pbox2d 0.8.0-java → 0.9.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +1 -1
- data/.travis.yml +5 -14
- data/CHANGELOG.md +5 -1
- data/README.md +2 -2
- data/examples/Rakefile +30 -0
- data/examples/blob/blobby.rb +45 -0
- data/examples/blob/bubbles.rb +52 -0
- data/examples/blob/lib/blob.rb +93 -0
- data/examples/blob/lib/boundary.rb +37 -0
- data/examples/blob/lib/bubble.rb +80 -0
- data/examples/blob/lib/bubble_factory.rb +12 -0
- data/examples/lib/shape_system.rb +1 -0
- data/examples/quick_test.rb +1 -1
- data/examples/test_contact/test_contact.rb +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +1 -1
- data/pom.rb +11 -9
- data/pom.xml +8 -8
- metadata +11 -10
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 203a9059e498b952cfac0196ec3c84534a10c7be
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data.tar.gz: 357f9dbb6f251aa248c52608e5cbafdc588ba759
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 737c2fe8c3d8cfb5e40d9f9783c58845abe17120ff2b99f03998a34d27ab2082fe5d96cee87a4b18373a04b04e0d4e8b0258f18acff1c2822eb67b0ce18f3160
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data.tar.gz: a4d1110c05595f4728605d0ec00fd6d2fd2610fc205aa85c1c7e9f154872290a54edcfec876cbf72e3e09611f759859ae628cfce8ffe35526025fd70c60d9682
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data/.mvn/extensions.xml
CHANGED
data/.travis.yml
CHANGED
@@ -1,23 +1,14 @@
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sudo: false
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-
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language: ruby
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-
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bundler_args: --without production
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-
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sudo: false
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addons:
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apt:
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packages:
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-
-
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-oracle-java8-installer
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rvm:
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- jruby-
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-
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- jruby-9.0.5.0
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jdk:
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- oraclejdk8
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- JRUBY_OPTS="$JRUBY_OPTS" JAVA_OPTS="-Djruby.version=$JRUBY_VERSION"
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before_script:
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- export JRUBY_OPTS="-Xcext.enabled=false -Xcompile.invokedynamic=false"
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os:
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- linux
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data/CHANGELOG.md
CHANGED
data/README.md
CHANGED
@@ -60,6 +60,6 @@ The other thing you should know is there is a mismatch between the physics world
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[Nature of Code book]:http://natureofcode.com/
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[Sandi Metz]:http://www.poodr.com/
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[this book]:http://www.crcpress.com/product/isbn/9781466565760
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[zip]:https://github.com/ruby-processing/jbox2d/archive/0.
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[tar]:https://github.com/ruby-processing/jbox2d/archive/0.
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[zip]:https://github.com/ruby-processing/jbox2d/archive/0.9.0.zip
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[tar]:https://github.com/ruby-processing/jbox2d/archive/0.9.0.tar.gz
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[Wiki]:https://github.com/ruby-processing/jbox2d/wiki
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data/examples/Rakefile
ADDED
@@ -0,0 +1,30 @@
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# Simple demo Rakefile to autorun samples in current directory
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# adjust path to rp5 executable, and or opts as required
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SAMPLES_DIR = './'
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desc 'run demo'
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task default: [:demo]
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desc 'demo'
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task :demo do
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samples_list.shuffle.each { |sample| run_sample sample }
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end
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def samples_list
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files = []
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Dir.chdir(SAMPLES_DIR)
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Dir.glob('*.rb').each do |file|
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files << File.join(SAMPLES_DIR, file)
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end
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files
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end
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def run_sample(sample_name)
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puts "Running #{sample_name}...quit to run next sample"
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open("|k9 --run #{sample_name}", 'r') do |io|
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while l = io.gets
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puts(l.chop)
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end
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end
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end
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# The Nature of Code
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# <http:#www.shiffman.net/teaching/nature>
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# Spring 2012
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# Box2DProcessing example
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# A blob skeleton
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# Could be used to create blobbly characters a la Nokia Friends
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# http://postspectacular.com/work/nokia/friends/start
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# This seems to be broken with the Box2D 2.1.2 version I'm using
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require 'pbox2d'
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require 'forwardable'
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require_relative 'lib/boundary'
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require_relative 'lib/blob'
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attr_reader :boundaries, :blob, :box2d
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Vect = Struct.new(:x, :y)
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def settings
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size(400, 300)
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end
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def setup
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sketch_title 'Blobby'
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# Initialize box2d physics and create the world
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@box2d = WorldBuilder.build(app: self, gravity: [0, -20])
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box2d.create_world
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@boundaries = []
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boundaries << Boundary.new(box2d, Vect.new(width / 2, height - 5), Vect.new(width, 10))
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boundaries << Boundary.new(box2d, Vect.new(width / 2, 5), Vect.new(width, 10))
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boundaries << Boundary.new(box2d, Vect.new(width - 5, height / 2), Vect.new(10, height))
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boundaries << Boundary.new(box2d, Vect.new(5, height / 2), Vect.new(10, height))
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# Make a new blob
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@blob = Blob.new
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end
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def draw
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background(255)
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# We must always step through time!
