perfect-shape 0.0.8 → 0.1.0

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
1
1
  ---
2
2
  SHA256:
3
- metadata.gz: 4b40fd48233754c973b62a1e6268c95e34e263a008ebcc8026caa1ff74226758
4
- data.tar.gz: 98a4c1450659443b25209bfb4df745be6b8ecae029ad0629a9adcc6738964dc3
3
+ metadata.gz: 8bb743eb7a0d935839d671a33b58a30ea8eb65b945ee20e6016690fd0c6864f8
4
+ data.tar.gz: cd5b26777efcf931ed81a84ec63fee3dcaed5dfa3b878dc39350e6eb206f937e
5
5
  SHA512:
6
- metadata.gz: c8cc3e5227e4ac81b8708f0d997b70acd35b7fb89ecb8f2d78b3ede23c3ea3244d9cda18c51b0cd9934564ea7ab2b73935d539a1e93a20a8f0d6d1bc387292d0
7
- data.tar.gz: 8f43bab321b606f0c3fe61b925318e7475c47c0324fa49c525145e3b2e246a9d21ba85dcc1de60c2a0ef481616b2826d228abaa05454d8a9e4523e902d40211f
6
+ metadata.gz: 7adf8c29ae005e8f22c15e460dcf99befd28acef67a5387d950bef1d94781be6fce9cb25b725092892da83a6821b5b59bc699cf5c581af11133d90b4946ed29b
7
+ data.tar.gz: 334ef034a6f1010f49ad2fa2edc9dfccae994d0f8524427104100b6f4ccc83a63b276f731d483c494625111ad5a668ac05300c9b589ae57b801645d393130c38
data/CHANGELOG.md CHANGED
@@ -1,15 +1,41 @@
1
1
  # Change Log
2
2
 
3
+ ## 0.1.0
4
+
5
+ - `PerfectShape::Path` (having points or lines)
6
+ - `PerfectShape::Path#contain?(x_or_point, y=nil, distance: 0)`
7
+ - `PerfectShape::Path#point_crossings(x_or_point, y=nil)`
8
+ - `PerfectShape::Path#==`
9
+
10
+ ## 0.0.11
11
+
12
+ - `PerfectShape::Polygon#==`
13
+ - `PerfectShape::Line#==`
14
+ - `PerfectShape::Point#==`
15
+
16
+ ## 0.0.10
17
+
18
+ - `PerfectShape::Point`
19
+ - `PerfectShape::Point#point_distance`
20
+ - `PerfectShape::Point#contain?(x_or_point, y=nil, distance: 0)`
21
+ - Refactor `PerfectShape::Point`,`PerfectShape::RectangularShape` to include shared `PerfectShape::PointLocation`
22
+
23
+ ## 0.0.9
24
+
25
+ - `PerfectShape::Line#contain?(x_or_point, y=nil, distance: 0)` (add a distance tolerance fuzz factor option)
26
+
3
27
  ## 0.0.8
4
28
 
5
29
  - `PerfectShape::Line`
6
- - `PerfectShape::Line#contain?`
30
+ - `PerfectShape::Line#contain?(x_or_point, y=nil)`
7
31
  - `PerfectShape::Line#relative_counterclockwise`
8
32
  - `PerfectShape::Line#point_segment_distance`
9
33
  - Update `PerfectShape::Math::radians_to_degrees`, `PerfectShape::Math::degrees_to_radians`, and `PerfectShape::Math::normalize_degrees` to normalize numbers to `BigDecimal`
10
34
 
11
35
  ## 0.0.7
12
36
 
37
+ - `PerfectShape::Polygon`
38
+ - `PerfectShape::Polygon#contain?(x_or_point, y)` (Ray Casting Algorithm, aka Even-Odd Rule)
13
39
  - `PerfectShape::Shape#min_x`/`PerfectShape::Shape#min_y`/`PerfectShape::Shape#max_x`/`PerfectShape::Shape#max_y`/`PerfectShape::Shape#center_x`/`PerfectShape::Shape#center_y`/`PerfectShape::Shape#bounding_box`
14
40
 
15
41
  ## 0.0.6
data/README.md CHANGED
@@ -1,25 +1,26 @@
1
- # Perfect Shape 0.0.8
1
+ # Perfect Shape 0.1.0
2
2
  ## Geometric Algorithms
3
3
  [![Gem Version](https://badge.fury.io/rb/perfect-shape.svg)](http://badge.fury.io/rb/perfect-shape)
4
+ [![Test](https://github.com/AndyObtiva/perfect-shape/actions/workflows/ruby.yml/badge.svg)](https://github.com/AndyObtiva/perfect-shape/actions/workflows/ruby.yml)
4
5
 
5
- `PerfectShape` is a collection of pure Ruby geometric algorithms that are mostly useful for GUI (Graphical User Interface) manipulation like checking containment of a mouse click point in popular geometry shapes such as rectangle, square, arc (open, chord, and pie), ellipse, circle, polygon (ray casting algorithm/even-odd rule), polyline, polyquad, polycubic, and paths containing lines, bezier curves, and quadratic curves.
6
+ [`PerfectShape`](https://rubygems.org/gems/perfect-shape) is a collection of pure Ruby geometric algorithms that are mostly useful for GUI (Graphical User Interface) manipulation like checking containment of a mouse click [point](#perfectshapepoint) in popular geometry shapes such as [rectangle](#perfectshaperectangle), [square](#perfectshapesquare), [arc](#perfectshapearc) (open, chord, and pie), [ellipse](#perfectshapeellipse), [circle](#perfectshapecircle), [polygon](#perfectshapepolygon), polyline, polyquad, polycubic, and [paths](#perfectshapepath) containing [lines](#perfectshapeline), quadratic bézier curves, and cubic bézier curves (including both [Ray Casting Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon#Ray_casting_algorithm), aka [Even-odd Rule](https://en.wikipedia.org/wiki/Even%E2%80%93odd_rule), and [Winding Number Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon#Winding_number_algorithm), aka [Nonzero Rule](https://en.wikipedia.org/wiki/Nonzero-rule)).
6
7
 
