openstudio-extension 0.1.0 → 0.1.1
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- checksums.yaml +4 -4
- data/.gitignore +9 -0
- data/.rubocop.yml +9 -0
- data/Gemfile +3 -1
- data/Jenkinsfile +10 -0
- data/README.md +230 -12
- data/Rakefile +88 -3
- data/bin/console +3 -3
- data/doc_templates/LICENSE.md +27 -0
- data/doc_templates/README.md.erb +42 -0
- data/doc_templates/copyright_erb.txt +36 -0
- data/doc_templates/copyright_js.txt +4 -0
- data/doc_templates/copyright_ruby.txt +34 -0
- data/init_templates/README.md +37 -0
- data/init_templates/gemspec.txt +32 -0
- data/init_templates/openstudio_module.rb +50 -0
- data/init_templates/spec.rb +47 -0
- data/init_templates/spec_helper.rb +49 -0
- data/init_templates/template_gemfile.txt +17 -0
- data/init_templates/template_rakefile.txt +15 -0
- data/init_templates/version.rb +40 -0
- data/lib/files/openstudio-extension-gem-test.ddy +536 -0
- data/lib/files/openstudio-extension-gem-test.epw +8768 -0
- data/lib/files/openstudio-extension-gem-test.stat +554 -0
- data/lib/measures/openstudio_extension_test_measure/LICENSE.md +27 -0
- data/lib/measures/openstudio_extension_test_measure/README.md +26 -0
- data/lib/measures/openstudio_extension_test_measure/README.md.erb +42 -0
- data/lib/measures/openstudio_extension_test_measure/measure.rb +72 -0
- data/lib/measures/openstudio_extension_test_measure/measure.xml +83 -0
- data/lib/measures/openstudio_extension_test_measure/resources/os_lib_helper_methods.rb +399 -0
- data/lib/measures/openstudio_extension_test_measure/tests/OpenStudioExtensionTestMeasure_Test.rb +75 -0
- data/lib/openstudio/extension.rb +220 -0
- data/lib/openstudio/extension/core/CreateResults.rb +879 -0
- data/lib/openstudio/extension/core/check_air_sys_temps.rb +190 -0
- data/lib/openstudio/extension/core/check_calibration.rb +155 -0
- data/lib/openstudio/extension/core/check_cond_zns.rb +84 -0
- data/lib/openstudio/extension/core/check_domestic_hot_water.rb +334 -0
- data/lib/openstudio/extension/core/check_envelope_conductance.rb +453 -0
- data/lib/openstudio/extension/core/check_eui_by_end_use.rb +162 -0
- data/lib/openstudio/extension/core/check_eui_reasonableness.rb +135 -0
- data/lib/openstudio/extension/core/check_fan_pwr.rb +98 -0
- data/lib/openstudio/extension/core/check_internal_loads.rb +393 -0
- data/lib/openstudio/extension/core/check_mech_sys_capacity.rb +226 -0
- data/lib/openstudio/extension/core/check_mech_sys_efficiency.rb +326 -0
- data/lib/openstudio/extension/core/check_mech_sys_part_load_eff.rb +464 -0
- data/lib/openstudio/extension/core/check_mech_sys_type.rb +139 -0
- data/lib/openstudio/extension/core/check_part_loads.rb +451 -0
- data/lib/openstudio/extension/core/check_placeholder.rb +75 -0
- data/lib/openstudio/extension/core/check_plant_cap.rb +123 -0
- data/lib/openstudio/extension/core/check_plant_temps.rb +159 -0
- data/lib/openstudio/extension/core/check_plenum_loads.rb +87 -0
- data/lib/openstudio/extension/core/check_pump_pwr.rb +108 -0
- data/lib/openstudio/extension/core/check_sch_coord.rb +241 -0
- data/lib/openstudio/extension/core/check_schedules.rb +311 -0
- data/lib/openstudio/extension/core/check_simultaneous_heating_and_cooling.rb +158 -0
- data/lib/openstudio/extension/core/check_supply_air_and_thermostat_temp_difference.rb +148 -0
- data/lib/openstudio/extension/core/check_weather_files.rb +132 -0
- data/lib/openstudio/extension/core/deer_vintages.rb +311 -0
- data/lib/openstudio/extension/core/os_lib_aedg_measures.rb +491 -0
- data/lib/openstudio/extension/core/os_lib_cofee.rb +259 -0
- data/lib/openstudio/extension/core/os_lib_constructions.rb +378 -0
- data/lib/openstudio/extension/core/os_lib_geometry.rb +1022 -0
- data/lib/openstudio/extension/core/os_lib_helper_methods.rb +399 -0
- data/lib/openstudio/extension/core/os_lib_hvac.rb +2171 -0
- data/lib/openstudio/extension/core/os_lib_lighting_and_equipment.rb +214 -0
- data/lib/openstudio/extension/core/os_lib_model_generation.rb +817 -0
- data/lib/openstudio/extension/core/os_lib_model_simplification.rb +1049 -0
- data/lib/openstudio/extension/core/os_lib_outdoorair_and_infiltration.rb +165 -0
- data/lib/openstudio/extension/core/os_lib_reporting.rb +4652 -0
- data/lib/openstudio/extension/core/os_lib_reporting_qaqc.rb +200 -0
- data/lib/openstudio/extension/core/os_lib_schedules.rb +963 -0
- data/lib/openstudio/extension/rake_task.rb +149 -0
- data/lib/openstudio/extension/runner.rb +644 -0
- data/lib/openstudio/extension/version.rb +40 -0
- data/openstudio-extension.gemspec +20 -15
- metadata +150 -14
- data/.travis.yml +0 -7
- data/lib/OpenStudio/Extension/rake_task.rb +0 -84
- data/lib/OpenStudio/Extension/version.rb +0 -33
- data/lib/OpenStudio/extension.rb +0 -65
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# *******************************************************************************
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# OpenStudio(R), Copyright (c) 2008-2019, Alliance for Sustainable Energy, LLC.
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# All rights reserved.
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# (1) Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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#
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# (2) Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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#
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# (3) Neither the name of the copyright holder nor the names of any contributors
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# may be used to endorse or promote products derived from this software without
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# specific prior written permission from the respective party.
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#
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# (4) Other than as required in clauses (1) and (2), distributions in any form
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# of modifications or other derivative works may not use the "OpenStudio"
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# trademark, "OS", "os", or any other confusingly similar designation without
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# specific prior written permission from Alliance for Sustainable Energy, LLC.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND ANY CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER(S), ANY CONTRIBUTORS, THE
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# UNITED STATES GOVERNMENT, OR THE UNITED STATES DEPARTMENT OF ENERGY, NOR ANY OF
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# THEIR EMPLOYEES, BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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# OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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# STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# *******************************************************************************
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module OsLib_Geometry
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# lower z value of vertices with starting value above x to new value of y
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def self.lowerSurfaceZvalue(surfaceArray, zValueTarget)
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counter = 0
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# loop over all surfaces
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surfaceArray.each do |surface|
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# create a new set of vertices
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newVertices = OpenStudio::Point3dVector.new
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# get the existing vertices for this interior partition
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vertices = surface.vertices
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flag = false
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vertices.each do |vertex|
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# initialize new vertex to old vertex
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x = vertex.x
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y = vertex.y
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z = vertex.z
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# if this z vertex is not on the z = 0 plane
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if z > zValueTarget
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z = zValueTarget
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flag = true
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end
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# add point to new vertices
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newVertices << OpenStudio::Point3d.new(x, y, z)
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end
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# set vertices to new vertices
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surface.setVertices(newVertices) # todo check if this was made, and issue warning if it was not. Could happen if resulting surface not planer.