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boundaries.each(&:display)
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# Show the blob!
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blob.display
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end
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@@ -0,0 +1,52 @@
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# The Nature of Code
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# <http://www.shiffman.net/teaching/nature>
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# Spring 2012
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4
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# Box2DProcessing example
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5
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6
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# A blob skeleton
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7
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# Could be used to create blobbly characters a la Nokia Friends
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8
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# http://postspectacular.com/work/nokia/friends/start
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9
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require 'pbox2d'
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require 'forwardable'
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require_relative 'lib/boundary'
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require_relative 'lib/bubble_factory'
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require_relative 'lib/bubble'
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attr_reader :boundaries, :box2d, :bubble, :bubble1, :bubble2, :bubble_factory
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def settings
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size(400, 400)
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end
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def setup
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sketch_title 'Bubbles'
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# Initialize box2d physics and create the world
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@box2d = WorldBuilder.build(app: self, gravity: [0, 30])
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box2d.create_world
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@boundaries = []
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boundaries << Boundary.new(box2d, Vect.new(160, 135), Vect.new(20, height * 0.21))
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boundaries << Boundary.new(box2d, Vect.new(240, 135), Vect.new(20, height * 0.21))
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boundaries << Boundary.new(box2d, Vect.new(130, 190), Vect.new(80, 20), 0.5)
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boundaries << Boundary.new(box2d, Vect.new(270, 190), Vect.new(80, 20), -0.5)
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boundaries << Boundary.new(box2d, Vect.new(100, height * 0.9), Vect.new(20, height * 0.8))
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boundaries << Boundary.new(box2d, Vect.new(300, height * 0.9), Vect.new(20, height * 0.8))
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35
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@bubble_factory = BubbleFactory.new(xrange: (145..255))
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36
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@bubble = bubble_factory.create_bubble(height: height - 20, hue: 255)
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37
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@bubble1 = bubble_factory.create_bubble(height: height + 20, hue: 255)
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@bubble2 = bubble_factory.create_bubble(height: height + 60, hue: 255)
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end
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40
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def draw
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background(0, 0, 255)
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boundaries.each(&:display)
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# Show the blobs!
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@bubble = bubble_factory.create_bubble(height: height - 20, hue: 255) if ((frame_count % 240) == 0)
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bubble.display
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@bubble1 = bubble_factory.create_bubble(height: height + 20, hue: 255) if ((frame_count % 280) == 0)
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bubble1.display
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@bubble2 = bubble_factory.create_bubble(height: height + 60, hue: 255) if ((frame_count % 320) == 0)
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bubble2.display
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end
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@@ -0,0 +1,93 @@
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# The Nature of Code
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2
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# <http://www.shiffman.net/teaching/nature>
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3
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# Spring 2012
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4
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# Box2DProcessing example
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5
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+
|
6
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# A blob skeleton
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7
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# Could be used to create blobbly characters a la Nokia Friends
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8
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# http://postspectacular.com/work/nokia/friends/start
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9
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|
10
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class Blob
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11
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include Processing::Proxy
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# A list to keep track of all the points in our blob
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attr_reader :skeleton, :body_radius, :radius, :total_points
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# We should modify this constructor to receive arguments
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# So that we can make many different types of blobs
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def initialize
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# Create the empty
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@skeleton = []
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# Let's make a volume of joints!
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cvjd = ConstantVolumeJointDef.new
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# Where and how big is the blob
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center = Vec2.new(width / 2, height / 2)
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@radius = 100
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@total_points = 20
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@body_radius = 12
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27
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# Initialize all the points
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28
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total_points.times do |i|
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29
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# Look polar to cartesian coordinate transformation!
