openstudio-extension 0.7.1 → 0.8.0
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- checksums.yaml +4 -4
- data/.gitignore +1 -0
- data/CHANGELOG.md +14 -0
- data/LICENSE.md +1 -1
- data/README.md +2 -0
- data/lib/openstudio/extension/runner.rb +12 -8
- data/lib/openstudio/extension/runner_config.rb +33 -6
- data/lib/openstudio/extension/version.rb +1 -1
- data/openstudio-extension.gemspec +6 -6
- metadata +15 -66
- data/lib/openstudio/extension/core/CreateResults.rb +0 -1033
- data/lib/openstudio/extension/core/check_air_sys_temps.rb +0 -160
- data/lib/openstudio/extension/core/check_calibration.rb +0 -125
- data/lib/openstudio/extension/core/check_cond_zns.rb +0 -54
- data/lib/openstudio/extension/core/check_domestic_hot_water.rb +0 -304
- data/lib/openstudio/extension/core/check_envelope_conductance.rb +0 -423
- data/lib/openstudio/extension/core/check_eui_by_end_use.rb +0 -132
- data/lib/openstudio/extension/core/check_eui_reasonableness.rb +0 -105
- data/lib/openstudio/extension/core/check_fan_pwr.rb +0 -68
- data/lib/openstudio/extension/core/check_internal_loads.rb +0 -363
- data/lib/openstudio/extension/core/check_mech_sys_capacity.rb +0 -196
- data/lib/openstudio/extension/core/check_mech_sys_efficiency.rb +0 -296
- data/lib/openstudio/extension/core/check_mech_sys_part_load_eff.rb +0 -434
- data/lib/openstudio/extension/core/check_mech_sys_type.rb +0 -109
- data/lib/openstudio/extension/core/check_part_loads.rb +0 -421
- data/lib/openstudio/extension/core/check_placeholder.rb +0 -45
- data/lib/openstudio/extension/core/check_plant_cap.rb +0 -93
- data/lib/openstudio/extension/core/check_plant_temps.rb +0 -129
- data/lib/openstudio/extension/core/check_plenum_loads.rb +0 -57
- data/lib/openstudio/extension/core/check_pump_pwr.rb +0 -78
- data/lib/openstudio/extension/core/check_sch_coord.rb +0 -211
- data/lib/openstudio/extension/core/check_schedules.rb +0 -281
- data/lib/openstudio/extension/core/check_simultaneous_heating_and_cooling.rb +0 -128
- data/lib/openstudio/extension/core/check_supply_air_and_thermostat_temp_difference.rb +0 -118
- data/lib/openstudio/extension/core/check_weather_files.rb +0 -102
- data/lib/openstudio/extension/core/deer_vintages.rb +0 -281
- data/lib/openstudio/extension/core/os_lib_aedg_measures.rb +0 -461
- data/lib/openstudio/extension/core/os_lib_constructions.rb +0 -353
- data/lib/openstudio/extension/core/os_lib_geometry.rb +0 -1169
- data/lib/openstudio/extension/core/os_lib_helper_methods.rb +0 -383
- data/lib/openstudio/extension/core/os_lib_hvac.rb +0 -2163
- data/lib/openstudio/extension/core/os_lib_lighting_and_equipment.rb +0 -184
- data/lib/openstudio/extension/core/os_lib_model_generation.rb +0 -3584
- data/lib/openstudio/extension/core/os_lib_model_simplification.rb +0 -1019
- data/lib/openstudio/extension/core/os_lib_outdoorair_and_infiltration.rb +0 -135
- data/lib/openstudio/extension/core/os_lib_reporting_qaqc.rb +0 -170
- data/lib/openstudio/extension/core/os_lib_schedules.rb +0 -933
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# *******************************************************************************
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# OpenStudio(R), Copyright (c) Alliance for Sustainable Energy, LLC.
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# See also https://openstudio.net/license
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# *******************************************************************************
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module OsLib_Geometry
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# lower z value of vertices with starting value above x to new value of y
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def self.lowerSurfaceZvalue(surfaceArray, zValueTarget)
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counter = 0
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# loop over all surfaces
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surfaceArray.each do |surface|
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# create a new set of vertices
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newVertices = OpenStudio::Point3dVector.new
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# get the existing vertices for this interior partition
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vertices = surface.vertices
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flag = false
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vertices.each do |vertex|
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# initialize new vertex to old vertex
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x = vertex.x
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y = vertex.y
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z = vertex.z
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# if this z vertex is not on the z = 0 plane
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if z > zValueTarget
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z = zValueTarget
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flag = true
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end
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# add point to new vertices
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newVertices << OpenStudio::Point3d.new(x, y, z)
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end
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# set vertices to new vertices
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surface.setVertices(newVertices) # todo check if this was made, and issue warning if it was not. Could happen if resulting surface not planer.
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if flag then counter += 1 end
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end
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result = counter
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return result
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end
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# return an array of z values for surfaces passed in. The values will be relative to the parent origin. This was intended for spaces.
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def self.getSurfaceZValues(surfaceArray)
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zValueArray = []
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# loop over all surfaces
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surfaceArray.each do |surface|
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# get the existing vertices
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vertices = surface.vertices
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vertices.each do |vertex|
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# push z value to array
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zValueArray << vertex.z
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end
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end
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result = zValueArray
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return result
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end
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def self.createPointAtCenterOfFloor(model, space, zOffset)
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# find floors
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floors = []
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space.surfaces.each do |surface|
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next if surface.surfaceType != 'Floor'
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floors << surface
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end
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# this method only works for flat (non-inclined) floors
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boundingBox = OpenStudio::BoundingBox.new
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floors.each do |floor|
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boundingBox.addPoints(floor.vertices)
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end
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xmin = boundingBox.minX.get
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ymin = boundingBox.minY.get
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zmin = boundingBox.minZ.get
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xmax = boundingBox.maxX.get
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ymax = boundingBox.maxY.get
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x_pos = (xmin + xmax) / 2
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y_pos = (ymin + ymax) / 2
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z_pos = zmin + zOffset
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floorSurfacesInSpace = []
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space.surfaces.each do |surface|
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if surface.surfaceType == 'Floor'
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floorSurfacesInSpace << surface
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end
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end
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pointIsOnFloor = OsLib_Geometry.checkIfPointIsOnSurfaceInArray(OpenStudio::Point3d.new(x_pos, y_pos, zmin), floorSurfacesInSpace)
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if pointIsOnFloor
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new_point = OpenStudio::Point3d.new(x_pos, y_pos, z_pos)
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else
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# don't make point, it doesn't appear to be inside of the space
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new_point = nil
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end
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result = new_point
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return result
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end
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def self.createPointInFromSubSurfaceAtSpecifiedHeight(model, subSurface, referenceFloor, distanceInFromWindow, heightAboveBottomOfSubSurface)
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window_outward_normal = subSurface.outwardNormal
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window_centroid = OpenStudio.getCentroid(subSurface.vertices).get
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window_outward_normal.setLength(distanceInFromWindow)
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vertex = window_centroid + window_outward_normal.reverseVector
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vertex_on_floorplane = referenceFloor.plane.project(vertex)
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floor_outward_normal = referenceFloor.outwardNormal
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floor_outward_normal.setLength(heightAboveBottomOfSubSurface)
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floorSurfacesInSpace = []
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subSurface.space.get.surfaces.each do |surface|
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if surface.surfaceType == 'Floor'
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floorSurfacesInSpace << surface
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end
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end
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pointIsOnFloor = OsLib_Geometry.checkIfPointIsOnSurfaceInArray(vertex_on_floorplane, floorSurfacesInSpace)
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if pointIsOnFloor
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new_point = vertex_on_floorplane + floor_outward_normal.reverseVector
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else
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# don't make point, it doesn't appear to be inside of the space
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new_point = vertex_on_floorplane + floor_outward_normal.reverseVector # nil
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end
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result = new_point
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return result
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end
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def self.checkIfPointIsOnSurfaceInArray(point, surfaceArray)
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onSurfacesFlag = false
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surfaceArray.each do |surface|
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# Check if sensor is on floor plane (I need to loop through all floors)
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plane = surface.plane
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point_on_plane = plane.project(point)
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faceTransform = OpenStudio::Transformation.alignFace(surface.vertices)
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faceVertices = faceTransform * surface.vertices
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facePointOnPlane = faceTransform * point_on_plane
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if OpenStudio.pointInPolygon(facePointOnPlane, faceVertices.reverse, 0.01)
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# initial_sensor location lands in this surface's polygon
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onSurfacesFlag = true
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end
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end
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if onSurfacesFlag
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result = true
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else
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result = false
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end
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return result
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end
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def self.getExteriorWindowToWallRatio(spaceArray)
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# counters
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total_gross_ext_wall_area = 0
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total_ext_window_area = 0
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spaceArray.each do |space|
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# get surface area adjusting for zone multiplier
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zone = space.thermalZone
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if !zone.empty?
