openrgss 0.1.1-x86-mingw32 → 0.1.2-x86-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/lib/openrgss.rb +19 -0
- data/lib/openrgss/audio.rb +109 -0
- data/lib/openrgss/bitmap.rb +255 -0
- data/lib/openrgss/color.rb +106 -0
- data/lib/openrgss/font.rb +106 -0
- data/lib/openrgss/graphics.rb +150 -0
- data/lib/openrgss/input.rb +141 -0
- data/lib/openrgss/plane.rb +102 -0
- data/lib/openrgss/rect.rb +78 -0
- data/lib/openrgss/rgss.rb +302 -0
- data/lib/openrgss/rgsserror.rb +7 -0
- data/lib/openrgss/rgssreset.rb +7 -0
- data/lib/openrgss/sprite.rb +135 -0
- data/lib/openrgss/table.rb +51 -0
- data/lib/openrgss/tilemap.rb +686 -0
- data/lib/openrgss/tone.rb +95 -0
- data/lib/openrgss/viewport.rb +82 -0
- data/lib/openrgss/window.rb +303 -0
- data/lib/rgss.rb +1 -0
- metadata +21 -2
data/lib/openrgss.rb
ADDED
@@ -0,0 +1,19 @@
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require_relative 'openrgss/rgss'
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require_relative 'openrgss/bitmap'
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require_relative 'openrgss/color'
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require_relative 'openrgss/font'
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require_relative 'openrgss/plane'
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require_relative 'openrgss/rect'
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require_relative 'openrgss/sprite'
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require_relative 'openrgss/table'
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require_relative 'openrgss/tilemap'
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require_relative 'openrgss/tone'
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require_relative 'openrgss/viewport'
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require_relative 'openrgss/window'
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require_relative 'openrgss/rgsserror'
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require_relative 'openrgss/rgssreset'
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require_relative 'openrgss/audio'
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require_relative 'openrgss/graphics'
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require_relative 'openrgss/input'
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@@ -0,0 +1,109 @@
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# The module that carries out music and sound processing.
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module Audio
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class <<self
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# Prepares MIDI playback by DirectMusic.
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#
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# A method of the processing at startup in RGSS2 for enabling execution at any time.
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#
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# MIDI playback is possible without calling this method, but in Windows Vista or later, a delay of 1 to 2 seconds will result at playback.
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def setup_mdi
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end
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# Starts BGM playback. Specifies the file name, volume, pitch, and playback starting position in that order.
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#
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# The playback starting position (RGSS3) is only valid for ogg or wav files.
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#
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# Also automatically searches files included in RGSS-RTP. File extensions may be omitted.
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def bgm_play(filename, volume=100, pitch=100, pos=0)
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SDL::Mixer.play_music SDL::Mixer::Music.load(RGSS.get_file(filename)), -1
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end
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# Stops BGM playback.
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def bgm_stop
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SDL::Mixer.halt_music
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end
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# Starts BGM fadeout. time is the length of the fadeout in milliseconds.
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def bgm_fade(time)
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SDL::Mixer.fade_out_music(time)
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end
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# Gets the playback position of the BGM. Only valid for ogg or wav files. Returns 0 when not valid.
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def bgm_pos
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end
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# Starts BGS playback. Specifies the file name, volume, pitch, and playback starting position in that order.
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#
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# The playback starting position (RGSS3) is only valid for ogg or wav files.
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#
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# Also automatically searches files included in RGSS-RTP. File extensions may be omitted.
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def bgs_play(filename, volume=100, pitch=100, pos=0)
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@bgs_channel = SDL::Mixer.play_channel(-1, SDL::Mixer::Wave.load(RGSS.get_file(filename)), -1)
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end
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# Stops BGS playback.
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def bgs_stop
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SDL::Mixer.halt(@bgs_channel) if @bgs_channel
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end
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# Starts BGS fadeout. time is the length of the fadeout in milliseconds.
