pbox2d 0.4.2-java → 0.5.0-java
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- checksums.yaml +4 -4
- data/.gitignore +15 -0
- data/CHANGELOG.md +37 -0
- data/CONTRIBUTING.md +30 -0
- data/Gemfile +4 -0
- data/LICENCE +25 -0
- data/LICENSE.md +1 -3
- data/README.md +3 -3
- data/Rakefile +19 -81
- data/examples/README.md +7 -0
- data/examples/bumpy_surface_noise.rb +11 -7
- data/examples/collision_listening.rb +30 -0
- data/examples/data/java_args.txt +2 -0
- data/examples/distance_joint/distance_joint.rb +8 -5
- data/examples/lib/boundary.rb +22 -13
- data/examples/lib/box.rb +1 -2
- data/examples/lib/custom_listener.rb +29 -0
- data/examples/lib/custom_shape.rb +5 -3
- data/examples/lib/particle.rb +77 -0
- data/examples/lib/particle_system.rb +25 -65
- data/examples/lib/shape_system.rb +5 -3
- data/examples/lib/surface.rb +1 -1
- data/examples/liquid_fun_test.rb +11 -5
- data/examples/liquidy.rb +18 -14
- data/examples/mouse_joint/boundary.rb +1 -1
- data/examples/mouse_joint/box.rb +1 -1
- data/examples/mouse_joint/dummy_spring.rb +2 -3
- data/examples/mouse_joint/mouse_joint.rb +7 -8
- data/examples/polygons.rb +16 -16
- data/examples/quick_test.rb +33 -63
- data/examples/revolute_joint/revolute_joint.rb +5 -1
- data/examples/test_contact/README.md +6 -0
- data/examples/test_contact/lib/boundary.rb +1 -1
- data/examples/test_contact/lib/particle.rb +3 -3
- data/examples/test_contact/test_contact.rb +2 -1
- data/lib/box2d.jar +0 -0
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
- data/lib/pbox2d/box2d.rb +1 -1
- data/lib/pbox2d/version.rb +2 -3
- data/pbox2d.gemspec +33 -0
- data/pom.xml +146 -0
- data/src/processing/box2d/Box2DProcessing.java +319 -0
- data/src/processing/box2d/Options.java +52 -0
- data/src/processing/box2d/Step.java +44 -0
- metadata +46 -34
- data/lib/jbox2d-library-2.2.1-ds.jar +0 -0
@@ -2,8 +2,8 @@ require 'forwardable'
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module Runnable
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def run
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reject!
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each
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reject! { |item| item.done }
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each { |item| item.display }
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end
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end
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@@ -14,15 +14,19 @@ class ParticleSystem
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def_delegator(:@particles, :empty?, :dead?)
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attr_reader :x, :y
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def initialize(
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@
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#
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-
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def initialize(bd, num, x, y)
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@particles = [] # Initialize the Array
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@x, @y = x, y # Store the origin point
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num.times do
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self << Particle.new(bd, x, y)
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end
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end
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-
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def add_particles(
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n.times
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def add_particles(bd, n)
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n.times do
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self << Particle.new(bd, x, y)
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end
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end
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end
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@@ -30,40 +34,37 @@ end
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require 'pbox2d'
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class Particle
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def_delegators(:@app, :box2d, :begin_shape, :end_shape,
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:vertex, :translate, :rotate, :stroke,
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:fill, :no_fill, :stroke_weight)
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include Processing::Proxy
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TRAIL_SIZE = 6
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# We need to keep track of a Body
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-
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attr_reader :trail, :body
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-
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attr_reader :trail, :body, :box2d
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# Constructor
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def initialize(
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@
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def initialize(b2d, x, y)
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@box2d = b2d
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@trail = Array.new(TRAIL_SIZE, [x, y])
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# Add the box to the box2d world
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# Here's a little trick, let's make a tiny tiny radius
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# This way we have collisions, but they don't overwhelm the system
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make_body(x, y, 0.2)
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end
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# This function removes the particle from the box2d world
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def kill_body
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box2d.destroy_body(body)
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end
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-
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# Is the particle ready for deletion?
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def done
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# Let's find the screen position of the particle
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pos = box2d.body_coord(body)
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# Is it off the bottom of the screen?