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zone_multiplier = zone.get.multiplier
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if zone_multiplier > 1
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end
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else
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zone_multiplier = 1 # space is not in a thermal zone
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end
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space.surfaces.each do |s|
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next if s.surfaceType != 'Wall'
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next if s.outsideBoundaryCondition != 'Outdoors'
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surface_gross_area = s.grossArea * zone_multiplier
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# loop through sub surfaces and add area including multiplier
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ext_window_area = 0
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s.subSurfaces.each do |subSurface|
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ext_window_area += subSurface.grossArea * subSurface.multiplier * zone_multiplier
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end
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total_gross_ext_wall_area += surface_gross_area
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total_ext_window_area += ext_window_area
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end
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end
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if total_gross_ext_wall_area > 0
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result = total_ext_window_area / total_gross_ext_wall_area
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else
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result = 0.0 # TODO: - this should not happen if the building has geometry
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end
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return result
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end
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# create core and perimeter polygons from length width and origin
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def self.make_core_and_perimeter_polygons(runner, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), perimeter_zone_depth = OpenStudio.convert(15, 'ft', 'm').get)
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hash_of_point_vectors = {} # key is name, value is a hash, one item of which is polygon. Another could be space type
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# determine if core and perimeter zoning can be used
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if !(length > perimeter_zone_depth * 2.5 && width > perimeter_zone_depth * 2.5)
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perimeter_zone_depth = 0 # if any size is to small then just model floor as single zone, issue warning
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runner.registerWarning('Due to the size of the building modeling each floor as a single zone.')
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end
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x_delta = footprint_origin.x - length / 2.0
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y_delta = footprint_origin.y - width / 2.0
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z = 0
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nw_point = OpenStudio::Point3d.new(x_delta, y_delta + width, z)
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ne_point = OpenStudio::Point3d.new(x_delta + length, y_delta + width, z)
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se_point = OpenStudio::Point3d.new(x_delta + length, y_delta, z)
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sw_point = OpenStudio::Point3d.new(x_delta, y_delta, z)
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# Define polygons for a rectangular building
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if perimeter_zone_depth > 0
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perimeter_nw_point = nw_point + OpenStudio::Vector3d.new(perimeter_zone_depth, -perimeter_zone_depth, 0)
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perimeter_ne_point = ne_point + OpenStudio::Vector3d.new(-perimeter_zone_depth, -perimeter_zone_depth, 0)
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perimeter_se_point = se_point + OpenStudio::Vector3d.new(-perimeter_zone_depth, perimeter_zone_depth, 0)
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perimeter_sw_point = sw_point + OpenStudio::Vector3d.new(perimeter_zone_depth, perimeter_zone_depth, 0)
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west_polygon = OpenStudio::Point3dVector.new
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west_polygon << sw_point
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west_polygon << nw_point
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west_polygon << perimeter_nw_point
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west_polygon << perimeter_sw_point
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hash_of_point_vectors['West Perimeter Space'] = {}
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hash_of_point_vectors['West Perimeter Space'][:space_type] = nil # other methods being used by makeSpacesFromPolygons may have space types associated with each polygon but this doesn't.
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hash_of_point_vectors['West Perimeter Space'][:polygon] = west_polygon
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north_polygon = OpenStudio::Point3dVector.new
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north_polygon << nw_point
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north_polygon << ne_point
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north_polygon << perimeter_ne_point
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north_polygon << perimeter_nw_point
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hash_of_point_vectors['North Perimeter Space'] = {}
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hash_of_point_vectors['North Perimeter Space'][:space_type] = nil
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hash_of_point_vectors['North Perimeter Space'][:polygon] = north_polygon
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east_polygon = OpenStudio::Point3dVector.new
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east_polygon << ne_point
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east_polygon << se_point
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east_polygon << perimeter_se_point
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east_polygon << perimeter_ne_point
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hash_of_point_vectors['East Perimeter Space'] = {}
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hash_of_point_vectors['East Perimeter Space'][:space_type] = nil
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hash_of_point_vectors['East Perimeter Space'][:polygon] = east_polygon
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south_polygon = OpenStudio::Point3dVector.new
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south_polygon << se_point
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south_polygon << sw_point
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south_polygon << perimeter_sw_point
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south_polygon << perimeter_se_point
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hash_of_point_vectors['South Perimeter Space'] = {}
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hash_of_point_vectors['South Perimeter Space'][:space_type] = nil
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hash_of_point_vectors['South Perimeter Space'][:polygon] = south_polygon
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core_polygon = OpenStudio::Point3dVector.new
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core_polygon << perimeter_sw_point
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core_polygon << perimeter_nw_point
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core_polygon << perimeter_ne_point
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core_polygon << perimeter_se_point
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hash_of_point_vectors['Core Space'] = {}
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hash_of_point_vectors['Core Space'][:space_type] = nil
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hash_of_point_vectors['Core Space'][:polygon] = core_polygon
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# Minimal zones
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else
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whole_story_polygon = OpenStudio::Point3dVector.new
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whole_story_polygon << sw_point
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whole_story_polygon << nw_point
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whole_story_polygon << ne_point
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whole_story_polygon << se_point
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hash_of_point_vectors['Whole Story Space'] = {}
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hash_of_point_vectors['Whole Story Space'][:space_type] = nil
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hash_of_point_vectors['Whole Story Space'][:polygon] = whole_story_polygon
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end
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return hash_of_point_vectors
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end
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# sliced bar multi creates and array of multiple sliced bar simple hashes
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def self.make_sliced_bar_multi_polygons(runner, space_types, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), story_hash)
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# total building floor area to calculate ratios from space type floor areas
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total_floor_area = 0.0
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target_per_space_type = {}
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space_types.each do |space_type, space_type_hash|
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total_floor_area += space_type_hash[:floor_area]
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target_per_space_type[space_type] = space_type_hash[:floor_area]
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end
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# sort array by floor area, this hash will be altered to reduce floor area for each space type to 0
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space_types_running_count = space_types.sort_by { |k, v| v[:floor_area] }
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301
|
-
|
302
|
-
# array entry for each story
|
303
|
-
footprints = []
|
304
|
-
|
305
|
-
# variables for sliver check
|
306
|
-
valid_bar_width_min = OpenStudio.convert(3, 'ft', 'm').get # re-evaluate what this should be
|
307
|
-
bar_length = width # building width
|
308
|
-
valid_bar_area_min = valid_bar_width_min * bar_length
|
309
|
-
|
310
|
-
# loop through stories to populate footprints
|
311
|
-
story_hash.each_with_index do |(k, v), i|
|
312
|
-
# update the length and width for partial floors
|
313
|
-
if i + 1 == story_hash.size
|
314
|
-
area_multiplier = v[:partial_story_multiplier]
|
315
|
-
edge_multiplier = Math.sqrt(area_multiplier)
|
316
|
-
length *= edge_multiplier
|
317
|
-
width *= edge_multiplier
|
318
|
-
end
|
319
|
-
|
320
|
-
# this will be populated for each building story
|
321
|
-
target_footprint_area = v[:multiplier] * length * width
|
322
|
-
current_footprint_area = 0.0
|
323
|
-
space_types_local_count = {}
|
324
|
-
|
325
|
-
space_types_running_count.each do |space_type, space_type_hash|
|
326
|
-
# next if floor area is full or space type is empty
|
327
|
-
|
328
|
-
tol_value = 0.0001
|
329
|
-
next if current_footprint_area + tol_value >= target_footprint_area
|
330
|
-
next if space_type_hash[:floor_area] <= tol_value
|
331
|
-
|
332
|
-
# special test for when total floor area is smaller than valid_bar_area_min, just make bar smaller that valid min and warn user
|
333
|
-
if target_per_space_type[space_type] < valid_bar_area_min
|
334
|
-
sliver_override = true
|
335
|
-
runner.registerWarning("Floor area of #{space_type.name} results in a bar with smaller than target minimum width.")
