overlay_me 0.12.1 → 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/CHANGELOG.md +4 -0
- data/Gemfile.lock +1 -1
- data/README.md +6 -4
- data/javascripts/basics.js.coffee +6 -2
- data/javascripts/lib/underscore.js +409 -157
- data/javascripts/menu.js.coffee +2 -1
- data/javascripts/mixins/hideable.js.coffee +17 -4
- data/javascripts/mixins/storable.js.coffee +4 -0
- data/javascripts/overlays/image.js.coffee +7 -5
- data/javascripts/overlays/images_container.js.coffee +52 -13
- data/javascripts/overlays/images_directory.js.coffee +46 -0
- data/javascripts/overlays/images_mngt_div.js.coffee +0 -27
- data/javascripts/overlays.js.coffee +40 -2
- data/lib/overlay_me/version.rb +2 -2
- data/lib/overlay_me.rb +1 -1
- data/overlay_me.css +85 -40
- data/overlay_me.js +699 -246
- data/stylesheets/overlay_me.css.scss +47 -7
- data/vendor/assets/javascripts/overlay_me/overlay_me.min.js +54 -28
- metadata +7 -9
- data/demo_page.html +0 -33
data/CHANGELOG.md
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### 0.13.0 - [Diff](https://github.com/frontfoot/overlay_me/compare/v0.12.1...v0.13)
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- multi/sub directories images can be added !
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- updated style and collapsing events
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### 0.12.1 - [Diff](https://github.com/frontfoot/overlay_me/compare/v0.12.0...v0.12.1)
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- renamed embeded jQuery to OMjQuery ($o) to remove conflicts
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- removed images from the DOM if not checked (removed 'hide inactives' option)
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data/Gemfile.lock
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data/README.md
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## Use it now!
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Store the bookmarklet from [this page](http://
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Store the bookmarklet from [this page](http://frontfoot.github.com/overlay_me/demo_page.html) and load OverlayMe on top of any web page!
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If you just want download the compiled, minified archive: [overlay_me.min.js](https://raw.github.com/frontfoot/overlay_me/master/vendor/assets/javascripts/overlay_me/overlay_me.min.js) (CSS embedded!)
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@@ -31,17 +31,19 @@ We were struggling to see the gap between designers photoshop files and our HTML
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## Todo
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- fix styles for firefox
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- allow local image uploading (hosting on amazon s3 ?), [makiapp.com](http://makiapp.com/) does it!
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- add another dragging bar at the bottom (or not)
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- prevent the dragging bar(s) to be out of reach
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- overlays
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- make a cycling system, by click or keypress, to iterate through overlays one by one
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- images sub-sets (sub-directories) should appear as nestable blocks
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- write some tests !!!
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## Usage
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- You can use this tool on the go, over any site, via [the bookmarket](http://
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- You can use this tool on the go, over any site, via [the bookmarket](http://frontfoot.github.com/overlay_me/demo_page.html)
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- If you want to include it in a non-Ruby project, use the precompiled/minified script ([overlay_me.min.js](https://raw.github.com/frontfoot/overlay_me/master/vendor/assets/javascripts/overlay_me/overlay_me.min.js))
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@@ -137,5 +139,5 @@ You can add some app specific menu for specific project.. Have a look at layout_
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- Rufus Post - former workmate at the origin of the ovelaying concept
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- Lachlan Sylvester - Ruby advisor - Frontfoot Media Solutions
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- Dan Smith - User Experience Strategist and Califloridian -
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- Dan Smith - User Experience Strategist and Califloridian - former workmate
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clear_all_button = (new Backbone.View).make 'button', { class: 'reset', onClick: "javascript: OverlayMe.clearAndReload()" }, 'Reset All (r)'
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basics_panel.append clear_all_button
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toggle_all_display = ->
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$o(window).trigger 'overlay_me:toggle_all_display'
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$o(window).trigger 'overlay_me:toggle_overlay_me_images_container_display'
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hide_button = (new Backbone.View).make 'button', { class: 'hide' }, 'Hide (h)'
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$o(hide_button).bind 'click', (event) =>
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toggle_all_display()
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basics_panel.append hide_button
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# add the element to the page menu
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$o(window).bind('keypress', (event) =>
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# console.log event.keyCode, event.charCode
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if event.charCode == 104 # h
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toggle_all_display()
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if event.charCode == 99 # c
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OverlayMe.menu.toggleCollapse()
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if event.charCode == 114 # r
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