opengl-core 1.0.1 → 1.2.0
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- checksums.yaml +4 -4
- data/ext/opengl-core/opengl_stub.c +10 -5
- data/lib/opengl-core.rb +21 -0
- data/lib/opengl-core/aux.rb +7 -0
- data/lib/opengl-core/aux/buffer.rb +44 -0
- data/lib/opengl-core/aux/gl.rb +238 -0
- data/lib/opengl-core/aux/marked.rb +66 -0
- data/lib/opengl-core/aux/program.rb +116 -0
- data/lib/opengl-core/aux/shader.rb +49 -0
- data/lib/opengl-core/aux/texture.rb +45 -0
- data/lib/opengl-core/aux/vertex_array.rb +43 -0
- data/lib/opengl-core/gl_commands.rb +6732 -4350
- data/lib/opengl-core/gl_enums.rb +1263 -19
- data/lib/opengl-core/gl_sym.rb +30 -5
- metadata +11 -3
data/lib/opengl-core/gl_enums.rb
CHANGED
@@ -1,1284 +1,2528 @@
|
|
1
1
|
module Gl
|
2
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+
# @api raw
|
2
3
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GL_DEPTH_BUFFER_BIT = 0x00000100
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4
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+
# @api raw
|
3
5
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GL_STENCIL_BUFFER_BIT = 0x00000400
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6
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+
# @api raw
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4
7
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GL_COLOR_BUFFER_BIT = 0x00004000
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8
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+
# @api raw
|
5
9
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GL_FALSE = 0
|
10
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+
# @api raw
|
6
11
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GL_TRUE = 1
|
12
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+
# @api raw
|
7
13
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GL_POINTS = 0x0000
|
14
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+
# @api raw
|
8
15
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GL_LINES = 0x0001
|
16
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+
# @api raw
|
9
17
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GL_LINE_LOOP = 0x0002
|
18
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+
# @api raw
|
10
19
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GL_LINE_STRIP = 0x0003
|
20
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+
# @api raw
|
11
21
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GL_TRIANGLES = 0x0004
|
22
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+
# @api raw
|
12
23
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GL_TRIANGLE_STRIP = 0x0005
|
24
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+
# @api raw
|
13
25
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GL_TRIANGLE_FAN = 0x0006
|
26
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+
# @api raw
|
14
27
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GL_QUADS = 0x0007
|
28
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+
# @api raw
|
15
29
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GL_NEVER = 0x0200
|
30
|
+
# @api raw
|
16
31
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GL_LESS = 0x0201
|
32
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+
# @api raw
|
17
33
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GL_EQUAL = 0x0202
|
34
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+
# @api raw
|
18
35
|
GL_LEQUAL = 0x0203
|
36
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+
# @api raw
|
19
37
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GL_GREATER = 0x0204
|
38
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+
# @api raw
|
20
39
|
GL_NOTEQUAL = 0x0205
|
40
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+
# @api raw
|
21
41
|
GL_GEQUAL = 0x0206
|
42
|
+
# @api raw
|
22
43
|
GL_ALWAYS = 0x0207
|
44
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+
# @api raw
|
23
45
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GL_ZERO = 0
|
46
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+
# @api raw
|
24
47
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GL_ONE = 1
|
48
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+
# @api raw
|
25
49
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GL_SRC_COLOR = 0x0300
|
50
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+
# @api raw
|
26
51
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GL_ONE_MINUS_SRC_COLOR = 0x0301
|
52
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+
# @api raw
|
27
53
|
GL_SRC_ALPHA = 0x0302
|
54
|
+
# @api raw
|
28
55
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GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
56
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+
# @api raw
|
29
57
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GL_DST_ALPHA = 0x0304
|
58
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+
# @api raw
|
30
59
