phaser-rails 2.4.1.0 → 2.4.2.0
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checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: ce2956d2d3560e2aee2e3063ac99ed1ba31ab122
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data.tar.gz: a394622b8b7d9ed5bef6fa8db74b95a765f2b2eb
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1f43760791a793dd235d92be40eda4405e937ea266a927eebbe36867cc65486ec9c7a4858534bfcf5354d830737b1bf734149fb44ca3f6ac1dad426434da0343
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data.tar.gz: 5d38ae63d1f96b490dc7161bbaf5f625c2432b29b99fc952f3b4d71c8ace625342d1fee750b5d48a179553c461a0211be6b2ea8ecb3e8f18ec8f102d5269aeba
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data/lib/phaser/rails/version.rb
CHANGED
@@ -7,7 +7,7 @@
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7
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*
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8
8
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* Phaser - http://phaser.io
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9
9
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*
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10
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-
* v2.4.
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10
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+
* v2.4.2 "Altara" - Built: Wed Jul 29 2015 14:59:16
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11
11
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*
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12
12
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@@ -13690,7 +13690,7 @@ PIXI.CANVAS_RENDERER = 1;
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*/
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13691
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PIXI.VERSION = "v2.2.8";
|
13692
13692
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13693
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-
// used to create uids for various pixi objects
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13693
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+
// used to create uids for various pixi objects.
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13694
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PIXI._UID = 0;
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13695
13695
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13696
13696
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if (typeof(Float32Array) != 'undefined')
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@@ -23996,7 +23996,7 @@ var Phaser = Phaser || {
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23996
23996
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* @constant
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23997
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* @type {string}
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23998
23998
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*/
|
23999
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-
VERSION: '2.4.
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23999
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+
VERSION: '2.4.2',
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24000
24000
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24001
24001
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/**
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24002
24002
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* An array of Phaser game instances.
|
@@ -41261,9 +41261,12 @@ Phaser.DeviceButton.prototype = {
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41261
41261
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this.event = event;
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41262
41262
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this.value = value;
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41263
41263
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41264
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-
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41265
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-
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41266
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-
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41264
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+
if (event)
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41265
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{
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41266
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+
this.altKey = event.altKey;
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41267
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+
this.shiftKey = event.shiftKey;
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41268
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+
this.ctrlKey = event.ctrlKey;
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41269
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+
}
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41268
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this.onDown.dispatch(this, value);
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@@ -41292,9 +41295,12 @@ Phaser.DeviceButton.prototype = {
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this.event = event;
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this.value = value;
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41295
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-
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-
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-
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41298
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+
if (event)
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{
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41300
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this.altKey = event.altKey;
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+
this.shiftKey = event.shiftKey;
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41302
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+
this.ctrlKey = event.ctrlKey;
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41303
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+
}
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this.onUp.dispatch(this, value);
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@@ -41832,6 +41838,94 @@ Phaser.Pointer.prototype = {
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41832
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},
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41834
41840
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41841
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/**
|
41842
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+
* Called by updateButtons.
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41843
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+
*
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41844
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+
* @method Phaser.Pointer#processButtonsDown
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41845
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* @private
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41846
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* @param {integer} buttons - The DOM event.buttons property.
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41847
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+
* @param {MouseEvent} event - The DOM event.
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*/
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41849
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+
processButtonsDown: function (buttons, event) {
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41850
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+
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41851
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+
// Note: These are bitwise checks, not booleans
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41852
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+
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41853
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if (Phaser.Pointer.LEFT_BUTTON & buttons)
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41854
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{
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41855
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this.leftButton.start(event);
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41856
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+
}
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41857
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+
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41858
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+
if (Phaser.Pointer.RIGHT_BUTTON & buttons)
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{
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41860
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+
this.rightButton.start(event);
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+
}
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+
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41863
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+
if (Phaser.Pointer.MIDDLE_BUTTON & buttons)
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41864
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{
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41865
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+
this.middleButton.start(event);
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41866
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+
}
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+
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+
if (Phaser.Pointer.BACK_BUTTON & buttons)
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{
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this.backButton.start(event);
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41871
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+
}
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+
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41873
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+
if (Phaser.Pointer.FORWARD_BUTTON & buttons)
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41874
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{
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41875
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this.forwardButton.start(event);
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41876
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}
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41877
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+
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41878
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+
if (Phaser.Pointer.ERASER_BUTTON & buttons)
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{
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41880
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this.eraserButton.start(event);
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41881
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}
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+
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},
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41884
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+
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/**
|
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* Called by updateButtons.
