pfrpg_classes 0.0.1
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- checksums.yaml +7 -0
- data/lib/pfrpg_classes/heroclass/alchemist.rb +92 -0
- data/lib/pfrpg_classes/heroclass/arcane_archer.rb +57 -0
- data/lib/pfrpg_classes/heroclass/arcane_trickster.rb +76 -0
- data/lib/pfrpg_classes/heroclass/assassin.rb +67 -0
- data/lib/pfrpg_classes/heroclass/barbarian.rb +77 -0
- data/lib/pfrpg_classes/heroclass/bard.rb +98 -0
- data/lib/pfrpg_classes/heroclass/cavalier.rb +92 -0
- data/lib/pfrpg_classes/heroclass/cleric.rb +87 -0
- data/lib/pfrpg_classes/heroclass/dragon_disciple.rb +66 -0
- data/lib/pfrpg_classes/heroclass/druid.rb +175 -0
- data/lib/pfrpg_classes/heroclass/duelist.rb +60 -0
- data/lib/pfrpg_classes/heroclass/eldritch_knight.rb +60 -0
- data/lib/pfrpg_classes/heroclass/fighter.rb +75 -0
- data/lib/pfrpg_classes/heroclass/gunslinger.rb +92 -0
- data/lib/pfrpg_classes/heroclass/inquisitor.rb +92 -0
- data/lib/pfrpg_classes/heroclass/loremaster.rb +95 -0
- data/lib/pfrpg_classes/heroclass/magus.rb +92 -0
- data/lib/pfrpg_classes/heroclass/monk.rb +96 -0
- data/lib/pfrpg_classes/heroclass/mystic_theurge.rb +58 -0
- data/lib/pfrpg_classes/heroclass/oracle.rb +92 -0
- data/lib/pfrpg_classes/heroclass/paladin.rb +119 -0
- data/lib/pfrpg_classes/heroclass/pathfinder_chronicler.rb +82 -0
- data/lib/pfrpg_classes/heroclass/ranger.rb +97 -0
- data/lib/pfrpg_classes/heroclass/rogue.rb +90 -0
- data/lib/pfrpg_classes/heroclass/shadowdancer.rb +62 -0
- data/lib/pfrpg_classes/heroclass/sorcerer.rb +81 -0
- data/lib/pfrpg_classes/heroclass/summoner.rb +92 -0
- data/lib/pfrpg_classes/heroclass/version.rb +3 -0
- data/lib/pfrpg_classes/heroclass/witch.rb +92 -0
- data/lib/pfrpg_classes/heroclass/wizard.rb +92 -0
- data/lib/pfrpg_classes/heroclass.rb +160 -0
- data/lib/pfrpg_classes/version.rb +3 -0
- data/lib/pfrpg_classes.rb +25 -0
- metadata +104 -0
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class PfrpgClasses::Ranger < PfrpgClasses::Heroclass
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def name
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"Ranger"
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end
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def hit_die
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PfrpgCore::Dice.new(1,10)
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end
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def starting_wealth
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PfrpgCore::Dice.new(5,6, multiplier = 10)
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end
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def starting_wealth_avg
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175
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end
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def bonuses_for_level(level)
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PfrpgTables::Heroclasses::Ranger.level_bonus(level)
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end
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def create_feature(f)
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RangerFeature.new(:ability_name => f)
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end
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def alignment
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PfrpgCore::Alignment.any
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end
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def skills_per_level
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6
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end
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def get_spells_table(level)
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return PfrpgTables::Spells::SpellsPerDay.Ranger(level)
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end
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def spells_bonus_attr
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"wis"
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end
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def description
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"Ranger are deft skirmishers, either in melee or at range, capable of skillfully dancing in and out of battle. Their abilities allow them to deal significant harm to specific types of foes, but their skills are valuable against all manner of enemies."
