opengl-core 1.0.1 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ext/opengl-core/opengl_stub.c +10 -5
- data/lib/opengl-core.rb +21 -0
- data/lib/opengl-core/aux.rb +7 -0
- data/lib/opengl-core/aux/buffer.rb +44 -0
- data/lib/opengl-core/aux/gl.rb +238 -0
- data/lib/opengl-core/aux/marked.rb +66 -0
- data/lib/opengl-core/aux/program.rb +116 -0
- data/lib/opengl-core/aux/shader.rb +49 -0
- data/lib/opengl-core/aux/texture.rb +45 -0
- data/lib/opengl-core/aux/vertex_array.rb +43 -0
- data/lib/opengl-core/gl_commands.rb +6732 -4350
- data/lib/opengl-core/gl_enums.rb +1263 -19
- data/lib/opengl-core/gl_sym.rb +30 -5
- metadata +11 -3
data/lib/opengl-core/gl_enums.rb
CHANGED
@@ -1,1284 +1,2528 @@
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1
1
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module Gl
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2
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+
# @api raw
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GL_DEPTH_BUFFER_BIT = 0x00000100
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4
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# @api raw
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GL_STENCIL_BUFFER_BIT = 0x00000400
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6
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# @api raw
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GL_COLOR_BUFFER_BIT = 0x00004000
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8
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# @api raw
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5
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GL_FALSE = 0
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10
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# @api raw
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GL_TRUE = 1
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# @api raw
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7
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GL_POINTS = 0x0000
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14
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# @api raw
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GL_LINES = 0x0001
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# @api raw
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GL_LINE_LOOP = 0x0002
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# @api raw
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GL_LINE_STRIP = 0x0003
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20
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# @api raw
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GL_TRIANGLES = 0x0004
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# @api raw
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GL_TRIANGLE_STRIP = 0x0005
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# @api raw
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GL_TRIANGLE_FAN = 0x0006
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# @api raw
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GL_QUADS = 0x0007
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# @api raw
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GL_NEVER = 0x0200
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# @api raw
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GL_LESS = 0x0201
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# @api raw
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GL_EQUAL = 0x0202
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# @api raw
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GL_LEQUAL = 0x0203
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# @api raw
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GL_GREATER = 0x0204
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# @api raw
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20
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GL_NOTEQUAL = 0x0205
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# @api raw
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GL_GEQUAL = 0x0206
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# @api raw
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GL_ALWAYS = 0x0207
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# @api raw
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GL_ZERO = 0
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# @api raw
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GL_ONE = 1
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# @api raw
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GL_SRC_COLOR = 0x0300
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# @api raw
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GL_ONE_MINUS_SRC_COLOR = 0x0301
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# @api raw
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GL_SRC_ALPHA = 0x0302
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# @api raw
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GL_ONE_MINUS_SRC_ALPHA = 0x0303
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# @api raw
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GL_DST_ALPHA = 0x0304
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# @api raw
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GL_ONE_MINUS_DST_ALPHA = 0x0305
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# @api raw
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GL_DST_COLOR = 0x0306
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# @api raw
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GL_ONE_MINUS_DST_COLOR = 0x0307
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# @api raw
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GL_SRC_ALPHA_SATURATE = 0x0308
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# @api raw
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GL_NONE = 0
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# @api raw
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GL_FRONT_LEFT = 0x0400
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# @api raw
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GL_FRONT_RIGHT = 0x0401
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# @api raw
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GL_BACK_LEFT = 0x0402
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# @api raw
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GL_BACK_RIGHT = 0x0403
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# @api raw
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GL_FRONT = 0x0404
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# @api raw
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GL_BACK = 0x0405
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# @api raw
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GL_LEFT = 0x0406
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# @api raw
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GL_RIGHT = 0x0407
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# @api raw
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GL_FRONT_AND_BACK = 0x0408
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# @api raw
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GL_NO_ERROR = 0
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# @api raw
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GL_INVALID_ENUM = 0x0500
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# @api raw
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GL_INVALID_VALUE = 0x0501
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# @api raw
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GL_INVALID_OPERATION = 0x0502
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# @api raw
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GL_OUT_OF_MEMORY = 0x0505
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# @api raw
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GL_CW = 0x0900
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# @api raw
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GL_CCW = 0x0901
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# @api raw
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GL_POINT_SIZE = 0x0B11
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# @api raw
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GL_POINT_SIZE_RANGE = 0x0B12
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# @api raw
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GL_POINT_SIZE_GRANULARITY = 0x0B13
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# @api raw
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GL_LINE_SMOOTH = 0x0B20
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# @api raw
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GL_LINE_WIDTH = 0x0B21
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# @api raw
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GL_LINE_WIDTH_RANGE = 0x0B22
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# @api raw
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GL_LINE_WIDTH_GRANULARITY = 0x0B23
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# @api raw
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GL_POLYGON_MODE = 0x0B40
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# @api raw
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GL_POLYGON_SMOOTH = 0x0B41
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# @api raw
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GL_CULL_FACE = 0x0B44
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# @api raw
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GL_CULL_FACE_MODE = 0x0B45
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# @api raw
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GL_FRONT_FACE = 0x0B46
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# @api raw
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GL_DEPTH_RANGE = 0x0B70
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# @api raw
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GL_DEPTH_TEST = 0x0B71
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# @api raw
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GL_DEPTH_WRITEMASK = 0x0B72
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# @api raw
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GL_DEPTH_CLEAR_VALUE = 0x0B73
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# @api raw
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GL_DEPTH_FUNC = 0x0B74
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# @api raw
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GL_STENCIL_TEST = 0x0B90
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# @api raw
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GL_STENCIL_CLEAR_VALUE = 0x0B91
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# @api raw
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GL_STENCIL_FUNC = 0x0B92
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# @api raw
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GL_STENCIL_VALUE_MASK = 0x0B93
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# @api raw
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GL_STENCIL_FAIL = 0x0B94
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# @api raw
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GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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# @api raw
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GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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# @api raw
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GL_STENCIL_REF = 0x0B97
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# @api raw
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GL_STENCIL_WRITEMASK = 0x0B98
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# @api raw
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GL_VIEWPORT = 0x0BA2
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# @api raw
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GL_DITHER = 0x0BD0
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# @api raw
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GL_BLEND_DST = 0x0BE0
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# @api raw
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GL_BLEND_SRC = 0x0BE1
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# @api raw
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GL_BLEND = 0x0BE2
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# @api raw
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GL_LOGIC_OP_MODE = 0x0BF0
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# @api raw
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GL_COLOR_LOGIC_OP = 0x0BF2
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# @api raw
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GL_DRAW_BUFFER = 0x0C01
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# @api raw
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GL_READ_BUFFER = 0x0C02
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# @api raw
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GL_SCISSOR_BOX = 0x0C10
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# @api raw
