paitin_hangman 0.1.0 → 1.0.0

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@@ -7,3 +7,4 @@
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+ /*.yml
data/README.md CHANGED
@@ -3,47 +3,52 @@
3
3
 
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  Welcome to my new gem! It is just a classic implentation of the Hangman game.
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- To play this game, just follow the smple instructions below
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+ To play this game, just follow the simple instructions below
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- ## Installation
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- Add this line to your application's Gemfile:
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+ # Installation
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- ```ruby
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- gem 'paitin_hangman'
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- ```
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+ Simply open your terminal and then run
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12
 
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- And then execute:
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+ ```gem install paitin_hangman```
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+
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+ If you are on a **windows platform**, open the command prompt and the run the command above
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+
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- $ bundle
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- Or install it yourself as:
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-
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- $ gem install paitin_hangman
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  ## Usage
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- This game is a REPL game, i.e it is being played from and with the **Terminal**. To start it just run `paitin_hangman`. Ensure you download the dictionary file from [here](https://drive.google.com/a/andela.co/file/d/0B1C3woZnW_mZQjZpUWlpNEZlTk0/view?usp=sharing) and run the game from the folder the dictionary file is. You can run it from anywhere else but it has not been tested if it will work yet.
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+ This game is a REPL game, i.e it is being played from and with the **Terminal**. To start it just run `paitin_hangman`.
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  Once started, the game is very intuitive and easy to follow.
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- ## Important note
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- In player mode, if the player is typing his word, it will not display on the screen, it will be hidden so as not to give the challenged player undue advantage.
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-
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- *"Welcome to Hangman, the no-nonsense game
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- Be smart, then you live. if not, you'll have to die by Hanging.
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+ ###"Welcome to Hangman, the no-nonsense game
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+ Be smart, then you live. if not, you'll have to die by Hanging.
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  You have a couple of options to pick from.....
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- Press 'P' or 'play' if you think you are ready for the challenge,
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- You may press 'I' or 'instructions' for a short explanation of how to play
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- You may continue a previously saved game by pressing 'L' or 'load'
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- Or you could just quit by pressing a 'Q' or typing 'quit'"
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+ **`Press 'P' or 'play' if you think you are ready for the challenge`**,
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+ **`You may press 'I' or 'instructions' for a short explanation of how to play`**
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+ **`You may continue a previously saved game by pressing 'L' or 'load'`**
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+ **`Or you could just quit by pressing a 'Q' or typing 'quit'"`**
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  "The word to guess is represented by a row of dashes
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  These dashes represent each letter of the word.
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  Words you cannot use include proper nouns such as names, places, and brands.
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  If the guessing player suggests a letter which occurs in the word,
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- the other player writes it in all its correct positions."*
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+ the other player writes it in all its correct positions."
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+
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+ The guessing player must guess all of the letters of the word within a limited amount of chances. Faiure to do so will result in his death by hanging
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+
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+ ## Important note
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+ In player mode, if the player is typing his word, it will not be displayed on the screen, it will be hidden so as not to give the challenged player undue advantage.
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+
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+
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  ## Extras
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- There is a cheat, you should find that by yourself
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+ >You can actually reveal the word by pressing `:c` or `cheat`. This is a cheat for solving the problem and it is not recommended.
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+
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+ >You can quit at any point by pressing `:q` or typing `quit` whereby you will be asked if you want to save the game or just quit. (The option to save is only available in the computer mode.)
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+ >
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+ >If you press `:h` or type `history`, a list showing your guesses will be displayed.
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+
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  ## Development
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@@ -60,3 +65,7 @@ Bug reports and pull requests are welcome on GitHub at https://github.com/[USERN
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  The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
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+
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+ # Enjoy your Hangman experience and try not to be hanged...
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+ good luck...
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+
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@@ -1,7 +1,10 @@
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- require_relative "paitin_hangman/messages"
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- require_relative "paitin_hangman/saved_games"
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  require_relative "paitin_hangman/version"
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+ require_relative "paitin_hangman/messages"
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+ require_relative "paitin_hangman/game_resumption"
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+ require_relative "paitin_hangman/simple_methods"
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  require_relative "paitin_hangman/game_engine"
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+ require_relative "paitin_hangman/computer"
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+ require_relative "paitin_hangman/player"
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  module PaitinHangman
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  class Paitin
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  include SimpleMethods
@@ -42,5 +45,17 @@ module PaitinHangman
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  puts "Hi #{name}, Select a mode"
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  play(name)
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  end
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+
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+ # => This technically begins the game
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+ def play(name)
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+ Message.game_type
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+ option_integrity
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+ if @option == "2"
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+ Computer.new.level_integrity(name)
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+ else
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+ Player.new.first_player_name(name)
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+ end
58
+ end
59
+
45
60
  end
46
61
  end
@@ -0,0 +1,24 @@
1
+ module PaitinHangman
2
+ class Computer
3
+ def initialize
4
+ Message.level_choice
5
+ end
6
+
7
+ def level_integrity(name)
8
+ choice = gets.chomp
9
+ until choice == "1" || choice == "2" || choice == "3"
10
+ puts "Please press either '1', '2' or '3'"
11
+ choice = STDIN.gets.chomp
12
+ end
13
+ level(choice, name)
14
+ end
15
+
16
+ def level(choice, name)
17
+ case choice
18
+ when "1" then Levels.new(name, 4, 8, 10)
19
+ when "2" then Levels.new(name, 9, 12, 12)
20
+ when "3" then Levels.new(name, 13, 25, 15)
21
+ end
22
+ end
23
+ end
24
+ end
@@ -1,20 +1,22 @@
1
1
  module PaitinHangman
2
- class GameData
3
- attr_accessor :player_name, :misses, :right_guesses, :chances, :word_control, :game_word, :count
2
+ class GameData
3
+ attr_reader :player_name, :misses, :right_guesses,
4
+ :chances, :word_control, :game_word, :count
4
5
 
5
- def initialize(player_name, misses, right_guesses, chances, word_control, game_word, count)
6
- @player_name = player_name
7
- @misses = misses
8
- @right_guesses = right_guesses
9
- @chances = chances
10
- @word_control = word_control
11
- @game_word = game_word
12
- @count = count
13
- end
6
+ def initialize(player_name, misses, right_guesses, chances, word_control,
7
+ game_word, count)
8
+ @player_name = player_name
9
+ @misses = misses
10
+ @right_guesses = right_guesses
11
+ @chances = chances
12
+ @word_control = word_control
13
+ @game_word = game_word
14
+ @count = count
15
+ end
14
16
 
15
- def to_s
16
- "#{player_name} ===>>> #{word_control.upcase.gsub('_', '__ ')}\n"\
17
- "\t #{chances} chances left and you have used #{misses.join(', ')}\n"
17
+ def to_s
18
+ "#{player_name} ===>>> #{word_control.upcase.gsub('_', '__ ')}\n"\
19
+ "\t #{chances} chances left and you have used #{misses.join(', ')}\n"
20
+ end
18
21
  end
19
- end
20
22
  end