oulu-rails 0.5.19 → 0.5.22
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- checksums.yaml +4 -4
- data/README.md +17 -15
- data/lib/oulu-rails/version.rb +1 -1
- data/vendor/assets/stylesheets/settings/functions/_animation.css.sass +11 -11
- data/vendor/assets/stylesheets/settings/functions/_length.css.sass +2 -2
- data/vendor/assets/stylesheets/settings/mixins/_animation.css.sass +42 -53
- data/vendor/assets/stylesheets/settings/mixins/_grids.css.sass +2 -0
- data/vendor/assets/stylesheets/settings/mixins/_reset.css.sass +3 -0
- metadata +2 -2
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: a41503a22bfaa91c20a0822774a841b66bcc0d3f
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data.tar.gz: 17b8f2144bd3c27d56cdebb3be47778aa18cd246
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 58c59c6439d5143affc3770a3eaac125e20545c581714a78a67366b90b4672719f094aef77e400c96481358776323dc5c2355e47719f74cf23291db7920ab2af
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data.tar.gz: 607c29b656b466f90cc973ca92a985c0707d7fe5a27c6b08e3885635bc734715212d6db061e98780825693db0823f42d31f90991c677e920890dc46f4a30442c
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data/README.md
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@@ -1,23 +1,25 @@
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oulu-rails
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==========
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sass tools for machida.
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Docs
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----
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- [index](/docs/index.md)
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Installation
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------------
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- Add `source 'https://rails-assets.org'` at Gemfile.
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- `$ bundle`
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- Add `@import oulu` at app/assets/stylesheets/application.css.sass
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- Add `@import oulu` at app/assets/stylesheets/application.css.sass
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Contributing
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------------
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3. Commit your changes (`git commit -am 'Added some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`\)
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3. Commit your changes (`git commit -am 'Added some feature'`\)
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4. Push to the branch (`git push origin my-new-feature`\)
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5. Create new Pull Request
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data/lib/oulu-rails/version.rb
CHANGED
@@ -1,13 +1,13 @@
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@function time($value)
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@if unit_number($value) and unit($value) == 's'
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@return
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@return true
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@else
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@return null
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@function timing_function($value)
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@if string($value)
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@if $value == 'ease' or $value == 'linear' or $value == 'ease-in' or $value == 'ease-out' or $value == 'ease-in-out' or str-slice($value, 1, 12) == 'cubic-bezier'
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@return
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@return true
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@else
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@return null
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@else
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@@ -35,11 +35,11 @@
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@function transition-property($value)
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@if string($value)
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@if not transition_timing_function($value) or not transition_duration($value) or not transition_delay($value)
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@return
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@return true
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@else
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@return null
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@else if list($value)
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@return
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@return true
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@else
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@return null
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@function animation_iteration_count($value)
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@if unitless_number($value) or (string($value) and $value == 'infinite')
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@return
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@return true
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@else
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@return null
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@function animation_direction($value)
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@if string($value) and ($value == 'normal' or $value == 'alternate')
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@return
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@return true
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@else
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@return null
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@function animation_fill_mode($value)
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@if string($value) and ($value == 'nonel' or $value == 'forwards' or $value == 'backwards' or $value == 'both')
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@return
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@return true
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@else
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@return null
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@function animation_play_state($value)
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@if string($value) and ($value == 'running' or $value == 'paused')
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@return
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@return true
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@else
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@return null
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@function animation_name($value)
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@if string($value)
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@if
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@return ture
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@else
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@if animation_timing_function($value) or animation_duration($value) or animation_delay($value) or animation_iteration_count($value) or animation_direction($value) or animation_fill_mode($value) or animation_play_state($value)
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@return null
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@else
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@return true
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@else
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@return null
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@@ -1,14 +1,14 @@
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// $nのときにtrue
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@function equal_nth($value, $n)
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@if length($value) == $n
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@return
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@return true
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@else
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@return null
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// $n以上のときにtrue
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@function or_more_nth($value, $n)
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@if length($value) >= $n
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@return
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@return true
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@else
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@return null
