pfrpg_classes 0.0.1
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- checksums.yaml +7 -0
- data/lib/pfrpg_classes/heroclass/alchemist.rb +92 -0
- data/lib/pfrpg_classes/heroclass/arcane_archer.rb +57 -0
- data/lib/pfrpg_classes/heroclass/arcane_trickster.rb +76 -0
- data/lib/pfrpg_classes/heroclass/assassin.rb +67 -0
- data/lib/pfrpg_classes/heroclass/barbarian.rb +77 -0
- data/lib/pfrpg_classes/heroclass/bard.rb +98 -0
- data/lib/pfrpg_classes/heroclass/cavalier.rb +92 -0
- data/lib/pfrpg_classes/heroclass/cleric.rb +87 -0
- data/lib/pfrpg_classes/heroclass/dragon_disciple.rb +66 -0
- data/lib/pfrpg_classes/heroclass/druid.rb +175 -0
- data/lib/pfrpg_classes/heroclass/duelist.rb +60 -0
- data/lib/pfrpg_classes/heroclass/eldritch_knight.rb +60 -0
- data/lib/pfrpg_classes/heroclass/fighter.rb +75 -0
- data/lib/pfrpg_classes/heroclass/gunslinger.rb +92 -0
- data/lib/pfrpg_classes/heroclass/inquisitor.rb +92 -0
- data/lib/pfrpg_classes/heroclass/loremaster.rb +95 -0
- data/lib/pfrpg_classes/heroclass/magus.rb +92 -0
- data/lib/pfrpg_classes/heroclass/monk.rb +96 -0
- data/lib/pfrpg_classes/heroclass/mystic_theurge.rb +58 -0
- data/lib/pfrpg_classes/heroclass/oracle.rb +92 -0
- data/lib/pfrpg_classes/heroclass/paladin.rb +119 -0
- data/lib/pfrpg_classes/heroclass/pathfinder_chronicler.rb +82 -0
- data/lib/pfrpg_classes/heroclass/ranger.rb +97 -0
- data/lib/pfrpg_classes/heroclass/rogue.rb +90 -0
- data/lib/pfrpg_classes/heroclass/shadowdancer.rb +62 -0
- data/lib/pfrpg_classes/heroclass/sorcerer.rb +81 -0
- data/lib/pfrpg_classes/heroclass/summoner.rb +92 -0
- data/lib/pfrpg_classes/heroclass/version.rb +3 -0
- data/lib/pfrpg_classes/heroclass/witch.rb +92 -0
- data/lib/pfrpg_classes/heroclass/wizard.rb +92 -0
- data/lib/pfrpg_classes/heroclass.rb +160 -0
- data/lib/pfrpg_classes/version.rb +3 -0
- data/lib/pfrpg_classes.rb +25 -0
- metadata +104 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 7c2a92631b139bc14156c54d5f320cd37de3aa22
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data.tar.gz: edc55b1c5a08f8e6d306ac14d69fc9028b034d78
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SHA512:
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metadata.gz: 732abb38745697bbf0fd882c126102ae634fa95d2edc11c33ab6e0b3f7db05593305dff905c9497a4304e4a7bfe7efd1c4a710ce4cf9f3b963de7d3775e4148d
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data.tar.gz: 180694571bedddb08a9dda35e11b67b0cc968a8e0bb9f604d332d79cc34d9c11e4788b11b08d3c7a460410232a8f39377d4805ceb1717e8d44cf9c8c15d4eb4e
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class PfrpgClasses::Wizard < PfrpgClasses::Heroclass
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def name
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"Wizard"
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end
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def hit_die
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PfrpgCore::Dice.new(1,6)
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end
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def starting_wealth
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PfrpgCore::Dice.new(2,6, multiplier = 10)
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end
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def starting_wealth_avg
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70
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end
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def bonuses_for_level(level)
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PfrpgTables::Heroclasses::Wizard.level_bonus(level)
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end
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def create_feature(f)
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WizardFeature.new(:ability_name => f)
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end
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def alignment
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PfrpgCore::Alignment.any
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end
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def skills_per_level
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2
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end
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def get_spells_table(level)
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return PfrpgTables::Spells::SpellsPerDay.Wizard(level)
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end
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def description
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"While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger."
