pfrpg_classes 0.0.1

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Files changed (35) hide show
  1. checksums.yaml +7 -0
  2. data/lib/pfrpg_classes/heroclass/alchemist.rb +92 -0
  3. data/lib/pfrpg_classes/heroclass/arcane_archer.rb +57 -0
  4. data/lib/pfrpg_classes/heroclass/arcane_trickster.rb +76 -0
  5. data/lib/pfrpg_classes/heroclass/assassin.rb +67 -0
  6. data/lib/pfrpg_classes/heroclass/barbarian.rb +77 -0
  7. data/lib/pfrpg_classes/heroclass/bard.rb +98 -0
  8. data/lib/pfrpg_classes/heroclass/cavalier.rb +92 -0
  9. data/lib/pfrpg_classes/heroclass/cleric.rb +87 -0
  10. data/lib/pfrpg_classes/heroclass/dragon_disciple.rb +66 -0
  11. data/lib/pfrpg_classes/heroclass/druid.rb +175 -0
  12. data/lib/pfrpg_classes/heroclass/duelist.rb +60 -0
  13. data/lib/pfrpg_classes/heroclass/eldritch_knight.rb +60 -0
  14. data/lib/pfrpg_classes/heroclass/fighter.rb +75 -0
  15. data/lib/pfrpg_classes/heroclass/gunslinger.rb +92 -0
  16. data/lib/pfrpg_classes/heroclass/inquisitor.rb +92 -0
  17. data/lib/pfrpg_classes/heroclass/loremaster.rb +95 -0
  18. data/lib/pfrpg_classes/heroclass/magus.rb +92 -0
  19. data/lib/pfrpg_classes/heroclass/monk.rb +96 -0
  20. data/lib/pfrpg_classes/heroclass/mystic_theurge.rb +58 -0
  21. data/lib/pfrpg_classes/heroclass/oracle.rb +92 -0
  22. data/lib/pfrpg_classes/heroclass/paladin.rb +119 -0
  23. data/lib/pfrpg_classes/heroclass/pathfinder_chronicler.rb +82 -0
  24. data/lib/pfrpg_classes/heroclass/ranger.rb +97 -0
  25. data/lib/pfrpg_classes/heroclass/rogue.rb +90 -0
  26. data/lib/pfrpg_classes/heroclass/shadowdancer.rb +62 -0
  27. data/lib/pfrpg_classes/heroclass/sorcerer.rb +81 -0
  28. data/lib/pfrpg_classes/heroclass/summoner.rb +92 -0
  29. data/lib/pfrpg_classes/heroclass/version.rb +3 -0
  30. data/lib/pfrpg_classes/heroclass/witch.rb +92 -0
  31. data/lib/pfrpg_classes/heroclass/wizard.rb +92 -0
  32. data/lib/pfrpg_classes/heroclass.rb +160 -0
  33. data/lib/pfrpg_classes/version.rb +3 -0
  34. data/lib/pfrpg_classes.rb +25 -0
  35. metadata +104 -0
checksums.yaml ADDED
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@@ -0,0 +1,92 @@
1
+ class PfrpgClasses::Wizard < PfrpgClasses::Heroclass
2
+
3
+ def name
4
+ "Wizard"
5
+ end
6
+
7
+ def hit_die
8
+ PfrpgCore::Dice.new(1,6)
9
+ end
10
+
11
+ def starting_wealth
12
+ PfrpgCore::Dice.new(2,6, multiplier = 10)
13
+ end
14
+
15
+ def starting_wealth_avg
16
+ 70
17
+ end
18
+
19
+ def bonuses_for_level(level)
20
+ PfrpgTables::Heroclasses::Wizard.level_bonus(level)
21
+ end
22
+
23
+ def create_feature(f)
24
+ WizardFeature.new(:ability_name => f)
25
+ end
26
+
27
+ def alignment
28
+ PfrpgCore::Alignment.any
29
+ end
30
+
31
+ def skills_per_level
32
+ 2
33
+ end
34
+
35
+ def get_spells_table(level)
36
+ return PfrpgTables::Spells::SpellsPerDay.Wizard(level)
37
+ end
38
+
39
+ def description
40
+ "While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger."