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def bgs_fade(time)
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SDL::Mixer.fade_out(@bgs_channel, time) if @bgs_channel
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end
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# Gets the playback position of the BGS. Only valid for ogg or wav files. Returns 0 when not valid.
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def bgs_pos
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end
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# Starts ME playback. Sets the file name, volume, and pitch in turn.
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#
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# Also automatically searches files included in RGSS-RTP. File extensions may be omitted.
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#
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# When ME is playing, the BGM will temporarily stop. The timing of when the BGM restarts is slightly different from RGSS1.
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def me_play(filename, volume=100, pitch=100)
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@me_channel = SDL::Mixer.play_channel(-1, SDL::Mixer::Wave.load(RGSS.get_file(filename)), 0)
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end
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# Stops ME playback.
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def me_stop
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SDL::Mixer.halt(@me_channel) if @me_channel
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end
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# Starts ME fadeout. time is the length of the fadeout in milliseconds.
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def me_fade(time)
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SDL::Mixer.fade_out(@me_channel, time) if @me_channel
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end
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# Starts SE playback. Sets the file name, volume, and pitch in turn.
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#
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# Also automatically searches files included in RGSS-RTP. File extensions may be omitted.
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#
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# When attempting to play the same SE more than once in a very short period, they will automatically be filtered to prevent choppy playback
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def se_play(filename, volume=100, pitch=100)
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@se_channel = SDL::Mixer.play_channel(-1, SDL::Mixer::Wave.load(RGSS.get_file(filename)), 0)
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end
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# Stops all SE playback.
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def se_stop
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SDL::Mixer.halt(@se_channel) if @me_channel
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end
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end
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end
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@@ -0,0 +1,255 @@
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# The bitmap class. Bitmaps represent images.
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#
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# Sprites (Sprite) and other objects must be used to display bitmaps onscreen.
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class Bitmap
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attr_accessor :font, :entity, :text
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# :call-seq:
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# Bitmap.new(filename)
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# Bitmap.new(width, height)
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#
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# Loads the graphic file specified in filename or size and creates a bitmap object.
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#
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# Also automatically searches files included in RGSS-RTP and encrypted archives. File extensions may be omitted.
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def initialize(width, height=nil)
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@entity = if width.is_a? String
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filename = width
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filepath = RGSS.get_file(filename)
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Log.debug('load bitmap') { filepath }
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SDL::Surface.load(filepath).display_format_alpha
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else
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big_endian = ([1].pack("N") == [1].pack("L"))
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if big_endian
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rmask = 0xff000000
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gmask = 0x00ff0000
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bmask = 0x0000ff00
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amask = 0x000000ff
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else
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rmask = 0x000000ff
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gmask = 0x0000ff00
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bmask = 0x00ff0000
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amask = 0xff000000
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end
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SDL::Surface.new(SDL::SWSURFACE|SDL::SRCALPHA, width, height, 32, rmask, gmask, bmask, amask)
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end
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@font = Font.new
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# @text = [] ~
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end
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# Frees the bitmap. If the bitmap has already been freed, does nothing.
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def dispose
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@entity.destroy
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end
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# Returns true if the bitmap has been freed.
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def disposed?
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@entity.destroyed?
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end
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# Gets the bitmap width.
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def width
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@entity.w
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end
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# Gets the bitmap height.
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def height
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@entity.h
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end
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# Gets the bitmap rectangle (Rect).
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def rect
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Rect.new(0, 0, width, height)
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end
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def clone
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b =Bitmap.new(width, height)
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b.entity = @entity.copyRect(0, 0, width, height)
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b.font =Font.clone
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return b
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end
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# Performs a block transfer from the src_bitmap box src_rect (Rect) to the specified bitmap coordinates (x, y).
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#
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# opacity can be set from 0 to 255.
