physh_roller 0.0.1 → 1.0.1

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Files changed (54) hide show
  1. checksums.yaml +4 -4
  2. data/README +55 -1
  3. data/lib/physh_roller/dice_roll.rb +27 -10
  4. data/lib/physh_roller.rb +3 -0
  5. metadata +16 -62
  6. data/doc/Object.html +0 -204
  7. data/doc/Output.html +0 -226
  8. data/doc/PhyshRoller/DiceRoll.html +0 -498
  9. data/doc/PhyshRoller/Die.html +0 -266
  10. data/doc/PhyshRoller.html +0 -140
  11. data/doc/created.rid +0 -14
  12. data/doc/doc/created_rid.html +0 -97
  13. data/doc/features/physh_roller/parse_dice_roll_string_feature.html +0 -117
  14. data/doc/features/physh_roller/roll_dice_feature.html +0 -119
  15. data/doc/features/physh_roller/roll_die_feature.html +0 -117
  16. data/doc/images/add.png +0 -0
  17. data/doc/images/arrow_up.png +0 -0
  18. data/doc/images/brick.png +0 -0
  19. data/doc/images/brick_link.png +0 -0
  20. data/doc/images/bug.png +0 -0
  21. data/doc/images/bullet_black.png +0 -0
  22. data/doc/images/bullet_toggle_minus.png +0 -0
  23. data/doc/images/bullet_toggle_plus.png +0 -0
  24. data/doc/images/date.png +0 -0
  25. data/doc/images/delete.png +0 -0
  26. data/doc/images/find.png +0 -0
  27. data/doc/images/loadingAnimation.gif +0 -0
  28. data/doc/images/macFFBgHack.png +0 -0
  29. data/doc/images/package.png +0 -0
  30. data/doc/images/page_green.png +0 -0
  31. data/doc/images/page_white_text.png +0 -0
  32. data/doc/images/page_white_width.png +0 -0
  33. data/doc/images/plugin.png +0 -0
  34. data/doc/images/ruby.png +0 -0
  35. data/doc/images/tag_blue.png +0 -0
  36. data/doc/images/tag_green.png +0 -0
  37. data/doc/images/transparent.png +0 -0
  38. data/doc/images/wrench.png +0 -0
  39. data/doc/images/wrench_orange.png +0 -0
  40. data/doc/images/zoom.png +0 -0
  41. data/doc/index.html +0 -94
  42. data/doc/js/darkfish.js +0 -155
  43. data/doc/js/jquery.js +0 -18
  44. data/doc/js/navigation.js +0 -142
  45. data/doc/js/search.js +0 -94
  46. data/doc/js/search_index.js +0 -1
  47. data/doc/js/searcher.js +0 -228
  48. data/doc/rdoc.css +0 -595
  49. data/doc/table_of_contents.html +0 -98
  50. data/features/physh_roller/parse_dice_roll_string.feature +0 -19
  51. data/features/physh_roller/roll_dice.feature +0 -22
  52. data/features/physh_roller/roll_die.feature +0 -19
  53. data/features/step_definitions/physh_roller/physh_roller_steps.rb +0 -79
  54. data/features/support/env.rb +0 -3
@@ -1,22 +0,0 @@
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- Feature: Roll dice
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-
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- As a user
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- I want to roll a set of dice
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- To get a set of rolls and a total
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-
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- Scenario Outline: getting the result of rolling some dice
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- Given I have a dice roll string described by "<dice_roll_string>"
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- When I roll the set of dice
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- Then the result should have "<number_of_dice>"
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- And each die roll should be equal to or greater than "<lower_limit>"
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- And each die roll should be equal to or less than "<upper_limit>"
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- And the total should be equal to or greater than "<lowest_total>"
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- And the total should be equal to or less than "<upper_total>"
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-
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-
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- Scenarios: different dice strings
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- | dice_roll_string | lower_limit | upper_limit | lowest_total | upper_total | number_of_dice |
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- | 1d6 | 1 | 6 | 1 | 6 | 1 |
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- | 3d4 | 1 | 4 | 3 | 12 | 3 |
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- | 1d6+1 | 1 | 6 | 2 | 7 | 1 |
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- | 3d4-2 | 1 | 4 | 1 | 10 | 3 |
@@ -1,19 +0,0 @@
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- Feature: Simple Die Roll
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-
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- As a user
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- I want to roll a die
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- To generate a random number between 1 and the number of sides on the die
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-
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- Scenario Outline: Roll a die
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- Given I want to roll a die with "<sides_on_die>" sides
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- When I roll the die
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- Then the result should be between "1" and "<sides_on_die>"
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-
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- Scenarios: different sides on die
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- | sides_on_die |
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- | 2 |
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- | 6 |
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- | 12 |
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- | 100 |
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- | 1000 |
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- | 3 |
@@ -1,79 +0,0 @@
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- class Output
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- def messages
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- @messages = []
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- end
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-
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- def puts(message)
