philosophers_studio_game 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: 7085bf1ced45464b8bf58bd857a55b9ed174605a
4
+ data.tar.gz: b18a80e078fffd921e161f3cffd97d0e5d73ebd8
5
+ SHA512:
6
+ metadata.gz: 93de212ef6d498c47d4e8614a2666315c41bc80a9e2caa6eac609b30db4413dcfcf0c745767398f82bb0652d5bf8c350ed61acb39169aced74a19eaffac5c6c6
7
+ data.tar.gz: cec3c6fe66cdeb350fc6f5585c6be69efbfcb982bbc653ce6fcbf90725537e795d82bd0597aae008f68d0e44d8e306da6e8c7d754da292eade76721bdf51c967
data/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ Copyright (c) 2012 The Pragmatic Studio
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ - You may not use this Software in other training contexts.
11
+
12
+ - The above copyright notice and this permission notice shall be
13
+ included in all copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,6 @@
1
+ This is an example application used in The Pragmatic Studio's
2
+ Ruby Programming course, as described at
3
+
4
+ http://pragmaticstudio.com
5
+
6
+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
@@ -0,0 +1,4 @@
1
+ Hume,100
2
+ Kant,100
3
+ Leibniz,110
4
+ Socrates,130
data/bin/players.csv ADDED
@@ -0,0 +1,8 @@
1
+ Descartes,90
2
+ Sartre,100
3
+ Socrates,130
4
+ Leibniz,110
5
+ Hume,100
6
+ Locke,98
7
+ Berkley,115
8
+ Aristotle,140
data/bin/studio_game ADDED
@@ -0,0 +1,47 @@
1
+ #!/usr/bin/env ruby
2
+ require_relative '../lib/studio_game/game'
3
+ require_relative '../lib/studio_game/player'
4
+ require_relative '../lib/studio_game/clumsy_player'
5
+ require_relative '../lib/studio_game/berserk_player'
6
+
7
+ module StudioGame
8
+
9
+ #player1 = Player.new("hume", 100)
10
+ #player2 = Player.new("leibniz", 60)
11
+ #player3 = Player.new("kant", 125)
12
+ #player4 = Player.new("descartes", 90)
13
+ #player5 = Player.new("locke", 150)
14
+ #player6 = Player.new("berkeley", 200)
15
+ #player7 = Player.new("spinoza", 100)
16
+
17
+ game = StudioGame::Game.new("Knuckleheads")
18
+
19
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
20
+ game.load_players(ARGV.shift || default_player_file)
21
+
22
+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
23
+ game.add_player(clumsy)
24
+
25
+ berserker = BerserkPlayer.new("berserker", 50)
26
+ game.add_player(berserker)
27
+
28
+ #knuckleheads.add_player(player1)
29
+ #knuckleheads.add_player(player2)
30
+ #knuckleheads.add_player(player3)
31
+
32
+ loop do
33
+ puts "\nHow many game rounds? ('quit' to exit)"
34
+ answer = gets.chomp.downcase
35
+ case answer
36
+ when /^\d+$/
37
+ game.play(answer.to_i)
38
+ when 'quit', 'exit'
39
+ game.print_stats
40
+ break
41
+ else
42
+ puts "Please enter a number or 'quit'"
43
+ end
44
+ end
45
+
46
+ game.save_high_scores
47
+ end
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "\nRolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,35 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health=100)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
13
+
14
+ def w00t
15
+ super
16
+ @w00t_count +=1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ if berserk?