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if flag then counter += 1 end
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end
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result = counter
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return result
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end
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# return an array of z values for surfaces passed in. The values will be relative to the parent origin. This was intended for spaces.
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def self.getSurfaceZValues(surfaceArray)
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zValueArray = []
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# loop over all surfaces
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surfaceArray.each do |surface|
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# get the existing vertices
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vertices = surface.vertices
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vertices.each do |vertex|
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# push z value to array
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zValueArray << vertex.z
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end
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end
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result = zValueArray
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return result
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end
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def self.createPointAtCenterOfFloor(model, space, zOffset)
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# find floors
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floors = []
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space.surfaces.each do |surface|
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next if surface.surfaceType != 'Floor'
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floors << surface
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end
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# this method only works for flat (non-inclined) floors
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boundingBox = OpenStudio::BoundingBox.new
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floors.each do |floor|
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boundingBox.addPoints(floor.vertices)
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end
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xmin = boundingBox.minX.get
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ymin = boundingBox.minY.get
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zmin = boundingBox.minZ.get
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xmax = boundingBox.maxX.get
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ymax = boundingBox.maxY.get
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x_pos = (xmin + xmax) / 2
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y_pos = (ymin + ymax) / 2
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z_pos = zmin + zOffset
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floorSurfacesInSpace = []
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space.surfaces.each do |surface|
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if surface.surfaceType == 'Floor'
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floorSurfacesInSpace << surface
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end
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end
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pointIsOnFloor = OsLib_Geometry.checkIfPointIsOnSurfaceInArray(OpenStudio::Point3d.new(x_pos, y_pos, zmin), floorSurfacesInSpace)
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if pointIsOnFloor
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new_point = OpenStudio::Point3d.new(x_pos, y_pos, z_pos)
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else
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# don't make point, it doesn't appear to be inside of the space
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new_point = nil
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end
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result = new_point
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return result
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end
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def self.createPointInFromSubSurfaceAtSpecifiedHeight(model, subSurface, referenceFloor, distanceInFromWindow, heightAboveBottomOfSubSurface)
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window_outward_normal = subSurface.outwardNormal
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window_centroid = OpenStudio.getCentroid(subSurface.vertices).get
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window_outward_normal.setLength(distanceInFromWindow)
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vertex = window_centroid + window_outward_normal.reverseVector
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vertex_on_floorplane = referenceFloor.plane.project(vertex)
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floor_outward_normal = referenceFloor.outwardNormal
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floor_outward_normal.setLength(heightAboveBottomOfSubSurface)
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floorSurfacesInSpace = []
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subSurface.space.get.surfaces.each do |surface|
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if surface.surfaceType == 'Floor'
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floorSurfacesInSpace << surface
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end
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end
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pointIsOnFloor = OsLib_Geometry.checkIfPointIsOnSurfaceInArray(vertex_on_floorplane, floorSurfacesInSpace)
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if pointIsOnFloor
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new_point = vertex_on_floorplane + floor_outward_normal.reverseVector
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else
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# don't make point, it doesn't appear to be inside of the space
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new_point = vertex_on_floorplane + floor_outward_normal.reverseVector # nil
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end
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result = new_point
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return result
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end
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def self.checkIfPointIsOnSurfaceInArray(point, surfaceArray)
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onSurfacesFlag = false
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surfaceArray.each do |surface|
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# Check if sensor is on floor plane (I need to loop through all floors)
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plane = surface.plane
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point_on_plane = plane.project(point)
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faceTransform = OpenStudio::Transformation.alignFace(surface.vertices)
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faceVertices = faceTransform * surface.vertices
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facePointOnPlane = faceTransform * point_on_plane
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if OpenStudio.pointInPolygon(facePointOnPlane, faceVertices.reverse, 0.01)
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# initial_sensor location lands in this surface's polygon
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onSurfacesFlag = true
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end
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end
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if onSurfacesFlag
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result = true
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else
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result = false
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end
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return result
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end
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def self.getExteriorWindowToWallRatio(spaceArray)
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# counters
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total_gross_ext_wall_area = 0
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total_ext_window_area = 0
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spaceArray.each do |space|
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# get surface area adjusting for zone multiplier
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zone = space.thermalZone
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if !zone.empty?
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zone_multiplier = zone.get.multiplier
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if zone_multiplier > 1
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end
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else
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zone_multiplier = 1 # space is not in a thermal zone
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end
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space.surfaces.each do |s|
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next if s.surfaceType != 'Wall'
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next if s.outsideBoundaryCondition != 'Outdoors'
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surface_gross_area = s.grossArea * zone_multiplier
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# loop through sub surfaces and add area including multiplier
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ext_window_area = 0
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s.subSurfaces.each do |subSurface|
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ext_window_area += subSurface.grossArea * subSurface.multiplier * zone_multiplier
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end
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total_gross_ext_wall_area += surface_gross_area
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total_ext_window_area += ext_window_area
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end
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end
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if total_gross_ext_wall_area > 0
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result = total_ext_window_area / total_gross_ext_wall_area
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else
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result = 0.0 # TODO: - this should not happen if the building has geometry
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end
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return result
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end
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# create core and perimeter polygons from length width and origin
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def self.make_core_and_perimeter_polygons(runner, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), perimeter_zone_depth = OpenStudio.convert(15, 'ft', 'm').get)
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hash_of_point_vectors = {} # key is name, value is a hash, one item of which is polygon. Another could be space type
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# determine if core and perimeter zoning can be used
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if !(length > perimeter_zone_depth * 2.5 && width > perimeter_zone_depth * 2.5)
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perimeter_zone_depth = 0 # if any size is to small then just model floor as single zone, issue warning
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runner.registerWarning('Due to the size of the building modeling each floor as a single zone.')
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end
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x_delta = footprint_origin.x - length / 2.0
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y_delta = footprint_origin.y - width / 2.0
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z = 0
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nw_point = OpenStudio::Point3d.new(x_delta, y_delta + width, z)
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ne_point = OpenStudio::Point3d.new(x_delta + length, y_delta + width, z)
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se_point = OpenStudio::Point3d.new(x_delta + length, y_delta, z)
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sw_point = OpenStudio::Point3d.new(x_delta, y_delta, z)
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# Define polygons for a rectangular building
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if perimeter_zone_depth > 0
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perimeter_nw_point = nw_point + OpenStudio::Vector3d.new(perimeter_zone_depth, -perimeter_zone_depth, 0)
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perimeter_ne_point = ne_point + OpenStudio::Vector3d.new(-perimeter_zone_depth, -perimeter_zone_depth, 0)
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perimeter_se_point = se_point + OpenStudio::Vector3d.new(-perimeter_zone_depth, perimeter_zone_depth, 0)
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perimeter_sw_point = sw_point + OpenStudio::Vector3d.new(perimeter_zone_depth, perimeter_zone_depth, 0)
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west_polygon = OpenStudio::Point3dVector.new
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west_polygon << sw_point
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west_polygon << nw_point
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west_polygon << perimeter_nw_point
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west_polygon << perimeter_sw_point
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hash_of_point_vectors['West Perimeter Space'] = {}
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hash_of_point_vectors['West Perimeter Space'][:space_type] = nil # other methods being used by makeSpacesFromPolygons may have space types associated with each polygon but this doesn't.
