phaser-rails 2.4.9.0 → 2.5.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: b0d1439870b6d75dd27f18f2a4623ea6ea81849e
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data.tar.gz: 1b9110f0c92a8e99f5829a0b1cf37fb75853c7c2
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: da1e93a57f62dc4452af9a809e233acb14e2bd3ab86de090e65ccfeb69f98240eff529050f2ac902d12979af13a959162fcda6f05ae2dff428154804e408da36
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data.tar.gz: 2144afb0800f372f09093d8b6f16291feaf25ea8b80fb35fa4524795e96f1141c54a4664f3c22247f656092c752efede452e487e5c40076f68c00f07985960b7
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data/lib/phaser/rails/version.rb
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@@ -7,7 +7,7 @@
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*
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* Phaser - http://phaser.io
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*
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* v2.
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* v2.5.0 "Five Kings" - Built: Fri Jun 17 2016 12:44:07
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@@ -18,8 +18,7 @@
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* Phaser uses p2.js for full-body physics, created by Stefan Hedman https://github.com/schteppe/p2.js @schteppe
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* Phaser contains a port of N+ Physics, converted by Richard Davey, original by http://www.metanetsoftware.com
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*
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* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser
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* and my love of framework development originate.
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* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser and my love of framework development originate.
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*
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* Follow development at http://phaser.io and on our forum
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*
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@@ -21469,6 +21468,7 @@ PIXI.RenderTexture.prototype.getCanvas = function()
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/**
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* This is the base class for creating a PIXI filter. Currently only webGL supports filters.
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* If you want to make a custom filter this should be your base class.
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*
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* @class AbstractFilter
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* @constructor
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* @param fragmentSrc {Array} The fragment source in an array of strings.
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* An array of passes - some filters contain a few steps this array simply stores the steps in a liniear fashion.
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* For example the blur filter has two passes blurX and blurY.
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* @property passes
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* @type Array
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* @type Array
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* @private
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*/
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this.passes = [this];
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/**
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* @property shaders
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* @type Array
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* @type Array
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* @private
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*/
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this.shaders = [];
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/**
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* @property uniforms
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* @type
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* @type Object
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* @private
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*/
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this.uniforms = uniforms || {};
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}
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};
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/*
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PIXI.AbstractFilter.prototype.apply = function(frameBuffer)
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{
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// TODO :)
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};
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*/
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/**
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* @author Mat Groves http://matgroves.com/
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*/
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@@ -22784,7 +22778,7 @@ var Phaser = Phaser || {
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* @constant
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* @type {string}
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*/
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VERSION: '2.
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VERSION: '2.5.0',
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/**
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* An array of Phaser game instances.
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@@ -35683,12 +35677,12 @@ Phaser.Game.prototype = {
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if (this.device.chrome)
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{
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var args = [
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'%c %c %c Phaser v' + v + ' | Pixi.js
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'background: #
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'background: #
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'color: #ffffff; background: #
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'background: #
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'background: #
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'%c %c %c Phaser v' + v + ' | Pixi.js | ' + r + ' | ' + a + ' %c %c ' + '%c http://phaser.io %c\u2665%c\u2665%c\u2665',
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'background: #fb8cb3',
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'background: #d44a52',
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'color: #ffffff; background: #871905;',
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'background: #d44a52',
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'background: #fb8cb3',
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'background: #ffffff'
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];
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