opengl-core 1.0.1 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,1284 +1,2528 @@
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  module Gl
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+ # @api raw
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  GL_DEPTH_BUFFER_BIT = 0x00000100
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+ # @api raw
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  GL_STENCIL_BUFFER_BIT = 0x00000400
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+ # @api raw
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  GL_COLOR_BUFFER_BIT = 0x00004000
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+ # @api raw
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  GL_FALSE = 0
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+ # @api raw
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  GL_TRUE = 1
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+ # @api raw
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  GL_POINTS = 0x0000
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+ # @api raw
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  GL_LINES = 0x0001
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+ # @api raw
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  GL_LINE_LOOP = 0x0002
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+ # @api raw
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  GL_LINE_STRIP = 0x0003
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+ # @api raw
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  GL_TRIANGLES = 0x0004
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+ # @api raw
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  GL_TRIANGLE_STRIP = 0x0005
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+ # @api raw
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  GL_TRIANGLE_FAN = 0x0006
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+ # @api raw
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  GL_QUADS = 0x0007
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+ # @api raw
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  GL_NEVER = 0x0200
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+ # @api raw
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  GL_LESS = 0x0201
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+ # @api raw
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  GL_EQUAL = 0x0202
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+ # @api raw
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  GL_LEQUAL = 0x0203
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+ # @api raw
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  GL_GREATER = 0x0204
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+ # @api raw
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  GL_NOTEQUAL = 0x0205
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+ # @api raw
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  GL_GEQUAL = 0x0206
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+ # @api raw
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  GL_ALWAYS = 0x0207
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+ # @api raw
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  GL_ZERO = 0
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+ # @api raw
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  GL_ONE = 1
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+ # @api raw
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  GL_SRC_COLOR = 0x0300
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+ # @api raw
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  GL_ONE_MINUS_SRC_COLOR = 0x0301
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+ # @api raw
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  GL_SRC_ALPHA = 0x0302
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+ # @api raw
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  GL_ONE_MINUS_SRC_ALPHA = 0x0303
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+ # @api raw
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  GL_DST_ALPHA = 0x0304
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+ # @api raw
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  GL_ONE_MINUS_DST_ALPHA = 0x0305
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+ # @api raw
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  GL_DST_COLOR = 0x0306
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+ # @api raw
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  GL_ONE_MINUS_DST_COLOR = 0x0307
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+ # @api raw
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  GL_SRC_ALPHA_SATURATE = 0x0308
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+ # @api raw
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  GL_NONE = 0
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+ # @api raw
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  GL_FRONT_LEFT = 0x0400
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+ # @api raw
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  GL_FRONT_RIGHT = 0x0401
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+ # @api raw
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  GL_BACK_LEFT = 0x0402
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+ # @api raw
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  GL_BACK_RIGHT = 0x0403
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+ # @api raw
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  GL_FRONT = 0x0404
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+ # @api raw
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  GL_BACK = 0x0405
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+ # @api raw
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  GL_LEFT = 0x0406
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+ # @api raw
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  GL_RIGHT = 0x0407
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+ # @api raw
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  GL_FRONT_AND_BACK = 0x0408
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+ # @api raw
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  GL_NO_ERROR = 0
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+ # @api raw
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  GL_INVALID_ENUM = 0x0500
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+ # @api raw
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  GL_INVALID_VALUE = 0x0501
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+ # @api raw
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  GL_INVALID_OPERATION = 0x0502
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+ # @api raw
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  GL_OUT_OF_MEMORY = 0x0505
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+ # @api raw
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  GL_CW = 0x0900
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+ # @api raw
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  GL_CCW = 0x0901
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+ # @api raw
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  GL_POINT_SIZE = 0x0B11
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+ # @api raw
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  GL_POINT_SIZE_RANGE = 0x0B12
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+ # @api raw
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  GL_POINT_SIZE_GRANULARITY = 0x0B13
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+ # @api raw
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  GL_LINE_SMOOTH = 0x0B20
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+ # @api raw
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  GL_LINE_WIDTH = 0x0B21
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+ # @api raw
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  GL_LINE_WIDTH_RANGE = 0x0B22
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+ # @api raw
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  GL_LINE_WIDTH_GRANULARITY = 0x0B23
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+ # @api raw
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  GL_POLYGON_MODE = 0x0B40
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+ # @api raw
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  GL_POLYGON_SMOOTH = 0x0B41
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+ # @api raw
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  GL_CULL_FACE = 0x0B44
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+ # @api raw
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  GL_CULL_FACE_MODE = 0x0B45
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+ # @api raw
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  GL_FRONT_FACE = 0x0B46
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+ # @api raw
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  GL_DEPTH_RANGE = 0x0B70
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+ # @api raw
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  GL_DEPTH_TEST = 0x0B71
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+ # @api raw
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  GL_DEPTH_WRITEMASK = 0x0B72
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+ # @api raw
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  GL_DEPTH_CLEAR_VALUE = 0x0B73
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+ # @api raw
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  GL_DEPTH_FUNC = 0x0B74
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+ # @api raw
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  GL_STENCIL_TEST = 0x0B90
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+ # @api raw
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  GL_STENCIL_CLEAR_VALUE = 0x0B91
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+ # @api raw
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  GL_STENCIL_FUNC = 0x0B92
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+ # @api raw
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  GL_STENCIL_VALUE_MASK = 0x0B93
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+ # @api raw
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  GL_STENCIL_FAIL = 0x0B94
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+ # @api raw
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  GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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+ # @api raw
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  GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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+ # @api raw
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  GL_STENCIL_REF = 0x0B97
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+ # @api raw
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  GL_STENCIL_WRITEMASK = 0x0B98
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+ # @api raw
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  GL_VIEWPORT = 0x0BA2
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+ # @api raw
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  GL_DITHER = 0x0BD0
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+ # @api raw
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  GL_BLEND_DST = 0x0BE0
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+ # @api raw
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  GL_BLEND_SRC = 0x0BE1
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+ # @api raw
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  GL_BLEND = 0x0BE2
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+ # @api raw
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  GL_LOGIC_OP_MODE = 0x0BF0
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+ # @api raw
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  GL_COLOR_LOGIC_OP = 0x0BF2
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+ # @api raw
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  GL_DRAW_BUFFER = 0x0C01
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+ # @api raw
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  GL_READ_BUFFER = 0x0C02
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+ # @api raw
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  GL_SCISSOR_BOX = 0x0C10
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+ # @api raw
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  GL_SCISSOR_TEST = 0x0C11
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+ # @api raw
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  GL_COLOR_CLEAR_VALUE = 0x0C22
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+ # @api raw
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  GL_COLOR_WRITEMASK = 0x0C23
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+ # @api raw
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  GL_DOUBLEBUFFER = 0x0C32
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+ # @api raw
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  GL_STEREO = 0x0C33
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+ # @api raw
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  GL_LINE_SMOOTH_HINT = 0x0C52
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+ # @api raw