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hash_of_point_vectors['West Perimeter Space'][:polygon] = west_polygon
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north_polygon = OpenStudio::Point3dVector.new
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north_polygon << nw_point
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north_polygon << ne_point
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north_polygon << perimeter_ne_point
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north_polygon << perimeter_nw_point
|
273
|
+
hash_of_point_vectors['North Perimeter Space'] = {}
|
274
|
+
hash_of_point_vectors['North Perimeter Space'][:space_type] = nil
|
275
|
+
hash_of_point_vectors['North Perimeter Space'][:polygon] = north_polygon
|
276
|
+
|
277
|
+
east_polygon = OpenStudio::Point3dVector.new
|
278
|
+
east_polygon << ne_point
|
279
|
+
east_polygon << se_point
|
280
|
+
east_polygon << perimeter_se_point
|
281
|
+
east_polygon << perimeter_ne_point
|
282
|
+
hash_of_point_vectors['East Perimeter Space'] = {}
|
283
|
+
hash_of_point_vectors['East Perimeter Space'][:space_type] = nil
|
284
|
+
hash_of_point_vectors['East Perimeter Space'][:polygon] = east_polygon
|
285
|
+
|
286
|
+
south_polygon = OpenStudio::Point3dVector.new
|
287
|
+
south_polygon << se_point
|
288
|
+
south_polygon << sw_point
|
289
|
+
south_polygon << perimeter_sw_point
|
290
|
+
south_polygon << perimeter_se_point
|
291
|
+
hash_of_point_vectors['South Perimeter Space'] = {}
|
292
|
+
hash_of_point_vectors['South Perimeter Space'][:space_type] = nil
|
293
|
+
hash_of_point_vectors['South Perimeter Space'][:polygon] = south_polygon
|
294
|
+
|
295
|
+
core_polygon = OpenStudio::Point3dVector.new
|
296
|
+
core_polygon << perimeter_sw_point
|
297
|
+
core_polygon << perimeter_nw_point
|
298
|
+
core_polygon << perimeter_ne_point
|
299
|
+
core_polygon << perimeter_se_point
|
300
|
+
hash_of_point_vectors['Core Space'] = {}
|
301
|
+
hash_of_point_vectors['Core Space'][:space_type] = nil
|
302
|
+
hash_of_point_vectors['Core Space'][:polygon] = core_polygon
|
303
|
+
|
304
|
+
# Minimal zones
|
305
|
+
else
|
306
|
+
whole_story_polygon = OpenStudio::Point3dVector.new
|
307
|
+
whole_story_polygon << sw_point
|
308
|
+
whole_story_polygon << nw_point
|
309
|
+
whole_story_polygon << ne_point
|
310
|
+
whole_story_polygon << se_point
|
311
|
+
hash_of_point_vectors['Whole Story Space'] = {}
|
312
|
+
hash_of_point_vectors['Whole Story Space'][:space_type] = nil
|
313
|
+
hash_of_point_vectors['Whole Story Space'][:polygon] = whole_story_polygon
|
314
|
+
end
|
315
|
+
|
316
|
+
return hash_of_point_vectors
|
317
|
+
end
|
318
|
+
|
319
|
+
# sliced bar multi creates and array of multiple sliced bar simple hashes
|
320
|
+
def self.make_sliced_bar_multi_polygons(runner, space_types, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), story_hash)
|
321
|
+
# total building floor area to calculate ratios from space type floor areas
|
322
|
+
total_floor_area = 0.0
|
323
|
+
target_per_space_type = {}
|
324
|
+
space_types.each do |space_type, space_type_hash|
|
325
|
+
total_floor_area += space_type_hash[:floor_area]
|
326
|
+
target_per_space_type[space_type] = space_type_hash[:floor_area]
|
327
|
+
end
|
328
|
+
|
329
|
+
# sort array by floor area, this hash will be altered to reduce floor area for each space type to 0
|
330
|
+
space_types_running_count = space_types.sort_by { |k, v| v[:floor_area] }
|
331
|
+
|
332
|
+
# array entry for each story
|
333
|
+
footprints = []
|
334
|
+
|
335
|
+
# variables for sliver check
|
336
|
+
valid_bar_width_min = OpenStudio.convert(3, 'ft', 'm').get # re-evaluate what this should be
|
337
|
+
bar_length = width # building width
|
338
|
+
valid_bar_area_min = valid_bar_width_min * bar_length
|
339
|
+
|
340
|
+
# loop through stories to populate footprints
|
341
|
+
story_hash.each_with_index do |(k, v), i|
|
342
|
+
# update the length and width for partial floors
|
343
|
+
if i + 1 == story_hash.size
|
344
|
+
area_multiplier = v[:partial_story_multiplier]
|
345
|
+
edge_multiplier = Math.sqrt(area_multiplier)
|
346
|
+
length *= edge_multiplier
|
347
|
+
width *= edge_multiplier
|
348
|
+
end
|
349
|
+
|
350
|
+
# this will be populated for each building story
|
351
|
+
target_footprint_area = v[:multiplier] * length * width
|
352
|
+
current_footprint_area = 0.0
|
353
|
+
space_types_local_count = {}
|
354
|
+
|
355
|
+
space_types_running_count.each do |space_type, space_type_hash|
|
356
|
+
# next if floor area is full or space type is empty
|
357
|
+
next if current_footprint_area >= target_footprint_area
|
358
|
+
next if space_type_hash[:floor_area] <= 0.0
|
359
|
+
|
360
|
+
# special test for when total floor area is smaller than valid_bar_area_min, just make bar smaller that valid min and warn user
|
361
|
+
if target_per_space_type[space_type] < valid_bar_area_min
|
362
|
+
sliver_override = true
|
363
|
+
runner.registerWarning("Floor area of #{space_type.name} results in a bar with smaller than target minimum width.")
|
364
|
+
else
|
365
|
+
sliver_override = false
|
366
|
+
end
|
367
|
+
|
368
|
+
# add entry for space type if it doesn't have one yet
|
369
|
+
if !space_types_local_count.key?(space_type)
|
370
|
+
space_types_local_count[space_type] = { floor_area: 0.0 }
|
371
|
+
end
|
372
|
+
|
373
|
+
# if there is enough of this space type to fill rest of floor area
|
374
|
+
remaining_in_footprint = target_footprint_area - current_footprint_area
|
375
|
+
if space_type_hash[:floor_area] > remaining_in_footprint
|
376
|
+
|
377
|
+
# add to local count for story and remove from running count from space type
|
378
|
+
raw_footprint_area_used = remaining_in_footprint
|
379
|
+
|
380
|
+
else
|
381
|
+
# if not then use up the rest of the floor area and move on to next space type
|
382
|
+
raw_footprint_area_used = space_type_hash[:floor_area]
|
383
|
+
end
|
384
|
+
|
385
|
+
# add to local hash
|
386
|
+
space_types_local_count[space_type][:floor_area] = raw_footprint_area_used / v[:multiplier].to_f
|
387
|
+
|
388
|
+
# adjust balance ot running and local counts
|
389
|
+
current_footprint_area += raw_footprint_area_used
|
390
|
+
space_type_hash[:floor_area] -= raw_footprint_area_used
|
391
|
+
|
392
|
+
# test if think slice left on current floor.
|
393
|
+
# fix by moving smallest space type to next floor and and the same amount more of the sliver space type to this story
|
394
|
+
raw_footprint_area_used < valid_bar_area_min && sliver_override == false ? (test_a = true) : (test_a = false)
