pbox2d 0.8.0-java → 0.9.0-java

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data/.mvn/extensions.xml CHANGED
@@ -3,6 +3,6 @@
3
3
  <extension>
4
4
  <groupId>io.takari.polyglot</groupId>
5
5
  <artifactId>polyglot-ruby</artifactId>
6
- <version>0.1.15</version>
6
+ <version>0.1.18</version>
7
7
  </extension>
8
8
  </extensions>
data/.travis.yml CHANGED
@@ -1,23 +1,14 @@
1
- sudo: false
2
-
3
1
  language: ruby
4
-
5
- bundler_args: --without production
6
-
2
+ sudo: false
7
3
  addons:
8
4
  apt:
9
5
  packages:
10
- - oracle-java8-installer
6
+ -oracle-java8-installer
11
7
 
12
8
  rvm:
13
- - jruby-head
14
-
9
+ - jruby-9.0.5.0
15
10
  jdk:
16
11
  - oraclejdk8
17
-
18
- env:
19
- - JRUBY_OPTS="$JRUBY_OPTS" JAVA_OPTS="-Djruby.version=$JRUBY_VERSION"
20
-
21
- before_script:
22
- - export JRUBY_OPTS="-Xcext.enabled=false -Xcompile.invokedynamic=false"
12
+ os:
13
+ - linux
23
14
 
data/CHANGELOG.md CHANGED
@@ -1,5 +1,9 @@
1
- ### v0.8.0
2
1
 
2
+ ### v0.9.0
3
+
4
+ Update maven artifacts, somewhat arbitarily require JRubyArt-1.2+ to get everyone on same page
5
+
6
+ ### v0.8.0
3
7
  Update for JRubyArt-1.1+ and processing-3.1+
4
8
 