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end
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def skills
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[PfrpgSkills::Climb.new,
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PfrpgSkills::Craft.new,
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PfrpgSkills::HandleAnimal.new,
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PfrpgSkills::Heal.new,
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PfrpgSkills::Intimidate.new,
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PfrpgSkills::Knowledge.new("Dungeoneering"),
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PfrpgSkills::Knowledge.new("Geography"),
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PfrpgSkills::Knowledge.new("Nature"),
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PfrpgSkills::Perception.new,
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PfrpgSkills::Profession.new,
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PfrpgSkills::Ride.new,
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PfrpgSkills::Spellcraft.new,
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PfrpgSkills::Stealth.new,
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PfrpgSkills::Survival.new,
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PfrpgSkills::Swim.new,
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]
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end
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def feature_type
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"RangerFeature"
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end
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def starting_feats
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[
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"Light Armor Proficiency",
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"Medium Armor Proficiency",
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"Simple Weapon Proficiency",
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"Martial Weapon Proficiency, All"
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]
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end
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def favored_enemies
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PfrpgTables::Heroclasses::Ranger.favored_enemies
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end
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def animals
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PfrpgTables::Heroclasses::Ranger.animals
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end
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def combat_style_feats(level)
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PfrpgTables::Heroclasses::Ranger.combat_style_feats(level)
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end
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def suggested_items
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[
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['Sword, short', 'Sword, short', 'Leather'],
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['Longbow', 'Leather', 'Arrow(s), common (20)']
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]
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end
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end
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class PfrpgClasses::Rogue < PfrpgClasses::Heroclass
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def name
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"Rogue"
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end
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def heroclass_id
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2
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end
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def hit_die
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PfrpgCore::Dice.new(1,8)
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end
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def starting_wealth
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PfrpgCore::Dice.new(4,6, multiplier = 10)
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end
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def starting_wealth_avg
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140
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end
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def bonuses_for_level(level)
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PfrpgTables::Heroclasses::Rogue.level_bonus(level)
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end
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def create_feature(f)
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RogueFeature.new(:ability_name => f)
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end
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def alignment
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PfrpgCore::Alignment.any
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end
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def skills_per_level
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8
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end
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def get_spells_table(level)
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return PfrpgTables::Spells::SpellsPerDay.empty
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end
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def description
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"Rogues excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Most, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting magical hazards and conning dull-witted opponents."
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end
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def skills
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[PfrpgSkills::Acrobatics.new,
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PfrpgSkills::Appraise.new,
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PfrpgSkills::Bluff.new,
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PfrpgSkills::Climb.new,
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PfrpgSkills::Craft.new,
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PfrpgSkills::Diplomacy.new,
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PfrpgSkills::DisableDevice.new,
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PfrpgSkills::Disguise.new,
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PfrpgSkills::EscapeArtist.new,
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PfrpgSkills::Intimidate.new,
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PfrpgSkills::Knowledge.new("Dungeoneering"),
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PfrpgSkills::Knowledge.new("Local"),
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PfrpgSkills::Linguistics.new,
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PfrpgSkills::Perception.new,
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PfrpgSkills::Perform.new,
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PfrpgSkills::Profession.new,
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PfrpgSkills::SenseMotive.new,
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PfrpgSkills::SleightOfHand.new,
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PfrpgSkills::Stealth.new,
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PfrpgSkills::Swim.new,
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PfrpgSkills::UseMagicDevice.new
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]
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end
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def feature_type
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"RogueFeature"
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end
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def starting_feats
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[
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"Light Armor Proficiency",
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"Simple Weapon Proficiency",
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"Rogue Weapon Proficiency"
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]
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end
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def suggested_items
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[
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['Sword, short', 'Sword, short', 'Leather'],
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['Longbow', 'Leather', 'Arrow(s), common (20)']
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]
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end
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end
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class PfrpgClasses::Shadowdancer < PfrpgClasses::Heroclass
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def name
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"Shadowdancer"
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end
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def prestige
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true
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end
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def hit_die
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PfrpgCore::Dice.new(1,8)
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end
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def alignment
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PfrpgCore::Alignment.any
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end
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def description
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"Shadowdancers adventure for a wide variety of reasons. Many adventuring parties find shadowdancers valuable members of their teams due to their incredible stealth and ability to surprise enemies with lightning-quick attacks where they're least expected. For this reason, their services are often sought out by those groups in need of scouts or spies."
