openstudio-extension 0.1.5 → 0.1.6
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- checksums.yaml +4 -4
- data/CHANGELOG.md +4 -0
- data/lib/openstudio/extension/core/CreateResults.rb +178 -1
- data/lib/openstudio/extension/core/os_lib_geometry.rb +255 -77
- data/lib/openstudio/extension/core/os_lib_model_generation.rb +2521 -83
- data/lib/openstudio/extension/core/os_lib_reporting.rb +133 -30
- data/lib/openstudio/extension/version.rb +1 -1
- metadata +2 -3
- data/lib/openstudio/extension/core/os_lib_cofee.rb +0 -259
@@ -327,7 +327,8 @@ module OsLib_Geometry
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end
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# sort array by floor area, this hash will be altered to reduce floor area for each space type to 0
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space_types_running_count = space_types.sort_by { |k, v| v[:floor_area] }
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#space_types_running_count = space_types.sort_by { |k, v| v[:floor_area] }
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space_types_running_count = space_types
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# array entry for each story
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footprints = []
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@@ -354,8 +355,10 @@ module OsLib_Geometry
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space_types_running_count.each do |space_type, space_type_hash|
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# next if floor area is full or space type is empty
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-
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-
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tol_value = 0.0001
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next if current_footprint_area + tol_value >= target_footprint_area
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next if space_type_hash[:floor_area] <= tol_value
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# special test for when total floor area is smaller than valid_bar_area_min, just make bar smaller that valid min and warn user
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if target_per_space_type[space_type] < valid_bar_area_min
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@@ -367,20 +370,18 @@ module OsLib_Geometry
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# add entry for space type if it doesn't have one yet
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if !space_types_local_count.key?(space_type)
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-
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if space_type_hash.has_key?(:children)
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space_type = space_type_hash[:children][:default][:space_type] # will re-using space type create issue
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space_types_local_count[space_type] = { floor_area: 0.0 }
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space_types_local_count[space_type][:children] = space_type_hash[:children]
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else
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space_types_local_count[space_type] = { floor_area: 0.0 }
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end
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end
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# if there is enough of this space type to fill rest of floor area
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remaining_in_footprint = target_footprint_area - current_footprint_area
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-
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-
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# add to local count for story and remove from running count from space type
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-
raw_footprint_area_used = remaining_in_footprint
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-
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else
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# if not then use up the rest of the floor area and move on to next space type
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raw_footprint_area_used = space_type_hash[:floor_area]
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end
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raw_footprint_area_used = [space_type_hash[:floor_area],remaining_in_footprint].min
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# add to local hash
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space_types_local_count[space_type][:floor_area] = raw_footprint_area_used / v[:multiplier].to_f
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@@ -389,13 +390,13 @@ module OsLib_Geometry
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current_footprint_area += raw_footprint_area_used
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space_type_hash[:floor_area] -= raw_footprint_area_used
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# test if think
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# test if think sliver left on current floor.
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# fix by moving smallest space type to next floor and and the same amount more of the sliver space type to this story
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raw_footprint_area_used < valid_bar_area_min && sliver_override == false ? (test_a = true) : (test_a = false)
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# test if what would be left of the current space type would result in a sliver on the next story.
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# fix by removing some of this space type so their is enough left for the next story, and replace the removed amount with the largest space type in the model
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(space_type_hash[:floor_area] < valid_bar_area_min) && (space_type_hash[:floor_area] >
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(space_type_hash[:floor_area] < valid_bar_area_min) && (space_type_hash[:floor_area] > tol_value) ? (test_b = true) : (test_b = false)
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# identify very small slices and re-arrange spaces to different stories to avoid this
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if test_a
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@@ -422,6 +423,10 @@ module OsLib_Geometry
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# swap size
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swap_size = valid_bar_area_min * 5 # currently equal to default perimeter zone depth of 15'
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# this prevents too much area from being swapped resulting in a negative number for floor area
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if swap_size > space_types_local_count[space_type][:floor_area] * v[:multiplier].to_f
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swap_size = space_types_local_count[space_type][:floor_area] * v[:multiplier].to_f
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end
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# adjust running count for current space type
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space_type_hash[:floor_area] += swap_size
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@@ -445,12 +450,18 @@ module OsLib_Geometry
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end
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# sliced bar simple creates a single sliced bar for space types passed in
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#
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# look at length and width to adjust slicing direction
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def self.make_sliced_bar_simple_polygons(runner, space_types, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), perimeter_zone_depth = OpenStudio.convert(15, 'ft', 'm').get)
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hash_of_point_vectors = {} # key is name, value is a hash, one item of which is polygon. Another could be space type
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reverse_slice = false
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if length < width
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reverse_slice = true
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#runner.registerInfo("reverse typical slice direction for bar because of aspect ratio less than 1.0.")