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def blt(x, y, src_bitmap, src_rect, opacity=255)
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src_bitmap.entity.set_alpha(SDL::RLEACCEL, opacity)
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SDL::Surface.blit(src_bitmap.entity, src_rect.x, src_rect.y, src_rect.width, src_rect.height, @entity, x, y)
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src_bitmap.entity.set_alpha(SDL::SRCALPHA|SDL::RLEACCEL, 255)
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end
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# Performs a block transfer from the src_bitmap box src_rect (Rect) to the specified bitmap box dest_rect (Rect).
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#
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# opacity can be set from 0 to 255.
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def stretch_blt(dest_rect, src_bitmap, src_rect, opacity=255)
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src_bitmap.entity.set_alpha(SDL::RLEACCEL, opacity)
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SDL::Surface.transform_blit(src_bitmap.entity, @entity, 0, src_rect.width.to_f / dest_rect.width, src_rect.height.to_f / dest_rect.height, src_rect.x, src_rect.y, dest_rect.x, dest_rect.y, SDL::Surface::TRANSFORM_AA)
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src_bitmap.entity.set_alpha(SDL::SRCALPHA|SDL::RLEACCEL, 255)
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end
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# :call-seq:
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# fill_rect(x, y, width, height, color)
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# fill_rect(rect, color)
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#
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# Fills the bitmap box (x, y, width, height) or rect (Rect) with color (Color).
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def fill_rect(x, y, width=nil, height=nil, color=nil)
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if x.is_a? Rect
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rect = x
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color = y
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x = rect.x
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y = rect.y
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width = rect.width
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height = rect.height
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end
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@entity.fill_rect(x, y, width, height, @entity.map_rgba(color.red, color.green, color.blue, color.alpha))
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end
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# :call-seq:
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# gradient_fill_rect(x, y, width, height, color1, color2[, vertical])
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# gradient_fill_rect(rect, color1, color2[, vertical])
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#
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# Fills in this bitmap box (x, y, width, height) or rect (Rect) with a gradient from color1 (Color) to color2 (Color).
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#
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# Set vertical to true to create a vertical gradient. Horizontal gradient is the default.
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def gradient_fill_rect(x, y, width, height=false, color1=nil, color2=nil, vertical=false)
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if x.is_a? Rect
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rect = x
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color1 = y
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color2 = width
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vertical = height
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x = rect.x
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y = rect.y
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width = rect.width
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height = rect.height
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end
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if vertical
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height.times do |i|
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@entity.fill_rect(x, y+i, width, 1, @entity.map_rgba(
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color1.red + (color2.red - color1.red) * i / height,
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color1.green + (color2.green - color1.green) * i / height,
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color1.blue + (color2.blue - color1.blue) * i / height,
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color1.alpha + (color2.alpha - color1.alpha) * i / height
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))
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end
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else
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width.times do |i|
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@entity.fill_rect(x+i, y, 1, height, @entity.map_rgba(
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color1.red + (color2.red - color1.red) * i / width,
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color1.green + (color2.green - color1.green) * i / width,
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color1.blue + (color2.blue - color1.blue) * i / width,
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color1.alpha + (color2.alpha - color1.alpha) * i / width
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))
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end
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end
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end
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# Clears the entire bitmap.
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def clear
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@entity.fill_rect(0, 0, width, height, 0x00000000)
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end
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# Clears this bitmap box or (x, y, width, height) or rect (Rect).
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def clear_rect(x, y=nil, width=nil, height=nil)
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if x.is_a? Rect
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rect = x
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x = rect.x
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y = rect.y
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width = rect.width
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height = rect.height
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end
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@entity.fill_rect(x, y, width, height, 0x00000000)
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end
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# Gets the color (Color) at the specified pixel (x, y).
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def get_pixel(x, y)
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color = @entity.format.getRGBA(@entity.get_pixel(x, y))
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return Color.new(color[0], color[1], color[2], color[3])
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#Color.new((color & @entity.Rmask) >> @entity.Rshift, (color & @entity.Gmask) >> @entity.Gshift, (color & @entity.Bmask) >> @entity.Bshift, (color & @entity.Amask) >> @entity.Ashift)
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end
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# Sets the specified pixel (x, y) to color (Color).
