pacmanx 1.0.1
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- checksums.yaml +7 -0
- data/Gemfile +5 -0
- data/LICENSE.txt +22 -0
- data/README.md +19 -0
- data/Rakefile +2 -0
- data/bin/pacmanx +7 -0
- data/bin/pacman~ +7 -0
- data/lib/pacman/animated_object.rb +10 -0
- data/lib/pacman/cage.rb +14 -0
- data/lib/pacman/controller.rb +127 -0
- data/lib/pacman/ghost.rb +41 -0
- data/lib/pacman/ghosts_controller.rb +253 -0
- data/lib/pacman/ghosts_renderer.rb +70 -0
- data/lib/pacman/level.rb +62 -0
- data/lib/pacman/level_builder.rb +129 -0
- data/lib/pacman/level_renderer.rb +100 -0
- data/lib/pacman/levels/level1.lvl +98 -0
- data/lib/pacman/media/bg2_2.jpg +0 -0
- data/lib/pacman/media/blinky_down.png +0 -0
- data/lib/pacman/media/blinky_left.png +0 -0
- data/lib/pacman/media/blinky_right.png +0 -0
- data/lib/pacman/media/blinky_up.png +0 -0
- data/lib/pacman/media/clyde_down.png +0 -0
- data/lib/pacman/media/clyde_left.png +0 -0
- data/lib/pacman/media/clyde_right.png +0 -0
- data/lib/pacman/media/clyde_up.png +0 -0
- data/lib/pacman/media/inky_down.png +0 -0
- data/lib/pacman/media/inky_left.png +0 -0
- data/lib/pacman/media/inky_right.png +0 -0
- data/lib/pacman/media/inky_up.png +0 -0
- data/lib/pacman/media/pacman_down.png +0 -0
- data/lib/pacman/media/pacman_left.png +0 -0
- data/lib/pacman/media/pacman_right.png +0 -0
- data/lib/pacman/media/pacman_up.png +0 -0
- data/lib/pacman/media/pellet.png +0 -0
- data/lib/pacman/media/pinky_down.png +0 -0
- data/lib/pacman/media/pinky_left.png +0 -0
- data/lib/pacman/media/pinky_right.png +0 -0
- data/lib/pacman/media/pinky_up.png +0 -0
- data/lib/pacman/media/power_pellet.png +0 -0
- data/lib/pacman/media/wall.png +0 -0
- data/lib/pacman/pacman.rb +4 -0
- data/lib/pacman/pellet.rb +16 -0
- data/lib/pacman/player.rb +12 -0
- data/lib/pacman/version.rb +4 -0
- data/lib/pacman/wall.rb +8 -0
- data/pacman_classes.png +0 -0
- data/pacmanx.gemspec +24 -0
- data/spec/level_builder_spec.rb +111 -0
- data/spec/level_spec.rb +69 -0
- data/spec/spec_helper.rb +7 -0
- metadata +141 -0
@@ -0,0 +1,70 @@
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module Pacman
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# ghosts viewer
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class GhostsRenderer
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def initialize(window, rel_path = '')
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@blinky = { left: Gosu::Image.load_tiles(window, rel_path + 'media/blinky_left.png',
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50, 50, false),
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right: Gosu::Image.load_tiles(window, rel_path + 'media/blinky_right.png',
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50, 50, false),
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up: Gosu::Image.load_tiles(window, rel_path + 'media/blinky_up.png',
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50, 50, false),
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down: Gosu::Image.load_tiles(window, rel_path + 'media/blinky_down.png',
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50, 50, false)
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}
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@pinky = { left: Gosu::Image.load_tiles(window, rel_path + 'media/pinky_left.png',
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50, 50, false),
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right: Gosu::Image.load_tiles(window, rel_path + 'media/pinky_right.png',
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50, 50, false),
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up: Gosu::Image.load_tiles(window, rel_path + 'media/pinky_up.png',
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50, 50, false),
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down: Gosu::Image.load_tiles(window, rel_path + 'media/pinky_down.png',
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50, 50, false)
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}
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@inky = { left: Gosu::Image.load_tiles(window, rel_path + 'media/inky_left.png',
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50, 50, false),
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right: Gosu::Image.load_tiles(window, rel_path + 'media/inky_right.png',
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50, 50, false),
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up: Gosu::Image.load_tiles(window, rel_path + 'media/inky_up.png',
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50, 50, false),
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down: Gosu::Image.load_tiles(window, rel_path + 'media/inky_down.png',
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50, 50, false)
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}
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@clyde = { left: Gosu::Image.load_tiles(window, rel_path + 'media/clyde_left.png',
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50, 50, false),
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right: Gosu::Image.load_tiles(window, rel_path + 'media/clyde_right.png',
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50, 50, false),
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up: Gosu::Image.load_tiles(window, rel_path + 'media/clyde_up.png',
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50, 50, false),
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down: Gosu::Image.load_tiles(window, rel_path + 'media/clyde_down.png',
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50, 50, false)
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}
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end
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def render(level, _state, next_frame)
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if next_frame
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ghosts = level.ghosts
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[ghosts[:blinky], ghosts[:pinky], ghosts[:inky], ghosts[:clyde]].each do |ghost|
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ghost.animation_index = (ghost.animation_index + 1) % @blinky[:left].size
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end
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end
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# render ghosts
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render_ghost(level.ghosts[:blinky], @blinky)
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render_ghost(level.ghosts[:pinky], @pinky)
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render_ghost(level.ghosts[:inky], @inky)
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render_ghost(level.ghosts[:clyde], @clyde)
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end
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private
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def render_ghost(ghost_model, ghost_graphics)
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x = LevelRenderer.x_min + ghost_model.x * LevelRenderer.field_size
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y = LevelRenderer.y_min + ghost_model.y * LevelRenderer.field_size
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ghost_graphics[ghost_model.direction][ghost_model.animation_index]
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.draw(x, y, 1)
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end
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end
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end
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data/lib/pacman/level.rb
ADDED
@@ -0,0 +1,62 @@
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module Pacman
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# main model class
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class Level
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def initialize
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resize(0, 0)
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@player = nil
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@pellet_count = 0
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@pellets_left = 0
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@ghosts = {}
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@ghosts_frozen = 0
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end
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def resize(width, height)
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@width = width
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@height = height
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# resize array
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@rows = []
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0.upto(height - 1) do
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row = []
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0.upto(width - 1) do
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row << nil
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end
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@rows << row
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end
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end
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def [](key)
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@rows[key]
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end
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def []=(key, value)
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@rows[key] = value
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end
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def get(x, y)
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@rows[y][x]
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end
