openhab-scripting 5.12.1 → 5.13.0

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@@ -0,0 +1,30 @@
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+ # frozen_string_literal: true
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+
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+ require_relative "uid"
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+
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+ module OpenHAB
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+ module Core
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+ module Things
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+ java_import org.openhab.core.thing.ThingUID
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+
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+ #
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+ # {ThingUID} represents a unique identifier for a {Thing}.
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+ #
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+ # @!attribute [r] id
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+ # @return [String]
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+ #
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+ # @!attribute [r] bridge_ids
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+ # @return [Array<string>]
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+ #
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+ class ThingUID < UID
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+ extend Forwardable
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+
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+ # @!attribute [r] thing
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+ # @return [Thing]
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+ def thing
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+ EntityLookup.lookup_thing(self)
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,25 @@
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+ # frozen_string_literal: true
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+
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+ require_relative "../abstract_uid"
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+
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+ module OpenHAB
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+ module Core
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+ module Things
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+ java_import org.openhab.core.thing.UID
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+
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+ #
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+ # Base class for binding related unique identifiers.
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+ #
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+ # A UID must always start with a binding ID.
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+ #
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+ # @!attribute [r] binding_id
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+ # @return [String]
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+ #
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+ # @!attribute [r] category
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+ # (see ChannelGroupType#category)
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+ #
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+ class UID < AbstractUID
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+ end
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+ end
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+ end
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+ end
@@ -7,9 +7,7 @@ module OpenHAB
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  # as well as related infrastructure.
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  #
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  module Things
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- java_import org.openhab.core.thing.ThingStatus,
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- org.openhab.core.thing.ThingUID,
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- org.openhab.core.thing.ThingTypeUID
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+ java_import org.openhab.core.thing.ThingStatus
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  class << self
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  # @!visibility private
@@ -38,7 +38,7 @@ module OpenHAB
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  # Create a new rule
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  #
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  # The rule must have at least one trigger and one execution block.
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- # To create a "script" without any triggers, use {#script}.
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+ # To create a "script" without any triggers, use {OpenHAB::DSL.script script}.
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  #
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  # @param [String] name The rule name
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  # @yield Block executed in the context of a {Rules::BuilderDSL}
@@ -87,14 +87,45 @@ module OpenHAB
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  # Create a new script
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  #
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  # A script is a rule with no triggers. It can be called by various other actions,
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- # such as the Run Rules action.
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+ # such as the Run Rules action, or by calling {Core::Rules::Rule#trigger}.
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+ #
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+ # Scripts can be executed with some additional context, similar to method parameters
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+ # (see {Core::Rules::Rule#trigger}).
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+ # The context can be accessed from within the script's execution block as a "local" variable.
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  #
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- # @param [String] name A descriptive name
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+ # @param [String] name A name for the script
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+ # @param [String] description A description of the script
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  # @param [String] id The script's ID
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+ # @param [String, Symbol, Semantics::Tag, Array<String, Symbol, Semantics::Tag>, nil] tag
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+ # Tags to assign to the script
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+ # @param [String, Symbol, Semantics::Tag, Array<String, Symbol, Semantics::Tag>, nil] tags
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+ # Fluent alias for `tag`
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  # @yield [] Block executed when the script is executed.
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  # @return [Core::Rules::Rule]
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  #
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- def script(name = nil, id: nil, script: nil, &block)
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+ # @example A simple script
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+ # # return the script object into a variable
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+ # door_check = script "Check all doors", id: "door_check", tags: :security do
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+ # open_doors = gDoors.members.select(&:open?).map(&:label).join(", ")
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+ # notify("The following doors are open: #{open_doors}") unless open_doors.empty?
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+ # end
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+ #
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+ # # run is an alias of trigger
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+ # door_check.run
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+ #
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+ # @example A script with context
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+ # # This script expects to be called with `message` as context/parameter
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+ # DESTINATION_EMAIL = "myemail@example.com"
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+ # script "Send Notifications", id: "send_alert" do
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+ # notify(message)
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+ # things["mail:smtp:local"].send_mail(DESTINATION_EMAIL, "OpenHAB Alert", message)
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+ # end
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+ #
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+ # rules.scripts["send_alert"].run(message: "The door is open!")
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+ #
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+ # @see Core::Rules::Rule#trigger
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+ #
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+ def script(name = nil, description: nil, id: nil, tag: nil, tags: nil, script: nil, &block)
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  raise ArgumentError, "Block is required" unless block
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  id ||= NameInference.infer_rule_id_from_block(block)
@@ -105,8 +136,9 @@ module OpenHAB
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  ThreadLocal.thread_local(openhab_rule_type: "script", openhab_rule_uid: id) do
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  builder = BuilderDSL.new(block.binding)
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  builder.uid(id)
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- builder.tags("Script")
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+ builder.tags("Script", *Array.wrap(tag), *Array.wrap(tags))
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  builder.name(name)
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+ builder.description(description)
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  builder.script(&block)
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  logger.trace { builder.inspect }
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  builder.build(provider, script)
@@ -119,12 +151,17 @@ module OpenHAB
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  # A scene is a rule with no triggers. It can be called by various other actions,
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  # such as the Run Rules action.
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  #
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- # @param [String] name A descriptive name
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+ # @param [String] name A name for the scene
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+ # @param [String] description A description of the scene
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  # @param [String] id The script's ID
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+ # @param [String, Symbol, Semantics::Tag, Array<String, Symbol, Semantics::Tag>, nil] tag
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+ # Tags to assign to the script
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+ # @param [String, Symbol, Semantics::Tag, Array<String, Symbol, Semantics::Tag>, nil] tags
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+ # Fluent alias for `tag`
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  # @yield [] Block executed when the script is executed.
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  # @return [Core::Rules::Rule]
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  #
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- def scene(name = nil, id: nil, script: nil, &block)
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+ def scene(name = nil, description: nil, id: nil, tag: nil, tags: nil, script: nil, &block)
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  raise ArgumentError, "Block is required" unless block
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  id ||= NameInference.infer_rule_id_from_block(block)
@@ -135,8 +172,9 @@ module OpenHAB
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  ThreadLocal.thread_local(openhab_rule_type: "script", openhab_rule_uid: id) do
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  builder = BuilderDSL.new(block.binding)
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  builder.uid(id)
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- builder.tags("Scene")
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+ builder.tags("Scene", *Array.wrap(tag), *Array.wrap(tags))
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  builder.name(name)
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+ builder.description(description)
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  builder.script(&block)
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  logger.trace { builder.inspect }
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  builder.build(provider, script)