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  GL_POLYGON_SMOOTH_HINT = 0x0C53
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+ # @api raw
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  GL_UNPACK_SWAP_BYTES = 0x0CF0
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+ # @api raw
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  GL_UNPACK_LSB_FIRST = 0x0CF1
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+ # @api raw
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  GL_UNPACK_ROW_LENGTH = 0x0CF2
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+ # @api raw
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  GL_UNPACK_SKIP_ROWS = 0x0CF3
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+ # @api raw
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  GL_UNPACK_SKIP_PIXELS = 0x0CF4
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+ # @api raw
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  GL_UNPACK_ALIGNMENT = 0x0CF5
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+ # @api raw
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  GL_PACK_SWAP_BYTES = 0x0D00
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+ # @api raw
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  GL_PACK_LSB_FIRST = 0x0D01
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+ # @api raw
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  GL_PACK_ROW_LENGTH = 0x0D02
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+ # @api raw
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  GL_PACK_SKIP_ROWS = 0x0D03
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+ # @api raw
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  GL_PACK_SKIP_PIXELS = 0x0D04
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+ # @api raw
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  GL_PACK_ALIGNMENT = 0x0D05
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+ # @api raw
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  GL_MAX_TEXTURE_SIZE = 0x0D33
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+ # @api raw
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  GL_MAX_VIEWPORT_DIMS = 0x0D3A
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+ # @api raw
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  GL_SUBPIXEL_BITS = 0x0D50
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+ # @api raw
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  GL_TEXTURE_1D = 0x0DE0
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+ # @api raw
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  GL_TEXTURE_2D = 0x0DE1
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+ # @api raw
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  GL_POLYGON_OFFSET_UNITS = 0x2A00
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+ # @api raw
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  GL_POLYGON_OFFSET_POINT = 0x2A01
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+ # @api raw
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  GL_POLYGON_OFFSET_LINE = 0x2A02
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+ # @api raw
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  GL_POLYGON_OFFSET_FILL = 0x8037
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+ # @api raw
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  GL_POLYGON_OFFSET_FACTOR = 0x8038
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+ # @api raw
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  GL_TEXTURE_BINDING_1D = 0x8068
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+ # @api raw
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  GL_TEXTURE_BINDING_2D = 0x8069
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+ # @api raw
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  GL_TEXTURE_WIDTH = 0x1000
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+ # @api raw
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  GL_TEXTURE_HEIGHT = 0x1001
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+ # @api raw
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  GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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+ # @api raw
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  GL_TEXTURE_BORDER_COLOR = 0x1004
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+ # @api raw
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  GL_TEXTURE_RED_SIZE = 0x805C
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+ # @api raw
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  GL_TEXTURE_GREEN_SIZE = 0x805D
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+ # @api raw
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  GL_TEXTURE_BLUE_SIZE = 0x805E
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+ # @api raw
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  GL_TEXTURE_ALPHA_SIZE = 0x805F
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+ # @api raw
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  GL_DONT_CARE = 0x1100
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+ # @api raw
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  GL_FASTEST = 0x1101
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+ # @api raw
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  GL_NICEST = 0x1102
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+ # @api raw
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  GL_BYTE = 0x1400
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+ # @api raw
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  GL_UNSIGNED_BYTE = 0x1401
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+ # @api raw
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  GL_SHORT = 0x1402
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+ # @api raw
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  GL_UNSIGNED_SHORT = 0x1403
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+ # @api raw
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  GL_INT = 0x1404
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+ # @api raw
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  GL_UNSIGNED_INT = 0x1405
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+ # @api raw
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  GL_FLOAT = 0x1406
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+ # @api raw
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  GL_DOUBLE = 0x140A
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+ # @api raw
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  GL_CLEAR = 0x1500
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+ # @api raw
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  GL_AND = 0x1501
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+ # @api raw
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  GL_AND_REVERSE = 0x1502
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+ # @api raw
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  GL_COPY = 0x1503
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+ # @api raw
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  GL_AND_INVERTED = 0x1504
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+ # @api raw
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  GL_NOOP = 0x1505
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+ # @api raw
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  GL_XOR = 0x1506
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+ # @api raw
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  GL_OR = 0x1507
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+ # @api raw
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  GL_NOR = 0x1508
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+ # @api raw
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  GL_EQUIV = 0x1509
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+ # @api raw
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  GL_INVERT = 0x150A
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+ # @api raw
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  GL_OR_REVERSE = 0x150B
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+ # @api raw
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  GL_COPY_INVERTED = 0x150C
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+ # @api raw
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  GL_OR_INVERTED = 0x150D
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+ # @api raw
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  GL_NAND = 0x150E
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+ # @api raw
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  GL_SET = 0x150F
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+ # @api raw
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  GL_TEXTURE = 0x1702
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+ # @api raw
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  GL_COLOR = 0x1800
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+ # @api raw
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  GL_DEPTH = 0x1801
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+ # @api raw
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  GL_STENCIL = 0x1802
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+ # @api raw
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  GL_STENCIL_INDEX = 0x1901
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+ # @api raw
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  GL_DEPTH_COMPONENT = 0x1902
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+ # @api raw
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  GL_RED = 0x1903
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+ # @api raw
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  GL_GREEN = 0x1904
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+ # @api raw
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  GL_BLUE = 0x1905
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+ # @api raw
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  GL_ALPHA = 0x1906
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+ # @api raw
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  GL_RGB = 0x1907
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+ # @api raw
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  GL_RGBA = 0x1908
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+ # @api raw
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  GL_POINT = 0x1B00
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+ # @api raw
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  GL_LINE = 0x1B01
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+ # @api raw
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  GL_FILL = 0x1B02
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+ # @api raw
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  GL_KEEP = 0x1E00
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+ # @api raw
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  GL_REPLACE = 0x1E01
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+ # @api raw
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  GL_INCR = 0x1E02
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+ # @api raw
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  GL_DECR = 0x1E03
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+ # @api raw
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  GL_VENDOR = 0x1F00
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+ # @api raw
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  GL_RENDERER = 0x1F01
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+ # @api raw
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  GL_VERSION = 0x1F02
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+ # @api raw
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  GL_EXTENSIONS = 0x1F03
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+ # @api raw
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  GL_NEAREST = 0x2600
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+ # @api raw
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  GL_LINEAR = 0x2601
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+ # @api raw
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  GL_NEAREST_MIPMAP_NEAREST = 0x2700
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+ # @api raw
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  GL_LINEAR_MIPMAP_NEAREST = 0x2701
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+ # @api raw
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  GL_NEAREST_MIPMAP_LINEAR = 0x2702
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+ # @api raw
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  GL_LINEAR_MIPMAP_LINEAR = 0x2703
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+ # @api raw
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  GL_TEXTURE_MAG_FILTER = 0x2800
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+ # @api raw
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  GL_TEXTURE_MIN_FILTER = 0x2801
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+ # @api raw
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  GL_TEXTURE_WRAP_S = 0x2802
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+ # @api raw
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  GL_TEXTURE_WRAP_T = 0x2803