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def each
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return @rows.each unless block_given?
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@rows.each do |row|
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yield row
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end
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end
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def register_player(_player)
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end
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def each_with_position
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@rows.each_with_index do |row, y|
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row.each_with_index do |col, x|
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yield x, y, col
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end
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end
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end
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attr_accessor :width, :height, :player, :pellet_count, :pellets_left,
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:cage_obj, :ghosts, :ghosts_frozen
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end
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end
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@@ -0,0 +1,129 @@
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require_relative 'level'
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require_relative 'animated_object'
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require_relative 'player'
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require_relative 'wall'
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require_relative 'pellet'
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require_relative 'cage'
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require_relative 'ghost'
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module Pacman
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# DSL builder
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class LevelBuilder
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class << self
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def build(dsl)
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builder = new(dsl)
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builder.level
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end
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private :new
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end
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# builds a level according to the DSL
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def initialize(dsl)
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@level = Level.new
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@x = 0
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@y = 0
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# exec DSL
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instance_eval(dsl)
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# place ghosts to the cage
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if @level.cage_obj
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cage_obj = @level.cage_obj
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@level.ghosts = { blinky: BlinkyGhost.new(cage_obj.x, cage_obj.y, :left),
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pinky: PinkyGhost.new(cage_obj.x + 1, cage_obj.y,
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:left),
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inky: InkyGhost.new(cage_obj.x + 2, cage_obj.y, :right),
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clyde: ClydeGhost.new(cage_obj.x + 3, cage_obj.y,
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:right) }
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end
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@level.pellets_left = @level.pellet_count
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@level
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end
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def resize(width, height)
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@level.resize(width, height)
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end
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def check_bounds(x, y)
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fail OutOfBoundsError.new if x < 0 || y < 0 || @level.width < x ||
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@level.height < y
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end
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# skip n columns if possible, otherwise skip row
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def skip(n)
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x = (@x + n) % @level.width
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y = (@y * @level.width + @x + n) / @level.width
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fail OutOfBoundsError.new if y >= @level.height || x >= @level.width
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@y = y
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@x = x
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end
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# go to specified position
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def goto(x, y)
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fail OutOfBoundsError.new if y < 0 || x < 0 || y >= @level.height ||
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x >= @level.width
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@x, @y = x, y
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end
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def place_object(clazz)
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check_bounds(@x, @y)
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@level[@y][@x] = clazz.new
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begin
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skip(1)
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rescue
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raise OutOfBoundsError.new unless @x == @level.width - 1 &&
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80
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@y == @level.height - 1
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81
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end
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end
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84
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def wall
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85
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place_object(Wall)
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end
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87
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88
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def pellet
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89
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place_object(Pellet)
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90
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@level.pellet_count += 1
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91
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end
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92
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93
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def power_pellet
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94
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place_object(PowerPellet)
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end
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96
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97
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# set player position
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def player(direction)
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check_bounds(@x, @y)
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player = Player.new(direction, @x, @y)
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level.player = player
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begin
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skip(1)
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rescue
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raise OutOfBoundsError.new unless @x == @level.width - 1 &&
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106
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@y == @level.height - 1
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107
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end
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108
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end
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109
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110
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def cage
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111
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check_bounds(@x, @y)
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112
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cage_obj = Cage.new(@x, @y)
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113
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@level[@y][@x] = cage_obj
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114
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begin
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skip(1)
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116
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rescue