|
336
|
-
else
|
337
|
-
sliver_override = false
|
338
|
-
end
|
339
|
-
|
340
|
-
# add entry for space type if it doesn't have one yet
|
341
|
-
if !space_types_local_count.key?(space_type)
|
342
|
-
if space_type_hash.has_key?(:children)
|
343
|
-
space_type = space_type_hash[:children][:default][:space_type] # will re-using space type create issue
|
344
|
-
space_types_local_count[space_type] = { floor_area: 0.0 }
|
345
|
-
space_types_local_count[space_type][:children] = space_type_hash[:children]
|
346
|
-
else
|
347
|
-
space_types_local_count[space_type] = { floor_area: 0.0 }
|
348
|
-
end
|
349
|
-
end
|
350
|
-
|
351
|
-
# if there is enough of this space type to fill rest of floor area
|
352
|
-
remaining_in_footprint = target_footprint_area - current_footprint_area
|
353
|
-
raw_footprint_area_used = [space_type_hash[:floor_area],remaining_in_footprint].min
|
354
|
-
|
355
|
-
# add to local hash
|
356
|
-
space_types_local_count[space_type][:floor_area] = raw_footprint_area_used / v[:multiplier].to_f
|
357
|
-
|
358
|
-
# adjust balance ot running and local counts
|
359
|
-
current_footprint_area += raw_footprint_area_used
|
360
|
-
space_type_hash[:floor_area] -= raw_footprint_area_used
|
361
|
-
|
362
|
-
# test if think sliver left on current floor.
|
363
|
-
# fix by moving smallest space type to next floor and and the same amount more of the sliver space type to this story
|
364
|
-
raw_footprint_area_used < valid_bar_area_min && sliver_override == false ? (test_a = true) : (test_a = false)
|
365
|
-
|
366
|
-
# test if what would be left of the current space type would result in a sliver on the next story.
|
367
|
-
# fix by removing some of this space type so their is enough left for the next story, and replace the removed amount with the largest space type in the model
|
368
|
-
(space_type_hash[:floor_area] < valid_bar_area_min) && (space_type_hash[:floor_area] > tol_value) ? (test_b = true) : (test_b = false)
|
369
|
-
|
370
|
-
# identify very small slices and re-arrange spaces to different stories to avoid this
|
371
|
-
if test_a
|
372
|
-
|
373
|
-
# get first/smallest space type to move to another story
|
374
|
-
first_space = space_types_local_count.first
|
375
|
-
|
376
|
-
# adjustments running counter for space type being removed from this story
|
377
|
-
space_types_running_count.each do |k2, v2|
|
378
|
-
next if k2 != first_space[0]
|
379
|
-
v2[:floor_area] += first_space[1][:floor_area] * v[:multiplier]
|
380
|
-
end
|
381
|
-
|
382
|
-
# adjust running count for current space type
|
383
|
-
space_type_hash[:floor_area] -= first_space[1][:floor_area] * v[:multiplier]
|
384
|
-
|
385
|
-
# add to local count for current space type
|
386
|
-
space_types_local_count[space_type][:floor_area] += first_space[1][:floor_area]
|
387
|
-
|
388
|
-
# remove from local count for removed space type
|
389
|
-
space_types_local_count.shift
|
390
|
-
|
391
|
-
elsif test_b
|
392
|
-
|
393
|
-
# swap size
|
394
|
-
swap_size = valid_bar_area_min * 5 # currently equal to default perimeter zone depth of 15'
|
395
|
-
# this prevents too much area from being swapped resulting in a negative number for floor area
|
396
|
-
if swap_size > space_types_local_count[space_type][:floor_area] * v[:multiplier].to_f
|
397
|
-
swap_size = space_types_local_count[space_type][:floor_area] * v[:multiplier].to_f
|
398
|
-
end
|
399
|
-
|
400
|
-
# adjust running count for current space type
|
401
|
-
space_type_hash[:floor_area] += swap_size
|
402
|
-
|
403
|
-
# remove from local count for current space type
|
404
|
-
space_types_local_count[space_type][:floor_area] -= swap_size / v[:multiplier].to_f
|
405
|
-
|
406
|
-
# adjust footprint used
|
407
|
-
current_footprint_area -= swap_size
|
408
|
-
|
409
|
-
# the next larger space type will be brought down to fill out the footprint without any additional code
|
410
|
-
|
411
|
-
end
|
412
|
-
end
|
413
|
-
|
414
|
-
# creating footprint for story
|
415
|
-
footprints << OsLib_Geometry.make_sliced_bar_simple_polygons(runner, space_types_local_count, length, width, footprint_origin)
|
416
|
-
end
|
417
|
-
|
418
|
-
return footprints
|
419
|
-
end
|
420
|
-
|
421
|
-
# sliced bar simple creates a single sliced bar for space types passed in
|
422
|
-
# look at length and width to adjust slicing direction
|
423
|
-
def self.make_sliced_bar_simple_polygons(runner, space_types, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), perimeter_zone_depth = OpenStudio.convert(15, 'ft', 'm').get)
|
424
|
-
hash_of_point_vectors = {} # key is name, value is a hash, one item of which is polygon. Another could be space type
|
425
|
-
|
426
|
-
reverse_slice = false
|
427
|
-
if length < width
|
428
|
-
reverse_slice = true
|
429
|
-
#runner.registerInfo("reverse typical slice direction for bar because of aspect ratio less than 1.0.")
|
430
|
-
end
|
431
|
-
|
432
|
-
# determine if core and perimeter zoning can be used
|
433
|
-
if !([length,width].min > perimeter_zone_depth * 2.5 && [length,width].min > perimeter_zone_depth * 2.5)
|
434
|
-
perimeter_zone_depth = 0 # if any size is to small then just model floor as single zone, issue warning
|
435
|
-
runner.registerWarning('Not modeling core and perimeter zones for some portion of the model.')