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*
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41888
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+
* @method Phaser.Pointer#processButtonsUp
|
41889
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* @private
|
41890
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+
* @param {integer} buttons - The DOM event.buttons property.
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41891
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+
* @param {MouseEvent} event - The DOM event.
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41892
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+
*/
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41893
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+
processButtonsUp: function (button, event) {
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41894
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+
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41895
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+
// Note: These are bitwise checks, not booleans
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41896
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+
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41897
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+
if (button === Phaser.Mouse.LEFT_BUTTON)
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41898
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{
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41899
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+
this.leftButton.stop(event);
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41900
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}
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41901
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+
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41902
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+
if (button === Phaser.Mouse.RIGHT_BUTTON)
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41903
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{
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41904
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this.rightButton.stop(event);
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41905
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+
}
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41906
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+
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41907
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if (button === Phaser.Mouse.MIDDLE_BUTTON)
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41908
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{
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41909
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this.middleButton.stop(event);
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+
}
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+
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41912
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+
if (button === Phaser.Mouse.BACK_BUTTON)
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{
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41914
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this.backButton.stop(event);
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41915
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+
}
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41916
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+
|
41917
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+
if (button === Phaser.Mouse.FORWARD_BUTTON)
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41918
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{
|
41919
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+
this.forwardButton.stop(event);
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41920
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+
}
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+
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+
if (button === 5)
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{
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41924
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this.eraserButton.stop(event);
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}
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+
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},
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+
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/**
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* Called when the event.buttons property changes from zero.
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* Contains a button bitmask.
|
@@ -41844,73 +41938,23 @@ Phaser.Pointer.prototype = {
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this.button = event.button;
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41940
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41847
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-
|
41848
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-
// If you find one, please tell us!
|
41849
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-
var buttons = event.buttons;
|
41941
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var down = (event.type.toLowerCase().substr(-4) === 'down');
|
41850
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41851
|
-
if (buttons !== undefined)
|
41943
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+
if (event.buttons !== undefined)
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41852
41944
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{
|
41853
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-
|
41854
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-
|
41855
|
-
if (Phaser.Pointer.LEFT_BUTTON & buttons)
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41856
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-
{
|
41857
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-
this.leftButton.start(event);
|
41858
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-
}
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41859
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-
else
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41860
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-
{
|
41861
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-
this.leftButton.stop(event);
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41862
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-
}
|
41863
|
-
|
41864
|
-
if (Phaser.Pointer.RIGHT_BUTTON & buttons)
|
41865
|
-
{
|
41866
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-
this.rightButton.start(event);
|
41867
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-
}
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41868
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-
else
|
41869
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-
{
|
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-
this.rightButton.stop(event);
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-
}
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41872
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-
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41873
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-
if (Phaser.Pointer.MIDDLE_BUTTON & buttons)
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41874
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-
{
|
41875
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-
this.middleButton.start(event);
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41876
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-
}
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-
else
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41878
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-
{
|
41879
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-
this.middleButton.stop(event);
|
41880
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-
}
|
41881
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-
|
41882
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-
if (Phaser.Pointer.BACK_BUTTON & buttons)
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41883
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-
{
|
41884
|
-
this.backButton.start(event);
|
41885
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-
}
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41886
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-
else
|
41887
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-
{
|
41888
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-
this.backButton.stop(event);
|
41889
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-
}
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41890
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-
|
41891
|
-
if (Phaser.Pointer.FORWARD_BUTTON & buttons)
|
41945
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+
if (down)
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41892
41946
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{
|
41893
|
-
this.
|
41947
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+
this.processButtonsDown(event.buttons, event);
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}
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41895
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else
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41896
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{
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41897
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-
this.
