philosophers_studio_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2012 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,6 @@
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
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+ Hume,100
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+ Kant,100
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+ Leibniz,110
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+ Socrates,130
data/bin/players.csv ADDED
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+ Descartes,90
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+ Sartre,100
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+ Socrates,130
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+ Leibniz,110
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+ Hume,100
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+ Locke,98
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+ Berkley,115
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+ Aristotle,140
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ module StudioGame
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+
9
+ #player1 = Player.new("hume", 100)
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+ #player2 = Player.new("leibniz", 60)
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+ #player3 = Player.new("kant", 125)
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+ #player4 = Player.new("descartes", 90)
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+ #player5 = Player.new("locke", 150)
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+ #player6 = Player.new("berkeley", 200)
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+ #player7 = Player.new("spinoza", 100)
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
19
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
22
+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+ game.add_player(clumsy)
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+
25
+ berserker = BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
27
+
28
+ #knuckleheads.add_player(player1)
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+ #knuckleheads.add_player(player2)
30
+ #knuckleheads.add_player(player3)
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+
32
+ loop do
33
+ puts "\nHow many game rounds? ('quit' to exit)"
34
+ answer = gets.chomp.downcase
35
+ case answer
36
+ when /^\d+$/
37
+ game.play(answer.to_i)
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+ when 'quit', 'exit'
39
+ game.print_stats
40
+ break
41
+ else
42
+ puts "Please enter a number or 'quit'"
43
+ end
44
+ end
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+
46
+ game.save_high_scores
47
+ end
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "\nRolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
25
+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
30
+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
19
+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105)
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+
25
+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
30
+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
33
+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
35
+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
8
+
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+ def roll
10
+ @number = rand(1..6)
11
+ audit
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+ @number
13
+ end
14
+ end
15
+ end
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+ require_relative 'player'
2
+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
6
+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
16
+ File.readlines(from_file).each do |line|
17
+ add_player(Player.from_csv(line))
18
+ end
19
+ end
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+
21
+ def high_score_entry(player)
22
+ formatted_name = player.name.ljust(20, '.')
23
+ "#{formatted_name} #{player.score}"
24
+ end
25
+
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+ def save_high_scores(to_file="high_scores.txt")
27
+ File.open(to_file, "w") do |file|
28
+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
31
+ end
32
+ end
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+ end
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+
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+ def print_name_and_health(player)
36
+ puts "#{player.name} (#{player.health})"
37
+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
41
+ end
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+
43
+ def print_stats
44
+ strong_players = @players.select { |player| player.strong?}
45
+ wimpy_players = @players.reject { |player| player.strong?}
46
+
47
+ strong_players, wimpy_players = @players.partition do |player|
48
+ player.strong?
49
+ end
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+
51
+ puts "\n#{@title} Statistics:"
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+
53
+ puts "\n#{strong_players.size} strong players:"
54
+ strong_players.each do |player|
55
+ print_name_and_health(player)
56
+ end
57
+
58
+ puts "\n#{wimpy_players.size} wimpy players:"
59
+ wimpy_players.each do |player|
60
+ print_name_and_health(player)
61
+ end
62
+
63
+ puts "\n#{total_points} total points from treasures found"
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
70
+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
74
+ puts high_score_entry(player)
75
+ end
76
+ end
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+
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+ def add_player(player_x)
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+ @players.push(player_x)
80
+ end
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+
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+ def play(rounds)
83
+ puts "\nThere are #{@players.size} players in #{@title}: "
84
+ @players.each do |player|
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+ puts player
86
+ end
87
+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} treasures to be found:"
91
+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
93
+ end
94
+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
97
+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
101
+ end
102
+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player1 = Player.new("hume")
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+ knuckleheads = Game.new("knuckleheads")
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+ knuckleheads.add_player(player1)
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+ knuckleheads.play(3)
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+ knuckleheads.print_stats
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
9
+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "\n#{player.name} was skipped"
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+ else
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+ player.w00t
17
+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
21
+ end
22
+ end
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+
24
+ if __FILE__ == $0
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+ player = Player.new("curly", 125)
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+ GameTurn.take_turn(player)
27
+ end
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+ end
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+ require_relative 'auditable'
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+
3
+ module StudioGame
4
+ class LoadedDie
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+ include Auditable
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+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
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+ audit
13
+ @number
14
+ end
15
+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def w00t
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+ self.health += 15
6
+ puts "\n#{name} got w00ted!"
7
+ end
8
+
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+ def blam
10
+ self.health -= 10
11
+ puts "\n#{name} got blammed!"
12
+ end
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+
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+ def strong?
15
+ health > 100
16
+ end
17
+ end
18
+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+
7
+ include Playable
8
+
9
+ attr_accessor :name, :health
10
+
11
+ def initialize(name, health=100)
12
+ @name = name.capitalize
13
+ @health = health
14
+ @found_treasures = Hash.new(0)
15
+ end
16
+
17
+ def points
18
+ @found_treasures.values.reduce(0, :+)
19
+ end
20
+
21
+ def found_treasure(treasure)
22
+ @found_treasures[treasure.name] += treasure.points
23
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
24
+ puts "#{@name}'s treasures: #{@found_treasures}"
25
+ end
26
+
27
+ def <=>(other)
28
+ other.score <=> score
29
+ end
30
+
31
+ def to_s
32
+ "\nI'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}!"