7
- Additionally, `PerfectShape::Math` contains some purely mathematical algorithms.
8
+ Additionally, [`PerfectShape::Math`](#perfectshapemath) contains some purely mathematical algorithms, like [IEEE 754-1985 Remainder](https://en.wikipedia.org/wiki/IEEE_754-1985).
8
9
 
9
- To ensure high accuracy, this library does all its mathematical operations with `BigDecimal` numbers.
10
+ To ensure high accuracy, this library does all its mathematical operations with [`BigDecimal`](https://ruby-doc.org/stdlib-3.0.2/libdoc/bigdecimal/rdoc/BigDecimal.html) numbers.
10
11
 
11
12
  ## Setup
12
13
 
13
14
  Run:
14
15
 
15
16
  ```
16
- gem install perfect-shape -v 0.0.8
17
+ gem install perfect-shape -v 0.1.0
17
18
  ```
18
19
 
19
20
  Or include in Bundler `Gemfile`:
20
21
 
21
22
  ```ruby
22
- gem 'perfect-shape', '~> 0.0.8'
23
+ gem 'perfect-shape', '~> 0.1.0'
23
24
  ```
24
25
 
25
26
  And, run:
@@ -43,6 +44,8 @@ Module
43
44
 
44
45
  Class
45
46
 
47
+ This is a base class for all shapes. It is not meant to be used directly. Subclasses implement/override its methods as needed.
48
+
46
49
  - `#min_x`: min x
47
50
  - `#min_y`: min y
48
51
  - `#max_x`: max x
@@ -52,12 +55,25 @@ Class
52
55
  - `#center_x`: center x
53
56
  - `#center_y`: center y
54
57
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height just as those of shape
55
- - `#normalize_point(x_or_point, y = nil)`: normalizes point into an `Array` of (x,y) coordinates
58
+ - `#normalize_point(x_or_point, y = nil)`: normalizes point into an `Array` of `[x,y]` coordinates
59
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
60
+
61
+ ### `PerfectShape::PointLocation`
62
+
63
+ Module
64
+
65
+ - `#initialize(x: 0, y: 0)`: initializes a point location, usually representing the top-left point in a shape
66
+ - `#x`: top-left x
67
+ - `#y`: top-left y
68
+ - `#min_x`: min x (x by default)
69
+ - `#min_y`: min y (y by default)
56
70
 
57
71
  ### `PerfectShape::RectangularShape`
58
72
 
59
73
  Module
60
74
 
75
+ Includes `PerfectShape::PointLocation`
76
+
61
77
  - `#initialize(x: 0, y: 0, width: 1, height: 1)`: initializes a rectangular shape
62
78
  - `#x`: top-left x
63
79
  - `#y`: top-left y
@@ -71,17 +87,47 @@ Module
71
87
  - `#center_y`: center y
72
88
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
73
89
 
90
+ ### `PerfectShape::Point`
91
+
92
+ Class
93
+
94
+ Extends `PerfectShape::Shape`
95
+
96
+ Includes `PerfectShape::PointLocation`
97
+
98
+ ![point](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/point.png)
99
+
100
+ Points are simply represented by an `Array` of `[x,y]` coordinates when used within other shapes, but when needing point-specific operations like `point_distance`, the `PerfectShape::Point` class can come in handy.
101
+
102
+ - `::point_distance(x, y, px, py)`: Returns the distance from a point to another point
103
+ - `::new(x_or_point=nil, y_arg=nil, x: nil, y: nil)`: constructs a point with (x,y) pair (default: 0,0) whether specified as `Array` of (x,y) pair, flat `x,y` args, or `x:, y:` kwargs.
104
+ - `#min_x`: min x (always x)
105
+ - `#min_y`: min y (always y)
106
+ - `#max_x`: max x (always x)
107
+ - `#max_y`: max y (always y)
108
+ - `#width`: width (always 0)
109
+ - `#height`: height (always 0)
110
+ - `#center_x`: center x (always x)
111
+ - `#center_y`: center y (always y)
112
+ - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
113
+ - `#contain?(x_or_point, y=nil, distance: 0)`: checks if point matches self, with a distance tolerance (0 by default). Distance tolerance provides a fuzz factor that for example enables GUI users to mouse-click-select a point shape in a GUI more successfully.
114
+ - `#point_distance(x_or_point, y=nil)`: Returns the distance from a point to another point
115
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
116
+
74
117
  ### `PerfectShape::Line`
75
118
 
76
119
  Class
120
+
77
121
  Extends `PerfectShape::Shape`
78
122
 
79
- ![line](images/line.png)
123
+ Includes `PerfectShape::MultiPoint`
124
+
125
+ ![line](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/line.png)
80
126
 