5
9
  ### v0.7.0
data/README.md CHANGED
@@ -60,6 +60,6 @@ The other thing you should know is there is a mismatch between the physics world
60
60
  [Nature of Code book]:http://natureofcode.com/
61
61
  [Sandi Metz]:http://www.poodr.com/
62
62
  [this book]:http://www.crcpress.com/product/isbn/9781466565760
63
- [zip]:https://github.com/ruby-processing/jbox2d/archive/0.6.0.zip
64
- [tar]:https://github.com/ruby-processing/jbox2d/archive/0.6.0.tar.gz
63
+ [zip]:https://github.com/ruby-processing/jbox2d/archive/0.9.0.zip
64
+ [tar]:https://github.com/ruby-processing/jbox2d/archive/0.9.0.tar.gz
65
65
  [Wiki]:https://github.com/ruby-processing/jbox2d/wiki
data/examples/Rakefile ADDED
@@ -0,0 +1,30 @@
1
+ # Simple demo Rakefile to autorun samples in current directory
2
+ # adjust path to rp5 executable, and or opts as required
3
+
4
+ SAMPLES_DIR = './'
5
+
6
+ desc 'run demo'
7
+ task default: [:demo]
8
+
9
+ desc 'demo'
10
+ task :demo do
11
+ samples_list.shuffle.each { |sample| run_sample sample }
12
+ end
13
+
14
+ def samples_list
15
+ files = []
16
+ Dir.chdir(SAMPLES_DIR)
17
+ Dir.glob('*.rb').each do |file|
18
+ files << File.join(SAMPLES_DIR, file)
19
+ end
20
+ files
21
+ end
22
+
23
+ def run_sample(sample_name)
24
+ puts "Running #{sample_name}...quit to run next sample"
25
+ open("|k9 --run #{sample_name}", 'r') do |io|
26
+ while l = io.gets
27
+ puts(l.chop)
28
+ end
29
+ end
30
+ end
@@ -0,0 +1,45 @@
1
+ # The Nature of Code
2
+ # <http:#www.shiffman.net/teaching/nature>
3
+ # Spring 2012
4
+ # Box2DProcessing example
5
+
6
+ # A blob skeleton
7
+ # Could be used to create blobbly characters a la Nokia Friends
8
+ # http://postspectacular.com/work/nokia/friends/start
9
+
10
+ # This seems to be broken with the Box2D 2.1.2 version I'm using
11
+
12
+ require 'pbox2d'
13
+ require 'forwardable'
14
+ require_relative 'lib/boundary'
15
+ require_relative 'lib/blob'
16
+
17
+ attr_reader :boundaries, :blob, :box2d
18
+
19
+ Vect = Struct.new(:x, :y)
20
+
21
+ def settings
22
+ size(400, 300)
23
+ end
24
+
25
+ def setup
26
+ sketch_title 'Blobby'
27
+ # Initialize box2d physics and create the world
28
+ @box2d = WorldBuilder.build(app: self, gravity: [0, -20])
29
+ box2d.create_world
30
+ @boundaries = []
31
+ boundaries << Boundary.new(box2d, Vect.new(width / 2, height - 5), Vect.new(width, 10))
32
+ boundaries << Boundary.new(box2d, Vect.new(width / 2, 5), Vect.new(width, 10))
33
+ boundaries << Boundary.new(box2d, Vect.new(width - 5, height / 2), Vect.new(10, height))
34
+ boundaries << Boundary.new(box2d, Vect.new(5, height / 2), Vect.new(10, height))
35
+ # Make a new blob
36
+ @blob = Blob.new
37
+ end
38
+
39
+ def draw
40
+ background(255)
41
+ # We must always step through time!
42
+ boundaries.each(&:display)
43
+ # Show the blob!
44
+ blob.display
45
+ end
@@ -0,0 +1,52 @@
1
+ # The Nature of Code
2
+ # <http://www.shiffman.net/teaching/nature>
3
+ # Spring 2012
4
+ # Box2DProcessing example
5
+
6
+ # A blob skeleton
7
+ # Could be used to create blobbly characters a la Nokia Friends
8
+ # http://postspectacular.com/work/nokia/friends/start
9
+
10
+ require 'pbox2d'
11
+ require 'forwardable'
12
+ require_relative 'lib/boundary'
13
+ require_relative 'lib/bubble_factory'
14
+ require_relative 'lib/bubble'
15
+
16
+
17
+ attr_reader :boundaries, :box2d, :bubble, :bubble1, :bubble2, :bubble_factory
18
+
19
+ def settings
20
+ size(400, 400)
21
+ end
22
+
23
+ def setup
24
+ sketch_title 'Bubbles'
25
+ # Initialize box2d physics and create the world
26
+ @box2d = WorldBuilder.build(app: self, gravity: [0, 30])
27
+ box2d.create_world
28
+ @boundaries = []
29
+ boundaries << Boundary.new(box2d, Vect.new(160, 135), Vect.new(20, height * 0.21))
30
+ boundaries << Boundary.new(box2d, Vect.new(240, 135), Vect.new(20, height * 0.21))
31
+ boundaries << Boundary.new(box2d, Vect.new(130, 190), Vect.new(80, 20), 0.5)