|
395
|
+
|
396
|
+
# test if what would be left of the current space type would result in a sliver on the next story.
|
397
|
+
# fix by removing some of this space type so their is enough left for the next story, and replace the removed amount with the largest space type in the model
|
398
|
+
(space_type_hash[:floor_area] < valid_bar_area_min) && (space_type_hash[:floor_area] > 0.0001) ? (test_b = true) : (test_b = false)
|
399
|
+
|
400
|
+
# identify very small slices and re-arrange spaces to different stories to avoid this
|
401
|
+
if test_a
|
402
|
+
|
403
|
+
# get first/smallest space type to move to another story
|
404
|
+
first_space = space_types_local_count.first
|
405
|
+
|
406
|
+
# adjustments running counter for space type being removed from this story
|
407
|
+
space_types_running_count.each do |k2, v2|
|
408
|
+
next if k2 != first_space[0]
|
409
|
+
v2[:floor_area] += first_space[1][:floor_area] * v[:multiplier]
|
410
|
+
end
|
411
|
+
|
412
|
+
# adjust running count for current space type
|
413
|
+
space_type_hash[:floor_area] -= first_space[1][:floor_area] * v[:multiplier]
|
414
|
+
|
415
|
+
# add to local count for current space type
|
416
|
+
space_types_local_count[space_type][:floor_area] += first_space[1][:floor_area]
|
417
|
+
|
418
|
+
# remove from local count for removed space type
|
419
|
+
space_types_local_count.shift
|
420
|
+
|
421
|
+
elsif test_b
|
422
|
+
|
423
|
+
# swap size
|
424
|
+
swap_size = valid_bar_area_min * 5 # currently equal to default perimeter zone depth of 15'
|
425
|
+
|
426
|
+
# adjust running count for current space type
|
427
|
+
space_type_hash[:floor_area] += swap_size
|
428
|
+
|
429
|
+
# remove from local count for current space type
|
430
|
+
space_types_local_count[space_type][:floor_area] -= swap_size / v[:multiplier].to_f
|
431
|
+
|
432
|
+
# adjust footprint used
|
433
|
+
current_footprint_area -= swap_size
|
434
|
+
|
435
|
+
# the next larger space type will be brought down to fill out the footprint without any additional code
|
436
|
+
|
437
|
+
end
|
438
|
+
end
|
439
|
+
|
440
|
+
# creating footprint for story
|
441
|
+
footprints << OsLib_Geometry.make_sliced_bar_simple_polygons(runner, space_types_local_count, length, width, footprint_origin)
|
442
|
+
end
|
443
|
+
|
444
|
+
return footprints
|
445
|
+
end
|
446
|
+
|
447
|
+
# sliced bar simple creates a single sliced bar for space types passed in
|
448
|
+
# todo - look at length and width to adjust slicing direction
|
449
|
+
def self.make_sliced_bar_simple_polygons(runner, space_types, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), perimeter_zone_depth = OpenStudio.convert(15, 'ft', 'm').get)
|
450
|
+
hash_of_point_vectors = {} # key is name, value is a hash, one item of which is polygon. Another could be space type
|
451
|
+
|
452
|
+
# determine if core and perimeter zoning can be used
|
453
|
+
if !(length > perimeter_zone_depth * 2.5 && width > perimeter_zone_depth * 2.5)
|
454
|
+
perimeter_zone_depth = 0 # if any size is to small then just model floor as single zone, issue warning
|
455
|
+
runner.registerWarning('Not modeling core and perimeter zones for some portion of the model.')
|
456
|
+
end
|
457
|
+
|
458
|
+
x_delta = footprint_origin.x - length / 2.0
|
459
|
+
y_delta = footprint_origin.y - width / 2.0
|
460
|
+
z = 0
|
461
|
+
# this represents the entire bar, not individual space type slices
|
462
|
+
nw_point = OpenStudio::Point3d.new(x_delta, y_delta + width, z)
|
463
|
+
sw_point = OpenStudio::Point3d.new(x_delta, y_delta, z)
|
464
|
+
|
465
|
+
# total building floor area to calculate ratios from space type floor areas
|
466
|
+
total_floor_area = 0.0
|
467
|
+
space_types.each do |space_type, space_type_hash|
|
468
|
+
total_floor_area += space_type_hash[:floor_area]
|
469
|
+
end
|
470
|
+
|
471
|
+
# sort array by floor area but shift largest object to front
|
472
|
+
space_types = space_types.sort_by { |k, v| v[:floor_area] }
|
473
|
+
space_types.insert(0, space_types.delete_at(space_types.size - 1))
|
474
|
+
|
475
|
+
# min and max bar end values
|
476
|
+
min_bar_end_multiplier = 0.75
|
477
|
+
max_bar_end_multiplier = 1.5
|
478
|
+
|
479
|
+
# sort_by results in arrays with two items , first is key, second is hash value
|
480
|
+
re_apply_largest_space_type_at_end = false
|
481
|
+
max_reduction = nil # used when looping through section_hash_for_space_type if first space type needs to also be at far end of bar
|
482
|
+
space_types.each do |space_type, space_type_hash|
|
483
|
+
# setup end perimeter zones if needed
|
484
|
+
start_perimeter_width_deduction = 0.0
|
485
|
+
end_perimeter_width_deduction = 0.0
|
486
|
+
if space_type == space_types.first[0]
|
487
|
+
if length * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
|
488
|
+
start_perimeter_width_deduction = perimeter_zone_depth
|
489
|
+
end
|
490
|
+
# see if last space type is too small for perimeter. If it is then save some of this space type
|
491
|
+
if length * space_types.last[1][:floor_area] / total_floor_area < perimeter_zone_depth * min_bar_end_multiplier
|
492
|
+
re_apply_largest_space_type_at_end = true
|
493
|
+
end
|
494
|
+
end
|
495
|
+
if space_type == space_types.last[0]
|
496
|
+
if length * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
|
497
|
+
end_perimeter_width_deduction = perimeter_zone_depth
|
498
|
+
end
|
499
|
+
end
|
500
|
+
non_end_adjusted_width = (length * space_type_hash[:floor_area] / total_floor_area) - start_perimeter_width_deduction - end_perimeter_width_deduction
|
501
|
+
|
502
|
+
# adjustment of end space type is too small and is replaced with largest space type
|
503
|
+
if (space_type == space_types.first[0]) && re_apply_largest_space_type_at_end
|
504
|
+
max_reduction = [perimeter_zone_depth, non_end_adjusted_width].min
|
505
|
+
non_end_adjusted_width -= max_reduction
|
506
|
+
end
|
507
|
+
if (space_type == space_types.last[0]) && re_apply_largest_space_type_at_end