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GL_SCISSOR_TEST = 0x0C11
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# @api raw
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GL_COLOR_CLEAR_VALUE = 0x0C22
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# @api raw
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GL_COLOR_WRITEMASK = 0x0C23
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# @api raw
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GL_DOUBLEBUFFER = 0x0C32
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# @api raw
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GL_STEREO = 0x0C33
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# @api raw
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GL_LINE_SMOOTH_HINT = 0x0C52
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# @api raw
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GL_POLYGON_SMOOTH_HINT = 0x0C53
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# @api raw
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GL_UNPACK_SWAP_BYTES = 0x0CF0
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# @api raw
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GL_UNPACK_LSB_FIRST = 0x0CF1
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# @api raw
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GL_UNPACK_ROW_LENGTH = 0x0CF2
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# @api raw
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GL_UNPACK_SKIP_ROWS = 0x0CF3
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# @api raw
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GL_UNPACK_SKIP_PIXELS = 0x0CF4
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# @api raw
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GL_UNPACK_ALIGNMENT = 0x0CF5
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# @api raw
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GL_PACK_SWAP_BYTES = 0x0D00
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# @api raw
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GL_PACK_LSB_FIRST = 0x0D01
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# @api raw
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GL_PACK_ROW_LENGTH = 0x0D02
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# @api raw
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GL_PACK_SKIP_ROWS = 0x0D03
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# @api raw
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GL_PACK_SKIP_PIXELS = 0x0D04
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# @api raw
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GL_PACK_ALIGNMENT = 0x0D05
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# @api raw
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GL_MAX_TEXTURE_SIZE = 0x0D33
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# @api raw
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GL_MAX_VIEWPORT_DIMS = 0x0D3A
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# @api raw
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GL_SUBPIXEL_BITS = 0x0D50
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# @api raw
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GL_TEXTURE_1D = 0x0DE0
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# @api raw
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GL_TEXTURE_2D = 0x0DE1
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# @api raw
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GL_POLYGON_OFFSET_UNITS = 0x2A00
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# @api raw
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GL_POLYGON_OFFSET_POINT = 0x2A01
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# @api raw
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GL_POLYGON_OFFSET_LINE = 0x2A02
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# @api raw
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GL_POLYGON_OFFSET_FILL = 0x8037
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# @api raw
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GL_POLYGON_OFFSET_FACTOR = 0x8038
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# @api raw
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GL_TEXTURE_BINDING_1D = 0x8068
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# @api raw
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GL_TEXTURE_BINDING_2D = 0x8069
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# @api raw
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GL_TEXTURE_WIDTH = 0x1000
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# @api raw
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GL_TEXTURE_HEIGHT = 0x1001
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# @api raw
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GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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# @api raw
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GL_TEXTURE_BORDER_COLOR = 0x1004
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# @api raw
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GL_TEXTURE_RED_SIZE = 0x805C
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# @api raw
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GL_TEXTURE_GREEN_SIZE = 0x805D
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# @api raw
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GL_TEXTURE_BLUE_SIZE = 0x805E
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# @api raw
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GL_TEXTURE_ALPHA_SIZE = 0x805F
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# @api raw
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GL_DONT_CARE = 0x1100
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# @api raw
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GL_FASTEST = 0x1101
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# @api raw
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GL_NICEST = 0x1102
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256
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# @api raw
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GL_BYTE = 0x1400
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# @api raw
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GL_UNSIGNED_BYTE = 0x1401
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# @api raw
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GL_SHORT = 0x1402
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# @api raw
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GL_UNSIGNED_SHORT = 0x1403
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# @api raw
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GL_INT = 0x1404
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# @api raw
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GL_UNSIGNED_INT = 0x1405
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# @api raw
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GL_FLOAT = 0x1406
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# @api raw
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GL_DOUBLE = 0x140A
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# @api raw
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GL_CLEAR = 0x1500
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# @api raw
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GL_AND = 0x1501
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# @api raw
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GL_AND_REVERSE = 0x1502
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# @api raw
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GL_COPY = 0x1503
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# @api raw
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GL_AND_INVERTED = 0x1504
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# @api raw
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GL_NOOP = 0x1505
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# @api raw
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GL_XOR = 0x1506
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# @api raw
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GL_OR = 0x1507
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# @api raw
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GL_NOR = 0x1508
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# @api raw
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GL_EQUIV = 0x1509
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# @api raw
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GL_INVERT = 0x150A
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# @api raw
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GL_OR_REVERSE = 0x150B
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# @api raw
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GL_COPY_INVERTED = 0x150C
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# @api raw
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GL_OR_INVERTED = 0x150D
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# @api raw
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GL_NAND = 0x150E
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# @api raw
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GL_SET = 0x150F
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# @api raw
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GL_TEXTURE = 0x1702
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# @api raw
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GL_COLOR = 0x1800
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# @api raw
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GL_DEPTH = 0x1801
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# @api raw
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GL_STENCIL = 0x1802
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# @api raw
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GL_STENCIL_INDEX = 0x1901
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# @api raw
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GL_DEPTH_COMPONENT = 0x1902
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# @api raw
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GL_RED = 0x1903
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# @api raw
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GL_GREEN = 0x1904
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# @api raw
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GL_BLUE = 0x1905
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# @api raw
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GL_ALPHA = 0x1906
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# @api raw
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GL_RGB = 0x1907
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# @api raw
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GL_RGBA = 0x1908
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# @api raw
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GL_POINT = 0x1B00
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# @api raw
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GL_LINE = 0x1B01
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# @api raw
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GL_FILL = 0x1B02
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# @api raw
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GL_KEEP = 0x1E00
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# @api raw
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GL_REPLACE = 0x1E01
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# @api raw
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GL_INCR = 0x1E02
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# @api raw
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GL_DECR = 0x1E03
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# @api raw
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GL_VENDOR = 0x1F00
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# @api raw
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GL_RENDERER = 0x1F01
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# @api raw
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GL_VERSION = 0x1F02
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# @api raw
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GL_EXTENSIONS = 0x1F03
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# @api raw
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GL_NEAREST = 0x2600
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# @api raw
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GL_LINEAR = 0x2601
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# @api raw
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GL_NEAREST_MIPMAP_NEAREST = 0x2700
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# @api raw
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357
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GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
358
|
+
# @api raw
|
180
359
|
GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
360
|
+
# @api raw
|
181
361
|
GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
362
|
+
# @api raw
|
182
363
|
GL_TEXTURE_MAG_FILTER = 0x2800
|
364
|
+
# @api raw
|
183
365
|