32
+ boundaries << Boundary.new(box2d, Vect.new(270, 190), Vect.new(80, 20), -0.5)
33
+ boundaries << Boundary.new(box2d, Vect.new(100, height * 0.9), Vect.new(20, height * 0.8))
34
+ boundaries << Boundary.new(box2d, Vect.new(300, height * 0.9), Vect.new(20, height * 0.8))
35
+ @bubble_factory = BubbleFactory.new(xrange: (145..255))
36
+ @bubble = bubble_factory.create_bubble(height: height - 20, hue: 255)
37
+ @bubble1 = bubble_factory.create_bubble(height: height + 20, hue: 255)
38
+ @bubble2 = bubble_factory.create_bubble(height: height + 60, hue: 255)
39
+ end
40
+
41
+ def draw
42
+ background(0, 0, 255)
43
+
44
+ boundaries.each(&:display)
45
+ # Show the blobs!
46
+ @bubble = bubble_factory.create_bubble(height: height - 20, hue: 255) if ((frame_count % 240) == 0)
47
+ bubble.display
48
+ @bubble1 = bubble_factory.create_bubble(height: height + 20, hue: 255) if ((frame_count % 280) == 0)
49
+ bubble1.display
50
+ @bubble2 = bubble_factory.create_bubble(height: height + 60, hue: 255) if ((frame_count % 320) == 0)
51
+ bubble2.display
52
+ end
@@ -0,0 +1,93 @@
1
+ # The Nature of Code
2
+ # <http://www.shiffman.net/teaching/nature>
3
+ # Spring 2012
4
+ # Box2DProcessing example
5
+
6
+ # A blob skeleton
7
+ # Could be used to create blobbly characters a la Nokia Friends
8
+ # http://postspectacular.com/work/nokia/friends/start
9
+
10
+ class Blob
11
+ include Processing::Proxy
12
+ # A list to keep track of all the points in our blob
13
+ attr_reader :skeleton, :body_radius, :radius, :total_points
14
+ # We should modify this constructor to receive arguments
15
+ # So that we can make many different types of blobs
16
+
17
+ def initialize
18
+ # Create the empty
19
+ @skeleton = []
20
+ # Let's make a volume of joints!
21
+ cvjd = ConstantVolumeJointDef.new
22
+ # Where and how big is the blob
23
+ center = Vec2.new(width / 2, height / 2)
24
+ @radius = 100
25
+ @total_points = 20
26
+ @body_radius = 12
27
+ # Initialize all the points
28
+ total_points.times do |i|
29
+ # Look polar to cartesian coordinate transformation!
30
+ theta = map1d(i, 0..total_points, 0..TWO_PI)
31
+ x = center.x + radius * sin(theta)
32
+ y = center.y + radius * cos(theta)
33
+ # Make each individual body
34
+ bd = BodyDef.new
35
+ bd.type = BodyType::DYNAMIC
36
+ bd.fixedRotation = true # no rotation!
37
+ bd.position.set(box2d.processing_to_world(Vec2.new(x, y)))
38
+ body = box2d.createBody(bd)
39
+ # The body is a circle
40
+ cs = CircleShape.new
41
+ cs.m_radius = box2d.scale_to_world(body_radius)
42
+ # Define a fixture
43
+ fd = FixtureDef.new
44
+ fd.shape = cs
45
+ # For filtering out collisions
46
+ #fd.filter.groupIndex = -2
47
+ # Parameters that affect physics
48
+ fd.density = 1
49
+ # Finalize the body
50
+ body.create_fixture(fd)
51
+ # Add it to the volume
52
+ cvjd.add_body(body)
53
+ # Store our own copy for later rendering
54
+ skeleton << body
55
+ end
56
+ # These parameters control how stiff vs. jiggly the blob is
57
+ cvjd.frequencyHz = 10.0
58
+ cvjd.dampingRatio = 1.0
59
+ # Put the joint thing in our world!
60
+ box2d.world.create_joint(cvjd)
61
+ end
62
+
63
+ # Time to draw the blob!
64
+ # Can you make it a cute character, a la
65
+ # http://postspectacular.com/work/nokia/friends/start
66
+ def display
67
+ # Draw the outline
68
+ begin_shape
69
+ no_fill
70
+ stroke(0)
71
+ stroke_weight(1)
72
+ skeleton.each do |b|
73
+ pos = box2d.body_coord(b)
74
+ vertex(pos.x, pos.y)
75
+ end
76
+ end_shape(CLOSE)
77
+ # Draw the individual circles
78
+ skeleton.each do |b|
79
+ # We look at each body and get its screen position
80
+ pos = box2d.body_coord(b)
81
+ # Get its angle of rotation
82
+ a = b.get_angle
83
+ push_matrix
84
+ translate(pos.x, pos.y)
85
+ rotate(a)
86
+ fill(175)
87
+ stroke(0)
88
+ stroke_weight(1)
89
+ ellipse(0, 0, body_radius * 2, body_radius * 2)
90
+ pop_matrix
91
+ end
92
+ end