81
127
  - `::relative_counterclockwise(x1, y1, x2, y2, px, py)`: Returns an indicator of where the specified point (px,py) lies with respect to the line segment from (x1,y1) to (x2,y2). The return value can be either 1, -1, or 0 and indicates in which direction the specified line must pivot around its first end point, (x1,y1), in order to point at the specified point (px,py). A return value of 1 indicates that the line segment must turn in the direction that takes the positive X axis towards the negative Y axis. In the default coordinate system used by Java 2D, this direction is counterclockwise. A return value of -1 indicates that the line segment must turn in the direction that takes the positive X axis towards the positive Y axis. In the default coordinate system, this direction is clockwise. A return value of 0 indicates that the point lies exactly on the line segment. Note that an indicator value of 0 is rare and not useful for determining collinearity because of floating point rounding issues. If the point is colinear with the line segment, but not between the end points, then the value will be -1 if the point lies “beyond (x1,y1)” or 1 if the point lies “beyond (x2,y2)”.
82
128
  - `::point_segment_distance_square(x1, y1, x2, y2, px, py)`: Returns the square of distance from a point to a line segment.
83
129
  - `::point_segment_distance(x1, y1, x2, y2, px, py)`: Returns the distance from a point to a line segment.
84
- - `::new(points: nil)`: constructs a polygon with `points` as `Array` of `Array`s of (x,y) pairs or flattened `Array` of alternating x and y values
130
+ - `::new(points: nil)`: constructs a polygon with `points` as `Array` of `Array`s of `[x,y]` pairs or flattened `Array` of alternating x and y values
85
131
  - `#min_x`: min x
86
132
  - `#min_y`: min y
87
133
  - `#max_x`: max x
@@ -91,17 +137,20 @@ Extends `PerfectShape::Shape`
91
137
  - `#center_x`: center x
92
138
  - `#center_y`: center y
93
139
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
94
- - `#contain?(x_or_point, y=nil)`: checks if point lies on line
140
+ - `#contain?(x_or_point, y=nil, distance: 0)`: checks if point lies on line, with a distance tolerance (0 by default). Distance tolerance provides a fuzz factor that for example enables GUI users to mouse-click-select a line shape in a GUI more successfully.
95
141
  - `#relative_counterclockwise(x_or_point, y=nil)`: Returns an indicator of where the specified point (px,py) lies with respect to the line segment from (x1,y1) to (x2,y2). The return value can be either 1, -1, or 0 and indicates in which direction the specified line must pivot around its first end point, (x1,y1), in order to point at the specified point (px,py). A return value of 1 indicates that the line segment must turn in the direction that takes the positive X axis towards the negative Y axis. In the default coordinate system used by Java 2D, this direction is counterclockwise. A return value of -1 indicates that the line segment must turn in the direction that takes the positive X axis towards the positive Y axis. In the default coordinate system, this direction is clockwise. A return value of 0 indicates that the point lies exactly on the line segment. Note that an indicator value of 0 is rare and not useful for determining collinearity because of floating point rounding issues. If the point is colinear with the line segment, but not between the end points, then the value will be -1 if the point lies “beyond (x1,y1)” or 1 if the point lies “beyond (x2,y2)”.
96
142
  - `#point_segment_distance(x_or_point, y=nil)`: Returns the distance from a point to a line segment.
143
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
97
144
 
98
145
  ### `PerfectShape::Rectangle`
99
146
 
100
147
  Class
148
+
101
149
  Extends `PerfectShape::Shape`
150
+
102
151
  Includes `PerfectShape::RectangularShape`
103
152
 
104
- ![rectangle](images/rectangle.png)
153
+ ![rectangle](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/rectangle.png)
105
154
 
106
155
  - `::new(x: 0, y: 0, width: 1, height: 1)`: constructs a rectangle
107
156
  - `#x`: top-left x
@@ -116,13 +165,15 @@ Includes `PerfectShape::RectangularShape`
116
165
  - `#max_y`: max y
117
166
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
118
167
  - `#contain?(x_or_point, y=nil)`: checks if point is inside
168
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
119
169
 
120
170
  ### `PerfectShape::Square`
121
171
 
122
172
  Class
173
+
123
174
  Extends `PerfectShape::Rectangle`
124
175
 
125
- ![square](images/square.png)
176
+ ![square](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/square.png)
126
177
 
127
178
  - `::new(x: 0, y: 0, length: 1)`: constructs a square
128
179
  - `#x`: top-left x
@@ -138,18 +189,21 @@ Extends `PerfectShape::Rectangle`
138
189
  - `#max_y`: max y
139
190
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
140
191
  - `#contain?(x_or_point, y=nil)`: checks if point is inside
192
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
141
193
 
142
194
  ### `PerfectShape::Arc`
143
195
 
144
196
  Class
197
+
145
198
  Extends `PerfectShape::Shape`
199
+
146
200
  Includes `PerfectShape::RectangularShape`
147
201
 
148
202
  Arcs can be of type `:open`, `:chord`, or `:pie`
149
203
 
150
204
  Open Arc | Chord Arc | Pie Arc
151
205
  ---------|-----------|--------
152
- ![arc-open](images/arc-open.png) | ![arc-chord](images/arc-chord.png) | ![arc-pie](images/arc-pie.png)
206
+ ![arc-open](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/arc-open.png) | ![arc-chord](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/arc-chord.png) | ![arc-pie](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/arc-pie.png)
153
207
 
154
208
  - `::new(type: :open, x: 0, y: 0, width: 1, height: 1, start: 0, extent: 360, center_x: nil, center_y: nil, radius_x: nil, radius_y: nil)`: constructs an arc of type `:open` (default), `:chord`, or `:pie`
155
209
  - `#type`: `:open`, `:chord`, or `:pie`
@@ -169,13 +223,15 @@ Open Arc | Chord Arc | Pie Arc
169
223
  - `#max_y`: max y
170
224
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
171
225
  - `#contain?(x_or_point, y=nil)`: checks if point is inside
226
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
172
227
 
173
228
  ### `PerfectShape::Ellipse`
174
229
 
175
230
  Class
231
+
176
232
  Extends `PerfectShape::Arc`
177
233
 
178
- ![ellipse](images/ellipse.png)
234
+ ![ellipse](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/ellipse.png)
179
235
 
180
236
  - `::new(x: 0, y: 0, width: 1, height: 1, center_x: nil, center_y: nil, radius_x: nil, radius_y: nil)`: constructs an ellipse
181
237
  - `#x`: top-left x
@@ -195,13 +251,15 @@ Extends `PerfectShape::Arc`
195
251
  - `#max_y`: max y
196
252
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
197
253
  - `#contain?(x_or_point, y=nil)`: checks if point is inside
254
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
198
255
 