GL_TEXTURE_MIN_FILTER = 0x2801
|
366
|
+
# @api raw
|
184
367
|
GL_TEXTURE_WRAP_S = 0x2802
|
368
|
+
# @api raw
|
185
369
|
GL_TEXTURE_WRAP_T = 0x2803
|
370
|
+
# @api raw
|
186
371
|
GL_PROXY_TEXTURE_1D = 0x8063
|
372
|
+
# @api raw
|
187
373
|
GL_PROXY_TEXTURE_2D = 0x8064
|
374
|
+
# @api raw
|
188
375
|
GL_REPEAT = 0x2901
|
376
|
+
# @api raw
|
189
377
|
GL_R3_G3_B2 = 0x2A10
|
378
|
+
# @api raw
|
190
379
|
GL_RGB4 = 0x804F
|
380
|
+
# @api raw
|
191
381
|
GL_RGB5 = 0x8050
|
382
|
+
# @api raw
|
192
383
|
GL_RGB8 = 0x8051
|
384
|
+
# @api raw
|
193
385
|
GL_RGB10 = 0x8052
|
386
|
+
# @api raw
|
194
387
|
GL_RGB12 = 0x8053
|
388
|
+
# @api raw
|
195
389
|
GL_RGB16 = 0x8054
|
390
|
+
# @api raw
|
196
391
|
GL_RGBA2 = 0x8055
|
392
|
+
# @api raw
|
197
393
|
GL_RGBA4 = 0x8056
|
394
|
+
# @api raw
|
198
395
|
GL_RGB5_A1 = 0x8057
|
396
|
+
# @api raw
|
199
397
|
GL_RGBA8 = 0x8058
|
398
|
+
# @api raw
|
200
399
|
GL_RGB10_A2 = 0x8059
|
400
|
+
# @api raw
|
201
401
|
GL_RGBA12 = 0x805A
|
402
|
+
# @api raw
|
202
403
|
GL_RGBA16 = 0x805B
|
404
|
+
# @api raw
|
203
405
|
GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
406
|
+
# @api raw
|
204
407
|
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
408
|
+
# @api raw
|
205
409
|
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
410
|
+
# @api raw
|
206
411
|
GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
412
|
+
# @api raw
|
207
413
|
GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
414
|
+
# @api raw
|
208
415
|
GL_TEXTURE_BINDING_3D = 0x806A
|
416
|
+
# @api raw
|
209
417
|
GL_PACK_SKIP_IMAGES = 0x806B
|
418
|
+
# @api raw
|
210
419
|
GL_PACK_IMAGE_HEIGHT = 0x806C
|
420
|
+
# @api raw
|
211
421
|
GL_UNPACK_SKIP_IMAGES = 0x806D
|
422
|
+
# @api raw
|
212
423
|
GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
424
|
+
# @api raw
|
213
425
|
GL_TEXTURE_3D = 0x806F
|
426
|
+
# @api raw
|
214
427
|
GL_PROXY_TEXTURE_3D = 0x8070
|
428
|
+
# @api raw
|
215
429
|
GL_TEXTURE_DEPTH = 0x8071
|
430
|
+
# @api raw
|
216
431
|
GL_TEXTURE_WRAP_R = 0x8072
|
432
|
+
# @api raw
|
217
433
|
GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
434
|
+
# @api raw
|
218
435
|
GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
436
|
+
# @api raw
|
219
437
|
GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
438
|
+
# @api raw
|
220
439
|
GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
440
|
+
# @api raw
|
221
441
|
GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
442
|
+
# @api raw
|
222
443
|
GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
444
|
+
# @api raw
|
223
445
|
GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
446
|
+
# @api raw
|
224
447
|
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
448
|
+
# @api raw
|
225
449
|
GL_BGR = 0x80E0
|
450
|
+
# @api raw
|
226
451
|
GL_BGRA = 0x80E1
|
452
|
+
# @api raw
|
227
453
|
GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
454
|
+
# @api raw
|
228
455
|
GL_MAX_ELEMENTS_INDICES = 0x80E9
|
456
|
+
# @api raw
|
229
457
|
GL_CLAMP_TO_EDGE = 0x812F
|
458
|
+
# @api raw
|
230
459
|
GL_TEXTURE_MIN_LOD = 0x813A
|
460
|
+
# @api raw
|
231
461
|
GL_TEXTURE_MAX_LOD = 0x813B
|
462
|
+
# @api raw
|
232
463
|
GL_TEXTURE_BASE_LEVEL = 0x813C
|
464
|
+
# @api raw
|
233
465
|
GL_TEXTURE_MAX_LEVEL = 0x813D
|
466
|
+
# @api raw
|
234
467
|
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
468
|
+
# @api raw
|
235
469
|
GL_TEXTURE0 = 0x84C0
|
470
|
+
# @api raw
|
236
471
|
GL_TEXTURE1 = 0x84C1
|
472
|
+
# @api raw
|
237
473
|
GL_TEXTURE2 = 0x84C2
|
474
|
+
# @api raw
|
238
475
|
GL_TEXTURE3 = 0x84C3
|
476
|
+
# @api raw
|
239
477
|
GL_TEXTURE4 = 0x84C4
|
478
|
+
# @api raw
|
240
479
|
GL_TEXTURE5 = 0x84C5
|
480
|
+
# @api raw
|
241
481
|
GL_TEXTURE6 = 0x84C6
|
482
|
+
# @api raw
|
242
483
|
GL_TEXTURE7 = 0x84C7
|
484
|
+
# @api raw
|
243
485
|
GL_TEXTURE8 = 0x84C8
|
486
|
+
# @api raw
|
244
487
|
GL_TEXTURE9 = 0x84C9
|
488
|
+
# @api raw
|
245
489
|
GL_TEXTURE10 = 0x84CA
|
490
|
+
# @api raw
|
246
491
|
GL_TEXTURE11 = 0x84CB
|
492
|
+
# @api raw
|
247
493
|
GL_TEXTURE12 = 0x84CC
|
494
|
+
# @api raw
|
248
495
|
GL_TEXTURE13 = 0x84CD
|
496
|
+
# @api raw
|
249
497
|
GL_TEXTURE14 = 0x84CE
|
498
|
+
# @api raw
|
250
499
|
GL_TEXTURE15 = 0x84CF
|
500
|
+
# @api raw
|
251
501
|
GL_TEXTURE16 = 0x84D0
|
502
|
+
# @api raw
|
252
503
|
GL_TEXTURE17 = 0x84D1
|
504
|
+
# @api raw
|
253
505
|
GL_TEXTURE18 = 0x84D2
|
506
|
+
# @api raw
|
254
507
|
GL_TEXTURE19 = 0x84D3
|
508
|
+
# @api raw
|
255
509
|
GL_TEXTURE20 = 0x84D4
|
510
|
+
# @api raw
|
256
511
|
GL_TEXTURE21 = 0x84D5
|
512
|
+
# @api raw
|
257
513
|
GL_TEXTURE22 = 0x84D6
|
514
|
+
# @api raw
|
258
515
|
GL_TEXTURE23 = 0x84D7
|
516
|
+
# @api raw
|
259
517
|
GL_TEXTURE24 = 0x84D8
|
518
|
+
# @api raw
|
260
519
|
GL_TEXTURE25 = 0x84D9
|
520
|
+
# @api raw
|
261
521
|
GL_TEXTURE26 = 0x84DA
|
522
|
+
# @api raw
|
262
523
|
GL_TEXTURE27 = 0x84DB
|
524
|
+
# @api raw
|
263
525
|
GL_TEXTURE28 = 0x84DC
|
526
|
+
# @api raw
|
264
527
|
GL_TEXTURE29 = 0x84DD
|
528
|
+
# @api raw
|
265
529
|
GL_TEXTURE30 = 0x84DE
|
530
|
+
# @api raw
|
266
531
|
GL_TEXTURE31 = 0x84DF
|
532
|
+
# @api raw
|
267
533
|
GL_ACTIVE_TEXTURE = 0x84E0
|
534
|
+
# @api raw
|
268
535
|
GL_MULTISAMPLE = 0x809D
|
536
|
+
# @api raw
|
269
537
|
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
538
|
+
# @api raw
|
270
539
|
GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
540
|
+
# @api raw
|
271
541
|
GL_SAMPLE_COVERAGE = 0x80A0
|
542
|
+
# @api raw
|
272
543
|
GL_SAMPLE_BUFFERS = 0x80A8
|
544
|
+
# @api raw
|
273
545
|
GL_SAMPLES = 0x80A9
|
546
|
+
# @api raw
|
274
547
|
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
548
|
+
# @api raw
|
275
549
|
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
550
|
+
# @api raw
|
276
551
|
GL_TEXTURE_CUBE_MAP = 0x8513
|
552
|
+
# @api raw
|
277
553
|
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
554
|
+
# @api raw
|
278
555
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
556
|
+
# @api raw
|
279
557
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
558
|
+
# @api raw
|
280
559
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
560
|
+
# @api raw
|
281
561
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
562
|
+
# @api raw
|
282
563
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
564
|
+
# @api raw
|
283
565
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
566
|
+
# @api raw
|
284
567
|
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
568
|
+
# @api raw
|
285
569
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
570
|
+
# @api raw
|
286
571
|
GL_COMPRESSED_RGB = 0x84ED
|
572
|
+
# @api raw
|
287
573
|
GL_COMPRESSED_RGBA = 0x84EE
|
574
|
+
# @api raw
|
288
575
|
GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
576
|
+
# @api raw
|
289
577
|
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
578
|
+
# @api raw
|
290
579
|
GL_TEXTURE_COMPRESSED = 0x86A1
|
580
|
+
# @api raw
|
291
581
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
582
|
+
# @api raw
|
292
583
|
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
584
|
+
# @api raw
|
293
585
|
GL_CLAMP_TO_BORDER = 0x812D
|
586
|
+
# @api raw
|
294
587
|
GL_BLEND_DST_RGB = 0x80C8
|
588
|
+
# @api raw
|
295
589
|
GL_BLEND_SRC_RGB = 0x80C9
|
590
|
+
# @api raw
|
296
591
|
GL_BLEND_DST_ALPHA = 0x80CA
|
592
|
+
# @api raw
|
297
593
|
GL_BLEND_SRC_ALPHA = 0x80CB
|
594
|
+
# @api raw
|
298
595
|
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
596
|
+
# @api raw
|
299
597
|
GL_DEPTH_COMPONENT16 = 0x81A5
|
598
|
+
# @api raw
|
300
599
|
GL_DEPTH_COMPONENT24 = 0x81A6
|
600
|
+
# @api raw
|
301
601
|
GL_DEPTH_COMPONENT32 = 0x81A7
|
602
|
+
# @api raw
|
302
603
|
GL_MIRRORED_REPEAT = 0x8370
|
604
|
+
# @api raw
|
303
605
|
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
606
|
+
# @api raw
|
304
607
|
GL_TEXTURE_LOD_BIAS = 0x8501
|
608
|
+
# @api raw
|
305
609
|
GL_INCR_WRAP = 0x8507
|
610
|
+
# @api raw
|
306
611
|
GL_DECR_WRAP = 0x8508
|
612
|
+
# @api raw
|
307
613
|
GL_TEXTURE_DEPTH_SIZE = 0x884A
|
614
|
+
# @api raw
|
308
615
|
GL_TEXTURE_COMPARE_MODE = 0x884C
|
616
|
+
# @api raw
|
309
617
|
GL_TEXTURE_COMPARE_FUNC = 0x884D
|
618
|
+
# @api raw
|
310
619
|
GL_BUFFER_SIZE = 0x8764
|
620
|
+
# @api raw
|
311
621
|
GL_BUFFER_USAGE = 0x8765
|
622
|
+
# @api raw
|
312
623
|
GL_QUERY_COUNTER_BITS = 0x8864
|
624
|
+
# @api raw
|
313
625
|
GL_CURRENT_QUERY = 0x8865
|
626
|
+
# @api raw
|
314
627
|
GL_QUERY_RESULT = 0x8866
|
628
|
+
# @api raw
|
315
629
|
GL_QUERY_RESULT_AVAILABLE = 0x8867
|
630
|
+
# @api raw
|
316
631
|
GL_ARRAY_BUFFER = 0x8892
|
632
|
+
# @api raw
|
317
633
|
GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
634
|
+
# @api raw
|
318
635
|
GL_ARRAY_BUFFER_BINDING = 0x8894
|
636
|
+
# @api raw
|
319
637
|
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
638
|
+
# @api raw
|
320
639
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
640
|
+
# @api raw
|
321
641
|
GL_READ_ONLY = 0x88B8
|
642
|
+
# @api raw
|
322
643
|
GL_WRITE_ONLY = 0x88B9
|
644
|
+
# @api raw
|
323
645
|
GL_READ_WRITE = 0x88BA
|
646
|
+
# @api raw
|
324
647
|
GL_BUFFER_ACCESS = 0x88BB
|
648
|
+
# @api raw
|
325
649
|
GL_BUFFER_MAPPED = 0x88BC
|
650
|
+
# @api raw
|
326
651
|
GL_BUFFER_MAP_POINTER = 0x88BD
|
652
|
+
# @api raw
|
327
653
|
GL_STREAM_DRAW = 0x88E0
|
654
|
+
# @api raw
|
328
655
|
GL_STREAM_READ = 0x88E1
|
656
|
+
# @api raw
|
329
657
|
GL_STREAM_COPY = 0x88E2
|
658
|
+
# @api raw
|
330
659
|
GL_STATIC_DRAW = 0x88E4
|
660
|
+
# @api raw
|
331
661
|
GL_STATIC_READ = 0x88E5
|
662
|
+
# @api raw
|
332
663
|
GL_STATIC_COPY = 0x88E6
|
664
|
+
# @api raw
|
333
665
|
GL_DYNAMIC_DRAW = 0x88E8
|
666
|
+
# @api raw
|
334
667
|
GL_DYNAMIC_READ = 0x88E9
|
668
|
+
# @api raw
|
335
669
|
GL_DYNAMIC_COPY = 0x88EA
|
670
|
+
# @api raw
|
336
671
|
GL_SAMPLES_PASSED = 0x8914
|
672
|
+
# @api raw
|
337
673
|
GL_BLEND_EQUATION_RGB = 0x8009
|
674
|
+
# @api raw
|
338
675
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
676
|
+
# @api raw
|
339
677
|
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
678
|
+
# @api raw
|
340
679
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
680
|
+
# @api raw
|
341
681
|
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
682
|
+
# @api raw
|
342
683
|
GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
684
|
+
# @api raw
|
343
685
|
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
686
|
+
# @api raw
|
344
687
|
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
688
|
+
# @api raw
|
345
689
|
GL_STENCIL_BACK_FUNC = 0x8800
|
690
|
+
# @api raw
|
346
691
|
GL_STENCIL_BACK_FAIL = 0x8801
|
692
|
+
# @api raw
|
347
693
|
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
694
|
+
# @api raw
|
348
695
|
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
696
|
+
# @api raw
|
349
697
|
GL_MAX_DRAW_BUFFERS = 0x8824
|
698
|
+
# @api raw
|
350
699
|
GL_DRAW_BUFFER0 = 0x8825
|
700
|
+
# @api raw
|
351
701
|
GL_DRAW_BUFFER1 = 0x8826
|
702
|
+
# @api raw
|
352
703
|
GL_DRAW_BUFFER2 = 0x8827
|
704
|
+
# @api raw
|
353
705
|
GL_DRAW_BUFFER3 = 0x8828
|
706
|
+
# @api raw
|
354
707
|
GL_DRAW_BUFFER4 = 0x8829
|
708
|
+
# @api raw
|
355
709
|
GL_DRAW_BUFFER5 = 0x882A
|
710
|
+
# @api raw
|
356
711
|
GL_DRAW_BUFFER6 = 0x882B
|
712
|
+
# @api raw
|
357
713
|
GL_DRAW_BUFFER7 = 0x882C
|
714
|
+
# @api raw
|
358
715
|
GL_DRAW_BUFFER8 = 0x882D
|
716
|
+
# @api raw
|
359
717
|
GL_DRAW_BUFFER9 = 0x882E
|
718
|
+
# @api raw
|
360
719
|
GL_DRAW_BUFFER10 = 0x882F
|
720
|
+
# @api raw
|
361
721
|
GL_DRAW_BUFFER11 = 0x8830
|
722
|
+
# @api raw
|
362
723
|
GL_DRAW_BUFFER12 = 0x8831
|
724
|
+
# @api raw
|
363
725
|
GL_DRAW_BUFFER13 = 0x8832
|
726
|
+
# @api raw
|
364
727
|
GL_DRAW_BUFFER14 = 0x8833
|
728
|
+
# @api raw
|
365
729
|
GL_DRAW_BUFFER15 = 0x8834
|
730
|
+
# @api raw
|
366
731
|
GL_BLEND_EQUATION_ALPHA = 0x883D
|
732
|
+
# @api raw
|
367
733
|
GL_MAX_VERTEX_ATTRIBS = 0x8869
|
734
|
+
# @api raw
|
368
735
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
736
|
+
# @api raw
|
369
737
|
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
738
|
+
# @api raw
|
370
739
|
GL_FRAGMENT_SHADER = 0x8B30
|
740
|
+
# @api raw
|
371
741
|
GL_VERTEX_SHADER = 0x8B31
|
742
|
+
# @api raw
|
372
743
|
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
744
|
+
# @api raw
|
373
745
|
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
746
|
+
# @api raw
|
374
747
|
GL_MAX_VARYING_FLOATS = 0x8B4B
|
748
|
+
# @api raw
|
375
749
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
750
|
+
# @api raw
|
376
751
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
752
|
+
# @api raw
|
377
753
|
GL_SHADER_TYPE = 0x8B4F
|
754
|
+
# @api raw
|
378
755
|
GL_FLOAT_VEC2 = 0x8B50
|
756
|
+
# @api raw
|
379
757
|
GL_FLOAT_VEC3 = 0x8B51
|
758
|
+
# @api raw
|
380
759
|
GL_FLOAT_VEC4 = 0x8B52
|
760
|
+
# @api raw
|
381
761
|
GL_INT_VEC2 = 0x8B53
|
762
|
+
# @api raw
|
382
763
|
GL_INT_VEC3 = 0x8B54
|
764
|
+
# @api raw
|
383
765
|
GL_INT_VEC4 = 0x8B55
|
766
|
+
# @api raw
|
384
767
|
GL_BOOL = 0x8B56
|
768
|
+
# @api raw
|
385
769
|
GL_BOOL_VEC2 = 0x8B57
|
770
|
+
# @api raw
|
386
771
|
GL_BOOL_VEC3 = 0x8B58
|
772
|
+
# @api raw
|
387
773
|
GL_BOOL_VEC4 = 0x8B59
|
774
|
+
# @api raw
|
388
775
|
GL_FLOAT_MAT2 = 0x8B5A
|
776
|
+
# @api raw
|
389
777
|
GL_FLOAT_MAT3 = 0x8B5B
|
778
|
+
# @api raw
|
390
779
|
GL_FLOAT_MAT4 = 0x8B5C
|
780
|
+
# @api raw
|
391
781
|
GL_SAMPLER_1D = 0x8B5D
|
782
|
+
# @api raw
|