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def set_pixel(x, y, color)
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@entity.put_pixel(x, y, @entity.map_rgba(color.red, color.green, color.blue, color.alpha))
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end
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# Changes the bitmap's hue within 360 degrees of displacement.
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#
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# This process is time-consuming. Furthermore, due to conversion errors, repeated hue changes may result in color loss.
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def hue_change(hue)
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end
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# Applies a blur effect to the bitmap. This process is time consuming.
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def blur
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end
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# Applies a radial blur to the bitmap. angle is used to specify an angle from 0 to 360. The larger the number, the greater the roundness.
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#
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# division is the division number (from 2 to 100). The larger the number, the smoother it will be. This process is very time consuming.
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def radial_blur(angle, division)
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end
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# Draws the string str in the bitmap box (x, y, width, height) or rect (Rect).
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#
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# If str is not a character string object, it will be converted to a character string using the to_s method before processing is performed.
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#
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# If the text length exceeds the box's width, the text width will automatically be reduced by up to 60 percent.
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#
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# Horizontal text is left-aligned by default. Set align to 1 to center the text and to 2 to right-align it. Vertical text is always centered.
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#
|
220
|
+
# As this process is time-consuming, redrawing the text with every frame is not recommended.
|
221
|
+
|
222
|
+
def draw_text(x, y, width=0, height=nil, str=nil, align=0 )
|
223
|
+
if x.is_a? Rect
|
224
|
+
rect = x
|
225
|
+
str = y
|
226
|
+
align = width
|
227
|
+
|
228
|
+
x = rect.x
|
229
|
+
y = rect.y
|
230
|
+
width = rect.width
|
231
|
+
height = rect.height
|
232
|
+
end
|
233
|
+
|
234
|
+
str = str.to_s
|
235
|
+
if align == 2
|
236
|
+
x += width - @font.entity.text_size(str)[0]
|
237
|
+
elsif align == 1
|
238
|
+
x += (width - @font.entity.text_size(str)[0]) / 2
|
239
|
+
end
|
240
|
+
|
241
|
+
# @text << [str, x, y, @font.color.red, @font.color.green, @font.color.blue] See you ~
|
242
|
+
tmp = @font.entity.render_blended_utf8(str, @font.color.red, @font.color.green, @font.color.blue)
|
243
|
+
tmp.set_alpha(SDL::RLEACCEL ,0)
|
244
|
+
@entity.put tmp,x,y
|
245
|
+
#SDL::Surface.transformBlit tmp,@entity,0,1,1,0,0,x, y,SDL::Surface::TRANSFORM_AA|SDL::Surface::TRANSFORM_SAFE|SDL::Surface::TRANSFORM_SAFE
|
246
|
+
end
|
247
|
+
|
248
|
+
# Gets the box (Rect) used when drawing the string str with the draw_text method. Does not include the outline portion (RGSS3) and the angled portions of italicized text.
|
249
|
+
#
|
250
|
+
# If str is not a character string object, it will be converted to a character string using the to_s method before processing is performed.
|
251
|
+
|
252
|
+
def text_size(str)
|
253
|
+
Rect.new 0, 0, *@font.entity.text_size(str)
