pbosetti-flotr 1.3 → 1.3.1

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data/lib/excanvas.js DELETED
@@ -1,785 +0,0 @@
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- // Copyright 2006 Google Inc.
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- //
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- // Licensed under the Apache License, Version 2.0 (the "License");
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- // you may not use this file except in compliance with the License.
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- // You may obtain a copy of the License at
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- //
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- // http://www.apache.org/licenses/LICENSE-2.0
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- //
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- // Unless required by applicable law or agreed to in writing, software
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- // distributed under the License is distributed on an "AS IS" BASIS,
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- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- // See the License for the specific language governing permissions and
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- // limitations under the License.
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-
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-
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- // Known Issues:
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- //
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- // * Patterns are not implemented.
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- // * Radial gradient are not implemented. The VML version of these look very
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- // different from the canvas one.
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- // * Clipping paths are not implemented.
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- // * Coordsize. The width and height attribute have higher priority than the
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- // width and height style values which isn't correct.
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- // * Painting mode isn't implemented.
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- // * Canvas width/height should is using content-box by default. IE in
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- // Quirks mode will draw the canvas using border-box. Either change your
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- // doctype to HTML5
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- // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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- // or use Box Sizing Behavior from WebFX
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- // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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- // * Optimize. There is always room for speed improvements.
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-
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- // only add this code if we do not already have a canvas implementation
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- if (!window.CanvasRenderingContext2D) {
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-
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- (function () {
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-
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- // alias some functions to make (compiled) code shorter
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- var m = Math;
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- var mr = m.round;
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- var ms = m.sin;
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- var mc = m.cos;
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-
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- // this is used for sub pixel precision
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- var Z = 10;
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- var Z2 = Z / 2;
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-
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- var G_vmlCanvasManager_ = {
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- init: function (opt_doc) {
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- var doc = opt_doc || document;
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- if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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- var self = this;
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- doc.attachEvent("onreadystatechange", function () {
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- self.init_(doc);
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- });
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- }
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- },
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-
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- init_: function (doc) {
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- if (doc.readyState == "complete") {
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- // create xmlns
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- if (!doc.namespaces["g_vml_"]) {
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- doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
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- }
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-
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- // setup default css
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- var ss = doc.createStyleSheet();
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- ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
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- // default size is 300x150 in Gecko and Opera
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- "text-align:left;width:300px;height:150px}" +
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- "g_vml_\\:*{behavior:url(#default#VML)}";
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-
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- // find all canvas elements
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- var els = doc.getElementsByTagName("canvas");
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- for (var i = 0; i < els.length; i++) {
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- if (!els[i].getContext) {
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- this.initElement(els[i]);
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- }
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- }
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- }
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- },
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-
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- fixElement_: function (el) {
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- // in IE before version 5.5 we would need to add HTML: to the tag name
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- // but we do not care about IE before version 6
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- var outerHTML = el.outerHTML;
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-
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- var newEl = el.ownerDocument.createElement(outerHTML);
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- // if the tag is still open IE has created the children as siblings and
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- // it has also created a tag with the name "/FOO"
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- if (outerHTML.slice(-2) != "/>") {
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- var tagName = "/" + el.tagName;
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- var ns;
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- // remove content
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- while ((ns = el.nextSibling) && ns.tagName != tagName) {
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- ns.removeNode();
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- }
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- // remove the incorrect closing tag
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- if (ns) {
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- ns.removeNode();
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- }
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- }
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- el.parentNode.replaceChild(newEl, el);
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- return newEl;
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- },
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-
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- /**
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- * Public initializes a canvas element so that it can be used as canvas
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- * element from now on. This is called automatically before the page is
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- * loaded but if you are creating elements using createElement you need to
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- * make sure this is called on the element.
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- * @param {HTMLElement} el The canvas element to initialize.
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- * @return {HTMLElement} the element that was created.
