openstudio-extension 0.2.0 → 0.2.1
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- checksums.yaml +4 -4
- data/CHANGELOG.md +15 -0
- data/Gemfile +2 -0
- data/Jenkinsfile +2 -2
- data/README.md +12 -23
- data/Rakefile +2 -0
- data/bin/console +1 -0
- data/lib/change_log.rb +4 -3
- data/lib/measures/openstudio_extension_test_measure/measure.rb +2 -0
- data/lib/measures/openstudio_extension_test_measure/tests/openstudio_extension_test_measure_test.rb +2 -0
- data/lib/openstudio-extension.rb +2 -0
- data/lib/openstudio/extension.rb +8 -10
- data/lib/openstudio/extension/core/CreateResults.rb +178 -1
- data/lib/openstudio/extension/core/os_lib_constructions.rb +6 -1
- data/lib/openstudio/extension/core/os_lib_geometry.rb +255 -77
- data/lib/openstudio/extension/core/os_lib_model_generation.rb +2519 -84
- data/lib/openstudio/extension/core/os_lib_reporting.rb +133 -30
- data/lib/openstudio/extension/rake_task.rb +2 -0
- data/lib/openstudio/extension/runner.rb +8 -5
- data/lib/openstudio/extension/runner_config.rb +16 -1
- data/lib/openstudio/extension/version.rb +3 -1
- data/openstudio-extension.gemspec +11 -10
- metadata +14 -29
- data/lib/openstudio/extension/core/os_lib_cofee.rb +0 -259
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# *******************************************************************************
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# OpenStudio(R), Copyright (c) 2008-2020, Alliance for Sustainable Energy, LLC.
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# All rights reserved.
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# (1) Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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#
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# (2) Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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#
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# (3) Neither the name of the copyright holder nor the names of any contributors
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# may be used to endorse or promote products derived from this software without
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# specific prior written permission from the respective party.
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#
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# (4) Other than as required in clauses (1) and (2), distributions in any form
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# of modifications or other derivative works may not use the "OpenStudio"
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# trademark, "OS", "os", or any other confusingly similar designation without
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# specific prior written permission from Alliance for Sustainable Energy, LLC.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND ANY CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER(S), ANY CONTRIBUTORS, THE
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# UNITED STATES GOVERNMENT, OR THE UNITED STATES DEPARTMENT OF ENERGY, NOR ANY OF
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# THEIR EMPLOYEES, BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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# OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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# STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# *******************************************************************************
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module OsLib_Cofee
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# create def to use later to make bar
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def OsLib_Cofee.createBar(model, spaceTypeHash,lengthXTarget,lengthYTarget,totalFloorArea,numStories,midFloorMultiplier,xmin,ymin,lengthX,lengthY,zmin,zmax,endZones)
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# floor to floor height
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floor_to_floor_height = (zmax-zmin)/numStories
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# perimeter depth
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perimeterDepth = OpenStudio::convert(12,"ft","m").get
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perimeterBufferFactor = 1.5 # this is a margin below which I won't bother splitting the two largest spaces
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# create an array to control sort order of spaces in bar
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customSpaceTypeBar = []
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counter = 0
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spaceTypeHash.sort_by {|key, value| value}.reverse.each do |k,v|
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next if v == 0 # this line adds support for fractional values of 0
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if counter == 1
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if lengthXTarget*(v/totalFloorArea) > perimeterDepth * perimeterBufferFactor and endZones
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customSpaceTypeBar << [k,totalFloorArea * (perimeterDepth/lengthXTarget)]
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customSpaceTypeBar << [k,v - (totalFloorArea * (perimeterDepth/lengthXTarget))]
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else
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customSpaceTypeBar << [k,v]
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end
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elsif counter > 1
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customSpaceTypeBar << [k,v]
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end
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counter += 1
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end
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# add the largest space type to the end
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counter = 0
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spaceTypeHash.sort_by {|key, value| value}.reverse.each do |k,v|
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if counter == 0
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# if width is greater than 1.5x perimeter depth then split in half
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if lengthXTarget*(v/totalFloorArea) > perimeterDepth * perimeterBufferFactor and endZones
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customSpaceTypeBar << [k,v - (totalFloorArea * (perimeterDepth/lengthXTarget))]
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customSpaceTypeBar << [k,totalFloorArea * (perimeterDepth/lengthXTarget)]
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else
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customSpaceTypeBar << [k,v]
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end
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end
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break
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end
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# starting z level
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z = zmin
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storyCounter = 0
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barSpaceArray = []
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# create new stories and then add spaces
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[numStories,3].min.times do # no more than tree loops through this
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story = OpenStudio::Model::BuildingStory.new(model)
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story.setNominalFloortoFloorHeight(floor_to_floor_height)
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story.setNominalZCoordinate(z)
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# starting position for first space
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x = (lengthX - lengthXTarget)*0.5 + xmin
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y = (lengthY - lengthYTarget)*0.5 + ymin
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# temp array of spaces (this is to change floor boundary when there is mid floor multiplier)
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tempSpaceArray = []
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# loop through space types making diagram and spaces.