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return false unless pos.y > box2d.height + 20
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return false unless (pos.y > box2d.height + 20)
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kill_body
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true
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end
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-
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+
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# Drawing the box
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def display
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# We look at each body and get its screen position
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@@ -83,7 +84,7 @@ class Particle
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end
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end_shape
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end
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-
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# This function adds the rectangle to the box2d world
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def make_body(x, y, r)
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# Define and create the body
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@@ -107,44 +108,3 @@ class Particle
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body.create_fixture(fd)
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end
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end
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-
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class Boundary
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extend Forwardable
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def_delegators(:@app, :box2d, :push_matrix, :pop_matrix, :stroke, :width,
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:vertex, :translate, :rotate, :rect_mode, :rect,
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:fill, :no_fill, :stroke_weight)
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attr_reader :b, :x, :y, :h
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-
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def initialize(app, x, y, h, a)
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@app, @x, @y, @h = app, x, y, h
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# Define the polygon
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sd = PolygonShape.new
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# Figure out the box2d coordinates
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box2d_w = box2d.scale_to_world(width / 2)
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box2d_h = box2d.scale_to_world(h / 2)
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# We're just a box
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sd.set_as_box(box2d_w, box2d_h)
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# Create the body
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bd = BodyDef.new
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bd.type = BodyType::STATIC
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bd.angle = a
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bd.position.set(box2d.processing_to_world(x, y))
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@b = box2d.create_body(bd)
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# Attached the shape to the body using a Fixture
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b.create_fixture(sd, 1)
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end
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-
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# Draw the boundary, it doesn't move so we don't have to ask the Body for location
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def display
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fill(0)
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stroke(0)
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stroke_weight(1)
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rect_mode(Java::ProcessingCore::PConstants::CENTER)
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a = b.get_angle
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push_matrix
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translate(x, y)
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rotate(-a)
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rect(0, 0, width, h)
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pop_matrix
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end
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end
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@@ -1,6 +1,6 @@
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module Runnable
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def run
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reject! { |item| item.done
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reject! { |item| item.done }
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each { |item| item.display }
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end
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end
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@@ -11,13 +11,15 @@ class ShapeSystem
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def_delegators(:@polygons, :each, :reject!, :<<)
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attr_reader :bd
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def initialize(bd)
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@bd = bd
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@polygons = [] # Initialize the Array
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end
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-
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def add_polygon(x, y)
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self << CustomShape.new(bd, x, y)
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end
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end
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data/examples/lib/surface.rb
CHANGED
data/examples/liquid_fun_test.rb
CHANGED
@@ -9,17 +9,19 @@ require_relative 'lib/box'
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attr_reader :boxes, :boundaries, :box2d