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- messages << message
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- end
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- end
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-
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- def output
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- @output ||= Output.new
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- end
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-
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- Given /^I want to roll some dice$/ do
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-
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- end
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-
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- When /^I create a new dice roll with the string "(.*?)"$/ do |dice_roll_string|
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- @dice_roll = PhyshRoller::DiceRoll.new(dice_roll_string, output)
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- end
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-
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- Then /^the number of dice should be "(.*?)"$/ do |number_of_dice|
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- @dice_roll.number_of_dice.should == number_of_dice.to_i
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- end
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-
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- Then /^the sides on the dice should be "(.*?)"$/ do |sides_on_dice|
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- @dice_roll.sides_on_dice.should == sides_on_dice.to_i
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- end
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-
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- Then /^the roll modifier should be "(.*?)"$/ do |roll_modifier|
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- @dice_roll.roll_modifier.should == roll_modifier.to_i
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- end
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-
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- Given /^I want to roll a die with "(.*?)" sides$/ do |sides_on_die|
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- @die = PhyshRoller::Die.new(sides_on_die)
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- end
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-
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- When /^I roll the die$/ do
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- @die.roll
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- end
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-
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- Then /^the result should be between "(.*?)" and "(.*?)"$/ do |lower_limit, upper_limit|
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- @die.last_result.should be >= lower_limit.to_i
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- puts @die.last_result
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- @die.last_result.should be <= upper_limit.to_i
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- end
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-
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- Given /^I have a dice roll string described by "(.*?)"$/ do |dice_roll_string|
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- @dice_roll = PhyshRoller::DiceRoll.new(dice_roll_string, output)
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- end
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-
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- When /^I roll the set of dice$/ do
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- @dice_roll.roll_dice
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- end
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-
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- Then /^I should see "(.*?)"$/ do |message|
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- @output.messages.should include message
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- end
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-
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- Then /^the result should have "(.*?)"$/ do |number_of_dice|
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- @dice_roll.results[:dice_rolls].size.should == number_of_dice.to_i
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- end
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-
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- Then /^each die roll should be equal to or greater than "(.*?)"$/ do |lower_limit|
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- @dice_roll.results[:dice_rolls].each { |roll| roll.should be >= lower_limit.to_i }
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- end
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-
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- Then /^each die roll should be equal to or less than "(.*?)"$/ do |upper_limit|
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- @dice_roll.results[:dice_rolls].each { |roll| roll.should be <= upper_limit.to_i }
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- end
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-
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- Then /^the total should be equal to or greater than "(.*?)"$/ do |lowest_total|
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- @dice_roll.results[:sum].should be >= lowest_total.to_i
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- end
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-
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- Then /^the total should be equal to or less than "(.*?)"$/ do |highest_total|
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- @dice_roll.results[:sum].should be <= highest_total.to_i
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- end
@@ -1,3 +0,0 @@
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- $LOAD_PATH.unshift File.expand_path('../../../lib', __FILE__)
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-
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- require 'physh_roller'