pario 0.3.2 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/lib/docs/LICENSE +20 -0
- data/lib/docs/README +53 -0
- data/lib/pario/version.rb +1 -1
- data/lib/pario.rb +23 -8
- data/pario.gemspec +1 -1
- metadata +6 -4
data/lib/docs/LICENSE
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@@ -0,0 +1,20 @@
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/* Copyright (c) 2011 Bill Davenport
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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data/lib/docs/README
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== Welcome to Pario
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Pario is a Gosu Game framework that helps to give you structure and a start for creating games.
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== Getting Started
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1. At the command prompt, create a new Pario game
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<tt>gosu create my_game</tt> (where <tt>my_game</tt> is the game name)
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2. Change the directory to <tt>myapp</tt> and start the game
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<tt>gosu play</tt>
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3. NOT YET IMPLEMENTED: To create more classes for your game (which will appear in the game folder)
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<tt>gosu add my_class</tt> (where <tt>my_class</tt> is the name of your class)
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Also, just as <tt>create</tt>, subsequent words will become subclasses of the first named class.
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However, the game folder will not create subfolders but relate the classes automatically.
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<tt>gosu create my_class menu background</tt>
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|-- my_class.rb
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| |-- menu.rb
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| `-- background.rb
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== Learning Ruby
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* Ruby4kids: http://www.ruby4kids.com
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* HacketyHack: http://hackety-hack.com/
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* Learn to Program: http://pine.fm/LearnToProgram/
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These two resources will bring you up to speed on the Ruby language and also on
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programming in general.
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== Description of Contents
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The default directory structure of a generated Pario application:
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MyApp
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|-- config
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|-- game
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|-- lib
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|-- media
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config
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A basic configuration file is created for you. Configuration is a place where game setup information goes (like window size or fonts). Feel free to add to it.
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game
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Holds all of the code that's deals with your particular game.
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lib
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Contains any library or module you want to use to extend your game. Any files in here will be auto-loaded when your game starts.
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media
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A place to keep all of your images and sound files.
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data/lib/pario/version.rb
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data/lib/pario.rb
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require 'erb'
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class Pario
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Version = '0.3.
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Version = '0.3.3'
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Directories = %w{game lib media config}
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attr_reader :options, :command, :game_name, :arguments
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# Parse options, check arguments, then process the command
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def run
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-
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if parsed_options? && arguments_valid?
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if (parsed_options? && arguments_valid?) && !valid_pario_command?
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#TODO
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elsif
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elsif valid_pario_command?
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@command = arguments.delete_at(0)
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process_command
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else
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puts "#{File.basename(__FILE__)} version #{Version}"
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end
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def
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def valid_pario_command?
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%w{create add play}.include? @command
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end
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def create
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create_directories
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create_base_files
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-
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copy_files
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end
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def copy_files
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# TODO copy over README, LICENSE and pario_background
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end
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# This will take ""
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def game_class
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game_template = ERB.new <<-EOF
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class #{game_name_upcase} <
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class #{game_name_upcase} < Main
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def initialize(window_width, window_height)
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super(window_width,window_height,0)
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@background_image = background_image('media/pario_background.png')
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end
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def update
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# Code to your object around goes here
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# TODO: Need more details
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end
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def draw
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@background_image.draw 0,0,0
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# Code to draw what you see goes here
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# TODO: Need more details
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end
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end
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EOF
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data/pario.gemspec
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Gem::Specification.new do |s|
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s.name = 'pario'
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s.version = '0.3.
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s.version = '0.3.3'
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s.platform = Gem::Platform::RUBY
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s.authors = ['Bill Davenport', 'Anthony Burns']
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s.email = ['bill@infoether.com', 'anthony@infoether.com']
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metadata
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--- !ruby/object:Gem::Specification
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name: pario
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version: !ruby/object:Gem::Version
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hash:
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hash: 21
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prerelease:
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segments:
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- 0
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- 3
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-
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version: 0.3.
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version: 0.3.3
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platform: ruby
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authors:
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- Bill Davenport
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bindir: bin
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cert_chain: []
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date: 2011-02-
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date: 2011-02-18 00:00:00 -05:00
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default_executable: pario
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dependencies:
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- !ruby/object:Gem::Dependency
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- .gitignore
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- README.rdoc
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- bin/pario
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- lib/docs/LICENSE
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- lib/docs/README
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- lib/pario.rb
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- lib/pario/version.rb
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- pario.gemspec
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