22
+ w00t
23
+ else
24
+ super
25
+ end
26
+ end
27
+ end
28
+
29
+ if __FILE__ == $0
30
+ berserker = BerserkPlayer.new("berserker", 50)
31
+ 6.times { berserker.w00t }
32
+ 2.times { berserker.blam }
33
+ puts berserker.health
34
+ end
35
+ end
@@ -0,0 +1,38 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+ attr_reader :boost_factor
6
+
7
+ def initialize(name, health=100, boost_factor=1)
8
+ super(name, health)
9
+ @boost_factor = boost_factor
10
+ end
11
+
12
+ def w00t
13
+ @boost_factor.times { super }
14
+ end
15
+
16
+ def found_treasure(treasure)
17
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
18
+ super(damaged_treasure)
19
+ end
20
+ end
21
+
22
+ if __FILE__ == $0
23
+ clumsy = ClumsyPlayer.new("klutz", 105)
24
+
25
+ hammer = Treasure.new(:hammer, 50)
26
+ clumsy.found_treasure(hammer)
27
+ clumsy.found_treasure(hammer)
28
+ clumsy.found_treasure(hammer)
29
+
30
+ crowbar = Treasure.new(:crowbar, 400)
31
+ clumsy.found_treasure(crowbar)
32
+
33
+ clumsy.each_found_treasure do |treasure|
34
+ puts "#{treasure.points} total #{treasure.name} points"
35
+ end
36
+ puts "#{clumsy.points} grand total points"
37
+ end
38
+ end
@@ -0,0 +1,15 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ @number = rand(1..6)
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,112 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ class Game
8
+ attr_reader :title
9
+
10
+ def initialize(title)
11
+ @title = title.capitalize
12
+ @players = []
13
+ end
14
+
15
+ def load_players(from_file)
16
+ File.readlines(from_file).each do |line|
17
+ add_player(Player.from_csv(line))
18
+ end
19
+ end
20
+
21
+ def high_score_entry(player)
22
+ formatted_name = player.name.ljust(20, '.')
23
+ "#{formatted_name} #{player.score}"
24
+ end
25
+
26
+ def save_high_scores(to_file="high_scores.txt")
27
+ File.open(to_file, "w") do |file|
28
+ file.puts "#{@title} High Scores:"
29
+ @players.sort.each do |player|
30
+ file.puts high_score_entry(player)
31
+ end
32
+ end
33
+ end
34
+
35
+ def print_name_and_health(player)
36
+ puts "#{player.name} (#{player.health})"
37
+ end
38
+
39
+ def total_points
40
+ @players.reduce(0) { |sum, player| sum + player.points }
41
+ end
42
+
43
+ def print_stats
44
+ strong_players = @players.select { |player| player.strong?}
45
+ wimpy_players = @players.reject { |player| player.strong?}
46
+
47
+ strong_players, wimpy_players = @players.partition do |player|
48
+ player.strong?
49
+ end
50
+
51
+ puts "\n#{@title} Statistics:"
52
+
53
+ puts "\n#{strong_players.size} strong players:"
54
+ strong_players.each do |player|
55
+ print_name_and_health(player)
56
+ end
57
+
58
+ puts "\n#{wimpy_players.size} wimpy players:"
59
+ wimpy_players.each do |player|
60
+ print_name_and_health(player)
61
+ end
62
+
63
+ puts "\n#{total_points} total points from treasures found"
64
+ @players.sort.each do |player|
65
+ puts "\n#{player.name}'s point totals:"
66
+ player.each_found_treasure do |treasure|
67
+ puts "#{treasure.points} total #{treasure.name} points"
68
+ end
69
+ puts "#{player.points} grand total points"
70
+ end
71
+
72
+ puts "\n#{@title} High Scores:"
73
+ @players.sort.each do |player|
74
+ puts high_score_entry(player)
75
+ end
76
+ end
77
+
78
+ def add_player(player_x)
79
+ @players.push(player_x)
80
+ end
81
+
82
+ def play(rounds)
83
+ puts "\nThere are #{@players.size} players in #{@title}: "
84
+ @players.each do |player|
85
+ puts player
86
+ end
87
+
88
+ treasures = TreasureTrove::TREASURES
89
+
90
+ puts "\nThere are #{treasures.size} treasures to be found:"
91
+ treasures.each do |treasure|
92
+ puts "A #{treasure.name} is worth #{treasure.points} points"
93
+ end
94
+
95
+ 1.upto(rounds) do |round|
96
+ puts "\nRound #{round}:"
97
+ @players.each do |player|
98
+ GameTurn.take_turn(player)
99
+ puts player
100
+ end
101
+ end
102
+ end
103
+ end
104
+
105
+ if __FILE__ == $0
106
+ player1 = Player.new("hume")
107
+ knuckleheads = Game.new("knuckleheads")
108
+ knuckleheads.add_player(player1)
109
+ knuckleheads.play(3)
110
+ knuckleheads.print_stats
111
+ end
112
+ end
@@ -0,0 +1,28 @@
1
+ require_relative 'die'
2
+ require_relative 'player'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'loaded_die'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "\n#{player.name} was skipped"
15
+ else
16
+ player.w00t
17
+ end
18
+
19
+ treasure = TreasureTrove.random
20
+ player.found_treasure(treasure)
21
+ end
22
+ end
23
+
24
+ if __FILE__ == $0
25
+ player = Player.new("curly", 125)
26
+ GameTurn.take_turn(player)
27
+ end
28
+ end
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,18 @@
1
+ module StudioGame
2
+ module Playable
3
+
4
+ def w00t
5
+ self.health += 15
6
+ puts "\n#{name} got w00ted!"
