pentix 1.0.0
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- data/README.md +29 -0
- data/bin/pentix +3 -0
- data/lib/block.rb +20 -0
- data/lib/controls.rb +24 -0
- data/lib/figure.rb +155 -0
- data/lib/finish.rb +85 -0
- data/lib/game.rb +104 -0
- data/lib/glass.rb +158 -0
- data/lib/records.rb +40 -0
- data/lib/status.rb +110 -0
- data/media/block.png +0 -0
- data/pentix.rb +22 -0
- data/spec/lib/block_spec.rb +32 -0
- data/spec/lib/controls_spec.rb +13 -0
- data/spec/lib/figure_spec.rb +318 -0
- data/spec/lib/game_spec.rb +4 -0
- data/spec/lib/glass_spec.rb +377 -0
- data/spec/lib/status_spec.rb +194 -0
- data/spec/spec.opts +1 -0
- data/spec/spec_helper.rb +103 -0
- metadata +78 -0
data/lib/status.rb
ADDED
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#
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# This class handles the game status and things like
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# the next figure, the score and so one
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#
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# Copyright (C) 2011 Nikolay Nemshilov
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#
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class Status
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attr_accessor :figure, :pos_x, :pos_y, :level, :lines, :figures, :score
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HEAD_FONT = ['Courier', Block::SIZE + 5, Color::GRAY].freeze
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TEXT_FONT = ['Courier New', Block::SIZE, Color::GRAY].freeze
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TEXT_WIDTH = 22 # chars
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SCORING_SYSTEM = {
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1 => 100,
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2 => 300,
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3 => 500,
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4 => 800,
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5 => 1200
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}
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LEVELUP = 10 # the number of lines to level up
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def initialize(window, x, y)
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@pos_x = x
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@pos_y = y
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@head_font = Font.new(window, HEAD_FONT[0], HEAD_FONT[1])
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@text_font = Font.new(window, TEXT_FONT[0], TEXT_FONT[1])
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reset!
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end
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def draw
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draw_head "Next:", 0
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@figure.pos_x = @pos_x
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@figure.pos_y = @pos_y + 2
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@figure.draw
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draw_head "Score:", 9
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draw_text "Level", @level, 10
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draw_text "Score", @score, 11
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draw_text "Lines", @lines, 12
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draw_text "Figures", @figures, 13
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draw_head "Winnars:", 18
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@records.each_with_index do |entry, i|
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draw_text entry[0], entry[1], 19 + i
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end
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end
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def reset!
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@level = 1
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@lines = 0
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@score = 0
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@figures = 0
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# the next levelup lines num
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@levelup = LEVELUP
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@records = Records.top(6)
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end
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def count_drop(figure)
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if figure.distance > 0
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@score += figure.distance * @level
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@figures += 1
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end
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end
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def count_kill(lines)
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if lines.size > 0
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@score += SCORING_SYSTEM[lines.size] * @level
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@lines += lines.size
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if @lines >= @levelup
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@level += 1
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@levelup = @lines + LEVELUP - @lines % LEVELUP
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end
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end
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end
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private
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#
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# A shortcut to draw a header text
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#
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def draw_head(text, pos)
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@head_font.draw(
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text, @pos_x * Block::SIZE,
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(@pos_y + pos) * Block::SIZE - 5, # -5 is to shift the too large font a bit
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0, 1.0, 1.0, HEAD_FONT[2]
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)
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end
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#
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# A shortcut to draw a normal text
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#
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def draw_text(text, value, pos)
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value = "..#{value}"
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text = text.slice(0, TEXT_WIDTH - value.size)
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@text_font.draw(
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text.ljust(TEXT_WIDTH - value.size, '.') + value,
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@pos_x * Block::SIZE, (@pos_y + pos) * Block::SIZE,
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0, 1.0, 1.0, TEXT_FONT[2]
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)