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- */
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- initElement: function (el) {
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- el = this.fixElement_(el);
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- el.getContext = function () {
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- if (this.context_) {
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- return this.context_;
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- }
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- return this.context_ = new CanvasRenderingContext2D_(this);
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- };
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-
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- // do not use inline function because that will leak memory
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- el.attachEvent('onpropertychange', onPropertyChange);
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- el.attachEvent('onresize', onResize);
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-
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- var attrs = el.attributes;
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- if (attrs.width && attrs.width.specified) {
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- // TODO: use runtimeStyle and coordsize
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- // el.getContext().setWidth_(attrs.width.nodeValue);
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- el.style.width = attrs.width.nodeValue + "px";
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- } else {
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- el.width = el.clientWidth;
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- }
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- if (attrs.height && attrs.height.specified) {
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- // TODO: use runtimeStyle and coordsize
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- // el.getContext().setHeight_(attrs.height.nodeValue);
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- el.style.height = attrs.height.nodeValue + "px";
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- } else {
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- el.height = el.clientHeight;
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- }
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- //el.getContext().setCoordsize_()
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- return el;
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- }
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- };
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-
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- function onPropertyChange(e) {
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- var el = e.srcElement;
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-
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- switch (e.propertyName) {
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- case 'width':
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- el.style.width = el.attributes.width.nodeValue + "px";
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- el.getContext().clearRect();
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- break;
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- case 'height':
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- el.style.height = el.attributes.height.nodeValue + "px";
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- el.getContext().clearRect();
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- break;
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- }
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- }
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-
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- function onResize(e) {
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- var el = e.srcElement;
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- if (el.firstChild) {
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- el.firstChild.style.width = el.clientWidth + 'px';
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- el.firstChild.style.height = el.clientHeight + 'px';
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- }
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- }
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-
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- G_vmlCanvasManager_.init();
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-
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- // precompute "00" to "FF"
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- var dec2hex = [];
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- for (var i = 0; i < 16; i++) {
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- for (var j = 0; j < 16; j++) {
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- dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
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- }
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- }
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-
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- function createMatrixIdentity() {
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- return [
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- [1, 0, 0],
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- [0, 1, 0],
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- [0, 0, 1]
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- ];
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- }
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-
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- function matrixMultiply(m1, m2) {
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- var result = createMatrixIdentity();
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-
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- for (var x = 0; x < 3; x++) {
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- for (var y = 0; y < 3; y++) {
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- var sum = 0;
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-
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- for (var z = 0; z < 3; z++) {
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- sum += m1[x][z] * m2[z][y];
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- }
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-
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- result[x][y] = sum;
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- }
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- }
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- return result;
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- }
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-
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- function copyState(o1, o2) {
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- o2.fillStyle = o1.fillStyle;
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- o2.lineCap = o1.lineCap;
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- o2.lineJoin = o1.lineJoin;
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- o2.lineWidth = o1.lineWidth;
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- o2.miterLimit = o1.miterLimit;
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- o2.shadowBlur = o1.shadowBlur;
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- o2.shadowColor = o1.shadowColor;
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- o2.shadowOffsetX = o1.shadowOffsetX;
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- o2.shadowOffsetY = o1.shadowOffsetY;
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- o2.strokeStyle = o1.strokeStyle;
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- o2.arcScaleX_ = o1.arcScaleX_;
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- o2.arcScaleY_ = o1.arcScaleY_;
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- }
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-
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- function processStyle(styleString) {
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- var str, alpha = 1;
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-
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- styleString = String(styleString);
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- if (styleString.substring(0, 3) == "rgb") {
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- var start = styleString.indexOf("(", 3);
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- var end = styleString.indexOf(")", start + 1);
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- var guts = styleString.substring(start + 1, end).split(",");
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-
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- str = "#";
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- for (var i = 0; i < 3; i++) {
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- str += dec2hex[Number(guts[i])];
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- }
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-
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- if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
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- alpha = guts[3];
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- }
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- } else {
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- str = styleString;
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- }
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-
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- return [str, alpha];
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- }
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-
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- function processLineCap(lineCap) {
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- switch (lineCap) {
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- case "butt":
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- return "flat";
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- case "round":
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- return "round";
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- case "square":
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- default:
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- return "square";
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- }
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- }
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-
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- /**
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- * This class implements CanvasRenderingContext2D interface as described by
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- * the WHATWG.