93
+ end
@@ -0,0 +1,37 @@
1
+ class Boundary
2
+ include Processing::Proxy
3
+ attr_reader :box2d, :b, :pos, :size, :a
4
+
5
+ def initialize(b2d, pos, sz, a = 0)
6
+ @box2d, @pos, @size, @a = b2d, pos, sz, a
7
+ # Define the polygon
8
+ sd = PolygonShape.new
9
+ # Figure out the box2d coordinates
10
+ box2d_w = box2d.scale_to_world(size.x / 2)
11
+ box2d_h = box2d.scale_to_world(size.y / 2)
12
+ # We're just a box
13
+ sd.set_as_box(box2d_w, box2d_h)
14
+ # Create the body
15
+ bd = BodyDef.new
16
+ bd.type = BodyType::STATIC
17
+ bd.angle = a
18
+ bd.position.set(box2d.processing_to_world(pos.x, pos.y))
19
+ @b = box2d.create_body(bd)
20
+ # Attached the shape to the body using a Fixture
21
+ b.create_fixture(sd, 1)
22
+ end
23
+
24
+ # Draw the boundary, it doesn't move so we don't have to ask the Body for location
25
+ def display
26
+ fill(0)
27
+ stroke(0)
28
+ stroke_weight(1)
29
+ rect_mode(CENTER)
30
+ a = b.get_angle
31
+ push_matrix
32
+ translate(pos.x, pos.y)
33
+ rotate(-a)
34
+ rect(0, 0, size.x,size.y)
35
+ pop_matrix
36
+ end
37
+ end
@@ -0,0 +1,80 @@
1
+ # The Nature of Code
2
+ # <http://www.shiffman.net/teaching/nature>
3
+ # Spring 2012
4
+ # Box2DProcessing example
5
+
6
+ # A blob skeleton
7
+ # Could be used to create blobbly characters a la Nokia Friends
8
+ # http://postspectacular.com/work/nokia/friends/start
9
+
10
+ class Bubble
11
+ include Processing::Proxy
12
+ # A list to keep track of all the points in our blob
13
+ attr_reader :outline, :radius, :total_points, :hue
14
+ # We should modify this constructor to receive arguments
15
+ # So that we can make many different types of blobs
16
+
17
+ def initialize(pos:, hue:)
18
+ # Create the empty outline
19
+ @outline = []
20
+ @hue = hue
21
+ # Let's make a volume of joints!
22
+ cvjd = ConstantVolumeJointDef.new
23
+ # Where and how big is the blob
24
+ center = Vec2.new(pos.x, pos.y)
25
+ @total_points = 150
26
+ @radius = 25
27
+ # Initialize all the points
28
+ total_points.times do |i|
29
+ # Look polar to cartesian coordinate transformation!
30
+ theta = map1d(i, 0..total_points, 0..TWO_PI)
31
+ x = center.x + radius * sin(theta)
32
+ y = center.y + radius * cos(theta)
33
+ # Make each individual body
34
+ bd = BodyDef.new
35
+ bd.type = BodyType::DYNAMIC
36
+ bd.fixedRotation = true # no rotation!
37
+ bd.position.set(box2d.processing_to_world(Vec2.new(x, y)))
38
+ body = box2d.createBody(bd)
39
+ # The body is a circle
40
+ cs = CircleShape.new
41
+ cs.m_radius = box2d.scale_to_world(0)
42
+ # Define a fixture
43
+ fd = FixtureDef.new
44
+ fd.shape = cs
45
+ # For filtering out collisions
46
+ #fd.filter.groupIndex = -2
47
+ # Parameters that affect physics
48
+ fd.set_density(1.0)
49
+ fd.set_restitution(0.5)
50
+ fd.set_friction(0.5)
51
+ # Finalize the body
52
+ body.create_fixture(fd)
53
+ # Add it to the volume
54
+ cvjd.add_body(body)
55
+ # Store our own copy for later rendering
56
+ outline << body
57
+ end
58
+ # These parameters control how stiff vs. jiggly the blob is
59
+ cvjd.frequencyHz = 0.0
60
+ cvjd.dampingRatio = 0.0
61
+ # Put the joint thing in our world!
62
+ box2d.world.create_joint(cvjd)
63
+ end
64
+
65
+ # Time to draw the blob!
66
+ # Can you make it a cute character, a la
67
+ # http://postspectacular.com/work/nokia/friends/start
68
+ def display
69
+ # Draw the outline
70
+ begin_shape
71
+ fill(hue)
72
+ stroke(0, 0, 255)
73
+ stroke_weight(0)
74
+ outline.each do |b|
75
+ pos = box2d.body_coord(b)
76
+ vertex(pos.x, pos.y)
77
+ end
78
+ end_shape(CLOSE)
79
+ end
80
+ end
@@ -0,0 +1,12 @@
1
+ Vect = Struct.new(:x, :y)
2
+
3
+ class BubbleFactory
4
+ attr_reader :xrange
5
+ def initialize(xrange:)
6
+ @xrange = xrange
7
+ end
8
+
9
+ def create_bubble(hue:, height:)
10
+ Bubble.new(pos: Vect.new(rand(xrange), height), hue: hue)
11
+ end
12
+ end
@@ -6,6 +6,7 @@ module Runnable
6
6
  end
7
7
  end
8
8
 