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end
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end
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data/media/block.png
ADDED
Binary file
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data/pentix.rb
ADDED
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#
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# The main script
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#
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# Copyright (C) 2011 Nikolay Nemshilov
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#
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$LOAD_PATH << File.join(File.dirname(__FILE__), 'lib')
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require 'gosu'
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include Gosu
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require 'block'
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require 'figure'
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require 'glass'
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require 'status'
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require 'controls'
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require 'records'
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require 'finish'
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require 'game'
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Game.new.show if $0 == __FILE__
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require File.dirname(__FILE__) + "/../spec_helper"
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describe Block do
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before :all do
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@window = DummyWindow.new
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@i_args = [@window, 'media/block.png', true]
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@image = Image.new(*@i_args)
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end
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it "should instance only one image" do
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Image.should_receive(:new).with(*@i_args).once.and_return(@image)
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@block1 = Block.new(@window, Color::WHITE)
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@block2 = Block.new(@window, Color::WHITE)
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@block3 = Block.new(@window, Color::WHITE)
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end
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it "should allow access to the block color" do
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Block.new(@window, Color::WHITE).color.should == Color::WHITE
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Block.new(@window, Color::GREEN).color.should == Color::GREEN
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end
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it "should draw the block in the given position with assigned color" do
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@color = Color::BLUE
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@pos_x = 10
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@pos_y = 20
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@image.should_receive(:draw).with(@pos_x * Block::SIZE, @pos_y * Block::SIZE, 0, 1.0, 1.0, @color)
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Block.new(@window, @color).draw(@pos_x, @pos_y)
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end
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end
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require File.dirname(__FILE__) + "/../spec_helper"
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describe Controls do
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before :all do
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@controls = Controls.new($test_window)
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end
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Controls::BUTTONS.each do |command, button|
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it "should recognize the '#{command}' command" do
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@controls.command_for(button).should == command
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end
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end
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end
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require File.dirname(__FILE__) + "/../spec_helper"
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class DummyWindow
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def show_next_figure
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end
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end
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describe Figure do
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before :all do
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@window = DummyWindow.new
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@window.glass = @glass = Glass.new(@window, 1, 2)
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@window.status = @status = Status.new(@window, 20, 2)
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end
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describe "initialization" do
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describe "by name" do
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before do
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@name = :stairs
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@color = Figure::COLORS[Figure::FIGURES[@name].split('|').last.to_sym]
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@figure = Figure.new(@window, @name)
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end
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it "should assign the figure name" do
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@figure.name.should == @name
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end
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it "should set the right color" do
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@figure.color.should == @color
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end
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it "should assign a correct matrix" do
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@figure.should have_matrix(%Q{
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|x. . |
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|x.x. |
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| .x.x|
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})
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end
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it "should preset initial position 0:0" do
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@figure.pos_x.should == 0
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@figure.pos_y.should == 0
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end
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it "should preset the figure sizes" do
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@figure.size_x.should == 3