|
508
|
+
end_perimeter_width_deduction = space_types.first[0]
|
509
|
+
end
|
510
|
+
|
511
|
+
# poulate data for core and perimeter of slice
|
512
|
+
section_hash_for_space_type = {}
|
513
|
+
section_hash_for_space_type['end_a'] = start_perimeter_width_deduction
|
514
|
+
section_hash_for_space_type[''] = non_end_adjusted_width
|
515
|
+
section_hash_for_space_type['end_b'] = end_perimeter_width_deduction
|
516
|
+
|
517
|
+
# loop through sections for space type (main and possibly one or two end perimeter sections)
|
518
|
+
section_hash_for_space_type.each do |k, width|
|
519
|
+
if width.class.to_s == 'OpenStudio::Model::SpaceType' # confirm this
|
520
|
+
space_type = width
|
521
|
+
max_reduction = [perimeter_zone_depth, max_reduction].min
|
522
|
+
width = max_reduction
|
523
|
+
end
|
524
|
+
if width == 0
|
525
|
+
next
|
526
|
+
end
|
527
|
+
|
528
|
+
ne_point = nw_point + OpenStudio::Vector3d.new(width, 0, 0)
|
529
|
+
se_point = sw_point + OpenStudio::Vector3d.new(width, 0, 0)
|
530
|
+
|
531
|
+
if perimeter_zone_depth > 0
|
532
|
+
polygon_a = OpenStudio::Point3dVector.new
|
533
|
+
polygon_a << sw_point
|
534
|
+
polygon_a << sw_point + OpenStudio::Vector3d.new(0, perimeter_zone_depth, 0)
|
535
|
+
polygon_a << se_point + OpenStudio::Vector3d.new(0, perimeter_zone_depth, 0)
|
536
|
+
polygon_a << se_point
|
537
|
+
hash_of_point_vectors["#{space_type.name} A #{k}"] = {}
|
538
|
+
hash_of_point_vectors["#{space_type.name} A #{k}"][:space_type] = space_type
|
539
|
+
hash_of_point_vectors["#{space_type.name} A #{k}"][:polygon] = polygon_a
|
540
|
+
|
541
|
+
polygon_b = OpenStudio::Point3dVector.new
|
542
|
+
polygon_b << sw_point + OpenStudio::Vector3d.new(0, perimeter_zone_depth, 0)
|
543
|
+
polygon_b << nw_point + OpenStudio::Vector3d.new(0, - perimeter_zone_depth, 0)
|
544
|
+
polygon_b << ne_point + OpenStudio::Vector3d.new(0, - perimeter_zone_depth, 0)
|
545
|
+
polygon_b << se_point + OpenStudio::Vector3d.new(0, perimeter_zone_depth, 0)
|
546
|
+
hash_of_point_vectors["#{space_type.name} B #{k}"] = {}
|
547
|
+
hash_of_point_vectors["#{space_type.name} B #{k}"][:space_type] = space_type
|
548
|
+
hash_of_point_vectors["#{space_type.name} B #{k}"][:polygon] = polygon_b
|
549
|
+
|
550
|
+
polygon_c = OpenStudio::Point3dVector.new
|
551
|
+
polygon_c << nw_point + OpenStudio::Vector3d.new(0, - perimeter_zone_depth, 0)
|
552
|
+
polygon_c << nw_point
|
553
|
+
polygon_c << ne_point
|
554
|
+
polygon_c << ne_point + OpenStudio::Vector3d.new(0, - perimeter_zone_depth, 0)
|
555
|
+
hash_of_point_vectors["#{space_type.name} C #{k}"] = {}
|
556
|
+
hash_of_point_vectors["#{space_type.name} C #{k}"][:space_type] = space_type
|
557
|
+
hash_of_point_vectors["#{space_type.name} C #{k}"][:polygon] = polygon_c
|
558
|
+
else
|
559
|
+
polygon_a = OpenStudio::Point3dVector.new
|
560
|
+
polygon_a << sw_point
|
561
|
+
polygon_a << nw_point
|
562
|
+
polygon_a << ne_point
|
563
|
+
polygon_a << se_point
|
564
|
+
hash_of_point_vectors["#{space_type.name} #{k}"] = {}
|
565
|
+
hash_of_point_vectors["#{space_type.name} #{k}"][:space_type] = space_type
|
566
|
+
hash_of_point_vectors["#{space_type.name} #{k}"][:polygon] = polygon_a
|
567
|
+
end
|
568
|
+
|
569
|
+
# update west points
|
570
|
+
nw_point = ne_point
|
571
|
+
sw_point = se_point
|
572
|
+
end
|
573
|
+
end
|
574
|
+
|
575
|
+
return hash_of_point_vectors
|
576
|
+
end
|
577
|
+
|
578
|
+
# take diagram made by make_core_and_perimeter_polygons and make multi-story building
|
579
|
+
# todo - add option to create shading surfaces when using multiplier. Mainly important for non rectangular buildings where self shading would be an issue
|
580
|
+
def self.makeSpacesFromPolygons(runner, model, footprints, typical_story_height, effective_num_stories, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), story_hash = {})
|
581
|
+
# default story hash is for three stories with mid-story multiplier, but user can pass in custom versions
|
582
|
+
if story_hash.empty?
|
583
|
+
if effective_num_stories > 2
|
584
|
+
story_hash['Ground'] = { space_origin_z: footprint_origin.z, space_height: typical_story_height, multiplier: 1 }
|
585
|
+
story_hash['Mid'] = { space_origin_z: footprint_origin.z + typical_story_height + typical_story_height * (effective_num_stories.ceil - 3) / 2.0, space_height: typical_story_height, multiplier: effective_num_stories - 2 }
|
586
|
+
story_hash['Top'] = { space_origin_z: footprint_origin.z + typical_story_height * (effective_num_stories.ceil - 1), space_height: typical_story_height, multiplier: 1 }
|
587
|
+
elsif effective_num_stories > 1
|
588
|
+
story_hash['Ground'] = { space_origin_z: footprint_origin.z, space_height: typical_story_height, multiplier: 1 }
|
589
|
+
story_hash['Top'] = { space_origin_z: footprint_origin.z + typical_story_height * (effective_num_stories.ceil - 1), space_height: typical_story_height, multiplier: 1 }
|
590
|
+
else # one story only
|
591
|
+
story_hash['Ground'] = { space_origin_z: footprint_origin.z, space_height: typical_story_height, multiplier: 1 }
|
592
|
+
end
|
593
|
+
end
|
594
|
+
|
595
|
+
# loop through story_hash and polygons to generate all of the spaces
|
596
|
+
story_hash.each_with_index do |(story_name, story_data), index|
|
597
|
+
# make new story
|
598
|
+
story = OpenStudio::Model::BuildingStory.new(model)
|
599
|
+
story.setNominalFloortoFloorHeight(story_data[:space_height]) # not used for anything
|
600
|
+
story.setNominalZCoordinate (story_data[:space_origin_z]) # not used for anything
|
601
|
+
story.setName("Story #{story_name}")
|
602
|
+
|
603
|
+
# multiplier values for adjacent stories to be altered below as needed
|
604
|
+
multiplier_story_above = 1
|
605
|
+
multiplier_story_below = 1
|
606
|
+
|
607
|
+
if index == 0 # bottom floor, only check above
|
608
|
+
if story_hash.size > 1
|
609
|
+
multiplier_story_above = story_hash.values[index + 1][:multiplier]