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+ # @api raw
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  GL_PROXY_TEXTURE_1D = 0x8063
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+ # @api raw
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  GL_PROXY_TEXTURE_2D = 0x8064
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+ # @api raw
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  GL_REPEAT = 0x2901
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+ # @api raw
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  GL_R3_G3_B2 = 0x2A10
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+ # @api raw
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  GL_RGB4 = 0x804F
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+ # @api raw
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  GL_RGB5 = 0x8050
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+ # @api raw
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  GL_RGB8 = 0x8051
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+ # @api raw
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  GL_RGB10 = 0x8052
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+ # @api raw
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  GL_RGB12 = 0x8053
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+ # @api raw
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  GL_RGB16 = 0x8054
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+ # @api raw
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  GL_RGBA2 = 0x8055
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+ # @api raw
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  GL_RGBA4 = 0x8056
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+ # @api raw
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  GL_RGB5_A1 = 0x8057
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+ # @api raw
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  GL_RGBA8 = 0x8058
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+ # @api raw
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  GL_RGB10_A2 = 0x8059
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+ # @api raw
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  GL_RGBA12 = 0x805A
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+ # @api raw
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  GL_RGBA16 = 0x805B
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+ # @api raw
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  GL_UNSIGNED_BYTE_3_3_2 = 0x8032
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+ # @api raw
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  GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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+ # @api raw
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  GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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+ # @api raw
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  GL_UNSIGNED_INT_8_8_8_8 = 0x8035
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+ # @api raw
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  GL_UNSIGNED_INT_10_10_10_2 = 0x8036
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+ # @api raw
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  GL_TEXTURE_BINDING_3D = 0x806A
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+ # @api raw
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  GL_PACK_SKIP_IMAGES = 0x806B
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+ # @api raw
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  GL_PACK_IMAGE_HEIGHT = 0x806C
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+ # @api raw
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  GL_UNPACK_SKIP_IMAGES = 0x806D
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+ # @api raw
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  GL_UNPACK_IMAGE_HEIGHT = 0x806E
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+ # @api raw
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  GL_TEXTURE_3D = 0x806F
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+ # @api raw
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  GL_PROXY_TEXTURE_3D = 0x8070
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+ # @api raw
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  GL_TEXTURE_DEPTH = 0x8071
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+ # @api raw
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  GL_TEXTURE_WRAP_R = 0x8072
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+ # @api raw
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  GL_MAX_3D_TEXTURE_SIZE = 0x8073
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+ # @api raw
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  GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
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+ # @api raw
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  GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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+ # @api raw
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  GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
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+ # @api raw
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  GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
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+ # @api raw
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  GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
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+ # @api raw
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  GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
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+ # @api raw
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  GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
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+ # @api raw
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  GL_BGR = 0x80E0
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+ # @api raw
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  GL_BGRA = 0x80E1
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+ # @api raw
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  GL_MAX_ELEMENTS_VERTICES = 0x80E8
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+ # @api raw
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  GL_MAX_ELEMENTS_INDICES = 0x80E9
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+ # @api raw
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  GL_CLAMP_TO_EDGE = 0x812F
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+ # @api raw
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  GL_TEXTURE_MIN_LOD = 0x813A
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+ # @api raw
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  GL_TEXTURE_MAX_LOD = 0x813B
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+ # @api raw
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  GL_TEXTURE_BASE_LEVEL = 0x813C
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+ # @api raw
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  GL_TEXTURE_MAX_LEVEL = 0x813D
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+ # @api raw
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  GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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+ # @api raw
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  GL_TEXTURE0 = 0x84C0
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+ # @api raw
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  GL_TEXTURE1 = 0x84C1
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+ # @api raw
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  GL_TEXTURE2 = 0x84C2
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+ # @api raw
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  GL_TEXTURE3 = 0x84C3
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+ # @api raw
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  GL_TEXTURE4 = 0x84C4
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+ # @api raw
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  GL_TEXTURE5 = 0x84C5
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+ # @api raw
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  GL_TEXTURE6 = 0x84C6
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+ # @api raw
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  GL_TEXTURE7 = 0x84C7
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+ # @api raw
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  GL_TEXTURE8 = 0x84C8
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+ # @api raw
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  GL_TEXTURE9 = 0x84C9
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+ # @api raw
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  GL_TEXTURE10 = 0x84CA
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+ # @api raw
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  GL_TEXTURE11 = 0x84CB
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+ # @api raw
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  GL_TEXTURE12 = 0x84CC
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+ # @api raw
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  GL_TEXTURE13 = 0x84CD
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+ # @api raw
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  GL_TEXTURE14 = 0x84CE
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+ # @api raw
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  GL_TEXTURE15 = 0x84CF
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+ # @api raw
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  GL_TEXTURE16 = 0x84D0
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+ # @api raw
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  GL_TEXTURE17 = 0x84D1
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+ # @api raw
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  GL_TEXTURE18 = 0x84D2
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+ # @api raw
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  GL_TEXTURE19 = 0x84D3
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+ # @api raw
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  GL_TEXTURE20 = 0x84D4
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+ # @api raw
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  GL_TEXTURE21 = 0x84D5
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+ # @api raw
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  GL_TEXTURE22 = 0x84D6
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+ # @api raw
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  GL_TEXTURE23 = 0x84D7
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+ # @api raw
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  GL_TEXTURE24 = 0x84D8
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+ # @api raw
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  GL_TEXTURE25 = 0x84D9
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+ # @api raw
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  GL_TEXTURE26 = 0x84DA
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+ # @api raw
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  GL_TEXTURE27 = 0x84DB
524
+ # @api raw
263
525
  GL_TEXTURE28 = 0x84DC
526
+ # @api raw
264
527
  GL_TEXTURE29 = 0x84DD
528
+ # @api raw
265
529
  GL_TEXTURE30 = 0x84DE
530
+ # @api raw
266
531
  GL_TEXTURE31 = 0x84DF
532
+ # @api raw
267
533
  GL_ACTIVE_TEXTURE = 0x84E0
534
+ # @api raw
268
535
  GL_MULTISAMPLE = 0x809D
536
+ # @api raw
269
537
  GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
538
+ # @api raw
270
539
  GL_SAMPLE_ALPHA_TO_ONE = 0x809F
540
+ # @api raw
271
541
  GL_SAMPLE_COVERAGE = 0x80A0
542
+ # @api raw
272
543
  GL_SAMPLE_BUFFERS = 0x80A8
544
+ # @api raw
273
545
  GL_SAMPLES = 0x80A9
546
+ # @api raw
274
547
  GL_SAMPLE_COVERAGE_VALUE = 0x80AA
548
+ # @api raw
275
549
  GL_SAMPLE_COVERAGE_INVERT = 0x80AB
550
+ # @api raw
276
551
  GL_TEXTURE_CUBE_MAP = 0x8513
552
+ # @api raw
277
553
  GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
554
+ # @api raw
278
555
  GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
556
+ # @api raw
279
557
  GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
558
+ # @api raw
280
559
  GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
560
+ # @api raw
281
561
  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
562
+ # @api raw
282
563
  GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
564
+ # @api raw
283
565
  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
566
+ # @api raw
284
567
  GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
568
+ # @api raw
285
569
  GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
570
+ # @api raw
286
571
  GL_COMPRESSED_RGB = 0x84ED
572
+ # @api raw
287
573
  GL_COMPRESSED_RGBA = 0x84EE
574
+ # @api raw
288
575
  GL_TEXTURE_COMPRESSION_HINT = 0x84EF
576
+ # @api raw
289
577
  GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
578
+ # @api raw
290
579
  GL_TEXTURE_COMPRESSED = 0x86A1
580
+ # @api raw
291
581
  GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
582
+ # @api raw
292
583
  GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