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end
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# determine if core and perimeter zoning can be used
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if !(length > perimeter_zone_depth * 2.5 && width > perimeter_zone_depth * 2.5)
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if !([length,width].min > perimeter_zone_depth * 2.5 && [length,width].min > perimeter_zone_depth * 2.5)
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perimeter_zone_depth = 0 # if any size is to small then just model floor as single zone, issue warning
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runner.registerWarning('Not modeling core and perimeter zones for some portion of the model.')
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end
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@@ -461,6 +472,7 @@ module OsLib_Geometry
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# this represents the entire bar, not individual space type slices
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nw_point = OpenStudio::Point3d.new(x_delta, y_delta + width, z)
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sw_point = OpenStudio::Point3d.new(x_delta, y_delta, z)
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se_point = OpenStudio::Point3d.new(x_delta + length, y_delta, z) # used when length is less than width
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# total building floor area to calculate ratios from space type floor areas
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total_floor_area = 0.0
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@@ -470,7 +482,7 @@ module OsLib_Geometry
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# sort array by floor area but shift largest object to front
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space_types = space_types.sort_by { |k, v| v[:floor_area] }
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space_types.insert(0, space_types.delete_at(space_types.size - 1))
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space_types.insert(0, space_types.delete_at(space_types.size - 1)) #.to_h
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# min and max bar end values
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min_bar_end_multiplier = 0.75
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@@ -484,20 +496,20 @@ module OsLib_Geometry
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start_perimeter_width_deduction = 0.0
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end_perimeter_width_deduction = 0.0
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if space_type == space_types.first[0]
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if length * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
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if [length,width].max * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
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start_perimeter_width_deduction = perimeter_zone_depth
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end
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# see if last space type is too small for perimeter. If it is then save some of this space type
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if length * space_types.last[1][:floor_area] / total_floor_area < perimeter_zone_depth * min_bar_end_multiplier
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if [length,width].max * space_types.last[1][:floor_area] / total_floor_area < perimeter_zone_depth * min_bar_end_multiplier
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re_apply_largest_space_type_at_end = true
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end
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end
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if space_type == space_types.last[0]
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-
if length * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
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if [length,width].max * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
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end_perimeter_width_deduction = perimeter_zone_depth
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end
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end
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non_end_adjusted_width = (length * space_type_hash[:floor_area] / total_floor_area) - start_perimeter_width_deduction - end_perimeter_width_deduction
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non_end_adjusted_width = ([length,width].max * space_type_hash[:floor_area] / total_floor_area) - start_perimeter_width_deduction - end_perimeter_width_deduction
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# adjustment of end space type is too small and is replaced with largest space type
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if (space_type == space_types.first[0]) && re_apply_largest_space_type_at_end
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@@ -506,69 +518,223 @@ module OsLib_Geometry
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end
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if (space_type == space_types.last[0]) && re_apply_largest_space_type_at_end
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end_perimeter_width_deduction = space_types.first[0]
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end_b_flag = true
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else
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end_b_flag = false
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end
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-
#
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# populate data for core and perimeter of slice
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section_hash_for_space_type = {}
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section_hash_for_space_type['end_a'] = start_perimeter_width_deduction
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section_hash_for_space_type[''] = non_end_adjusted_width