|
610
|
+
end
|
611
|
+
elsif index == story_hash.size - 1 # top floor, check only below
|
612
|
+
multiplier_story_below = story_hash.values[index + -1][:multiplier]
|
613
|
+
else # mid floor, check above and below
|
614
|
+
multiplier_story_above = story_hash.values[index + 1][:multiplier]
|
615
|
+
multiplier_story_below = story_hash.values[index + -1][:multiplier]
|
616
|
+
end
|
617
|
+
|
618
|
+
# if adjacent story has multiplier > 1 then make appropriate surfaces adiabatic
|
619
|
+
adiabatic_ceilings = false
|
620
|
+
adiabatic_floors = false
|
621
|
+
if story_data[:multiplier] > 1
|
622
|
+
adiabatic_ceilings = true
|
623
|
+
adiabatic_floors = true
|
624
|
+
elsif multiplier_story_above > 1
|
625
|
+
adiabatic_ceilings = true
|
626
|
+
elsif multiplier_story_below > 1
|
627
|
+
adiabatic_floors = true
|
628
|
+
end
|
629
|
+
|
630
|
+
# get the right collection of polygons to make up footprint for each building story
|
631
|
+
if index > footprints.size - 1
|
632
|
+
# use last footprint
|
633
|
+
target_footprint = footprints.last
|
634
|
+
else
|
635
|
+
target_footprint = footprints[index]
|
636
|
+
end
|
637
|
+
target_footprint.each do |name, space_data|
|
638
|
+
# gather options
|
639
|
+
options = {
|
640
|
+
'name' => "#{name} - #{story.name}",
|
641
|
+
'spaceType' => space_data[:space_type],
|
642
|
+
'story' => story,
|
643
|
+
'makeThermalZone' => true,
|
644
|
+
'thermalZoneMultiplier' => story_data[:multiplier],
|
645
|
+
'floor_to_floor_height' => story_data[:space_height]
|
646
|
+
}
|
647
|
+
|
648
|
+
# make space
|
649
|
+
space = OsLib_Geometry.makeSpaceFromPolygon(model, space_data[:polygon].first, space_data[:polygon], options)
|
650
|
+
|
651
|
+
# set z origin to proper position
|
652
|
+
space.setZOrigin(story_data[:space_origin_z])
|
653
|
+
|
654
|
+
# loop through celings and floors to hard asssign constructions and set boundary condition
|
655
|
+
if adiabatic_ceilings || adiabatic_floors
|
656
|
+
space.surfaces.each do |surface|
|
657
|
+
if adiabatic_floors && (surface.surfaceType == 'Floor')
|
658
|
+
if surface.construction.is_initialized
|
659
|
+
surface.setConstruction(surface.construction.get)
|
660
|
+
end
|
661
|
+
surface.setOutsideBoundaryCondition('Adiabatic')
|
662
|
+
end
|
663
|
+
if adiabatic_ceilings && (surface.surfaceType == 'RoofCeiling')
|
664
|
+
if surface.construction.is_initialized
|
665
|
+
surface.setConstruction(surface.construction.get)
|
666
|
+
end
|
667
|
+
surface.setOutsideBoundaryCondition('Adiabatic')
|
668
|
+
end
|
669
|
+
end
|
670
|
+
end
|
671
|
+
end
|
672
|
+
|
673
|
+
# TODO: - in future add code to include plenums or raised floor to each/any story.
|
674
|
+
end
|
675
|
+
|
676
|
+
# any changes to wall boundary conditions will be handled by same code that calls this method.
|
677
|
+
# this method doesn't need to know about basements and party walls.
|
678
|
+
|
679
|
+
return model
|
680
|
+
end
|
681
|
+
|
682
|
+
# add def to create a space from input, optionally take a name, space type, story and thermal zone.
|
683
|
+
def self.makeSpaceFromPolygon(model, space_origin, point3dVector, options = {})
|
684
|
+
# set defaults to use if user inputs not passed in
|
685
|
+
defaults = {
|
686
|
+
'name' => nil,
|
687
|
+
'spaceType' => nil,
|
688
|
+
'story' => nil,
|
689
|
+
'makeThermalZone' => nil,
|
690
|
+
'thermalZone' => nil,
|
691
|
+
'thermalZoneMultiplier' => 1,
|
692
|
+
'floor_to_floor_height' => OpenStudio.convert(10, 'ft', 'm').get
|
693
|
+
}
|
694
|
+
|
695
|
+
# merge user inputs with defaults
|
696
|
+
options = defaults.merge(options)
|
697
|
+
|
698
|
+
# Identity matrix for setting space origins
|
699
|
+
m = OpenStudio::Matrix.new(4, 4, 0)
|
700
|
+
m[0, 0] = 1
|
701
|
+
m[1, 1] = 1
|
702
|
+
m[2, 2] = 1
|
703
|
+
m[3, 3] = 1
|
704
|
+
|
705
|
+
# make space from floor print
|
706
|
+
space = OpenStudio::Model::Space.fromFloorPrint(point3dVector, options['floor_to_floor_height'], model)
|
707
|
+
space = space.get
|
708
|
+
m[0, 3] = space_origin.x
|
709
|
+
m[1, 3] = space_origin.y
|
710
|
+
m[2, 3] = space_origin.z
|
711
|
+
space.changeTransformation(OpenStudio::Transformation.new(m))
|
712
|
+
space.setBuildingStory(options['story'])
|
713
|
+
if !options['name'].nil?
|
714
|
+
space.setName(options['name'])
|
715
|
+
end
|
716
|
+
|
717
|
+
if !options['spaceType'].nil?
|
718
|
+
space.setSpaceType(options['spaceType'])
|
719
|
+
end
|
720
|
+
|
721
|
+
# create thermal zone if requested and assign
|
722
|
+
if options['makeThermalZone']
|
723
|
+
new_zone = OpenStudio::Model::ThermalZone.new(model)
|
724
|
+
new_zone.setMultiplier(options['thermalZoneMultiplier'])
|
725
|
+
space.setThermalZone(new_zone)
|
726
|
+
new_zone.setName("Zone #{space.name}")
|
727
|
+
else
|
728
|
+
if !options['thermalZone'].nil? then space.setThermalZone(options['thermalZone']) end
|
729
|
+
end
|
730
|
+
|
731
|
+
result = space
|
732
|
+
return result
|
733
|
+
end
|
734
|
+
|
735
|
+
def self.getExteriorWindowAndWllAreaByOrientation(model, spaceArray, options = {})
|
736
|
+
# set defaults to use if user inputs not passed in
|
737
|
+
defaults = {
|
738
|
+
'northEast' => 45,
|
739
|
+
'southEast' => 125,
|
740
|
+
'southWest' => 225,
|
741
|
+
'northWest' => 315
|
742
|
+
}
|
743
|
+
|
744
|
+
# merge user inputs with defaults
|
745
|
+
options = defaults.merge(options)
|
746
|
+
|
747
|
+
# counters
|
748
|
+
total_gross_ext_wall_area_North = 0
|
749
|
+
total_gross_ext_wall_area_South = 0
|
750
|
+
total_gross_ext_wall_area_East = 0
|
751
|
+
total_gross_ext_wall_area_West = 0
|
752
|
+
total_ext_window_area_North = 0
|
753
|
+
total_ext_window_area_South = 0
|
754
|
+
total_ext_window_area_East = 0
|
755
|
+
total_ext_window_area_West = 0
|
756
|
+
|
757
|
+
spaceArray.each do |space|
|
758
|
+
# get surface area adjusting for zone multiplier
|
759
|
+
zone = space.thermalZone
|
760
|
+
if !zone.empty?