|
436
|
-
end
|
437
|
-
|
438
|
-
x_delta = footprint_origin.x - length / 2.0
|
439
|
-
y_delta = footprint_origin.y - width / 2.0
|
440
|
-
z = 0
|
441
|
-
# this represents the entire bar, not individual space type slices
|
442
|
-
nw_point = OpenStudio::Point3d.new(x_delta, y_delta + width, z)
|
443
|
-
sw_point = OpenStudio::Point3d.new(x_delta, y_delta, z)
|
444
|
-
se_point = OpenStudio::Point3d.new(x_delta + length, y_delta, z) # used when length is less than width
|
445
|
-
|
446
|
-
# total building floor area to calculate ratios from space type floor areas
|
447
|
-
total_floor_area = 0.0
|
448
|
-
space_types.each do |space_type, space_type_hash|
|
449
|
-
total_floor_area += space_type_hash[:floor_area]
|
450
|
-
end
|
451
|
-
|
452
|
-
# sort array by floor area but shift largest object to front
|
453
|
-
space_types = space_types.sort_by { |k, v| v[:floor_area] }
|
454
|
-
space_types.insert(0, space_types.delete_at(space_types.size - 1)) #.to_h
|
455
|
-
|
456
|
-
# min and max bar end values
|
457
|
-
min_bar_end_multiplier = 0.75
|
458
|
-
max_bar_end_multiplier = 1.5
|
459
|
-
|
460
|
-
# sort_by results in arrays with two items , first is key, second is hash value
|
461
|
-
re_apply_largest_space_type_at_end = false
|
462
|
-
max_reduction = nil # used when looping through section_hash_for_space_type if first space type needs to also be at far end of bar
|
463
|
-
space_types.each do |space_type, space_type_hash|
|
464
|
-
# setup end perimeter zones if needed
|
465
|
-
start_perimeter_width_deduction = 0.0
|
466
|
-
end_perimeter_width_deduction = 0.0
|
467
|
-
if space_type == space_types.first[0]
|
468
|
-
if [length,width].max * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
|
469
|
-
start_perimeter_width_deduction = perimeter_zone_depth
|
470
|
-
end
|
471
|
-
# see if last space type is too small for perimeter. If it is then save some of this space type
|
472
|
-
if [length,width].max * space_types.last[1][:floor_area] / total_floor_area < perimeter_zone_depth * min_bar_end_multiplier
|
473
|
-
re_apply_largest_space_type_at_end = true
|
474
|
-
end
|
475
|
-
end
|
476
|
-
if space_type == space_types.last[0]
|
477
|
-
if [length,width].max * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
|
478
|
-
end_perimeter_width_deduction = perimeter_zone_depth
|
479
|
-
end
|
480
|
-
end
|
481
|
-
non_end_adjusted_width = ([length,width].max * space_type_hash[:floor_area] / total_floor_area) - start_perimeter_width_deduction - end_perimeter_width_deduction
|
482
|
-
|
483
|
-
# adjustment of end space type is too small and is replaced with largest space type
|
484
|
-
if (space_type == space_types.first[0]) && re_apply_largest_space_type_at_end
|
485
|
-
max_reduction = [perimeter_zone_depth, non_end_adjusted_width].min
|
486
|
-
non_end_adjusted_width -= max_reduction
|
487
|
-
end
|
488
|
-
if (space_type == space_types.last[0]) && re_apply_largest_space_type_at_end
|
489
|
-
end_perimeter_width_deduction = space_types.first[0]
|
490
|
-
end_b_flag = true
|
491
|
-
else
|
492
|
-
end_b_flag = false
|
493
|
-
end
|
494
|
-
|
495
|
-
# populate data for core and perimeter of slice
|
496
|
-
section_hash_for_space_type = {}
|
497
|
-
section_hash_for_space_type['end_a'] = start_perimeter_width_deduction
|
498
|
-
section_hash_for_space_type[''] = non_end_adjusted_width
|
499
|
-
section_hash_for_space_type['end_b'] = end_perimeter_width_deduction
|
500
|
-
|
501
|
-
# determine if this space+type is double loaded corridor, and if so what the perimeter zone depth should be based on building width
|
502
|
-
# look at reverse_slice to see if length or width should be used to determine perimeter depth
|
503
|
-
if space_type_hash.has_key?(:children)
|
504
|
-
core_ratio = space_type_hash[:children][:circ][:orig_ratio]
|
505
|
-
perim_ratio = space_type_hash[:children][:default][:orig_ratio]
|
506
|
-
core_ratio_adj = core_ratio / (core_ratio + perim_ratio)
|
507
|
-
perim_ratio_adj = perim_ratio / (core_ratio + perim_ratio)
|
508
|
-
core_space_type = space_type_hash[:children][:circ][:space_type]
|
509
|
-
perim_space_type = space_type_hash[:children][:default][:space_type]
|
510
|
-
if !reverse_slice
|
511
|
-
custom_cor_val = width * core_ratio_adj
|
512
|
-
custom_perim_val = (width - custom_cor_val)/2.0
|
513
|
-
else
|
514
|
-
custom_cor_val = length * core_ratio_adj
|
515
|
-
custom_perim_val = (length - custom_cor_val)/2.0
|
516
|
-
end
|
517
|
-
actual_perim = custom_perim_val
|
518
|
-
double_loaded_corridor = true
|
519
|
-
else
|
520
|
-
actual_perim = perimeter_zone_depth
|
521
|
-
double_loaded_corridor = false
|
522
|
-
end
|
523
|
-
|
524
|
-
# may overwrite
|
525
|
-
first_space_type_hash = space_types.first[1]
|
526
|
-
if end_b_flag && first_space_type_hash.has_key?(:children)
|
527
|
-
end_b_core_ratio = first_space_type_hash[:children][:circ][:orig_ratio]
|
528
|
-
end_b_perim_ratio = first_space_type_hash[:children][:default][:orig_ratio]
|
529
|
-
end_b_core_ratio_adj = end_b_core_ratio / (end_b_core_ratio + end_b_perim_ratio)
|
530
|
-
end_b_perim_ratio_adj = end_b_perim_ratio / (end_b_core_ratio + end_b_perim_ratio)
|
531
|
-
end_b_core_space_type = first_space_type_hash[:children][:circ][:space_type]
|
532
|
-
end_b_perim_space_type = first_space_type_hash[:children][:default][:space_type]
|
533
|
-
if !reverse_slice
|
534
|
-
end_b_custom_cor_val = width * end_b_core_ratio_adj
|
535
|
-
end_b_custom_perim_val = (width - end_b_custom_cor_val)/2.0
|
536
|
-
else
|
537
|
-
end_b_custom_cor_val = length * end_b_core_ratio_adj
|
538
|
-
end_b_custom_perim_val = (length - end_b_custom_cor_val)/2.0
|
539
|
-
end
|
540
|
-
end_b_actual_perim = end_b_custom_perim_val
|
541
|
-
end_b_double_loaded_corridor = true
|
542
|
-
else
|
543
|
-
end_b_actual_perim = perimeter_zone_depth
|
544
|
-
end_b_double_loaded_corridor = false
|
545
|
-
end
|
546
|
-
|
547
|
-
# loop through sections for space type (main and possibly one or two end perimeter sections)
|
548
|
-
section_hash_for_space_type.each do |k, slice|
|
549
|
-
|
550
|
-
# need to use different space type for end_b
|
551
|
-
if end_b_flag && k == "end_b" && space_types.first[1].has_key?(:children)
|
552
|
-
slice = space_types.first[0]
|
553
|
-
actual_perim = end_b_actual_perim
|
554
|
-
double_loaded_corridor = end_b_double_loaded_corridor
|
555
|
-
core_ratio = end_b_core_ratio
|
556
|
-
perim_ratio = end_b_perim_ratio
|
557
|
-
core_ratio_adj = end_b_core_ratio_adj
|
558
|
-
perim_ratio_adj = end_b_perim_ratio_adj
|
559
|
-
core_space_type = end_b_core_space_type
|
560
|
-
perim_space_type = end_b_perim_space_type
|
561
|
-
end
|
562
|
-
|
563
|
-
if slice.class.to_s == 'OpenStudio::Model::SpaceType' || slice.class.to_s == 'OpenStudio::Model::Building'
|
564
|
-
space_type = slice
|
565
|
-
max_reduction = [perimeter_zone_depth, max_reduction].min
|
566
|
-
slice = max_reduction
|
567
|
-
end
|
568
|
-
if slice == 0
|
569
|
-
next
|
570
|
-
end
|
571
|
-
|
572
|
-
if !reverse_slice
|
573
|
-
|
574
|
-
ne_point = nw_point + OpenStudio::Vector3d.new(slice, 0, 0)
|
575
|
-
se_point = sw_point + OpenStudio::Vector3d.new(slice, 0, 0)
|
576
|
-
|
577
|
-
if actual_perim > 0 && (actual_perim * 2.0) < width
|
578
|
-
polygon_a = OpenStudio::Point3dVector.new
|
579
|
-
polygon_a << sw_point
|
580
|
-
polygon_a << sw_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
|
581
|
-
polygon_a << se_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
|
582
|
-
polygon_a << se_point
|
583
|
-
if double_loaded_corridor
|
584
|
-
hash_of_point_vectors["#{perim_space_type.name} A #{k}"] = {}
|
585
|
-
hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:space_type] = perim_space_type
|
586
|
-
hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:polygon] = polygon_a
|
587
|
-
else
|
588
|
-
hash_of_point_vectors["#{space_type.name} A #{k}"] = {}
|
589
|
-
hash_of_point_vectors["#{space_type.name} A #{k}"][:space_type] = space_type
|
590
|
-
hash_of_point_vectors["#{space_type.name} A #{k}"][:polygon] = polygon_a
|
591
|
-
end
|
592
|
-
|
593
|
-
polygon_b = OpenStudio::Point3dVector.new
|
594
|
-
polygon_b << sw_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
