openstudio-extension 0.2.0 → 0.2.1

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- # *******************************************************************************
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- # OpenStudio(R), Copyright (c) 2008-2020, Alliance for Sustainable Energy, LLC.
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- # All rights reserved.
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- # Redistribution and use in source and binary forms, with or without
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- # modification, are permitted provided that the following conditions are met:
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- #
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- # (1) Redistributions of source code must retain the above copyright notice,
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- # this list of conditions and the following disclaimer.
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- #
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- # (2) Redistributions in binary form must reproduce the above copyright notice,
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- # this list of conditions and the following disclaimer in the documentation
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- # and/or other materials provided with the distribution.
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- #
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- # (3) Neither the name of the copyright holder nor the names of any contributors
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- # may be used to endorse or promote products derived from this software without
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- # specific prior written permission from the respective party.
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- #
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- # (4) Other than as required in clauses (1) and (2), distributions in any form
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- # of modifications or other derivative works may not use the "OpenStudio"
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- # trademark, "OS", "os", or any other confusingly similar designation without
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- # specific prior written permission from Alliance for Sustainable Energy, LLC.
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- #
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- # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND ANY CONTRIBUTORS
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- # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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- # THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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- # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER(S), ANY CONTRIBUTORS, THE
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- # UNITED STATES GOVERNMENT, OR THE UNITED STATES DEPARTMENT OF ENERGY, NOR ANY OF
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- # THEIR EMPLOYEES, BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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- # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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- # OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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- # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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- # STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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- # OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- # *******************************************************************************
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-
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- module OsLib_Cofee
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-
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- # create def to use later to make bar
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- def OsLib_Cofee.createBar(model, spaceTypeHash,lengthXTarget,lengthYTarget,totalFloorArea,numStories,midFloorMultiplier,xmin,ymin,lengthX,lengthY,zmin,zmax,endZones)
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-
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- # floor to floor height
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- floor_to_floor_height = (zmax-zmin)/numStories
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-
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- # perimeter depth
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- perimeterDepth = OpenStudio::convert(12,"ft","m").get
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- perimeterBufferFactor = 1.5 # this is a margin below which I won't bother splitting the two largest spaces
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-
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- # create an array to control sort order of spaces in bar
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- customSpaceTypeBar = []
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- counter = 0
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- spaceTypeHash.sort_by {|key, value| value}.reverse.each do |k,v|
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- next if v == 0 # this line adds support for fractional values of 0
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- if counter == 1
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- if lengthXTarget*(v/totalFloorArea) > perimeterDepth * perimeterBufferFactor and endZones
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- customSpaceTypeBar << [k,totalFloorArea * (perimeterDepth/lengthXTarget)]
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- customSpaceTypeBar << [k,v - (totalFloorArea * (perimeterDepth/lengthXTarget))]
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- else
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- customSpaceTypeBar << [k,v]
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- end
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- elsif counter > 1
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- customSpaceTypeBar << [k,v]
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- end
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- counter += 1
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- end
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-
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- # add the largest space type to the end
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- counter = 0
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- spaceTypeHash.sort_by {|key, value| value}.reverse.each do |k,v|
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- if counter == 0
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- # if width is greater than 1.5x perimeter depth then split in half
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- if lengthXTarget*(v/totalFloorArea) > perimeterDepth * perimeterBufferFactor and endZones
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- customSpaceTypeBar << [k,v - (totalFloorArea * (perimeterDepth/lengthXTarget))]
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- customSpaceTypeBar << [k,totalFloorArea * (perimeterDepth/lengthXTarget)]
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- else
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- customSpaceTypeBar << [k,v]
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- end
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- end
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- break
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- end
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-
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- # starting z level
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- z = zmin
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- storyCounter = 0
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- barSpaceArray = []
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-
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- # create new stories and then add spaces
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- [numStories,3].min.times do # no more than tree loops through this
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- story = OpenStudio::Model::BuildingStory.new(model)
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- story.setNominalFloortoFloorHeight(floor_to_floor_height)
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- story.setNominalZCoordinate(z)
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-
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- # starting position for first space
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- x = (lengthX - lengthXTarget)*0.5 + xmin
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- y = (lengthY - lengthYTarget)*0.5 + ymin
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-
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- # temp array of spaces (this is to change floor boundary when there is mid floor multiplier)
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- tempSpaceArray = []
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-
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- # loop through space types making diagram and spaces.