33
+ end
34
+
35
+ def score
36
+ @health + points
37
+ end
38
+
39
+ def each_found_treasure
40
+ @found_treasures.each do |name, points|
41
+ yield Treasure.new(name, points)
42
+ end
43
+ end
44
+
45
+ def self.from_csv(string)
46
+ name, health = string.split(',')
47
+ new(name, Integer(health))
48
+ end
49
+ end
50
+
51
+ if __FILE__ == $0
52
+ player = Player.new("moe")
53
+ puts player.name
54
+ puts player.health
55
+ player.w00t
56
+ puts player.health
57
+ player.blam
58
+ puts player.health
59
+ end
60
+ end
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1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+
19
+ if __FILE__ == $0
20
+ puts TreasureTrove::TREASURES
21
+ puts TreasureTrove.random
22
+ end
23
+ end
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1
+ require 'studio_game/berserk_player'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ @player.berserk?.should be_falsey
16
+
17
+ # or if using Rspec 3.0:
18
+ # @player.berserk?.should be_falsey
19
+ end
20
+
21
+ it "goes berserk when w00ted more than 5 times" do
22
+ 1.upto(6) { @player.w00t }
23
+
24
+ @player.berserk?.should be_truthy
25
+
26
+ # or if using Rspec 3.0:
27
+ # @player.berserk?.should be_truthy
28
+ end
29
+
30
+ it "gets w00ted instead of blammed when it's gone berserk" do
31
+ 1.upto(6) { @player.w00t }
32
+ 1.upto(2) { @player.blam }
33
+
34
+ @player.health.should == @initial_health + (8 * 15)
35
+ end
36
+
37
+ end
38
+ end
@@ -0,0 +1,50 @@
1
+ require 'studio_game/clumsy_player'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ @player.points.should == 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
36
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ @player.boost_factor.should == 5
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ @player.health.should == @initial_health + (15 * @boost_factor)
47
+ end
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,74 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/auditable'
4
+
5
+ module StudioGame
6
+ describe Game do
7
+
8
+ before do
9
+ @game = Game.new("Knuckleheads")
10
+
11
+ @initial_health = 100
12
+ @player = Player.new("moe", @initial_health)
13
+
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it "w00ts the player if a high number is rolled" do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+
20
+ @game.play(2)
21
+
22
+ @player.health.should == @initial_health + (15 * 2)
23
+ end
24
+
25
+ it "skips the player if a medium number is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(3)
27
+
28
+ @game.play(2)
29
+
30
+ @player.health.should == @initial_health
31
+ end
32
+
33
+ it "blams the player if a low number is rolled" do
34
+ Die.any_instance.stub(:roll).and_return(1)
35
+
36
+ @game.play(2)
37
+
38
+ @player.health.should == @initial_health - (10 * 2)
39
+ end
40
+
41
+ it "assigns a treasure for points during a player's turn" do
42
+ game = Game.new("Knuckleheads")
43
+ player = Player.new("moe")
44
+
45
+ game.add_player(player)
46
+
47
+ game.play(1)
48
+
49
+ player.points.should_not be_zero
50
+
51
+ # or use alternate expectation syntax:
52
+ # expect(player.points).not_to be_zero
53
+ end
54
+
55
+ it "computes total points as the sum of all player points" do
56
+ game = Game.new("Knuckleheads")
57
+
58
+ player1 = Player.new("moe")
59
+ player2 = Player.new("larry")
60
+
61
+ game.add_player(player1)
62
+ game.add_player(player2)
63
+
64
+ player1.found_treasure(Treasure.new(:hammer, 50))
65
+ player1.found_treasure(Treasure.new(:hammer, 50))
66
+ player2.found_treasure(Treasure.new(:crowbar, 400))
67
+
68
+ game.total_points.should == 500
69
+ end
70
+ end
71
+ end
72
+
73
+
74
+
@@ -0,0 +1,130 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+ before do
8
+ $stdout = StringIO.new
9
+ end
10
+
11
+ before do
12
+ @initial_health = 150
13
+ @player = Player.new("larry", @initial_health)
14
+ end
15
+
16
+ it "has a capitalized name" do
17
+ @player.name.should == "Larry"
18
+ end
19
+
20
+ it "has an initial health" do
21
+ @player.health.should == 150
22
+ end
23
+
24
+ it "has a string representation" do
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+
28
+ @player.to_s.should == "\nI'm Larry with health = 150, points = 100, and score = 250!"