199
256
  ### `PerfectShape::Circle`
200
257
 
201
258
  Class
259
+
202
260
  Extends `PerfectShape::Ellipse`
203
261
 
204
- ![circle](images/circle.png)
262
+ ![circle](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/circle.png)
205
263
 
206
264
  - `::new(x: 0, y: 0, diameter: 1, width: 1, height: 1, center_x: nil, center_y: nil, radius: nil, radius_x: nil, radius_y: nil)`: constructs a circle
207
265
  - `#x`: top-left x
@@ -223,15 +281,19 @@ Extends `PerfectShape::Ellipse`
223
281
  - `#max_y`: max y
224
282
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
225
283
  - `#contain?(x_or_point, y=nil)`: checks if point is inside
284
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
226
285
 
227
286
  ### `PerfectShape::Polygon`
228
287
 
229
288
  Class
289
+
230
290
  Extends `PerfectShape::Shape`
231
291
 
232
- ![polygon](images/polygon.png)
292
+ Includes `PerfectShape::MultiPoint`
293
+
294
+ ![polygon](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/polygon.png)
233
295
 
234
- - `::new(points: nil)`: constructs a polygon with `points` as `Array` of `Array`s of (x,y) pairs or flattened `Array` of alternating x and y values
296
+ - `::new(points: nil)`: constructs a polygon with `points` as `Array` of `Array`s of `[x,y]` pairs or flattened `Array` of alternating x and y values
235
297
  - `#min_x`: min x
236
298
  - `#min_y`: min y
237
299
  - `#max_x`: max x
@@ -242,6 +304,35 @@ Extends `PerfectShape::Shape`
242
304
  - `#center_y`: center y
243
305
  - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
244
306
  - `#contain?(x_or_point, y=nil)`: checks if point is inside using the [Ray Casting Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon) (aka [Even-Odd Rule](https://en.wikipedia.org/wiki/Even%E2%80%93odd_rule))
307
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
308
+
309
+ ### `PerfectShape::Path`
310
+
311
+ Class
312
+
313
+ Extends `PerfectShape::Shape`
314
+
315
+ Includes `PerfectShape::MultiPoint`
316
+
317
+ ![path](https://raw.githubusercontent.com/AndyObtiva/perfect-shape/master/images/path.png)
318
+
319
+ - `::new(shapes: nil, closed: false, winding_rule: :wind_non_zero)`: constructs a path with `shapes` as `Array` of shape objects, which can be `PerfectShape::Point` (or `Array` of `[x, y]` coordinates), or `PerfectShape::Line`. If a path is closed, its last point is automatically connected to its first point with a line segment. The winding rule can be `:wind_non_zero` (default) or `:wind_even_odd`.
320
+ - `#shapes`: the shapes that the path is composed of
321
+ - `#closed?`: returns `true` if closed and `false` otherwise
322
+ - `#winding_rule`: returns winding rule (`:wind_non_zero` or `:wind_even_odd`)
323
+ - `#points`: path points calculated (derived) from shapes
324
+ - `#min_x`: min x
325
+ - `#min_y`: min y
326
+ - `#max_x`: max x
327
+ - `#max_y`: max y
328
+ - `#width`: width (from min x to max x)
329
+ - `#height`: height (from min y to max y)
330
+ - `#center_x`: center x
331
+ - `#center_y`: center y
332
+ - `#bounding_box`: bounding box is a rectangle with x = min x, y = min y, and width/height of shape
333
+ - `#contain?(x_or_point, y=nil)`: checks if point is inside path utilizing the configured winding rule, which can be the [Nonzero-Rule](https://en.wikipedia.org/wiki/Nonzero-rule) (aka [Winding Number Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon#Winding_number_algorithm)) or the [Even-Odd Rule](https://en.wikipedia.org/wiki/Even%E2%80%93odd_rule) (aka [Ray Casting Algorithm](https://en.wikipedia.org/wiki/Point_in_polygon#Ray_casting_algorithm))
334
+ - `#point_crossings(x_or_point, y=nil)`: calculates the number of times the given path crosses the ray extending to the right from (x,y)
335
+ - `#==(other)`: Returns `true` if equal to `other` or `false` otherwise
245
336
 
246
337
  ## Process
247
338
 
data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.0.8
1
+ 0.1.0
@@ -135,7 +135,7 @@ module PerfectShape
135
135
  @height = nil
136
136
  end
137
137
 
138
- # Checks if arc contains point denoted by point (two-number Array or x, y args)
138
+ # Checks if arc contains point (two-number Array or x, y args)
139
139
  #
140
140
  # @param x The X coordinate of the point to test.
141
141
  # @param y The Y coordinate of the point to test.
@@ -55,7 +55,7 @@ module PerfectShape
55
55
  end
56
56
  end
57
57
 
58
- # Checks if ellipse contains point denoted by point (two-number Array or x, y args)
58
+ # Checks if ellipse contains point (two-number Array or x, y args)
59
59
  #
60
60
  # @param x The X coordinate of the point to test.
61
61
  # @param y The Y coordinate of the point to test.
@@ -182,24 +182,41 @@ module PerfectShape
182
182
  px, py)
183
183
  BigDecimal(::Math.sqrt(point_segment_distance_square(x1, y1, x2, y2, px, py)).to_s)
184
184
  end
185
+
186
+ # Calculates the number of times the line from (x1,y1) to (x2,y2)
187
+ # crosses the ray extending to the right from (px,py).
188
+ # If the point lies on the line, then no crossings are recorded.
189
+ # +1 is returned for a crossing where the Y coordinate is increasing
190
+ # -1 is returned for a crossing where the Y coordinate is decreasing
191
+ def point_crossings(x1, y1, x2, y2, px, py)
192
+ return 0 if (py < y1 && py < y2)
193
+ return 0 if (py >= y1 && py >= y2)
194
+ # assert(y1 != y2);
195
+ return 0 if (px >= x1 && px >= x2)
196
+ return ((y1 < y2) ? 1 : -1) if (px < x1 && px < x2)
197
+ xintercept = x1 + (py - y1) * (x2 - x1) / (y2 - y1);
198
+ return 0 if (px >= xintercept)
199
+ (y1 < y2) ? 1 : -1
200
+ end
185
201
  end
186
202
 
