
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  summary: A dice rolling application
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  test_files:
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- - spec/spec_helper.rb
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- - spec/physh_roller/dice_roll_spec.rb
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  - spec/physh_roller/die_spec.rb
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+ - spec/physh_roller/dice_roll_spec.rb
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+ - spec/spec_helper.rb
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- <ul>
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