7
+ end
8
+
9
+ def blam
10
+ self.health -= 10
11
+ puts "\n#{name} got blammed!"
12
+ end
13
+
14
+ def strong?
15
+ health > 100
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,60 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+
7
+ include Playable
8
+
9
+ attr_accessor :name, :health
10
+
11
+ def initialize(name, health=100)
12
+ @name = name.capitalize
13
+ @health = health
14
+ @found_treasures = Hash.new(0)
15
+ end
16
+
17
+ def points
18
+ @found_treasures.values.reduce(0, :+)
19
+ end
20
+
21
+ def found_treasure(treasure)
22
+ @found_treasures[treasure.name] += treasure.points
23
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
24
+ puts "#{@name}'s treasures: #{@found_treasures}"
25
+ end
26
+
27
+ def <=>(other)
28
+ other.score <=> score
29
+ end
30
+
31
+ def to_s
32
+ "\nI'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}!"
33
+ end
34
+
35
+ def score
36
+ @health + points
37
+ end
38
+
39
+ def each_found_treasure
40
+ @found_treasures.each do |name, points|
41
+ yield Treasure.new(name, points)
42
+ end
43
+ end
44
+
45
+ def self.from_csv(string)
46
+ name, health = string.split(',')
47
+ new(name, Integer(health))
48
+ end
49
+ end
50
+
51
+ if __FILE__ == $0
52
+ player = Player.new("moe")
53
+ puts player.name
54
+ puts player.health
55
+ player.w00t
56
+ puts player.health
57
+ player.blam
58
+ puts player.health
59
+ end
60
+ end
@@ -0,0 +1,23 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+
19
+ if __FILE__ == $0
20
+ puts TreasureTrove::TREASURES
21
+ puts TreasureTrove.random
22
+ end
23
+ end
@@ -0,0 +1,38 @@
1
+ require 'studio_game/berserk_player'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ @player.berserk?.should be_falsey
16
+
17
+ # or if using Rspec 3.0:
18
+ # @player.berserk?.should be_falsey
19
+ end
20
+
21
+ it "goes berserk when w00ted more than 5 times" do
22
+ 1.upto(6) { @player.w00t }
23
+
24
+ @player.berserk?.should be_truthy
25
+
26
+ # or if using Rspec 3.0:
27
+ # @player.berserk?.should be_truthy
28
+ end
29
+
30
+ it "gets w00ted instead of blammed when it's gone berserk" do
31
+ 1.upto(6) { @player.w00t }
32
+ 1.upto(2) { @player.blam }
33
+
34
+ @player.health.should == @initial_health + (8 * 15)
35
+ end
36
+
37
+ end
38
+ end
@@ -0,0 +1,50 @@
1
+ require 'studio_game/clumsy_player'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ @player.points.should == 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
36
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ @player.boost_factor.should == 5
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ @player.health.should == @initial_health + (15 * @boost_factor)
47
+ end
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,74 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/auditable'
4
+
5
+ module StudioGame
6
+ describe Game do
7
+
8
+ before do
9
+ @game = Game.new("Knuckleheads")
10
+
11
+ @initial_health = 100
12
+ @player = Player.new("moe", @initial_health)
13
+
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it "w00ts the player if a high number is rolled" do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+
20
+ @game.play(2)
21
+
22
+ @player.health.should == @initial_health + (15 * 2)
23
+ end
24
+
25
+ it "skips the player if a medium number is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(3)
27
+
28
+ @game.play(2)
29
+
30
+ @player.health.should == @initial_health
31