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end
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def skills
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[PfrpgSkills::Acrobatics.new,
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PfrpgSkills::Bluff.new,
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PfrpgSkills::Diplomacy.new,
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PfrpgSkills::Disguise.new,
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PfrpgSkills::EscapeArtist.new,
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PfrpgSkills::Perception.new,
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PfrpgSkills::Perform.new,
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PfrpgSkills::SleightOfHand.new,
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PfrpgSkills::Stealth.new,
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]
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end
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def bonuses_for_level(level)
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PfrpgTables::Heroclasses::Shadowdancer.level_bonus(level)
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end
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def get_spells_table
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return PfrpgTables::Spells::SpellsPerDay.empty
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end
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def skills_per_level
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6
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end
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def feature_type
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'ShadowdancerFeature'
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end
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def prerequisites
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[
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PfrpgCore::Prerequisite::SkillPrereq.new('stealth', 5),
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PfrpgCore::Prerequisite::SkillPrereq.new('perform', 2),
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PfrpgCore::Prerequisite::FeatPrereq.new('Combat Reflexes', nil),
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PfrpgCore::Prerequisite::FeatPrereq.new('Dodge', nil),
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PfrpgCore::Prerequisite::FeatPrereq.new('Mobility', nil),
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]
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end
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end
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class PfrpgClasses::Sorcerer < PfrpgClasses::Heroclass
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def name
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"Sorcerer"
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end
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def hit_die
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PfrpgCore::Dice.new(1,6)
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end
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def starting_wealth
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PfrpgCore::Dice.new(2,6, multiplier = 10)
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end
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def starting_wealth_avg
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70
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end
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def bonuses_for_level(level)
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PfrpgTables::Heroclasses::Sorcerer.level_bonus(level)
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end
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def create_feature(f)
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SorcererFeature.new(:ability_name => f)
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end
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def alignment
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PfrpgCore::Alignment.any
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end
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def skills_per_level
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2
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end
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def get_spells_table(level)
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return PfrpgTables::Spells::SpellsPerDay.Sorcerer(level)
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end
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def spells_bonus_attr
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"cha"
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end
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def description
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"Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages. As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other spellcasters might overlook. Their bloodlines also grant them additional abilities, assuring that no two sorcerers are ever quite alike."
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end
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def skills
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[PfrpgSkills::Appraise.new,
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PfrpgSkills::Bluff.new,
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PfrpgSkills::Craft.new,
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PfrpgSkills::Fly.new,
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PfrpgSkills::Intimidate.new,
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PfrpgSkills::Knowledge.new('Arcana'),
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PfrpgSkills::Profession.new,
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PfrpgSkills::Spellcraft.new,
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PfrpgSkills::UseMagicDevice.new
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]
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end
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def feature_type
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"SorcererFeature"
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end
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def spells_known(level)
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return PfrpgTables::Spells.sorcerer_spells_known[level]
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end
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def starting_feats
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[
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"Simple Weapon Proficiency"
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]
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end
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def suggested_items
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[
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['Quarterstaff'],
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['Dagger']
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]
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end
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end
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class PfrpgClasses::Wizard < PfrpgClasses::Heroclass
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def name
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"Wizard"
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end
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def hit_die
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PfrpgCore::Dice.new(1,6)
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end
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def starting_wealth
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PfrpgCore::Dice.new(2,6, multiplier = 10)
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end
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def starting_wealth_avg
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70
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end
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def bonuses_for_level(level)
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PfrpgTables::Heroclasses::Wizard.level_bonus(level)
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end
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def create_feature(f)
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WizardFeature.new(:ability_name => f)
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end
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def alignment
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PfrpgCore::Alignment.any
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end
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def skills_per_level
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2
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end
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def get_spells_table(level)
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return PfrpgTables::Spells::SpellsPerDay.Wizard(level)
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end
|
38
|
+
|
39
|
+
def description
|
40
|
+
"While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger."