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30
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theta = map1d(i, 0..total_points, 0..TWO_PI)
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31
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x = center.x + radius * sin(theta)
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32
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y = center.y + radius * cos(theta)
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33
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# Make each individual body
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34
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bd = BodyDef.new
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35
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bd.type = BodyType::DYNAMIC
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bd.fixedRotation = true # no rotation!
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37
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bd.position.set(box2d.processing_to_world(Vec2.new(x, y)))
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body = box2d.createBody(bd)
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39
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# The body is a circle
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40
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cs = CircleShape.new
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cs.m_radius = box2d.scale_to_world(body_radius)
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42
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# Define a fixture
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43
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fd = FixtureDef.new
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44
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fd.shape = cs
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45
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# For filtering out collisions
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46
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#fd.filter.groupIndex = -2
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47
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# Parameters that affect physics
|
48
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fd.density = 1
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49
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# Finalize the body
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50
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body.create_fixture(fd)
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51
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# Add it to the volume
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52
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cvjd.add_body(body)
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53
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# Store our own copy for later rendering
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54
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skeleton << body
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55
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+
end
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56
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# These parameters control how stiff vs. jiggly the blob is
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57
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cvjd.frequencyHz = 10.0
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58
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cvjd.dampingRatio = 1.0
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59
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# Put the joint thing in our world!
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60
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box2d.world.create_joint(cvjd)
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61
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+
end
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62
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+
|
63
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# Time to draw the blob!
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64
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# Can you make it a cute character, a la
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65
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# http://postspectacular.com/work/nokia/friends/start
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66
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def display
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67
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# Draw the outline
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68
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begin_shape
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69
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no_fill
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70
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stroke(0)
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71
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stroke_weight(1)
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72
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skeleton.each do |b|
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73
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pos = box2d.body_coord(b)
|
74
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vertex(pos.x, pos.y)
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75
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+
end
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76
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end_shape(CLOSE)
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77
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# Draw the individual circles
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78
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skeleton.each do |b|
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79
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# We look at each body and get its screen position
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80
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pos = box2d.body_coord(b)
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81
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# Get its angle of rotation
|
82
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a = b.get_angle
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83
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push_matrix
|
84
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translate(pos.x, pos.y)
|
85
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rotate(a)
|
86
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fill(175)
|
87
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stroke(0)
|
88
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stroke_weight(1)
|
89
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ellipse(0, 0, body_radius * 2, body_radius * 2)
|
90
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+
pop_matrix
|
91
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+
end
|
92
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+
end
|
93
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+
end
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class Boundary
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2
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include Processing::Proxy
|
3
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attr_reader :box2d, :b, :pos, :size, :a
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4
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|
5
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def initialize(b2d, pos, sz, a = 0)
|
6
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@box2d, @pos, @size, @a = b2d, pos, sz, a
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7
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+
# Define the polygon
|
8
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sd = PolygonShape.new
|
9
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# Figure out the box2d coordinates
|
10
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+
box2d_w = box2d.scale_to_world(size.x / 2)
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11
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+
box2d_h = box2d.scale_to_world(size.y / 2)
|
12
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# We're just a box
|
13
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+
sd.set_as_box(box2d_w, box2d_h)
|
14
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# Create the body
|
15
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bd = BodyDef.new
|
16
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bd.type = BodyType::STATIC
|
17
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+
bd.angle = a
|
18
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bd.position.set(box2d.processing_to_world(pos.x, pos.y))
|
19
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@b = box2d.create_body(bd)
|
20
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# Attached the shape to the body using a Fixture
|
21
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+
b.create_fixture(sd, 1)
|
22
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+
end
|
23
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+
|
24
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# Draw the boundary, it doesn't move so we don't have to ask the Body for location
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25
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def display
|
26
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fill(0)
|
27
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stroke(0)
|
28
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stroke_weight(1)
|
29
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rect_mode(CENTER)
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30
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a = b.get_angle
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31
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push_matrix
|
32
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translate(pos.x, pos.y)
|
33
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rotate(-a)
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34
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rect(0, 0, size.x,size.y)
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35
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pop_matrix
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36
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+
end
|
37
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+
end
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@@ -0,0 +1,80 @@
|
|
1
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# The Nature of Code
|
2
|
+
# <http://www.shiffman.net/teaching/nature>
|
3
|
+
# Spring 2012
|
4
|
+
# Box2DProcessing example
|
5
|
+
|
6
|
+
# A blob skeleton
|
7
|
+
# Could be used to create blobbly characters a la Nokia Friends
|
8
|
+
# http://postspectacular.com/work/nokia/friends/start
|
9
|
+
|
10
|
+
class Bubble
|
11
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+
include Processing::Proxy
|
12
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+
# A list to keep track of all the points in our blob
|
13
|
+
attr_reader :outline, :radius, :total_points, :hue
|
14
|
+
# We should modify this constructor to receive arguments
|
15
|
+
# So that we can make many different types of blobs
|
16
|
+
|
17
|
+
def initialize(pos:, hue:)
|
18
|
+
# Create the empty outline
|
19
|
+
@outline = []