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@figure.size_y.should == 3
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end
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end
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it "should instance random figures if called without a name" do
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[
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Figure.new(@window),
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Figure.new(@window),
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Figure.new(@window),
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Figure.new(@window),
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Figure.new(@window)
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].map(&:name).uniq.size.should > 1
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end
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end
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describe "#draw" do
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it "should correctly render the cross figure" do
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Figure.new(@window, :cross).should render_blocks(%Q{
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| .x. |
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|x.x.x|
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| .x. |
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})
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end
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it "should correctly render the stairs figure" do
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Figure.new(@window, :stairs).should render_blocks(%Q{
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|x. . |
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|x.x. |
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| .x.x|
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})
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end
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end
|
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|
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describe "manipulations" do
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before do
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@pos_x = @glass.pos_x + 4
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@pos_y = @glass.pos_y
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@figure = Figure.new(@window, :l_crutch)
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@figure.move_to(@pos_x, @pos_y)
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@distance = 10
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@glass.stub!(:spaces_below).and_return(@distance)
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end
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describe "#move_to" do
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before do
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@figure.move_to(10, 20)
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end
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|
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it "should set the x-position" do
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@figure.pos_x.should == 10
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end
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it "should set the y-position" do
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@figure.pos_y.should == 20
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end
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it "should recalc the distance" do
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@figure.distance.should == @distance
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end
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end
|
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describe "#move_left" do
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before do
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@figure.move_left
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end
|
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|
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it "should decrease the x-position by 1" do
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@figure.pos_x.should == @pos_x - 1
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end
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121
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|
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it "should set the figure's distance" do
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@figure.distance.should == @distance
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end
|
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|
126
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it "should not move the figure beyond the left border" do
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@pos_x = @figure.pos_x = @glass.pos_x + 1
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128
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@figure.move_left
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@figure.pos_x.should == @pos_x
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end
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end
|
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|
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describe "#move_right" do
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before do
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@figure.move_right
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end
|
137
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|
138
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it "should increase the x-position by 1" do
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139
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@figure.pos_x.should == @pos_x + 1
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140
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end
|
141
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|
142
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it "should set the figure's distance" do
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@figure.distance.should == @distance
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144
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end
|
145
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|
146
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it "should not move the figure beyond the right border" do
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147
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@pos_x = @figure.pos_x = @glass.pos_x + Glass::WIDTH + 2 - @figure.size_x
|
148
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@figure.move_right
|
149
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@figure.pos_x.should == @pos_x
|
150
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end
|
151
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+
end
|
152
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+
|
153
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describe "#rotate_left" do
|
154