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end
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def spells_bonus_attr
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"int"
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end
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def skills
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[PfrpgSkills::Appraise.new,
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PfrpgSkills::Craft.new,
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PfrpgSkills::Fly.new,
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PfrpgSkills::Linguistics.new,
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PfrpgSkills::Profession.new,
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PfrpgSkills::Spellcraft.new,
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PfrpgSkills::Knowledge.new('Arcana'),
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PfrpgSkills::Knowledge.new('Dungeoneering'),
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PfrpgSkills::Knowledge.new('Engineering'),
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PfrpgSkills::Knowledge.new('Geography'),
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PfrpgSkills::Knowledge.new('History'),
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PfrpgSkills::Knowledge.new('Local'),
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PfrpgSkills::Knowledge.new('Nature'),
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PfrpgSkills::Knowledge.new('Nobility'),
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PfrpgSkills::Knowledge.new('Planes'),
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PfrpgSkills::Knowledge.new('Religion')
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]
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end
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def feature_type
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"WizardFeature"
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end
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def starting_feats
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[
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"Wizard Weapon Proficiency"
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]
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end
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def familiars
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PfrpgTables::Heroclasses::Wizard.familiars
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end
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def bond_objects
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PfrpgTables::Heroclasses::Wizard.bond_objects
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end
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def suggested_items
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[
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['Quarterstaff'],
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['Dagger']
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]
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end
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end
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class PfrpgClasses::ArcaneArcher < PfrpgClasses::Heroclass
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def name
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"Arcane Archer"
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end
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def hit_die
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PfrpgCore::Dice.new(1,10)
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end
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def alignment
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PfrpgCore::Alignment.any
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end
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def description
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"Arcane archers deal death from afar, winnowing down opponents while their allies rush into hand-to-hand combat. With their capacity to unleash hails of arrows on the enemy, they represent the pinnacle of ranged combat."
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end
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def skills
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[PfrpgSkills::Perception.new,
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PfrpgSkills::Ride.new,
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PfrpgSkills::Stealth.new,
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PfrpgSkills::Survival.new
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]
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end
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def bonuses_for_level(level)
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PfrpgTables::Heroclasses::ArcaneArcher.level_bonus(level)
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end
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def get_spells_table
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return PfrpgTables::Spells::SpellsPerDay.empty
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end
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def skills_per_level
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4
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end
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def prestige
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true
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end
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def feature_type
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"ArcaneArcherFeature"
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end
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def prerequisites
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[
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PfrpgCore::Prerequisite::FeatPrereq.new('Point Blank Shot', nil),
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PfrpgCore::Prerequisite::FeatPrereq.new('Precise Shot', nil),
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PfrpgCore::Prerequisite::FeatPrereq.new('Weapon Focus', nil),
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PfrpgCore::Prerequisite::BabPrereq.new(nil, 6),
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PfrpgCore::Prerequisite::MiscPrereq.new('caster', nil)
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]
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end
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end
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class PfrpgClasses::ArcaneTrickster < PfrpgClasses::Heroclass
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def name
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"Arcane Trickster"
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end
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def prestige
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true
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end
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def hit_die
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PfrpgCore::Dice.new(1,6)
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end
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def alignment
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PfrpgCore::Alignment.never_lawful
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end
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def description
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"With their mastery of magic, arcane tricksters can make for even more subtle or confounding opponents than standard rogues. Ranged legerdemain enhances their skill as thieves, and their ability to make sneak attacks without flanking or as part of a spell can make arcane tricksters formidable damage-dealers."