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Vect = Struct.new(:x, :y)
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def setup
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-
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sketch_title 'Liquid Fun Test'
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@box2d = Box2D.new(self)
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box2d.init_options(gravity: [0, -10])
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box2d.create_world
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box2d.create_world
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@boxes = []
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box2d.world.set_particle_radius(0.15)
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box2d.world.set_particle_damping(0.2)
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@boundaries = [
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Boundary.new(
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Boundary.new(
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Boundary.new(box2d, Vect.new(width / 4, height - 5), Vect.new(width / 2 - 50, 10)),
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Boundary.new(box2d, Vect.new(3 * width / 4, height - 50), Vect.new(width / 2 - 50, 10))
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]
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end
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@@ -39,5 +41,9 @@ def draw
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point(pos.x, pos.y)
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end
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fill(0)
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text(format('f.p.s %d', frame_rate
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text(format('f.p.s %d', frame_rate), 10, 60)
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end
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def settings
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size(640, 360, P2D)
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end
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data/examples/liquidy.rb
CHANGED
@@ -1,36 +1,40 @@
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require 'pbox2d'
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require_relative 'lib/particle_system'
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require_relative 'lib/boundary'
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attr_reader :box2d, :boundaries, :systems
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Vect = Struct.new(:x, :y)
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def setup
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sketch_title 'Liquidy'
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@box2d = Box2D.new(self)
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box2d.init_options(gravity: [0, -20])
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box2d.create_world
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# to set a custom gravity otherwise
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# box2d.gravity([0, -20])
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# Create Arrays
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@systems = []
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@boundaries = [
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Boundary.new(
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Boundary.new(
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Boundary.new(box2d, Vect.new(50, 100), Vect.new(300, 5), -0.3),
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Boundary.new(box2d, Vect.new(250, 175), Vect.new(300, 5), 0.5)
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]
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end
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def draw
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background(255)
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# Display all the boundaries
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boundaries.each(&:display)
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# Run all the particle systems
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if systems.size > 0
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systems.each do |system|
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system.run
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system.add_particles(box2d, rand(0..2))
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end
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end
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# Display all the boundaries
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boundaries.each(&:display)
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end
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def mouse_pressed
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# Add a new Particle System whenever the mouse is clicked
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systems << ParticleSystem.new(
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systems << ParticleSystem.new(box2d, 0, mouse_x, mouse_y)
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end
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def settings
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size(400,300)
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end
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data/examples/mouse_joint/box.rb
CHANGED
@@ -1,14 +1,13 @@
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# dummy_spring.rb by Martin Prout
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# An example of duck-typing in ruby-processing
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# This class avoids the tests for null
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# This class avoids the tests for null of the vanilla processing version
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class DummySpring
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def initialize; end
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def update(_x, _y); end
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def display; end
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# This is the key function where
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# we attach
