phaser-rails 2.4.1.0 → 2.4.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: ce2956d2d3560e2aee2e3063ac99ed1ba31ab122
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data.tar.gz: a394622b8b7d9ed5bef6fa8db74b95a765f2b2eb
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1f43760791a793dd235d92be40eda4405e937ea266a927eebbe36867cc65486ec9c7a4858534bfcf5354d830737b1bf734149fb44ca3f6ac1dad426434da0343
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data.tar.gz: 5d38ae63d1f96b490dc7161bbaf5f625c2432b29b99fc952f3b4d71c8ace625342d1fee750b5d48a179553c461a0211be6b2ea8ecb3e8f18ec8f102d5269aeba
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data/lib/phaser/rails/version.rb
CHANGED
@@ -7,7 +7,7 @@
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*
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* Phaser - http://phaser.io
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*
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* v2.4.
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* v2.4.2 "Altara" - Built: Wed Jul 29 2015 14:59:16
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@@ -13690,7 +13690,7 @@ PIXI.CANVAS_RENDERER = 1;
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*/
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PIXI.VERSION = "v2.2.8";
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// used to create uids for various pixi objects
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// used to create uids for various pixi objects.
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PIXI._UID = 0;
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if (typeof(Float32Array) != 'undefined')
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@@ -23996,7 +23996,7 @@ var Phaser = Phaser || {
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* @constant
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* @type {string}
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*/
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VERSION: '2.4.
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VERSION: '2.4.2',
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/**
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* An array of Phaser game instances.
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@@ -41261,9 +41261,12 @@ Phaser.DeviceButton.prototype = {
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this.event = event;
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this.value = value;
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-
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-
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if (event)
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{
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this.altKey = event.altKey;
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this.shiftKey = event.shiftKey;
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this.ctrlKey = event.ctrlKey;
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}
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this.onDown.dispatch(this, value);
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@@ -41292,9 +41295,12 @@ Phaser.DeviceButton.prototype = {
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this.event = event;
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this.value = value;
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-
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-
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if (event)
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{
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this.altKey = event.altKey;
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this.shiftKey = event.shiftKey;
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this.ctrlKey = event.ctrlKey;
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}
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this.onUp.dispatch(this, value);
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@@ -41832,6 +41838,94 @@ Phaser.Pointer.prototype = {
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},
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/**
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* Called by updateButtons.
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*
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* @method Phaser.Pointer#processButtonsDown
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* @private
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* @param {integer} buttons - The DOM event.buttons property.
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* @param {MouseEvent} event - The DOM event.
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*/
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processButtonsDown: function (buttons, event) {
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// Note: These are bitwise checks, not booleans
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if (Phaser.Pointer.LEFT_BUTTON & buttons)
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{
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this.leftButton.start(event);
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}
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if (Phaser.Pointer.RIGHT_BUTTON & buttons)
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{
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this.rightButton.start(event);
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}
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if (Phaser.Pointer.MIDDLE_BUTTON & buttons)
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{
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this.middleButton.start(event);
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}
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if (Phaser.Pointer.BACK_BUTTON & buttons)
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{
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this.backButton.start(event);
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}
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if (Phaser.Pointer.FORWARD_BUTTON & buttons)
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{
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this.forwardButton.start(event);
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}
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if (Phaser.Pointer.ERASER_BUTTON & buttons)
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{
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this.eraserButton.start(event);
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}
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},
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/**
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* Called by updateButtons.
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*
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* @method Phaser.Pointer#processButtonsUp
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* @private
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* @param {integer} buttons - The DOM event.buttons property.
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* @param {MouseEvent} event - The DOM event.
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*/
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processButtonsUp: function (button, event) {
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// Note: These are bitwise checks, not booleans
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if (button === Phaser.Mouse.LEFT_BUTTON)
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{
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this.leftButton.stop(event);
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}
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if (button === Phaser.Mouse.RIGHT_BUTTON)
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{
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this.rightButton.stop(event);
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}
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if (button === Phaser.Mouse.MIDDLE_BUTTON)
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{
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this.middleButton.stop(event);
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}
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if (button === Phaser.Mouse.BACK_BUTTON)
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{
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this.backButton.stop(event);
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}
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if (button === Phaser.Mouse.FORWARD_BUTTON)
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{
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this.forwardButton.stop(event);
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}
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if (button === 5)
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{
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this.eraserButton.stop(event);
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}
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},
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/**
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* Called when the event.buttons property changes from zero.