|
20
|
+
@hue = hue
|
21
|
+
# Let's make a volume of joints!
|
22
|
+
cvjd = ConstantVolumeJointDef.new
|
23
|
+
# Where and how big is the blob
|
24
|
+
center = Vec2.new(pos.x, pos.y)
|
25
|
+
@total_points = 150
|
26
|
+
@radius = 25
|
27
|
+
# Initialize all the points
|
28
|
+
total_points.times do |i|
|
29
|
+
# Look polar to cartesian coordinate transformation!
|
30
|
+
theta = map1d(i, 0..total_points, 0..TWO_PI)
|
31
|
+
x = center.x + radius * sin(theta)
|
32
|
+
y = center.y + radius * cos(theta)
|
33
|
+
# Make each individual body
|
34
|
+
bd = BodyDef.new
|
35
|
+
bd.type = BodyType::DYNAMIC
|
36
|
+
bd.fixedRotation = true # no rotation!
|
37
|
+
bd.position.set(box2d.processing_to_world(Vec2.new(x, y)))
|
38
|
+
body = box2d.createBody(bd)
|
39
|
+
# The body is a circle
|
40
|
+
cs = CircleShape.new
|
41
|
+
cs.m_radius = box2d.scale_to_world(0)
|
42
|
+
# Define a fixture
|
43
|
+
fd = FixtureDef.new
|
44
|
+
fd.shape = cs
|
45
|
+
# For filtering out collisions
|
46
|
+
#fd.filter.groupIndex = -2
|
47
|
+
# Parameters that affect physics
|
48
|
+
fd.set_density(1.0)
|
49
|
+
fd.set_restitution(0.5)
|
50
|
+
fd.set_friction(0.5)
|
51
|
+
# Finalize the body
|
52
|
+
body.create_fixture(fd)
|
53
|
+
# Add it to the volume
|
54
|
+
cvjd.add_body(body)
|
55
|
+
# Store our own copy for later rendering
|
56
|
+
outline << body
|
57
|
+
end
|
58
|
+
# These parameters control how stiff vs. jiggly the blob is
|
59
|
+
cvjd.frequencyHz = 0.0
|
60
|
+
cvjd.dampingRatio = 0.0
|
61
|
+
# Put the joint thing in our world!
|
62
|
+
box2d.world.create_joint(cvjd)
|
63
|
+
end
|
64
|
+
|
65
|
+
# Time to draw the blob!
|
66
|
+
# Can you make it a cute character, a la
|
67
|
+
# http://postspectacular.com/work/nokia/friends/start
|
68
|
+
def display
|
69
|
+
# Draw the outline
|
70
|
+
begin_shape
|
71
|
+
fill(hue)
|
72
|
+
stroke(0, 0, 255)
|
73
|
+
stroke_weight(0)
|
74
|
+
outline.each do |b|
|
75
|
+
pos = box2d.body_coord(b)
|
76
|
+
vertex(pos.x, pos.y)
|
77
|
+
end
|
78
|
+
end_shape(CLOSE)
|
79
|
+
end
|
80
|
+
end
|
data/examples/quick_test.rb
CHANGED
@@ -18,7 +18,7 @@ def setup
|
|
18
18
|
stroke_int(0) # set stroke this way to avoid overload warnings
|
19
19
|
srand(5)
|
20
20
|
# Initialize box2d physics and create the world
|
21
|
-
@box2d = WorldBuilder.build(
|
21
|
+
@box2d = WorldBuilder.build(app: self, scale: 10, gravity: [0, -20.0])
|
22
22
|
puts box2d.version # print out version of pbox2d gem in use
|
23
23
|
# To later set a custom gravity
|
24
24
|
# box2d.gravity(0, -20)
|
data/lib/box2d.jar
CHANGED
Binary file
|
data/lib/pbox2d/version.rb
CHANGED
data/lib/pbox2d.rb
CHANGED
data/pbox2d.gemspec
CHANGED
@@ -21,7 +21,7 @@ EOF
|
|
21
21
|
spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
|
22
22
|
spec.files << 'lib/box2d.jar'
|
23
23
|
spec.require_paths = ['lib']
|
24
|
-
spec.add_dependency 'jruby_art', '~> 1.