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raise OutOfBoundsError.new unless @x == @level.width - 1 &&
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118
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@y == @level.height - 1
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119
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end
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120
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+
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@level.cage_obj = cage_obj
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122
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end
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123
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124
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attr_reader :level
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125
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end
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126
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class OutOfBoundsError < StandardError
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128
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end
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129
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end
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@@ -0,0 +1,100 @@
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module Pacman
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2
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# main renderer class
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3
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class LevelRenderer
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4
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class << self
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5
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def field_size
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6
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50
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end
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9
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def x_min
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10
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50
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end
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def y_min
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14
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50
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end
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end
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def initialize(window, rel_path = '')
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@ghosts_renderer = GhostsRenderer.new(window, rel_path)
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# initialize graphics
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@font = Gosu::Font.new(window, 'Arial', 18)
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@field_size = 50
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@background = Gosu::Image.new(window, rel_path + 'media/bg2_2.jpg', false)
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@wall = Gosu::Image.new(window, rel_path + 'media/wall.png')
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@pellet = Gosu::Image.new(window, rel_path + 'media/pellet.png')
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@power_pellet = Gosu::Image.new(window, rel_path + 'media/power_pellet.png')
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+
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@player_left = Gosu::Image.load_tiles(window, rel_path + 'media/pacman_left.png',
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50, 50, false)
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@player_right = Gosu::Image.load_tiles(window, rel_path + 'media/pacman_right.png',
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50, 50, false)
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@player_up = Gosu::Image.load_tiles(window, rel_path + 'media/pacman_up.png',
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50, 50, false)
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@player_down = Gosu::Image.load_tiles(window, rel_path + 'media/pacman_down.png',
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37
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50, 50, false)
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38
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+
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39
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@timer = 0
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40
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end
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41
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+
|
42
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def render(level, state)
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43
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@timer += 1
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44
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+
|
45
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next_frame = @timer % 5 == 0
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46
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if next_frame
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47
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level.player.animation_index = (level.player.animation_index + 1) %
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48
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@player_down.size
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49
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end
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50
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+
|
51
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@background.draw(0, 0, 0)
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52
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+
|
53
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render_objects(level, state)
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54
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+
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55
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# draw player
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56
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x_pos = LevelRenderer.x_min + level.player.x * LevelRenderer.field_size
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57
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y_pos = LevelRenderer.y_min + level.player.y * LevelRenderer.field_size
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58
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+
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59
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@ghosts_renderer.render(level, state, next_frame)
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60
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+
|
61
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case level.player.direction
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62
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when :left
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63
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@player_left[level.player.animation_index].draw(x_pos, y_pos, 1)
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when :right
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65
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@player_right[level.player.animation_index].draw(x_pos, y_pos, 1)
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when :up
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67
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@player_up[level.player.animation_index].draw(x_pos, y_pos, 1)
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68
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when :down
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69
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@player_down[level.player.animation_index].draw(x_pos, y_pos, 1)
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70
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end
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71
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+
|
72
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return unless (state == :win)
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73
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+
|
74
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@font.draw('END', 100, 100, 1.0, 4.0, 4.0)
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75
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score = level.pellet_count - level.pellets_left
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76
|
+
@font.draw("Score: #{score} / #{level.pellet_count}",
|
77
|
+
100, 150, 1.0, 1.5, 1.5)
|
78
|
+
end
|
79
|
+
|
80
|
+
private
|
81
|
+
|
82
|
+
def render_objects(level, _state)
|
83
|
+
level.each_with_position do |x, y, obj|
|
84
|
+
x_pos = LevelRenderer.x_min + x * LevelRenderer.field_size
|
85
|
+
y_pos = LevelRenderer.y_min + y * LevelRenderer.field_size
|
86
|
+
|
87
|
+
case
|
88
|
+
when obj.class == Wall
|
89
|
+
@wall.draw(x_pos, y_pos, 1)
|
90
|
+
when obj.class == Pellet
|
91
|
+
@pellet.draw(x_pos, y_pos, 1)
|
92
|
+
when obj.class == PowerPellet
|
93
|
+
@power_pellet.draw(x_pos, y_pos, 1)
|
94
|
+
end
|
95
|
+
end
|
96
|
+
|
97
|
+
return if level.ghosts.empty?