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end
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def skills
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[PfrpgSkills::Acrobatics.new,
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PfrpgSkills::Appraise.new,
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PfrpgSkills::Bluff.new,
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PfrpgSkills::Climb.new,
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PfrpgSkills::Diplomacy.new,
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PfrpgSkills::DisableDevice.new,
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PfrpgSkills::Disguise.new,
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PfrpgSkills::EscapeArtist.new,
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PfrpgSkills::Knowledge.new("Arcana"),
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PfrpgSkills::Perception.new,
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PfrpgSkills::SenseMotive.new,
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PfrpgSkills::SleightOfHand.new,
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PfrpgSkills::Spellcraft.new,
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PfrpgSkills::Stealth.new,
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PfrpgSkills::Swim.new
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]
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end
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def bonuses_for_level(level)
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PfrpgTables::Heroclasses::ArcaneTrickster.level_bonus(level)
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end
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def get_spells_table
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return PfrpgTables::Spells::SpellsPerDay.empty
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end
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def skills_per_level
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4
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end
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def prerequisite_skills
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[PfrpgSkills::DisableDevice.new, # 4 ranks
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PfrpgSkills::EscapeArtist.new, # 4 ranks
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PfrpgSkills::Knowledge.new('Arcana') # 4 ranks
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]
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end
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def prerequisites
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[
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PfrpgCore::Prerequisite::SkillPrereq.new('disable_device', 4),
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PfrpgCore::Prerequisite::SkillPrereq.new('escape_artist', 4),
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PfrpgCore::Prerequisite::SkillPrereq.new('knowledge : Arcana', 4),
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PfrpgCore::Prerequisite::AlignmentPrereq.new(nil, 'never_lawful'),
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PfrpgCore::Prerequisite::HeroclassFeaturePrereq.new('Sneak Attack', nil),
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PfrpgCore::Prerequisite::MiscPrereq.new('caster', nil)
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]
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end
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def feature_type
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"ArcaneTricksterFeature"
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end
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end
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class PfrpgClasses::Assassin < PfrpgClasses::Heroclass
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def name
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"Assassin"
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end
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def prestige
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true
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end
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def hit_die
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12
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PfrpgCore::Dice.new(1,8)
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end
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def alignment
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PfrpgCore::Alignment.any_evil
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end
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def description
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" Assassins tend to be loners by nature, seeing companions as liabilities at best. Sometimes an assassin's missions put him in the company of adventurers for long stretches at a time, but few people are comfortable trusting a professional assassin to watch their backs in a fight, and are more likely to let the emotionless killer scout ahead or help prepare ambushes."
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end
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def skills
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[PfrpgSkills::Acrobatics.new,
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PfrpgSkills::Bluff.new,
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PfrpgSkills::Climb.new,
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PfrpgSkills::Diplomacy.new,
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PfrpgSkills::DisableDevice.new,
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PfrpgSkills::Disguise.new,
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PfrpgSkills::EscapeArtist.new,
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PfrpgSkills::Intimidate.new,
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PfrpgSkills::Linguistics.new,
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PfrpgSkills::Perception.new,
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PfrpgSkills::SenseMotive.new,
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PfrpgSkills::SleightOfHand.new,
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PfrpgSkills::Stealth.new,
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PfrpgSkills::Swim.new,
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PfrpgSkills::UseMagicDevice.new,
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]
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end
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def bonuses_for_level(level)
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43
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PfrpgTables::Heroclasses::Assassin.level_bonus(level)
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end
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def get_spells_table
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return PfrpgTables::Spells::SpellsPerDay.empty
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48
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end
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def skills_per_level
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4
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end
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def feature_type
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'AssassinFeature'
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end
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|
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def prerequisites
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59
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[
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PfrpgCore::Prerequisite::SkillPrereq.new('disguise', 2),
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PfrpgCore::Prerequisite::SkillPrereq.new('stealth', 5),
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PfrpgCore::Prerequisite::AlignmentPrereq.new(nil, 'any_evil'),
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PfrpgCore::Prerequisite::HeroclassFeaturePrereq.new('Sneak Attack', nil),
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]
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end
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end
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class PfrpgClasses::Barbarian < PfrpgClasses::Heroclass
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def name
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"Barbarian"
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end
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7
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def hit_die
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8
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PfrpgCore::Dice.new(1,12)
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9
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end
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10
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+
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11
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def starting_wealth
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12
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PfrpgCore::Dice.new(3,6, multiplier = 10)
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13
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end
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14
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+
|
15
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def starting_wealth_avg
|
16
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105
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17
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end
|
18
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|
19
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def bonuses_for_level(level)
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20
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PfrpgTables::Heroclasses::Barbarian.level_bonus(level)
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21
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end
|
22
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23
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def create_feature(f)
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BarbarianFeature.new(:ability_name => f)
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end
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26
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+
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27
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def alignment
|
28
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PfrpgCore::Alignment.never_lawful
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end
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30
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|
31
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def skills_per_level
|
32
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4
|
33
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end
|
34
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+
|
35
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def get_spells_table(level)
|
36
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return PfrpgTables::Spells::SpellsPerDay.empty
|
37
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+
end
|
38
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|
39
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def description
|
40
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"Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way."