|
595
|
-
polygon_b << nw_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
|
596
|
-
polygon_b << ne_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
|
597
|
-
polygon_b << se_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
|
598
|
-
if double_loaded_corridor
|
599
|
-
hash_of_point_vectors["#{core_space_type.name} B #{k}"] = {}
|
600
|
-
hash_of_point_vectors["#{core_space_type.name} B #{k}"][:space_type] = core_space_type
|
601
|
-
hash_of_point_vectors["#{core_space_type.name} B #{k}"][:polygon] = polygon_b
|
602
|
-
else
|
603
|
-
hash_of_point_vectors["#{space_type.name} B #{k}"] = {}
|
604
|
-
hash_of_point_vectors["#{space_type.name} B #{k}"][:space_type] = space_type
|
605
|
-
hash_of_point_vectors["#{space_type.name} B #{k}"][:polygon] = polygon_b
|
606
|
-
end
|
607
|
-
|
608
|
-
polygon_c = OpenStudio::Point3dVector.new
|
609
|
-
polygon_c << nw_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
|
610
|
-
polygon_c << nw_point
|
611
|
-
polygon_c << ne_point
|
612
|
-
polygon_c << ne_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
|
613
|
-
if double_loaded_corridor
|
614
|
-
hash_of_point_vectors["#{perim_space_type.name} C #{k}"] = {}
|
615
|
-
hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:space_type] = perim_space_type
|
616
|
-
hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:polygon] = polygon_c
|
617
|
-
else
|
618
|
-
hash_of_point_vectors["#{space_type.name} C #{k}"] = {}
|
619
|
-
hash_of_point_vectors["#{space_type.name} C #{k}"][:space_type] = space_type
|
620
|
-
hash_of_point_vectors["#{space_type.name} C #{k}"][:polygon] = polygon_c
|
621
|
-
end
|
622
|
-
else
|
623
|
-
polygon_a = OpenStudio::Point3dVector.new
|
624
|
-
polygon_a << sw_point
|
625
|
-
polygon_a << nw_point
|
626
|
-
polygon_a << ne_point
|
627
|
-
polygon_a << se_point
|
628
|
-
hash_of_point_vectors["#{space_type.name} #{k}"] = {}
|
629
|
-
hash_of_point_vectors["#{space_type.name} #{k}"][:space_type] = space_type
|
630
|
-
hash_of_point_vectors["#{space_type.name} #{k}"][:polygon] = polygon_a
|
631
|
-
end
|
632
|
-
|
633
|
-
# update west points
|
634
|
-
nw_point = ne_point
|
635
|
-
sw_point = se_point
|
636
|
-
|
637
|
-
else
|
638
|
-
|
639
|
-
# create_bar at 90 degrees if aspect ration is less than 1.0
|
640
|
-
# typical order (sw,nw,ne,se)
|
641
|
-
# order used here (se,sw,nw,ne)
|
642
|
-
|
643
|
-
nw_point = sw_point + OpenStudio::Vector3d.new(0, slice, 0)
|
644
|
-
ne_point = se_point + OpenStudio::Vector3d.new(0, slice, 0)
|
645
|
-
|
646
|
-
if actual_perim > 0 && (actual_perim * 2.0) < length
|
647
|
-
polygon_a = OpenStudio::Point3dVector.new
|
648
|
-
polygon_a << se_point
|
649
|
-
polygon_a << se_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
|
650
|
-
polygon_a << ne_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
|
651
|
-
polygon_a << ne_point
|
652
|
-
if double_loaded_corridor
|
653
|
-
hash_of_point_vectors["#{perim_space_type.name} A #{k}"] = {}
|
654
|
-
hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:space_type] = perim_space_type
|
655
|
-
hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:polygon] = polygon_a
|
656
|
-
else
|
657
|
-
hash_of_point_vectors["#{space_type.name} A #{k}"] = {}
|
658
|
-
hash_of_point_vectors["#{space_type.name} A #{k}"][:space_type] = space_type
|
659
|
-
hash_of_point_vectors["#{space_type.name} A #{k}"][:polygon] = polygon_a
|
660
|
-
end
|
661
|
-
|
662
|
-
polygon_b = OpenStudio::Point3dVector.new
|
663
|
-
polygon_b << se_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
|
664
|
-
polygon_b << sw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
|
665
|
-
polygon_b << nw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
|
666
|
-
polygon_b << ne_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
|
667
|
-
if double_loaded_corridor
|
668
|
-
hash_of_point_vectors["#{core_space_type.name} B #{k}"] = {}
|
669
|
-
hash_of_point_vectors["#{core_space_type.name} B #{k}"][:space_type] = core_space_type
|
670
|
-
hash_of_point_vectors["#{core_space_type.name} B #{k}"][:polygon] = polygon_b
|
671
|
-
else
|
672
|
-
hash_of_point_vectors["#{space_type.name} B #{k}"] = {}
|
673
|
-
hash_of_point_vectors["#{space_type.name} B #{k}"][:space_type] = space_type
|
674
|
-
hash_of_point_vectors["#{space_type.name} B #{k}"][:polygon] = polygon_b
|
675
|
-
end
|
676
|
-
|
677
|
-
polygon_c = OpenStudio::Point3dVector.new
|
678
|
-
polygon_c << sw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
|
679
|
-
polygon_c << sw_point
|
680
|
-
polygon_c << nw_point
|
681
|
-
polygon_c << nw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
|
682
|
-
if double_loaded_corridor
|
683
|
-
hash_of_point_vectors["#{perim_space_type.name} C #{k}"] = {}
|
684
|
-
hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:space_type] = perim_space_type
|
685
|
-
hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:polygon] = polygon_c
|
686
|
-
else
|
687
|
-
hash_of_point_vectors["#{space_type.name} C #{k}"] = {}
|
688
|
-
hash_of_point_vectors["#{space_type.name} C #{k}"][:space_type] = space_type
|
689
|
-
hash_of_point_vectors["#{space_type.name} C #{k}"][:polygon] = polygon_c
|
690
|
-
end
|
691
|
-
else
|
692
|
-
polygon_a = OpenStudio::Point3dVector.new
|
693
|
-
polygon_a << se_point
|
694
|
-
polygon_a << sw_point
|
695
|
-
polygon_a << nw_point
|
696
|
-
polygon_a << ne_point
|
697
|
-
hash_of_point_vectors["#{space_type.name} #{k}"] = {}
|
698
|
-
hash_of_point_vectors["#{space_type.name} #{k}"][:space_type] = space_type
|
699
|
-
hash_of_point_vectors["#{space_type.name} #{k}"][:polygon] = polygon_a
|
700
|
-
end
|
701
|
-
|
702
|
-
# update west points
|
703
|
-
sw_point = nw_point
|
704
|
-
se_point = ne_point
|
705
|
-
|
706
|
-
end
|
707
|
-
end
|
708
|
-
end
|
709
|
-
|
710
|
-
return hash_of_point_vectors
|
711
|
-
end
|
712
|
-
|
713
|
-
# take diagram made by make_core_and_perimeter_polygons and make multi-story building
|
714
|
-
# todo - add option to create shading surfaces when using multiplier. Mainly important for non rectangular buildings where self shading would be an issue
|
715
|
-
def self.makeSpacesFromPolygons(runner, model, footprints, typical_story_height, effective_num_stories, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), story_hash = {})
|
716
|
-
# default story hash is for three stories with mid-story multiplier, but user can pass in custom versions
|
717
|
-
if story_hash.empty?
|
718
|
-
if effective_num_stories > 2
|
719
|
-
story_hash['Ground'] = { space_origin_z: footprint_origin.z, space_height: typical_story_height, multiplier: 1 }
|
720
|
-
story_hash['Mid'] = { space_origin_z: footprint_origin.z + typical_story_height + typical_story_height * (effective_num_stories.ceil - 3) / 2.0, space_height: typical_story_height, multiplier: effective_num_stories - 2 }
|
721
|
-
story_hash['Top'] = { space_origin_z: footprint_origin.z + typical_story_height * (effective_num_stories.ceil - 1), space_height: typical_story_height, multiplier: 1 }
|
722
|
-
elsif effective_num_stories > 1
|
723
|
-
story_hash['Ground'] = { space_origin_z: footprint_origin.z, space_height: typical_story_height, multiplier: 1 }
|
724
|
-
story_hash['Top'] = { space_origin_z: footprint_origin.z + typical_story_height * (effective_num_stories.ceil - 1), space_height: typical_story_height, multiplier: 1 }
|
725
|
-
else # one story only
|
726
|
-
story_hash['Ground'] = { space_origin_z: footprint_origin.z, space_height: typical_story_height, multiplier: 1 }
|
727
|
-
end
|
728
|
-
end
|
729
|
-
|
730
|
-
# hash of new spaces (only change boundary conditions for these)
|
731
|
-
new_spaces = []
|
732
|
-
|
733
|
-
# loop through story_hash and polygons to generate all of the spaces
|
734
|
-
story_hash.each_with_index do |(story_name, story_data), index|
|
735
|
-
# make new story unless story at requested height already exists.
|
736
|
-
story = nil
|
737
|
-
model.getBuildingStorys.sort.each do |ext_story|
|
738
|
-
if (ext_story.nominalZCoordinate.to_f - story_data[:space_origin_z].to_f).abs < 0.01
|
739
|
-
story = ext_story
|
740
|
-
end
|
741
|
-
end
|
742
|
-
if story.nil?