9
+ require 'forwardable'
9
10
  # using forwardable to make a custom enumerable
10
11
  class ShapeSystem
11
12
  include Enumerable, Runnable
@@ -18,7 +18,7 @@ def setup
18
18
  stroke_int(0) # set stroke this way to avoid overload warnings
19
19
  srand(5)
20
20
  # Initialize box2d physics and create the world
21
- @box2d = WorldBuilder.build(applet: self, scale: 10, gravity: [0, -20.0])
21
+ @box2d = WorldBuilder.build(app: self, scale: 10, gravity: [0, -20.0])
22
22
  puts box2d.version # print out version of pbox2d gem in use
23
23
  # To later set a custom gravity
24
24
  # box2d.gravity(0, -20)
@@ -19,8 +19,7 @@ def setup
19
19
  end
20
20
 
21
21
  def draw
22
- col = color('#ffffff')
23
- background(col)
22
+ background color('#ffffff')
24
23
  particles << Particle.new(self, rand(width), 20, rand(4..8)) if rand < 0.1
25
24
  particles.each(&:display)
26
25
  particles.reject!(&:done)
data/lib/box2d.jar CHANGED
Binary file
@@ -1,4 +1,4 @@
1
1
  # module to give version a namespace
2
2
  module Pbox2d
3
- VERSION = '0.8.0'
3
+ VERSION = '0.9.0'
4
4
  end
data/lib/pbox2d.rb CHANGED
@@ -27,6 +27,7 @@ joint = %w(
27
27
  RevoluteJoint
28
28
  RevoluteJointDef
29
29
  MouseJointDef
30
+ ConstantVolumeJointDef
30
31
  )
31
32
  joint_format = 'org.jbox2d.dynamics.joints.%s'
32
33
  import_class_list(joint, joint_format)
data/pbox2d.gemspec CHANGED
@@ -21,7 +21,7 @@ EOF
21
21
  spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
22
22
  spec.files << 'lib/box2d.jar'
23
23
  spec.require_paths = ['lib']
24
- spec.add_dependency 'jruby_art', '~> 1.1', '>= 1.1.1'
24
+ spec.add_dependency 'jruby_art', '~> 1.2'
25
25
  spec.add_development_dependency "rake", "~> 11.1"
26
26
  spec.add_development_dependency "minitest", "~> 5.8"
27
27
  spec.platform='java'
data/pom.rb CHANGED
@@ -2,7 +2,7 @@ require 'fileutils'
2
2
  project 'pbox2d', 'https://github.com/ruby-processing/jbox2d' do
3
3
 