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section_hash_for_space_type['end_b'] = end_perimeter_width_deduction
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# determine if this space+type is double loaded corridor, and if so what the perimeter zone depth should be based on building width
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# look at reverse_slice to see if length or width should be used to determine perimeter depth
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if space_type_hash.has_key?(:children)
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core_ratio = space_type_hash[:children][:circ][:orig_ratio]
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perim_ratio = space_type_hash[:children][:default][:orig_ratio]
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core_ratio_adj = core_ratio / (core_ratio + perim_ratio)
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perim_ratio_adj = perim_ratio / (core_ratio + perim_ratio)
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core_space_type = space_type_hash[:children][:circ][:space_type]
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perim_space_type = space_type_hash[:children][:default][:space_type]
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if !reverse_slice
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custom_cor_val = width * core_ratio_adj
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custom_perim_val = (width - custom_cor_val)/2.0
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else
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custom_cor_val = length * core_ratio_adj
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custom_perim_val = (length - custom_cor_val)/2.0
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end
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actual_perim = custom_perim_val
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double_loaded_corridor = true
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else
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actual_perim = perimeter_zone_depth
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double_loaded_corridor = false
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end
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# may overwrite
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first_space_type_hash = space_types.first[1]
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if end_b_flag && first_space_type_hash.has_key?(:children)
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end_b_core_ratio = first_space_type_hash[:children][:circ][:orig_ratio]
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end_b_perim_ratio = first_space_type_hash[:children][:default][:orig_ratio]
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end_b_core_ratio_adj = end_b_core_ratio / (end_b_core_ratio + end_b_perim_ratio)
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end_b_perim_ratio_adj = end_b_perim_ratio / (end_b_core_ratio + end_b_perim_ratio)
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end_b_core_space_type = first_space_type_hash[:children][:circ][:space_type]
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end_b_perim_space_type = first_space_type_hash[:children][:default][:space_type]
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if !reverse_slice
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end_b_custom_cor_val = width * end_b_core_ratio_adj
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end_b_custom_perim_val = (width - end_b_custom_cor_val)/2.0
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else
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end_b_custom_cor_val = length * end_b_core_ratio_adj
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end_b_custom_perim_val = (length - end_b_custom_cor_val)/2.0
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end
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end_b_actual_perim = end_b_custom_perim_val
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end_b_double_loaded_corridor = true
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else
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end_b_actual_perim = perimeter_zone_depth
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end_b_double_loaded_corridor = false
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end
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# loop through sections for space type (main and possibly one or two end perimeter sections)
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-
section_hash_for_space_type.each do |k,
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-
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-
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section_hash_for_space_type.each do |k, slice|
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# need to use different space type for end_b
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if end_b_flag && k == "end_b" && space_types.first[1].has_key?(:children)
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slice = space_types.first[0]
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actual_perim = end_b_actual_perim
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double_loaded_corridor = end_b_double_loaded_corridor
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core_ratio = end_b_core_ratio
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perim_ratio = end_b_perim_ratio
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core_ratio_adj = end_b_core_ratio_adj
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perim_ratio_adj = end_b_perim_ratio_adj
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core_space_type = end_b_core_space_type
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perim_space_type = end_b_perim_space_type
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+
end
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+
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594
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if slice.class.to_s == 'OpenStudio::Model::SpaceType' || slice.class.to_s == 'OpenStudio::Model::Building'
