openscad-text 1.0.0
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- checksums.yaml +7 -0
- data/lib/openscad-text.rb +5 -0
- data/lib/openscad-text/image.rb +30 -0
- data/lib/openscad-text/text.rb +235 -0
- metadata +60 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 43a63d477c0edce76d183dee6bccaaf00476e27d
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data.tar.gz: b0312d5bb40ce4ab95cd36b5074f844308049a88
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SHA512:
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metadata.gz: c9542371859bc731095c76cb0b1eba9defd3b301ceeb80def74eabff0f0ae4b35985ed09c8e41e9268212b7cbd6e67c36b138cb5f1382a891435e1c08f1d751f
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data.tar.gz: 5ea9bf4824ac2f8c3a80618c45d59d3c7d8da19b7a9359e5edc1d5e856c0ccba51ad7562060d698aea451011adb1620f7f324fdd4461375167419a376f09f2e7
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# Extend the Magick::Image class with a pixel_matrix method which
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# returns a matrix with pixels represented by :black and :white
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class Magick::Image
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# creates a matrix of the pixels, exchanging them
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# with :black and :white symbol objects
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def pixel_matrix
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# Because I messed things a little up the image needs to be flipped,
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# in order to render the text not mirror-inverted
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flip!
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pixels = []
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each_pixel do |pixel,_,row|
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# black pixel -> :black, white pixel -> :white
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if pixel.to_color == 'white'
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pixel = :white
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else
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pixel = :black
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end
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# create a 2-dimensional array
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if pixels[row]
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pixels[row] << pixel
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else
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pixels[row] = [pixel]
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end
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end
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Matrix[*pixels].transpose
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end
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end
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class Text
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# This yields 8 vectors turned counter-clockwise 45 degrees each
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class TurnVector
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include Enumerable
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VECTORS = [
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Vector[-1, 0],
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Vector[-1,-1],
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Vector[ 0,-1],
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Vector[ 1,-1],
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Vector[ 1, 0],
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Vector[ 1, 1],
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Vector[ 0, 1],
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Vector[-1, 1],
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].freeze
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def initialize(state)
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@state = VECTORS.find_index Vector[*state]
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end
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def each
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VECTORS.length.times do
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@state = 0 if @state >= VECTORS.length
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yield VECTORS[@state]
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@state += 1
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end
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end
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end
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end
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# Represents a Text with a font
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class Text
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include Magick
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FONT_DIRECTORIES = ["/usr/share/fonts"]
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attr_reader :draw
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private
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def initialize(text, font_path=nil)
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@text = text
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# setup the draw
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@draw = Draw.new
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@draw.font = font_path || Text.available_fonts.sample
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@draw.gravity = CenterGravity
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@draw.pointsize = 128
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end
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def create_image
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# calculate and store the image dimensions
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dimensions = @draw.get_type_metrics @text
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@x = dimensions.width.ceil
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@y = dimensions.height.ceil
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# create the image and draw text
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@image = Image.new(@x, @y) { self.background_color = 'white' }
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@draw.annotate(@image, *[0]*4, @text)
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@image
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end
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# checks if a point is already in the points ary
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# aka if it has already been used and also if a point is surrounded
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# by too many other black points
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def point_invalid?(x,y)
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# white points are always invalid
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return true if @matrix[x,y] == :white
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# point already taken
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return true if @points.any? { |point| point == [x,y] }
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# if not already taken border points are always valid
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return false if x == 0 or y == 0 or x == @x or y == @y
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# if all non-diagonal neighbours are black, the point must be invalid
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neighbours = find_direct_neighbours(x,y)
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return true if neighbours.count == 4 and neighbours.all? { |neighbour| @matrix[*neighbour] == :black }
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# point is valid
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false
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end
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def find_direct_neighbours(x,y)
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x_min = [x-1, 0].max
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x_max = [x+1, @x].min
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y_min = [y-1, 0].max
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y_max = [y+1, @y].min
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[
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[x_min, y ],
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[x_max, y ],
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[x , y_max],
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[x , y_min]
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].uniq - [[x,y]]
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end
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def find_next_point(last, current)
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state = Vector[*last] - Vector[*current]
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vecs = TurnVector.new(state).to_a
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# are we going in the wrong direction?