584
+ # @api raw
293
585
  GL_CLAMP_TO_BORDER = 0x812D
586
+ # @api raw
294
587
  GL_BLEND_DST_RGB = 0x80C8
588
+ # @api raw
295
589
  GL_BLEND_SRC_RGB = 0x80C9
590
+ # @api raw
296
591
  GL_BLEND_DST_ALPHA = 0x80CA
592
+ # @api raw
297
593
  GL_BLEND_SRC_ALPHA = 0x80CB
594
+ # @api raw
298
595
  GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
596
+ # @api raw
299
597
  GL_DEPTH_COMPONENT16 = 0x81A5
598
+ # @api raw
300
599
  GL_DEPTH_COMPONENT24 = 0x81A6
600
+ # @api raw
301
601
  GL_DEPTH_COMPONENT32 = 0x81A7
602
+ # @api raw
302
603
  GL_MIRRORED_REPEAT = 0x8370
604
+ # @api raw
303
605
  GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
606
+ # @api raw
304
607
  GL_TEXTURE_LOD_BIAS = 0x8501
608
+ # @api raw
305
609
  GL_INCR_WRAP = 0x8507
610
+ # @api raw
306
611
  GL_DECR_WRAP = 0x8508
612
+ # @api raw
307
613
  GL_TEXTURE_DEPTH_SIZE = 0x884A
614
+ # @api raw
308
615
  GL_TEXTURE_COMPARE_MODE = 0x884C
616
+ # @api raw
309
617
  GL_TEXTURE_COMPARE_FUNC = 0x884D
618
+ # @api raw
310
619
  GL_BUFFER_SIZE = 0x8764
620
+ # @api raw
311
621
  GL_BUFFER_USAGE = 0x8765
622
+ # @api raw
312
623
  GL_QUERY_COUNTER_BITS = 0x8864
624
+ # @api raw
313
625
  GL_CURRENT_QUERY = 0x8865
626
+ # @api raw
314
627
  GL_QUERY_RESULT = 0x8866
628
+ # @api raw
315
629
  GL_QUERY_RESULT_AVAILABLE = 0x8867
630
+ # @api raw
316
631
  GL_ARRAY_BUFFER = 0x8892
632
+ # @api raw
317
633
  GL_ELEMENT_ARRAY_BUFFER = 0x8893
634
+ # @api raw
318
635
  GL_ARRAY_BUFFER_BINDING = 0x8894
636
+ # @api raw
319
637
  GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
638
+ # @api raw
320
639
  GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
640
+ # @api raw
321
641
  GL_READ_ONLY = 0x88B8
642
+ # @api raw
322
643
  GL_WRITE_ONLY = 0x88B9
644
+ # @api raw
323
645
  GL_READ_WRITE = 0x88BA
646
+ # @api raw
324
647
  GL_BUFFER_ACCESS = 0x88BB
648
+ # @api raw
325
649
  GL_BUFFER_MAPPED = 0x88BC
650
+ # @api raw
326
651
  GL_BUFFER_MAP_POINTER = 0x88BD
652
+ # @api raw
327
653
  GL_STREAM_DRAW = 0x88E0
654
+ # @api raw
328
655
  GL_STREAM_READ = 0x88E1
656
+ # @api raw
329
657
  GL_STREAM_COPY = 0x88E2
658
+ # @api raw
330
659
  GL_STATIC_DRAW = 0x88E4
660
+ # @api raw
331
661
  GL_STATIC_READ = 0x88E5
662
+ # @api raw
332
663
  GL_STATIC_COPY = 0x88E6
664
+ # @api raw
333
665
  GL_DYNAMIC_DRAW = 0x88E8
666
+ # @api raw
334
667
  GL_DYNAMIC_READ = 0x88E9
668
+ # @api raw
335
669
  GL_DYNAMIC_COPY = 0x88EA
670
+ # @api raw
336
671
  GL_SAMPLES_PASSED = 0x8914
672
+ # @api raw
337
673
  GL_BLEND_EQUATION_RGB = 0x8009
674
+ # @api raw
338
675
  GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
676
+ # @api raw
339
677
  GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
678
+ # @api raw
340
679
  GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
680
+ # @api raw
341
681
  GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
682
+ # @api raw
342
683
  GL_CURRENT_VERTEX_ATTRIB = 0x8626
684
+ # @api raw
343
685
  GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
686
+ # @api raw
344
687
  GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
688
+ # @api raw
345
689
  GL_STENCIL_BACK_FUNC = 0x8800
690
+ # @api raw
346
691
  GL_STENCIL_BACK_FAIL = 0x8801
692
+ # @api raw
347
693
  GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
694
+ # @api raw
348
695
  GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
696
+ # @api raw
349
697
  GL_MAX_DRAW_BUFFERS = 0x8824
698
+ # @api raw
350
699
  GL_DRAW_BUFFER0 = 0x8825
700
+ # @api raw
351
701
  GL_DRAW_BUFFER1 = 0x8826
702
+ # @api raw
352
703
  GL_DRAW_BUFFER2 = 0x8827
704
+ # @api raw
353
705
  GL_DRAW_BUFFER3 = 0x8828
706
+ # @api raw
354
707
  GL_DRAW_BUFFER4 = 0x8829
708
+ # @api raw
355
709
  GL_DRAW_BUFFER5 = 0x882A
710
+ # @api raw
356
711
  GL_DRAW_BUFFER6 = 0x882B
712
+ # @api raw
357
713
  GL_DRAW_BUFFER7 = 0x882C
714
+ # @api raw
358
715
  GL_DRAW_BUFFER8 = 0x882D
716
+ # @api raw
359
717
  GL_DRAW_BUFFER9 = 0x882E
718
+ # @api raw
360
719
  GL_DRAW_BUFFER10 = 0x882F
720
+ # @api raw
361
721
  GL_DRAW_BUFFER11 = 0x8830
722
+ # @api raw
362
723
  GL_DRAW_BUFFER12 = 0x8831
724
+ # @api raw
363
725
  GL_DRAW_BUFFER13 = 0x8832
726
+ # @api raw
364
727
  GL_DRAW_BUFFER14 = 0x8833
728
+ # @api raw
365
729
  GL_DRAW_BUFFER15 = 0x8834
730
+ # @api raw
366
731
  GL_BLEND_EQUATION_ALPHA = 0x883D
732
+ # @api raw
367
733
  GL_MAX_VERTEX_ATTRIBS = 0x8869
734
+ # @api raw
368
735
  GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
736
+ # @api raw
369
737
  GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
738
+ # @api raw
370
739
  GL_FRAGMENT_SHADER = 0x8B30
740
+ # @api raw
371
741
  GL_VERTEX_SHADER = 0x8B31
742
+ # @api raw
372
743
  GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
744
+ # @api raw
373
745
  GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
746
+ # @api raw
374
747
  GL_MAX_VARYING_FLOATS = 0x8B4B
748
+ # @api raw
375
749
  GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
750
+ # @api raw
376
751
  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
752
+ # @api raw
377
753
  GL_SHADER_TYPE = 0x8B4F
754
+ # @api raw
378
755
  GL_FLOAT_VEC2 = 0x8B50
756
+ # @api raw
379
757
  GL_FLOAT_VEC3 = 0x8B51
758
+ # @api raw
380
759
  GL_FLOAT_VEC4 = 0x8B52
760
+ # @api raw
381
761
  GL_INT_VEC2 = 0x8B53
762
+ # @api raw
382
763
  GL_INT_VEC3 = 0x8B54
764
+ # @api raw
383
765
  GL_INT_VEC4 = 0x8B55
766
+ # @api raw
384
767
  GL_BOOL = 0x8B56
768
+ # @api raw
385
769
  GL_BOOL_VEC2 = 0x8B57
770
+ # @api raw
386
771
  GL_BOOL_VEC3 = 0x8B58
772
+ # @api raw
387
773
  GL_BOOL_VEC4 = 0x8B59
774
+ # @api raw
388
775
  GL_FLOAT_MAT2 = 0x8B5A
776
+ # @api raw
389
777
  GL_FLOAT_MAT3 = 0x8B5B
778
+ # @api raw
390
779
  GL_FLOAT_MAT4 = 0x8B5C
780
+ # @api raw
391
781
  GL_SAMPLER_1D = 0x8B5D
782
+ # @api raw
392
783
  GL_SAMPLER_2D = 0x8B5E
784
+ # @api raw
393
785
  GL_SAMPLER_3D = 0x8B5F
786
+ # @api raw
394
787
  GL_SAMPLER_CUBE = 0x8B60
788
+ # @api raw
395
789
  GL_SAMPLER_1D_SHADOW = 0x8B61
790
+ # @api raw
396
791
  GL_SAMPLER_2D_SHADOW = 0x8B62
792
+ # @api raw
397
793
  GL_DELETE_STATUS = 0x8B80
794
+ # @api raw
398
795
  GL_COMPILE_STATUS = 0x8B81
796
+ # @api raw
399
797
  GL_LINK_STATUS = 0x8B82
798
+ # @api raw
400
799
  GL_VALIDATE_STATUS = 0x8B83
800
+ # @api raw
401
801
  GL_INFO_LOG_LENGTH = 0x8B84
802
+ # @api raw
402
803
  GL_ATTACHED_SHADERS = 0x8B85
804
+ # @api raw
403
805
  GL_ACTIVE_UNIFORMS = 0x8B86
806
+ # @api raw
404
807
  GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
808
+ # @api raw
405
809
  GL_SHADER_SOURCE_LENGTH = 0x8B88
810
+ # @api raw
406
811
  GL_ACTIVE_ATTRIBUTES = 0x8B89
812
+ # @api raw
407
813
  GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
814
+ # @api raw
408
815
  GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
816
+ # @api raw
409
817
  GL_SHADING_LANGUAGE_VERSION = 0x8B8C
818
+ # @api raw
410
819
  GL_CURRENT_PROGRAM = 0x8B8D
820
+ # @api raw
411
821
  GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
822
+ # @api raw
412
823
  GL_LOWER_LEFT = 0x8CA1
824
+ # @api raw
413
825
  GL_UPPER_LEFT = 0x8CA2
826
+ # @api raw
414
827
  GL_STENCIL_BACK_REF = 0x8CA3
828
+ # @api raw
415
829
  GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
830
+ # @api raw
416
831
  GL_STENCIL_BACK_WRITEMASK = 0x8CA5
832
+ # @api raw
417
833
  GL_PIXEL_PACK_BUFFER = 0x88EB
834
+ # @api raw
418
835
  GL_PIXEL_UNPACK_BUFFER = 0x88EC
836
+ # @api raw
419
837
  GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
838
+ # @api raw
420
839
  GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
840
+ # @api raw
421
841
  GL_FLOAT_MAT2x3 = 0x8B65
842
+ # @api raw
422
843
  GL_FLOAT_MAT2x4 = 0x8B66
844
+ # @api raw
423
845
  GL_FLOAT_MAT3x2 = 0x8B67
846
+ # @api raw
424
847
  GL_FLOAT_MAT3x4 = 0x8B68
848
+ # @api raw
425
849
  GL_FLOAT_MAT4x2 = 0x8B69
850
+ # @api raw
426
851
  GL_FLOAT_MAT4x3 = 0x8B6A
852
+ # @api raw
427
853
  GL_SRGB = 0x8C40
854
+ # @api raw
428
855
  GL_SRGB8 = 0x8C41
856
+ # @api raw
429
857
  GL_SRGB_ALPHA = 0x8C42
858
+ # @api raw
430
859
  GL_SRGB8_ALPHA8 = 0x8C43
860
+ # @api raw
431
861
  GL_COMPRESSED_SRGB = 0x8C48
862
+ # @api raw
432
863
  GL_COMPRESSED_SRGB_ALPHA = 0x8C49
864
+ # @api raw
433
865
  GL_CLIP_DISTANCE6 = 0x3006
866
+ # @api raw
434
867
  GL_CLIP_DISTANCE7 = 0x3007
868
+ # @api raw
435
869
  GL_MAJOR_VERSION = 0x821B
870
+ # @api raw
436
871
  GL_MINOR_VERSION = 0x821C
872
+ # @api raw
437
873
  GL_NUM_EXTENSIONS = 0x821D
874
+ # @api raw
438
875
  GL_CONTEXT_FLAGS = 0x821E
876
+ # @api raw
439
877
  GL_COMPRESSED_RED = 0x8225
878
+ # @api raw
440
879
  GL_COMPRESSED_RG = 0x8226
880
+ # @api raw
441
881
  GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
882
+ # @api raw
442
883
  GL_RGBA32F = 0x8814
884
+ # @api raw
443
885
  GL_RGB32F = 0x8815
886
+ # @api raw
444
887
  GL_RGBA16F = 0x881A
888
+ # @api raw
445
889
  GL_RGB16F = 0x881B
890
+ # @api raw
446
891
  GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
892
+ # @api raw
447
893
  GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
894
+ # @api raw
448
895
  GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
896
+ # @api raw
449
897
  GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
898
+ # @api raw
450
899
  GL_CLAMP_READ_COLOR = 0x891C
900
+ # @api raw
451
901
  GL_FIXED_ONLY = 0x891D
902
+ # @api raw
452
903
  GL_TEXTURE_1D_ARRAY = 0x8C18
904
+ # @api raw
453
905
  GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
906
+ # @api raw
454
907
  GL_TEXTURE_2D_ARRAY = 0x8C1A
908
+ # @api raw
455
909
  GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
910
+ # @api raw
456
911
  GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
912
+ # @api raw
457
913
  GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
914
+ # @api raw
458
915
  GL_R11F_G11F_B10F = 0x8C3A
916
+ # @api raw
459
917
  GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
918
+ # @api raw
460
919
  GL_RGB9_E5 = 0x8C3D
920
+ # @api raw
461
921
  GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
922
+ # @api raw
462
923
  GL_TEXTURE_SHARED_SIZE = 0x8C3F
924
+ # @api raw
463
925
  GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
926
+ # @api raw
464
927
  GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
928
+ # @api raw
465
929
  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
930
+ # @api raw
466
931
  GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
932
+ # @api raw
467
933
  GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
934
+ # @api raw
468
935
  GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
936
+ # @api raw
469
937
  GL_PRIMITIVES_GENERATED = 0x8C87
938
+ # @api raw
470
939
  GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
940
+ # @api raw
471
941
  GL_RASTERIZER_DISCARD = 0x8C89
942
+ # @api raw
472
943
  GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
944
+ # @api raw
473
945
  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
946
+ # @api raw
474
947
  GL_INTERLEAVED_ATTRIBS = 0x8C8C
948
+ # @api raw
475
949
  GL_SEPARATE_ATTRIBS = 0x8C8D
950
+ # @api raw
476
951
  GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
952
+ # @api raw
477
953
  GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
954
+ # @api raw
478
955
  GL_RGBA32UI = 0x8D70
956
+ # @api raw
479
957
  GL_RGB32UI = 0x8D71
958
+ # @api raw
480
959
  GL_RGBA16UI = 0x8D76
960
+ # @api raw
481
961
  GL_RGB16UI = 0x8D77
962
+ # @api raw
482
963
  GL_RGBA8UI = 0x8D7C
964
+ # @api raw
483
965
  GL_RGB8UI = 0x8D7D
966
+ # @api raw
484
967
  GL_RGBA32I = 0x8D82
968
+ # @api raw
485
969
  GL_RGB32I = 0x8D83
970
+ # @api raw
486
971
  GL_RGBA16I = 0x8D88
972
+ # @api raw
487
973
  GL_RGB16I = 0x8D89
974
+ # @api raw
488
975
  GL_RGBA8I = 0x8D8E
976
+ # @api raw
489
977
  GL_RGB8I = 0x8D8F
978
+ # @api raw
490
979
  GL_RED_INTEGER = 0x8D94
980
+ # @api raw
491
981
  GL_GREEN_INTEGER = 0x8D95
982
+ # @api raw
492
983
  GL_BLUE_INTEGER = 0x8D96
984
+ # @api raw
493
985
  GL_RGB_INTEGER = 0x8D98
986
+ # @api raw
494
987
  GL_RGBA_INTEGER = 0x8D99
988
+ # @api raw
495
989
  GL_BGR_INTEGER = 0x8D9A
990
+ # @api raw
496
991
  GL_BGRA_INTEGER = 0x8D9B
992
+ # @api raw
497
993
  GL_SAMPLER_1D_ARRAY = 0x8DC0
994
+ # @api raw
498
995
  GL_SAMPLER_2D_ARRAY = 0x8DC1
996
+ # @api raw
499
997
  GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
998
+ # @api raw
500
999
  GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
1000
+ # @api raw
501
1001
  GL_SAMPLER_CUBE_SHADOW = 0x8DC5
1002
+ # @api raw
502
1003
  GL_UNSIGNED_INT_VEC2 = 0x8DC6
1004
+ # @api raw
503
1005
  GL_UNSIGNED_INT_VEC3 = 0x8DC7
1006
+ # @api raw
504
1007
  GL_UNSIGNED_INT_VEC4 = 0x8DC8
1008
+ # @api raw
505
1009
  GL_INT_SAMPLER_1D = 0x8DC9
1010
+ # @api raw
506
1011
  GL_INT_SAMPLER_2D = 0x8DCA
1012
+ # @api raw
507
1013
  GL_INT_SAMPLER_3D = 0x8DCB
1014
+ # @api raw
508
1015
  GL_INT_SAMPLER_CUBE = 0x8DCC
1016
+ # @api raw
509
1017
  GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
1018
+ # @api raw
510
1019
  GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
1020
+ # @api raw
511
1021
  GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
1022
+ # @api raw
512
1023
  GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
1024
+ # @api raw
513
1025
  GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
1026
+ # @api raw
514
1027
  GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
1028
+ # @api raw
515
1029
  GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
1030
+ # @api raw
516
1031
  GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
1032
+ # @api raw
517
1033
  GL_QUERY_WAIT = 0x8E13
1034
+ # @api raw
518
1035
  GL_QUERY_NO_WAIT = 0x8E14
1036
+ # @api raw
519
1037
  GL_QUERY_BY_REGION_WAIT = 0x8E15
1038
+ # @api raw
520
1039
  GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
1040
+ # @api raw
521
1041
  GL_BUFFER_ACCESS_FLAGS = 0x911F
1042
+ # @api raw
522
1043
  GL_BUFFER_MAP_LENGTH = 0x9120
1044
+ # @api raw
523
1045
  GL_BUFFER_MAP_OFFSET = 0x9121
1046
+ # @api raw
524
1047
  GL_DEPTH_COMPONENT32F = 0x8CAC
1048
+ # @api raw
525
1049
  GL_DEPTH32F_STENCIL8 = 0x8CAD
1050
+ # @api raw
526
1051
  GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
1052
+ # @api raw
527
1053
  GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
1054
+ # @api raw
528
1055
  GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
1056
+ # @api raw
529
1057
  GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
1058
+ # @api raw
530
1059
  GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
1060
+ # @api raw
531
1061
  GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
1062
+ # @api raw
532
1063
  GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
1064
+ # @api raw
533
1065
  GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
1066
+ # @api raw
534
1067
  GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
1068
+ # @api raw
535
1069
  GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
1070
+ # @api raw
536
1071
  GL_FRAMEBUFFER_DEFAULT = 0x8218
1072
+ # @api raw
537
1073
  GL_FRAMEBUFFER_UNDEFINED = 0x8219
1074
+ # @api raw
538
1075
  GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
1076
+ # @api raw
539
1077
  GL_MAX_RENDERBUFFER_SIZE = 0x84E8
1078
+ # @api raw
540
1079
  GL_DEPTH_STENCIL = 0x84F9
1080
+ # @api raw
541
1081
  GL_UNSIGNED_INT_24_8 = 0x84FA
1082
+ # @api raw
542
1083
  GL_DEPTH24_STENCIL8 = 0x88F0
1084
+ # @api raw
543
1085
  GL_TEXTURE_STENCIL_SIZE = 0x88F1
1086
+ # @api raw
544
1087
  GL_TEXTURE_RED_TYPE = 0x8C10
1088
+ # @api raw
545
1089
  GL_TEXTURE_GREEN_TYPE = 0x8C11
1090
+ # @api raw
546
1091
  GL_TEXTURE_BLUE_TYPE = 0x8C12
1092
+ # @api raw
547
1093
  GL_TEXTURE_ALPHA_TYPE = 0x8C13
1094
+ # @api raw
548
1095
  GL_TEXTURE_DEPTH_TYPE = 0x8C16
1096
+ # @api raw
549
1097
  GL_UNSIGNED_NORMALIZED = 0x8C17
1098
+ # @api raw
550
1099
  GL_FRAMEBUFFER_BINDING = 0x8CA6
1100
+ # @api raw
551
1101
  GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
1102
+ # @api raw
552
1103
  GL_RENDERBUFFER_BINDING = 0x8CA7
1104
+ # @api raw
553
1105
  GL_READ_FRAMEBUFFER = 0x8CA8
1106
+ # @api raw
554
1107
  GL_DRAW_FRAMEBUFFER = 0x8CA9
1108
+ # @api raw
555
1109
  GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
1110
+ # @api raw
556
1111
  GL_RENDERBUFFER_SAMPLES = 0x8CAB
1112
+ # @api raw
557
1113
  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1114
+ # @api raw
558
1115
  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1116
+ # @api raw
559
1117
  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1118
+ # @api raw
560
1119
  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1120
+ # @api raw
561
1121
  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1122
+ # @api raw
562
1123
  GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1124
+ # @api raw
563
1125
  GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1126
+ # @api raw
564
1127
  GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1128
+ # @api raw
565
1129
  GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1130
+ # @api raw
566
1131
  GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1132
+ # @api raw
567
1133
  GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1134
+ # @api raw
568
1135
  GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1136
+ # @api raw
569
1137
  GL_COLOR_ATTACHMENT0 = 0x8CE0
1138
+ # @api raw
570
1139
  GL_COLOR_ATTACHMENT1 = 0x8CE1
1140
+ # @api raw
571
1141
  GL_COLOR_ATTACHMENT2 = 0x8CE2
1142
+ # @api raw
572
1143
  GL_COLOR_ATTACHMENT3 = 0x8CE3
1144
+ # @api raw
573
1145
  GL_COLOR_ATTACHMENT4 = 0x8CE4
1146
+ # @api raw
574
1147
  GL_COLOR_ATTACHMENT5 = 0x8CE5
1148
+ # @api raw
575
1149
  GL_COLOR_ATTACHMENT6 = 0x8CE6
1150
+ # @api raw
576
1151
  GL_COLOR_ATTACHMENT7 = 0x8CE7
1152
+ # @api raw
577
1153
  GL_COLOR_ATTACHMENT8 = 0x8CE8
1154
+ # @api raw
578
1155
  GL_COLOR_ATTACHMENT9 = 0x8CE9
1156
+ # @api raw
579
1157
  GL_COLOR_ATTACHMENT10 = 0x8CEA
1158
+ # @api raw
580
1159
  GL_COLOR_ATTACHMENT11 = 0x8CEB
1160
+ # @api raw
581
1161
  GL_COLOR_ATTACHMENT12 = 0x8CEC
1162
+ # @api raw
582
1163
  GL_COLOR_ATTACHMENT13 = 0x8CED
1164
+ # @api raw
583
1165
  GL_COLOR_ATTACHMENT14 = 0x8CEE
1166
+ # @api raw
584
1167
  GL_COLOR_ATTACHMENT15 = 0x8CEF
1168
+ # @api raw
585
1169
  GL_DEPTH_ATTACHMENT = 0x8D00
1170
+ # @api raw
586
1171
  GL_STENCIL_ATTACHMENT = 0x8D20
1172
+ # @api raw
587
1173
  GL_FRAMEBUFFER = 0x8D40
1174
+ # @api raw
588
1175
  GL_RENDERBUFFER = 0x8D41
1176
+ # @api raw
589
1177
  GL_RENDERBUFFER_WIDTH = 0x8D42
1178
+ # @api raw
590
1179
  GL_RENDERBUFFER_HEIGHT = 0x8D43
1180
+ # @api raw
591
1181
  GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
1182
+ # @api raw
592
1183
  GL_STENCIL_INDEX1 = 0x8D46
1184
+ # @api raw
593
1185
  GL_STENCIL_INDEX4 = 0x8D47
1186
+ # @api raw
594
1187
  GL_STENCIL_INDEX8 = 0x8D48
1188
+ # @api raw
595
1189
  GL_STENCIL_INDEX16 = 0x8D49
1190
+ # @api raw
596
1191
  GL_RENDERBUFFER_RED_SIZE = 0x8D50
1192
+ # @api raw
597
1193
  GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
1194
+ # @api raw
598
1195
  GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
1196
+ # @api raw
599
1197
  GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
1198
+ # @api raw
600
1199
  GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
1200
+ # @api raw
601
1201
  GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
1202
+ # @api raw
602
1203
  GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1204
+ # @api raw
603
1205
  GL_MAX_SAMPLES = 0x8D57
1206
+ # @api raw
604
1207
  GL_INDEX = 0x8222
1208
+ # @api raw
605
1209
  GL_FRAMEBUFFER_SRGB = 0x8DB9
1210
+ # @api raw
606
1211
  GL_HALF_FLOAT = 0x140B
1212
+ # @api raw
607
1213
  GL_MAP_READ_BIT = 0x0001
1214
+ # @api raw
608
1215
  GL_MAP_WRITE_BIT = 0x0002
1216
+ # @api raw
609
1217
  GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1218
+ # @api raw
610
1219
  GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1220
+ # @api raw
611
1221
  GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1222
+ # @api raw
612
1223
  GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1224
+ # @api raw
613
1225
  GL_COMPRESSED_RED_RGTC1 = 0x8DBB
1226
+ # @api raw
614
1227
  GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
1228
+ # @api raw
615
1229
  GL_COMPRESSED_RG_RGTC2 = 0x8DBD
1230
+ # @api raw
616
1231
  GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
1232
+ # @api raw
617
1233
  GL_RG = 0x8227
1234
+ # @api raw
618
1235
  GL_RG_INTEGER = 0x8228
1236
+ # @api raw
619
1237
  GL_R8 = 0x8229
1238
+ # @api raw
620
1239
  GL_R16 = 0x822A
1240
+ # @api raw
621
1241
  GL_RG8 = 0x822B
1242
+ # @api raw
622
1243
  GL_RG16 = 0x822C
1244
+ # @api raw
623
1245
  GL_R16F = 0x822D
1246
+ # @api raw
624
1247
  GL_R32F = 0x822E
1248
+ # @api raw
625
1249
  GL_RG16F = 0x822F
1250
+ # @api raw
626
1251
  GL_RG32F = 0x8230
1252
+ # @api raw
627
1253
  GL_R8I = 0x8231
1254
+ # @api raw
628
1255
  GL_R8UI = 0x8232
1256
+ # @api raw
629
1257
  GL_R16I = 0x8233
1258
+ # @api raw
630
1259
  GL_R16UI = 0x8234
1260
+ # @api raw
631
1261
  GL_R32I = 0x8235
1262
+ # @api raw
632
1263
  GL_R32UI = 0x8236
1264
+ # @api raw
633
1265
  GL_RG8I = 0x8237
1266
+ # @api raw
634
1267
  GL_RG8UI = 0x8238
1268
+ # @api raw
635
1269
  GL_RG16I = 0x8239
1270
+ # @api raw
636
1271
  GL_RG16UI = 0x823A
1272
+ # @api raw
637
1273
  GL_RG32I = 0x823B
1274
+ # @api raw
638
1275
  GL_RG32UI = 0x823C
1276
+ # @api raw
639
1277
  GL_VERTEX_ARRAY_BINDING = 0x85B5
1278
+ # @api raw
640
1279
  GL_SAMPLER_2D_RECT = 0x8B63
1280
+ # @api raw
641
1281
  GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
1282
+ # @api raw
642
1283
  GL_SAMPLER_BUFFER = 0x8DC2
1284
+ # @api raw
643
1285
  GL_INT_SAMPLER_2D_RECT = 0x8DCD
1286
+ # @api raw
644
1287
  GL_INT_SAMPLER_BUFFER = 0x8DD0
1288
+ # @api raw
645
1289
  GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
1290
+ # @api raw
646
1291
  GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
1292
+ # @api raw
647
1293
  GL_TEXTURE_BUFFER = 0x8C2A
1294
+ # @api raw
648
1295
  GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1296
+ # @api raw
649
1297
  GL_TEXTURE_BINDING_BUFFER = 0x8C2C
1298
+ # @api raw
650
1299
  GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
1300
+ # @api raw
651
1301
  GL_TEXTURE_RECTANGLE = 0x84F5
1302
+ # @api raw
652
1303
  GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
1304
+ # @api raw
653
1305
  GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
1306
+ # @api raw
654
1307
  GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1308
+ # @api raw
655
1309
  GL_R8_SNORM = 0x8F94
1310
+ # @api raw
656
1311
  GL_RG8_SNORM = 0x8F95
1312
+ # @api raw
657
1313
  GL_RGB8_SNORM = 0x8F96
1314
+ # @api raw
658
1315
  GL_RGBA8_SNORM = 0x8F97
1316
+ # @api raw
659
1317
  GL_R16_SNORM = 0x8F98
1318
+ # @api raw
660
1319
  GL_RG16_SNORM = 0x8F99
1320
+ # @api raw
661
1321
  GL_RGB16_SNORM = 0x8F9A
1322
+ # @api raw
662
1323
  GL_RGBA16_SNORM = 0x8F9B
1324
+ # @api raw
663
1325
  GL_SIGNED_NORMALIZED = 0x8F9C
1326
+ # @api raw
664
1327
  GL_PRIMITIVE_RESTART = 0x8F9D
1328
+ # @api raw
665
1329
  GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
1330
+ # @api raw
666
1331
  GL_COPY_READ_BUFFER = 0x8F36
1332
+ # @api raw
667
1333
  GL_COPY_WRITE_BUFFER = 0x8F37
1334
+ # @api raw
668
1335
  GL_UNIFORM_BUFFER = 0x8A11
1336
+ # @api raw
669
1337
  GL_UNIFORM_BUFFER_BINDING = 0x8A28
1338
+ # @api raw
670
1339
  GL_UNIFORM_BUFFER_START = 0x8A29
1340
+ # @api raw
671
1341
  GL_UNIFORM_BUFFER_SIZE = 0x8A2A
1342
+ # @api raw
672
1343
  GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1344
+ # @api raw
673
1345
  GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1346
+ # @api raw
674
1347
  GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1348
+ # @api raw
675
1349
  GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1350
+ # @api raw
676
1351
  GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1352
+ # @api raw
677
1353
  GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1354
+ # @api raw
678
1355
  GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1356
+ # @api raw
679
1357
  GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
1358
+ # @api raw
680
1359
  GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
1360
+ # @api raw
681
1361
  GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
1362
+ # @api raw
682
1363
  GL_UNIFORM_TYPE = 0x8A37
1364
+ # @api raw
683
1365
  GL_UNIFORM_SIZE = 0x8A38
1366
+ # @api raw
684
1367
  GL_UNIFORM_NAME_LENGTH = 0x8A39
1368
+ # @api raw
685
1369
  GL_UNIFORM_BLOCK_INDEX = 0x8A3A
1370
+ # @api raw
686
1371
  GL_UNIFORM_OFFSET = 0x8A3B
1372
+ # @api raw
687
1373
  GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
1374
+ # @api raw
688
1375
  GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
1376
+ # @api raw
689
1377
  GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
1378
+ # @api raw
690
1379
  GL_UNIFORM_BLOCK_BINDING = 0x8A3F
1380
+ # @api raw
691
1381
  GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
1382
+ # @api raw
692
1383
  GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
1384
+ # @api raw
693
1385
  GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
1386
+ # @api raw
694
1387
  GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
1388
+ # @api raw
695
1389
  GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
1390
+ # @api raw
696
1391
  GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
1392
+ # @api raw
697
1393
  GL_INVALID_INDEX = 0xFFFFFFFF
1394
+ # @api raw
698
1395
  GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
1396
+ # @api raw
699
1397
  GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
1398
+ # @api raw
700
1399
  GL_LINES_ADJACENCY = 0x000A
1400
+ # @api raw
701
1401
  GL_LINE_STRIP_ADJACENCY = 0x000B
1402
+ # @api raw
702
1403
  GL_TRIANGLES_ADJACENCY = 0x000C
1404
+ # @api raw
703
1405
  GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
1406
+ # @api raw
704
1407
  GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1408
+ # @api raw
705
1409
  GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1410
+ # @api raw
706
1411
  GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1412
+ # @api raw
707
1413
  GL_GEOMETRY_SHADER = 0x8DD9
1414
+ # @api raw
708
1415
  GL_GEOMETRY_VERTICES_OUT = 0x8916
1416
+ # @api raw
709
1417
  GL_GEOMETRY_INPUT_TYPE = 0x8917
1418
+ # @api raw
710
1419
  GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1420
+ # @api raw
711
1421
  GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1422
+ # @api raw
712
1423
  GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1424
+ # @api raw
713
1425
  GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1426
+ # @api raw
714
1427
  GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1428
+ # @api raw
715
1429
  GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1430
+ # @api raw
716
1431
  GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1432
+ # @api raw
717
1433
  GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1434
+ # @api raw
718
1435
  GL_CONTEXT_PROFILE_MASK = 0x9126
1436
+ # @api raw
719
1437
  GL_DEPTH_CLAMP = 0x864F
1438
+ # @api raw
720
1439
  GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
1440
+ # @api raw
721
1441
  GL_FIRST_VERTEX_CONVENTION = 0x8E4D
1442
+ # @api raw
722
1443
  GL_LAST_VERTEX_CONVENTION = 0x8E4E
1444
+ # @api raw
723
1445
  GL_PROVOKING_VERTEX = 0x8E4F
1446
+ # @api raw
724
1447
  GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
1448
+ # @api raw
725
1449
  GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1450
+ # @api raw
726
1451
  GL_OBJECT_TYPE = 0x9112
1452
+ # @api raw
727
1453
  GL_SYNC_CONDITION = 0x9113
1454
+ # @api raw
728
1455
  GL_SYNC_STATUS = 0x9114
1456
+ # @api raw
729
1457
  GL_SYNC_FLAGS = 0x9115
1458
+ # @api raw
730
1459
  GL_SYNC_FENCE = 0x9116
1460
+ # @api raw
731
1461
  GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
1462
+ # @api raw
732
1463
  GL_UNSIGNALED = 0x9118
1464
+ # @api raw
733
1465
  GL_SIGNALED = 0x9119
1466
+ # @api raw
734
1467
  GL_ALREADY_SIGNALED = 0x911A
1468
+ # @api raw
735
1469
  GL_TIMEOUT_EXPIRED = 0x911B
1470
+ # @api raw
736
1471
  GL_CONDITION_SATISFIED = 0x911C
1472
+ # @api raw
737
1473
  GL_WAIT_FAILED = 0x911D
1474
+ # @api raw
738
1475
  GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
1476
+ # @api raw
739
1477
  GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
1478
+ # @api raw
740
1479
  GL_SAMPLE_POSITION = 0x8E50
1480
+ # @api raw
741
1481
  GL_SAMPLE_MASK = 0x8E51
1482
+ # @api raw
742
1483
  GL_SAMPLE_MASK_VALUE = 0x8E52
1484
+ # @api raw
743
1485
  GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1486
+ # @api raw
744
1487
  GL_TEXTURE_2D_MULTISAMPLE = 0x9100
1488
+ # @api raw
745
1489
  GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
1490
+ # @api raw
746
1491
  GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
1492
+ # @api raw
747
1493
  GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
1494
+ # @api raw
748
1495
  GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
1496
+ # @api raw
749
1497
  GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
1498
+ # @api raw
750
1499
  GL_TEXTURE_SAMPLES = 0x9106
1500
+ # @api raw
751
1501
  GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
1502
+ # @api raw
752
1503
  GL_SAMPLER_2D_MULTISAMPLE = 0x9108
1504
+ # @api raw
753
1505
  GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1506
+ # @api raw
754
1507
  GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
1508
+ # @api raw
755
1509
  GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
1510
+ # @api raw
756
1511
  GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1512
+ # @api raw
757
1513
  GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
1514
+ # @api raw
758
1515
  GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1516
+ # @api raw
759
1517
  GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1518
+ # @api raw
760
1519
  GL_MAX_INTEGER_SAMPLES = 0x9110
1520
+ # @api raw
761
1521
  GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
1522
+ # @api raw
762
1523
  GL_SRC1_COLOR = 0x88F9
1524
+ # @api raw
763
1525
  GL_ONE_MINUS_SRC1_COLOR = 0x88FA
1526
+ # @api raw
764
1527
  GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
1528
+ # @api raw
765
1529
  GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1530
+ # @api raw
766
1531
  GL_ANY_SAMPLES_PASSED = 0x8C2F
1532
+ # @api raw
767
1533
  GL_SAMPLER_BINDING = 0x8919
1534
+ # @api raw
768
1535
  GL_RGB10_A2UI = 0x906F
1536
+ # @api raw
769
1537
  GL_TEXTURE_SWIZZLE_R = 0x8E42
1538
+ # @api raw
770
1539
  GL_TEXTURE_SWIZZLE_G = 0x8E43
1540
+ # @api raw
771
1541
  GL_TEXTURE_SWIZZLE_B = 0x8E44
1542
+ # @api raw
772
1543
  GL_TEXTURE_SWIZZLE_A = 0x8E45
1544
+ # @api raw
773
1545
  GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
1546
+ # @api raw
774
1547
  GL_TIME_ELAPSED = 0x88BF
1548
+ # @api raw
775
1549
  GL_TIMESTAMP = 0x8E28
1550
+ # @api raw
776
1551
  GL_INT_2_10_10_10_REV = 0x8D9F
1552
+ # @api raw
777
1553
  GL_SAMPLE_SHADING = 0x8C36
1554
+ # @api raw
778
1555
  GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1556
+ # @api raw
779
1557
  GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1558
+ # @api raw
780
1559
  GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1560
+ # @api raw
781
1561
  GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
1562
+ # @api raw
782
1563
  GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
1564
+ # @api raw
783
1565
  GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
1566
+ # @api raw
784
1567
  GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
1568
+ # @api raw
785
1569
  GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
1570
+ # @api raw
786
1571
  GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1572
+ # @api raw
787
1573
  GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
1574
+ # @api raw
788
1575
  GL_DRAW_INDIRECT_BUFFER = 0x8F3F
1576
+ # @api raw
789
1577
  GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
1578
+ # @api raw
790
1579
  GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1580
+ # @api raw
791
1581
  GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1582
+ # @api raw
792
1583
  GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1584
+ # @api raw
793
1585
  GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1586
+ # @api raw
794
1587
  GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1588
+ # @api raw
795
1589
  GL_MAX_VERTEX_STREAMS = 0x8E71
1590
+ # @api raw
796
1591
  GL_DOUBLE_VEC2 = 0x8FFC
1592
+ # @api raw
797
1593
  GL_DOUBLE_VEC3 = 0x8FFD
1594
+ # @api raw
798
1595
  GL_DOUBLE_VEC4 = 0x8FFE
1596
+ # @api raw
799
1597
  GL_DOUBLE_MAT2 = 0x8F46
1598
+ # @api raw
800
1599
  GL_DOUBLE_MAT3 = 0x8F47
1600
+ # @api raw
801
1601
  GL_DOUBLE_MAT4 = 0x8F48
1602
+ # @api raw
802
1603
  GL_DOUBLE_MAT2x3 = 0x8F49
1604
+ # @api raw
803
1605
  GL_DOUBLE_MAT2x4 = 0x8F4A
1606
+ # @api raw
804
1607
  GL_DOUBLE_MAT3x2 = 0x8F4B
1608
+ # @api raw
805
1609
  GL_DOUBLE_MAT3x4 = 0x8F4C
1610
+ # @api raw
806
1611
  GL_DOUBLE_MAT4x2 = 0x8F4D
1612
+ # @api raw
807
1613
  GL_DOUBLE_MAT4x3 = 0x8F4E
1614
+ # @api raw
808
1615
  GL_ACTIVE_SUBROUTINES = 0x8DE5
1616
+ # @api raw
809
1617
  GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
1618
+ # @api raw
810
1619
  GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
1620
+ # @api raw
811
1621
  GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
1622
+ # @api raw
812
1623
  GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
1624
+ # @api raw
813
1625
  GL_MAX_SUBROUTINES = 0x8DE7
1626
+ # @api raw
814
1627
  GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1628
+ # @api raw
815
1629
  GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
1630
+ # @api raw
816
1631
  GL_COMPATIBLE_SUBROUTINES = 0x8E4B
1632
+ # @api raw
817
1633
  GL_PATCHES = 0x000E
1634
+ # @api raw
818
1635
  GL_PATCH_VERTICES = 0x8E72
1636
+ # @api raw
819
1637
  GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
1638
+ # @api raw
820
1639
  GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
1640
+ # @api raw
821
1641
  GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
1642
+ # @api raw
822
1643
  GL_TESS_GEN_MODE = 0x8E76
1644
+ # @api raw
823
1645
  GL_TESS_GEN_SPACING = 0x8E77
1646
+ # @api raw
824
1647
  GL_TESS_GEN_VERTEX_ORDER = 0x8E78
1648
+ # @api raw
825
1649
  GL_TESS_GEN_POINT_MODE = 0x8E79
1650
+ # @api raw
826
1651
  GL_ISOLINES = 0x8E7A
1652
+ # @api raw
827
1653
  GL_FRACTIONAL_ODD = 0x8E7B
1654
+ # @api raw
828
1655
  GL_FRACTIONAL_EVEN = 0x8E7C
1656
+ # @api raw
829
1657
  GL_MAX_PATCH_VERTICES = 0x8E7D
1658
+ # @api raw
830
1659
  GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1660
+ # @api raw
831
1661
  GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1662
+ # @api raw
832
1663
  GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1664
+ # @api raw
833
1665
  GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1666
+ # @api raw
834
1667
  GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1668
+ # @api raw
835
1669
  GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1670
+ # @api raw
836
1671
  GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1672
+ # @api raw
837
1673
  GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1674
+ # @api raw
838
1675
  GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1676
+ # @api raw
839
1677
  GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1678
+ # @api raw
840
1679
  GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1680
+ # @api raw
841
1681
  GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1682
+ # @api raw
842
1683
  GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1684
+ # @api raw
843
1685
  GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1686
+ # @api raw
844
1687
  GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1688
+ # @api raw
845
1689
  GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
1690
+ # @api raw
846
1691
  GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
1692
+ # @api raw
847
1693
  GL_TESS_EVALUATION_SHADER = 0x8E87
1694
+ # @api raw
848
1695
  GL_TESS_CONTROL_SHADER = 0x8E88
1696
+ # @api raw
849
1697
  GL_TRANSFORM_FEEDBACK = 0x8E22
1698
+ # @api raw
850
1699
  GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
1700
+ # @api raw
851
1701
  GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
1702
+ # @api raw
852
1703
  GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
1704
+ # @api raw
853
1705
  GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1706
+ # @api raw
854
1707
  GL_FIXED = 0x140C
1708
+ # @api raw
855
1709
  GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1710
+ # @api raw
856
1711
  GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1712
+ # @api raw
857
1713
  GL_LOW_FLOAT = 0x8DF0
1714
+ # @api raw
858
1715
  GL_MEDIUM_FLOAT = 0x8DF1
1716
+ # @api raw
859
1717
  GL_HIGH_FLOAT = 0x8DF2
1718
+ # @api raw
860
1719
  GL_LOW_INT = 0x8DF3
1720
+ # @api raw
861
1721
  GL_MEDIUM_INT = 0x8DF4
1722
+ # @api raw
862
1723
  GL_HIGH_INT = 0x8DF5
1724
+ # @api raw
863
1725
  GL_SHADER_COMPILER = 0x8DFA
1726
+ # @api raw
864
1727
  GL_SHADER_BINARY_FORMATS = 0x8DF8
1728
+ # @api raw
865
1729
  GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
1730
+ # @api raw
866
1731
  GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1732
+ # @api raw
867
1733
  GL_MAX_VARYING_VECTORS = 0x8DFC
1734
+ # @api raw
868
1735
  GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1736
+ # @api raw
869
1737
  GL_RGB565 = 0x8D62
1738
+ # @api raw
870
1739
  GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
1740
+ # @api raw
871
1741
  GL_PROGRAM_BINARY_LENGTH = 0x8741
1742
+ # @api raw
872
1743
  GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
1744
+ # @api raw
873
1745
  GL_PROGRAM_BINARY_FORMATS = 0x87FF
1746
+ # @api raw
874
1747
  GL_VERTEX_SHADER_BIT = 0x00000001
1748
+ # @api raw
875
1749
  GL_FRAGMENT_SHADER_BIT = 0x00000002
1750
+ # @api raw
876
1751
  GL_GEOMETRY_SHADER_BIT = 0x00000004
1752
+ # @api raw
877
1753
  GL_TESS_CONTROL_SHADER_BIT = 0x00000008
1754
+ # @api raw
878
1755
  GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
1756
+ # @api raw
879
1757
  GL_ALL_SHADER_BITS = 0xFFFFFFFF
1758
+ # @api raw
880
1759
  GL_PROGRAM_SEPARABLE = 0x8258
1760
+ # @api raw
881
1761
  GL_ACTIVE_PROGRAM = 0x8259
1762
+ # @api raw
882
1763
  GL_PROGRAM_PIPELINE_BINDING = 0x825A
1764
+ # @api raw
883
1765
  GL_MAX_VIEWPORTS = 0x825B
1766
+ # @api raw
884
1767
  GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
1768
+ # @api raw
885
1769
  GL_VIEWPORT_BOUNDS_RANGE = 0x825D
1770
+ # @api raw
886
1771
  GL_LAYER_PROVOKING_VERTEX = 0x825E
1772
+ # @api raw
887
1773
  GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
1774
+ # @api raw
888
1775
  GL_UNDEFINED_VERTEX = 0x8260
1776
+ # @api raw
889
1777
  GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
1778
+ # @api raw
890
1779
  GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
1780
+ # @api raw
891
1781
  GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
1782
+ # @api raw
892
1783
  GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
1784
+ # @api raw
893
1785
  GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
1786
+ # @api raw
894
1787
  GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
1788
+ # @api raw
895
1789
  GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
1790
+ # @api raw
896
1791
  GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
1792
+ # @api raw
897
1793
  GL_NUM_SAMPLE_COUNTS = 0x9380
1794
+ # @api raw
898
1795
  GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1796
+ # @api raw
899
1797
  GL_ATOMIC_COUNTER_BUFFER = 0x92C0
1798
+ # @api raw
900
1799
  GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
1800
+ # @api raw
901
1801
  GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
1802
+ # @api raw
902
1803
  GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
1804
+ # @api raw
903
1805
  GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
1806
+ # @api raw
904
1807
  GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
1808
+ # @api raw
905
1809
  GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
1810
+ # @api raw
906
1811
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
1812
+ # @api raw
907
1813
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
1814
+ # @api raw
908
1815
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
1816
+ # @api raw
909
1817
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
1818
+ # @api raw
910
1819
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
1820
+ # @api raw
911
1821
  GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1822
+ # @api raw
912
1823
  GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1824
+ # @api raw
913
1825
  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1826
+ # @api raw
914
1827
  GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1828
+ # @api raw
915
1829
  GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1830
+ # @api raw
916
1831
  GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1832
+ # @api raw
917
1833
  GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1834
+ # @api raw
918
1835
  GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1836
+ # @api raw
919
1837
  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1838
+ # @api raw
920
1839
  GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1840
+ # @api raw
921
1841
  GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1842
+ # @api raw
922
1843
  GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1844
+ # @api raw
923
1845
  GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1846
+ # @api raw
924
1847
  GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1848
+ # @api raw
925
1849
  GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
1850
+ # @api raw
926
1851
  GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
1852
+ # @api raw
927
1853
  GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
1854
+ # @api raw
928
1855
  GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
1856
+ # @api raw
929
1857
  GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
1858
+ # @api raw
930
1859
  GL_UNIFORM_BARRIER_BIT = 0x00000004
1860
+ # @api raw
931
1861
  GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
1862
+ # @api raw
932
1863
  GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
1864
+ # @api raw
933
1865
  GL_COMMAND_BARRIER_BIT = 0x00000040
1866
+ # @api raw
934
1867
  GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
1868
+ # @api raw
935
1869
  GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
1870
+ # @api raw
936
1871
  GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
1872
+ # @api raw
937
1873
  GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1874
+ # @api raw
938
1875
  GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
1876
+ # @api raw
939
1877
  GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
1878
+ # @api raw
940
1879
  GL_ALL_BARRIER_BITS = 0xFFFFFFFF
1880
+ # @api raw
941
1881
  GL_MAX_IMAGE_UNITS = 0x8F38
1882
+ # @api raw
942
1883
  GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1884
+ # @api raw
943
1885
  GL_IMAGE_BINDING_NAME = 0x8F3A
1886
+ # @api raw
944
1887
  GL_IMAGE_BINDING_LEVEL = 0x8F3B
1888
+ # @api raw
945
1889
  GL_IMAGE_BINDING_LAYERED = 0x8F3C
1890
+ # @api raw
946
1891
  GL_IMAGE_BINDING_LAYER = 0x8F3D
1892
+ # @api raw
947
1893
  GL_IMAGE_BINDING_ACCESS = 0x8F3E
1894
+ # @api raw
948
1895
  GL_IMAGE_1D = 0x904C
1896
+ # @api raw
949
1897
  GL_IMAGE_2D = 0x904D
1898
+ # @api raw
950
1899
  GL_IMAGE_3D = 0x904E
1900
+ # @api raw
951
1901
  GL_IMAGE_2D_RECT = 0x904F
1902
+ # @api raw
952
1903
  GL_IMAGE_CUBE = 0x9050
1904
+ # @api raw
953
1905
  GL_IMAGE_BUFFER = 0x9051
1906
+ # @api raw
954
1907
  GL_IMAGE_1D_ARRAY = 0x9052
1908
+ # @api raw
955
1909
  GL_IMAGE_2D_ARRAY = 0x9053
1910
+ # @api raw
956
1911
  GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1912
+ # @api raw
957
1913
  GL_IMAGE_2D_MULTISAMPLE = 0x9055
1914
+ # @api raw
958
1915
  GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1916
+ # @api raw
959
1917
  GL_INT_IMAGE_1D = 0x9057
1918
+ # @api raw
960
1919
  GL_INT_IMAGE_2D = 0x9058
1920
+ # @api raw
961
1921
  GL_INT_IMAGE_3D = 0x9059
1922
+ # @api raw
962
1923
  GL_INT_IMAGE_2D_RECT = 0x905A
1924
+ # @api raw
963
1925
  GL_INT_IMAGE_CUBE = 0x905B
1926
+ # @api raw
964
1927
  GL_INT_IMAGE_BUFFER = 0x905C
1928
+ # @api raw
965
1929
  GL_INT_IMAGE_1D_ARRAY = 0x905D
1930
+ # @api raw
966
1931
  GL_INT_IMAGE_2D_ARRAY = 0x905E
1932
+ # @api raw
967
1933
  GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1934
+ # @api raw
968
1935
  GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1936
+ # @api raw
969
1937
  GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1938
+ # @api raw
970
1939
  GL_UNSIGNED_INT_IMAGE_1D = 0x9062
1940
+ # @api raw
971
1941
  GL_UNSIGNED_INT_IMAGE_2D = 0x9063
1942
+ # @api raw
972
1943
  GL_UNSIGNED_INT_IMAGE_3D = 0x9064
1944
+ # @api raw
973
1945
  GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
1946
+ # @api raw
974
1947
  GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
1948
+ # @api raw
975
1949
  GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
1950
+ # @api raw
976
1951
  GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
1952
+ # @api raw
977
1953
  GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
1954
+ # @api raw
978
1955
  GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
1956
+ # @api raw
979
1957
  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
1958
+ # @api raw
980
1959
  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
1960
+ # @api raw
981
1961
  GL_MAX_IMAGE_SAMPLES = 0x906D
1962
+ # @api raw
982
1963
  GL_IMAGE_BINDING_FORMAT = 0x906E
1964
+ # @api raw
983
1965
  GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1966
+ # @api raw
984
1967
  GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1968
+ # @api raw
985
1969
  GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1970
+ # @api raw
986
1971
  GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1972
+ # @api raw
987
1973
  GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1974
+ # @api raw
988
1975
  GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1976
+ # @api raw
989
1977
  GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1978
+ # @api raw
990
1979
  GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1980
+ # @api raw
991
1981
  GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1982
+ # @api raw
992
1983
  GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
1984
+ # @api raw
993
1985
  GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
1986
+ # @api raw
994
1987
  GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
1988
+ # @api raw
995
1989
  GL_COMPRESSED_RGB8_ETC2 = 0x9274
1990
+ # @api raw
996
1991
  GL_COMPRESSED_SRGB8_ETC2 = 0x9275
1992
+ # @api raw
997
1993
  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
1994
+ # @api raw
998
1995
  GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
1996
+ # @api raw
999
1997
  GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1998
+ # @api raw
1000
1999
  GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
2000
+ # @api raw
1001
2001
  GL_COMPRESSED_R11_EAC = 0x9270
2002
+ # @api raw
1002
2003
  GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
2004
+ # @api raw
1003
2005
  GL_COMPRESSED_RG11_EAC = 0x9272
2006
+ # @api raw
1004
2007
  GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
2008
+ # @api raw
1005
2009
  GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
2010
+ # @api raw
1006
2011
  GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
2012
+ # @api raw
1007
2013
  GL_MAX_ELEMENT_INDEX = 0x8D6B
2014
+ # @api raw
1008
2015
  GL_COMPUTE_SHADER = 0x91B9
2016
+ # @api raw
1009
2017
  GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
2018
+ # @api raw
1010
2019
  GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
2020
+ # @api raw
1011
2021
  GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
2022
+ # @api raw
1012
2023
  GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
2024
+ # @api raw
1013
2025
  GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
2026
+ # @api raw
1014
2027
  GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
2028
+ # @api raw
1015
2029
  GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
2030
+ # @api raw
1016
2031
  GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
2032
+ # @api raw
1017
2033
  GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
2034
+ # @api raw
1018
2035
  GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
2036
+ # @api raw
1019
2037
  GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
2038
+ # @api raw
1020
2039
  GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
2040
+ # @api raw
1021
2041
  GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
2042
+ # @api raw
1022
2043
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
2044
+ # @api raw
1023
2045
  GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
2046
+ # @api raw
1024
2047
  GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
2048
+ # @api raw
1025
2049
  GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
2050
+ # @api raw
1026
2051
  GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
2052
+ # @api raw
1027
2053
  GL_DEBUG_CALLBACK_FUNCTION = 0x8244
2054
+ # @api raw
1028
2055
  GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
2056
+ # @api raw
1029
2057
  GL_DEBUG_SOURCE_API = 0x8246
2058
+ # @api raw
1030
2059
  GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
2060
+ # @api raw
1031
2061
  GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
2062
+ # @api raw
1032
2063
  GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
2064
+ # @api raw
1033
2065
  GL_DEBUG_SOURCE_APPLICATION = 0x824A
2066
+ # @api raw
1034
2067
  GL_DEBUG_SOURCE_OTHER = 0x824B
2068
+ # @api raw
1035
2069
  GL_DEBUG_TYPE_ERROR = 0x824C
2070
+ # @api raw
1036
2071
  GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
2072
+ # @api raw
1037
2073
  GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
2074
+ # @api raw
1038
2075
  GL_DEBUG_TYPE_PORTABILITY = 0x824F
2076
+ # @api raw
1039
2077
  GL_DEBUG_TYPE_PERFORMANCE = 0x8250
2078
+ # @api raw
1040
2079
  GL_DEBUG_TYPE_OTHER = 0x8251
2080
+ # @api raw
1041
2081
  GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
2082
+ # @api raw
1042
2083
  GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
2084
+ # @api raw
1043
2085
  GL_DEBUG_LOGGED_MESSAGES = 0x9145
2086
+ # @api raw
1044
2087
  GL_DEBUG_SEVERITY_HIGH = 0x9146
2088
+ # @api raw
1045
2089
  GL_DEBUG_SEVERITY_MEDIUM = 0x9147
2090
+ # @api raw
1046
2091
  GL_DEBUG_SEVERITY_LOW = 0x9148
2092
+ # @api raw
1047
2093
  GL_DEBUG_TYPE_MARKER = 0x8268
2094
+ # @api raw
1048
2095
  GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
2096
+ # @api raw
1049
2097
  GL_DEBUG_TYPE_POP_GROUP = 0x826A
2098
+ # @api raw
1050
2099
  GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
2100
+ # @api raw
1051
2101
  GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
2102
+ # @api raw
1052
2103
  GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
2104
+ # @api raw
1053
2105
  GL_BUFFER = 0x82E0
2106
+ # @api raw
1054
2107
  GL_SHADER = 0x82E1
2108
+ # @api raw
1055
2109
  GL_PROGRAM = 0x82E2
2110
+ # @api raw
1056
2111
  GL_QUERY = 0x82E3
2112
+ # @api raw
1057
2113
  GL_PROGRAM_PIPELINE = 0x82E4
2114
+ # @api raw
1058
2115
  GL_SAMPLER = 0x82E6
2116
+ # @api raw
1059
2117
  GL_MAX_LABEL_LENGTH = 0x82E8
2118
+ # @api raw
1060
2119
  GL_DEBUG_OUTPUT = 0x92E0
2120
+ # @api raw
1061
2121
  GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
2122
+ # @api raw
1062
2123
  GL_MAX_UNIFORM_LOCATIONS = 0x826E
2124
+ # @api raw
1063
2125
  GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
2126
+ # @api raw
1064
2127
  GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
2128
+ # @api raw
1065
2129
  GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
2130
+ # @api raw
1066
2131
  GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
2132
+ # @api raw
1067
2133
  GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
2134
+ # @api raw
1068
2135
  GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
2136
+ # @api raw
1069
2137
  GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
2138
+ # @api raw
1070
2139
  GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
2140
+ # @api raw
1071
2141
  GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
2142
+ # @api raw
1072
2143
  GL_INTERNALFORMAT_SUPPORTED = 0x826F
2144
+ # @api raw
1073
2145
  GL_INTERNALFORMAT_PREFERRED = 0x8270
2146
+ # @api raw
1074
2147
  GL_INTERNALFORMAT_RED_SIZE = 0x8271
2148
+ # @api raw
1075
2149
  GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
2150
+ # @api raw
1076
2151
  GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
2152
+ # @api raw
1077
2153
  GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
2154
+ # @api raw
1078
2155
  GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
2156
+ # @api raw
1079
2157
  GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
2158
+ # @api raw
1080
2159
  GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
2160
+ # @api raw
1081
2161
  GL_INTERNALFORMAT_RED_TYPE = 0x8278
2162
+ # @api raw
1082
2163
  GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
2164
+ # @api raw
1083
2165
  GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
2166
+ # @api raw