392
783
|
GL_SAMPLER_2D = 0x8B5E
|
784
|
+
# @api raw
|
393
785
|
GL_SAMPLER_3D = 0x8B5F
|
786
|
+
# @api raw
|
394
787
|
GL_SAMPLER_CUBE = 0x8B60
|
788
|
+
# @api raw
|
395
789
|
GL_SAMPLER_1D_SHADOW = 0x8B61
|
790
|
+
# @api raw
|
396
791
|
GL_SAMPLER_2D_SHADOW = 0x8B62
|
792
|
+
# @api raw
|
397
793
|
GL_DELETE_STATUS = 0x8B80
|
794
|
+
# @api raw
|
398
795
|
GL_COMPILE_STATUS = 0x8B81
|
796
|
+
# @api raw
|
399
797
|
GL_LINK_STATUS = 0x8B82
|
798
|
+
# @api raw
|
400
799
|
GL_VALIDATE_STATUS = 0x8B83
|
800
|
+
# @api raw
|
401
801
|
GL_INFO_LOG_LENGTH = 0x8B84
|
802
|
+
# @api raw
|
402
803
|
GL_ATTACHED_SHADERS = 0x8B85
|
804
|
+
# @api raw
|
403
805
|
GL_ACTIVE_UNIFORMS = 0x8B86
|
806
|
+
# @api raw
|
404
807
|
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
808
|
+
# @api raw
|
405
809
|
GL_SHADER_SOURCE_LENGTH = 0x8B88
|
810
|
+
# @api raw
|
406
811
|
GL_ACTIVE_ATTRIBUTES = 0x8B89
|
812
|
+
# @api raw
|
407
813
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
814
|
+
# @api raw
|
408
815
|
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
816
|
+
# @api raw
|
409
817
|
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
818
|
+
# @api raw
|
410
819
|
GL_CURRENT_PROGRAM = 0x8B8D
|
820
|
+
# @api raw
|
411
821
|
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
822
|
+
# @api raw
|
412
823
|
GL_LOWER_LEFT = 0x8CA1
|
824
|
+
# @api raw
|
413
825
|
GL_UPPER_LEFT = 0x8CA2
|
826
|
+
# @api raw
|
414
827
|
GL_STENCIL_BACK_REF = 0x8CA3
|
828
|
+
# @api raw
|
415
829
|
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
830
|
+
# @api raw
|
416
831
|
GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
832
|
+
# @api raw
|
417
833
|
GL_PIXEL_PACK_BUFFER = 0x88EB
|
834
|
+
# @api raw
|
418
835
|
GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
836
|
+
# @api raw
|
419
837
|
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
838
|
+
# @api raw
|
420
839
|
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
840
|
+
# @api raw
|
421
841
|
GL_FLOAT_MAT2x3 = 0x8B65
|
842
|
+
# @api raw
|
422
843
|
GL_FLOAT_MAT2x4 = 0x8B66
|
844
|
+
# @api raw
|
423
845
|
GL_FLOAT_MAT3x2 = 0x8B67
|
846
|
+
# @api raw
|
424
847
|
GL_FLOAT_MAT3x4 = 0x8B68
|
848
|
+
# @api raw
|
425
849
|
GL_FLOAT_MAT4x2 = 0x8B69
|
850
|
+
# @api raw
|
426
851
|
GL_FLOAT_MAT4x3 = 0x8B6A
|
852
|
+
# @api raw
|
427
853
|
GL_SRGB = 0x8C40
|
854
|
+
# @api raw
|
428
855
|
GL_SRGB8 = 0x8C41
|
856
|
+
# @api raw
|
429
857
|
GL_SRGB_ALPHA = 0x8C42
|
858
|
+
# @api raw
|
430
859
|
GL_SRGB8_ALPHA8 = 0x8C43
|
860
|
+
# @api raw
|
431
861
|
GL_COMPRESSED_SRGB = 0x8C48
|
862
|
+
# @api raw
|
432
863
|
GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
864
|
+
# @api raw
|
433
865
|
GL_CLIP_DISTANCE6 = 0x3006
|
866
|
+
# @api raw
|
434
867
|
GL_CLIP_DISTANCE7 = 0x3007
|
868
|
+
# @api raw
|
435
869
|
GL_MAJOR_VERSION = 0x821B
|
870
|
+
# @api raw
|
436
871
|
GL_MINOR_VERSION = 0x821C
|
872
|
+
# @api raw
|
437
873
|
GL_NUM_EXTENSIONS = 0x821D
|
874
|
+
# @api raw
|
438
875
|
GL_CONTEXT_FLAGS = 0x821E
|
876
|
+
# @api raw
|
439
877
|
GL_COMPRESSED_RED = 0x8225
|
878
|
+
# @api raw
|
440
879
|
GL_COMPRESSED_RG = 0x8226
|
880
|
+
# @api raw
|
441
881
|
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
882
|
+
# @api raw
|
442
883
|
GL_RGBA32F = 0x8814
|
884
|
+
# @api raw
|
443
885
|
GL_RGB32F = 0x8815
|
886
|
+
# @api raw
|
444
887
|
GL_RGBA16F = 0x881A
|
888
|
+
# @api raw
|
445
889
|
GL_RGB16F = 0x881B
|
890
|
+
# @api raw
|
446
891
|
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
892
|
+
# @api raw
|
447
893
|
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
894
|
+
# @api raw
|
448
895
|
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
896
|
+
# @api raw
|
449
897
|
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
898
|
+
# @api raw
|
450
899
|
GL_CLAMP_READ_COLOR = 0x891C
|
900
|
+
# @api raw
|
451
901
|
GL_FIXED_ONLY = 0x891D
|
902
|
+
# @api raw
|
452
903
|
GL_TEXTURE_1D_ARRAY = 0x8C18
|
904
|
+
# @api raw
|
453
905
|
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
906
|
+
# @api raw
|
454
907
|
GL_TEXTURE_2D_ARRAY = 0x8C1A
|
908
|
+
# @api raw
|
455
909
|
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
910
|
+
# @api raw
|
456
911
|
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
912
|
+
# @api raw
|
457
913
|
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
914
|
+
# @api raw
|
458
915
|
GL_R11F_G11F_B10F = 0x8C3A
|
916
|
+
# @api raw
|
459
917
|
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
918
|
+
# @api raw
|
460
919
|
GL_RGB9_E5 = 0x8C3D
|
920
|
+
# @api raw
|
461
921
|
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
922
|
+
# @api raw
|
462
923
|
GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
924
|
+
# @api raw
|
463
925
|
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
926
|
+
# @api raw
|
464
927
|
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
928
|
+
# @api raw
|
465
929
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
930
|
+
# @api raw
|
466
931
|
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
932
|
+
# @api raw
|
467
933
|
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
934
|
+
# @api raw
|
468
935
|
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
936
|
+
# @api raw
|
469
937
|
GL_PRIMITIVES_GENERATED = 0x8C87
|
938
|
+
# @api raw
|
470
939
|
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
940
|
+
# @api raw
|
471
941
|
GL_RASTERIZER_DISCARD = 0x8C89
|
942
|
+
# @api raw
|
472
943
|
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
944
|
+
# @api raw
|
473
945
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
946
|
+
# @api raw
|
474
947
|
GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
948
|
+
# @api raw
|
475
949
|
GL_SEPARATE_ATTRIBS = 0x8C8D
|
950
|
+
# @api raw
|
476
951
|
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
952
|
+
# @api raw
|
477
953
|
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
954
|
+
# @api raw
|
478
955
|
GL_RGBA32UI = 0x8D70
|
956
|
+
# @api raw
|
479
957
|
GL_RGB32UI = 0x8D71
|
958
|
+
# @api raw
|
480
959
|
GL_RGBA16UI = 0x8D76
|
960
|
+
# @api raw
|
481
961
|
GL_RGB16UI = 0x8D77
|
962
|
+
# @api raw
|
482
963
|
GL_RGBA8UI = 0x8D7C
|
964
|
+
# @api raw
|
483
965
|
GL_RGB8UI = 0x8D7D
|
966
|
+
# @api raw
|
484
967
|
GL_RGBA32I = 0x8D82
|
968
|
+
# @api raw
|
485
969
|
GL_RGB32I = 0x8D83
|
970
|
+
# @api raw
|
486
971
|
GL_RGBA16I = 0x8D88
|
972
|
+
# @api raw
|
487
973
|
GL_RGB16I = 0x8D89
|
974
|
+
# @api raw
|
488
975
|
GL_RGBA8I = 0x8D8E
|
976
|
+
# @api raw
|
489
977
|
GL_RGB8I = 0x8D8F
|
978
|
+
# @api raw
|
490
979
|
GL_RED_INTEGER = 0x8D94
|
980
|
+
# @api raw
|
491
981
|
GL_GREEN_INTEGER = 0x8D95
|
982
|
+
# @api raw
|
492
983
|
GL_BLUE_INTEGER = 0x8D96
|
984
|
+
# @api raw
|
493
985
|
GL_RGB_INTEGER = 0x8D98
|
986
|
+
# @api raw
|
494
987
|
GL_RGBA_INTEGER = 0x8D99
|
988
|
+
# @api raw
|
495
989
|
GL_BGR_INTEGER = 0x8D9A
|
990
|
+
# @api raw
|
496
991
|
GL_BGRA_INTEGER = 0x8D9B
|
992
|
+
# @api raw
|
497
993
|
GL_SAMPLER_1D_ARRAY = 0x8DC0
|
994
|
+
# @api raw
|
498
995
|
GL_SAMPLER_2D_ARRAY = 0x8DC1
|
996
|
+
# @api raw
|
499
997
|
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
998
|
+
# @api raw
|
500
999
|
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
1000
|
+
# @api raw
|
501
1001
|
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
1002
|
+
# @api raw
|
502
1003
|
GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
1004
|
+
# @api raw
|
503
1005
|
GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
1006
|
+
# @api raw
|
504
1007
|
GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
1008
|
+
# @api raw
|
505
1009
|
GL_INT_SAMPLER_1D = 0x8DC9
|
1010
|
+
# @api raw
|
506
1011
|
GL_INT_SAMPLER_2D = 0x8DCA
|
1012
|
+
# @api raw
|
507
1013
|
GL_INT_SAMPLER_3D = 0x8DCB
|
1014
|
+
# @api raw
|
508
1015
|
GL_INT_SAMPLER_CUBE = 0x8DCC
|
1016
|
+
# @api raw
|
509
1017
|
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
1018
|
+
# @api raw
|
510
1019
|
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
1020
|
+
# @api raw
|
511
1021
|
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
1022
|
+
# @api raw
|
512
1023
|
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
1024
|
+
# @api raw
|
513
1025
|
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
1026
|
+
# @api raw
|
514
1027
|
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
1028
|
+
# @api raw
|
515
1029
|
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
1030
|
+
# @api raw
|
516
1031
|
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
1032
|
+
# @api raw
|
517
1033
|
GL_QUERY_WAIT = 0x8E13
|
1034
|
+
# @api raw
|
518
1035
|
GL_QUERY_NO_WAIT = 0x8E14
|
1036
|
+
# @api raw
|
519
1037
|
GL_QUERY_BY_REGION_WAIT = 0x8E15
|
1038
|
+
# @api raw
|
520
1039
|
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
1040
|
+
# @api raw
|
521
1041
|
GL_BUFFER_ACCESS_FLAGS = 0x911F
|
1042
|
+
# @api raw
|
522
1043
|
GL_BUFFER_MAP_LENGTH = 0x9120
|
1044
|
+
# @api raw
|
523
1045
|
GL_BUFFER_MAP_OFFSET = 0x9121
|
1046
|
+
# @api raw
|
524
1047
|
GL_DEPTH_COMPONENT32F = 0x8CAC
|
1048
|
+
# @api raw
|
525
1049
|
GL_DEPTH32F_STENCIL8 = 0x8CAD
|
1050
|
+
# @api raw
|
526
1051
|
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
1052
|
+
# @api raw
|
527
1053
|
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
1054
|
+
# @api raw
|
528
1055
|
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
1056
|
+
# @api raw
|
529
1057
|
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
1058
|
+
# @api raw
|
530
1059
|
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
1060
|
+
# @api raw
|
531
1061
|
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
1062
|
+
# @api raw
|
532
1063
|
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
1064
|
+
# @api raw
|
533
1065
|
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
1066
|
+
# @api raw
|
534
1067
|
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
1068
|
+
# @api raw
|
535
1069
|
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
1070
|
+
# @api raw
|
536
1071
|
GL_FRAMEBUFFER_DEFAULT = 0x8218
|
1072
|
+
# @api raw
|
537
1073
|
GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
1074
|
+
# @api raw
|
538
1075
|
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
1076
|
+
# @api raw
|
539
1077
|
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
1078
|
+
# @api raw
|
540
1079
|
GL_DEPTH_STENCIL = 0x84F9
|
1080
|
+
# @api raw
|
541
1081
|
GL_UNSIGNED_INT_24_8 = 0x84FA
|
1082
|
+
# @api raw
|
542
1083
|
GL_DEPTH24_STENCIL8 = 0x88F0
|
1084
|
+
# @api raw
|
543
1085
|
GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
1086
|
+
# @api raw
|
544
1087
|
GL_TEXTURE_RED_TYPE = 0x8C10
|
1088
|
+
# @api raw
|
545
1089
|
GL_TEXTURE_GREEN_TYPE = 0x8C11
|
1090
|
+
# @api raw
|
546
1091
|
GL_TEXTURE_BLUE_TYPE = 0x8C12
|
1092
|
+
# @api raw
|
547
1093
|
GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
1094
|
+
# @api raw
|
548
1095
|
GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
1096
|
+
# @api raw
|
549
1097
|
GL_UNSIGNED_NORMALIZED = 0x8C17
|
1098
|
+
# @api raw
|
550
1099
|
GL_FRAMEBUFFER_BINDING = 0x8CA6
|
1100
|
+
# @api raw
|
551
1101
|
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
1102
|
+
# @api raw
|
552
1103
|
GL_RENDERBUFFER_BINDING = 0x8CA7
|
1104
|
+
# @api raw
|
553
1105
|
GL_READ_FRAMEBUFFER = 0x8CA8
|
1106
|
+
# @api raw
|
554
1107
|
GL_DRAW_FRAMEBUFFER = 0x8CA9
|
1108
|
+
# @api raw
|
555
1109
|
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
1110
|
+
# @api raw
|
556
1111
|
GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
1112
|
+
# @api raw
|
557
1113
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
1114
|
+
# @api raw
|
558
1115
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
1116
|
+
# @api raw
|
559
1117
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
1118
|
+
# @api raw
|
560
1119
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
1120
|
+
# @api raw
|
561
1121
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
1122
|
+
# @api raw
|
562
1123
|
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
1124
|
+
# @api raw
|
563
1125
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
1126
|
+
# @api raw
|
564
1127
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
1128
|
+
# @api raw
|
565
1129
|
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
1130
|
+
# @api raw
|
566
1131
|
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
1132
|
+
# @api raw
|
567
1133
|
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
1134
|
+
# @api raw
|
568
1135
|
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
1136
|
+
# @api raw
|
569
1137
|
GL_COLOR_ATTACHMENT0 = 0x8CE0
|
1138
|
+
# @api raw
|
570
1139
|
GL_COLOR_ATTACHMENT1 = 0x8CE1
|
1140
|
+
# @api raw
|
571
1141
|
GL_COLOR_ATTACHMENT2 = 0x8CE2
|
1142
|
+
# @api raw
|
572
1143
|
GL_COLOR_ATTACHMENT3 = 0x8CE3
|
1144
|
+
# @api raw
|
573
1145
|
GL_COLOR_ATTACHMENT4 = 0x8CE4
|
1146
|
+
# @api raw
|
574
1147
|
GL_COLOR_ATTACHMENT5 = 0x8CE5
|
1148
|
+
# @api raw
|
575
1149
|
GL_COLOR_ATTACHMENT6 = 0x8CE6
|
1150
|
+
# @api raw
|
576
1151
|
GL_COLOR_ATTACHMENT7 = 0x8CE7
|
1152
|
+
# @api raw
|
577
1153
|
GL_COLOR_ATTACHMENT8 = 0x8CE8
|
1154
|
+
# @api raw
|
578
1155
|
GL_COLOR_ATTACHMENT9 = 0x8CE9
|
1156
|
+
# @api raw
|
579
1157
|
GL_COLOR_ATTACHMENT10 = 0x8CEA
|
1158
|
+
# @api raw
|
580
1159
|
GL_COLOR_ATTACHMENT11 = 0x8CEB
|
1160
|
+
