pario 0.4.2 → 0.5.0
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- data/README.rdoc +4 -2
- data/lib/docs/README +8 -11
- data/lib/pario/cli.rb +30 -3
- data/lib/pario/version.rb +2 -2
- data/lib/util.rb +2 -12
- metadata +4 -4
data/README.rdoc
CHANGED
@@ -11,13 +11,13 @@ Pario is a Gosu Game framework that helps to give you structure and a start for
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Other Requirements
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* sudo gem update --system
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* ruby patchlevel 330, you may experience issues. Working on instructions to upgrade ruby on a system.
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* ruby patchlevel 330 or highter, you may experience issues. Working on instructions to upgrade ruby on a system.
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== Getting Started
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1. At the command prompt, create a new Pario application:
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pario
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pario new my_game
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where my_game is the game name.
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@@ -28,6 +28,8 @@ Pario is a Gosu Game framework that helps to give you structure and a start for
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3. Add more classes to the game:
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pario add my_class
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+
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* Pario will create more than one class of you have more: pario add star background player
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== Learning Ruby
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data/lib/docs/README
CHANGED
@@ -5,21 +5,18 @@ Pario is a Gosu Game framework that helps to give you structure and a start for
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== Getting Started
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1. At the command prompt, create a new Pario game
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<tt>
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<tt>pario new my_game</tt> (where <tt>my_game</tt> is the game name)
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2. Change the directory to <tt>
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<tt>
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2. Change the directory to <tt>my_game</tt> and start the game
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<tt>cd my_game</tt>
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<tt>pario play</tt>
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3.
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3. To create more classes for your game (which will appear in the game folder)
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<tt>gosu add my_class</tt> (where <tt>my_class</tt> is the name of your class)
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Also, just as <tt>
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Also, just as <tt>new</tt>, subsequent words will more classes.
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However, the game folder will not create subfolders but relate the classes automatically.
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<tt>
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-
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|-- my_class.rb
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| |-- menu.rb
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| `-- background.rb
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<tt>pario new my_class menu background</tt>
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== Learning Ruby
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@@ -41,7 +38,7 @@ MyApp
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|-- media
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config
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A basic configuration file is created for you. Configuration is a place where game setup information goes (like window size or fonts). Feel free to add to it.
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A basic configuration file is created for you. Configuration is a place where game setup information goes (like window size or fonts). Feel free to add to it. COMING SOON.
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game
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Holds all of the code that's deals with your particular game.
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data/lib/pario/cli.rb
CHANGED
@@ -1,9 +1,11 @@
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require 'pario'
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require 'optparse'
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require 'erb'
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require 'fileutils'
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module Pario
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class Cli
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include FileUtils
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Directories = %w{game lib media config}
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@@ -44,10 +46,14 @@ module Pario
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create_directories
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create_base_files
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copy_files
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build_config_yaml
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end
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def copy_files
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-
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cp File.join(File.expand_path(File.dirname(__FILE__)), "..", "util.rb"), "../lib/util.rb"
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cp File.join(File.expand_path(File.dirname(__FILE__)), "media", "pario_background.png"), "../media/pario_background.png"
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cp File.join(File.expand_path(File.dirname(__FILE__)), "..", "docs", "README"), "../README"
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cp File.join(File.expand_path(File.dirname(__FILE__)), "..", "docs", "LICENSE"), "../LICENSE"
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end
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# Set game name
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@@ -81,6 +87,12 @@ module Pario
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main_file = File.open("main.rb", "w+")
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main_file.puts main_class
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end
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def build_config_yaml
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Dir.chdir('../config')
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config_file = File.open("config.yml", "w+")
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config_file.puts config_yaml
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end
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def build_extra_classes
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Dir.chdir("game") unless Dir.getwd.split("/").last == "game"
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class_file.puts class_template(new_class)
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end
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end
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def config_yaml
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template = ERB.new <<-EOF
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screen_width: 600
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screen_height: 800
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EOF
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template.result(binding)
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end
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def class_template(name)
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template = ERB.new <<-EOF
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@@ -104,11 +124,17 @@ template.result(binding)
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main_template = ERB.new <<-EOF
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require 'rubygems'
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require 'gosu'
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require 'yaml'
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Dir.glob(File.join("game", "*.rb")).each {|file| require file }
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Dir.glob(File.join("lib", "*.rb")).each {|file| require file }
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config = YAML::load(File.open("config/config.yml"))
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#Add lib includes here
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include Util
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game = #{game_name_capitalize}.new(config["screen_height"], config["screen_width"])
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game.show
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EOF
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main_template.result(binding)
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@@ -119,6 +145,7 @@ game_template = ERB.new <<-EOF
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class #{game_name_capitalize} < Gosu::Window
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def initialize(window_width, window_height)
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super(window_width,window_height,0)
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@background_image = background_image "media/pario_background.png"
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end
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def update
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def draw
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# Code to draw what you see goes here
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@background_image.draw 0,0,0
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end
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end
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EOF
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data/lib/pario/version.rb
CHANGED
data/lib/util.rb
CHANGED
@@ -1,21 +1,11 @@
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module Util
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# module Font
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# def initialize(window, size, obj=nil, name=nil)
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# super window, Gosu::default_font_name, size.to_i
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# end
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# def draw(text, color)
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# super text, 0, 0, 99, 1, 1, color
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# # @font.draw("Score: 0", 10, 10, 0, 1.0, 1.0, 0xffffff00)
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# end
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# end
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def background_image(pic)
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Gosu::Image.new(self, pic, true)
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end
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#########################
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# There are more
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# There are more keys than the ones below, this is just a start
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# TODO: link here to a key map of all of the possiblities
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# EXAMPLE:
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# if key_pressed? :left
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metadata
CHANGED
@@ -5,9 +5,9 @@ version: !ruby/object:Gem::Version
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prerelease:
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segments:
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- 0
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version: 0.
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- 5
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- 0
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version: 0.5.0
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platform: ruby
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authors:
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- Bill Davenport
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@@ -16,7 +16,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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date: 2011-02-
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date: 2011-02-23 00:00:00 -05:00
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default_executable: pario
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dependencies:
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- !ruby/object:Gem::Dependency
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