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@@ -1,56 +1,45 @@
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@
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=animation-basics($value)
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@if animation_name($value)
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+animation-name($value)
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$animation-name: $value
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@else if animation_duration($value)
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+animation-duration($value)
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@else if animation_timing_function($value)
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+animation-timing-function($value)
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@else if animation_delay($value)
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+animation-delay(animation_delay($value))
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@else if animation_iteration_count($value)
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+animation-iteration-count($value)
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@else if animation_direction($value)
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+animation-direction($value)
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@else if animation_fill_mode($value)
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+animation-fill-mode($value)
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@else if animation_play_state($value)
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+animation-play-state($value)
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=transition($value1: null, $value2: null, $value3: null, $value4: null, $value5: null, $value6: null, $value7: null, $value8: null, $value9: null, $value10: null)
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$list: $value1 $value2 $value3 $value4 $value5 $value6 $value7 $value8 $value9 $value10
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$transition-properties: ()
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$transition-durations: ()
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$transition-timing-functions: ()
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$transition-delays: ()
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@each $value in $list
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@for $i from 1 through length($value)
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$transition-properties: append($transition-properties, if(transition_property(nth($value, $i)), nth($value, $i), null), comma)
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$transition-durations: append($transition-durations, if(transition_duration(nth($value, $i)), nth($value, $i), null), comma)
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$transition-timing-functions: append($transition-timing-functions, if(transition_timing_function(nth($value, $i)), nth($value, $i), null), comma)
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$transition-delays: append($transition-delays, if(transition_delay(nth($value, $i)), transition_delay(nth($value, $i)), null), comma)
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+transition-property($transition-properties)
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+transition_duration($transition-durations)
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+transition_timing_function($transition-timing-functions)
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+transition-delay($transition-delays)
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=animations($value1: null, $value2: null, $value3: null, $value4: null, $value5: null, $value6: null)
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$list: $value1 $value2 $value3 $value4 $value5 $value6
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$
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=animations($value1: null, $value2: null, $value3: null, $value4: null, $value5: null, $value6: null, $value7: null, $value8: null, $value9: null, $value10: null)
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$list: $value1 $value2 $value3 $value4 $value5 $value6 $value7 $value8 $value9 $value10
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$animation-names: ()
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$animation-durations: ()
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$animation-timing-functions: ()
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$animation-delays: ()
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$animation-iteration-counts: ()
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$animation-directions: ()
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$animation-fill-modes: ()
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$animation-play-states: ()
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@each $value in $list
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@for $i from 1 through length($value)
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$animation-names: append($animation-names, if(animation_name(nth($value, $i)), nth($value, $i), null), comma)
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$animation-durations: append($animation-durations, if(animation_duration(nth($value, $i)), nth($value, $i), null), comma)
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$animation-timing-functions: append($animation-timing-functions, if(animation_timing_function(nth($value, $i)), nth($value, $i), null), comma)
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$animation-delays: append($animation-delays, if(animation_delay(nth($value, $i)), animation_delay(nth($value, $i)), null), comma)
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$animation-iteration-counts: append($animation-iteration-counts, if(animation_iteration_count(nth($value, $i)), nth($value, $i), null), comma)
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$animation-directions: append($animation-directions, if(animation_direction(nth($value, $i)), nth($value, $i), null), comma)
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$animation-fill-modes: append($animation-fill-modes, if(animation_fill_mode(nth($value, $i)), nth($value, $i), null), comma)
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$animation-play-states: append($animation-play-states, if(animation_play_state(nth($value, $i)), nth($value, $i), null), comma)
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+animation-name($animation-names)
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+animation_duration($animation-durations)
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+animation_timing_function($animation-timing-functions)
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+animation-delay($animation-delays)
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+animation-iteration-count($animation-iteration-counts)
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+animation-direction($animation-directions)
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+animation-fill-mode($animation-fill-modes)
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+animation-play-state($animation-play-states)
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@@ -110,6 +110,8 @@ $break-points: $break-point-xs-namespace, $break-point-sm-namespace, $break-poin
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#{$column-namespace}#{$break-point}#{$column-offset-namespace}#{$i}
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+column-offset($i)
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function
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=grid-columns($columns-gutter-width: $gutter-width, $grid-columns-row-class-name: '.row')
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#{$grid-columns-row-class-name}
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// カラムのマージン分だけ両サイドにネガティブマージンを取る
|
metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: oulu-rails
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version: !ruby/object:Gem::Version
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version: 0.5.
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version: 0.5.22
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platform: ruby
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authors:
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- machida
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-12-
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date: 2014-12-27 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
|
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name: sass-rails
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