|
743
|
-
story = OpenStudio::Model::BuildingStory.new(model)
|
744
|
-
story.setNominalFloortoFloorHeight(story_data[:space_height]) # not used for anything
|
745
|
-
story.setNominalZCoordinate (story_data[:space_origin_z]) # not used for anything
|
746
|
-
story.setName("Story #{story_name}")
|
747
|
-
end
|
748
|
-
|
749
|
-
# multiplier values for adjacent stories to be altered below as needed
|
750
|
-
multiplier_story_above = 1
|
751
|
-
multiplier_story_below = 1
|
752
|
-
|
753
|
-
if index == 0 # bottom floor, only check above
|
754
|
-
if story_hash.size > 1
|
755
|
-
multiplier_story_above = story_hash.values[index + 1][:multiplier]
|
756
|
-
end
|
757
|
-
elsif index == story_hash.size - 1 # top floor, check only below
|
758
|
-
multiplier_story_below = story_hash.values[index + -1][:multiplier]
|
759
|
-
else # mid floor, check above and below
|
760
|
-
multiplier_story_above = story_hash.values[index + 1][:multiplier]
|
761
|
-
multiplier_story_below = story_hash.values[index + -1][:multiplier]
|
762
|
-
end
|
763
|
-
|
764
|
-
# if adjacent story has multiplier > 1 then make appropriate surfaces adiabatic
|
765
|
-
adiabatic_ceilings = false
|
766
|
-
adiabatic_floors = false
|
767
|
-
if story_data[:multiplier] > 1
|
768
|
-
adiabatic_ceilings = true
|
769
|
-
adiabatic_floors = true
|
770
|
-
elsif multiplier_story_above > 1
|
771
|
-
adiabatic_ceilings = true
|
772
|
-
elsif multiplier_story_below > 1
|
773
|
-
adiabatic_floors = true
|
774
|
-
end
|
775
|
-
|
776
|
-
# get the right collection of polygons to make up footprint for each building story
|
777
|
-
if index > footprints.size - 1
|
778
|
-
# use last footprint
|
779
|
-
target_footprint = footprints.last
|
780
|
-
else
|
781
|
-
target_footprint = footprints[index]
|
782
|
-
end
|
783
|
-
target_footprint.each do |name, space_data|
|
784
|
-
# gather options
|
785
|
-
options = {
|
786
|
-
'name' => "#{name} - #{story.name}",
|
787
|
-
'spaceType' => space_data[:space_type],
|
788
|
-
'story' => story,
|
789
|
-
'makeThermalZone' => true,
|
790
|
-
'thermalZoneMultiplier' => story_data[:multiplier],
|
791
|
-
'floor_to_floor_height' => story_data[:space_height]
|
792
|
-
}
|
793
|
-
|
794
|
-
# make space
|
795
|
-
space = OsLib_Geometry.makeSpaceFromPolygon(model, space_data[:polygon].first, space_data[:polygon], options)
|
796
|
-
new_spaces << space
|
797
|
-
|
798
|
-
# set z origin to proper position
|
799
|
-
space.setZOrigin(story_data[:space_origin_z])
|
800
|
-
|
801
|
-
# loop through celings and floors to hard asssign constructions and set boundary condition
|
802
|
-
if adiabatic_ceilings || adiabatic_floors
|
803
|
-
space.surfaces.each do |surface|
|
804
|
-
if adiabatic_floors && (surface.surfaceType == 'Floor')
|
805
|
-
if surface.construction.is_initialized
|
806
|
-
surface.setConstruction(surface.construction.get)
|
807
|
-
end
|
808
|
-
surface.setOutsideBoundaryCondition('Adiabatic')
|
809
|
-
end
|
810
|
-
if adiabatic_ceilings && (surface.surfaceType == 'RoofCeiling')
|
811
|
-
if surface.construction.is_initialized
|
812
|
-
surface.setConstruction(surface.construction.get)
|
813
|
-
end
|
814
|
-
surface.setOutsideBoundaryCondition('Adiabatic')
|
815
|
-
end
|
816
|
-
end
|
817
|
-
end
|
818
|
-
end
|
819
|
-
|
820
|
-
# TODO: - in future add code to include plenums or raised floor to each/any story.
|
821
|
-
end
|
822
|
-
|
823
|
-
# any changes to wall boundary conditions will be handled by same code that calls this method.
|
824
|
-
# this method doesn't need to know about basements and party walls.
|
825
|
-
|
826
|
-
return new_spaces
|
827
|
-
end
|
828
|
-
|
829
|
-
# add def to create a space from input, optionally take a name, space type, story and thermal zone.
|
830
|
-
def self.makeSpaceFromPolygon(model, space_origin, point3dVector, options = {})
|
831
|
-
# set defaults to use if user inputs not passed in
|
832
|
-
defaults = {
|
833
|
-
'name' => nil,
|
834
|
-
'spaceType' => nil,
|
835
|
-
'story' => nil,
|
836
|
-
'makeThermalZone' => nil,
|
837
|
-
'thermalZone' => nil,
|
838
|
-
'thermalZoneMultiplier' => 1,
|
839
|
-
'floor_to_floor_height' => OpenStudio.convert(10, 'ft', 'm').get
|
840
|
-
}
|
841
|
-
|
842
|
-
# merge user inputs with defaults
|
843
|
-
options = defaults.merge(options)
|
844
|
-
|
845
|
-
# Identity matrix for setting space origins
|
846
|
-
m = OpenStudio::Matrix.new(4, 4, 0)
|
847
|
-
m[0, 0] = 1
|
848
|
-
m[1, 1] = 1
|
849
|
-
m[2, 2] = 1
|
850
|
-
m[3, 3] = 1
|
851
|
-
|
852
|
-
# make space from floor print
|
853
|
-
space = OpenStudio::Model::Space.fromFloorPrint(point3dVector, options['floor_to_floor_height'], model)
|
854
|
-
space = space.get
|
855
|
-
m[0, 3] = space_origin.x
|
856
|
-
m[1, 3] = space_origin.y
|
857
|
-
m[2, 3] = space_origin.z
|
858
|
-
space.changeTransformation(OpenStudio::Transformation.new(m))
|
859
|
-
space.setBuildingStory(options['story'])
|
860
|
-
if !options['name'].nil?
|
861
|
-
space.setName(options['name'])
|
862
|
-
end
|
863
|
-
|
864
|
-
if !options['spaceType'].nil? && options['spaceType'].class.to_s == 'OpenStudio::Model::SpaceType'
|
865
|
-
space.setSpaceType(options['spaceType'])
|
866
|
-
end
|
867
|
-
|
868
|
-
# create thermal zone if requested and assign
|
869
|
-
if options['makeThermalZone']
|
870
|
-
new_zone = OpenStudio::Model::ThermalZone.new(model)
|
871
|
-
new_zone.setMultiplier(options['thermalZoneMultiplier'])
|
872
|
-
space.setThermalZone(new_zone)
|
873
|
-
new_zone.setName("Zone #{space.name}")
|
874
|
-
else
|
875
|
-
if !options['thermalZone'].nil? then space.setThermalZone(options['thermalZone']) end
|
876
|
-
end
|
877
|
-
|
878
|
-
result = space
|
879
|
-
return result
|
880
|
-
end
|
881
|
-
|
882
|
-
def self.getExteriorWindowAndWllAreaByOrientation(model, spaceArray, options = {})
|
883
|
-
# set defaults to use if user inputs not passed in
|
884
|
-
defaults = {
|
885
|
-
'northEast' => 45,
|
886
|
-
'southEast' => 125,
|
887
|
-
'southWest' => 225,
|
888
|
-
'northWest' => 315
|
889
|
-
}
|
890
|
-
|
891
|
-
# merge user inputs with defaults
|
892
|
-
options = defaults.merge(options)
|
893
|
-
|
894
|
-
# counters
|
895
|
-
total_gross_ext_wall_area_North = 0
|
896
|
-
total_gross_ext_wall_area_South = 0
|
897
|
-
total_gross_ext_wall_area_East = 0
|
898
|
-
total_gross_ext_wall_area_West = 0
|
899
|
-
total_ext_window_area_North = 0
|
900
|
-
total_ext_window_area_South = 0
|
901
|
-
total_ext_window_area_East = 0
|
902
|
-
total_ext_window_area_West = 0
|
903
|
-
|
904
|
-
spaceArray.each do |space|
|
905
|
-
# get surface area adjusting for zone multiplier
|
906
|
-
zone = space.thermalZone
|
907
|
-
if !zone.empty?