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- * @param {HTMLElement} surfaceElement The element that the 2D context should
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- * be associated with
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- */
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- function CanvasRenderingContext2D_(surfaceElement) {
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- this.m_ = createMatrixIdentity();
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-
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- this.mStack_ = [];
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- this.aStack_ = [];
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- this.currentPath_ = [];
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-
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- // Canvas context properties
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- this.strokeStyle = "#000";
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- this.fillStyle = "#000";
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-
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- this.lineWidth = 1;
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- this.lineJoin = "miter";
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- this.lineCap = "butt";
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- this.miterLimit = Z * 1;
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- this.globalAlpha = 1;
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- this.canvas = surfaceElement;
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-
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- var el = surfaceElement.ownerDocument.createElement('div');
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- el.style.width = surfaceElement.clientWidth + 'px';
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- el.style.height = surfaceElement.clientHeight + 'px';
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- el.style.overflow = 'hidden';
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- el.style.position = 'absolute';
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- surfaceElement.appendChild(el);
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-
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- this.element_ = el;
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- this.arcScaleX_ = 1;
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- this.arcScaleY_ = 1;
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- }
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-
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- var contextPrototype = CanvasRenderingContext2D_.prototype;
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- contextPrototype.clearRect = function() {
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- this.element_.innerHTML = "";
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- this.currentPath_ = [];
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- };
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-
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- contextPrototype.beginPath = function() {
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- // TODO: Branch current matrix so that save/restore has no effect
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- // as per safari docs.
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-
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- this.currentPath_ = [];
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- };
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-
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- contextPrototype.moveTo = function(aX, aY) {
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- this.currentPath_.push({type: "moveTo", x: aX, y: aY});
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- this.currentX_ = aX;
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- this.currentY_ = aY;
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- };
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-
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- contextPrototype.lineTo = function(aX, aY) {
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- this.currentPath_.push({type: "lineTo", x: aX, y: aY});
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- this.currentX_ = aX;
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- this.currentY_ = aY;
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- };
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-
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- contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
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- aCP2x, aCP2y,
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- aX, aY) {
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- this.currentPath_.push({type: "bezierCurveTo",
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- cp1x: aCP1x,
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- cp1y: aCP1y,
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- cp2x: aCP2x,
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- cp2y: aCP2y,
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- x: aX,
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- y: aY});
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- this.currentX_ = aX;
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- this.currentY_ = aY;
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- };
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-
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- contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
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- // the following is lifted almost directly from
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- // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
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- var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
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- var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
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- var cp2x = cp1x + (aX - this.currentX_) / 3.0;
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- var cp2y = cp1y + (aY - this.currentY_) / 3.0;
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- this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
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- };
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-
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- contextPrototype.arc = function(aX, aY, aRadius,
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- aStartAngle, aEndAngle, aClockwise) {
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- aRadius *= Z;
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- var arcType = aClockwise ? "at" : "wa";
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-
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- var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
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- var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
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-