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# we attach the spring to an x,y location
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# and the box object's location
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# @param x (will be mouse_x)
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# @param y (will be mouse_y)
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@@ -21,15 +21,14 @@ def setup
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box2d.create_world
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# Make the box
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@box = Box.new(width / 2, height / 2)
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# Make a dummy spring
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# Make a dummy spring
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@spring = DummySpring.new
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#
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@boundaries = [
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]
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# Add a bunch of fixed boundaries
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@boundaries = []
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boundaries << Boundary.new(width / 2, height - 5, width, 10, 0)
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boundaries << Boundary.new(width / 2, 5, width, 10, 0)
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boundaries << Boundary.new(width - 5, height / 2, 10, height, 0)
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boundaries << Boundary.new(5, height / 2, 10, height, 0)
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end
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# When the mouse is released we're done with the spring
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data/examples/polygons.rb
CHANGED
@@ -2,25 +2,24 @@
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require 'pbox2d'
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require_relative 'lib/custom_shape'
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require_relative 'lib/boundary'
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require_relative 'lib/shape_system'
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attr_reader :box2d, :boundaries, :
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attr_reader :box2d, :boundaries, :system
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Vect = Struct.new(:x, :y)
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def setup
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-
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sketch_title 'Polygons'
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smooth
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# Initialize box2d physics and create the world
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@box2d = Box2D.new(self)
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box2d.init_options(gravity: [0, -20])
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box2d.create_world
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-
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# box2d.gravity([0, -20]
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# Create Arrays
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@polygons = []
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@system = ShapeSystem.new self
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@boundaries = [
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Boundary.new(
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Boundary.new(
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Boundary.new(
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Boundary.new(
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Boundary.new(box2d, Vect.new(width / 4, height - 5), Vect.new(width / 2 - 50, 10)),
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Boundary.new(box2d, Vect.new(3 * width / 4, height - 50), Vect.new(width / 2 - 50, 10)),
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Boundary.new(box2d, Vect.new(width - 5, height / 2), Vect.new(10, height)),
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Boundary.new(box2d, Vect.new(5, height / 2), Vect.new(10, height))
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]
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end
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@@ -29,12 +28,13 @@ def draw
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# Display all the boundaries
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boundaries.each(&:display)
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# Display all the polygons
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-
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# polygons that leave the screen, we delete them
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# (note they have to be deleted from both the box2d world and our list
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polygons.reject!(&:done)
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system.run
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end
|
37
33
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38
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def mouse_pressed
|
39
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-
|
35
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+
system << CustomShape.new(box2d, mouse_x, mouse_y)
|
36
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+
end
|
37
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+
|
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def settings
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39
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size(640, 360)
|
40
40
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end
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data/examples/quick_test.rb
CHANGED
@@ -1,4 +1,5 @@
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1
1
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require 'pbox2d'
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2
|
+
require_relative 'lib/boundary'
|
2
3
|
|
3
4
|
# A list we'll use to track fixed objects
|
4
5
|
attr_reader :box2d, :boundaries, :boxes
|
@@ -6,8 +7,10 @@ attr_reader :box2d, :boundaries, :boxes
