pario 0.3.2 → 0.3.3

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data/lib/docs/LICENSE ADDED
@@ -0,0 +1,20 @@
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+ /* Copyright (c) 2011 Bill Davenport
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
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+ * of this software and associated documentation files (the "Software"), to deal
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+ * in the Software without restriction, including without limitation the rights
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+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ * copies of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ */
data/lib/docs/README ADDED
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+ == Welcome to Pario
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+
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+ Pario is a Gosu Game framework that helps to give you structure and a start for creating games.
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+
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+ == Getting Started
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+
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+ 1. At the command prompt, create a new Pario game
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+ <tt>gosu create my_game</tt> (where <tt>my_game</tt> is the game name)
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+
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+ 2. Change the directory to <tt>myapp</tt> and start the game
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+ <tt>gosu play</tt>
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+
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+ 3. NOT YET IMPLEMENTED: To create more classes for your game (which will appear in the game folder)
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+ <tt>gosu add my_class</tt> (where <tt>my_class</tt> is the name of your class)
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+
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+ Also, just as <tt>create</tt>, subsequent words will become subclasses of the first named class.
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+ However, the game folder will not create subfolders but relate the classes automatically.
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+ <tt>gosu create my_class menu background</tt>
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+
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+ |-- my_class.rb
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+ | |-- menu.rb
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+ | `-- background.rb
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+
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+ == Learning Ruby
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+
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+ * Ruby4kids: http://www.ruby4kids.com
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+ * HacketyHack: http://hackety-hack.com/
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+ * Learn to Program: http://pine.fm/LearnToProgram/
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+
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+ These two resources will bring you up to speed on the Ruby language and also on
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+ programming in general.
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+
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+ == Description of Contents
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+
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+ The default directory structure of a generated Pario application:
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+
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+ MyApp
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+ |-- config
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+ |-- game
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+ |-- lib
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+ |-- media
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+
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+ config
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+ A basic configuration file is created for you. Configuration is a place where game setup information goes (like window size or fonts). Feel free to add to it.
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+
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+ game
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+ Holds all of the code that's deals with your particular game.
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+
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+ lib
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+ Contains any library or module you want to use to extend your game. Any files in here will be auto-loaded when your game starts.
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+
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+ media
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+ A place to keep all of your images and sound files.
data/lib/pario/version.rb CHANGED
@@ -1,3 +1,3 @@
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  module Pario #:nodoc:
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- VERSION = "0.3.2"
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+ VERSION = "0.3.3"
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  end
data/lib/pario.rb CHANGED
@@ -4,7 +4,7 @@ require 'ostruct'
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  require 'erb'
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  class Pario
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- Version = '0.3.2'
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+ Version = '0.3.3'
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  Directories = %w{game lib media config}
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  attr_reader :options, :command, :game_name, :arguments
@@ -22,10 +22,10 @@ class Pario
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  # Parse options, check arguments, then process the command
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  def run
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-
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- if parsed_options? && arguments_valid?
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+ if (parsed_options? && arguments_valid?) && !valid_pario_command?
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  #TODO
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- elsif valid_command?
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+ elsif valid_pario_command?
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+
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  @command = arguments.delete_at(0)
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  process_command
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  else
@@ -87,7 +87,7 @@ class Pario
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  puts "#{File.basename(__FILE__)} version #{Version}"
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  end
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- def valid_command?
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+ def valid_pario_command?
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  %w{create add play}.include? @command
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  end
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@@ -100,8 +100,11 @@ class Pario
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  def create
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  create_directories
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  create_base_files
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- # create_readme
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- # create_licesnse
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+ copy_files
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+ end
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+
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+ def copy_files
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+ # TODO copy over README, LICENSE and pario_background
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  end
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  # This will take ""
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  def game_class
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  game_template = ERB.new <<-EOF
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- class #{game_name_upcase} < Gosu::Window
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+ class #{game_name_upcase} < Main
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  def initialize(window_width, window_height)
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  super(window_width,window_height,0)
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+ @background_image = background_image('media/pario_background.png')
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+ end
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+
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+ def update
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+ # Code to your object around goes here
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+ # TODO: Need more details
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+ end
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+
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+ def draw
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+ @background_image.draw 0,0,0
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+ # Code to draw what you see goes here
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+ # TODO: Need more details
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  end
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  end
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  EOF
data/pario.gemspec CHANGED
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  Gem::Specification.new do |s|
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  s.name = 'pario'
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- s.version = '0.3.2'
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+ s.version = '0.3.3'
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  s.platform = Gem::Platform::RUBY
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  s.authors = ['Bill Davenport', 'Anthony Burns']
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  s.email = ['bill@infoether.com', 'anthony@infoether.com']
metadata CHANGED
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  --- !ruby/object:Gem::Specification
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  name: pario
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  version: !ruby/object:Gem::Version
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- hash: 23
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+ hash: 21
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  prerelease:
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  segments:
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  - 0
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  - 3
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- - 2
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- version: 0.3.2
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+ - 3
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+ version: 0.3.3
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  platform: ruby
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  authors:
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  - Bill Davenport
@@ -16,7 +16,7 @@ autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2011-02-17 00:00:00 -05:00
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+ date: 2011-02-18 00:00:00 -05:00
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  default_executable: pario
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  dependencies:
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  - !ruby/object:Gem::Dependency
@@ -49,6 +49,8 @@ files:
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  - .gitignore
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  - README.rdoc
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  - bin/pario
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+ - lib/docs/LICENSE
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+ - lib/docs/README
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  - lib/pario.rb
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  - lib/pario/version.rb
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  - pario.gemspec