41
+ end
42
+
43
+ def spells_bonus_attr
44
+ "int"
45
+ end
46
+
47
+ def skills
48
+ [PfrpgSkills::Appraise.new,
49
+ PfrpgSkills::Craft.new,
50
+ PfrpgSkills::Fly.new,
51
+ PfrpgSkills::Linguistics.new,
52
+ PfrpgSkills::Profession.new,
53
+ PfrpgSkills::Spellcraft.new,
54
+ PfrpgSkills::Knowledge.new('Arcana'),
55
+ PfrpgSkills::Knowledge.new('Dungeoneering'),
56
+ PfrpgSkills::Knowledge.new('Engineering'),
57
+ PfrpgSkills::Knowledge.new('Geography'),
58
+ PfrpgSkills::Knowledge.new('History'),
59
+ PfrpgSkills::Knowledge.new('Local'),
60
+ PfrpgSkills::Knowledge.new('Nature'),
61
+ PfrpgSkills::Knowledge.new('Nobility'),
62
+ PfrpgSkills::Knowledge.new('Planes'),
63
+ PfrpgSkills::Knowledge.new('Religion')
64
+ ]
65
+ end
66
+
67
+ def feature_type
68
+ "WizardFeature"
69
+ end
70
+
71
+ def starting_feats
72
+ [
73
+ "Wizard Weapon Proficiency"
74
+ ]
75
+ end
76
+
77
+ def familiars
78
+ PfrpgTables::Heroclasses::Wizard.familiars
79
+ end
80
+
81
+ def bond_objects
82
+ PfrpgTables::Heroclasses::Wizard.bond_objects
83
+ end
84
+
85
+ def suggested_items
86
+ [
87
+ ['Quarterstaff'],
88
+ ['Dagger']
89
+ ]
90
+ end
91
+ end
92
+
@@ -0,0 +1,57 @@
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+ class PfrpgClasses::ArcaneArcher < PfrpgClasses::Heroclass
2
+
3
+ def name
4
+ "Arcane Archer"
5
+ end
6
+
7
+ def hit_die
8
+ PfrpgCore::Dice.new(1,10)
9
+ end
10
+
11
+ def alignment
12
+ PfrpgCore::Alignment.any
13
+ end
14
+
15
+ def description
16
+ "Arcane archers deal death from afar, winnowing down opponents while their allies rush into hand-to-hand combat. With their capacity to unleash hails of arrows on the enemy, they represent the pinnacle of ranged combat."
17
+ end
18
+
19
+ def skills
20
+ [PfrpgSkills::Perception.new,
21
+ PfrpgSkills::Ride.new,
22
+ PfrpgSkills::Stealth.new,
23
+ PfrpgSkills::Survival.new
24
+ ]
25
+ end
26
+
27
+ def bonuses_for_level(level)
28
+ PfrpgTables::Heroclasses::ArcaneArcher.level_bonus(level)
29
+ end
30
+
31
+ def get_spells_table
32
+ return PfrpgTables::Spells::SpellsPerDay.empty
33
+ end
34
+
35
+ def skills_per_level
36
+ 4
37
+ end
38
+
39
+ def prestige
40
+ true
41
+ end
42
+
43
+ def feature_type
44
+ "ArcaneArcherFeature"
45
+ end
46
+
47
+ def prerequisites
48
+ [
49
+ PfrpgCore::Prerequisite::FeatPrereq.new('Point Blank Shot', nil),
50
+ PfrpgCore::Prerequisite::FeatPrereq.new('Precise Shot', nil),
51
+ PfrpgCore::Prerequisite::FeatPrereq.new('Weapon Focus', nil),
52
+ PfrpgCore::Prerequisite::BabPrereq.new(nil, 6),
53
+ PfrpgCore::Prerequisite::MiscPrereq.new('caster', nil)
54
+ ]
55
+ end
56
+
57
+ end
@@ -0,0 +1,76 @@
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+ class PfrpgClasses::ArcaneTrickster < PfrpgClasses::Heroclass
2
+
3
+ def name
4
+ "Arcane Trickster"
5
+ end
6
+
7
+ def prestige
8
+ true
9
+ end
10
+
11
+ def hit_die
12
+ PfrpgCore::Dice.new(1,6)
13
+ end
14
+
15
+ def alignment
16
+ PfrpgCore::Alignment.never_lawful
17
+ end
18
+
19
+ def description
20
+ "With their mastery of magic, arcane tricksters can make for even more subtle or confounding opponents than standard rogues. Ranged legerdemain enhances their skill as thieves, and their ability to make sneak attacks without flanking or as part of a spell can make arcane tricksters formidable damage-dealers."