|
761
|
+
zone_multiplier = zone.get.multiplier
|
762
|
+
if zone_multiplier > 1
|
763
|
+
end
|
764
|
+
else
|
765
|
+
zone_multiplier = 1 # space is not in a thermal zone
|
766
|
+
end
|
767
|
+
|
768
|
+
space.surfaces.each do |s|
|
769
|
+
next if s.surfaceType != 'Wall'
|
770
|
+
next if s.outsideBoundaryCondition != 'Outdoors'
|
771
|
+
|
772
|
+
surface_gross_area = s.grossArea * zone_multiplier
|
773
|
+
|
774
|
+
# loop through sub surfaces and add area including multiplier
|
775
|
+
ext_window_area = 0
|
776
|
+
s.subSurfaces.each do |subSurface|
|
777
|
+
ext_window_area += subSurface.grossArea * subSurface.multiplier * zone_multiplier
|
778
|
+
end
|
779
|
+
|
780
|
+
absoluteAzimuth = OpenStudio.convert(s.azimuth, 'rad', 'deg').get + s.space.get.directionofRelativeNorth + model.getBuilding.northAxis
|
781
|
+
absoluteAzimuth -= 360.0 until absoluteAzimuth < 360.0
|
782
|
+
|
783
|
+
# add to exterior wall counter if north or south
|
784
|
+
if (options['northEast'] <= absoluteAzimuth) && (absoluteAzimuth < options['southEast']) # East exterior walls
|
785
|
+
total_gross_ext_wall_area_East += surface_gross_area
|
786
|
+
total_ext_window_area_East += ext_window_area
|
787
|
+
elsif (options['southEast'] <= absoluteAzimuth) && (absoluteAzimuth < options['southWest']) # South exterior walls
|
788
|
+
total_gross_ext_wall_area_South += surface_gross_area
|
789
|
+
total_ext_window_area_South += ext_window_area
|
790
|
+
elsif (options['southWest'] <= absoluteAzimuth) && (absoluteAzimuth < options['northWest']) # West exterior walls
|
791
|
+
total_gross_ext_wall_area_West += surface_gross_area
|
792
|
+
total_ext_window_area_West += ext_window_area
|
793
|
+
else # North exterior walls
|
794
|
+
total_gross_ext_wall_area_North += surface_gross_area
|
795
|
+
total_ext_window_area_North += ext_window_area
|
796
|
+
end
|
797
|
+
end
|
798
|
+
end
|
799
|
+
|
800
|
+
result = { 'northWall' => total_gross_ext_wall_area_North,
|
801
|
+
'northWindow' => total_ext_window_area_North,
|
802
|
+
'southWall' => total_gross_ext_wall_area_South,
|
803
|
+
'southWindow' => total_ext_window_area_South,
|
804
|
+
'eastWall' => total_gross_ext_wall_area_East,
|
805
|
+
'eastWindow' => total_ext_window_area_East,
|
806
|
+
'westWall' => total_gross_ext_wall_area_West,
|
807
|
+
'westWindow' => total_ext_window_area_West }
|
808
|
+
return result
|
809
|
+
end
|
810
|
+
|
811
|
+
def self.getAbsoluteAzimuthForSurface(surface, model)
|
812
|
+
absolute_azimuth = OpenStudio.convert(surface.azimuth, 'rad', 'deg').get + surface.space.get.directionofRelativeNorth + model.getBuilding.northAxis
|
813
|
+
absolute_azimuth -= 360.0 until absolute_azimuth < 360.0
|
814
|
+
return absolute_azimuth
|
815
|
+
end
|
816
|
+
|
817
|
+
# dont use this, use calculate_story_exterior_wall_perimeter instead
|
818
|
+
def self.estimate_perimeter(perim_story)
|
819
|
+
perimeter = 0
|
820
|
+
perim_story.spaces.each do |space|
|
821
|
+
space.surfaces.each do |surface|
|
822
|
+
next if (surface.outsideBoundaryCondition != 'Outdoors') || (surface.surfaceType != 'Wall')
|
823
|
+
area = surface.grossArea
|
824
|
+
z_value_array = OsLib_Geometry.getSurfaceZValues([surface])
|
825
|
+
next if z_value_array.max == z_value_array.min # shouldn't see this unless wall is horizontal
|
826
|
+
perimeter += area / (z_value_array.max - z_value_array.min)
|
827
|
+
end
|
828
|
+
end
|
829
|
+
|
830
|
+
return perimeter
|
831
|
+
end
|
832
|
+
|
833
|
+
# calculate story perimeter. Selected story should have above grade walls. If not perimeter may return zero.
|
834
|
+
# optional_multiplier_adjustment is used in special case when there are zone multipliers that represent additional zones within the same story
|
835
|
+
# the value entered represents the story_multiplier which reduces the adjustment by that factor over the full zone multiplier
|
836
|
+
# todo - this doesn't catch walls that are split that sit above floor surfaces that are not (e.g. main corridoor in secondary school model)
|
837
|
+
# todo - also odd with multi-height spaces
|
838
|
+
def self.calculate_story_exterior_wall_perimeter(runner, story, optional_multiplier_adjustment = nil, tested_wall_boundary_condition = ['Outdoors', 'Ground'], bounding_box = nil)
|
839
|
+
perimeter = 0
|
840
|
+
party_walls = []
|
841
|
+
story.spaces.each do |space|
|
842
|
+
# counter to use later
|
843
|
+
edge_hash = {}
|
844
|
+
edge_counter = 0
|
845
|
+
space.surfaces.each do |surface|
|
846
|
+
# get vertices
|
847
|
+
vertex_hash = {}
|
848
|
+
vertex_counter = 0
|
849
|
+
surface.vertices.each do |vertex|
|
850
|
+
vertex_counter += 1
|
851
|
+
vertex_hash[vertex_counter] = [vertex.x, vertex.y, vertex.z]
|
852
|
+
end
|
853
|
+
# make edges
|
854
|
+
counter = 0
|
855
|
+
vertex_hash.each do |k, v|
|
856
|
+
edge_counter += 1
|
857
|
+
counter += 1
|
858
|
+
if vertex_hash.size != counter
|
859
|
+
edge_hash[edge_counter] = [v, vertex_hash[counter + 1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
|
860
|
+
else # different code for wrap around vertex
|
861
|
+
edge_hash[edge_counter] = [v, vertex_hash[1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
|
862
|
+
end
|
863
|
+
end
|
864
|
+
end
|
865
|
+
|
866
|
+
# check edges for matches (need opposite vertices and proper boundary conditions)
|
867
|
+
edge_hash.each do |k1, v1|
|
868
|
+
# apply to any floor boundary condition. This supports used in floors above basements
|
869
|
+
next if v1[4] != 'Floor'
|
870
|
+
edge_hash.each do |k2, v2|
|
871
|
+
test_boundary_cond = false
|
872
|
+
next if !tested_wall_boundary_condition.include?(v2[3]) # method arg takes multiple conditions
|
873
|
+
next if v2[4] != 'Wall'
|
874
|
+
|
875
|
+
# see if edges have same geometry
|
876
|
+
|
877
|
+
# found cases where the two lines below removed edges and resulted in lower than actual perimeter. Added new code with tolerance.