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- var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
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- var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
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-
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- // IE won't render arches drawn counter clockwise if xStart == xEnd.
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- if (xStart == xEnd && !aClockwise) {
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- xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
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- // that can be represented in binary
357
- }
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-
359
- this.currentPath_.push({type: arcType,
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- x: aX,
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- y: aY,
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- radius: aRadius,
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- xStart: xStart,
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- yStart: yStart,
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- xEnd: xEnd,
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- yEnd: yEnd});
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-
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- };
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-
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- contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
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- this.moveTo(aX, aY);
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- this.lineTo(aX + aWidth, aY);
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- this.lineTo(aX + aWidth, aY + aHeight);
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- this.lineTo(aX, aY + aHeight);
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- this.closePath();
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- };
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-
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- contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
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- // Will destroy any existing path (same as FF behaviour)
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- this.beginPath();
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- this.moveTo(aX, aY);
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- this.lineTo(aX + aWidth, aY);
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- this.lineTo(aX + aWidth, aY + aHeight);
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- this.lineTo(aX, aY + aHeight);
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- this.closePath();
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- this.stroke();
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- };
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-
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- contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
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- // Will destroy any existing path (same as FF behaviour)
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- this.beginPath();
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- this.moveTo(aX, aY);
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- this.lineTo(aX + aWidth, aY);
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- this.lineTo(aX + aWidth, aY + aHeight);
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- this.lineTo(aX, aY + aHeight);
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- this.closePath();
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- this.fill();
398
- };
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-
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- contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
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- var gradient = new CanvasGradient_("gradient");
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- return gradient;
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- };
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-
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- contextPrototype.createRadialGradient = function(aX0, aY0,
406
- aR0, aX1,
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- aY1, aR1) {
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- var gradient = new CanvasGradient_("gradientradial");
409
- gradient.radius1_ = aR0;
410
- gradient.radius2_ = aR1;
411
- gradient.focus_.x = aX0;
412
- gradient.focus_.y = aY0;
413
- return gradient;
414
- };
415
-
416
- contextPrototype.drawImage = function (image, var_args) {
417
- var dx, dy, dw, dh, sx, sy, sw, sh;
418
-
419
- // to find the original width we overide the width and height
420
- var oldRuntimeWidth = image.runtimeStyle.width;
421
- var oldRuntimeHeight = image.runtimeStyle.height;
422
- image.runtimeStyle.width = 'auto';
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- image.runtimeStyle.height = 'auto';
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-
425
- // get the original size
426
- var w = image.width;
427
- var h = image.height;
428
-
429
- // and remove overides
430
- image.runtimeStyle.width = oldRuntimeWidth;
431
- image.runtimeStyle.height = oldRuntimeHeight;
432
-
433
- if (arguments.length == 3) {
434
- dx = arguments[1];
435
- dy = arguments[2];
436
- sx = sy = 0;
437
- sw = dw = w;
438
- sh = dh = h;
439
- } else if (arguments.length == 5) {
440
- dx = arguments[1];
441
- dy = arguments[2];
442
- dw = arguments[3];
443
- dh = arguments[4];
444
- sx = sy = 0;
445
- sw = w;
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- sh = h;
447
- } else if (arguments.length == 9) {
448
- sx = arguments[1];
449
- sy = arguments[2];
450
- sw = arguments[3];
451
- sh = arguments[4];
452
- dx = arguments[5];
453
- dy = arguments[6];
454
- dw = arguments[7];
455
- dh = arguments[8];
456
- } else {
457
- throw "Invalid number of arguments";
458
- }
459
-
460
- var d = this.getCoords_(dx, dy);
461
-
462
- var w2 = sw / 2;
463
- var h2 = sh / 2;
464
-
465
- var vmlStr = [];
466
-
467
- var W = 10;
468
- var H = 10;
469
-
470
- // For some reason that I've now forgotten, using divs didn't work
471
- vmlStr.push(' <g_vml_:group',
472
- ' coordsize="', Z * W, ',', Z * H, '"',
473
- ' coordorigin="0,0"' ,
474
- ' style="width:', W, ';height:', H, ';position:absolute;');
475
-
476
- // If filters are necessary (rotation exists), create them
477
- // filters are bog-slow, so only create them if abbsolutely necessary
478
- // The following check doesn't account for skews (which don't exist
479
- // in the canvas spec (yet) anyway.
480
-
481
- if (this.m_[0][0] != 1 || this.m_[0][1]) {
482
- var filter = [];
483
-
484
- // Note the 12/21 reversal
485
- filter.push("M11='", this.m_[0][0], "',",
486
- "M12='", this.m_[1][0], "',",
487
- "M21='", this.m_[0][1], "',",
488
- "M22='", this.m_[1][1], "',",
489
- "Dx='", mr(d.x / Z), "',",
490
- "Dy='", mr(d.y / Z), "'");
491
-
492
- // Bounding box calculation (need to minimize displayed area so that
493
- // filters don't waste time on unused pixels.