# @api raw
|
581
1161
|
GL_COLOR_ATTACHMENT12 = 0x8CEC
|
1162
|
+
# @api raw
|
582
1163
|
GL_COLOR_ATTACHMENT13 = 0x8CED
|
1164
|
+
# @api raw
|
583
1165
|
GL_COLOR_ATTACHMENT14 = 0x8CEE
|
1166
|
+
# @api raw
|
584
1167
|
GL_COLOR_ATTACHMENT15 = 0x8CEF
|
1168
|
+
# @api raw
|
585
1169
|
GL_DEPTH_ATTACHMENT = 0x8D00
|
1170
|
+
# @api raw
|
586
1171
|
GL_STENCIL_ATTACHMENT = 0x8D20
|
1172
|
+
# @api raw
|
587
1173
|
GL_FRAMEBUFFER = 0x8D40
|
1174
|
+
# @api raw
|
588
1175
|
GL_RENDERBUFFER = 0x8D41
|
1176
|
+
# @api raw
|
589
1177
|
GL_RENDERBUFFER_WIDTH = 0x8D42
|
1178
|
+
# @api raw
|
590
1179
|
GL_RENDERBUFFER_HEIGHT = 0x8D43
|
1180
|
+
# @api raw
|
591
1181
|
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
1182
|
+
# @api raw
|
592
1183
|
GL_STENCIL_INDEX1 = 0x8D46
|
1184
|
+
# @api raw
|
593
1185
|
GL_STENCIL_INDEX4 = 0x8D47
|
1186
|
+
# @api raw
|
594
1187
|
GL_STENCIL_INDEX8 = 0x8D48
|
1188
|
+
# @api raw
|
595
1189
|
GL_STENCIL_INDEX16 = 0x8D49
|
1190
|
+
# @api raw
|
596
1191
|
GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
1192
|
+
# @api raw
|
597
1193
|
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
1194
|
+
# @api raw
|
598
1195
|
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
1196
|
+
# @api raw
|
599
1197
|
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
1198
|
+
# @api raw
|
600
1199
|
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
1200
|
+
# @api raw
|
601
1201
|
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
1202
|
+
# @api raw
|
602
1203
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
1204
|
+
# @api raw
|
603
1205
|
GL_MAX_SAMPLES = 0x8D57
|
1206
|
+
# @api raw
|
604
1207
|
GL_INDEX = 0x8222
|
1208
|
+
# @api raw
|
605
1209
|
GL_FRAMEBUFFER_SRGB = 0x8DB9
|
1210
|
+
# @api raw
|
606
1211
|
GL_HALF_FLOAT = 0x140B
|
1212
|
+
# @api raw
|
607
1213
|
GL_MAP_READ_BIT = 0x0001
|
1214
|
+
# @api raw
|
608
1215
|
GL_MAP_WRITE_BIT = 0x0002
|
1216
|
+
# @api raw
|
609
1217
|
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
1218
|
+
# @api raw
|
610
1219
|
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
1220
|
+
# @api raw
|
611
1221
|
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
1222
|
+
# @api raw
|
612
1223
|
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
1224
|
+
# @api raw
|
613
1225
|
GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
1226
|
+
# @api raw
|
614
1227
|
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
1228
|
+
# @api raw
|
615
1229
|
GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
1230
|
+
# @api raw
|
616
1231
|
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
1232
|
+
# @api raw
|
617
1233
|
GL_RG = 0x8227
|
1234
|
+
# @api raw
|
618
1235
|
GL_RG_INTEGER = 0x8228
|
1236
|
+
# @api raw
|
619
1237
|
GL_R8 = 0x8229
|
1238
|
+
# @api raw
|
620
1239
|
GL_R16 = 0x822A
|
1240
|
+
# @api raw
|
621
1241
|
GL_RG8 = 0x822B
|
1242
|
+
# @api raw
|
622
1243
|
GL_RG16 = 0x822C
|
1244
|
+
# @api raw
|
623
1245
|
GL_R16F = 0x822D
|
1246
|
+
# @api raw
|
624
1247
|
GL_R32F = 0x822E
|
1248
|
+
# @api raw
|
625
1249
|
GL_RG16F = 0x822F
|
1250
|
+
# @api raw
|
626
1251
|
GL_RG32F = 0x8230
|
1252
|
+
# @api raw
|
627
1253
|
GL_R8I = 0x8231
|
1254
|
+
# @api raw
|
628
1255
|
GL_R8UI = 0x8232
|
1256
|
+
# @api raw
|
629
1257
|
GL_R16I = 0x8233
|
1258
|
+
# @api raw
|
630
1259
|
GL_R16UI = 0x8234
|
1260
|
+
# @api raw
|
631
1261
|
GL_R32I = 0x8235
|
1262
|
+
# @api raw
|
632
1263
|
GL_R32UI = 0x8236
|
1264
|
+
# @api raw
|
633
1265
|
GL_RG8I = 0x8237
|
1266
|
+
# @api raw
|
634
1267
|
GL_RG8UI = 0x8238
|
1268
|
+
# @api raw
|
635
1269
|
GL_RG16I = 0x8239
|
1270
|
+
# @api raw
|
636
1271
|
GL_RG16UI = 0x823A
|
1272
|
+
# @api raw
|
637
1273
|
GL_RG32I = 0x823B
|
1274
|
+
# @api raw
|
638
1275
|
GL_RG32UI = 0x823C
|
1276
|
+
# @api raw
|
639
1277
|
GL_VERTEX_ARRAY_BINDING = 0x85B5
|
1278
|
+
# @api raw
|
640
1279
|
GL_SAMPLER_2D_RECT = 0x8B63
|
1280
|
+
# @api raw
|
641
1281
|
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
1282
|
+
# @api raw
|
642
1283
|
GL_SAMPLER_BUFFER = 0x8DC2
|
1284
|
+
# @api raw
|
643
1285
|
GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
1286
|
+
# @api raw
|
644
1287
|
GL_INT_SAMPLER_BUFFER = 0x8DD0
|
1288
|
+
# @api raw
|
645
1289
|
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
1290
|
+
# @api raw
|
646
1291
|
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
1292
|
+
# @api raw
|
647
1293
|
GL_TEXTURE_BUFFER = 0x8C2A
|
1294
|
+
# @api raw
|
648
1295
|
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
1296
|
+
# @api raw
|
649
1297
|
GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
1298
|
+
# @api raw
|
650
1299
|
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
1300
|
+
# @api raw
|
651
1301
|
GL_TEXTURE_RECTANGLE = 0x84F5
|
1302
|
+
# @api raw
|
652
1303
|
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
1304
|
+
# @api raw
|
653
1305
|
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
1306
|
+
# @api raw
|
654
1307
|
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
1308
|
+
# @api raw
|
655
1309
|
GL_R8_SNORM = 0x8F94
|
1310
|
+
# @api raw
|
656
1311
|
GL_RG8_SNORM = 0x8F95
|
1312
|
+
# @api raw
|
657
1313
|
GL_RGB8_SNORM = 0x8F96
|
1314
|
+
# @api raw
|
658
1315
|
GL_RGBA8_SNORM = 0x8F97
|
1316
|
+
# @api raw
|
659
1317
|
GL_R16_SNORM = 0x8F98
|
1318
|
+
# @api raw
|
660
1319
|
GL_RG16_SNORM = 0x8F99
|
1320
|
+
# @api raw
|
661
1321
|
GL_RGB16_SNORM = 0x8F9A
|
1322
|
+
# @api raw
|
662
1323
|
GL_RGBA16_SNORM = 0x8F9B
|
1324
|
+
# @api raw
|
663
1325
|
GL_SIGNED_NORMALIZED = 0x8F9C
|
1326
|
+
# @api raw
|
664
1327
|
GL_PRIMITIVE_RESTART = 0x8F9D
|
1328
|
+
# @api raw
|
665
1329
|
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
1330
|
+
# @api raw
|
666
1331
|
GL_COPY_READ_BUFFER = 0x8F36
|
1332
|
+
# @api raw
|
667
1333
|
GL_COPY_WRITE_BUFFER = 0x8F37
|
1334
|
+
# @api raw
|
668
1335
|
GL_UNIFORM_BUFFER = 0x8A11
|
1336
|
+
# @api raw
|
669
1337
|
GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
1338
|
+
# @api raw
|
670
1339
|
GL_UNIFORM_BUFFER_START = 0x8A29
|
1340
|
+
# @api raw
|
671
1341
|
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
1342
|
+
# @api raw
|
672
1343
|
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
1344
|
+
# @api raw
|
673
1345
|
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
1346
|
+
# @api raw
|
674
1347
|
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
1348
|
+
# @api raw
|
675
1349
|
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
1350
|
+
# @api raw
|
676
1351
|
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
1352
|
+
# @api raw
|
677
1353
|
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
1354
|
+
# @api raw
|
678
1355
|
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
1356
|
+
# @api raw
|
679
1357
|
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
1358
|
+
# @api raw
|
680
1359
|
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
1360
|
+
# @api raw
|
681
1361
|
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
1362
|
+
# @api raw
|
682
1363
|
GL_UNIFORM_TYPE = 0x8A37
|
1364
|
+
# @api raw
|
683
1365
|
GL_UNIFORM_SIZE = 0x8A38
|
1366
|
+
# @api raw
|
684
1367
|
GL_UNIFORM_NAME_LENGTH = 0x8A39
|
1368
|
+
# @api raw
|
685
1369
|
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
1370
|
+
# @api raw
|
686
1371
|
GL_UNIFORM_OFFSET = 0x8A3B
|
1372
|
+
# @api raw
|
687
1373
|
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
1374
|
+
# @api raw
|
688
1375
|
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
1376
|
+
# @api raw
|
689
1377
|
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
1378
|
+
# @api raw
|
690
1379
|
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
1380
|
+
# @api raw
|
691
1381
|
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
1382
|
+
# @api raw
|
692
1383
|
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
1384
|
+
# @api raw
|
693
1385
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
1386
|
+
# @api raw
|
694
1387
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
1388
|
+
# @api raw
|
695
1389
|
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
1390
|
+
# @api raw
|
696
1391
|
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
1392
|
+
# @api raw
|
697
1393
|
GL_INVALID_INDEX = 0xFFFFFFFF
|
1394
|
+
# @api raw
|
698
1395
|
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
1396
|
+
# @api raw
|
699
1397
|
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
1398
|
+
# @api raw
|
700
1399
|
GL_LINES_ADJACENCY = 0x000A
|
1400
|
+
# @api raw
|
701
1401
|
GL_LINE_STRIP_ADJACENCY = 0x000B
|
1402
|
+
# @api raw
|
702
1403
|
GL_TRIANGLES_ADJACENCY = 0x000C
|
1404
|
+
# @api raw
|
703
1405
|
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
1406
|
+
# @api raw
|
704
1407
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
1408
|
+
# @api raw
|
705
1409
|
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
1410
|
+
# @api raw
|
706
1411
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
1412
|
+
# @api raw
|
707
1413
|
GL_GEOMETRY_SHADER = 0x8DD9
|
1414
|
+
# @api raw
|
708
1415
|
GL_GEOMETRY_VERTICES_OUT = 0x8916
|
1416
|
+
# @api raw
|
709
1417
|
GL_GEOMETRY_INPUT_TYPE = 0x8917
|
1418
|
+
# @api raw
|
710
1419
|
GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
1420
|
+
# @api raw
|
711
1421
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
1422
|
+
# @api raw
|
712
1423
|
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
1424
|
+
# @api raw
|
713
1425
|
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
1426
|
+
# @api raw
|
714
1427
|
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
1428
|
+
# @api raw
|
715
1429
|
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
1430
|
+
# @api raw
|
716
1431
|
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
1432
|
+
# @api raw
|
717
1433
|
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
1434
|
+
# @api raw
|
718
1435
|
GL_CONTEXT_PROFILE_MASK = 0x9126
|
1436
|
+
# @api raw
|
719
1437
|
GL_DEPTH_CLAMP = 0x864F
|
1438
|
+
# @api raw
|
720
1439
|
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
1440
|
+
# @api raw
|
721
1441
|
GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
1442
|
+
# @api raw
|
722
1443
|
GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
1444
|
+
# @api raw
|
723
1445
|
GL_PROVOKING_VERTEX = 0x8E4F
|
1446
|
+
# @api raw
|
724
1447
|
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
1448
|
+
# @api raw
|
725
1449
|
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
1450
|
+
# @api raw
|
726
1451
|
GL_OBJECT_TYPE = 0x9112
|
1452
|
+
# @api raw
|
727
1453
|
GL_SYNC_CONDITION = 0x9113
|
1454
|
+
# @api raw
|
728
1455
|
GL_SYNC_STATUS = 0x9114
|
1456
|
+
# @api raw
|
729
1457
|
GL_SYNC_FLAGS = 0x9115
|
1458
|
+
# @api raw
|
730
1459
|
GL_SYNC_FENCE = 0x9116
|
1460
|
+
# @api raw
|
731
1461
|
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
1462
|
+
# @api raw
|
732
1463
|
GL_UNSIGNALED = 0x9118
|
1464
|
+
# @api raw
|
733
1465
|
GL_SIGNALED = 0x9119
|
1466
|
+
# @api raw
|
734
1467
|
GL_ALREADY_SIGNALED = 0x911A
|
1468
|
+
# @api raw
|
735
1469
|
GL_TIMEOUT_EXPIRED = 0x911B
|
1470
|
+
# @api raw
|
736
1471
|
GL_CONDITION_SATISFIED = 0x911C
|
1472
|
+
# @api raw
|
737
1473
|
GL_WAIT_FAILED = 0x911D
|
1474
|
+
# @api raw
|
738
1475
|
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
1476
|
+
# @api raw
|
739
1477
|
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
1478
|
+
# @api raw
|
740
1479
|
GL_SAMPLE_POSITION = 0x8E50
|
1480
|
+
# @api raw
|
741
1481
|
GL_SAMPLE_MASK = 0x8E51
|
1482
|
+
# @api raw
|
742
1483
|
GL_SAMPLE_MASK_VALUE = 0x8E52
|
1484
|
+
# @api raw
|
743
1485
|
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
1486
|
+
# @api raw
|
744
1487
|
GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
1488
|
+
# @api raw
|
745
1489
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
1490
|
+
# @api raw
|
746
1491
|
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
1492
|
+
# @api raw
|
747
1493
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
1494
|
+
# @api raw
|
748
1495
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
1496
|
+
# @api raw
|
749
1497
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
1498
|
+
# @api raw
|
750
1499
|
GL_TEXTURE_SAMPLES = 0x9106
|
1500
|
+
# @api raw
|
751
1501
|
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
1502
|
+
# @api raw
|
752
1503
|
GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
1504
|
+
# @api raw
|
753
1505
|
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
1506
|
+
# @api raw
|
754
1507
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
1508
|
+
# @api raw
|
755
1509
|
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
1510
|
+
# @api raw
|
756
1511
|
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
1512
|
+
# @api raw
|
757
1513
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
1514
|
+
# @api raw
|
758
1515
|
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
1516
|
+
# @api raw
|
759
1517
|
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
1518
|
+
# @api raw
|
760
1519
|
GL_MAX_INTEGER_SAMPLES = 0x9110
|
1520
|
+
# @api raw
|
761
1521
|
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
1522
|
+
# @api raw
|
762
1523
|
GL_SRC1_COLOR = 0x88F9
|
1524
|
+
# @api raw
|
763
1525
|
GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
1526
|
+
# @api raw
|
764
1527
|
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