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* Contains a button bitmask.
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this.button = event.button;
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-
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// If you find one, please tell us!
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var buttons = event.buttons;
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var down = (event.type.toLowerCase().substr(-4) === 'down');
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if (buttons !== undefined)
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if (event.buttons !== undefined)
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{
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-
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if (Phaser.Pointer.LEFT_BUTTON & buttons)
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{
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this.leftButton.start(event);
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}
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else
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{
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this.leftButton.stop(event);
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}
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if (Phaser.Pointer.RIGHT_BUTTON & buttons)
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{
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this.rightButton.start(event);
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}
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else
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{
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this.rightButton.stop(event);
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}
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if (Phaser.Pointer.MIDDLE_BUTTON & buttons)
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{
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this.middleButton.start(event);
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}
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else
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{
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this.middleButton.stop(event);
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}
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if (Phaser.Pointer.BACK_BUTTON & buttons)
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{
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this.backButton.start(event);
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}
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else
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{
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this.backButton.stop(event);
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}
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if (Phaser.Pointer.FORWARD_BUTTON & buttons)
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if (down)
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{
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this.
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this.processButtonsDown(event.buttons, event);
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}
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else
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{
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this.
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}
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if (Phaser.Pointer.ERASER_BUTTON & buttons)
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{
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this.eraserButton.start(event);
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}
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else
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{
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this.eraserButton.stop(event);
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this.processButtonsUp(event.button, event);
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}
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}
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else
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{
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// No buttons property (like Safari on OSX when using a trackpad)
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if (event.type === 'mousedown')
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if (down)
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{
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this.leftButton.start(event);
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}
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// On OS X (and other devices with trackpads) you have to press CTRL + the pad
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// to initiate a right-click event, so we'll check for that here
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if (event.ctrlKey && this.leftButton.isDown)
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{
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this.rightButton.start(event);
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*/
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start: function (event) {
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// console.log(event);
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if (event['pointerId'])
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{
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this.pointerId = event.pointerId;
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this.button = event.button;
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}
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if (fromClick)
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if (fromClick && this.isMouse)
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{
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this.updateButtons(event);
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}
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* For most use cases it is recommended to use XML. If you wish to use JSON, the formatting should be equal to the result of
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* converting a valid XML file through the popular X2JS library. An online tool for conversion can be found here: http://codebeautify.org/xmltojson
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*
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* If you were using an older version of Phaser (< 2.4) and using the DOMish parser hack, please remove this. It isn't required any longer.
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*
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* @class Phaser.BitmapText
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* @constructor
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* @extends PIXI.DisplayObjectContainer
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{
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return true;
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}
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else if (type === 'ogg' && this.oggVideo)
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else if ((type === 'ogg' || type === 'ogv') && this.oggVideo)
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{
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return true;
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}
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*
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* @method Phaser.Cache#getFrame
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* @param {string} key - Asset key of the frame data to retrieve from the Cache.
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* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search for the item in.
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* @return {Phaser.Frame} The frame data.
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*/
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getFrame: function (key) {
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getFrame: function (key, cache) {
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if (cache === undefined) { cache = Phaser.Cache.IMAGE; }
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return this.getItem(key,
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return this.getItem(key, cache, 'getFrame', 'frame');
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},
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*
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* @method Phaser.Cache#getFrameCount
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* @param {string} key - Asset key of the FrameData you want.
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* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search for the item in.
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* @return {number} Then number of frames. 0 if the image is not found.
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*/
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getFrameCount: function (key) {
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getFrameCount: function (key, cache) {
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var data = this.getFrameData(key);
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var data = this.getFrameData(key, cache);
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if (data)
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{
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*
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* @method Phaser.Cache#getFrameData
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* @param {string} key - Asset key of the frame data to retrieve from the Cache.
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* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search for the item in.
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* @return {Phaser.FrameData} The frame data.