1084
2167
  GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
2168
+ # @api raw
1085
2169
  GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
2170
+ # @api raw
1086
2171
  GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
2172
+ # @api raw
1087
2173
  GL_MAX_WIDTH = 0x827E
2174
+ # @api raw
1088
2175
  GL_MAX_HEIGHT = 0x827F
2176
+ # @api raw
1089
2177
  GL_MAX_DEPTH = 0x8280
2178
+ # @api raw
1090
2179
  GL_MAX_LAYERS = 0x8281
2180
+ # @api raw
1091
2181
  GL_MAX_COMBINED_DIMENSIONS = 0x8282
2182
+ # @api raw
1092
2183
  GL_COLOR_COMPONENTS = 0x8283
2184
+ # @api raw
1093
2185
  GL_DEPTH_COMPONENTS = 0x8284
2186
+ # @api raw
1094
2187
  GL_STENCIL_COMPONENTS = 0x8285
2188
+ # @api raw
1095
2189
  GL_COLOR_RENDERABLE = 0x8286
2190
+ # @api raw
1096
2191
  GL_DEPTH_RENDERABLE = 0x8287
2192
+ # @api raw
1097
2193
  GL_STENCIL_RENDERABLE = 0x8288
2194
+ # @api raw
1098
2195
  GL_FRAMEBUFFER_RENDERABLE = 0x8289
2196
+ # @api raw
1099
2197
  GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
2198
+ # @api raw
1100
2199
  GL_FRAMEBUFFER_BLEND = 0x828B
2200
+ # @api raw
1101
2201
  GL_READ_PIXELS = 0x828C
2202
+ # @api raw
1102
2203
  GL_READ_PIXELS_FORMAT = 0x828D
2204
+ # @api raw
1103
2205
  GL_READ_PIXELS_TYPE = 0x828E
2206
+ # @api raw
1104
2207
  GL_TEXTURE_IMAGE_FORMAT = 0x828F
2208
+ # @api raw
1105
2209
  GL_TEXTURE_IMAGE_TYPE = 0x8290
2210
+ # @api raw
1106
2211
  GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
2212
+ # @api raw
1107
2213
  GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
2214
+ # @api raw
1108
2215
  GL_MIPMAP = 0x8293
2216
+ # @api raw
1109
2217
  GL_MANUAL_GENERATE_MIPMAP = 0x8294
2218
+ # @api raw
1110
2219
  GL_AUTO_GENERATE_MIPMAP = 0x8295
2220
+ # @api raw
1111
2221
  GL_COLOR_ENCODING = 0x8296
2222
+ # @api raw
1112
2223
  GL_SRGB_READ = 0x8297
2224
+ # @api raw
1113
2225
  GL_SRGB_WRITE = 0x8298
2226
+ # @api raw
1114
2227
  GL_FILTER = 0x829A
2228
+ # @api raw
1115
2229
  GL_VERTEX_TEXTURE = 0x829B
2230
+ # @api raw
1116
2231
  GL_TESS_CONTROL_TEXTURE = 0x829C
2232
+ # @api raw
1117
2233
  GL_TESS_EVALUATION_TEXTURE = 0x829D
2234
+ # @api raw
1118
2235
  GL_GEOMETRY_TEXTURE = 0x829E
2236
+ # @api raw
1119
2237
  GL_FRAGMENT_TEXTURE = 0x829F
2238
+ # @api raw
1120
2239
  GL_COMPUTE_TEXTURE = 0x82A0
2240
+ # @api raw
1121
2241
  GL_TEXTURE_SHADOW = 0x82A1
2242
+ # @api raw
1122
2243
  GL_TEXTURE_GATHER = 0x82A2
2244
+ # @api raw
1123
2245
  GL_TEXTURE_GATHER_SHADOW = 0x82A3
2246
+ # @api raw
1124
2247
  GL_SHADER_IMAGE_LOAD = 0x82A4
2248
+ # @api raw
1125
2249
  GL_SHADER_IMAGE_STORE = 0x82A5
2250
+ # @api raw
1126
2251
  GL_SHADER_IMAGE_ATOMIC = 0x82A6
2252
+ # @api raw
1127
2253
  GL_IMAGE_TEXEL_SIZE = 0x82A7
2254
+ # @api raw
1128
2255
  GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
2256
+ # @api raw
1129
2257
  GL_IMAGE_PIXEL_FORMAT = 0x82A9
2258
+ # @api raw
1130
2259
  GL_IMAGE_PIXEL_TYPE = 0x82AA
2260
+ # @api raw
1131
2261
  GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
2262
+ # @api raw
1132
2263
  GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
2264
+ # @api raw
1133
2265
  GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
2266
+ # @api raw
1134
2267
  GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
2268
+ # @api raw
1135
2269
  GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
2270
+ # @api raw
1136
2271
  GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
2272
+ # @api raw
1137
2273
  GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
2274
+ # @api raw
1138
2275
  GL_CLEAR_BUFFER = 0x82B4
2276
+ # @api raw
1139
2277
  GL_TEXTURE_VIEW = 0x82B5
2278
+ # @api raw
1140
2279
  GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
2280
+ # @api raw
1141
2281
  GL_FULL_SUPPORT = 0x82B7
2282
+ # @api raw
1142
2283
  GL_CAVEAT_SUPPORT = 0x82B8
2284
+ # @api raw
1143
2285
  GL_IMAGE_CLASS_4_X_32 = 0x82B9
2286
+ # @api raw
1144
2287
  GL_IMAGE_CLASS_2_X_32 = 0x82BA
2288
+ # @api raw
1145
2289
  GL_IMAGE_CLASS_1_X_32 = 0x82BB
2290
+ # @api raw
1146
2291
  GL_IMAGE_CLASS_4_X_16 = 0x82BC
2292
+ # @api raw
1147
2293
  GL_IMAGE_CLASS_2_X_16 = 0x82BD
2294
+ # @api raw
1148
2295
  GL_IMAGE_CLASS_1_X_16 = 0x82BE
2296
+ # @api raw
1149
2297
  GL_IMAGE_CLASS_4_X_8 = 0x82BF
2298
+ # @api raw
1150
2299
  GL_IMAGE_CLASS_2_X_8 = 0x82C0
2300
+ # @api raw
1151
2301
  GL_IMAGE_CLASS_1_X_8 = 0x82C1
2302
+ # @api raw
1152
2303
  GL_IMAGE_CLASS_11_11_10 = 0x82C2
2304
+ # @api raw
1153
2305
  GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
2306
+ # @api raw
1154
2307
  GL_VIEW_CLASS_128_BITS = 0x82C4
2308
+ # @api raw
1155
2309
  GL_VIEW_CLASS_96_BITS = 0x82C5
2310
+ # @api raw
1156
2311
  GL_VIEW_CLASS_64_BITS = 0x82C6
2312
+ # @api raw
1157
2313
  GL_VIEW_CLASS_48_BITS = 0x82C7
2314
+ # @api raw
1158
2315
  GL_VIEW_CLASS_32_BITS = 0x82C8
2316
+ # @api raw
1159
2317
  GL_VIEW_CLASS_24_BITS = 0x82C9
2318
+ # @api raw
1160
2319
  GL_VIEW_CLASS_16_BITS = 0x82CA
2320
+ # @api raw
1161
2321
  GL_VIEW_CLASS_8_BITS = 0x82CB
2322
+ # @api raw
1162
2323
  GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
2324
+ # @api raw
1163
2325
  GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
2326
+ # @api raw
1164
2327
  GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
2328
+ # @api raw
1165
2329
  GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
2330
+ # @api raw
1166
2331
  GL_VIEW_CLASS_RGTC1_RED = 0x82D0
2332
+ # @api raw
1167
2333
  GL_VIEW_CLASS_RGTC2_RG = 0x82D1
2334
+ # @api raw
1168
2335
  GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
2336
+ # @api raw
1169
2337
  GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
2338
+ # @api raw
1170
2339
  GL_UNIFORM = 0x92E1
2340
+ # @api raw
1171
2341
  GL_UNIFORM_BLOCK = 0x92E2
2342
+ # @api raw
1172
2343
  GL_PROGRAM_INPUT = 0x92E3
2344
+ # @api raw
1173
2345
  GL_PROGRAM_OUTPUT = 0x92E4
2346
+ # @api raw
1174
2347
  GL_BUFFER_VARIABLE = 0x92E5
2348
+ # @api raw
1175
2349
  GL_SHADER_STORAGE_BLOCK = 0x92E6
2350
+ # @api raw
1176
2351
  GL_VERTEX_SUBROUTINE = 0x92E8
2352
+ # @api raw
1177
2353
  GL_TESS_CONTROL_SUBROUTINE = 0x92E9
2354
+ # @api raw
1178
2355
  GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
2356
+ # @api raw
1179
2357
  GL_GEOMETRY_SUBROUTINE = 0x92EB
2358
+ # @api raw
1180
2359
  GL_FRAGMENT_SUBROUTINE = 0x92EC
2360
+ # @api raw
1181
2361
  GL_COMPUTE_SUBROUTINE = 0x92ED
2362
+ # @api raw
1182
2363
  GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
2364
+ # @api raw
1183
2365
  GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
2366
+ # @api raw
1184
2367
  GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
2368
+ # @api raw
1185
2369
  GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
2370
+ # @api raw
1186
2371
  GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
2372
+ # @api raw
1187
2373
  GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
2374
+ # @api raw
1188
2375
  GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
2376
+ # @api raw
1189
2377
  GL_ACTIVE_RESOURCES = 0x92F5
2378
+ # @api raw
1190
2379
  GL_MAX_NAME_LENGTH = 0x92F6
2380
+ # @api raw
1191
2381
  GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
2382
+ # @api raw
1192
2383
  GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
2384
+ # @api raw
1193
2385
  GL_NAME_LENGTH = 0x92F9
2386
+ # @api raw
1194
2387
  GL_TYPE = 0x92FA
2388
+ # @api raw
1195
2389
  GL_ARRAY_SIZE = 0x92FB
2390
+ # @api raw
1196
2391
  GL_OFFSET = 0x92FC
2392
+ # @api raw
1197
2393
  GL_BLOCK_INDEX = 0x92FD
2394
+ # @api raw
1198
2395
  GL_ARRAY_STRIDE = 0x92FE
2396
+ # @api raw
1199
2397
  GL_MATRIX_STRIDE = 0x92FF
2398
+ # @api raw
1200
2399
  GL_IS_ROW_MAJOR = 0x9300
2400
+ # @api raw
1201
2401
  GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
2402
+ # @api raw
1202
2403
  GL_BUFFER_BINDING = 0x9302
2404
+ # @api raw
1203
2405
  GL_BUFFER_DATA_SIZE = 0x9303
2406
+ # @api raw
1204
2407
  GL_NUM_ACTIVE_VARIABLES = 0x9304
2408
+ # @api raw
1205
2409
  GL_ACTIVE_VARIABLES = 0x9305
2410
+ # @api raw
1206
2411
  GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
2412
+ # @api raw
1207
2413
  GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
2414
+ # @api raw
1208
2415
  GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
2416
+ # @api raw
1209
2417
  GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
2418
+ # @api raw
1210
2419
  GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
2420
+ # @api raw
1211
2421
  GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
2422
+ # @api raw
1212
2423
  GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
2424
+ # @api raw
1213
2425
  GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
2426
+ # @api raw
1214
2427
  GL_LOCATION = 0x930E
2428
+ # @api raw
1215
2429
  GL_LOCATION_INDEX = 0x930F
2430
+ # @api raw
1216
2431
  GL_IS_PER_PATCH = 0x92E7
2432
+ # @api raw
1217
2433
  GL_SHADER_STORAGE_BUFFER = 0x90D2
2434
+ # @api raw
1218
2435
  GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
2436
+ # @api raw
1219
2437
  GL_SHADER_STORAGE_BUFFER_START = 0x90D4
2438
+ # @api raw
1220
2439
  GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
2440
+ # @api raw
1221
2441
  GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
2442
+ # @api raw
1222
2443
  GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
2444
+ # @api raw
1223
2445
  GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
2446
+ # @api raw
1224
2447
  GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
2448
+ # @api raw
1225
2449
  GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
2450
+ # @api raw
1226
2451
  GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
2452
+ # @api raw
1227
2453
  GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
2454
+ # @api raw
1228
2455
  GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
2456
+ # @api raw
1229
2457
  GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
2458
+ # @api raw
1230
2459
  GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
2460
+ # @api raw
1231
2461
  GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
2462
+ # @api raw
1232
2463
  GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
2464
+ # @api raw
1233
2465
  GL_TEXTURE_BUFFER_OFFSET = 0x919D
2466
+ # @api raw
1234
2467
  GL_TEXTURE_BUFFER_SIZE = 0x919E
2468
+ # @api raw
1235
2469
  GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
2470
+ # @api raw
1236
2471
  GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
2472
+ # @api raw
1237
2473
  GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
2474
+ # @api raw
1238
2475
  GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
2476
+ # @api raw
1239
2477
  GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
2478
+ # @api raw
1240
2479
  GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
2480
+ # @api raw
1241
2481
  GL_VERTEX_ATTRIB_BINDING = 0x82D4
2482
+ # @api raw
1242
2483
  GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
2484
+ # @api raw
1243
2485
  GL_VERTEX_BINDING_DIVISOR = 0x82D6
2486
+ # @api raw
1244
2487
  GL_VERTEX_BINDING_OFFSET = 0x82D7
2488
+ # @api raw
1245
2489
  GL_VERTEX_BINDING_STRIDE = 0x82D8
2490
+ # @api raw
1246
2491
  GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
2492
+ # @api raw
1247
2493
  GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
2494
+ # @api raw
1248
2495
  GL_DISPLAY_LIST = 0x82E7
1249
- GL_VERSION_ES_CL_1_0 = 1
1250
- GL_VERSION_ES_CM_1_1 = 1
1251
- GL_VERSION_ES_CL_1_1 = 1
1252
- GL_FUNC_ADD = 0x8006
1253
- GL_BLEND_EQUATION = 0x8009
1254
- GL_FUNC_SUBTRACT = 0x800A
1255
- GL_FUNC_REVERSE_SUBTRACT = 0x800B
1256
- GL_CONSTANT_COLOR = 0x8001
1257
- GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
1258
- GL_CONSTANT_ALPHA = 0x8003
1259
- GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
1260
- GL_BLEND_COLOR = 0x8005
1261
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
1262
- GL_MIN = 0x8007
1263
- GL_MAX = 0x8008
2496
+ # @api raw
1264
2497
  GL_SMOOTH_POINT_SIZE_RANGE = GL_POINT_SIZE_RANGE
2498
+ # @api raw
1265
2499
  GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_POINT_SIZE_GRANULARITY
2500
+ # @api raw
1266
2501
  GL_SMOOTH_LINE_WIDTH_RANGE = GL_LINE_WIDTH_RANGE
2502
+ # @api raw
1267
2503
  GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_LINE_WIDTH_GRANULARITY
2504
+ # @api raw
1268
2505
  GL_SRC1_ALPHA = 0x8589
2506
+ # @api raw
1269
2507
  GL_COMPARE_REF_TO_TEXTURE = 0x884E
2508
+ # @api raw
1270
2509
  GL_CLIP_DISTANCE0 = 0x3000
2510
+ # @api raw
1271
2511
  GL_CLIP_DISTANCE1 = 0x3001
2512
+ # @api raw
1272
2513
  GL_CLIP_DISTANCE2 = 0x3002
2514
+ # @api raw
1273
2515
  GL_CLIP_DISTANCE3 = 0x3003
2516
+ # @api raw
1274
2517
  GL_CLIP_DISTANCE4 = 0x3004
2518
+ # @api raw
1275
2519
  GL_CLIP_DISTANCE5 = 0x3005
2520
+ # @api raw
1276
2521
  GL_MAX_CLIP_DISTANCES = 0x0D32
2522
+ # @api raw
1277
2523
  GL_MAX_VARYING_COMPONENTS = GL_MAX_VARYING_FLOATS
2524
+ # @api raw
1278
2525
  GL_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE
2526
+ # @api raw
1279
2527
  GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
1280
- GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER
1281
- GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER
1282
- GL_TRANSFORM_FEEDBACK_PAUSED = GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
1283
- GL_TRANSFORM_FEEDBACK_ACTIVE = GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
1284
2528
  end # module Gl