1528
|
+
# @api raw
|
765
1529
|
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
1530
|
+
# @api raw
|
766
1531
|
GL_ANY_SAMPLES_PASSED = 0x8C2F
|
1532
|
+
# @api raw
|
767
1533
|
GL_SAMPLER_BINDING = 0x8919
|
1534
|
+
# @api raw
|
768
1535
|
GL_RGB10_A2UI = 0x906F
|
1536
|
+
# @api raw
|
769
1537
|
GL_TEXTURE_SWIZZLE_R = 0x8E42
|
1538
|
+
# @api raw
|
770
1539
|
GL_TEXTURE_SWIZZLE_G = 0x8E43
|
1540
|
+
# @api raw
|
771
1541
|
GL_TEXTURE_SWIZZLE_B = 0x8E44
|
1542
|
+
# @api raw
|
772
1543
|
GL_TEXTURE_SWIZZLE_A = 0x8E45
|
1544
|
+
# @api raw
|
773
1545
|
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
1546
|
+
# @api raw
|
774
1547
|
GL_TIME_ELAPSED = 0x88BF
|
1548
|
+
# @api raw
|
775
1549
|
GL_TIMESTAMP = 0x8E28
|
1550
|
+
# @api raw
|
776
1551
|
GL_INT_2_10_10_10_REV = 0x8D9F
|
1552
|
+
# @api raw
|
777
1553
|
GL_SAMPLE_SHADING = 0x8C36
|
1554
|
+
# @api raw
|
778
1555
|
GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
1556
|
+
# @api raw
|
779
1557
|
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
1558
|
+
# @api raw
|
780
1559
|
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
1560
|
+
# @api raw
|
781
1561
|
GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
1562
|
+
# @api raw
|
782
1563
|
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
1564
|
+
# @api raw
|
783
1565
|
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
1566
|
+
# @api raw
|
784
1567
|
GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
1568
|
+
# @api raw
|
785
1569
|
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
1570
|
+
# @api raw
|
786
1571
|
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
1572
|
+
# @api raw
|
787
1573
|
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
1574
|
+
# @api raw
|
788
1575
|
GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
1576
|
+
# @api raw
|
789
1577
|
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
1578
|
+
# @api raw
|
790
1579
|
GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
1580
|
+
# @api raw
|
791
1581
|
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
1582
|
+
# @api raw
|
792
1583
|
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
1584
|
+
# @api raw
|
793
1585
|
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
1586
|
+
# @api raw
|
794
1587
|
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
1588
|
+
# @api raw
|
795
1589
|
GL_MAX_VERTEX_STREAMS = 0x8E71
|
1590
|
+
# @api raw
|
796
1591
|
GL_DOUBLE_VEC2 = 0x8FFC
|
1592
|
+
# @api raw
|
797
1593
|
GL_DOUBLE_VEC3 = 0x8FFD
|
1594
|
+
# @api raw
|
798
1595
|
GL_DOUBLE_VEC4 = 0x8FFE
|
1596
|
+
# @api raw
|
799
1597
|
GL_DOUBLE_MAT2 = 0x8F46
|
1598
|
+
# @api raw
|
800
1599
|
GL_DOUBLE_MAT3 = 0x8F47
|
1600
|
+
# @api raw
|
801
1601
|
GL_DOUBLE_MAT4 = 0x8F48
|
1602
|
+
# @api raw
|
802
1603
|
GL_DOUBLE_MAT2x3 = 0x8F49
|
1604
|
+
# @api raw
|
803
1605
|
GL_DOUBLE_MAT2x4 = 0x8F4A
|
1606
|
+
# @api raw
|
804
1607
|
GL_DOUBLE_MAT3x2 = 0x8F4B
|
1608
|
+
# @api raw
|
805
1609
|
GL_DOUBLE_MAT3x4 = 0x8F4C
|
1610
|
+
# @api raw
|
806
1611
|
GL_DOUBLE_MAT4x2 = 0x8F4D
|
1612
|
+
# @api raw
|
807
1613
|
GL_DOUBLE_MAT4x3 = 0x8F4E
|
1614
|
+
# @api raw
|
808
1615
|
GL_ACTIVE_SUBROUTINES = 0x8DE5
|
1616
|
+
# @api raw
|
809
1617
|
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
1618
|
+
# @api raw
|
810
1619
|
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
1620
|
+
# @api raw
|
811
1621
|
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
1622
|
+
# @api raw
|
812
1623
|
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
1624
|
+
# @api raw
|
813
1625
|
GL_MAX_SUBROUTINES = 0x8DE7
|
1626
|
+
# @api raw
|
814
1627
|
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
1628
|
+
# @api raw
|
815
1629
|
GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
1630
|
+
# @api raw
|
816
1631
|
GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
1632
|
+
# @api raw
|
817
1633
|
GL_PATCHES = 0x000E
|
1634
|
+
# @api raw
|
818
1635
|
GL_PATCH_VERTICES = 0x8E72
|
1636
|
+
# @api raw
|
819
1637
|
GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
1638
|
+
# @api raw
|
820
1639
|
GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
1640
|
+
# @api raw
|
821
1641
|
GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
1642
|
+
# @api raw
|
822
1643
|
GL_TESS_GEN_MODE = 0x8E76
|
1644
|
+
# @api raw
|
823
1645
|
GL_TESS_GEN_SPACING = 0x8E77
|
1646
|
+
# @api raw
|
824
1647
|
GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
1648
|
+
# @api raw
|
825
1649
|
GL_TESS_GEN_POINT_MODE = 0x8E79
|
1650
|
+
# @api raw
|
826
1651
|
GL_ISOLINES = 0x8E7A
|
1652
|
+
# @api raw
|
827
1653
|
GL_FRACTIONAL_ODD = 0x8E7B
|
1654
|
+
# @api raw
|
828
1655
|
GL_FRACTIONAL_EVEN = 0x8E7C
|
1656
|
+
# @api raw
|
829
1657
|
GL_MAX_PATCH_VERTICES = 0x8E7D
|
1658
|
+
# @api raw
|
830
1659
|
GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
1660
|
+
# @api raw
|
831
1661
|
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
1662
|
+
# @api raw
|
832
1663
|
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
1664
|
+
# @api raw
|
833
1665
|
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
1666
|
+
# @api raw
|
834
1667
|
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
1668
|
+
# @api raw
|
835
1669
|
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
1670
|
+
# @api raw
|
836
1671
|
GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
1672
|
+
# @api raw
|
837
1673
|
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
1674
|
+
# @api raw
|
838
1675
|
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
1676
|
+
# @api raw
|
839
1677
|
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
1678
|
+
# @api raw
|
840
1679
|
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
1680
|
+
# @api raw
|
841
1681
|
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
1682
|
+
# @api raw
|
842
1683
|
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
1684
|
+
# @api raw
|
843
1685
|
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
1686
|
+
# @api raw
|
844
1687
|
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
1688
|
+
# @api raw
|
845
1689
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
1690
|
+
# @api raw
|
846
1691
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
1692
|
+
# @api raw
|
847
1693
|
GL_TESS_EVALUATION_SHADER = 0x8E87
|
1694
|
+
# @api raw
|
848
1695
|
GL_TESS_CONTROL_SHADER = 0x8E88
|
1696
|
+
# @api raw
|
849
1697
|
GL_TRANSFORM_FEEDBACK = 0x8E22
|
1698
|
+
# @api raw
|
850
1699
|
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
1700
|
+
# @api raw
|
851
1701
|
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
1702
|
+
# @api raw
|
852
1703
|
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
1704
|
+
# @api raw
|
853
1705
|
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
1706
|
+
# @api raw
|
854
1707
|
GL_FIXED = 0x140C
|
1708
|
+
# @api raw
|
855
1709
|
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
1710
|
+
# @api raw
|
856
1711
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
1712
|
+
# @api raw
|
857
1713
|
GL_LOW_FLOAT = 0x8DF0
|
1714
|
+
# @api raw
|
858
1715
|
GL_MEDIUM_FLOAT = 0x8DF1
|
1716
|
+
# @api raw
|
859
1717
|
GL_HIGH_FLOAT = 0x8DF2
|
1718
|
+
# @api raw
|
860
1719
|
GL_LOW_INT = 0x8DF3
|
1720
|
+
# @api raw
|
861
1721
|
GL_MEDIUM_INT = 0x8DF4
|
1722
|
+
# @api raw
|
862
1723
|
GL_HIGH_INT = 0x8DF5
|
1724
|
+
# @api raw
|
863
1725
|
GL_SHADER_COMPILER = 0x8DFA
|
1726
|
+
# @api raw
|
864
1727
|
GL_SHADER_BINARY_FORMATS = 0x8DF8
|
1728
|
+
# @api raw
|
865
1729
|
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
1730
|
+
# @api raw
|
866
1731
|
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
1732
|
+
# @api raw
|
867
1733
|
GL_MAX_VARYING_VECTORS = 0x8DFC
|
1734
|
+
# @api raw
|
868
1735
|
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
1736
|
+
# @api raw
|
869
1737
|
GL_RGB565 = 0x8D62
|
1738
|
+
# @api raw
|
870
1739
|
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
1740
|
+
# @api raw
|
871
1741
|
GL_PROGRAM_BINARY_LENGTH = 0x8741
|
1742
|
+
# @api raw
|
872
1743
|
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
1744
|
+
# @api raw
|
873
1745
|
GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
1746
|
+
# @api raw
|
874
1747
|
GL_VERTEX_SHADER_BIT = 0x00000001
|
1748
|
+
# @api raw
|
875
1749
|
GL_FRAGMENT_SHADER_BIT = 0x00000002
|
1750
|
+
# @api raw
|
876
1751
|
GL_GEOMETRY_SHADER_BIT = 0x00000004
|
1752
|
+
# @api raw
|
877
1753
|
GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
1754
|
+
# @api raw
|
878
1755
|
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
1756
|
+
# @api raw
|
879
1757
|
GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
1758
|
+
# @api raw
|
880
1759
|
GL_PROGRAM_SEPARABLE = 0x8258
|
1760
|
+
# @api raw
|
881
1761
|
GL_ACTIVE_PROGRAM = 0x8259
|
1762
|
+
# @api raw
|
882
1763
|
GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
1764
|
+
# @api raw
|
883
1765
|
GL_MAX_VIEWPORTS = 0x825B
|
1766
|
+
# @api raw
|
884
1767
|
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
1768
|
+
# @api raw
|
885
1769
|
GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
1770
|
+
# @api raw
|
886
1771
|
GL_LAYER_PROVOKING_VERTEX = 0x825E
|
1772
|
+
# @api raw
|
887
1773
|
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
1774
|
+
# @api raw
|
888
1775
|
GL_UNDEFINED_VERTEX = 0x8260
|
1776
|
+
# @api raw
|
889
1777
|
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
1778
|
+
# @api raw
|
890
1779
|
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
1780
|
+
# @api raw
|
891
1781
|
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
1782
|
+
# @api raw
|
892
1783
|
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
1784
|
+
# @api raw
|
893
1785
|
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
1786
|
+
# @api raw
|
894
1787
|
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
1788
|
+
# @api raw
|
895
1789
|
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
1790
|
+
# @api raw
|
896
1791
|
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
1792
|
+
# @api raw
|
897
1793
|
GL_NUM_SAMPLE_COUNTS = 0x9380
|
1794
|
+
# @api raw
|
898
1795
|
GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
1796
|
+
# @api raw
|
899
1797
|
GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
1798
|
+
# @api raw
|
900
1799
|
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
1800
|
+
# @api raw
|
901
1801
|
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
1802
|
+
# @api raw
|
902
1803
|
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
1804
|
+
# @api raw
|
903
1805
|
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
1806
|
+
# @api raw
|
904
1807
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
1808
|
+
# @api raw
|
905
1809
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
1810
|
+
# @api raw
|
906
1811
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
1812
|
+
# @api raw
|
907
1813
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
1814
|
+
# @api raw
|
908
1815
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
1816
|
+
# @api raw
|
909
1817
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
1818
|
+
# @api raw
|
910
1819
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
1820
|
+
# @api raw
|
911
1821
|
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
1822
|
+
# @api raw
|
912
1823
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
1824
|
+
# @api raw
|
913
1825
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
1826
|
+
# @api raw
|
914
1827
|
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
1828
|
+
# @api raw
|
915
1829
|
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
1830
|
+
# @api raw
|
916
1831
|
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
1832
|
+
# @api raw
|
917
1833
|
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
1834
|
+
# @api raw
|
918
1835
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
1836
|
+
# @api raw
|
919
1837
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
1838
|
+
# @api raw
|
920
1839
|
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
1840
|
+
# @api raw
|
921
1841
|
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
1842
|
+
# @api raw
|
922
1843
|
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
1844
|
+
# @api raw
|
923
1845
|
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
1846
|
+
# @api raw
|
924
1847
|
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
1848
|
+
# @api raw
|
925
1849
|
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
1850
|
+
# @api raw
|
926
1851
|
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
1852
|
+
# @api raw
|
927
1853
|
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
1854
|
+
# @api raw
|
928
1855
|
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
1856
|
+
# @api raw
|
929
1857
|
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
1858
|
+
# @api raw
|
930
1859
|
GL_UNIFORM_BARRIER_BIT = 0x00000004
|
1860
|
+
# @api raw
|
931
1861
|
GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
1862
|
+
# @api raw
|
932
1863
|
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
1864
|
+
# @api raw
|
933
1865
|
GL_COMMAND_BARRIER_BIT = 0x00000040
|
1866
|
+
# @api raw
|
934
1867
|
GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
1868
|
+
# @api raw
|
935
1869
|
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
1870
|
+
# @api raw
|
936
1871
|
GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
1872
|
+
# @api raw
|
937
1873
|
GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
1874
|
+
# @api raw
|
938
1875
|
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
1876
|
+
# @api raw
|
939
1877
|
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
1878
|
+
# @api raw
|
940
1879
|
GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
1880
|
+
# @api raw
|
941
1881
|
GL_MAX_IMAGE_UNITS = 0x8F38
|
1882
|
+
# @api raw
|
942
1883
|
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
1884
|
+
# @api raw
|
943
1885
|
GL_IMAGE_BINDING_NAME = 0x8F3A
|
1886
|
+
# @api raw
|
944
1887
|
GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
1888
|
+
# @api raw
|
945
1889
|
GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
1890
|
+
# @api raw
|
946
1891
|
GL_IMAGE_BINDING_LAYER = 0x8F3D
|
1892
|
+
# @api raw
|
947
1893
|
GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
1894
|
+
# @api raw
|
948
1895
|
GL_IMAGE_1D = 0x904C
|
1896
|
+
# @api raw
|
949
1897
|
GL_IMAGE_2D = 0x904D
|
1898
|
+
# @api raw
|
950
1899
|
GL_IMAGE_3D = 0x904E
|
1900
|
+
# @api raw
|
951
1901
|
GL_IMAGE_2D_RECT = 0x904F
|
1902
|
+
# @api raw
|
952
1903
|
GL_IMAGE_CUBE = 0x9050
|
1904
|
+
# @api raw
|
953
1905
|
GL_IMAGE_BUFFER = 0x9051
|
1906
|
+
# @api raw
|
954
1907
|
GL_IMAGE_1D_ARRAY = 0x9052
|
1908
|
+
# @api raw
|
955
1909
|
GL_IMAGE_2D_ARRAY = 0x9053
|
1910
|
+
# @api raw
|
956
1911
|
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
1912
|
+
# @api raw
|
957
1913
|
GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
1914
|
+
# @api raw
|
958
1915
|
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
1916
|
+
# @api raw
|
959
1917
|
GL_INT_IMAGE_1D = 0x9057
|
1918
|
+
# @api raw
|
960
1919
|
GL_INT_IMAGE_2D = 0x9058
|
1920
|
+
# @api raw
|
961
1921
|
GL_INT_IMAGE_3D = 0x9059
|
1922
|
+
# @api raw
|
962
1923
|
GL_INT_IMAGE_2D_RECT = 0x905A
|
1924
|
+
# @api raw
|
963
1925
|
GL_INT_IMAGE_CUBE = 0x905B
|
1926
|
+
# @api raw
|
964
1927
|
GL_INT_IMAGE_BUFFER = 0x905C
|
1928
|
+
# @api raw
|
965
1929
|
GL_INT_IMAGE_1D_ARRAY = 0x905D
|
1930
|
+
# @api raw
|
966
1931
|
GL_INT_IMAGE_2D_ARRAY = 0x905E
|
1932
|
+
# @api raw
|
967
1933
|
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
1934
|
+
# @api raw
|
968
1935
|
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
1936
|
+
# @api raw
|
969
1937
|
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
1938
|
+
# @api raw
|
970
1939
|
GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
1940
|
+
# @api raw
|
971
1941
|
GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
1942
|
+
# @api raw
|
972
1943
|
GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
1944
|
+
# @api raw
|
973
1945
|
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
1946
|
+
# @api raw
|
974
1947
|
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
1948
|
+
# @api raw
|
975
1949
|
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
1950
|
+
# @api raw
|
976
1951
|
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
1952
|
+
# @api raw
|
977
1953
|
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
1954
|
+
# @api raw
|
978
1955
|
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
1956
|
+
# @api raw
|
979
1957
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
1958
|
+
# @api raw
|
980
1959
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
1960
|
+
# @api raw
|
981
1961
|
GL_MAX_IMAGE_SAMPLES = 0x906D
|
1962
|
+
# @api raw
|
982
1963
|
GL_IMAGE_BINDING_FORMAT = 0x906E
|
1964
|
+
# @api raw
|
983
1965
|
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
1966
|
+
# @api raw
|
984
1967
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
1968
|
+
# @api raw
|
985
1969
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
1970
|
+
# @api raw
|
986
1971
|
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
1972
|
+
# @api raw
|
987
1973
|
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
1974
|
+
# @api raw
|
988
1975
|
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
1976
|
+
# @api raw
|
989
1977
|
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
1978
|
+
# @api raw
|
990
1979
|
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
1980
|
+
# @api raw
|
991
1981
|
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
1982
|
+
# @api raw
|
992
1983
|
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
1984
|
+
# @api raw
|
993
1985
|
GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
|
1986
|
+
# @api raw
|
994
1987
|
GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
1988
|
+
# @api raw
|
995
1989
|
GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
1990
|
+
# @api raw
|
996
1991
|
GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
1992
|
+
# @api raw
|
997
1993
|
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
1994
|
+
# @api raw
|
998
1995
|
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
1996
|
+
# @api raw
|
999
1997
|
GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
1998
|
+
# @api raw
|
1000
1999
|
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
2000
|
+
# @api raw
|
1001
2001
|
GL_COMPRESSED_R11_EAC = 0x9270
|
2002
|
+
# @api raw
|
1002
2003
|
GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
2004
|
+
# @api raw
|
1003
2005
|
GL_COMPRESSED_RG11_EAC = 0x9272
|
2006
|
+
# @api raw
|
1004
2007
|
GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
2008
|
+
# @api raw
|
1005
2009
|
GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
2010
|
+
# @api raw
|
1006
2011
|
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
2012
|
+
# @api raw
|
1007
2013
|
GL_MAX_ELEMENT_INDEX = 0x8D6B
|
2014
|
+
# @api raw
|
1008
2015
|
GL_COMPUTE_SHADER = 0x91B9
|
2016
|
+
# @api raw
|
1009
2017
|
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
2018
|
+
# @api raw
|
1010
2019
|
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
2020
|
+
# @api raw
|
1011
2021
|
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
2022
|
+
# @api raw
|
1012
2023
|
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
2024
|
+
# @api raw
|
1013
2025
|
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
2026
|
+
# @api raw
|
1014
2027
|
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
2028
|
+
# @api raw
|
1015
2029
|
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
2030
|
+
# @api raw
|
1016
2031
|
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
2032
|
+
# @api raw
|
1017
2033
|
GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
|
2034
|
+
# @api raw
|
1018
2035
|
GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
2036
|
+
# @api raw
|
1019
2037
|
GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
2038
|
+
# @api raw
|
1020
2039
|
GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
|
2040
|
+
# @api raw
|
1021
2041
|
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
2042
|
+
# @api raw
|
1022
2043
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
2044
|
+
# @api raw
|
1023
2045
|
GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
2046
|
+
# @api raw
|
1024
2047
|
GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
2048
|
+
# @api raw
|
1025
2049
|
GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
2050
|
+
# @api raw
|
1026
2051
|
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
2052
|
+
# @api raw
|
1027
2053
|
GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
2054
|
+
# @api raw
|
1028
2055
|
GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
2056
|
+
# @api raw
|
1029
2057
|
GL_DEBUG_SOURCE_API = 0x8246
|
2058
|
+
# @api raw
|
1030
2059
|
GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
2060
|
+
# @api raw
|
1031
2061
|
GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
2062
|
+
# @api raw
|
1032
2063
|
GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
2064
|
+
# @api raw
|
1033
2065
|
GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
2066
|
+
# @api raw
|
1034
2067
|
GL_DEBUG_SOURCE_OTHER = 0x824B
|
2068
|
+
# @api raw
|
1035
2069
|
GL_DEBUG_TYPE_ERROR = 0x824C
|
2070
|
+
# @api raw
|
1036
2071
|
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
2072
|
+
# @api raw
|
1037
2073
|
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
2074
|
+
# @api raw
|
1038
2075
|
GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
2076
|
+
# @api raw
|
1039
2077
|
GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
2078
|
+
# @api raw
|
1040
2079
|
GL_DEBUG_TYPE_OTHER = 0x8251
|
2080
|
+
# @api raw
|
1041
2081
|
GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
2082
|
+
# @api raw
|
1042
2083
|
GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
2084
|
+
# @api raw
|
1043
2085
|
GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
2086
|
+
# @api raw
|
1044
2087
|
GL_DEBUG_SEVERITY_HIGH = 0x9146
|
2088
|
+
# @api raw
|
1045
2089
|
GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
2090
|
+
# @api raw
|
1046
2091
|
GL_DEBUG_SEVERITY_LOW = 0x9148
|
2092
|
+
# @api raw
|
1047
2093
|
GL_DEBUG_TYPE_MARKER = 0x8268
|
2094
|
+
# @api raw
|
1048
2095
|
GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
2096
|
+
# @api raw
|
1049
2097
|
GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
2098
|
+
# @api raw
|
1050
2099
|
GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
2100
|
+
# @api raw
|
1051
2101
|
GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
2102
|
+
# @api raw
|
1052
2103
|
GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
2104
|
+
# @api raw
|
1053
2105
|
GL_BUFFER = 0x82E0
|
2106
|
+
# @api raw
|
1054
2107
|
GL_SHADER = 0x82E1
|
2108
|
+
# @api raw
|
1055
2109
|
GL_PROGRAM = 0x82E2
|
2110
|
+
# @api raw
|
1056
2111
|
GL_QUERY = 0x82E3
|
2112
|
+
# @api raw
|
1057
2113
|
GL_PROGRAM_PIPELINE = 0x82E4
|
2114
|
+
# @api raw
|
1058
2115
|
GL_SAMPLER = 0x82E6
|
2116
|
+
# @api raw
|
1059
2117
|
GL_MAX_LABEL_LENGTH = 0x82E8
|
2118
|
+
# @api raw
|
1060
2119
|
GL_DEBUG_OUTPUT = 0x92E0
|
2120
|
+
# @api raw
|
1061
2121
|
GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
2122
|
+
# @api raw
|
1062
2123
|
GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
2124
|
+
# @api raw
|
1063
2125
|
GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
2126
|
+
# @api raw
|
1064
2127
|
GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
2128
|
+
# @api raw
|
1065
2129
|
GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
2130
|
+
# @api raw
|
1066
2131
|
GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
2132
|
+
# @api raw
|
1067
2133
|
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
2134
|
+
# @api raw
|
1068
2135
|
GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
2136
|
+
# @api raw
|
1069
2137
|
GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
2138
|
+
# @api raw
|
1070
2139
|
GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
2140
|
+
# @api raw
|
1071
2141
|
GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
2142
|
+
# @api raw
|
1072
2143
|
GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
2144
|
+
# @api raw
|
1073
2145
|
GL_INTERNALFORMAT_PREFERRED = 0x8270
|
2146
|
+
# @api raw
|
1074
2147
|
GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
2148
|
+
# @api raw
|
1075
2149
|
GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
2150
|
+
# @api raw
|
1076
2151
|
GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
2152
|
+
# @api raw
|
1077
2153
|
GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
2154
|
+
# @api raw
|
1078
2155
|
GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
2156
|
+
# @api raw
|
1079
2157
|
GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
2158
|
+
# @api raw
|
1080
2159
|
GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
2160
|
+
# @api raw
|
1081
2161
|
GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
2162
|
+
# @api raw
|
1082
2163
|
GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
2164
|
+
# @api raw
|
1083
2165
|
GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
2166
|
+
# @api raw
|
1084
2167
|
GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
2168
|
+
# @api raw
|
1085
2169
|
GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
2170
|
+
# @api raw
|
1086
2171
|
GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
2172
|
+
# @api raw
|
1087
2173
|
GL_MAX_WIDTH = 0x827E
|
2174
|
+
# @api raw
|
1088
2175
|
GL_MAX_HEIGHT = 0x827F
|
2176
|
+
# @api raw
|
1089
2177
|
GL_MAX_DEPTH = 0x8280
|
2178
|
+
# @api raw
|
1090
2179
|
GL_MAX_LAYERS = 0x8281
|
2180
|
+
# @api raw
|
1091
2181
|
GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
2182
|
+
# @api raw
|
1092
2183
|
GL_COLOR_COMPONENTS = 0x8283
|
2184
|
+
# @api raw
|
1093
2185
|
GL_DEPTH_COMPONENTS = 0x8284
|
2186
|
+
# @api raw
|
1094
2187
|
GL_STENCIL_COMPONENTS = 0x8285
|
2188
|
+
# @api raw
|
1095
2189
|
GL_COLOR_RENDERABLE = 0x8286
|
2190
|
+
# @api raw
|
1096
2191
|
GL_DEPTH_RENDERABLE = 0x8287
|
2192
|
+
# @api raw
|
1097
2193
|
GL_STENCIL_RENDERABLE = 0x8288
|
2194
|
+
# @api raw
|
1098
2195
|
GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
2196
|
+
# @api raw
|
1099
2197
|
GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
2198
|
+
# @api raw
|
1100
2199
|
GL_FRAMEBUFFER_BLEND = 0x828B
|
2200
|
+
# @api raw
|
1101
2201
|
GL_READ_PIXELS = 0x828C
|
2202
|
+
# @api raw
|
1102
2203
|
GL_READ_PIXELS_FORMAT = 0x828D
|
2204
|
+
# @api raw
|
1103
2205
|
GL_READ_PIXELS_TYPE = 0x828E
|
2206
|
+
# @api raw
|
1104
2207
|
GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