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#vecs.reverse! if @matrix[*(Vector[*current]+vecs[1]).to_a] == :black
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# turn the vector and find each which touches a white pixel
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last = :black
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touchy_vecs = vecs.map.with_index do |vec,i|
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color = @matrix[*(Vector[*current]+vec).to_a]
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color_changed = color != last
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last = vec
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if color_changed
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# return the black point of the two touching the borderline
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color == :black ? vec : vecs[i-1]
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end
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end
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#remove nil(s) and duplicates
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touchy_vecs.compact!.uniq!
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# possible next points
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touchy_points = touchy_vecs.map { |vec| (Vector[*current] + vec).to_a }
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# remove the invalid ones
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touchy_points.delete_if { |point| point_invalid? *point }
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# return the next point or nil
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touchy_points[0]
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end
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# finds one possible last point from current_point
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def find_last_point(current_point)
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t = TurnVector.new([-1,-1]).to_a
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# ary with bools true for :black, false for :white
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is_black = t.map { |vec| @matrix[*(Vector[*current_point]+vec).to_a] == :black }
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possible_vecs = []
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is_black.each_cons(2).with_index do |cons,i|
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a,b = cons
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if ! a and b
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possible_vecs << t[i+1]
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elsif a and ! b
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possible_vecs << t[i]
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end
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end
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# corner cases for [false, false, true, true]
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# and [true, true, false, false]
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# then the first/last one is also a border point
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possible_vecs << t.first if ! is_black.first and is_black.last
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possible_vecs << t.last if is_black.first and ! is_black.last
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# return last point
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(possible_vecs.first + Vector[*current_point]).to_a
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end
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# starting with point(x,y), try to create a path (or chain)
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# until the starting point is reached again
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def create_pixel_chain(x,y)
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# can't create a chain if the point is invalid
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return if point_invalid?(x,y)
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# create a new ary in the faces ary
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@paths << []
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# setup state
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current_point = [x,y]
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last_point = find_last_point(current_point)
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while current_point
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# add the point to the points array
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@points << current_point
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# add the index of the last point in points aka current_point to faces
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@paths.last << @points.count - 1
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# try to find next point (nil if none was found)
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next_point = find_next_point(last_point, current_point)
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last_point = current_point
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current_point = next_point
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end
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end
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# aligns the text to the bottom-left corner of the first quadrant
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def align_points
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x_min = @points.map { |x,_| x }.min
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y_min = @points.map { |_,y| y }.min
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@points.map! { |x,y| [x-x_min, y-y_min] }
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end
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public
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def to_openscad
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@points = []
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@paths = []
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# create a matrix from pixels
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@matrix = create_image.pixel_matrix
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# go through each point aka pixel to make sure it gets used once
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@matrix.each_with_index do |_,x,y|
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create_pixel_chain(x,y)
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end
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# align it!
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align_points
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# finished woop woop
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"polygon(points=#{@points.to_s}, paths=#{@paths.to_s});"
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end
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=begin !!just for debugging!!
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def debug_output
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out = @paths.map.with_index do |chain,i|
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s = ""
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s << '# ' if i != 0
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chain.each { |p_i| s << "translate(#{@points[p_i].to_s}) cube(1);\n" }
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s
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end
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out.each { |o| puts o, "/"*30 }
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exit
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end
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=end
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def self.available_fonts
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FONT_DIRECTORIES.map do |dir|
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Dir[dir + "/**/*.ttf"]
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end.flatten!
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end
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end
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metadata
ADDED
@@ -0,0 +1,60 @@
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--- !ruby/object:Gem::Specification
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name: openscad-text
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- Florian Lackner
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-06-17 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rmagick
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '2'
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '2'
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description: A text-generator for Openscad
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email:
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executables: []
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extensions: []
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extra_rdoc_files: []
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files:
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- lib/openscad-text.rb
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- lib/openscad-text/image.rb
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- lib/openscad-text/text.rb
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homepage:
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licenses:
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- MIT
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metadata: {}
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.2.2
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signing_key:
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specification_version: 4
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summary: Create openscad texts easily
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test_files: []
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