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space_type = slice
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max_reduction = [perimeter_zone_depth, max_reduction].min
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-
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slice = max_reduction
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end
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-
if
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if slice == 0
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next
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end
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-
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if !reverse_slice
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+
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ne_point = nw_point + OpenStudio::Vector3d.new(slice, 0, 0)
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se_point = sw_point + OpenStudio::Vector3d.new(slice, 0, 0)
|
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+
|
608
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if actual_perim > 0 && (actual_perim * 2.0) < width
|
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+
polygon_a = OpenStudio::Point3dVector.new
|
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polygon_a << sw_point
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polygon_a << sw_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
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polygon_a << se_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
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polygon_a << se_point
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if double_loaded_corridor
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hash_of_point_vectors["#{perim_space_type.name} A #{k}"] = {}
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hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:space_type] = perim_space_type
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hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:polygon] = polygon_a
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else
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619
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hash_of_point_vectors["#{space_type.name} A #{k}"] = {}
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hash_of_point_vectors["#{space_type.name} A #{k}"][:space_type] = space_type
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621
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hash_of_point_vectors["#{space_type.name} A #{k}"][:polygon] = polygon_a
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+
end
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623
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polygon_b = OpenStudio::Point3dVector.new
|
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polygon_b << sw_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
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polygon_b << nw_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
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polygon_b << ne_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
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polygon_b << se_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
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if double_loaded_corridor
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hash_of_point_vectors["#{core_space_type.name} B #{k}"] = {}
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631
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hash_of_point_vectors["#{core_space_type.name} B #{k}"][:space_type] = core_space_type
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hash_of_point_vectors["#{core_space_type.name} B #{k}"][:polygon] = polygon_b
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633
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else
|
634
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+
hash_of_point_vectors["#{space_type.name} B #{k}"] = {}
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635
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hash_of_point_vectors["#{space_type.name} B #{k}"][:space_type] = space_type
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+
hash_of_point_vectors["#{space_type.name} B #{k}"][:polygon] = polygon_b
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637
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+
end
|
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polygon_c = OpenStudio::Point3dVector.new
|
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|
+
polygon_c << nw_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
|
641
|
+
polygon_c << nw_point
|
642
|
+
polygon_c << ne_point
|
643
|
+
polygon_c << ne_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
|
644
|
+
if double_loaded_corridor
|
645
|
+
hash_of_point_vectors["#{perim_space_type.name} C #{k}"] = {}
|
646
|
+
hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:space_type] = perim_space_type
|
647
|
+
hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:polygon] = polygon_c
|
648
|
+
else
|
649
|
+
hash_of_point_vectors["#{space_type.name} C #{k}"] = {}
|
650
|
+
hash_of_point_vectors["#{space_type.name} C #{k}"][:space_type] = space_type
|
651
|
+
hash_of_point_vectors["#{space_type.name} C #{k}"][:polygon] = polygon_c
|
652
|
+
end
|
653
|
+
else
|
654
|
+
polygon_a = OpenStudio::Point3dVector.new
|
655
|
+
polygon_a << sw_point
|
656
|
+
polygon_a << nw_point
|
657
|
+
polygon_a << ne_point
|
658
|
+
polygon_a << se_point
|
659
|
+
hash_of_point_vectors["#{space_type.name} #{k}"] = {}
|
660
|
+
hash_of_point_vectors["#{space_type.name} #{k}"][:space_type] = space_type
|
661
|
+
hash_of_point_vectors["#{space_type.name} #{k}"][:polygon] = polygon_a
|
662
|
+
end
|
663
|
+
|
664
|
+
# update west points
|
665
|
+
nw_point = ne_point
|
666
|
+
sw_point = se_point
|
667
|
+
|
558
668
|
else
|
559
|
-
polygon_a = OpenStudio::Point3dVector.new
|
560
|
-
polygon_a << sw_point
|
561
|
-
polygon_a << nw_point
|
562
|
-
polygon_a << ne_point
|
563
|
-