2208
|
+
# @api raw
|
1105
2209
|
GL_TEXTURE_IMAGE_TYPE = 0x8290
|
2210
|
+
# @api raw
|
1106
2211
|
GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
2212
|
+
# @api raw
|
1107
2213
|
GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
2214
|
+
# @api raw
|
1108
2215
|
GL_MIPMAP = 0x8293
|
2216
|
+
# @api raw
|
1109
2217
|
GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
2218
|
+
# @api raw
|
1110
2219
|
GL_AUTO_GENERATE_MIPMAP = 0x8295
|
2220
|
+
# @api raw
|
1111
2221
|
GL_COLOR_ENCODING = 0x8296
|
2222
|
+
# @api raw
|
1112
2223
|
GL_SRGB_READ = 0x8297
|
2224
|
+
# @api raw
|
1113
2225
|
GL_SRGB_WRITE = 0x8298
|
2226
|
+
# @api raw
|
1114
2227
|
GL_FILTER = 0x829A
|
2228
|
+
# @api raw
|
1115
2229
|
GL_VERTEX_TEXTURE = 0x829B
|
2230
|
+
# @api raw
|
1116
2231
|
GL_TESS_CONTROL_TEXTURE = 0x829C
|
2232
|
+
# @api raw
|
1117
2233
|
GL_TESS_EVALUATION_TEXTURE = 0x829D
|
2234
|
+
# @api raw
|
1118
2235
|
GL_GEOMETRY_TEXTURE = 0x829E
|
2236
|
+
# @api raw
|
1119
2237
|
GL_FRAGMENT_TEXTURE = 0x829F
|
2238
|
+
# @api raw
|
1120
2239
|
GL_COMPUTE_TEXTURE = 0x82A0
|
2240
|
+
# @api raw
|
1121
2241
|
GL_TEXTURE_SHADOW = 0x82A1
|
2242
|
+
# @api raw
|
1122
2243
|
GL_TEXTURE_GATHER = 0x82A2
|
2244
|
+
# @api raw
|
1123
2245
|
GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
2246
|
+
# @api raw
|
1124
2247
|
GL_SHADER_IMAGE_LOAD = 0x82A4
|
2248
|
+
# @api raw
|
1125
2249
|
GL_SHADER_IMAGE_STORE = 0x82A5
|
2250
|
+
# @api raw
|
1126
2251
|
GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
2252
|
+
# @api raw
|
1127
2253
|
GL_IMAGE_TEXEL_SIZE = 0x82A7
|
2254
|
+
# @api raw
|
1128
2255
|
GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
2256
|
+
# @api raw
|
1129
2257
|
GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
2258
|
+
# @api raw
|
1130
2259
|
GL_IMAGE_PIXEL_TYPE = 0x82AA
|
2260
|
+
# @api raw
|
1131
2261
|
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
2262
|
+
# @api raw
|
1132
2263
|
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
2264
|
+
# @api raw
|
1133
2265
|
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
2266
|
+
# @api raw
|
1134
2267
|
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
2268
|
+
# @api raw
|
1135
2269
|
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
2270
|
+
# @api raw
|
1136
2271
|
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
2272
|
+
# @api raw
|
1137
2273
|
GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
2274
|
+
# @api raw
|
1138
2275
|
GL_CLEAR_BUFFER = 0x82B4
|
2276
|
+
# @api raw
|
1139
2277
|
GL_TEXTURE_VIEW = 0x82B5
|
2278
|
+
# @api raw
|
1140
2279
|
GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
2280
|
+
# @api raw
|
1141
2281
|
GL_FULL_SUPPORT = 0x82B7
|
2282
|
+
# @api raw
|
1142
2283
|
GL_CAVEAT_SUPPORT = 0x82B8
|
2284
|
+
# @api raw
|
1143
2285
|
GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
2286
|
+
# @api raw
|
1144
2287
|
GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
2288
|
+
# @api raw
|
1145
2289
|
GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
2290
|
+
# @api raw
|
1146
2291
|
GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
2292
|
+
# @api raw
|
1147
2293
|
GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
2294
|
+
# @api raw
|
1148
2295
|
GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
2296
|
+
# @api raw
|
1149
2297
|
GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
2298
|
+
# @api raw
|
1150
2299
|
GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
2300
|
+
# @api raw
|
1151
2301
|
GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
2302
|
+
# @api raw
|
1152
2303
|
GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
2304
|
+
# @api raw
|
1153
2305
|
GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
2306
|
+
# @api raw
|
1154
2307
|
GL_VIEW_CLASS_128_BITS = 0x82C4
|
2308
|
+
# @api raw
|
1155
2309
|
GL_VIEW_CLASS_96_BITS = 0x82C5
|
2310
|
+
# @api raw
|
1156
2311
|
GL_VIEW_CLASS_64_BITS = 0x82C6
|
2312
|
+
# @api raw
|
1157
2313
|
GL_VIEW_CLASS_48_BITS = 0x82C7
|
2314
|
+
# @api raw
|
1158
2315
|
GL_VIEW_CLASS_32_BITS = 0x82C8
|
2316
|
+
# @api raw
|
1159
2317
|
GL_VIEW_CLASS_24_BITS = 0x82C9
|
2318
|
+
# @api raw
|
1160
2319
|
GL_VIEW_CLASS_16_BITS = 0x82CA
|
2320
|
+
# @api raw
|
1161
2321
|
GL_VIEW_CLASS_8_BITS = 0x82CB
|
2322
|
+
# @api raw
|
1162
2323
|
GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
2324
|
+
# @api raw
|
1163
2325
|
GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
2326
|
+
# @api raw
|
1164
2327
|
GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
2328
|
+
# @api raw
|
1165
2329
|
GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
2330
|
+
# @api raw
|
1166
2331
|
GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
2332
|
+
# @api raw
|
1167
2333
|
GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
2334
|
+
# @api raw
|
1168
2335
|
GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
2336
|
+
# @api raw
|
1169
2337
|
GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
2338
|
+
# @api raw
|
1170
2339
|
GL_UNIFORM = 0x92E1
|
2340
|
+
# @api raw
|
1171
2341
|
GL_UNIFORM_BLOCK = 0x92E2
|
2342
|
+
# @api raw
|
1172
2343
|
GL_PROGRAM_INPUT = 0x92E3
|
2344
|
+
# @api raw
|
1173
2345
|
GL_PROGRAM_OUTPUT = 0x92E4
|
2346
|
+
# @api raw
|
1174
2347
|
GL_BUFFER_VARIABLE = 0x92E5
|
2348
|
+
# @api raw
|
1175
2349
|
GL_SHADER_STORAGE_BLOCK = 0x92E6
|
2350
|
+
# @api raw
|
1176
2351
|
GL_VERTEX_SUBROUTINE = 0x92E8
|
2352
|
+
# @api raw
|
1177
2353
|
GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
2354
|
+
# @api raw
|
1178
2355
|
GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
2356
|
+
# @api raw
|
1179
2357
|
GL_GEOMETRY_SUBROUTINE = 0x92EB
|
2358
|
+
# @api raw
|
1180
2359
|
GL_FRAGMENT_SUBROUTINE = 0x92EC
|
2360
|
+
# @api raw
|
1181
2361
|
GL_COMPUTE_SUBROUTINE = 0x92ED
|
2362
|
+
# @api raw
|
1182
2363
|
GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
2364
|
+
# @api raw
|
1183
2365
|
GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
2366
|
+
# @api raw
|
1184
2367
|
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
2368
|
+
# @api raw
|
1185
2369
|
GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
2370
|
+
# @api raw
|
1186
2371
|
GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
2372
|
+
# @api raw
|
1187
2373
|
GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
2374
|
+
# @api raw
|
1188
2375
|
GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
2376
|
+
# @api raw
|
1189
2377
|
GL_ACTIVE_RESOURCES = 0x92F5
|
2378
|
+
# @api raw
|
1190
2379
|
GL_MAX_NAME_LENGTH = 0x92F6
|
2380
|
+
# @api raw
|
1191
2381
|
GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
2382
|
+
# @api raw
|
1192
2383
|
GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
2384
|
+
# @api raw
|
1193
2385
|
GL_NAME_LENGTH = 0x92F9
|
2386
|
+
# @api raw
|
1194
2387
|
GL_TYPE = 0x92FA
|
2388
|
+
# @api raw
|
1195
2389
|
GL_ARRAY_SIZE = 0x92FB
|
2390
|
+
# @api raw
|
1196
2391
|
GL_OFFSET = 0x92FC
|
2392
|
+
# @api raw
|
1197
2393
|
GL_BLOCK_INDEX = 0x92FD
|
2394
|
+
# @api raw
|
1198
2395
|
GL_ARRAY_STRIDE = 0x92FE
|
2396
|
+
# @api raw
|
1199
2397
|
GL_MATRIX_STRIDE = 0x92FF
|
2398
|
+
# @api raw
|
1200
2399
|
GL_IS_ROW_MAJOR = 0x9300
|
2400
|
+
# @api raw
|
1201
2401
|
GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
2402
|
+
# @api raw
|
1202
2403
|
GL_BUFFER_BINDING = 0x9302
|
2404
|
+
# @api raw
|
1203
2405
|
GL_BUFFER_DATA_SIZE = 0x9303
|
2406
|
+
# @api raw
|
1204
2407
|
GL_NUM_ACTIVE_VARIABLES = 0x9304
|
2408
|
+
# @api raw
|
1205
2409
|
GL_ACTIVE_VARIABLES = 0x9305
|
2410
|
+
# @api raw
|
1206
2411
|
GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
2412
|
+
# @api raw
|
1207
2413
|
GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
2414
|
+
# @api raw
|
1208
2415
|
GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
2416
|
+
# @api raw
|
1209
2417
|
GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
2418
|
+
# @api raw
|
1210
2419
|
GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
2420
|
+
# @api raw
|
1211
2421
|
GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
2422
|
+
# @api raw
|
1212
2423
|
GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
2424
|
+
# @api raw
|
1213
2425
|
GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
2426
|
+
# @api raw
|
1214
2427
|
GL_LOCATION = 0x930E
|
2428
|
+
# @api raw
|
1215
2429
|
GL_LOCATION_INDEX = 0x930F
|
2430
|
+
# @api raw
|
1216
2431
|
GL_IS_PER_PATCH = 0x92E7
|
2432
|
+
# @api raw
|
1217
2433
|
GL_SHADER_STORAGE_BUFFER = 0x90D2
|
2434
|
+
# @api raw
|
1218
2435
|
GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
2436
|
+
# @api raw
|
1219
2437
|
GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
2438
|
+
# @api raw
|
1220
2439
|
GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
2440
|
+
# @api raw
|
1221
2441
|
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
2442
|
+
# @api raw
|
1222
2443
|
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
2444
|
+
# @api raw
|
1223
2445
|
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
2446
|
+
# @api raw
|
1224
2447
|
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
2448
|
+
# @api raw
|
1225
2449
|
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
2450
|
+
# @api raw
|
1226
2451
|
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
2452
|
+
# @api raw
|
1227
2453
|
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
2454
|
+
# @api raw
|
1228
2455
|
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
2456
|
+
# @api raw
|
1229
2457
|
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
2458
|
+
# @api raw
|
1230
2459
|
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
2460
|
+
# @api raw
|
1231
2461
|
GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
2462
|
+
# @api raw
|
1232
2463
|
GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
2464
|
+
# @api raw
|
1233
2465
|
GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
2466
|
+
# @api raw
|
1234
2467
|
GL_TEXTURE_BUFFER_SIZE = 0x919E
|
2468
|
+
# @api raw
|
1235
2469
|
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
2470
|
+
# @api raw
|
1236
2471
|
GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
2472
|
+
# @api raw
|
1237
2473
|
GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
2474
|
+
# @api raw
|
1238
2475
|
GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
2476
|
+
# @api raw
|
1239
2477
|
GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
2478
|
+
# @api raw
|
1240
2479
|
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
2480
|
+
# @api raw
|
1241
2481
|
GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
2482
|
+
# @api raw
|
1242
2483
|
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
2484
|
+
# @api raw
|
1243
2485
|
GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
2486
|
+
# @api raw
|
1244
2487
|
GL_VERTEX_BINDING_OFFSET = 0x82D7
|
2488
|
+
# @api raw
|
1245
2489
|
GL_VERTEX_BINDING_STRIDE = 0x82D8
|
2490
|
+
# @api raw
|
1246
2491
|
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
2492
|
+
# @api raw
|
1247
2493
|
GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
2494
|
+
# @api raw
|
1248
2495
|
GL_DISPLAY_LIST = 0x82E7
|
1249
|
-
|
1250
|
-
GL_VERSION_ES_CM_1_1 = 1
|
1251
|
-
GL_VERSION_ES_CL_1_1 = 1
|
1252
|
-
GL_FUNC_ADD = 0x8006
|
1253
|
-
GL_BLEND_EQUATION = 0x8009
|
1254
|
-
GL_FUNC_SUBTRACT = 0x800A
|
1255
|
-
GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
1256
|
-
GL_CONSTANT_COLOR = 0x8001
|
1257
|
-
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
1258
|
-
GL_CONSTANT_ALPHA = 0x8003
|
1259
|
-
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
1260
|
-
GL_BLEND_COLOR = 0x8005
|
1261
|
-
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
|
1262
|
-
GL_MIN = 0x8007
|
1263
|
-
GL_MAX = 0x8008
|
2496
|
+
# @api raw
|
1264
2497
|
GL_SMOOTH_POINT_SIZE_RANGE = GL_POINT_SIZE_RANGE
|
2498
|
+
# @api raw
|
1265
2499
|
GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_POINT_SIZE_GRANULARITY
|
2500
|
+
# @api raw
|
1266
2501
|
GL_SMOOTH_LINE_WIDTH_RANGE = GL_LINE_WIDTH_RANGE
|
2502
|
+
# @api raw
|
1267
2503
|
GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_LINE_WIDTH_GRANULARITY
|
2504
|
+
# @api raw
|
1268
2505
|
GL_SRC1_ALPHA = 0x8589
|
2506
|
+
# @api raw
|
1269
2507
|
GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
2508
|
+
# @api raw
|
1270
2509
|
GL_CLIP_DISTANCE0 = 0x3000
|
2510
|
+
# @api raw
|
1271
2511
|
GL_CLIP_DISTANCE1 = 0x3001
|
2512
|
+
# @api raw
|
1272
2513
|
GL_CLIP_DISTANCE2 = 0x3002
|
2514
|
+
# @api raw
|
1273
2515
|
GL_CLIP_DISTANCE3 = 0x3003
|
2516
|
+
# @api raw
|
1274
2517
|
GL_CLIP_DISTANCE4 = 0x3004
|
2518
|
+
# @api raw
|
1275
2519
|
GL_CLIP_DISTANCE5 = 0x3005
|
2520
|
+
# @api raw
|
1276
2521
|
GL_MAX_CLIP_DISTANCES = 0x0D32
|
2522
|
+
# @api raw
|
1277
2523
|
GL_MAX_VARYING_COMPONENTS = GL_MAX_VARYING_FLOATS
|
2524
|
+
# @api raw
|
1278
2525
|
GL_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE
|
2526
|
+
# @api raw
|
1279
2527
|
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
|
1280
|
-
GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER
|
1281
|
-
GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER
|
1282
|
-
GL_TRANSFORM_FEEDBACK_PAUSED = GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
|
1283
|
-
GL_TRANSFORM_FEEDBACK_ACTIVE = GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
|
1284
2528
|
end # module Gl
|