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- #spaceTypeHash.sort_by {|key, value| value}.reverse.each do |k,v|
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- customSpaceTypeBar.each do |object|
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-
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- # get values from what was hash
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- k = object[0]
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- v = object[1]
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-
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- # get proper zone multiplier value
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- if storyCounter == 1 and midFloorMultiplier > 1
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- thermalZoneMultiplier = midFloorMultiplier
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- else
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- thermalZoneMultiplier = 1
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- end
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-
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- options = {
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- "name" => nil,
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- "spaceType" => k,
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- "story" => story,
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- "makeThermalZone" => true,
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- "thermalZone" => nil,
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- "thermalZoneMultiplier" => thermalZoneMultiplier,
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- "floor_to_floor_height" => floor_to_floor_height,
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- }
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-
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- # three paths for spaces depending upon building depth (3, 2 or one cross slices)
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- if lengthYTarget > perimeterDepth * 3 # slice into core and perimeter
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-
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- # perimeter polygon a
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- perim_polygon_a = OpenStudio::Point3dVector.new
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- perim_origin_a = OpenStudio::Point3d.new(x,y,z)
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- perim_polygon_a << perim_origin_a
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- perim_polygon_a << OpenStudio::Point3d.new(x,y + perimeterDepth,z)
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- perim_polygon_a << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + perimeterDepth,z)
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- perim_polygon_a << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y,z)
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-
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- # create core polygon
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- core_polygon = OpenStudio::Point3dVector.new
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- core_origin = OpenStudio::Point3d.new(x,y + perimeterDepth,z)
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- core_polygon << core_origin
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- core_polygon << OpenStudio::Point3d.new(x,y + lengthYTarget - perimeterDepth,z)
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- core_polygon << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget - perimeterDepth,z)
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- core_polygon << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + perimeterDepth,z)
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-
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- # perimeter polygon b w
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- perim_polygon_b = OpenStudio::Point3dVector.new
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- perim_origin_b = OpenStudio::Point3d.new(x,y + lengthYTarget - perimeterDepth,z)
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- perim_polygon_b << perim_origin_b
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- perim_polygon_b << OpenStudio::Point3d.new(x,y + lengthYTarget,z)
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- perim_polygon_b << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget,z)
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- perim_polygon_b << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget - perimeterDepth,z)
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-
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- # run method to make spaces
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- tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,perim_origin_a,perim_polygon_a,options) # model, origin, polygon, options
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- tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,core_origin,core_polygon,options) # model, origin, polygon, options
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- tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,perim_origin_b,perim_polygon_b,options) # model, origin, polygon, options
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-
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- elsif lengthYTarget > perimeterDepth * 2 # slice into two peremeter zones but no core
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-
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- # perimeter polygon a
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- perim_polygon_a = OpenStudio::Point3dVector.new
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- perim_origin_a = OpenStudio::Point3d.new(x,y,z)
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- perim_polygon_a << perim_origin_a
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- perim_polygon_a << OpenStudio::Point3d.new(x,y + lengthYTarget/2,z)
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- perim_polygon_a << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget/2,z)
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- perim_polygon_a << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y,z)
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-
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- # perimeter polygon b
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- perim_polygon_b = OpenStudio::Point3dVector.new
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- perim_origin_b = OpenStudio::Point3d.new(x,y + lengthYTarget/2,z)
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- perim_polygon_b << perim_origin_b
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- perim_polygon_b << OpenStudio::Point3d.new(x,y + lengthYTarget,z)
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- perim_polygon_b << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget,z)
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- perim_polygon_b << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget/2,z)
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-
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- # run method to make spaces
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- tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,perim_origin_a,perim_polygon_a,options) # model, origin, polygon, options
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- tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,perim_origin_b,perim_polygon_b,options) # model, origin, polygon, options
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-
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- else # don't slice into core and perimeter
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-
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- # create polygon
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- core_polygon = OpenStudio::Point3dVector.new
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- core_origin = OpenStudio::Point3d.new(x,y,z)
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- core_polygon << core_origin
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- core_polygon << OpenStudio::Point3d.new(x,y + lengthYTarget,z)
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- core_polygon << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y + lengthYTarget,z)
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- core_polygon << OpenStudio::Point3d.new(x + lengthXTarget*(v/totalFloorArea),y,z)
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-
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- # run method to make space
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- tempSpaceArray << OsLib_Geometry.makeSpaceFromPolygon(model,core_origin,core_polygon,options) # model, origin, polygon, options
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-
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- end
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-
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- # update points for next run
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- x += lengthXTarget*(v/totalFloorArea)
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-
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- end
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-
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- # set flags for adiabatic surfaces
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- floorAdiabatic = false
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- ceilingAdiabatic = false
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-
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- # update z
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- if midFloorMultiplier == 1
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- z += floor_to_floor_height
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- else
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- z += floor_to_floor_height * midFloorMultiplier - floor_to_floor_height
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-
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- if storyCounter == 0
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- ceilingAdiabatic = true
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- elsif storyCounter == 1
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- floorAdiabatic = true
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- ceilingAdiabatic = true
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- else
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- floorAdiabatic = true
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- end
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-
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- # alter surfaces boundary conditions and constructions as described above
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- tempSpaceArray.each do |space|
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- space.surfaces.each do |surface|
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- if surface.surfaceType == "RoofCeiling" and ceilingAdiabatic
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- construction = surface.construction # todo - this isn't really the construction I want since it wasn't an interior one, but will work for now
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- surface.setOutsideBoundaryCondition("Adiabatic")
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- if not construction.empty?
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- surface.setConstruction(construction.get)
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- end
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- end
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- if surface.surfaceType == "Floor" and floorAdiabatic
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- construction = surface.construction # todo - this isn't really the construction I want since it wasn't an interior one, but will work for now
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- surface.setOutsideBoundaryCondition("Adiabatic")
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- if not construction.empty?
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- surface.setConstruction(construction.get)
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- end
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- end
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- end
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- end
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-
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- # populate bar space array from temp array
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- barSpaceArray << tempSpaceArray
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-
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- end
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-
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- # update storyCounter
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- storyCounter += 1
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-
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- end
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-
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- # surface matching (seems more complex than necessary)
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- spaces = OpenStudio::Model::SpaceVector.new
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- model.getSpaces.each do |space|
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- spaces << space
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- end
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- OpenStudio::Model.matchSurfaces(spaces)
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-
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- result = barSpaceArray
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- return result
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-
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- end
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-
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- end