494
- var max = d;
495
- var c2 = this.getCoords_(dx + dw, dy);
496
- var c3 = this.getCoords_(dx, dy + dh);
497
- var c4 = this.getCoords_(dx + dw, dy + dh);
498
-
499
- max.x = Math.max(max.x, c2.x, c3.x, c4.x);
500
- max.y = Math.max(max.y, c2.y, c3.y, c4.y);
501
-
502
- vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
503
- "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
504
- filter.join(""), ", sizingmethod='clip');");
505
- } else {
506
- vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;");
507
- }
508
-
509
- vmlStr.push(' ">' ,
510
- '<g_vml_:image src="', image.src, '"',
511
- ' style="width:', Z * dw, ';',
512
- ' height:', Z * dh, ';"',
513
- ' cropleft="', sx / w, '"',
514
- ' croptop="', sy / h, '"',
515
- ' cropright="', (w - sx - sw) / w, '"',
516
- ' cropbottom="', (h - sy - sh) / h, '"',
517
- ' />',
518
- '</g_vml_:group>');
519
-
520
- this.element_.insertAdjacentHTML("BeforeEnd",
521
- vmlStr.join(""));
522
- };
523
-
524
- contextPrototype.stroke = function(aFill) {
525
- var lineStr = [];
526
- var lineOpen = false;
527
- var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
528
- var color = a[0];
529
- var opacity = a[1] * this.globalAlpha;
530
-
531
- var W = 10;
532
- var H = 10;
533
-
534
- lineStr.push('<g_vml_:shape',
535
- ' fillcolor="', color, '"',
536
- ' filled="', Boolean(aFill), '"',
537
- ' style="position:absolute;width:', W, ';height:', H, ';"',
538
- ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
539
- ' stroked="', !aFill, '"',
540
- ' strokeweight="', this.lineWidth, '"',
541
- ' strokecolor="', color, '"',
542
- ' path="');
543
-
544
- var newSeq = false;
545
- var min = {x: null, y: null};
546
- var max = {x: null, y: null};
547
-
548
- for (var i = 0; i < this.currentPath_.length; i++) {
549
- var p = this.currentPath_[i];
550
-
551
- if (p.type == "moveTo") {
552
- lineStr.push(" m ");
553
- var c = this.getCoords_(p.x, p.y);
554
- lineStr.push(mr(c.x), ",", mr(c.y));
555
- } else if (p.type == "lineTo") {
556
- lineStr.push(" l ");
557
- var c = this.getCoords_(p.x, p.y);
558
- lineStr.push(mr(c.x), ",", mr(c.y));
559
- } else if (p.type == "close") {
560
- lineStr.push(" x ");
561
- } else if (p.type == "bezierCurveTo") {
562
- lineStr.push(" c ");
563
- var c = this.getCoords_(p.x, p.y);
564
- var c1 = this.getCoords_(p.cp1x, p.cp1y);
565
- var c2 = this.getCoords_(p.cp2x, p.cp2y);
566
- lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
567
- mr(c2.x), ",", mr(c2.y), ",",
568
- mr(c.x), ",", mr(c.y));
569
- } else if (p.type == "at" || p.type == "wa") {
570
- lineStr.push(" ", p.type, " ");
571
- var c = this.getCoords_(p.x, p.y);
572
- var cStart = this.getCoords_(p.xStart, p.yStart);
573
- var cEnd = this.getCoords_(p.xEnd, p.yEnd);
574
-
575
- lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
576
- mr(c.y - this.arcScaleY_ * p.radius), " ",
577
- mr(c.x + this.arcScaleX_ * p.radius), ",",
578
- mr(c.y + this.arcScaleY_ * p.radius), " ",
579
- mr(cStart.x), ",", mr(cStart.y), " ",
580
- mr(cEnd.x), ",", mr(cEnd.y));
581
- }
582
-
583
-
584
- // TODO: Following is broken for curves due to
585
- // move to proper paths.
586
-
587
- // Figure out dimensions so we can do gradient fills
588
- // properly
589
- if(c) {
590
- if (min.x == null || c.x < min.x) {
591
- min.x = c.x;
592
- }
593
- if (max.x == null || c.x > max.x) {
594
- max.x = c.x;
595
- }
596
- if (min.y == null || c.y < min.y) {
597
- min.y = c.y;
598
- }
599
- if (max.y == null || c.y > max.y) {
600
- max.y = c.y;
601
- }
602
- }
603
- }
604
- lineStr.push(' ">');
605
-
606
- if (typeof this.fillStyle == "object") {
607
- var focus = {x: "50%", y: "50%"};
608
- var width = (max.x - min.x);
609
- var height = (max.y - min.y);
610
- var dimension = (width > height) ? width : height;
611
-
612
- focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
613
- focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
614
-
615
- var colors = [];
616
-
617
- // inside radius (%)
618
- if (this.fillStyle.type_ == "gradientradial") {
619
- var inside = (this.fillStyle.radius1_ / dimension * 100);
620
-
621
- // percentage that outside radius exceeds inside radius
622
- var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
623
- } else {
624