|
24
|
+
spec.add_dependency 'jruby_art', '~> 1.2'
|
25
25
|
spec.add_development_dependency "rake", "~> 11.1"
|
26
26
|
spec.add_development_dependency "minitest", "~> 5.8"
|
27
27
|
spec.platform='java'
|
data/pom.rb
CHANGED
@@ -2,7 +2,7 @@ require 'fileutils'
|
|
2
2
|
project 'pbox2d', 'https://github.com/ruby-processing/jbox2d' do
|
3
3
|
|
4
4
|
model_version '4.0.0'
|
5
|
-
id 'ruby-processing:pbox2d', '0.
|
5
|
+
id 'ruby-processing:pbox2d', '0.9'
|
6
6
|
packaging 'jar'
|
7
7
|
|
8
8
|
description 'jbox2d for JRubyArt'
|
@@ -11,7 +11,7 @@ project 'pbox2d', 'https://github.com/ruby-processing/jbox2d' do
|
|
11
11
|
|
12
12
|
developer 'monkstone' do
|
13
13
|
name 'Martin Prout'
|
14
|
-
email '
|
14
|
+
email 'mamba2928@yahoo.co.uk'
|
15
15
|
roles 'developer'
|
16
16
|
end
|
17
17
|
|
@@ -29,23 +29,25 @@ project 'pbox2d', 'https://github.com/ruby-processing/jbox2d' do
|
|
29
29
|
'project.build.sourceEncoding' => 'UTF-8',
|
30
30
|
'maven.compiler.target' => '1.8',
|
31
31
|
'polyglot.dump.pom' => 'pom.xml',
|
32
|
-
'processing.api' =>
|
32
|
+
'processing.api' => 'http://processing.github.io/processing-javadocs/core/',
|
33
33
|
'jruby.api' => "http://jruby.org/apidocs/"
|
34
34
|
)
|
35
35
|
|
36
36
|
pom 'org.jruby:jruby:9.1.2.0'
|
37
|
-
jar 'org.processing:core:3.1'
|
37
|
+
jar 'org.processing:core:3.1.1'
|
38
38
|
plugin_management do
|
39
39
|
plugin :resources, '2.6'
|
40
40
|
plugin :dependency, '2.8'
|
41
|
-
plugin(
|
42
|
-
|
43
|
-
|
44
|
-
|
41
|
+
plugin(
|
42
|
+
:compiler, '3.5.1',
|
43
|
+
source: '${maven.compiler.source}',
|
44
|
+
target: '${maven.compiler.target}'
|
45
|
+
)
|
46
|
+
plugin( :javadoc, '2.10.4',
|
45
47
|
'detectOfflineLinks' => 'false',
|
46
48
|
'links' => ['${processing.api}', '${jruby.api}']
|
47
49
|
)
|
48
|
-
plugin( :jar, '2
|
50
|
+
plugin( :jar, '3.0.2',
|
49
51
|
'archive' => {
|
50
52
|
'manifestFile' => 'MANIFEST.MF'
|
51
53
|
}
|
data/pom.xml
CHANGED
@@ -11,7 +11,7 @@ DO NOT MODIFIY - GENERATED CODE
|
|
11
11
|
<modelVersion>4.0.0</modelVersion>
|
12
12
|
<groupId>ruby-processing</groupId>
|
13
13
|
<artifactId>pbox2d</artifactId>
|
14
|
-
<version>0.