|
41898
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-
}
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41899
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-
|
41900
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-
if (Phaser.Pointer.ERASER_BUTTON & buttons)
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41901
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-
{
|
41902
|
-
this.eraserButton.start(event);
|
41903
|
-
}
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41904
|
-
else
|
41905
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-
{
|
41906
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-
this.eraserButton.stop(event);
|
41951
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+
this.processButtonsUp(event.button, event);
|
41907
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}
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41908
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|
}
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41909
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else
|
41910
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{
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41911
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// No buttons property (like Safari on OSX when using a trackpad)
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41912
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-
|
41913
|
-
if (event.type === 'mousedown')
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+
if (down)
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41914
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{
|
41915
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this.leftButton.start(event);
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41916
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}
|
@@ -41923,6 +41967,7 @@ Phaser.Pointer.prototype = {
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41924
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// On OS X (and other devices with trackpads) you have to press CTRL + the pad
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41925
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// to initiate a right-click event, so we'll check for that here
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+
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if (event.ctrlKey && this.leftButton.isDown)
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{
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this.rightButton.start(event);
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@@ -41946,6 +41991,8 @@ Phaser.Pointer.prototype = {
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*/
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start: function (event) {
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// console.log(event);
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+
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if (event['pointerId'])
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{
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this.pointerId = event.pointerId;
|
@@ -42076,7 +42123,7 @@ Phaser.Pointer.prototype = {
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this.button = event.button;
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}
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42125
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|
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-
if (fromClick)
|
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+
if (fromClick && this.isMouse)
|
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{
|
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this.updateButtons(event);
|
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}
|
@@ -57442,6 +57489,8 @@ Phaser.Text.fontPropertiesContext = Phaser.Text.fontPropertiesCanvas.getContext(
|
|
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* For most use cases it is recommended to use XML. If you wish to use JSON, the formatting should be equal to the result of
|
57443
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* converting a valid XML file through the popular X2JS library. An online tool for conversion can be found here: http://codebeautify.org/xmltojson
|
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*
|
57492
|
+
* If you were using an older version of Phaser (< 2.4) and using the DOMish parser hack, please remove this. It isn't required any longer.
|
57493
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+
*
|
57445
57494
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* @class Phaser.BitmapText
|
57446
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* @constructor
|
57447
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* @extends PIXI.DisplayObjectContainer
|
@@ -60324,7 +60373,7 @@ Phaser.Device.canPlayVideo = function (type) {
|
|
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{
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60325
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return true;
|
60326
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|
}
|
60327
|
-
else if (type === 'ogg' && this.oggVideo)
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+
else if ((type === 'ogg' || type === 'ogv') && this.oggVideo)
|
60328
60377
|
{
|
60329
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return true;
|
60330
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|
}
|
@@ -70522,11 +70571,14 @@ Phaser.Cache.prototype = {
|
|
70522
70571
|
*
|
70523
70572
|
* @method Phaser.Cache#getFrame
|
70524
70573
|
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
70574
|
+
* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search for the item in.
|
70525
70575
|
* @return {Phaser.Frame} The frame data.
|
70526
70576
|
*/
|
70527
|
-
getFrame: function (key) {
|
70577
|
+
getFrame: function (key, cache) {
|
70578
|
+
|
70579
|
+
if (cache === undefined) { cache = Phaser.Cache.IMAGE; }
|
70528
70580
|
|
70529
|
-
return this.getItem(key,
|
70581
|
+
return this.getItem(key, cache, 'getFrame', 'frame');
|
70530
70582
|
|
70531
70583
|
},
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70532
70584
|
|
@@ -70535,11 +70587,12 @@ Phaser.Cache.prototype = {
|
|
70535
70587
|
*
|
70536
70588
|
* @method Phaser.Cache#getFrameCount
|
70537
70589
|
* @param {string} key - Asset key of the FrameData you want.
|
70590
|
+
* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search for the item in.
|
70538
70591
|
* @return {number} Then number of frames. 0 if the image is not found.
|
70539
70592
|
*/
|
70540
|
-
getFrameCount: function (key) {
|
70593
|
+
getFrameCount: function (key, cache) {
|
70541
70594
|
|
70542
|
-
var data = this.getFrameData(key);
|
70595
|
+
var data = this.getFrameData(key, cache);
|
70543
70596
|
|
70544
70597
|
if (data)
|
70545
70598
|
{
|
@@ -70561,11 +70614,14 @@ Phaser.Cache.prototype = {
|
|
70561
70614
|
*
|
70562
70615
|
* @method Phaser.Cache#getFrameData
|
70563
70616
|
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
70617
|
+
* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search for the item in.
|
70564
70618
|
* @return {Phaser.FrameData} The frame data.
|
70565
70619
|
*/
|
70566
|
-
getFrameData: function (key) {
|
70620
|
+
getFrameData: function (key, cache) {
|
70567
70621
|
|
70568
|
-
|
70622
|
+
if (cache === undefined) { cache = Phaser.Cache.IMAGE; }
|
70623
|
+
|
70624
|
+
return this.getItem(key, cache, 'getFrameData', 'frameData');
|
70569
70625
|
|
70570
70626
|
},
|
70571
70627
|
|
@@ -70574,11 +70630,14 @@ Phaser.Cache.prototype = {
|
|
70574
70630
|
*
|
70575
70631
|
* @method Phaser.Cache#hasFrameData
|
70576
70632
|
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
70633
|
+
* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search for the item in.