21
+ end
22
+
23
+ def skills
24
+ [PfrpgSkills::Acrobatics.new,
25
+ PfrpgSkills::Appraise.new,
26
+ PfrpgSkills::Bluff.new,
27
+ PfrpgSkills::Climb.new,
28
+ PfrpgSkills::Diplomacy.new,
29
+ PfrpgSkills::DisableDevice.new,
30
+ PfrpgSkills::Disguise.new,
31
+ PfrpgSkills::EscapeArtist.new,
32
+ PfrpgSkills::Knowledge.new("Arcana"),
33
+ PfrpgSkills::Perception.new,
34
+ PfrpgSkills::SenseMotive.new,
35
+ PfrpgSkills::SleightOfHand.new,
36
+ PfrpgSkills::Spellcraft.new,
37
+ PfrpgSkills::Stealth.new,
38
+ PfrpgSkills::Swim.new
39
+ ]
40
+ end
41
+
42
+ def bonuses_for_level(level)
43
+ PfrpgTables::Heroclasses::ArcaneTrickster.level_bonus(level)
44
+ end
45
+
46
+ def get_spells_table
47
+ return PfrpgTables::Spells::SpellsPerDay.empty
48
+ end
49
+
50
+ def skills_per_level
51
+ 4
52
+ end
53
+
54
+ def prerequisite_skills
55
+ [PfrpgSkills::DisableDevice.new, # 4 ranks
56
+ PfrpgSkills::EscapeArtist.new, # 4 ranks
57
+ PfrpgSkills::Knowledge.new('Arcana') # 4 ranks
58
+ ]
59
+ end
60
+
61
+ def prerequisites
62
+ [
63
+ PfrpgCore::Prerequisite::SkillPrereq.new('disable_device', 4),
64
+ PfrpgCore::Prerequisite::SkillPrereq.new('escape_artist', 4),
65
+ PfrpgCore::Prerequisite::SkillPrereq.new('knowledge : Arcana', 4),
66
+ PfrpgCore::Prerequisite::AlignmentPrereq.new(nil, 'never_lawful'),
67
+ PfrpgCore::Prerequisite::HeroclassFeaturePrereq.new('Sneak Attack', nil),
68
+ PfrpgCore::Prerequisite::MiscPrereq.new('caster', nil)
69
+ ]
70
+ end
71
+
72
+ def feature_type
73
+ "ArcaneTricksterFeature"
74
+ end
75
+
76
+ end
@@ -0,0 +1,67 @@
1
+ class PfrpgClasses::Assassin < PfrpgClasses::Heroclass
2
+
3
+ def name
4
+ "Assassin"
5
+ end
6
+
7
+ def prestige
8
+ true
9
+ end
10
+
11
+ def hit_die
12
+ PfrpgCore::Dice.new(1,8)
13
+ end
14
+
15
+ def alignment
16
+ PfrpgCore::Alignment.any_evil
17
+ end
18
+
19
+ def description
20
+ " Assassins tend to be loners by nature, seeing companions as liabilities at best. Sometimes an assassin's missions put him in the company of adventurers for long stretches at a time, but few people are comfortable trusting a professional assassin to watch their backs in a fight, and are more likely to let the emotionless killer scout ahead or help prepare ambushes."