|
908
|
-
zone_multiplier = zone.get.multiplier
|
909
|
-
if zone_multiplier > 1
|
910
|
-
end
|
911
|
-
else
|
912
|
-
zone_multiplier = 1 # space is not in a thermal zone
|
913
|
-
end
|
914
|
-
|
915
|
-
space.surfaces.each do |s|
|
916
|
-
next if s.surfaceType != 'Wall'
|
917
|
-
next if s.outsideBoundaryCondition != 'Outdoors'
|
918
|
-
|
919
|
-
surface_gross_area = s.grossArea * zone_multiplier
|
920
|
-
|
921
|
-
# loop through sub surfaces and add area including multiplier
|
922
|
-
ext_window_area = 0
|
923
|
-
s.subSurfaces.each do |subSurface|
|
924
|
-
ext_window_area += subSurface.grossArea * subSurface.multiplier * zone_multiplier
|
925
|
-
end
|
926
|
-
|
927
|
-
absoluteAzimuth = OpenStudio.convert(s.azimuth, 'rad', 'deg').get + s.space.get.directionofRelativeNorth + model.getBuilding.northAxis
|
928
|
-
absoluteAzimuth -= 360.0 until absoluteAzimuth < 360.0
|
929
|
-
|
930
|
-
# add to exterior wall counter if north or south
|
931
|
-
if (options['northEast'] <= absoluteAzimuth) && (absoluteAzimuth < options['southEast']) # East exterior walls
|
932
|
-
total_gross_ext_wall_area_East += surface_gross_area
|
933
|
-
total_ext_window_area_East += ext_window_area
|
934
|
-
elsif (options['southEast'] <= absoluteAzimuth) && (absoluteAzimuth < options['southWest']) # South exterior walls
|
935
|
-
total_gross_ext_wall_area_South += surface_gross_area
|
936
|
-
total_ext_window_area_South += ext_window_area
|
937
|
-
elsif (options['southWest'] <= absoluteAzimuth) && (absoluteAzimuth < options['northWest']) # West exterior walls
|
938
|
-
total_gross_ext_wall_area_West += surface_gross_area
|
939
|
-
total_ext_window_area_West += ext_window_area
|
940
|
-
else # North exterior walls
|
941
|
-
total_gross_ext_wall_area_North += surface_gross_area
|
942
|
-
total_ext_window_area_North += ext_window_area
|
943
|
-
end
|
944
|
-
end
|
945
|
-
end
|
946
|
-
|
947
|
-
result = { 'northWall' => total_gross_ext_wall_area_North,
|
948
|
-
'northWindow' => total_ext_window_area_North,
|
949
|
-
'southWall' => total_gross_ext_wall_area_South,
|
950
|
-
'southWindow' => total_ext_window_area_South,
|
951
|
-
'eastWall' => total_gross_ext_wall_area_East,
|
952
|
-
'eastWindow' => total_ext_window_area_East,
|
953
|
-
'westWall' => total_gross_ext_wall_area_West,
|
954
|
-
'westWindow' => total_ext_window_area_West }
|
955
|
-
return result
|
956
|
-
end
|
957
|
-
|
958
|
-
def self.getAbsoluteAzimuthForSurface(surface, model)
|
959
|
-
absolute_azimuth = OpenStudio.convert(surface.azimuth, 'rad', 'deg').get + surface.space.get.directionofRelativeNorth + model.getBuilding.northAxis
|
960
|
-
absolute_azimuth -= 360.0 until absolute_azimuth < 360.0
|
961
|
-
return absolute_azimuth
|
962
|
-
end
|
963
|
-
|
964
|
-
# dont use this, use calculate_story_exterior_wall_perimeter instead
|
965
|
-
def self.estimate_perimeter(perim_story)
|
966
|
-
perimeter = 0
|
967
|
-
perim_story.spaces.each do |space|
|
968
|
-
space.surfaces.each do |surface|
|
969
|
-
next if (surface.outsideBoundaryCondition != 'Outdoors') || (surface.surfaceType != 'Wall')
|
970
|
-
area = surface.grossArea
|
971
|
-
z_value_array = OsLib_Geometry.getSurfaceZValues([surface])
|
972
|
-
next if z_value_array.max == z_value_array.min # shouldn't see this unless wall is horizontal
|
973
|
-
perimeter += area / (z_value_array.max - z_value_array.min)
|
974
|
-
end
|
975
|
-
end
|
976
|
-
|
977
|
-
return perimeter
|
978
|
-
end
|
979
|
-
|
980
|
-
# calculate story perimeter. Selected story should have above grade walls. If not perimeter may return zero.
|
981
|
-
# optional_multiplier_adjustment is used in special case when there are zone multipliers that represent additional zones within the same story
|
982
|
-
# the value entered represents the story_multiplier which reduces the adjustment by that factor over the full zone multiplier
|
983
|
-
# todo - this doesn't catch walls that are split that sit above floor surfaces that are not (e.g. main corridoor in secondary school model)
|
984
|
-
# todo - also odd with multi-height spaces
|
985
|
-
def self.calculate_story_exterior_wall_perimeter(runner, story, optional_multiplier_adjustment = nil, tested_wall_boundary_condition = ['Outdoors', 'Ground'], bounding_box = nil)
|
986
|
-
perimeter = 0
|
987
|
-
party_walls = []
|
988
|
-
story.spaces.each do |space|
|
989
|
-
# counter to use later
|
990
|
-
edge_hash = {}
|
991
|
-
edge_counter = 0
|
992
|
-
space.surfaces.each do |surface|
|
993
|
-
# get vertices
|
994
|
-
vertex_hash = {}
|
995
|
-
vertex_counter = 0
|
996
|
-
surface.vertices.each do |vertex|
|
997
|
-
vertex_counter += 1
|
998
|
-
vertex_hash[vertex_counter] = [vertex.x, vertex.y, vertex.z]
|
999
|
-
end
|
1000
|
-
# make edges
|
1001
|
-
counter = 0
|
1002
|
-
vertex_hash.each do |k, v|
|
1003
|
-
edge_counter += 1
|
1004
|
-
counter += 1
|
1005
|
-
if vertex_hash.size != counter
|
1006
|
-
edge_hash[edge_counter] = [v, vertex_hash[counter + 1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
|
1007
|
-
else # different code for wrap around vertex
|
1008
|
-
edge_hash[edge_counter] = [v, vertex_hash[1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
|
1009
|
-
end
|
1010
|
-
end
|
1011
|
-
end
|
1012
|
-
|
1013
|
-
# check edges for matches (need opposite vertices and proper boundary conditions)
|
1014
|
-
edge_hash.each do |k1, v1|
|
1015
|
-
# apply to any floor boundary condition. This supports used in floors above basements
|
1016
|
-
next if v1[4] != 'Floor'
|
1017
|
-
edge_hash.each do |k2, v2|
|
1018
|
-
test_boundary_cond = false
|
1019
|
-
next if !tested_wall_boundary_condition.include?(v2[3]) # method arg takes multiple conditions
|
1020
|
-
next if v2[4] != 'Wall'
|
1021
|
-
|
1022
|
-
# see if edges have same geometry
|
1023
|
-
|
1024
|
-
# found cases where the two lines below removed edges and resulted in lower than actual perimeter. Added new code with tolerance.