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*/
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getFrameData: function (key) {
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getFrameData: function (key, cache) {
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if (cache === undefined) { cache = Phaser.Cache.IMAGE; }
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return this.getItem(key, cache, 'getFrameData', 'frameData');
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},
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*
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* @method Phaser.Cache#hasFrameData
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* @param {string} key - Asset key of the frame data to retrieve from the Cache.
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* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search for the item in.
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* @return {boolean} True if the given key has frameData in the cache, otherwise false.
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*/
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hasFrameData: function (key) {
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hasFrameData: function (key, cache) {
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if (cache === undefined) { cache = Phaser.Cache.IMAGE; }
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return (this.getItem(key,
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return (this.getItem(key, cache, '', 'frameData') !== null);
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},
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* @method Phaser.Cache#getFrameByIndex
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* @param {string} key - Asset key of the frame data to retrieve from the Cache.
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* @param {number} index - The index of the frame you want to get.
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* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search. One of the Cache consts such as `Phaser.Cache.IMAGE` or `Phaser.Cache.SOUND`.
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* @return {Phaser.Frame} The frame object.
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*/
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getFrameByIndex: function (key, index) {
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getFrameByIndex: function (key, index, cache) {
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var data = this.getFrameData(key);
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var data = this.getFrameData(key, cache);
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|
70616
70676
|
if (data)
|
70617
70677
|
{
|
@@ -70630,11 +70690,12 @@ Phaser.Cache.prototype = {
|
|
70630
70690
|
* @method Phaser.Cache#getFrameByName
|
70631
70691
|
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
70632
70692
|
* @param {string} name - The name of the frame you want to get.
|
70693
|
+
* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search. One of the Cache consts such as `Phaser.Cache.IMAGE` or `Phaser.Cache.SOUND`.
|
70633
70694
|
* @return {Phaser.Frame} The frame object.
|
70634
70695
|
*/
|
70635
|
-
getFrameByName: function (key, name) {
|
70696
|
+
getFrameByName: function (key, name, cache) {
|
70636
70697
|
|
70637
|
-
var data = this.getFrameData(key);
|
70698
|
+
var data = this.getFrameData(key, cache);
|
70638
70699
|
|
70639
70700
|
if (data)
|
70640
70701
|
{
|
@@ -70814,6 +70875,10 @@ Phaser.Cache.prototype = {
|
|
70814
70875
|
/**
|
70815
70876
|
* Removes a sound from the cache.
|
70816
70877
|
*
|
70878
|
+
* If any `Phaser.Sound` objects use the audio file in the cache that you remove with this method, they will
|
70879
|
+
* _automatically_ destroy themselves. If you wish to have full control over when Sounds are destroyed then
|
70880
|
+
* you must finish your house-keeping and destroy them all yourself first, before calling this method.
|
70881
|
+
*
|
70817
70882
|
* Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere
|
70818
70883
|
* then it will persist in memory.
|
70819
70884
|
*
|
@@ -74753,6 +74818,12 @@ Phaser.Sound.prototype = {
|
|
74753
74818
|
*/
|
74754
74819
|
update: function () {
|
74755
74820
|
|
74821
|
+
if (!this.game.cache.checkSoundKey(this.key))
|
74822
|
+
{
|
74823
|
+
this.destroy();
|
74824
|
+
return;
|
74825
|
+
}
|
74826
|
+
|
74756
74827
|
if (this.isDecoded && !this._onDecodedEventDispatched)
|
74757
74828
|
{
|
74758
74829
|
this.onDecoded.dispatch(this);
|
@@ -91499,8 +91570,6 @@ Phaser.TilemapLayer.prototype.render = function () {
|
|
91499
91570
|
return;
|
91500
91571
|
}
|
91501
91572
|
|
91502
|
-
this.context.save();
|
91503
|
-
|
91504
91573
|
if (this.dirty || this.layer.dirty)
|
91505
91574
|
{
|
91506
91575
|
this.layer.dirty = false;
|
@@ -91526,6 +91595,8 @@ Phaser.TilemapLayer.prototype.render = function () {
|
|
91526
91595
|
return;
|
91527
91596
|
}
|
91528
91597
|
|
91598
|
+
this.context.save();
|
91599
|
+
|
91529
91600
|
mc.scrollX = scrollX;
|
91530
91601
|
mc.scrollY = scrollY;
|
91531
91602
|
|