|
|
6
7
|
java_alias :background_int, :background, [Java::int]
|
7
8
|
java_alias :stroke_int, :stroke, [Java::int]
|
8
9
|
|
10
|
+
Vect = Struct.new(:x, :y)
|
11
|
+
|
9
12
|
def setup
|
10
|
-
|
13
|
+
sketch_title 'Quick Test'
|
11
14
|
stroke_int(0) # set stroke this way to avoid overload warnings
|
12
15
|
srand(5)
|
13
16
|
# Initialize box2d physics and create the world
|
@@ -16,79 +19,42 @@ def setup
|
|
16
19
|
box2d.init_options(scale: 10, gravity: [0, -20.0])
|
17
20
|
box2d.create_world
|
18
21
|
# Set a custom gravity
|
19
|
-
# box2d.gravity(0, -20)
|
20
|
-
# Create ArrayLists
|
22
|
+
# box2d.gravity(0, -20)
|
23
|
+
# Create ArrayLists
|
21
24
|
@boxes = []
|
22
25
|
@boundaries = [
|
23
|
-
Boundary.new(
|
24
|
-
Boundary.new(
|
26
|
+
Boundary.new(box2d, Vect.new(width / 4, height - 5), Vect.new(width / 2 - 50, 10)),
|
27
|
+
Boundary.new(box2d, Vect.new(3 * width / 4, height - 50), Vect.new(width / 2 - 50, 10))
|
25
28
|
]
|
26
29
|
end
|
27
30
|
|
28
31
|
def draw
|
29
|
-
background_int(255) # set background this way to avoid overload warnings
|
32
|
+
background_int(255) # set background this way to avoid overload warnings
|
30
33
|
# Boxes fall from the top every so often
|
31
|
-
boxes << Box.new(
|
32
|
-
boundaries.each(&:display)
|
33
|
-
boxes.each(&:display)
|
34
|
-
# Boxes that leave the screen, we delete them note they have to be deleted
|
35
|
-
# from both the box2d world and locally
|
36
|
-
boxes.reject!(&:done)
|
34
|
+
boxes << Box.new(box2d, width / 2, 30) if rand < 0.99
|
35
|
+
boundaries.each(&:display)
|
36
|
+
boxes.each(&:display)
|
37
|
+
# Boxes that leave the screen, we delete them note they have to be deleted
|
38
|
+
# from both the box2d world and locally
|
39
|
+
boxes.reject!(&:done)
|
37
40
|
exit if frame_count >= 908
|
38
41
|
end
|
39
42
|
|
40
|
-
class Boundary
|
41
|
-
extend Forwardable
|
42
|
-
def_delegators(:@app, :box2d, :fill, :rect, :rect_mode)
|
43
|
-
# A boundary is a simple rectangle with x, y, width, and height
|
44
|
-
attr_reader :x, :y, :w, :h, :b
|
45
|
-
|
46
|
-
def initialize(app, x ,y, w, h)
|
47
|
-
@app, @x ,@y, @w, @h = app, x ,y, w, h
|
48
|
-
# Create the body
|
49
|
-
bd = BodyDef.new
|
50
|
-
bd.position.set(box2d.processing_to_world(x, y))
|
51
|
-
@b = box2d.create_body(bd)
|
52
|
-
# Figure out the box2d coordinates
|
53
|
-
box2d_w = box2d.scale_to_world(w / 2)
|
54
|
-
box2d_h = box2d.scale_to_world(h / 2)
|
55
|
-
# Define the polygon
|
56
|
-
sd = PolygonShape.new
|
57
|
-
sd.setAsBox(box2d_w, box2d_h)
|
58
|
-
fd = FixtureDef.new
|
59
|
-
fd.shape = sd
|
60
|
-
fd.density = 0
|
61
|
-
fd.friction = 0.3
|
62
|
-
fd.restitution = 0.5
|
63
|
-
b.createFixture(fd)
|
64
|
-
end
|
65
|
-
|
66
|
-
# Draw the boundary, if it were at an angle we'd have to do something fancier
|
67
|
-
def display
|
68
|
-
fill(0)
|
69
|
-
rect_mode(Java::ProcessingCore::PConstants::CENTER)
|
70
|
-
rect(x, y, w, h)
|
71
|
-
end
|
72
|
-
end
|
73
|
-
|
74
43
|
# A rectangular box
|
75
44
|
class Box
|
76
|
-
|
77
|
-
def_delegators(:@app, :box2d, :rect_mode, :rect,
|
78
|
-
:push_matrix, :pop_matrix, :fill, :rotate,
|
79
|
-
:stroke, :stroke_weight, :translate)
|
45
|
+
include Processing::Proxy
|
80
46
|
# We need to keep track of a Body and a width and height
|
81
|
-
attr_reader :body, :w, :h
|
82
|
-
|
47
|
+
attr_reader :box2d, :body, :w, :h
|
48
|
+
|
83
49
|
# Constructor
|
84
|
-
def initialize(
|
50
|
+
def initialize(b2d, x, y)
|
85
51
|
@w = rand(4..16)
|
86
52
|
@h = rand(4..16)
|
87
|
-
@
|
53
|
+
@box2d = b2d
|
88
54
|
# Add the box to the box2d world
|
89
55
|
make_body(Vec2.new(x, y), w, h)
|
90
56
|
end
|
91
|
-
|
57
|
+
|
92
58
|
def done
|
93
59
|
# Let's find the screen position of the particle
|
94
60
|
pos = box2d.body_coord(body)
|
@@ -97,14 +63,14 @@ class Box
|
|
97
63
|
box2d.destroy_body(body)
|
98
64
|
true
|
99
65
|
end
|
100
|
-
|
66
|
+
|
101
67
|
# Drawing the box
|
102
68
|
def display
|
103
69
|
# We look at each body and get its screen position
|
104
70
|
pos = box2d.body_coord(body)
|
105
71
|
# Get its angle of rotation
|
106
|
-
a = body.angle
|
107
|
-
rect_mode(
|
72
|
+
a = body.angle
|
73
|
+
rect_mode(CENTER)
|
108
74
|
push_matrix
|
109
75
|
translate(pos.x, pos.y)
|
110
76
|
rotate(-a)
|
@@ -112,25 +78,25 @@ class Box
|
|
112
78
|
rect(0, 0, w, h)
|
113
79
|
pop_matrix
|
114
80
|
end
|
115
|
-
|
81
|
+
|
116
82
|
# This function adds the rectangle to the box2d world
|
117
|
-
def make_body(center, w, h)
|
83
|
+
def make_body(center, w, h)
|
118
84
|
# Define a polygon (this is what we use for a rectangle)
|
119
85
|
sd = PolygonShape.new
|
120
86
|
box2d_w = box2d.scale_to_world(w / 2)
|
121
87
|
box2d_h = box2d.scale_to_world(h / 2)
|
122
|
-
sd.setAsBox(box2d_w, box2d_h)
|
88
|
+
sd.setAsBox(box2d_w, box2d_h)
|
123
89
|
# Define a fixture
|
124
90
|
fd = FixtureDef.new
|
125
91
|
fd.shape = sd
|
126
92
|
# Parameters that affect physics
|
127
93
|
fd.density = 1
|
128
94
|
fd.friction = 0.3
|
129
|
-
fd.restitution = 0.5
|
95
|
+
fd.restitution = 0.5
|
130
96
|
# Define the body and make it from the shape
|
131
97
|
bd = BodyDef.new
|
132
98
|
bd.type = BodyType::DYNAMIC
|
133
|
-
bd.position.set(box2d.processing_to_world(center))
|
99
|
+
bd.position.set(box2d.processing_to_world(center))
|
134
100
|
cs = CircleShape.new
|
135
101
|
@body = box2d.create_body(bd)
|
136
102
|
body.create_fixture(fd)
|
@@ -139,3 +105,7 @@ class Box
|
|
139
105
|
body.setAngularVelocity(rand(-5.0..5))
|
140
106
|
end
|
141
107
|
end
|
108
|
+
|
109
|
+
def settings
|
110
|
+
size(400,300)
|
111
|
+
end
|
@@ -10,8 +10,12 @@ require_relative 'particle_system'
|
|
10
10
|
|
11
11
|
attr_reader :box2d, :windmill, :system
|
12
12
|
|
13
|
-
def
|
13
|
+
def settings
|
14
14
|
size(640,360)
|
15
|
+
end
|
16
|
+
|
17
|
+
def setup
|
18
|
+
sketch_title 'Revolute Joint'
|
15
19
|
@box2d = Box2D.new(self)
|
16
20
|
box2d.createWorld
|
17
21
|
@windmill = Windmill.new(width / 2, 175)
|
@@ -0,0 +1,6 @@
|
|
1
|
+
### Custom ContactListener example
|
2
|
+
|
3
|
+
This example is somewhat based on the CollisionListening example [Box2D for processing][] by Dan Shiffman, but with a CustomContact listener. It uses the jruby way of implementing an interface (which is to `include` it as if it were a `module`). Note the use of the more elegant ruby way to discriminate between Boundary (has no `:change` method) and Particle (`responds_to? :change` method) objects.