+ end
32
+
33
+ it "blams the player if a low number is rolled" do
34
+ Die.any_instance.stub(:roll).and_return(1)
35
+
36
+ @game.play(2)
37
+
38
+ @player.health.should == @initial_health - (10 * 2)
39
+ end
40
+
41
+ it "assigns a treasure for points during a player's turn" do
42
+ game = Game.new("Knuckleheads")
43
+ player = Player.new("moe")
44
+
45
+ game.add_player(player)
46
+
47
+ game.play(1)
48
+
49
+ player.points.should_not be_zero
50
+
51
+ # or use alternate expectation syntax:
52
+ # expect(player.points).not_to be_zero
53
+ end
54
+
55
+ it "computes total points as the sum of all player points" do
56
+ game = Game.new("Knuckleheads")
57
+
58
+ player1 = Player.new("moe")
59
+ player2 = Player.new("larry")
60
+
61
+ game.add_player(player1)
62
+ game.add_player(player2)
63
+
64
+ player1.found_treasure(Treasure.new(:hammer, 50))
65
+ player1.found_treasure(Treasure.new(:hammer, 50))
66
+ player2.found_treasure(Treasure.new(:crowbar, 400))
67
+
68
+ game.total_points.should == 500
69
+ end
70
+ end
71
+ end
72
+
73
+
74
+
@@ -0,0 +1,130 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+ before do
8
+ $stdout = StringIO.new
9
+ end
10
+
11
+ before do
12
+ @initial_health = 150
13
+ @player = Player.new("larry", @initial_health)
14
+ end
15
+
16
+ it "has a capitalized name" do
17
+ @player.name.should == "Larry"
18
+ end
19
+
20
+ it "has an initial health" do
21
+ @player.health.should == 150
22
+ end
23
+
24
+ it "has a string representation" do
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+
28
+ @player.to_s.should == "\nI'm Larry with health = 150, points = 100, and score = 250!"
29
+ end
30
+
31
+ it "computes a score as the sum of its health and points" do
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+ @player.found_treasure(Treasure.new(:hammer, 50))
34
+
35
+ @player.score.should == 250
36
+ end
37
+
38
+ it "increases health by 15 when w00ted" do
39
+ @player.w00t
40
+
41
+ @player.health.should == @initial_health + 15
42
+ end
43
+
44
+ it "decreases health by 10 when blammed" do
45
+ @player.blam
46
+
47
+ @player.health.should == @initial_health - 10
48
+ end
49
+
50
+ it "can be created from a CSV string" do
51
+ player = Player.from_csv("larry,150")
52
+
53
+ player.name.should == "Larry"
54
+ player.health.should == 150
55
+ end
56
+
57
+ it "computes points as the sum of all treasure points" do
58
+ @player.points.should == 0
59
+
60
+ @player.found_treasure(Treasure.new(:hammer, 50))
61
+
62
+ @player.points.should == 50
63
+
64
+ @player.found_treasure(Treasure.new(:crowbar, 400))
65
+
66
+ @player.points.should == 450
67
+
68
+ @player.found_treasure(Treasure.new(:hammer, 50))
69
+
70
+ @player.points.should == 500
71
+ end
72
+
73
+ it "yields each found treasure and its total points" do
74
+ @player.found_treasure(Treasure.new(:skillet, 100))
75
+ @player.found_treasure(Treasure.new(:skillet, 100))
76
+ @player.found_treasure(Treasure.new(:hammer, 50))
77
+ @player.found_treasure(Treasure.new(:bottle, 5))
78
+ @player.found_treasure(Treasure.new(:bottle, 5))
79
+ @player.found_treasure(Treasure.new(:bottle, 5))
80
+ @player.found_treasure(Treasure.new(:bottle, 5))
81
+ @player.found_treasure(Treasure.new(:bottle, 5))
82
+
83
+ yielded = []
84
+ @player.each_found_treasure do |treasure|
85
+ yielded << treasure
86
+ end
87
+
88
+ yielded.should == [
89
+ Treasure.new(:skillet, 200),
90