|
254
|
+
end
|
255
|
+
end
|
@@ -0,0 +1,106 @@
|
|
1
|
+
# The RGBA color class. Each component is handled with a floating-point value (Float).
|
2
|
+
class Color
|
3
|
+
|
4
|
+
# :call-seq:
|
5
|
+
# Color.new(red, green, blue[, alpha])
|
6
|
+
# Color.new
|
7
|
+
#
|
8
|
+
# Creates a Color object. If alpha is omitted, it is assumed to be 255.
|
9
|
+
#
|
10
|
+
# The default values when no arguments are specified are (0, 0, 0, 0).
|
11
|
+
|
12
|
+
def initialize(red=0, green=0, blue=0, alpha = 255)
|
13
|
+
@red = red
|
14
|
+
@blue = blue
|
15
|
+
@green = green
|
16
|
+
@alpha = alpha
|
17
|
+
end
|
18
|
+
|
19
|
+
# :call-seq:
|
20
|
+
# set(red, green, blue[, alpha])
|
21
|
+
# set(color)
|
22
|
+
#
|
23
|
+
# Sets all components at once.
|
24
|
+
#
|
25
|
+
# The second format copies all the components from a separate Color object.
|
26
|
+
|
27
|
+
def set(red, blue=0, green=0, alpha = 255)
|
28
|
+
if red.is_a? Color
|
29
|
+
color = red
|
30
|
+
@red = color.red
|
31
|
+
@blue = color.blue
|
32
|
+
@green = color.green
|
33
|
+
@alpha = color.alpha
|
34
|
+
else
|
35
|
+
@red = red
|
36
|
+
@blue = blue
|
37
|
+
@green = green
|
38
|
+
@alpha = alpha
|
39
|
+
end
|
40
|
+
return self
|
41
|
+
end
|
42
|
+
|
43
|
+
# The red value (0-255). Out-of-range values are automatically corrected.
|
44
|
+
attr_accessor :red
|
45
|
+
|
46
|
+
# The green value (0-255). Out-of-range values are automatically corrected.
|
47
|
+
attr_accessor :blue
|
48
|
+
|
49
|
+
# The blue value (0-255). Out-of-range values are automatically corrected.
|
50
|
+
attr_accessor :green
|
51
|
+
|
52
|
+
# The alpha value (0-255). Out-of-range values are automatically corrected.
|
53
|
+
attr_accessor :alpha
|
54
|
+
|
55
|
+
def to_s() # :nodoc:
|
56
|
+
"(#{@red}, #{@blue}, #{@green}, #{@alpha})"
|
57
|
+
end
|
58
|
+
|
59
|
+
def _dump(depth = 0) # :nodoc:
|
60
|
+
[@red, @green, @blue, @alpha].pack('D*')
|
61
|
+
end
|
62
|
+
|
63
|
+
def self._load(string) # :nodoc:
|
64
|
+
self.new(*string.unpack('D*')) #fix by zh99998
|
65
|
+
end
|
66
|
+
|
67
|
+
def red=(val) # :nodoc:
|
68
|
+
@red = [[0, val].max, 255].min
|
69
|
+
end
|
70
|
+
|
71
|
+
def blue=(val) # :nodoc:
|
72
|
+
@blue = [[0, val].max, 255].min
|
73
|
+
end
|
74
|
+
|
75
|
+
def green=(val) # :nodoc:
|
76
|
+
@green = [[0, val].max, 255].min
|
77
|
+
end
|
78
|
+
|
79
|
+
def alpha=(val) # :nodoc:
|
80
|
+
@alpha = [[0, val].max, 255].min
|
81
|
+
end
|
82
|
+
|
83
|
+
def ==(other) # :nodoc:
|
84
|
+
raise TypeError.new("can't convert #{other.class} into Color") unless self.class == other.class
|
85
|
+
return @red == other.red &&
|
86
|
+
@green == other.green &&
|
87
|
+
@blue == other.blue &&
|
88
|
+
@alpha == other.alpha
|
89
|
+
end
|
90
|
+
|
91
|
+
def ===(other) # :nodoc:
|
92
|
+
raise TypeError.new("can't convert #{other.class} into Color") unless self.class == other.class
|
93
|
+
return @red == other.red &&
|
94
|
+
@green == other.green &&
|
95
|
+
@blue == other.blue &&
|
96
|
+
@alpha == other.alpha
|
97
|
+
end
|
98
|
+
|
99
|
+
def egl?(other) # :nodoc:
|
100
|
+
raise TypeError.new("can't convert #{other.class} into Color") unless self.class == other.class
|
101
|
+
return @red == other.red &&
|
102
|
+
@green == other.green &&
|
103
|
+
@blue == other.blue &&
|
104
|
+
@alpha == other.alpha
|
105
|
+
end
|
106
|
+
end
|