|
4
|
+
|
5
|
+
[Box2D for processing]:https://github.com/shiffman/Box2D-for-Processing
|
6
|
+
|
@@ -2,7 +2,7 @@
|
|
2
2
|
# when two particles collide (no change just hitting boundary)
|
3
3
|
class Particle
|
4
4
|
extend Forwardable
|
5
|
-
def_delegators(:@app, :box2d, :begin_shape, :
|
5
|
+
def_delegators(:@app, :box2d, :begin_shape, :end_shape, :line, :pop_matrix,
|
6
6
|
:ellipse, :translate, :rotate, :stroke, :push_matrix,
|
7
7
|
:fill, :no_fill, :stroke_weight)
|
8
8
|
attr_accessor :body
|
@@ -12,7 +12,7 @@ class Particle
|
|
12
12
|
@app, @x, @y, @radius = app, x, y, r
|
13
13
|
# This function puts the particle in the Box2d world
|
14
14
|
make_body(x, y, radius)
|
15
|
-
@col =
|
15
|
+
@col = -5_263_441 # grey
|
16
16
|
body.setUserData(self)
|
17
17
|
end
|
18
18
|
|
@@ -23,7 +23,7 @@ class Particle
|
|
23
23
|
|
24
24
|
# Change color when hit
|
25
25
|
def change
|
26
|
-
@col =
|
26
|
+
@col = -65_536 # red
|
27
27
|
end
|
28
28
|
|
29
29
|
# Is the particle ready for deletion?
|
data/lib/box2d.jar
CHANGED
Binary file
|
Binary file
|
data/lib/pbox2d/box2d.rb
CHANGED
data/lib/pbox2d/version.rb
CHANGED
data/pbox2d.gemspec
ADDED
@@ -0,0 +1,33 @@
|
|
1
|
+
# coding: utf-8
|
2
|
+
lib = File.expand_path('../lib', __FILE__)
|
3
|
+
$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
|
4
|
+
require 'pbox2d/version'
|
5
|
+
|
6
|
+
Gem::Specification.new do |spec|
|
7
|
+
spec.name = 'pbox2d'
|
8
|
+
spec.version = Pbox2d::VERSION
|
9
|
+
spec.license = 'FreeBSD/Simplified'
|
10
|
+
spec.has_rdoc = true
|
11
|
+
spec.extra_rdoc_files = ['README.md', 'LICENSE.md']
|
12
|
+
spec.authors = ['Martin Prout']
|
13
|
+
spec.email = ['martin_p@lineone.net']
|
14
|
+
spec.summary = %q{jbox2d wrapped in a gem for JRubyArt}
|
15
|
+
spec.description = <<-EOF
|
16
|
+
"An exemplar for how processing/java libraries can be made available for use
|
17
|
+
in JRubyArt. Features a maven build, also is an example of how to avoid an
|
18
|
+
overdose of java reflection by letting jruby sugar implement an interface"
|
19
|
+
EOF
|
20
|
+
spec.homepage = 'https://github.com/ruby-processing/jbox2d'
|
21
|
+
spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
|
22
|
+
spec.files << 'lib/box2d.jar'
|
23
|
+
spec.files << 'lib/jbox2d-library-2.3.1-SNAPSHOT.jar'
|
24
|
+
spec.require_paths = ['lib']
|
25
|
+
spec.add_dependency 'jruby_art', '~> 1.0'
|
26
|
+
spec.add_development_dependency "rake", "~> 10.0"
|
27
|
+
spec.add_development_dependency "minitest", "~> 5.8"
|
28
|
+
spec.platform='java'
|
29
|
+
spec.requirements << 'A decent graphics card'
|
30
|
+
spec.requirements << 'java runtime >= 1.8+'
|
31
|
+
spec.requirements << 'processing = 3.0.1+'
|
32
|
+
spec.requirements << 'maven = 3.3.3'
|
33
|
+
end
|