187
203
  include MultiPoint
204
+ include Equalizer.new(:points)
188
205
 
189
- # Checks if polygon contains point denoted by point (two-number Array or x, y args)
190
- # using the Ray Casting Algorithm (aka Even-Odd Rule): https://en.wikipedia.org/wiki/Point_in_polygon
206
+ # Checks if line contains point (two-number Array or x, y args), with distance tolerance (0 by default)
191
207
  #
192
208
  # @param x The X coordinate of the point to test.
193
209
  # @param y The Y coordinate of the point to test.
210
+ # @param distance The distance from line to tolerate (0 by default)
194
211
  #
195
212
  # @return {@code true} if the point lies within the bound of
196
- # the polygon, {@code false} if the point lies outside of the
197
- # polygon's bounds.
198
- def contain?(x_or_point, y = nil)
213
+ # the line, {@code false} if the point lies outside of the
214
+ # line's bounds.
215
+ def contain?(x_or_point, y = nil, distance: 0)
199
216
  x, y = normalize_point(x_or_point, y)
200
217
  return unless x && y
201
- # TODO implement contain?(point) with a fuzz factor to enable successfully selecting a line in a GUI application
202
- Line.point_segment_distance(points[0][0], points[0][1], points[1][0], points[1][1], x, y) == 0
218
+ distance = BigDecimal(distance.to_s)
219
+ point_segment_distance(x, y) <= distance
203
220
  end
204
221
 
205
222
  def point_segment_distance(x_or_point, y = nil)
@@ -213,5 +230,16 @@ module PerfectShape
213
230
  return unless x && y
214
231
  Line.relative_counterclockwise(points[0][0], points[0][1], points[1][0], points[1][1], x, y)
215
232
  end
233
+
234
+ # Calculates the number of times the line
235
+ # crosses the ray extending to the right from (px,py).
236
+ # If the point lies on the line, then no crossings are recorded.
237
+ # +1 is returned for a crossing where the Y coordinate is increasing
238
+ # -1 is returned for a crossing where the Y coordinate is decreasing
239
+ def point_crossings(x_or_point, y = nil)
240
+ x, y = normalize_point(x_or_point, y)
241
+ return unless x && y
242
+ Line.point_crossings(points[0][0], points[0][1], points[1][0], points[1][1], x, y)
243
+ end
216
244
  end
217
245
  end
@@ -76,9 +76,9 @@ module PerfectShape
76
76
  super || ::Math.respond_to?(method_name, include_private)
77
77
  end
78
78
 