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41
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end
|
42
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+
|
43
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def skills
|
44
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[PfrpgSkills::Acrobatics.new,
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45
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PfrpgSkills::Climb.new,
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46
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PfrpgSkills::Craft.new,
|
47
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PfrpgSkills::HandleAnimal.new,
|
48
|
+
PfrpgSkills::Intimidate.new,
|
49
|
+
PfrpgSkills::Knowledge.new("Nature"),
|
50
|
+
PfrpgSkills::Perception.new,
|
51
|
+
PfrpgSkills::Ride.new,
|
52
|
+
PfrpgSkills::Survival.new,
|
53
|
+
PfrpgSkills::Swim.new,
|
54
|
+
]
|
55
|
+
end
|
56
|
+
|
57
|
+
def feature_type
|
58
|
+
"BarbarianFeature"
|
59
|
+
end
|
60
|
+
|
61
|
+
def starting_feats
|
62
|
+
[
|
63
|
+
"Light Armor Proficiency",
|
64
|
+
"Medium Armor Proficiency",
|
65
|
+
"Shield Proficiency",
|
66
|
+
"Simple Weapon Proficiency",
|
67
|
+
"Martial Weapon Proficiency, All"
|
68
|
+
]
|
69
|
+
end
|
70
|
+
|
71
|
+
def suggested_items
|
72
|
+
[
|
73
|
+
['Greatsword', 'Leather']
|
74
|
+
]
|
75
|
+
end
|
76
|
+
end
|
77
|
+
|
@@ -0,0 +1,98 @@
|
|
1
|
+
class PfrpgClasses::Bard < PfrpgClasses::Heroclass
|
2
|
+
|
3
|
+
def name
|
4
|
+
"Bard"
|
5
|
+
end
|
6
|
+
|
7
|
+
def hit_die
|
8
|
+
PfrpgCore::Dice.new(1,8)
|
9
|
+
end
|
10
|
+
|
11
|
+
def starting_wealth
|
12
|
+
PfrpgCore::Dice.new(3,6, multiplier = 10)
|
13
|
+
end
|
14
|
+
|
15
|
+
def starting_wealth_avg
|
16
|
+
105
|
17
|
+
end
|
18
|
+
|
19
|
+
def bonuses_for_level(level)
|
20
|
+
PfrpgTables::Heroclasses::Bard.level_bonus(level)
|
21
|
+
end
|
22
|
+
|
23
|
+
def create_feature(f)
|
24
|
+
BardFeature.new(:ability_name => f)
|
25
|
+
end
|
26
|
+
|
27
|
+
def alignment
|
28
|
+
PfrpgCore::Alignment.any
|
29
|
+
end
|
30
|
+
|
31
|
+
def skills_per_level
|
32
|
+
6
|
33
|
+
end
|
34
|
+
|
35
|
+
def get_spells_table(level)
|
36
|
+
return PfrpgTables::Spells::SpellsPerDay.Bard(level)
|
37
|
+
end
|
38
|
+
|
39
|
+
def spells_bonus_attr
|
40
|
+
"cha"
|
41
|
+
end
|
42
|
+
|
43
|
+
def description
|
44
|
+
"Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. While accomplished with both weapons and magic, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances."
|
45
|
+
end
|
46
|
+
|
47
|
+
def skills
|
48
|
+
[PfrpgSkills::Acrobatics.new,
|
49
|
+
PfrpgSkills::Appraise.new,
|
50
|
+
PfrpgSkills::Bluff.new,
|
51
|
+
PfrpgSkills::Climb.new,
|
52
|
+
PfrpgSkills::Craft.new,
|
53
|
+
PfrpgSkills::Diplomacy.new,
|
54
|
+
PfrpgSkills::Disguise.new,
|
55
|
+
PfrpgSkills::EscapeArtist.new,
|
56
|
+
PfrpgSkills::Intimidate.new,
|
57
|
+
PfrpgSkills::Knowledge.new('Arcana'),
|
58
|
+
PfrpgSkills::Knowledge.new('Dungeoneering'),