4
4
  model_version '4.0.0'
5
- id 'ruby-processing:pbox2d', '0.8'
5
+ id 'ruby-processing:pbox2d', '0.9'
6
6
  packaging 'jar'
7
7
 
8
8
  description 'jbox2d for JRubyArt'
@@ -11,7 +11,7 @@ project 'pbox2d', 'https://github.com/ruby-processing/jbox2d' do
11
11
 
12
12
  developer 'monkstone' do
13
13
  name 'Martin Prout'
14
- email 'martin_p@lineone.net'
14
+ email 'mamba2928@yahoo.co.uk'
15
15
  roles 'developer'
16
16
  end
17
17
 
@@ -29,23 +29,25 @@ project 'pbox2d', 'https://github.com/ruby-processing/jbox2d' do
29
29
  'project.build.sourceEncoding' => 'UTF-8',
30
30
  'maven.compiler.target' => '1.8',
31
31
  'polyglot.dump.pom' => 'pom.xml',
32
- 'processing.api' => "http://processing.github.io/processing-javadocs/core/",
32
+ 'processing.api' => 'http://processing.github.io/processing-javadocs/core/',
33
33
  'jruby.api' => "http://jruby.org/apidocs/"
34
34
  )
35
35
 
36
36
  pom 'org.jruby:jruby:9.1.2.0'
37
- jar 'org.processing:core:3.1'
37
+ jar 'org.processing:core:3.1.1'
38
38
  plugin_management do
39
39
  plugin :resources, '2.6'
40
40
  plugin :dependency, '2.8'
41
- plugin( :compiler, '3.3',
42
- 'source' => '1.8',
43
- 'target' => '1.8' )
44
- plugin( :javadoc, '2.10.3',
41
+ plugin(
42
+ :compiler, '3.5.1',
43
+ source: '${maven.compiler.source}',
44
+ target: '${maven.compiler.target}'
45
+ )
46
+ plugin( :javadoc, '2.10.4',
45
47
  'detectOfflineLinks' => 'false',
46
48
  'links' => ['${processing.api}', '${jruby.api}']
47
49
  )
48
- plugin( :jar, '2.6',
50
+ plugin( :jar, '3.0.2',
49
51
  'archive' => {
50
52
  'manifestFile' => 'MANIFEST.MF'
51
53
  }
data/pom.xml CHANGED
@@ -11,7 +11,7 @@ DO NOT MODIFIY - GENERATED CODE
11
11
  <modelVersion>4.0.0</modelVersion>
12
12
  <groupId>ruby-processing</groupId>
13
13
  <artifactId>pbox2d</artifactId>
14
- <version>0.8</version>
14
+ <version>0.9</version>
15
15
  <name>pbox2d</name>
16
16
  <description>jbox2d for JRubyArt</description>
17
17
  <url>https://github.com/ruby-processing/jbox2d</url>
@@ -29,7 +29,7 @@ DO NOT MODIFIY - GENERATED CODE
29
29
  <developer>
30
30
  <id>monkstone</id>
31
31
  <name>Martin Prout</name>
32
- <email>martin_p@lineone.net</email>
32
+ <email>mamba2928@yahoo.co.uk</email>
33
33
  <roles>
34
34
  <role>developer</role>
35
35
  </roles>
@@ -62,7 +62,7 @@ DO NOT MODIFIY - GENERATED CODE
62
62
  <dependency>
63
63
  <groupId>org.processing</groupId>
64
64
  <artifactId>core</artifactId>
65
- <version>3.1</version>
65
+ <version>3.1.1</version>
66
66
  </dependency>
67
67
  </dependencies>
68
68
  <build>
@@ -81,15 +81,15 @@ DO NOT MODIFIY - GENERATED CODE
81
81
  </plugin>
82
82
  <plugin>
83
83
  <artifactId>maven-compiler-plugin</artifactId>
84
- <version>3.3</version>
84
+ <version>3.5.1</version>
85
85
  <configuration>
86
- <source>1.8</source>
87
- <target>1.8</target>
86
+ <source>${maven.compiler.source}</source>
87
+ <target>${maven.compiler.target}</target>
88
88
  </configuration>
89
89
  </plugin>
90
90
  <plugin>
91
91
  <artifactId>maven-javadoc-plugin</artifactId>
92
- <version>2.10.3</version>
92
+ <version>2.10.4</version>
93
93
  <configuration>
94
94
  <detectOfflineLinks>false</detectOfflineLinks>
95
95
  <links>
@@ -100,7 +100,7 @@ DO NOT MODIFIY - GENERATED CODE
100
100
  </plugin>
101
101
  <plugin>
102
102
  <artifactId>maven-jar-plugin</artifactId>
103
- <version>2.6</version>
103
+ <version>3.0.2</version>
104
104
  <configuration>
105
105
  <archive>
106
106
  <manifestFile>MANIFEST.MF</manifestFile>
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: pbox2d
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.8.0
4
+ version: 0.9.0
5
5
  platform: java
6
6
  authors:
7
7
  - Martin Prout
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2016-05-28 00:00:00.000000000 Z
11
+ date: 2016-07-20 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: jruby_art
@@ -16,20 +16,14 @@ dependencies:
16
16
  requirements:
17
17
  - - "~>"
18
18
  - !ruby/object:Gem::Version
19
- version: '1.1'
20
- - - ">="
21
- - !ruby/object:Gem::Version
22
- version: 1.1.1
19
+ version: '1.2'
23
20
  type: :runtime
24
21
  prerelease: false
25
22
  version_requirements: !ruby/object:Gem::Requirement
26
23
  requirements:
27
24
  - - "~>"
28
25
  - !ruby/object:Gem::Version
29
- version: '1.1'
30
- - - ">="
31
- - !ruby/object:Gem::Version
32
- version: 1.1.1
26
+ version: '1.2'
33
27
  - !ruby/object:Gem::Dependency
34
28
  name: rake
35
29
  requirement: !ruby/object:Gem::Requirement
@@ -81,6 +75,13 @@ files:
81
75
  - README.md
82
76
  - Rakefile
83
77
  - examples/README.md
78
+ - examples/Rakefile
79
+ - examples/blob/blobby.rb
80
+ - examples/blob/bubbles.rb
81
+ - examples/blob/lib/blob.rb
82
+ - examples/blob/lib/boundary.rb
83
+ - examples/blob/lib/bubble.rb
84
+ - examples/blob/lib/bubble_factory.rb
84
85
  - examples/bumpy_surface_noise.rb
85
86
  - examples/collision_listening.rb
86
87
  - examples/data/java_args.txt