phaser-rails 2.4.9.0 → 2.5.0.0

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@@ -1,5 +1,5 @@
1
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  module Phaser
2
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  module Rails
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- VERSION = "2.4.9.0"
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+ VERSION = "2.5.0.0"
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  end
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  end
@@ -7,7 +7,7 @@
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  *
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  * Phaser - http://phaser.io
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  *
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- * v2.4.9 "Four Kings" - Built: Thu Jun 16 2016 23:02:24
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+ * v2.5.0 "Five Kings" - Built: Fri Jun 17 2016 12:44:07
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  *
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  * By Richard Davey http://www.photonstorm.com @photonstorm
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  *
@@ -18,8 +18,7 @@
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  * Phaser uses p2.js for full-body physics, created by Stefan Hedman https://github.com/schteppe/p2.js @schteppe
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  * Phaser contains a port of N+ Physics, converted by Richard Davey, original by http://www.metanetsoftware.com
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  *
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- * Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser
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- * and my love of framework development originate.
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+ * Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser and my love of framework development originate.
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  *
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  * Follow development at http://phaser.io and on our forum
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  *
@@ -21469,6 +21468,7 @@ PIXI.RenderTexture.prototype.getCanvas = function()
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  /**
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  * This is the base class for creating a PIXI filter. Currently only webGL supports filters.
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  * If you want to make a custom filter this should be your base class.
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+ *
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  * @class AbstractFilter
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  * @constructor
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  * @param fragmentSrc {Array} The fragment source in an array of strings.
@@ -21480,14 +21480,14 @@ PIXI.AbstractFilter = function(fragmentSrc, uniforms)
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  * An array of passes - some filters contain a few steps this array simply stores the steps in a liniear fashion.
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  * For example the blur filter has two passes blurX and blurY.
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  * @property passes
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- * @type Array(Filter)
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+ * @type Array
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  * @private
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  */
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  this.passes = [this];
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21488
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  /**
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  * @property shaders
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- * @type Array(Shader)
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+ * @type Array
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  * @private
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  */
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  this.shaders = [];
@@ -21506,7 +21506,7 @@ PIXI.AbstractFilter = function(fragmentSrc, uniforms)
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21507
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  /**
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  * @property uniforms
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- * @type object
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+ * @type Object
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  * @private
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  */
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  this.uniforms = uniforms || {};
@@ -21534,12 +21534,6 @@ PIXI.AbstractFilter.prototype.syncUniforms = function()
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  }
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  };
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21537
- /*
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- PIXI.AbstractFilter.prototype.apply = function(frameBuffer)
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- {
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- // TODO :)
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- };
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- */
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  /**
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  * @author Mat Groves http://matgroves.com/
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  */
@@ -22784,7 +22778,7 @@ var Phaser = Phaser || {
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  * @constant
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22779
  * @type {string}
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  */
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- VERSION: '2.4.9',
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+ VERSION: '2.5.0',
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22782
 
22789
22783
  /**
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  * An array of Phaser game instances.
@@ -35683,12 +35677,12 @@ Phaser.Game.prototype = {
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35677
  if (this.device.chrome)
35684
35678
  {
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35679
  var args = [
35686
- '%c %c %c Phaser v' + v + ' | Pixi.js ' + PIXI.VERSION + ' | ' + r + ' | ' + a + ' %c %c ' + '%c http://phaser.io %c\u2665%c\u2665%c\u2665',
35687
- 'background: #9854d8',
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- 'background: #6c2ca7',
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- 'color: #ffffff; background: #450f78;',
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- 'background: #6c2ca7',
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- 'background: #9854d8',
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+ '%c %c %c Phaser v' + v + ' | Pixi.js | ' + r + ' | ' + a + ' %c %c ' + '%c http://phaser.io %c\u2665%c\u2665%c\u2665',
35681
+ 'background: #fb8cb3',
35682
+ 'background: #d44a52',
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+ 'color: #ffffff; background: #871905;',
35684
+ 'background: #d44a52',
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+ 'background: #fb8cb3',
35692
35686
  'background: #ffffff'
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35687
  ];
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35688