79
- def method_missing(method_name, *args, **kwargs, &block)
79
+ def method_missing(method_name, *args, &block)
80
80
  if ::Math.respond_to?(method_name, true)
81
- ::Math.send(method_name, *args, **kwargs, &block)
81
+ ::Math.send(method_name, *args, &block)
82
82
  else
83
83
  super
84
84
  end
@@ -55,13 +55,5 @@ module PerfectShape
55
55
  def max_y
56
56
  points.map(&:last).max
57
57
  end
58
-
59
- def width
60
- max_x - min_x if min_x && max_x
61
- end
62
-
63
- def height
64
- max_y - min_y if min_y && max_y
65
- end
66
58
  end
67
59
  end
@@ -0,0 +1,201 @@
1
+ # Copyright (c) 2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require 'perfect_shape/shape'
23
+ require 'perfect_shape/point'
24
+ require 'perfect_shape/line'
25
+ require 'perfect_shape/multi_point'
26
+
27
+ module PerfectShape
28
+ # Mostly ported from java.awt.geom: https://docs.oracle.com/javase/8/docs/api/java/awt/geom/Path2D.html
29
+ class Path < Shape
30
+ include MultiPoint
31
+ include Equalizer.new(:shapes, :closed, :winding_rule)
32
+
33
+ SHAPE_TYPES = [Array, Point, Line]
34
+ WINDING_RULES = [:wind_non_zero, :wind_even_odd]
35
+
36
+ attr_reader :winding_rule
37
+ attr_accessor :shapes, :closed
38
+ alias closed? closed
39
+
40
+ # Constructs Path with winding rule, closed status, and shapes (must always start with PerfectShape::Point or Array of [x,y] coordinates)
41
+ # Shape class types can be any of SHAPE_TYPES: Array (x,y coordinates), PerfectShape::Point, or PerfectShape::Line
42
+ # winding_rule can be any of WINDING_RULES: :wind_non_zero (default) or :wind_even_odd
43
+ def initialize(shapes: [], closed: false, winding_rule: :wind_non_zero)
44
+ self.closed = closed
45
+ self.winding_rule = winding_rule
46
+ self.shapes = shapes
47
+ end
48
+
49
+ def points
50
+ @shapes.map do |shape|
51
+ case shape
52
+ when Point
53
+ shape.to_a
54
+ when Array
55
+ shape
56
+ when Line
57
+ shape.points.last.to_a
58
+ # when QuadraticBezierCurve # TODO
59
+ # when CubicBezierCurve # TODO
60
+ end
61
+ end.tap do |the_points|
62
+ the_points << @shapes.first.to_a if closed?
63
+ end
64
+ end
65
+
66
+ def points=(some_points)
67
+ raise "Cannot assign points directly! Must set shapes instead and points are calculated from them automatically."
68
+ end
69
+
70
+ def drawing_types
71
+ the_drawing_shapes = @shapes.map do |shape|
72
+ case shape
73
+ when Point
74
+ :move_to
75
+ when Array
76
+ :move_to
77
+ when Line
78
+ :line_to
79
+ # when QuadraticBezierCurve # TODO
80
+ # when CubicBezierCurve # TODO
81
+ end
82
+ end
83
+ the_drawing_shapes << :close if closed?
84
+ the_drawing_shapes
85
+ end
86
+
87
+ def winding_rule=(value)
88
+ raise "Invalid winding rule: #{value}" unless WINDING_RULES.include?(value.to_s.to_sym)
89
+ @winding_rule = value
90
+ end
91
+
92
+ # Checks if path contains point (two-number Array or x, y args)
93
+ # using the Nonzero-Rule (aka Winding Number Algorithm): https://en.wikipedia.org/wiki/Nonzero-rule
94
+ # or using the Even-Odd Rule (aka Ray Casting Algorithm): https://en.wikipedia.org/wiki/Even%E2%80%93odd_rule
95
+ #
96
+ # @param x The X coordinate of the point to test.
97
+ # @param y The Y coordinate of the point to test.
98
+ #
99
+ # @return {@code true} if the point lies within the bound of
100
+ # the path, {@code false} if the point lies outside of the
101
+ # path's bounds.
102
+ def contain?(x_or_point, y = nil)
103
+ x, y = normalize_point(x_or_point, y)
104
+ return unless x && y
105
+ if (x * 0.0 + y * 0.0) == 0.0
106
+ # N * 0.0 is 0.0 only if N is finite.
107
+ # Here we know that both x and y are finite.
108
+ return false if shapes.count < 2
109
+ mask = winding_rule == :wind_non_zero ? -1 : 1
110
+ (point_crossings(x, y) & mask) != 0
111
+ else
112
+ # Either x or y was infinite or NaN.
113
+ # A NaN always produces a negative response to any test
114
+ # and Infinity values cannot be "inside" any path so
115
+ # they should return false as well.
116
+ false
117
+ end
118
+ end
119
+
120
+ # Calculates the number of times the given path
121
+ # crosses the ray extending to the right from (x,y).
122
+ # If the point lies on a part of the path,
123
+ # then no crossings are counted for that intersection.
124
+ # +1 is added for each crossing where the Y coordinate is increasing
125
+ # -1 is added for each crossing where the Y coordinate is decreasing
126
+ # The return value is the sum of all crossings for every segment in
127
+ # the path.
128
+ # The path must start with a PerfectShape::Point (initial location)
129
+ # The caller must check for NaN values.
130
+ # The caller may also reject infinite values as well.
131
+ def point_crossings(x_or_point, y = nil)
132
+ x, y = normalize_point(x_or_point, y)
133
+ return unless x && y
134
+ return 0 if shapes.count == 0
135
+ movx = movy = curx = cury = endx = endy = 0
136
+ coords = points.flatten
137
+ curx = movx = coords[0]
138
+ cury = movy = coords[1]
139
+ crossings = 0
140
+ ci = 2
141
+ 1.upto(shapes.count - 1).each do |i|
142
+ case drawing_types[i]
143
+ when :move_to
144
+ if cury != movy
145
+ line = PerfectShape::Line.new(points: [[curx, cury], [movx, movy]])
146
+ crossings += line.point_crossings(x, y)
147
+ end
148
+ movx = curx = coords[ci]
149
+ ci += 1
150
+ movy = cury = coords[ci]
151
+ ci += 1
152
+ when :line_to
153
+ endx = coords[ci]
154
+ ci += 1
155
+ endy = coords[ci]
156
+ ci += 1
157
+ line = PerfectShape::Line.new(points: [[curx, cury], [endx, endy]])
158
+ crossings += line.point_crossings(x, y)
159
+ curx = endx;
160
+ cury = endy;
161
+ # when :quad_to # TODO
162
+ # crossings +=
163
+ # Curve.point_crossings_for_quad(x, y,
164
+ # curx, cury,
165
+ # coords[ci++],
166
+ # coords[ci++],
167
+ # endx = coords[ci++],
168
+ # endy = coords[ci++],
169
+ # 0);
170
+ # curx = endx;
171
+ # cury = endy;
172
+ # when :cubic_to # TODO
173
+ # crossings +=
174
+ # Curve.point_crossings_for_cubic(x, y,
175
+ # curx, cury,
176
+ # coords[ci++],
177
+ # coords[ci++],
178
+ # coords[ci++],
179
+ # coords[ci++],
180
+ # endx = coords[ci++],
181
+ # endy = coords[ci++],
182
+ # 0);
183
+ # curx = endx;
184
+ # cury = endy;
185
+ when :close
186
+ if cury != movy
187
+ line = PerfectShape::Line.new(points: [[curx, cury], [movx, movy]])
188
+ crossings += line.point_crossings(x, y)
189
+ end
190
+ curx = movx
191
+ cury = movy
192
+ end
193
+ end
194
+ if cury != movy
195
+ line = PerfectShape::Line.new(points: [[curx, cury], [movx, movy]])
196
+ crossings += line.point_crossings(x, y)
197
+ end
198
+ crossings
199
+ end
200
+ end
201
+ end
@@ -0,0 +1,88 @@
1
+ # Copyright (c) 2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require 'perfect_shape/shape'
23
+ require 'perfect_shape/point_location'
24
+
25
+ module PerfectShape
26
+ # Point class includes point-specific operations like `#==`, `point_distance` and a fuzzy `contain?` matcher
27
+ class Point < Shape
28
+ class << self
29
+ def point_distance(x, y, px, py)
30
+ x = BigDecimal(x.to_s)
31
+ y = BigDecimal(y.to_s)
32
+ px = BigDecimal(px.to_s)
33
+ py = BigDecimal(py.to_s)
34
+ BigDecimal(Math.sqrt((px - x)**2 + (py - y)**2).to_s)
35
+ end
36
+ end
37
+
38
+ include PointLocation
39
+ include Equalizer.new(:x, :y)
40
+
41
+ def initialize(x_or_point = nil, y_arg = nil, x: nil, y: nil)
42
+ if x_or_point.is_a?(Array)
43
+ x, y = x_or_point
44
+ super(x: x, y: y)
45
+ elsif x_or_point && y_arg
46
+ super(x: x_or_point, y: y_arg)
47
+ else
48
+ x ||= 0
49
+ y ||= 0
50
+ super(x: x, y: y)
51
+ end
52
+ end
53
+
54
+ def max_x
55
+ x
56
+ end
57
+
58
+ def max_y
59
+ y
60
+ end
61
+
62
+ # Checks if points match, with distance tolerance (0 by default)
63
+ #
64
+ # @param x The X coordinate of the point to test.
65
+ # @param y The Y coordinate of the point to test.
66
+ # @param distance The distance from point to tolerate (0 by default)
67
+ #
68
+ # @return {@code true} if the point is close enough within distance tolerance,
69
+ # {@code false} if the point is too far.
70
+ def contain?(x_or_point, y = nil, distance: 0)
71
+ x, y = normalize_point(x_or_point, y)
72
+ return unless x && y
73
+ distance = BigDecimal(distance.to_s)
74
+ point_distance(x, y) <= distance
75
+ end
76
+
77
+ def point_distance(x_or_point, y = nil)
78
+ x, y = normalize_point(x_or_point, y)
79
+ return unless x && y
80
+ Point.point_distance(self.x, self.y, x, y)
81
+ end
82
+
83
+ # Convert to pair Array of x,y coordinates
84
+ def to_a
85
+ [self.x, self.y]
86
+ end
87
+ end
88
+ end
@@ -0,0 +1,54 @@
1
+ # Copyright (c) 2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ module PerfectShape
23
+ # Point location usually represents the top-left point in a shape
24
+ module PointLocation
25
+ attr_reader :x, :y
26
+
27
+ # Calls super before setting x,y (default: 0,0)
28
+ def initialize(x: 0, y: 0)
29
+ super()
30
+ self.x = x
31
+ self.y = y
32
+ end
33
+
34
+ # Sets x, normalizing to BigDecimal
35
+ def x=(value)
36
+ @x = BigDecimal(value.to_s)
37
+ end
38
+
39
+ # Sets y, normalizing to BigDecimal
40
+ def y=(value)
41
+ @y = BigDecimal(value.to_s)
42
+ end
43
+
44
+ # Returns x by default. Subclasses may override.
45
+ def min_x
46
+ x
47
+ end
48
+
49
+ # Returns y by default. Subclasses may override.
50
+ def min_y
51
+ y
52
+ end
53
+ end
54
+ end
@@ -26,8 +26,9 @@ module PerfectShape
26
26
  # Mostly ported from java.awt.geom: https://docs.oracle.com/javase/8/docs/api/java/awt/Polygon.html
27
27
  class Polygon < Shape
28
28
  include MultiPoint
29
+ include Equalizer.new(:points)
29
30
 