|
59
|
+
PfrpgSkills::Knowledge.new('Engineering'),
|
60
|
+
PfrpgSkills::Knowledge.new('Geography'),
|
61
|
+
PfrpgSkills::Knowledge.new('History'),
|
62
|
+
PfrpgSkills::Knowledge.new('Local'),
|
63
|
+
PfrpgSkills::Knowledge.new('Nature'),
|
64
|
+
PfrpgSkills::Knowledge.new('Nobility'),
|
65
|
+
PfrpgSkills::Knowledge.new('Planes'),
|
66
|
+
PfrpgSkills::Knowledge.new('Religion'),
|
67
|
+
PfrpgSkills::Linguistics.new,
|
68
|
+
PfrpgSkills::Perception.new,
|
69
|
+
PfrpgSkills::Perform.new,
|
70
|
+
PfrpgSkills::Profession.new,
|
71
|
+
PfrpgSkills::SenseMotive.new,
|
72
|
+
PfrpgSkills::SleightOfHand.new,
|
73
|
+
PfrpgSkills::Spellcraft.new,
|
74
|
+
PfrpgSkills::Stealth.new,
|
75
|
+
PfrpgSkills::UseMagicDevice.new
|
76
|
+
]
|
77
|
+
end
|
78
|
+
|
79
|
+
def feature_type
|
80
|
+
"BardFeature"
|
81
|
+
end
|
82
|
+
|
83
|
+
def starting_feats
|
84
|
+
[
|
85
|
+
"Light Armor Proficiency",
|
86
|
+
"Simple Weapon Proficiency",
|
87
|
+
"Shield Proficiency",
|
88
|
+
"Bard Weapon Proficiency"
|
89
|
+
]
|
90
|
+
end
|
91
|
+
|
92
|
+
def suggested_items
|
93
|
+
[
|
94
|
+
['Sword, short', 'Leather', 'Buckler'],
|
95
|
+
['Shortbow', 'Leather']
|
96
|
+
]
|
97
|
+
end
|
98
|
+
end
|
@@ -0,0 +1,92 @@
|
|
1
|
+
class PfrpgClasses::Wizard < PfrpgClasses::Heroclass
|
2
|
+
|
3
|
+
def name
|
4
|
+
"Wizard"
|
5
|
+
end
|
6
|
+
|
7
|
+
def hit_die
|
8
|
+
PfrpgCore::Dice.new(1,6)
|
9
|
+
end
|
10
|
+
|
11
|
+
def starting_wealth
|
12
|
+
PfrpgCore::Dice.new(2,6, multiplier = 10)
|
13
|
+
end
|
14
|
+
|
15
|
+
def starting_wealth_avg
|
16
|
+
70
|
17
|
+
end
|
18
|
+
|
19
|
+
def bonuses_for_level(level)
|
20
|
+
PfrpgTables::Heroclasses::Wizard.level_bonus(level)
|
21
|
+
end
|
22
|
+
|
23
|
+
def create_feature(f)
|
24
|
+
WizardFeature.new(:ability_name => f)
|
25
|
+
end
|
26
|
+
|
27
|
+
def alignment
|
28
|
+
PfrpgCore::Alignment.any
|
29
|
+
end
|
30
|
+
|
31
|
+
def skills_per_level
|
32
|
+
2
|
33
|
+
end
|
34
|
+
|
35
|
+
def get_spells_table(level)
|
36
|
+
return PfrpgTables::Spells::SpellsPerDay.Wizard(level)
|
37
|
+
end
|
38
|
+
|
39
|
+
def description
|
40
|
+
"While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger."
|
41
|
+
end
|
42
|
+
|
43
|
+
def spells_bonus_attr
|
44
|
+
"int"
|
45
|
+
end
|
46
|
+
|
47
|
+
def skills
|
48
|
+
[PfrpgSkills::Appraise.new,
|
49
|
+
PfrpgSkills::Craft.new,
|
50
|
+
PfrpgSkills::Fly.new,
|
51
|
+
PfrpgSkills::Linguistics.new,
|
52
|
+
PfrpgSkills::Profession.new,
|
53
|
+
PfrpgSkills::Spellcraft.new,
|
54
|
+
PfrpgSkills::Knowledge.new('Arcana'),
|
55
|
+
PfrpgSkills::Knowledge.new('Dungeoneering'),
|
56
|
+
PfrpgSkills::Knowledge.new('Engineering'),
|
57
|
+
PfrpgSkills::Knowledge.new('Geography'),
|
58
|
+
PfrpgSkills::Knowledge.new('History'),
|
59
|
+
PfrpgSkills::Knowledge.new('Local'),
|
60
|
+
PfrpgSkills::Knowledge.new('Nature'),
|
61
|
+
PfrpgSkills::Knowledge.new('Nobility'),
|
62
|
+
PfrpgSkills::Knowledge.new('Planes'),
|
63
|
+
PfrpgSkills::Knowledge.new('Religion')