|
14
|
+
<version>0.9</version>
|
15
15
|
<name>pbox2d</name>
|
16
16
|
<description>jbox2d for JRubyArt</description>
|
17
17
|
<url>https://github.com/ruby-processing/jbox2d</url>
|
@@ -29,7 +29,7 @@ DO NOT MODIFIY - GENERATED CODE
|
|
29
29
|
<developer>
|
30
30
|
<id>monkstone</id>
|
31
31
|
<name>Martin Prout</name>
|
32
|
-
<email>
|
32
|
+
<email>mamba2928@yahoo.co.uk</email>
|
33
33
|
<roles>
|
34
34
|
<role>developer</role>
|
35
35
|
</roles>
|
@@ -62,7 +62,7 @@ DO NOT MODIFIY - GENERATED CODE
|
|
62
62
|
<dependency>
|
63
63
|
<groupId>org.processing</groupId>
|
64
64
|
<artifactId>core</artifactId>
|
65
|
-
<version>3.1</version>
|
65
|
+
<version>3.1.1</version>
|
66
66
|
</dependency>
|
67
67
|
</dependencies>
|
68
68
|
<build>
|
@@ -81,15 +81,15 @@ DO NOT MODIFIY - GENERATED CODE
|
|
81
81
|
</plugin>
|
82
82
|
<plugin>
|
83
83
|
<artifactId>maven-compiler-plugin</artifactId>
|
84
|
-
<version>3.
|
84
|
+
<version>3.5.1</version>
|
85
85
|
<configuration>
|
86
|
-
<source
|
87
|
-
<target
|
86
|
+
<source>${maven.compiler.source}</source>
|
87
|
+
<target>${maven.compiler.target}</target>
|
88
88
|
</configuration>
|
89
89
|
</plugin>
|
90
90
|
<plugin>
|
91
91
|
<artifactId>maven-javadoc-plugin</artifactId>
|
92
|
-
<version>2.10.
|
92
|
+
<version>2.10.4</version>
|
93
93
|
<configuration>
|
94
94
|
<detectOfflineLinks>false</detectOfflineLinks>
|
95
95
|
<links>
|
@@ -100,7 +100,7 @@ DO NOT MODIFIY - GENERATED CODE
|
|
100
100
|
</plugin>
|
101
101
|
<plugin>
|
102
102
|
<artifactId>maven-jar-plugin</artifactId>
|
103
|
-
<version>2
|
103
|
+
<version>3.0.2</version>
|
104
104
|
<configuration>
|
105
105
|
<archive>
|
106
106
|
<manifestFile>MANIFEST.MF</manifestFile>
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: pbox2d
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.9.0
|
5
5
|
platform: java
|
6
6
|
authors:
|
7
7
|
- Martin Prout
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2016-
|
11
|
+
date: 2016-07-20 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: jruby_art
|
@@ -16,20 +16,14 @@ dependencies:
|
|
16
16
|
requirements:
|
17
17
|
- - "~>"
|
18
18
|
- !ruby/object:Gem::Version
|
19
|
-
version: '1.
|
20
|
-
- - ">="
|
21
|
-
- !ruby/object:Gem::Version
|
22
|
-
version: 1.1.1
|
19
|
+
version: '1.2'
|
23
20
|
type: :runtime
|
24
21
|
prerelease: false
|
25
22
|
version_requirements: !ruby/object:Gem::Requirement
|
26
23
|
requirements:
|
27
24
|
- - "~>"
|
28
25
|
- !ruby/object:Gem::Version
|
29
|
-
version: '1.
|
30
|
-
- - ">="
|
31
|
-
- !ruby/object:Gem::Version
|
32
|
-
version: 1.1.1
|
26
|
+
version: '1.2'
|
33
27
|
- !ruby/object:Gem::Dependency
|
34
28
|
name: rake
|
35
29
|
requirement: !ruby/object:Gem::Requirement
|
@@ -81,6 +75,13 @@ files:
|
|
81
75
|
- README.md
|
82
76
|
- Rakefile
|
83
77
|
- examples/README.md
|
78
|
+
- examples/Rakefile
|
79
|
+
- examples/blob/blobby.rb
|
80
|
+
- examples/blob/bubbles.rb
|
81
|
+
- examples/blob/lib/blob.rb
|
82
|
+
- examples/blob/lib/boundary.rb
|
83
|
+
- examples/blob/lib/bubble.rb
|
84
|
+
- examples/blob/lib/bubble_factory.rb
|
84
85
|
- examples/bumpy_surface_noise.rb
|
85
86
|
- examples/collision_listening.rb
|
86
87
|
- examples/data/java_args.txt
|