30
- # Checks if polygon contains point denoted by point (two-number Array or x, y args)
31
+ # Checks if polygon contains point (two-number Array or x, y args)
31
32
  # using the Ray Casting Algorithm (aka Even-Odd Rule): https://en.wikipedia.org/wiki/Point_in_polygon
32
33
  #
33
34
  # @param x The X coordinate of the point to test.
@@ -28,7 +28,7 @@ module PerfectShape
28
28
  include RectangularShape
29
29
  include Equalizer.new(:x, :y, :width, :height)
30
30
 
31
- # Checks if rectangle contains point denoted by point (two-number Array or x, y args)
31
+ # Checks if rectangle contains point (two-number Array or x, y args)
32
32
  #
33
33
  # @param x The X coordinate of the point to test.
34
34
  # @param y The Y coordinate of the point to test.
@@ -19,31 +19,23 @@
19
19
  # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
20
  # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
21
 
22
+ require 'perfect_shape/point_location'
23
+
22
24
  module PerfectShape
23
25
  # Mixin Module for Rectangular Shapes (having x, y, width, height)
24
26
  # Can only be mixed into a class extending Shape or another module
25
27
  module RectangularShape
26
- attr_reader :x, :y, :width, :height
28
+ include PointLocation
29
+
30
+ attr_reader :width, :height
27
31
 
28
32
  # Calls super before setting x, y, width, height
29
33
  def initialize(x: 0, y: 0, width: 1, height: 1)
30
- super()
31
- self.x = x
32
- self.y = y
34
+ super(x: x, y: y)
33
35
  self.width = width
34
36
  self.height = height
35
37
  end
36
38
 
37
- # Sets x, normalizing to BigDecimal
38
- def x=(value)
39
- @x = BigDecimal(value.to_s)
40
- end
41
-
42
- # Sets y, normalizing to BigDecimal
43
- def y=(value)
44
- @y = BigDecimal(value.to_s)
45
- end
46
-
47
39
  # Sets width, normalizing to BigDecimal
48
40
  def width=(value)
49
41
  @width = BigDecimal(value.to_s)
@@ -54,14 +46,6 @@ module PerfectShape
54
46
  @height = BigDecimal(value.to_s)
55
47
  end
56
48
 
57
- def min_x
58
- @x
59
- end
60
-
61
- def min_y
62
- @y
63
- end
64
-
65
49
  def max_x
66
50
  @x + width if @x && width
67
51
  end
@@ -20,7 +20,8 @@
20
20
  # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
21
 