|
64
|
+
]
|
65
|
+
end
|
66
|
+
|
67
|
+
def feature_type
|
68
|
+
"WizardFeature"
|
69
|
+
end
|
70
|
+
|
71
|
+
def starting_feats
|
72
|
+
[
|
73
|
+
"Wizard Weapon Proficiency"
|
74
|
+
]
|
75
|
+
end
|
76
|
+
|
77
|
+
def familiars
|
78
|
+
PfrpgTables::Heroclasses::Wizard.familiars
|
79
|
+
end
|
80
|
+
|
81
|
+
def bond_objects
|
82
|
+
PfrpgTables::Heroclasses::Wizard.bond_objects
|
83
|
+
end
|
84
|
+
|
85
|
+
def suggested_items
|
86
|
+
[
|
87
|
+
['Quarterstaff'],
|
88
|
+
['Dagger']
|
89
|
+
]
|
90
|
+
end
|
91
|
+
end
|
92
|
+
|
@@ -0,0 +1,87 @@
|
|
1
|
+
class PfrpgClasses::Cleric < PfrpgClasses::Heroclass
|
2
|
+
|
3
|
+
def heroclass_id
|
4
|
+
3
|
5
|
+
end
|
6
|
+
|
7
|
+
def name
|
8
|
+
"Cleric"
|
9
|
+
end
|
10
|
+
|
11
|
+
def hit_die
|
12
|
+
PfrpgCore::Dice.new(1,8)
|
13
|
+
end
|
14
|
+
|
15
|
+
def starting_wealth
|
16
|
+
PfrpgCore::Dice.new(5,6, multiplier = 10)
|
17
|
+
end
|
18
|
+
|
19
|
+
def starting_wealth_avg
|
20
|
+
140
|
21
|
+
end
|
22
|
+
|
23
|
+
def bonuses_for_level(level)
|
24
|
+
PfrpgTables::Heroclasses::Cleric.level_bonus(level)
|
25
|
+
end
|
26
|
+
|
27
|
+
def create_feature(f)
|
28
|
+
ClericFeature.new(:ability_name => f)
|
29
|
+
end
|
30
|
+
|
31
|
+
def alignment
|
32
|
+
PfrpgCore::Alignment.any
|
33
|
+
end
|
34
|
+
|
35
|
+
def description
|
36
|
+
"More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. Their true strength lies in their capability to draw upon the power of their deities, whether to increase their own and their allies' prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need. As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)"
|
37
|
+
end
|
38
|
+
|
39
|
+
def skills
|
40
|
+
[
|
41
|
+
PfrpgSkills::Appraise.new,
|
42
|
+
PfrpgSkills::Craft.new,
|
43
|
+
PfrpgSkills::Diplomacy.new,
|
44
|
+
PfrpgSkills::Heal.new,
|
45
|
+
PfrpgSkills::Knowledge.new('Arcana'),
|
46
|
+
PfrpgSkills::Knowledge.new('History'),
|
47
|
+
PfrpgSkills::Knowledge.new('Nobility'),
|
48
|
+
PfrpgSkills::Knowledge.new('Planes'),
|
49
|
+
PfrpgSkills::Knowledge.new('Religion'),
|
50
|
+
PfrpgSkills::Linguistics.new,
|
51
|
+
PfrpgSkills::Profession.new,
|
52
|
+
PfrpgSkills::Spellcraft.new,
|
53
|
+
]
|
54
|
+
end
|
55
|
+
|
56
|
+
def get_spells_table(level)
|
57
|
+
return PfrpgTables::Spells::SpellsPerDay.Cleric(level)
|
58
|
+
end
|
59
|
+
|
60
|
+
def spells_bonus_attr
|
61
|
+
"wis"
|
62
|
+
end
|
63
|
+
|
64
|
+
def skills_per_level
|
65
|
+
2
|
66
|
+
end
|
67
|
+
|
68
|
+
def feature_type
|
69
|
+
"ClericFeature"
|
70
|
+
end
|
71
|
+
|
72
|
+
def starting_feats
|
73
|
+
[
|
74
|
+
"Light Armor Proficiency",
|
75
|
+
"Medium Armor Proficiency",
|
76
|
+
"Shield Proficiency",
|
77
|
+
"Simple Weapon Proficiency"
|
78
|
+
]
|
79
|
+
end
|
80
|
+
|
81
|
+
def suggested_items
|
82
|
+
[
|
83
|
+
['Morningstar', 'Leather', 'Buckler'],
|
84
|
+
['Crossbow, light', 'Leather', 'Crossbow bolt(s), heavy/light/hand (10)']
|
85
|
+
]
|
86
|
+
end
|
87
|
+
end
|