29
+ end
30
+
31
+ it "computes a score as the sum of its health and points" do
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+ @player.found_treasure(Treasure.new(:hammer, 50))
34
+
35
+ @player.score.should == 250
36
+ end
37
+
38
+ it "increases health by 15 when w00ted" do
39
+ @player.w00t
40
+
41
+ @player.health.should == @initial_health + 15
42
+ end
43
+
44
+ it "decreases health by 10 when blammed" do
45
+ @player.blam
46
+
47
+ @player.health.should == @initial_health - 10
48
+ end
49
+
50
+ it "can be created from a CSV string" do
51
+ player = Player.from_csv("larry,150")
52
+
53
+ player.name.should == "Larry"
54
+ player.health.should == 150
55
+ end
56
+
57
+ it "computes points as the sum of all treasure points" do
58
+ @player.points.should == 0
59
+
60
+ @player.found_treasure(Treasure.new(:hammer, 50))
61
+
62
+ @player.points.should == 50
63
+
64
+ @player.found_treasure(Treasure.new(:crowbar, 400))
65
+
66
+ @player.points.should == 450
67
+
68
+ @player.found_treasure(Treasure.new(:hammer, 50))
69
+
70
+ @player.points.should == 500
71
+ end
72
+
73
+ it "yields each found treasure and its total points" do
74
+ @player.found_treasure(Treasure.new(:skillet, 100))
75
+ @player.found_treasure(Treasure.new(:skillet, 100))
76
+ @player.found_treasure(Treasure.new(:hammer, 50))
77
+ @player.found_treasure(Treasure.new(:bottle, 5))
78
+ @player.found_treasure(Treasure.new(:bottle, 5))
79
+ @player.found_treasure(Treasure.new(:bottle, 5))
80
+ @player.found_treasure(Treasure.new(:bottle, 5))
81
+ @player.found_treasure(Treasure.new(:bottle, 5))
82
+
83
+ yielded = []
84
+ @player.each_found_treasure do |treasure|
85
+ yielded << treasure
86
+ end
87
+
88
+ yielded.should == [
89
+ Treasure.new(:skillet, 200),
90
+ Treasure.new(:hammer, 50),
91
+ Treasure.new(:bottle, 25)
92
+ ]
93
+ end
94
+
95
+ context "with a health greater than 100" do
96
+ before do
97
+ @player = Player.new("larry", 150)
98
+ end
99
+
100
+ it "is strong" do
101
+ @player.should be_strong
102
+ end
103
+ end
104
+
105
+ context "with a health less than or equal to 100" do
106
+ before do
107
+ @player = Player.new("larry", 100)
108
+ end
109
+
110
+ it "is wimpy" do
111
+ @player.should_not be_strong
112
+ end
113
+ end
114
+
115
+ context "in a collection of players" do
116
+ before do
117
+ @player1 = Player.new("moe", 100)
118
+ @player2 = Player.new("larry", 200)
119
+ @player3 = Player.new("curly", 300)
120
+
121
+ @players = [@player1, @player2, @player3]
122
+ end
123
+
124
+ it "is sorted by decreasing score" do
125
+ @players.sort.should == [@player3, @player2, @player1]
126
+ end
127
+ end
128
+ end
129
+ end
130
+
@@ -0,0 +1,10 @@
1
+ module StudioGame
2
+ RSpec.configure do |config|
3
+ config.expect_with :rspec do |c|
4
+ c.syntax = [:should, :expect]
5
+ end
6
+ config.mock_with :rspec do |c|
7
+ c.syntax = [:should, :expect]
8
+ end
9
+ end
10
+ end
@@ -0,0 +1,58 @@
1
+ require 'studio_game/treasure_trove'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "returns a random treasure" do
24
+ treasure = TreasureTrove.random
25
+
26
+ TreasureTrove::TREASURES.should include(treasure)
27
+ end
28
+
29
+ it "has six treasures" do
30
+ TreasureTrove::TREASURES.size.should == 6
31
+ end
32
+
33
+ it "has a pie worth 5 points" do
34
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
35
+ end
36
+
37
+ it "has a bottle worth 25 points" do
38
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
39
+ end
40
+
41
+ it "has a hammer worth 50 points" do
42
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
43
+ end
44
+
45
+ it "has a skillet worth 100 points" do
46
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
47
+ end
48
+
49
+ it "has a broomstick worth 200 points" do
50
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
51
+ end
52
+
53
+ it "has a crowbar worth 400 points" do
54
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
55
+ end
56
+
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: philosophers_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Charles Ellison
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-11-05 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
29
+ is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
30
+ email: chad.ellison0123@gmail.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - LICENSE
37
+ - README
38
+ - bin/my_favorite_players.csv
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/spec_helper.rb
56
+ - spec/studio_game/treasure_trove_spec.rb
57
+ homepage: http://pragmaticstudio.com
58
+ licenses:
59
+ - MIT
60
+ metadata: {}
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - '>='
73
+ - !ruby/object:Gem::Version
74
+ version: '0'
75
+ requirements: []
76
+ rubyforge_project:
77
+ rubygems_version: 2.4.6
78
+ signing_key:
79
+ specification_version: 4
80
+ summary: Players compete for the highest score through found treasures
81
+ test_files:
82
+ - spec/studio_game/berserk_player_spec.rb
83
+ - spec/studio_game/clumsy_player_spec.rb
84
+ - spec/studio_game/game_spec.rb
85
+ - spec/studio_game/player_spec.rb
86
+ - spec/studio_game/spec_helper.rb
87
+ - spec/studio_game/treasure_trove_spec.rb