21
+ end
22
+
23
+ def skills
24
+ [PfrpgSkills::Acrobatics.new,
25
+ PfrpgSkills::Bluff.new,
26
+ PfrpgSkills::Climb.new,
27
+ PfrpgSkills::Diplomacy.new,
28
+ PfrpgSkills::DisableDevice.new,
29
+ PfrpgSkills::Disguise.new,
30
+ PfrpgSkills::EscapeArtist.new,
31
+ PfrpgSkills::Intimidate.new,
32
+ PfrpgSkills::Linguistics.new,
33
+ PfrpgSkills::Perception.new,
34
+ PfrpgSkills::SenseMotive.new,
35
+ PfrpgSkills::SleightOfHand.new,
36
+ PfrpgSkills::Stealth.new,
37
+ PfrpgSkills::Swim.new,
38
+ PfrpgSkills::UseMagicDevice.new,
39
+ ]
40
+ end
41
+
42
+ def bonuses_for_level(level)
43
+ PfrpgTables::Heroclasses::Assassin.level_bonus(level)
44
+ end
45
+
46
+ def get_spells_table
47
+ return PfrpgTables::Spells::SpellsPerDay.empty
48
+ end
49
+
50
+ def skills_per_level
51
+ 4
52
+ end
53
+
54
+ def feature_type
55
+ 'AssassinFeature'
56
+ end
57
+
58
+ def prerequisites
59
+ [
60
+ PfrpgCore::Prerequisite::SkillPrereq.new('disguise', 2),
61
+ PfrpgCore::Prerequisite::SkillPrereq.new('stealth', 5),
62
+ PfrpgCore::Prerequisite::AlignmentPrereq.new(nil, 'any_evil'),
63
+ PfrpgCore::Prerequisite::HeroclassFeaturePrereq.new('Sneak Attack', nil),
64
+ ]
65
+ end
66
+
67
+ end
@@ -0,0 +1,77 @@
1
+ class PfrpgClasses::Barbarian < PfrpgClasses::Heroclass
2
+
3
+ def name
4
+ "Barbarian"
5
+ end
6
+
7
+ def hit_die
8
+ PfrpgCore::Dice.new(1,12)
9
+ end
10
+
11
+ def starting_wealth
12
+ PfrpgCore::Dice.new(3,6, multiplier = 10)
13
+ end
14
+
15
+ def starting_wealth_avg
16
+ 105
17
+ end
18
+
19
+ def bonuses_for_level(level)
20
+ PfrpgTables::Heroclasses::Barbarian.level_bonus(level)
21
+ end
22
+
23
+ def create_feature(f)
24
+ BarbarianFeature.new(:ability_name => f)
25
+ end
26
+
27
+ def alignment
28
+ PfrpgCore::Alignment.never_lawful
29
+ end
30
+
31
+ def skills_per_level
32
+ 4
33
+ end
34
+
35
+ def get_spells_table(level)
36
+ return PfrpgTables::Spells::SpellsPerDay.empty
37
+ end
38
+
39
+ def description
40
+ "Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way."
41
+ end
42
+
43
+ def skills
44
+ [PfrpgSkills::Acrobatics.new,
45
+ PfrpgSkills::Climb.new,
46
+ PfrpgSkills::Craft.new,
47
+ PfrpgSkills::HandleAnimal.new,
48
+ PfrpgSkills::Intimidate.new,
49
+ PfrpgSkills::Knowledge.new("Nature"),
50
+ PfrpgSkills::Perception.new,
51
+ PfrpgSkills::Ride.new,
52
+ PfrpgSkills::Survival.new,
53
+ PfrpgSkills::Swim.new,
54
+ ]
55
+ end
56
+
57
+ def feature_type
58
+ "BarbarianFeature"
59
+ end
60
+
61
+ def starting_feats
62
+ [
63
+ "Light Armor Proficiency",
64
+ "Medium Armor Proficiency",
65
+ "Shield Proficiency",
66
+ "Simple Weapon Proficiency",
67
+ "Martial Weapon Proficiency, All"
68
+ ]
69
+ end
70
+
71
+ def suggested_items
72
+ [
73
+ ['Greatsword', 'Leather']
74
+ ]
75
+ end
76
+ end
77
+
@@ -0,0 +1,98 @@
1
+ class PfrpgClasses::Bard < PfrpgClasses::Heroclass
2
+
3
+ def name
4
+ "Bard"
5
+ end
6
+
7
+ def hit_die
8
+ PfrpgCore::Dice.new(1,8)
9
+ end
10
+
11
+ def starting_wealth
12
+ PfrpgCore::Dice.new(3,6, multiplier = 10)
13
+ end
14
+
15
+ def starting_wealth_avg
16
+ 105
17
+ end
18
+
19
+ def bonuses_for_level(level)
20
+ PfrpgTables::Heroclasses::Bard.level_bonus(level)
21
+ end
22
+
23
+ def create_feature(f)
24
+ BardFeature.new(:ability_name => f)
25
+ end
26
+
27
+ def alignment
28
+ PfrpgCore::Alignment.any
29
+ end
30
+
31
+ def skills_per_level
32
+ 6
33
+ end
34
+
35
+ def get_spells_table(level)
36
+ return PfrpgTables::Spells::SpellsPerDay.Bard(level)
37
+ end
38
+
39
+ def spells_bonus_attr
40
+ "cha"
41
+ end
42
+
43
+ def description
44
+ "Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. While accomplished with both weapons and magic, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances."