|
41
|
+
end
|
42
|
+
|
43
|
+
def spells_bonus_attr
|
44
|
+
"int"
|
45
|
+
end
|
46
|
+
|
47
|
+
def skills
|
48
|
+
[PfrpgSkills::Appraise.new,
|
49
|
+
PfrpgSkills::Craft.new,
|
50
|
+
PfrpgSkills::Fly.new,
|
51
|
+
PfrpgSkills::Linguistics.new,
|
52
|
+
PfrpgSkills::Profession.new,
|
53
|
+
PfrpgSkills::Spellcraft.new,
|
54
|
+
PfrpgSkills::Knowledge.new('Arcana'),
|
55
|
+
PfrpgSkills::Knowledge.new('Dungeoneering'),
|
56
|
+
PfrpgSkills::Knowledge.new('Engineering'),
|
57
|
+
PfrpgSkills::Knowledge.new('Geography'),
|
58
|
+
PfrpgSkills::Knowledge.new('History'),
|
59
|
+
PfrpgSkills::Knowledge.new('Local'),
|
60
|
+
PfrpgSkills::Knowledge.new('Nature'),
|
61
|
+
PfrpgSkills::Knowledge.new('Nobility'),
|
62
|
+
PfrpgSkills::Knowledge.new('Planes'),
|
63
|
+
PfrpgSkills::Knowledge.new('Religion')
|
64
|
+
]
|
65
|
+
end
|
66
|
+
|
67
|
+
def feature_type
|
68
|
+
"WizardFeature"
|
69
|
+
end
|
70
|
+
|
71
|
+
def starting_feats
|
72
|
+
[
|
73
|
+
"Wizard Weapon Proficiency"
|
74
|
+
]
|
75
|
+
end
|
76
|
+
|
77
|
+
def familiars
|
78
|
+
PfrpgTables::Heroclasses::Wizard.familiars
|
79
|
+
end
|
80
|
+
|
81
|
+
def bond_objects
|
82
|
+
PfrpgTables::Heroclasses::Wizard.bond_objects
|
83
|
+
end
|
84
|
+
|
85
|
+
def suggested_items
|
86
|
+
[
|
87
|
+
['Quarterstaff'],
|
88
|
+
['Dagger']
|
89
|
+
]
|
90
|
+
end
|
91
|
+
end
|
92
|
+
|
@@ -0,0 +1,92 @@
|
|
1
|
+
class PfrpgClasses::Wizard < PfrpgClasses::Heroclass
|
2
|
+
|
3
|
+
def name
|
4
|
+
"Wizard"
|
5
|
+
end
|
6
|
+
|
7
|
+
def hit_die
|
8
|
+
PfrpgCore::Dice.new(1,6)
|
9
|
+
end
|
10
|
+
|
11
|
+
def starting_wealth
|
12
|
+
PfrpgCore::Dice.new(2,6, multiplier = 10)
|
13
|
+
end
|
14
|
+
|
15
|
+
def starting_wealth_avg
|
16
|
+
70
|
17
|
+
end
|
18
|
+
|
19
|
+
def bonuses_for_level(level)
|
20
|
+
PfrpgTables::Heroclasses::Wizard.level_bonus(level)
|
21
|
+
end
|
22
|
+
|
23
|
+
def create_feature(f)
|
24
|
+
WizardFeature.new(:ability_name => f)
|
25
|
+
end
|
26
|
+
|
27
|
+
def alignment
|
28
|
+
PfrpgCore::Alignment.any
|
29
|
+
end
|
30
|
+
|
31
|
+
def skills_per_level
|
32
|
+
2
|
33
|
+
end
|
34
|
+
|
35
|
+
def get_spells_table(level)
|
36
|
+
return PfrpgTables::Spells::SpellsPerDay.Wizard(level)
|
37
|
+
end
|
38
|
+
|
39
|
+
def description
|
40
|
+
"While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger."
|
41
|
+
end
|
42
|
+
|
43
|
+
def spells_bonus_attr
|
44
|
+
"int"
|
45
|
+
end
|
46
|
+
|
47
|
+
def skills
|
48
|
+
[PfrpgSkills::Appraise.new,
|
49
|
+
PfrpgSkills::Craft.new,
|
50
|
+
PfrpgSkills::Fly.new,
|
51
|
+
PfrpgSkills::Linguistics.new,
|
52
|
+
PfrpgSkills::Profession.new,
|
53
|
+
PfrpgSkills::Spellcraft.new,
|
54
|
+
PfrpgSkills::Knowledge.new('Arcana'),
|
55
|
+
PfrpgSkills::Knowledge.new('Dungeoneering'),
|
56
|
+
PfrpgSkills::Knowledge.new('Engineering'),
|
57
|
+
PfrpgSkills::Knowledge.new('Geography'),
|
58
|
+
PfrpgSkills::Knowledge.new('History'),
|
59
|
+
PfrpgSkills::Knowledge.new('Local'),
|
60
|
+
PfrpgSkills::Knowledge.new('Nature'),
|
61
|
+