|
1025
|
-
# next if not v1[0] == v2[1] # next if not same geometry reversed
|
1026
|
-
# next if not v1[1] == v2[0]
|
1027
|
-
|
1028
|
-
# these are three item array's add in tollerance for each array entry
|
1029
|
-
tolerance = 0.0001
|
1030
|
-
test_a = true
|
1031
|
-
test_b = true
|
1032
|
-
3.times.each do |i|
|
1033
|
-
if (v1[0][i] - v2[1][i]).abs > tolerance
|
1034
|
-
test_a = false
|
1035
|
-
end
|
1036
|
-
if (v1[1][i] - v2[0][i]).abs > tolerance
|
1037
|
-
test_b = false
|
1038
|
-
end
|
1039
|
-
end
|
1040
|
-
|
1041
|
-
next if test_a != true
|
1042
|
-
next if test_b != true
|
1043
|
-
|
1044
|
-
# edge_bounding_box = OpenStudio::BoundingBox.new
|
1045
|
-
# edge_bounding_box.addPoints(space.transformation() * v2[2].vertices)
|
1046
|
-
# if not edge_bounding_box.intersects(bounding_box) doesn't seem to work reliably, writing custom code to check
|
1047
|
-
|
1048
|
-
point_one = OpenStudio::Point3d.new(v2[0][0], v2[0][1], v2[0][2])
|
1049
|
-
point_one = (space.transformation * point_one)
|
1050
|
-
point_two = OpenStudio::Point3d.new(v2[1][0], v2[1][1], v2[1][2])
|
1051
|
-
point_two = (space.transformation * point_two)
|
1052
|
-
|
1053
|
-
if !bounding_box.nil? && (v2[3] == 'Adiabatic')
|
1054
|
-
|
1055
|
-
on_bounding_box = false
|
1056
|
-
if ((bounding_box.minX.to_f - point_one.x).abs < tolerance) && ((bounding_box.minX.to_f - point_two.x).abs < tolerance)
|
1057
|
-
on_bounding_box = true
|
1058
|
-
elsif ((bounding_box.maxX.to_f - point_one.x).abs < tolerance) && ((bounding_box.maxX.to_f - point_two.x).abs < tolerance)
|
1059
|
-
on_bounding_box = true
|
1060
|
-
elsif ((bounding_box.minY.to_f - point_one.y).abs < tolerance) && ((bounding_box.minY.to_f - point_two.y).abs < tolerance)
|
1061
|
-
on_bounding_box = true
|
1062
|
-
elsif ((bounding_box.maxY.to_f - point_one.y).abs < tolerance) && ((bounding_box.maxY.to_f - point_two.y).abs < tolerance)
|
1063
|
-
on_bounding_box = true
|
1064
|
-
end
|
1065
|
-
|
1066
|
-
# if not edge_bounding_box.intersects(bounding_box) doesn't seem to work reliably, writing custom code to check
|
1067
|
-
# todo - this is basic check for adiabatic party walls and won't catch all situations. Can be made more robust in the future
|
1068
|
-
if on_bounding_box == true
|
1069
|
-
length = OpenStudio::Vector3d.new(point_one - point_two).length
|
1070
|
-
party_walls << v2[2]
|
1071
|
-
length_ip_display = OpenStudio.convert(length, 'm', 'ft').get.round(2)
|
1072
|
-
runner.registerInfo(" * #{v2[2].name} has an adiabatic boundary condition and sits in plane with the building bounding box. Adding #{length_ip_display} (ft) to perimeter length of #{story.name} for this surface, assuming it is a party wall.")
|
1073
|
-
elsif space.multiplier == 1
|
1074
|
-
length = OpenStudio::Vector3d.new(point_one - point_two).length
|
1075
|
-
party_walls << v2[2]
|
1076
|
-
length_ip_display = OpenStudio.convert(length, 'm', 'ft').get.round(2)
|
1077
|
-
runner.registerInfo(" * #{v2[2].name} has an adiabatic boundary condition and is in a zone with a multiplier of 1. Adding #{length_ip_display} (ft) to perimeter length of #{story.name} for this surface, assuming it is a party wall.")
|
1078
|
-
else
|
1079
|
-
length = 0
|
1080
|
-
end
|
1081
|
-
|
1082
|
-
else
|
1083
|
-
length = OpenStudio::Vector3d.new(point_one - point_two).length
|
1084
|
-
end
|
1085
|
-
|
1086
|
-
if optional_multiplier_adjustment.nil?
|
1087
|
-
perimeter += length
|
1088
|
-
else
|
1089
|
-
# adjust for multiplier
|
1090
|
-
non_story_multiplier = space.multiplier / optional_multiplier_adjustment.to_f
|
1091
|
-
perimeter += length * non_story_multiplier
|
1092
|
-
end
|
1093
|
-
end
|
1094
|
-
end
|
1095
|
-
end
|
1096
|
-
|
1097
|
-
return { perimeter: perimeter, party_walls: party_walls }
|
1098
|
-
end
|
1099
|
-
|
1100
|
-
# currently takes in model and checks for edges shared by a ground exposed floor and exterior exposed wall. Later could be updated for a specific story independent of floor boundary condition.
|
1101
|
-
# todo - this doesn't catch walls that are split that sit above floor surfaces that are not (e.g. main corridoor in secondary school model)
|
1102
|
-
# todo - also odd with multi-height spaces
|
1103
|
-
def self.calculate_perimeter(model)
|
1104
|
-
perimeter = 0
|
1105
|
-
model.getSpaces.sort.each do |space|
|
1106
|
-
# counter to use later
|
1107
|
-
edge_hash = {}
|
1108
|
-
edge_counter = 0
|
1109
|
-
space.surfaces.sort.each do |surface|
|
1110
|
-
# get vertices
|
1111
|
-
vertex_hash = {}
|
1112
|
-
vertex_counter = 0
|
1113
|
-
surface.vertices.each do |vertex|
|
1114
|
-
vertex_counter += 1
|
1115
|
-
vertex_hash[vertex_counter] = [vertex.x, vertex.y, vertex.z]
|
1116
|
-
end
|
1117
|
-
# make edges
|
1118
|
-
counter = 0
|
1119
|
-
vertex_hash.each do |k, v|
|
1120
|
-
edge_counter += 1
|
1121
|
-
counter += 1
|
1122
|
-
if vertex_hash.size != counter
|
1123
|
-
edge_hash[edge_counter] = [v, vertex_hash[counter + 1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
|
1124
|
-
else # different code for wrap around vertex
|
1125
|
-
edge_hash[edge_counter] = [v, vertex_hash[1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
|
1126
|
-
end
|
1127
|
-
end
|
1128
|
-
end
|
1129
|
-
|
1130
|
-
# check edges for matches (need opposite vertices and proper boundary conditions)
|
1131
|
-
edge_hash.each do |k1, v1|
|
1132
|
-
next if v1[3] != 'Ground' # skip if not ground exposed floor
|
1133
|
-
next if v1[4] != 'Floor'
|
1134
|
-
edge_hash.each do |k2, v2|
|
1135
|
-
next if v2[3] != 'Outdoors' # skip if not exterior exposed wall (todo - update to handle basement)
|
1136
|
-
next if v2[4] != 'Wall'
|
1137
|
-
|
1138
|
-
# see if edges have same geometry
|
1139
|
-
# found cases where the two lines below removed edges and resulted in lower than actual perimeter. Added new code with tolerance.
|
1140
|
-
# next if not v1[0] == v2[1] # next if not same geometry reversed
|
1141
|
-
# next if not v1[1] == v2[0]
|
1142
|
-
|
1143
|
-
# these are three item array's add in tollerance for each array entry
|
1144
|
-
tolerance = 0.0001
|
1145
|
-
test_a = true
|
1146
|
-
test_b = true
|
1147
|
-
3.times.each do |i|
|
1148
|
-
if (v1[0][i] - v2[1][i]).abs > tolerance
|
1149
|
-
test_a = false
|
1150
|
-
end
|
1151
|
-
if (v1[1][i] - v2[0][i]).abs > tolerance
|
1152
|
-
test_b = false
|
1153
|
-
end
|
1154
|
-
end
|
1155
|
-
|
1156
|
-
next if test_a != true
|
1157
|
-
next if test_b != true
|
1158
|
-
|
1159
|
-
point_one = OpenStudio::Point3d.new(v1[0][0], v1[0][1], v1[0][2])
|
1160
|
-
point_two = OpenStudio::Point3d.new(v1[1][0], v1[1][1], v1[1][2])
|
1161
|
-
length = OpenStudio::Vector3d.new(point_one - point_two).length
|
1162
|
-
perimeter += length
|
1163
|
-
end
|
1164
|
-
end
|
1165
|
-
end
|
1166
|
-
|
1167
|
-
return perimeter
|
1168
|
-
end
|
1169
|
-
end
|