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#spaceTypeHash.sort_by {|key, value| value}.reverse.each do |k,v|
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customSpaceTypeBar.each do |object|
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# get values from what was hash
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k = object[0]
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v = object[1]
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# get proper zone multiplier value
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if storyCounter == 1 and midFloorMultiplier > 1
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thermalZoneMultiplier = midFloorMultiplier
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else
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thermalZoneMultiplier = 1
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end
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options = {
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"name" => nil,
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"spaceType" => k,
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"story" => story,
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"makeThermalZone" => true,
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"thermalZone" => nil,
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"thermalZoneMultiplier" => thermalZoneMultiplier,
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"floor_to_floor_height" => floor_to_floor_height,
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}
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# three paths for spaces depending upon building depth (3, 2 or one cross slices)
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if lengthYTarget > perimeterDepth * 3 # slice into core and perimeter
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# perimeter polygon a
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perim_polygon_a = OpenStudio::Point3dVector.new
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perim_origin_a = OpenStudio::Point3d.new(x,y,z)
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perim_polygon_a << perim_origin_a
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perim_polygon_a << OpenStudio::Point3d.new(x,y + perimeterDepth,z)
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perim_polygon_a << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + perimeterDepth,z)
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perim_polygon_a << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y,z)
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# create core polygon
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core_polygon = OpenStudio::Point3dVector.new
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core_origin = OpenStudio::Point3d.new(x,y + perimeterDepth,z)
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core_polygon << core_origin
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core_polygon << OpenStudio::Point3d.new(x,y + lengthYTarget - perimeterDepth,z)
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core_polygon << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget - perimeterDepth,z)
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core_polygon << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + perimeterDepth,z)
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# perimeter polygon b w
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perim_polygon_b = OpenStudio::Point3dVector.new
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perim_origin_b = OpenStudio::Point3d.new(x,y + lengthYTarget - perimeterDepth,z)
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perim_polygon_b << perim_origin_b
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perim_polygon_b << OpenStudio::Point3d.new(x,y + lengthYTarget,z)
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perim_polygon_b << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget,z)
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perim_polygon_b << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget - perimeterDepth,z)
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# run method to make spaces
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tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,perim_origin_a,perim_polygon_a,options) # model, origin, polygon, options
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tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,core_origin,core_polygon,options) # model, origin, polygon, options
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tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,perim_origin_b,perim_polygon_b,options) # model, origin, polygon, options
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elsif lengthYTarget > perimeterDepth * 2 # slice into two peremeter zones but no core
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# perimeter polygon a
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perim_polygon_a = OpenStudio::Point3dVector.new
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perim_origin_a = OpenStudio::Point3d.new(x,y,z)
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perim_polygon_a << perim_origin_a
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perim_polygon_a << OpenStudio::Point3d.new(x,y + lengthYTarget/2,z)
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perim_polygon_a << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget/2,z)
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perim_polygon_a << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y,z)
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# perimeter polygon b
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perim_polygon_b = OpenStudio::Point3dVector.new
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perim_origin_b = OpenStudio::Point3d.new(x,y + lengthYTarget/2,z)
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perim_polygon_b << perim_origin_b
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perim_polygon_b << OpenStudio::Point3d.new(x,y + lengthYTarget,z)
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perim_polygon_b << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget,z)
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perim_polygon_b << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget/2,z)
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# run method to make spaces
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tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,perim_origin_a,perim_polygon_a,options) # model, origin, polygon, options
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tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,perim_origin_b,perim_polygon_b,options) # model, origin, polygon, options
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else # don't slice into core and perimeter
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# create polygon
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core_polygon = OpenStudio::Point3dVector.new
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core_origin = OpenStudio::Point3d.new(x,y,z)
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core_polygon << core_origin
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core_polygon << OpenStudio::Point3d.new(x,y + lengthYTarget,z)
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core_polygon << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget,z)
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core_polygon << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y,z)
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# run method to make space
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tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,core_origin,core_polygon,options) # model, origin, polygon, options
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end
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# update points for next run
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x += lengthXTarget*(v/totalFloorArea)
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end
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# set flags for adiabatic surfaces
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floorAdiabatic = false
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ceilingAdiabatic = false
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# update z
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if midFloorMultiplier == 1
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z += floor_to_floor_height
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else
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z += floor_to_floor_height * midFloorMultiplier - floor_to_floor_height
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if storyCounter == 0
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ceilingAdiabatic = true
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elsif storyCounter == 1
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floorAdiabatic = true
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ceilingAdiabatic = true
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else
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floorAdiabatic = true
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end
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# alter surfaces boundary conditions and constructions as described above
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tempSpaceArray.each do |space|
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space.surfaces.each do |surface|
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if surface.surfaceType == "RoofCeiling" and ceilingAdiabatic
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construction = surface.construction # todo - this isn't really the construction I want since it wasn't an interior one, but will work for now
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surface.setOutsideBoundaryCondition("Adiabatic")
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if not construction.empty?
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surface.setConstruction(construction.get)
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end
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end
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if surface.surfaceType == "Floor" and floorAdiabatic
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construction = surface.construction # todo - this isn't really the construction I want since it wasn't an interior one, but will work for now
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surface.setOutsideBoundaryCondition("Adiabatic")
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if not construction.empty?
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surface.setConstruction(construction.get)
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end
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end
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end
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end
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# populate bar space array from temp array
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barSpaceArray << tempSpaceArray
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end
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# update storyCounter
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storyCounter += 1
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end
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# surface matching (seems more complex than necessary)
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spaces = OpenStudio::Model::SpaceVector.new
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model.getSpaces.each do |space|
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spaces << space
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end
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OpenStudio::Model.matchSurfaces(spaces)
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result = barSpaceArray
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return result
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end
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end
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