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before do
|
155
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@figure.turn_left
|
156
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end
|
157
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+
|
158
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it "should rotate the matrix contr-clockwise" do
|
159
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@figure.should have_matrix(%Q{
|
160
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+
| .x. . |
|
161
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|x.x.x.x|
|
162
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})
|
163
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@figure.turn_left
|
164
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@figure.should have_matrix(%Q{
|
165
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+
| .x|
|
166
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+
| .x|
|
167
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|x.x|
|
168
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+
| .x|
|
169
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})
|
170
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@figure.turn_left
|
171
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@figure.should have_matrix(%Q{
|
172
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+
|x.x.x.x|
|
173
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+
| . .x. |
|
174
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+
})
|
175
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@figure.turn_left
|
176
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@figure.should have_matrix(%Q{
|
177
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+
|x. |
|
178
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+
|x.x|
|
179
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+
|x. |
|
180
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+
|x. |
|
181
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+
})
|
182
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+
end
|
183
|
+
|
184
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it "should recalculate the matrix size" do
|
185
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@figure.size_x.should == 4
|
186
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@figure.size_y.should == 2
|
187
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+
|
188
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@figure.turn_left
|
189
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@figure.size_x.should == 2
|
190
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@figure.size_y.should == 4
|
191
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+
end
|
192
|
+
|
193
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+
it "should adjust figure's position to make it look centered" do
|
194
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@figure.pos_x.should == @pos_x - 1
|
195
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+
@figure.turn_left #making it vertical again
|
196
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@figure.pos_x.should == @pos_x
|
197
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+
end
|
198
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+
|
199
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it "should set the figure's distance" do
|
200
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@figure.distance.should == @distance
|
201
|
+
end
|
202
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+
|
203
|
+
it "should not turn the figure if there is no space for that" do
|
204
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figure = Figure.new(@window, :h_stick)
|
205
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+
|
206
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+
# setting it vertically
|
207
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+
figure.move_to(@glass.pos_x + 1, @glass.pos_y)
|
208
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+
figure.turn_left
|
209
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+
figure.should have_matrix(%Q{
|
210
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+
|x|
|
211
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+
|x|
|
212
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|x|
|
213
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|x|
|
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|x|
|
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})
|
216
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+
|
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|
+
# moving it to the left border
|
218
|
+
figure.move_to(@glass.pos_x + 1, @glass.pos_y)
|
219
|
+
figure.turn_left
|
220
|
+
figure.should have_matrix(%Q{
|
221
|
+
|x|
|
222
|
+
|x|
|
223
|
+
|x|
|
224
|
+
|x|
|
225
|
+
|x|
|
226
|
+
})
|
227
|
+
end
|
228
|
+
end
|
229
|
+
|
230
|
+
describe "#rotate_right" do
|
231
|
+
before do
|
232
|
+
@figure.turn_right
|
233
|
+
end
|
234
|
+
|
235
|
+
it "should rotate the matrix clockwise" do
|
236
|
+
@figure.should have_matrix(%Q{
|
237
|
+
|x.x.x.x|
|
238
|
+
| . .x. |
|
239
|
+
})
|
240
|
+
@figure.turn_right
|
241
|
+
@figure.should have_matrix(%Q{
|
242
|
+
| .x|
|
243
|
+
| .x|
|
244
|
+
|x.x|
|
245
|
+
| .x|
|
246
|
+
})
|
247
|
+
@figure.turn_right
|
248
|
+
@figure.should have_matrix(%Q{
|
249
|
+
| .x. . |
|
250
|
+
|x.x.x.x|
|
251
|
+
})
|
252
|
+
@figure.turn_right
|
253
|
+
@figure.should have_matrix(%Q{
|
254
|
+
|x. |
|
255
|
+
|x.x|
|
256
|
+
|x. |
|
257
|
+
|x. |
|
258
|
+
})
|
259
|
+
end
|
260
|
+
|
261
|
+
it "should recalculate the matrix size" do
|
262
|
+
@figure.size_x.should == 4
|
263
|
+
@figure.size_y.should == 2
|
264
|
+
|
265
|
+
@figure.turn_right
|
266
|
+
@figure.size_x.should == 2
|
267
|
+
@figure.size_y.should == 4
|
268
|
+
end
|
269
|
+
|
270
|
+
it "should adjust figure's position to make it look centered" do
|
271
|
+
@figure.pos_x.should == @pos_x - 1
|
272
|
+
@figure.turn_left #making it vertical again
|
273
|
+
@figure.pos_x.should == @pos_x
|
274
|
+
end
|
275
|
+
|
276
|
+
it "should set the figure's distance" do
|
277
|
+
@figure.distance.should == @distance
|
278
|
+
end
|
279
|
+
|
280
|
+
it "should not turn the figure if there is no space for that" do
|
281
|
+
figure = Figure.new(@window, :h_stick)
|
282
|
+
|
283
|
+
# setting it vertically
|
284
|
+
figure.move_to(@glass.pos_x + 1, @glass.pos_y)
|
285
|
+
figure.turn_right
|
286
|
+
|
287
|
+
# moving it to the left border
|
288
|
+
figure.move_to(@glass.pos_x + 1, @glass.pos_y)
|
289
|
+
figure.turn_right
|
290
|
+
|
291
|
+
figure.should have_matrix(%Q{
|
292
|
+
|x|
|
293
|
+
|x|
|
294
|
+
|x|
|
295
|
+
|x|
|
296
|
+
|x|
|
297
|
+
})
|
298
|
+
end
|
299
|
+
end
|
300
|
+
end
|
301
|
+
|
302
|
+
describe "#drop" do
|
303
|
+
before do
|
304
|
+
@figure = Figure.new(@window)
|
305
|
+
@figure.move_to(@glass.pos_x + 1, @glass.pos_y)
|
306
|
+
end
|
307
|
+
|
308
|
+
it "should call the glass to #glue_in the figure" do
|
309
|
+
@glass.should_receive(:glue_in).with(@figure)
|
310
|
+
@figure.drop
|
311
|
+
end
|
312
|
+
|
313
|
+
it "should call the @window to #show_next_figure" do
|
314
|
+
@window.should_receive(:show_next_figure)
|
315
|
+
@figure.drop
|
316
|
+
end
|
317
|
+
end
|
318
|
+
end
|