PfrpgSkills::Knowledge.new('Nobility'),
|
62
|
+
PfrpgSkills::Knowledge.new('Planes'),
|
63
|
+
PfrpgSkills::Knowledge.new('Religion')
|
64
|
+
]
|
65
|
+
end
|
66
|
+
|
67
|
+
def feature_type
|
68
|
+
"WizardFeature"
|
69
|
+
end
|
70
|
+
|
71
|
+
def starting_feats
|
72
|
+
[
|
73
|
+
"Wizard Weapon Proficiency"
|
74
|
+
]
|
75
|
+
end
|
76
|
+
|
77
|
+
def familiars
|
78
|
+
PfrpgTables::Heroclasses::Wizard.familiars
|
79
|
+
end
|
80
|
+
|
81
|
+
def bond_objects
|
82
|
+
PfrpgTables::Heroclasses::Wizard.bond_objects
|
83
|
+
end
|
84
|
+
|
85
|
+
def suggested_items
|
86
|
+
[
|
87
|
+
['Quarterstaff'],
|
88
|
+
['Dagger']
|
89
|
+
]
|
90
|
+
end
|
91
|
+
end
|
92
|
+
|
@@ -0,0 +1,92 @@
|
|
1
|
+
class PfrpgClasses::Wizard < PfrpgClasses::Heroclass
|
2
|
+
|
3
|
+
def name
|
4
|
+
"Wizard"
|
5
|
+
end
|
6
|
+
|
7
|
+
def hit_die
|
8
|
+
PfrpgCore::Dice.new(1,6)
|
9
|
+
end
|
10
|
+
|
11
|
+
def starting_wealth
|
12
|
+
PfrpgCore::Dice.new(2,6, multiplier = 10)
|
13
|
+
end
|
14
|
+
|
15
|
+
def starting_wealth_avg
|
16
|
+
70
|
17
|
+
end
|
18
|
+
|
19
|
+
def bonuses_for_level(level)
|
20
|
+
PfrpgTables::Heroclasses::Wizard.level_bonus(level)
|
21
|
+
end
|
22
|
+
|
23
|
+
def create_feature(f)
|
24
|
+
WizardFeature.new(:ability_name => f)
|
25
|
+
end
|
26
|
+
|
27
|
+
def alignment
|
28
|
+
PfrpgCore::Alignment.any
|
29
|
+
end
|
30
|
+
|
31
|
+
def skills_per_level
|
32
|
+
2
|
33
|
+
end
|
34
|
+
|
35
|
+
def get_spells_table(level)
|
36
|
+
return PfrpgTables::Spells::SpellsPerDay.Wizard(level)
|
37
|
+
end
|
38
|
+
|
39
|
+
def description
|
40
|
+
"While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger."
|
41
|
+
end
|
42
|
+
|
43
|
+
def spells_bonus_attr
|
44
|
+
"int"
|
45
|
+
end
|
46
|
+
|
47
|
+
def skills
|
48
|
+
[PfrpgSkills::Appraise.new,
|
49
|
+
PfrpgSkills::Craft.new,
|
50
|
+
PfrpgSkills::Fly.new,
|
51
|
+
PfrpgSkills::Linguistics.new,
|
52
|
+
PfrpgSkills::Profession.new,
|
53
|
+
PfrpgSkills::Spellcraft.new,
|
54
|
+
PfrpgSkills::Knowledge.new('Arcana'),
|
55
|
+
PfrpgSkills::Knowledge.new('Dungeoneering'),
|
56
|
+
PfrpgSkills::Knowledge.new('Engineering'),
|
57
|
+
PfrpgSkills::Knowledge.new('Geography'),
|
58
|
+
PfrpgSkills::Knowledge.new('History'),
|
59
|
+
PfrpgSkills::Knowledge.new('Local'),
|
60
|
+
PfrpgSkills::Knowledge.new('Nature'),
|
61
|
+
PfrpgSkills::Knowledge.new('Nobility'),
|
62
|
+
PfrpgSkills::Knowledge.new('Planes'),
|
63
|
+
PfrpgSkills::Knowledge.new('Religion')
|
64
|
+
]
|
65
|
+
end
|
66
|
+
|
67
|
+
def feature_type
|
68
|
+
"WizardFeature"
|
69
|
+
end
|
70
|
+
|
71
|
+
def starting_feats
|
72
|
+
[
|
73
|
+
"Wizard Weapon Proficiency"
|
74
|
+
]
|
75
|
+
end
|
76
|
+
|
77
|
+
def familiars
|
78
|
+
PfrpgTables::Heroclasses::Wizard.familiars
|
79
|
+
end
|
80
|
+
|
81
|
+
def bond_objects
|
82
|
+
PfrpgTables::Heroclasses::Wizard.bond_objects
|
83
|
+
end
|
84
|
+
|
85
|
+
def suggested_items
|
86
|
+
[
|
87
|
+
['Quarterstaff'],
|
88
|
+
['Dagger']
|
89
|
+
]
|
90
|
+
end
|
91
|
+
end
|
92
|
+
|