22
22
  module PerfectShape
23
- # Superclass of all shapes
23
+ # Superclass of all shapes. Not meant to be used directly.
24
+ # Subclasses must implement/override methods as needed.
24
25
  class Shape
25
26
  # Subclasses must implement
26
27
  def min_x
@@ -38,12 +39,16 @@ module PerfectShape
38
39
  def max_y
39
40
  end
40
41
 
41
- # Subclasses must implement
42
+ # Default implementation is max_x - min_x
43
+ # Subclasses can override
42
44
  def width
45
+ max_x - min_x if max_x && min_x
43
46
  end
44
47
 
45
- # Subclasses must implement
48
+ # Default implementation is max_y - min_y
49
+ # Subclasses can override
46
50
  def height
51
+ max_y - min_y if max_y && min_y
47
52
  end
48
53
 
49
54
  # center_x is min_x + width/2.0 by default
@@ -78,5 +83,9 @@ module PerfectShape
78
83
  y = BigDecimal(y.to_s)
79
84
  [x, y]
80
85
  end
86
+
87
+ # Subclasses must implement
88
+ def ==(other)
89
+ end
81
90
  end
82
91
  end
@@ -2,17 +2,17 @@
2
2
  # DO NOT EDIT THIS FILE DIRECTLY
3
3
  # Instead, edit Juwelier::Tasks in Rakefile, and run 'rake gemspec'
4
4
  # -*- encoding: utf-8 -*-
5
- # stub: perfect-shape 0.0.8 ruby lib
5
+ # stub: perfect-shape 0.1.0 ruby lib
6
6
 
7
7
  Gem::Specification.new do |s|
8
8
  s.name = "perfect-shape".freeze
9
- s.version = "0.0.8"
9
+ s.version = "0.1.0"
10
10
 
11
11
  s.required_rubygems_version = Gem::Requirement.new(">= 0".freeze) if s.respond_to? :required_rubygems_version=
12
12
  s.require_paths = ["lib".freeze]
13
13
  s.authors = ["Andy Maleh".freeze]
14
- s.date = "2021-12-20"
15
- s.description = "Perfect Shape is a collection of pure Ruby geometric algorithms that are mostly useful for GUI manipulation like checking containment of a mouse click point in popular geometry shapes such as rectangle, square, arc (open, chord, and pie), ellipse, circle, polygon (Ray Casting Algorithm aka Even-Odd Rule), polyline, polyquad, polycubic, and paths containing lines, bezier curves, and quadratic curves. Additionally, it contains some purely mathematical algorithms like IEEEremainder (also known as IEEE-754 remainder).".freeze
14
+ s.date = "2021-12-22"
15
+ s.description = "Perfect Shape is a collection of pure Ruby geometric algorithms that are mostly useful for GUI manipulation like checking containment of a mouse click point in popular geometry shapes such as rectangle, square, arc (open, chord, and pie), ellipse, circle, polygon, polyline, polyquad, polycubic, and paths containing lines, quadratic b\u00E9zier curves, and cubic b\u00E9zier curves (including both Ray Casting Algorithm, aka Even-odd Rule, and Winding Number Algorithm, aka Nonzero Rule). Additionally, it contains some purely mathematical algorithms like IEEEremainder (also known as IEEE-754 remainder).".freeze
16
16
  s.email = "andy.am@gmail.com".freeze
17
17
  s.extra_rdoc_files = [
18
18
  "CHANGELOG.md",
@@ -31,6 +31,9 @@ Gem::Specification.new do |s|
31
31
  "lib/perfect_shape/line.rb",
32
32
  "lib/perfect_shape/math.rb",
33
33
  "lib/perfect_shape/multi_point.rb",
34
+ "lib/perfect_shape/path.rb",
35
+ "lib/perfect_shape/point.rb",
36
+ "lib/perfect_shape/point_location.rb",
34
37
  "lib/perfect_shape/polygon.rb",
35
38
  "lib/perfect_shape/rectangle.rb",
36
39
  "lib/perfect_shape/rectangular_shape.rb",
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: perfect-shape
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.8
4
+ version: 0.1.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Andy Maleh
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-12-20 00:00:00.000000000 Z
11
+ date: 2021-12-22 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: equalizer
@@ -97,10 +97,11 @@ dependencies:
97
97
  description: Perfect Shape is a collection of pure Ruby geometric algorithms that
98
98
  are mostly useful for GUI manipulation like checking containment of a mouse click
99
99
  point in popular geometry shapes such as rectangle, square, arc (open, chord, and
100
- pie), ellipse, circle, polygon (Ray Casting Algorithm aka Even-Odd Rule), polyline,
101
- polyquad, polycubic, and paths containing lines, bezier curves, and quadratic curves.
102
- Additionally, it contains some purely mathematical algorithms like IEEEremainder
103
- (also known as IEEE-754 remainder).
100
+ pie), ellipse, circle, polygon, polyline, polyquad, polycubic, and paths containing
101
+ lines, quadratic bézier curves, and cubic bézier curves (including both Ray Casting
102
+ Algorithm, aka Even-odd Rule, and Winding Number Algorithm, aka Nonzero Rule). Additionally,
103
+ it contains some purely mathematical algorithms like IEEEremainder (also known as
104
+ IEEE-754 remainder).
104
105
  email: andy.am@gmail.com
105
106
  executables: []
106
107
  extensions: []
@@ -120,6 +121,9 @@ files:
120
121
  - lib/perfect_shape/line.rb
121
122
  - lib/perfect_shape/math.rb
122
123
  - lib/perfect_shape/multi_point.rb
124
+ - lib/perfect_shape/path.rb
125
+ - lib/perfect_shape/point.rb
126
+ - lib/perfect_shape/point_location.rb
123
127
  - lib/perfect_shape/polygon.rb
124
128
  - lib/perfect_shape/rectangle.rb
125
129
  - lib/perfect_shape/rectangular_shape.rb