|
878
|
+
# next if not v1[0] == v2[1] # next if not same geometry reversed
|
879
|
+
# next if not v1[1] == v2[0]
|
880
|
+
|
881
|
+
# these are three item array's add in tollerance for each array entry
|
882
|
+
tolerance = 0.0001
|
883
|
+
test_a = true
|
884
|
+
test_b = true
|
885
|
+
3.times.each do |i|
|
886
|
+
if (v1[0][i] - v2[1][i]).abs > tolerance
|
887
|
+
test_a = false
|
888
|
+
end
|
889
|
+
if (v1[1][i] - v2[0][i]).abs > tolerance
|
890
|
+
test_b = false
|
891
|
+
end
|
892
|
+
end
|
893
|
+
|
894
|
+
next if test_a != true
|
895
|
+
next if test_b != true
|
896
|
+
|
897
|
+
# edge_bounding_box = OpenStudio::BoundingBox.new
|
898
|
+
# edge_bounding_box.addPoints(space.transformation() * v2[2].vertices)
|
899
|
+
# if not edge_bounding_box.intersects(bounding_box) doesn't seem to work reliably, writing custom code to check
|
900
|
+
|
901
|
+
point_one = OpenStudio::Point3d.new(v2[0][0], v2[0][1], v2[0][2])
|
902
|
+
point_one = (space.transformation * point_one)
|
903
|
+
point_two = OpenStudio::Point3d.new(v2[1][0], v2[1][1], v2[1][2])
|
904
|
+
point_two = (space.transformation * point_two)
|
905
|
+
|
906
|
+
if !bounding_box.nil? && (v2[3] == 'Adiabatic')
|
907
|
+
|
908
|
+
on_bounding_box = false
|
909
|
+
if ((bounding_box.minX.to_f - point_one.x).abs < tolerance) && ((bounding_box.minX.to_f - point_two.x).abs < tolerance)
|
910
|
+
on_bounding_box = true
|
911
|
+
elsif ((bounding_box.maxX.to_f - point_one.x).abs < tolerance) && ((bounding_box.maxX.to_f - point_two.x).abs < tolerance)
|
912
|
+
on_bounding_box = true
|
913
|
+
elsif ((bounding_box.minY.to_f - point_one.y).abs < tolerance) && ((bounding_box.minY.to_f - point_two.y).abs < tolerance)
|
914
|
+
on_bounding_box = true
|
915
|
+
elsif ((bounding_box.maxY.to_f - point_one.y).abs < tolerance) && ((bounding_box.maxY.to_f - point_two.y).abs < tolerance)
|
916
|
+
on_bounding_box = true
|
917
|
+
end
|
918
|
+
|
919
|
+
# if not edge_bounding_box.intersects(bounding_box) doesn't seem to work reliably, writing custom code to check
|
920
|
+
# todo - this is basic check for adiabatic party walls and won't catch all situations. Can be made more robust in the future
|
921
|
+
if on_bounding_box == true
|
922
|
+
length = OpenStudio::Vector3d.new(point_one - point_two).length
|
923
|
+
party_walls << v2[2]
|
924
|
+
length_ip_display = OpenStudio.convert(length, 'm', 'ft').get.round(2)
|
925
|
+
runner.registerInfo(" * #{v2[2].name} has an adiabatic boundary condition and sits in plane with the building bounding box. Adding #{length_ip_display} (ft) to perimeter length of #{story.name} for this surface, assuming it is a party wall.")
|
926
|
+
elsif space.multiplier == 1
|
927
|
+
length = OpenStudio::Vector3d.new(point_one - point_two).length
|
928
|
+
party_walls << v2[2]
|
929
|
+
length_ip_display = OpenStudio.convert(length, 'm', 'ft').get.round(2)
|
930
|
+
runner.registerInfo(" * #{v2[2].name} has an adiabatic boundary condition and is in a zone with a multiplier of 1. Adding #{length_ip_display} (ft) to perimeter length of #{story.name} for this surface, assuming it is a party wall.")
|
931
|
+
else
|
932
|
+
length = 0
|
933
|
+
end
|
934
|
+
|
935
|
+
else
|
936
|
+
length = OpenStudio::Vector3d.new(point_one - point_two).length
|
937
|
+
end
|
938
|
+
|
939
|
+
if optional_multiplier_adjustment.nil?
|
940
|
+
perimeter += length
|
941
|
+
else
|
942
|
+
# adjust for multiplier
|
943
|
+
non_story_multiplier = space.multiplier / optional_multiplier_adjustment.to_f
|
944
|
+
perimeter += length * non_story_multiplier
|
945
|
+
end
|
946
|
+
end
|
947
|
+
end
|
948
|
+
end
|
949
|
+
|
950
|
+
return { perimeter: perimeter, party_walls: party_walls }
|
951
|
+
end
|
952
|
+
|
953
|
+
# currently takes in model and checks for edges shared by a ground exposed floor and exterior exposed wall. Later could be updated for a specific story independent of floor boundary condition.
|
954
|
+
# todo - this doesn't catch walls that are split that sit above floor surfaces that are not (e.g. main corridoor in secondary school model)
|
955
|
+
# todo - also odd with multi-height spaces
|
956
|
+
def self.calculate_perimeter(model)
|
957
|
+
perimeter = 0
|
958
|
+
model.getSpaces.each do |space|
|
959
|
+
# counter to use later
|
960
|
+
edge_hash = {}
|
961
|
+
edge_counter = 0
|
962
|
+
space.surfaces.each do |surface|
|
963
|
+
# get vertices
|
964
|
+
vertex_hash = {}
|
965
|
+
vertex_counter = 0
|
966
|
+
surface.vertices.each do |vertex|
|
967
|
+
vertex_counter += 1
|
968
|
+
vertex_hash[vertex_counter] = [vertex.x, vertex.y, vertex.z]
|
969
|
+
end
|
970
|
+
# make edges
|
971
|
+
counter = 0
|
972
|
+
vertex_hash.each do |k, v|
|
973
|
+
edge_counter += 1
|
974
|
+
counter += 1
|
975
|
+
if vertex_hash.size != counter
|
976
|
+
edge_hash[edge_counter] = [v, vertex_hash[counter + 1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
|
977
|
+
else # different code for wrap around vertex
|
978
|
+
edge_hash[edge_counter] = [v, vertex_hash[1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
|
979
|
+
end
|
980
|
+
end
|
981
|
+
end
|
982
|
+
|
983
|
+
# check edges for matches (need opposite vertices and proper boundary conditions)
|
984
|
+
edge_hash.each do |k1, v1|
|
985
|
+
next if v1[3] != 'Ground' # skip if not ground exposed floor
|
986
|
+
next if v1[4] != 'Floor'
|
987
|
+
edge_hash.each do |k2, v2|
|
988
|
+
next if v2[3] != 'Outdoors' # skip if not exterior exposed wall (todo - update to handle basement)
|
989
|
+
next if v2[4] != 'Wall'
|
990
|
+
|
991
|
+
# see if edges have same geometry
|
992
|
+
# found cases where the two lines below removed edges and resulted in lower than actual perimeter. Added new code with tolerance.
|
993
|
+
# next if not v1[0] == v2[1] # next if not same geometry reversed
|
994
|
+
# next if not v1[1] == v2[0]
|
995
|
+
|
996
|
+
# these are three item array's add in tollerance for each array entry
|
997
|
+
tolerance = 0.0001
|
998
|
+
test_a = true
|
999
|
+
test_b = true
|
1000
|
+
3.times.each do |i|
|
1001
|
+
if (v1[0][i] - v2[1][i]).abs > tolerance
|
1002
|
+
test_a = false
|
1003
|
+
end
|
1004
|
+
if (v1[1][i] - v2[0][i]).abs > tolerance
|
1005
|
+
test_b = false
|
1006
|
+
end
|
1007
|
+
end
|
1008
|
+
|
1009
|
+
next if test_a != true
|
1010
|
+
next if test_b != true
|
1011
|
+
|
1012
|
+
point_one = OpenStudio::Point3d.new(v1[0][0], v1[0][1], v1[0][2])
|
1013
|
+
point_two = OpenStudio::Point3d.new(v1[1][0], v1[1][1], v1[1][2])
|
1014
|
+
length = OpenStudio::Vector3d.new(point_one - point_two).length
|
1015
|
+
perimeter += length
|
1016
|
+
end
|
1017
|
+
end
|
1018
|
+
end
|
1019
|
+
|
1020
|
+
return perimeter
|
1021
|
+
end
|
1022
|
+
end
|