|
70577
70634
|
* @return {boolean} True if the given key has frameData in the cache, otherwise false.
|
70578
70635
|
*/
|
70579
|
-
hasFrameData: function (key) {
|
70636
|
+
hasFrameData: function (key, cache) {
|
70637
|
+
|
70638
|
+
if (cache === undefined) { cache = Phaser.Cache.IMAGE; }
|
70580
70639
|
|
70581
|
-
return (this.getItem(key,
|
70640
|
+
return (this.getItem(key, cache, '', 'frameData') !== null);
|
70582
70641
|
|
70583
70642
|
},
|
70584
70643
|
|
@@ -70607,11 +70666,12 @@ Phaser.Cache.prototype = {
|
|
70607
70666
|
* @method Phaser.Cache#getFrameByIndex
|
70608
70667
|
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
70609
70668
|
* @param {number} index - The index of the frame you want to get.
|
70669
|
+
* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search. One of the Cache consts such as `Phaser.Cache.IMAGE` or `Phaser.Cache.SOUND`.
|
70610
70670
|
* @return {Phaser.Frame} The frame object.
|
70611
70671
|
*/
|
70612
|
-
getFrameByIndex: function (key, index) {
|
70672
|
+
getFrameByIndex: function (key, index, cache) {
|
70613
70673
|
|
70614
|
-
var data = this.getFrameData(key);
|
70674
|
+
var data = this.getFrameData(key, cache);
|
70615
70675
|
|
70616
70676
|
if (data)
|
70617
70677
|
{
|
@@ -70630,11 +70690,12 @@ Phaser.Cache.prototype = {
|
|
70630
70690
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* @method Phaser.Cache#getFrameByName
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70631
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* @param {string} key - Asset key of the frame data to retrieve from the Cache.
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70632
70692
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* @param {string} name - The name of the frame you want to get.
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70693
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+
* @param {integer} [cache=Phaser.Cache.IMAGE] - The cache to search. One of the Cache consts such as `Phaser.Cache.IMAGE` or `Phaser.Cache.SOUND`.
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70633
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* @return {Phaser.Frame} The frame object.
|
70634
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*/
|
70635
|
-
getFrameByName: function (key, name) {
|
70696
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+
getFrameByName: function (key, name, cache) {
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70636
70697
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|
70637
|
-
var data = this.getFrameData(key);
|
70698
|
+
var data = this.getFrameData(key, cache);
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70638
70699
|
|
70639
70700
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if (data)
|
70640
70701
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{
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@@ -70814,6 +70875,10 @@ Phaser.Cache.prototype = {
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|
70814
70875
|
/**
|
70815
70876
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* Removes a sound from the cache.
|
70816
70877
|
*
|
70878
|
+
* If any `Phaser.Sound` objects use the audio file in the cache that you remove with this method, they will
|
70879
|
+
* _automatically_ destroy themselves. If you wish to have full control over when Sounds are destroyed then
|
70880
|
+
* you must finish your house-keeping and destroy them all yourself first, before calling this method.
|
70881
|
+
*
|
70817
70882
|
* Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere
|
70818
70883
|
* then it will persist in memory.
|
70819
70884
|
*
|
@@ -74753,6 +74818,12 @@ Phaser.Sound.prototype = {
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|
74753
74818
|
*/
|
74754
74819
|
update: function () {
|
74755
74820
|
|
74821
|
+
if (!this.game.cache.checkSoundKey(this.key))
|
74822
|
+
{
|
74823
|
+
this.destroy();
|
74824
|
+
return;
|
74825
|
+
}
|
74826
|
+
|
74756
74827
|
if (this.isDecoded && !this._onDecodedEventDispatched)
|
74757
74828
|
{
|
74758
74829
|
this.onDecoded.dispatch(this);
|
@@ -91499,8 +91570,6 @@ Phaser.TilemapLayer.prototype.render = function () {
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|
91499
91570
|
return;
|
91500
91571
|
}
|
91501
91572
|
|
91502
|
-
this.context.save();
|
91503
|
-
|
91504
91573
|
if (this.dirty || this.layer.dirty)
|
91505
91574
|
{
|
91506
91575
|
this.layer.dirty = false;
|
@@ -91526,6 +91595,8 @@ Phaser.TilemapLayer.prototype.render = function () {
|
|
91526
91595
|
return;
|
91527
91596
|
}
|
91528
91597
|
|
91598
|
+
this.context.save();
|
91599
|
+
|
91529
91600
|
mc.scrollX = scrollX;
|
91530
91601
|
mc.scrollY = scrollY;
|
91531
91602
|
|