pario 0.4.2 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/README.rdoc +4 -2
- data/lib/docs/README +8 -11
- data/lib/pario/cli.rb +30 -3
- data/lib/pario/version.rb +2 -2
- data/lib/util.rb +2 -12
- metadata +4 -4
data/README.rdoc
CHANGED
@@ -11,13 +11,13 @@ Pario is a Gosu Game framework that helps to give you structure and a start for
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Other Requirements
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* sudo gem update --system
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* ruby patchlevel 330, you may experience issues. Working on instructions to upgrade ruby on a system.
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* ruby patchlevel 330 or highter, you may experience issues. Working on instructions to upgrade ruby on a system.
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== Getting Started
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1. At the command prompt, create a new Pario application:
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pario
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pario new my_game
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where my_game is the game name.
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@@ -28,6 +28,8 @@ Pario is a Gosu Game framework that helps to give you structure and a start for
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3. Add more classes to the game:
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pario add my_class
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* Pario will create more than one class of you have more: pario add star background player
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== Learning Ruby
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data/lib/docs/README
CHANGED
@@ -5,21 +5,18 @@ Pario is a Gosu Game framework that helps to give you structure and a start for
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== Getting Started
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1. At the command prompt, create a new Pario game
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<tt>
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<tt>pario new my_game</tt> (where <tt>my_game</tt> is the game name)
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2. Change the directory to <tt>
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<tt>
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2. Change the directory to <tt>my_game</tt> and start the game
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<tt>cd my_game</tt>
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<tt>pario play</tt>
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3.
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3. To create more classes for your game (which will appear in the game folder)
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<tt>gosu add my_class</tt> (where <tt>my_class</tt> is the name of your class)
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Also, just as <tt>
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Also, just as <tt>new</tt>, subsequent words will more classes.
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However, the game folder will not create subfolders but relate the classes automatically.
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<tt>
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|-- my_class.rb
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| |-- menu.rb
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| `-- background.rb
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<tt>pario new my_class menu background</tt>
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== Learning Ruby
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@@ -41,7 +38,7 @@ MyApp
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|-- media
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config
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A basic configuration file is created for you. Configuration is a place where game setup information goes (like window size or fonts). Feel free to add to it.
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A basic configuration file is created for you. Configuration is a place where game setup information goes (like window size or fonts). Feel free to add to it. COMING SOON.
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game
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Holds all of the code that's deals with your particular game.
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data/lib/pario/cli.rb
CHANGED
@@ -1,9 +1,11 @@
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require 'pario'
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require 'optparse'
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require 'erb'
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require 'fileutils'
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module Pario
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class Cli
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include FileUtils
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Directories = %w{game lib media config}
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@@ -44,10 +46,14 @@ module Pario
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create_directories
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create_base_files
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copy_files
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build_config_yaml
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end
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def copy_files
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cp File.join(File.expand_path(File.dirname(__FILE__)), "..", "util.rb"), "../lib/util.rb"
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cp File.join(File.expand_path(File.dirname(__FILE__)), "media", "pario_background.png"), "../media/pario_background.png"
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cp File.join(File.expand_path(File.dirname(__FILE__)), "..", "docs", "README"), "../README"
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cp File.join(File.expand_path(File.dirname(__FILE__)), "..", "docs", "LICENSE"), "../LICENSE"
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end
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# Set game name
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main_file = File.open("main.rb", "w+")
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main_file.puts main_class
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end
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def build_config_yaml
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Dir.chdir('../config')
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config_file = File.open("config.yml", "w+")
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config_file.puts config_yaml
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end
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def build_extra_classes
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Dir.chdir("game") unless Dir.getwd.split("/").last == "game"
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class_file.puts class_template(new_class)
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end
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end
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def config_yaml
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template = ERB.new <<-EOF
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screen_width: 600
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screen_height: 800
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EOF
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template.result(binding)
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end
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def class_template(name)
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template = ERB.new <<-EOF
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main_template = ERB.new <<-EOF
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require 'rubygems'
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require 'gosu'
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require 'yaml'
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Dir.glob(File.join("game", "*.rb")).each {|file| require file }
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Dir.glob(File.join("lib", "*.rb")).each {|file| require file }
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config = YAML::load(File.open("config/config.yml"))
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#Add lib includes here
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include Util
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game = #{game_name_capitalize}.new(config["screen_height"], config["screen_width"])
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game.show
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EOF
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main_template.result(binding)
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@@ -119,6 +145,7 @@ game_template = ERB.new <<-EOF
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class #{game_name_capitalize} < Gosu::Window
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def initialize(window_width, window_height)
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super(window_width,window_height,0)
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@background_image = background_image "media/pario_background.png"
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end
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def update
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def draw
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# Code to draw what you see goes here
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@background_image.draw 0,0,0
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end
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end
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EOF
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data/lib/pario/version.rb
CHANGED
data/lib/util.rb
CHANGED
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module Util
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# module Font
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# def initialize(window, size, obj=nil, name=nil)
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# super window, Gosu::default_font_name, size.to_i
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# end
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# def draw(text, color)
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# super text, 0, 0, 99, 1, 1, color
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# # @font.draw("Score: 0", 10, 10, 0, 1.0, 1.0, 0xffffff00)
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# end
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# end
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def background_image(pic)
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Gosu::Image.new(self, pic, true)
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end
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#########################
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# There are more
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# There are more keys than the ones below, this is just a start
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# TODO: link here to a key map of all of the possiblities
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# EXAMPLE:
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# if key_pressed? :left
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metadata
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prerelease:
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segments:
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- 0
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version: 0.
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- 5
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- 0
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version: 0.5.0
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platform: ruby
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authors:
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- Bill Davenport
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bindir: bin
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cert_chain: []
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date: 2011-02-
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date: 2011-02-23 00:00:00 -05:00
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default_executable: pario
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dependencies:
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- !ruby/object:Gem::Dependency
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