+ Treasure.new(:hammer, 50),
91
+ Treasure.new(:bottle, 25)
92
+ ]
93
+ end
94
+
95
+ context "with a health greater than 100" do
96
+ before do
97
+ @player = Player.new("larry", 150)
98
+ end
99
+
100
+ it "is strong" do
101
+ @player.should be_strong
102
+ end
103
+ end
104
+
105
+ context "with a health less than or equal to 100" do
106
+ before do
107
+ @player = Player.new("larry", 100)
108
+ end
109
+
110
+ it "is wimpy" do
111
+ @player.should_not be_strong
112
+ end
113
+ end
114
+
115
+ context "in a collection of players" do
116
+ before do
117
+ @player1 = Player.new("moe", 100)
118
+ @player2 = Player.new("larry", 200)
119
+ @player3 = Player.new("curly", 300)
120
+
121
+ @players = [@player1, @player2, @player3]
122
+ end
123
+
124
+ it "is sorted by decreasing score" do
125
+ @players.sort.should == [@player3, @player2, @player1]
126
+ end
127
+ end
128
+ end
129
+ end
130
+
@@ -0,0 +1,10 @@
1
+ module StudioGame
2
+ RSpec.configure do |config|
3
+ config.expect_with :rspec do |c|
4
+ c.syntax = [:should, :expect]
5
+ end
6
+ config.mock_with :rspec do |c|
7
+ c.syntax = [:should, :expect]
8
+ end
9
+ end
10
+ end
@@ -0,0 +1,58 @@
1
+ require 'studio_game/treasure_trove'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "returns a random treasure" do
24
+ treasure = TreasureTrove.random
25
+
26
+ TreasureTrove::TREASURES.should include(treasure)
27
+ end
28
+
29
+ it "has six treasures" do
30
+ TreasureTrove::TREASURES.size.should == 6
31
+ end
32
+
33
+ it "has a pie worth 5 points" do
34
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
35
+ end
36
+
37
+ it "has a bottle worth 25 points" do
38
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
39
+ end
40
+
41
+ it "has a hammer worth 50 points" do
42
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
43
+ end
44
+
45
+ it "has a skillet worth 100 points" do
46
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
47
+ end
48
+
49
+ it "has a broomstick worth 200 points" do
50
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
51
+ end
52
+
53
+ it "has a crowbar worth 400 points" do
54
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
55
+ end
56
+
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: philosophers_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Charles Ellison
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-11-05 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
29
+ is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
30
+ email: chad.ellison0123@gmail.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - LICENSE
37
+ - README
38
+ - bin/my_favorite_players.csv
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/spec_helper.rb
56
+ - spec/studio_game/treasure_trove_spec.rb
57
+ homepage: http://pragmaticstudio.com
58
+ licenses:
59
+ - MIT
60
+ metadata: {}
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - '>='
73
+ - !ruby/object:Gem::Version
74
+ version: '0'
75
+ requirements: []
76
+ rubyforge_project:
77
+ rubygems_version: 2.4.6
78
+ signing_key:
79
+ specification_version: 4
80
+ summary: Players compete for the highest score through found treasures
81
+ test_files:
82
+ - spec/studio_game/berserk_player_spec.rb
83
+ - spec/studio_game/clumsy_player_spec.rb
84
+ - spec/studio_game/game_spec.rb
85
+ - spec/studio_game/player_spec.rb
86
+ - spec/studio_game/spec_helper.rb
87
+ - spec/studio_game/treasure_trove_spec.rb