45
+ end
46
+
47
+ def skills
48
+ [PfrpgSkills::Acrobatics.new,
49
+ PfrpgSkills::Appraise.new,
50
+ PfrpgSkills::Bluff.new,
51
+ PfrpgSkills::Climb.new,
52
+ PfrpgSkills::Craft.new,
53
+ PfrpgSkills::Diplomacy.new,
54
+ PfrpgSkills::Disguise.new,
55
+ PfrpgSkills::EscapeArtist.new,
56
+ PfrpgSkills::Intimidate.new,
57
+ PfrpgSkills::Knowledge.new('Arcana'),
58
+ PfrpgSkills::Knowledge.new('Dungeoneering'),
59
+ PfrpgSkills::Knowledge.new('Engineering'),
60
+ PfrpgSkills::Knowledge.new('Geography'),
61
+ PfrpgSkills::Knowledge.new('History'),
62
+ PfrpgSkills::Knowledge.new('Local'),
63
+ PfrpgSkills::Knowledge.new('Nature'),
64
+ PfrpgSkills::Knowledge.new('Nobility'),
65
+ PfrpgSkills::Knowledge.new('Planes'),
66
+ PfrpgSkills::Knowledge.new('Religion'),
67
+ PfrpgSkills::Linguistics.new,
68
+ PfrpgSkills::Perception.new,
69
+ PfrpgSkills::Perform.new,
70
+ PfrpgSkills::Profession.new,
71
+ PfrpgSkills::SenseMotive.new,
72
+ PfrpgSkills::SleightOfHand.new,
73
+ PfrpgSkills::Spellcraft.new,
74
+ PfrpgSkills::Stealth.new,
75
+ PfrpgSkills::UseMagicDevice.new
76
+ ]
77
+ end
78
+
79
+ def feature_type
80
+ "BardFeature"
81
+ end
82
+
83
+ def starting_feats
84
+ [
85
+ "Light Armor Proficiency",
86
+ "Simple Weapon Proficiency",
87
+ "Shield Proficiency",
88
+ "Bard Weapon Proficiency"
89
+ ]
90
+ end
91
+
92
+ def suggested_items
93
+ [
94
+ ['Sword, short', 'Leather', 'Buckler'],
95
+ ['Shortbow', 'Leather']
96
+ ]
97
+ end
98
+ end
@@ -0,0 +1,92 @@
1
+ class PfrpgClasses::Wizard < PfrpgClasses::Heroclass
2
+
3
+ def name
4
+ "Wizard"
5
+ end
6
+
7
+ def hit_die
8
+ PfrpgCore::Dice.new(1,6)
9
+ end
10
+
11
+ def starting_wealth
12
+ PfrpgCore::Dice.new(2,6, multiplier = 10)
13
+ end
14
+
15
+ def starting_wealth_avg
16
+ 70
17
+ end
18
+
19
+ def bonuses_for_level(level)
20
+ PfrpgTables::Heroclasses::Wizard.level_bonus(level)
21
+ end
22
+
23
+ def create_feature(f)
24
+ WizardFeature.new(:ability_name => f)
25
+ end
26
+
27
+ def alignment
28
+ PfrpgCore::Alignment.any
29
+ end
30
+
31
+ def skills_per_level
32
+ 2
33
+ end
34
+
35
+ def get_spells_table(level)
36
+ return PfrpgTables::Spells::SpellsPerDay.Wizard(level)
37
+ end
38
+
39
+ def description
40
+ "While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger."