- var inside = 0;
625
- var expansion = 100;
626
- }
627
-
628
- var insidecolor = {offset: null, color: null};
629
- var outsidecolor = {offset: null, color: null};
630
-
631
- // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
632
- // won't interpret it correctly
633
- this.fillStyle.colors_.sort(function (cs1, cs2) {
634
- return cs1.offset - cs2.offset;
635
- });
636
-
637
- for (var i = 0; i < this.fillStyle.colors_.length; i++) {
638
- var fs = this.fillStyle.colors_[i];
639
-
640
- colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
641
-
642
- if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
643
- insidecolor.offset = fs.offset;
644
- insidecolor.color = fs.color;
645
- }
646
-
647
- if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
648
- outsidecolor.offset = fs.offset;
649
- outsidecolor.color = fs.color;
650
- }
651
- }
652
- colors.pop();
653
-
654
- lineStr.push('<g_vml_:fill',
655
- ' color="', outsidecolor.color, '"',
656
- ' color2="', insidecolor.color, '"',
657
- ' type="', this.fillStyle.type_, '"',
658
- ' focusposition="', focus.x, ', ', focus.y, '"',
659
- ' colors="', colors.join(""), '"',
660
- ' opacity="', opacity, '" />');
661
- } else if (aFill) {
662
- lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
663
- } else {
664
- lineStr.push(
665
- '<g_vml_:stroke',
666
- ' opacity="', opacity,'"',
667
- ' joinstyle="', this.lineJoin, '"',
668
- ' miterlimit="', this.miterLimit, '"',
669
- ' endcap="', processLineCap(this.lineCap) ,'"',
670
- ' weight="', this.lineWidth, 'px"',
671
- ' color="', color,'" />'
672
- );
673
- }
674
-
675
- lineStr.push("</g_vml_:shape>");
676
-
677
- this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
678
-
679
- //this.currentPath_ = [];
680
- };
681
-
682
- contextPrototype.fill = function() {
683
- this.stroke(true);
684
- };
685
-
686
- contextPrototype.closePath = function() {
687
- this.currentPath_.push({type: "close"});
688
- };
689
-
690
- /**
691
- * @private
692
- */
693
- contextPrototype.getCoords_ = function(aX, aY) {
694
- return {
695
- x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
696
- y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
697
- }
698
- };
699
-
700
- contextPrototype.save = function() {
701
- var o = {};
702
- copyState(this, o);
703
- this.aStack_.push(o);
704
- this.mStack_.push(this.m_);
705
- this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
706
- };
707
-
708
- contextPrototype.restore = function() {
709
- copyState(this.aStack_.pop(), this);
710
- this.m_ = this.mStack_.pop();
711
- };
712
-
713
- contextPrototype.translate = function(aX, aY) {
714
- var m1 = [
715
- [1, 0, 0],
716
- [0, 1, 0],
717
- [aX, aY, 1]
718
- ];
719
-
720
- this.m_ = matrixMultiply(m1, this.m_);
721
- };
722
-
723
- contextPrototype.rotate = function(aRot) {
724
- var c = mc(aRot);
725
- var s = ms(aRot);
726
-
727
- var m1 = [
728
- [c, s, 0],
729
- [-s, c, 0],
730
- [0, 0, 1]
731
- ];
732
-
733
- this.m_ = matrixMultiply(m1, this.m_);
734
- };
735
-
736
- contextPrototype.scale = function(aX, aY) {
737
- this.arcScaleX_ *= aX;
738
- this.arcScaleY_ *= aY;
739
- var m1 = [
740
- [aX, 0, 0],
741
- [0, aY, 0],
742
- [0, 0, 1]
743
- ];
744
-
745
- this.m_ = matrixMultiply(m1, this.m_);
746
- };
747
-
748
- /******** STUBS ********/
749
- contextPrototype.clip = function() {
750
- // TODO: Implement
751
- };
752
-
753
- contextPrototype.arcTo = function() {
754
- // TODO: Implement
755
- };
756
-
757
- contextPrototype.createPattern = function() {
758
- return new CanvasPattern_;
759
- };
760
-
761
- // Gradient / Pattern Stubs
762
- function CanvasGradient_(aType) {
763
- this.type_ = aType;
764
- this.radius1_ = 0;
765
- this.radius2_ = 0;
766
- this.colors_ = [];
767
- this.focus_ = {x: 0, y: 0};
768
- }
769
-
770
- CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
771
- aColor = processStyle(aColor);
772
- this.colors_.push({offset: 1-aOffset, color: aColor});
773
- };
774
-
775
- function CanvasPattern_() {}
776
-
777
- // set up externs
778
- G_vmlCanvasManager = G_vmlCanvasManager_;
779
- CanvasRenderingContext2D = CanvasRenderingContext2D_;
780
- CanvasGradient = CanvasGradient_;
781
- CanvasPattern = CanvasPattern_;
782
-
783
- })();
784
-
785
- } // if