|
98
|
+
end
|
99
|
+
end
|
100
|
+
end
|
@@ -0,0 +1,98 @@
|
|
1
|
+
resize 20, 11
|
2
|
+
|
3
|
+
21.times{ wall }
|
4
|
+
power_pellet
|
5
|
+
3.times{ pellet }
|
6
|
+
wall
|
7
|
+
8.times{ pellet }
|
8
|
+
wall
|
9
|
+
3.times { pellet }
|
10
|
+
power_pellet
|
11
|
+
2.times{ wall }
|
12
|
+
|
13
|
+
pellet
|
14
|
+
2.times{ wall }
|
15
|
+
pellet
|
16
|
+
wall
|
17
|
+
pellet
|
18
|
+
6.times{ wall }
|
19
|
+
pellet
|
20
|
+
wall
|
21
|
+
pellet
|
22
|
+
2.times{ wall }
|
23
|
+
pellet
|
24
|
+
2.times{ wall }
|
25
|
+
|
26
|
+
pellet
|
27
|
+
wall
|
28
|
+
14.times{ pellet }
|
29
|
+
wall
|
30
|
+
pellet
|
31
|
+
2.times{ wall }
|
32
|
+
|
33
|
+
pellet
|
34
|
+
wall
|
35
|
+
pellet
|
36
|
+
2.times{wall}
|
37
|
+
pellet
|
38
|
+
# skip 6
|
39
|
+
6.times{ wall }
|
40
|
+
pellet
|
41
|
+
2.times{ wall }
|
42
|
+
pellet
|
43
|
+
wall
|
44
|
+
pellet
|
45
|
+
2.times{ wall }
|
46
|
+
|
47
|
+
6.times{ pellet }
|
48
|
+
# skip 6
|
49
|
+
skip 1
|
50
|
+
cage
|
51
|
+
skip 4
|
52
|
+
6.times{ pellet }
|
53
|
+
2.times{ wall }
|
54
|
+
|
55
|
+
pellet
|
56
|
+
wall
|
57
|
+
pellet
|
58
|
+
2.times{ wall }
|
59
|
+
pellet
|
60
|
+
6.times{ wall }
|
61
|
+
pellet
|
62
|
+
2.times{ wall }
|
63
|
+
pellet
|
64
|
+
wall
|
65
|
+
pellet
|
66
|
+
2.times{ wall }
|
67
|
+
|
68
|
+
pellet
|
69
|
+
wall
|
70
|
+
14.times{ pellet }
|
71
|
+
wall
|
72
|
+
pellet
|
73
|
+
2.times{ wall }
|
74
|
+
|
75
|
+
pellet
|
76
|
+
2.times{ wall }
|
77
|
+
pellet
|
78
|
+
wall
|
79
|
+
pellet
|
80
|
+
6.times{ wall }
|
81
|
+
pellet
|
82
|
+
wall
|
83
|
+
pellet
|
84
|
+
2.times{ wall }
|
85
|
+
pellet
|
86
|
+
2.times{ wall }
|
87
|
+
|
88
|
+
power_pellet
|
89
|
+
3.times{ pellet }
|
90
|
+
wall
|
91
|
+
player :right
|
92
|
+
7.times{ pellet }
|
93
|
+
wall
|
94
|
+
3.times{ pellet }
|
95
|
+
power_pellet
|
96
|
+
wall
|
97
|
+
|
98
|
+
20.times{ wall }
|