41
+ end
42
+
43
+ def spells_bonus_attr
44
+ "int"
45
+ end
46
+
47
+ def skills
48
+ [PfrpgSkills::Appraise.new,
49
+ PfrpgSkills::Craft.new,
50
+ PfrpgSkills::Fly.new,
51
+ PfrpgSkills::Linguistics.new,
52
+ PfrpgSkills::Profession.new,
53
+ PfrpgSkills::Spellcraft.new,
54
+ PfrpgSkills::Knowledge.new('Arcana'),
55
+ PfrpgSkills::Knowledge.new('Dungeoneering'),
56
+ PfrpgSkills::Knowledge.new('Engineering'),
57
+ PfrpgSkills::Knowledge.new('Geography'),
58
+ PfrpgSkills::Knowledge.new('History'),
59
+ PfrpgSkills::Knowledge.new('Local'),
60
+ PfrpgSkills::Knowledge.new('Nature'),
61
+ PfrpgSkills::Knowledge.new('Nobility'),
62
+ PfrpgSkills::Knowledge.new('Planes'),
63
+ PfrpgSkills::Knowledge.new('Religion')
64
+ ]
65
+ end
66
+
67
+ def feature_type
68
+ "WizardFeature"
69
+ end
70
+
71
+ def starting_feats
72
+ [
73
+ "Wizard Weapon Proficiency"
74
+ ]
75
+ end
76
+
77
+ def familiars
78
+ PfrpgTables::Heroclasses::Wizard.familiars
79
+ end
80
+
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+ def bond_objects
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+ PfrpgTables::Heroclasses::Wizard.bond_objects
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+ end
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+
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+ def suggested_items
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+ [
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+ ['Quarterstaff'],
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+ ['Dagger']
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+ ]
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+ end
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+ end
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+
@@ -0,0 +1,87 @@
1
+ class PfrpgClasses::Cleric < PfrpgClasses::Heroclass
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+
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+ def heroclass_id
4
+ 3
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+ end
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+
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+ def name
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+ "Cleric"
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+ end
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+
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+ def hit_die
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+ PfrpgCore::Dice.new(1,8)
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+ end
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+
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+ def starting_wealth
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+ PfrpgCore::Dice.new(5,6, multiplier = 10)
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+ end
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+
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+ def starting_wealth_avg
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+ 140
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+ end
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+
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+ def bonuses_for_level(level)
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+ PfrpgTables::Heroclasses::Cleric.level_bonus(level)
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+ end
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+
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+ def create_feature(f)
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+ ClericFeature.new(:ability_name => f)
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+ end
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+
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+ def alignment
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+ PfrpgCore::Alignment.any
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+ end
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+
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+ def description
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+ "More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. Their true strength lies in their capability to draw upon the power of their deities, whether to increase their own and their allies' prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need. As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)"
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+ end
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+
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+ def skills
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+ [
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+ PfrpgSkills::Appraise.new,
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+ PfrpgSkills::Craft.new,
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+ PfrpgSkills::Diplomacy.new,
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+ PfrpgSkills::Heal.new,
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+ PfrpgSkills::Knowledge.new('Arcana'),
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+ PfrpgSkills::Knowledge.new('History'),
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+ PfrpgSkills::Knowledge.new('Nobility'),
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+ PfrpgSkills::Knowledge.new('Planes'),
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+ PfrpgSkills::Knowledge.new('Religion'),
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+ PfrpgSkills::Linguistics.new,
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+ PfrpgSkills::Profession.new,
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+ PfrpgSkills::Spellcraft.new,
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+ ]
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+ end
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+
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+ def get_spells_table(level)
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+ return PfrpgTables::Spells::SpellsPerDay.Cleric(level)
58
+ end
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+
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+ def spells_bonus_attr
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+ "wis"
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+ end
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+
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+ def skills_per_level
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+ 2
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+ end
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+
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+ def feature_type
69
+ "ClericFeature"
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+ end
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+
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+ def starting_feats
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+ [
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+ "Light Armor Proficiency",
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+ "Medium Armor Proficiency",
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+ "Shield Proficiency",
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+ "Simple Weapon Proficiency"
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+ ]
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+ end
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+
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+ def suggested_items
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+ [
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+ ['Morningstar', 'Leather', 'Buckler'],
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+ ['Crossbow, light', 'Leather', 'Crossbow bolt(s), heavy/light/hand (10)']
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+ ]
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+ end
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+ end