polygon_a << se_point
|
564
|
-
hash_of_point_vectors["#{space_type.name} #{k}"] = {}
|
565
|
-
hash_of_point_vectors["#{space_type.name} #{k}"][:space_type] = space_type
|
566
|
-
hash_of_point_vectors["#{space_type.name} #{k}"][:polygon] = polygon_a
|
567
|
-
end
|
568
669
|
|
569
|
-
|
570
|
-
|
571
|
-
|
670
|
+
# create_bar at 90 degrees if aspect ration is less than 1.0
|
671
|
+
# typical order (sw,nw,ne,se)
|
672
|
+
# order used here (se,sw,nw,ne)
|
673
|
+
|
674
|
+
nw_point = sw_point + OpenStudio::Vector3d.new(0, slice, 0)
|
675
|
+
ne_point = se_point + OpenStudio::Vector3d.new(0, slice, 0)
|
676
|
+
|
677
|
+
if actual_perim > 0 && (actual_perim * 2.0) < length
|
678
|
+
polygon_a = OpenStudio::Point3dVector.new
|
679
|
+
polygon_a << se_point
|
680
|
+
polygon_a << se_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
|
681
|
+
polygon_a << ne_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
|
682
|
+
polygon_a << ne_point
|
683
|
+
if double_loaded_corridor
|
684
|
+
hash_of_point_vectors["#{perim_space_type.name} A #{k}"] = {}
|
685
|
+
hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:space_type] = perim_space_type
|
686
|
+
hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:polygon] = polygon_a
|
687
|
+
else
|
688
|
+
hash_of_point_vectors["#{space_type.name} A #{k}"] = {}
|
689
|
+
hash_of_point_vectors["#{space_type.name} A #{k}"][:space_type] = space_type
|
690
|
+
hash_of_point_vectors["#{space_type.name} A #{k}"][:polygon] = polygon_a
|
691
|
+
end
|
692
|
+
|
693
|
+
polygon_b = OpenStudio::Point3dVector.new
|
694
|
+
polygon_b << se_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
|
695
|
+
polygon_b << sw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
|
696
|
+
polygon_b << nw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
|
697
|
+
polygon_b << ne_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
|
698
|
+
if double_loaded_corridor
|
699
|
+
hash_of_point_vectors["#{core_space_type.name} B #{k}"] = {}
|
700
|
+
hash_of_point_vectors["#{core_space_type.name} B #{k}"][:space_type] = core_space_type
|
701
|
+
hash_of_point_vectors["#{core_space_type.name} B #{k}"][:polygon] = polygon_b
|
702
|
+
else
|
703
|
+
hash_of_point_vectors["#{space_type.name} B #{k}"] = {}
|
704
|
+
hash_of_point_vectors["#{space_type.name} B #{k}"][:space_type] = space_type
|
705
|
+
hash_of_point_vectors["#{space_type.name} B #{k}"][:polygon] = polygon_b
|
706
|
+
end
|
707
|
+
|
708
|
+
polygon_c = OpenStudio::Point3dVector.new
|
709
|
+
polygon_c << sw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
|
710
|
+
polygon_c << sw_point
|
711
|
+
polygon_c << nw_point
|
712
|
+
polygon_c << nw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
|
713
|
+
if double_loaded_corridor
|
714
|
+
hash_of_point_vectors["#{perim_space_type.name} C #{k}"] = {}
|
715
|
+
hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:space_type] = perim_space_type
|
716
|
+
hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:polygon] = polygon_c
|
717
|
+
else
|
718
|
+
hash_of_point_vectors["#{space_type.name} C #{k}"] = {}
|
719
|
+
hash_of_point_vectors["#{space_type.name} C #{k}"][:space_type] = space_type
|
720
|
+
hash_of_point_vectors["#{space_type.name} C #{k}"][:polygon] = polygon_c
|
721
|
+
end
|
722
|
+
else
|
723
|
+
polygon_a = OpenStudio::Point3dVector.new
|
724
|
+
polygon_a << se_point
|
725
|
+
polygon_a << sw_point
|
726
|
+
polygon_a << nw_point
|
727
|
+
polygon_a << ne_point
|
728
|
+
hash_of_point_vectors["#{space_type.name} #{k}"] = {}
|
729
|
+
hash_of_point_vectors["#{space_type.name} #{k}"][:space_type] = space_type
|
730
|
+
hash_of_point_vectors["#{space_type.name} #{k}"][:polygon] = polygon_a
|
731
|
+
end
|
732
|
+
|
733
|
+
# update west points
|
734
|
+
sw_point = nw_point
|
735
|
+
se_point = ne_point
|
736
|
+
|
737
|
+
end
|
572
738
|
end
|
573
739
|
end
|
574
740
|
|
@@ -592,13 +758,24 @@ module OsLib_Geometry
|
|
592
758
|
end
|
593
759
|
end
|
594
760
|
|
761
|
+
# hash of new spaces (only change boundary conditions for these)
|
762
|
+
new_spaces = []
|
763
|
+
|
595
764
|
# loop through story_hash and polygons to generate all of the spaces
|
596
765
|
story_hash.each_with_index do |(story_name, story_data), index|
|
597
|
-
# make new story
|
598
|
-
story =
|
599
|
-
|
600
|
-
|
601
|
-
|
766
|
+
# make new story unless story at requested height already exists.
|
767
|
+
story = nil
|
768
|
+
model.getBuildingStorys.each do |ext_story|
|
769
|
+
if (ext_story.nominalZCoordinate.to_f - story_data[:space_origin_z].to_f).abs < 0.01
|
770
|
+
story = ext_story
|
771
|
+
end
|
772
|
+
end
|
773
|
+
if story.nil?
|
774
|
+
story = OpenStudio::Model::BuildingStory.new(model)
|
775
|
+
story.setNominalFloortoFloorHeight(story_data[:space_height]) # not used for anything
|
776
|
+
story.setNominalZCoordinate (story_data[:space_origin_z]) # not used for anything
|
777
|
+
story.setName("Story #{story_name}")
|
778
|
+
end
|
602
779
|
|
603
780
|
# multiplier values for adjacent stories to be altered below as needed
|
604
781
|
multiplier_story_above = 1
|
@@ -647,6 +824,7 @@ module OsLib_Geometry
|
|
647
824
|
|
648
825
|
# make space
|
649
826
|
space = OsLib_Geometry.makeSpaceFromPolygon(model, space_data[:polygon].first, space_data[:polygon], options)
|
827
|
+
new_spaces << space
|
650
828
|
|
651
829
|
# set z origin to proper position
|
652
830
|
space.setZOrigin(story_data[:space_origin_z])
|
@@ -676,7 +854,7 @@ module OsLib_Geometry
|
|
676
854
|
# any changes to wall boundary conditions will be handled by same code that calls this method.
|
677
855
|
# this method doesn't need to know about basements and party walls.
|
678
856
|
|
679
|
-
return
|
857
|
+
return new_spaces
|
680
858
|
end
|
681
859
|
|
682
860
|
# add def to create a space from input, optionally take a name, space type, story and thermal zone.
|
@@ -714,7 +892,7 @@ module OsLib_Geometry
|
|
714
892
|
space.setName(options['name'])
|
715
893
|
end
|
716
894
|
|
717
|
-
if !options['spaceType'].nil?
|
895
|
+
if !options['spaceType'].nil? && options['spaceType'].class.to_s == 'OpenStudio::Model::SpaceType'
|
718
896
|
space.setSpaceType(options['spaceType'])
|
719
897
|
end
|
720
898
|
|