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GL_ONE_MINUS_DST_ALPHA = 0x0305
|
60
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+
# @api raw
|
31
61
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GL_DST_COLOR = 0x0306
|
62
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+
# @api raw
|
32
63
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GL_ONE_MINUS_DST_COLOR = 0x0307
|
64
|
+
# @api raw
|
33
65
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GL_SRC_ALPHA_SATURATE = 0x0308
|
66
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+
# @api raw
|
34
67
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GL_NONE = 0
|
68
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+
# @api raw
|
35
69
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GL_FRONT_LEFT = 0x0400
|
70
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+
# @api raw
|
36
71
|
GL_FRONT_RIGHT = 0x0401
|
72
|
+
# @api raw
|
37
73
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GL_BACK_LEFT = 0x0402
|
74
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+
# @api raw
|
38
75
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GL_BACK_RIGHT = 0x0403
|
76
|
+
# @api raw
|
39
77
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GL_FRONT = 0x0404
|
78
|
+
# @api raw
|
40
79
|
GL_BACK = 0x0405
|
80
|
+
# @api raw
|
41
81
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GL_LEFT = 0x0406
|
82
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+
# @api raw
|
42
83
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GL_RIGHT = 0x0407
|
84
|
+
# @api raw
|
43
85
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GL_FRONT_AND_BACK = 0x0408
|
86
|
+
# @api raw
|
44
87
|
GL_NO_ERROR = 0
|
88
|
+
# @api raw
|
45
89
|
GL_INVALID_ENUM = 0x0500
|
90
|
+
# @api raw
|
46
91
|
GL_INVALID_VALUE = 0x0501
|
92
|
+
# @api raw
|
47
93
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GL_INVALID_OPERATION = 0x0502
|
94
|
+
# @api raw
|
48
95
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GL_OUT_OF_MEMORY = 0x0505
|
96
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+
# @api raw
|
49
97
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GL_CW = 0x0900
|
98
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+
# @api raw
|
50
99
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GL_CCW = 0x0901
|
100
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+
# @api raw
|
51
101
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GL_POINT_SIZE = 0x0B11
|
102
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+
# @api raw
|
52
103
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GL_POINT_SIZE_RANGE = 0x0B12
|
104
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+
# @api raw
|
53
105
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GL_POINT_SIZE_GRANULARITY = 0x0B13
|
106
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+
# @api raw
|
54
107
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GL_LINE_SMOOTH = 0x0B20
|
108
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+
# @api raw
|
55
109
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GL_LINE_WIDTH = 0x0B21
|
110
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+
# @api raw
|
56
111
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GL_LINE_WIDTH_RANGE = 0x0B22
|
112
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+
# @api raw
|
57
113
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GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
114
|
+
# @api raw
|
58
115
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GL_POLYGON_MODE = 0x0B40
|
116
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+
# @api raw
|
59
117
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GL_POLYGON_SMOOTH = 0x0B41
|
118
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+
# @api raw
|
60
119
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GL_CULL_FACE = 0x0B44
|
120
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+
# @api raw
|
61
121
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GL_CULL_FACE_MODE = 0x0B45
|
122
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+
# @api raw
|
62
123
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GL_FRONT_FACE = 0x0B46
|
124
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+
# @api raw
|
63
125
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GL_DEPTH_RANGE = 0x0B70
|
126
|
+
# @api raw
|
64
127
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GL_DEPTH_TEST = 0x0B71
|
128
|
+
# @api raw
|
65
129
|
GL_DEPTH_WRITEMASK = 0x0B72
|
130
|
+
# @api raw
|
66
131
|
GL_DEPTH_CLEAR_VALUE = 0x0B73
|
132
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+
# @api raw
|
67
133
|
GL_DEPTH_FUNC = 0x0B74
|
134
|
+
# @api raw
|
68
135
|
GL_STENCIL_TEST = 0x0B90
|
136
|
+
# @api raw
|
69
137
|
GL_STENCIL_CLEAR_VALUE = 0x0B91
|
138
|
+
# @api raw
|
70
139
|
GL_STENCIL_FUNC = 0x0B92
|
140
|
+
# @api raw
|
71
141
|
GL_STENCIL_VALUE_MASK = 0x0B93
|
142
|
+
# @api raw
|
72
143
|
GL_STENCIL_FAIL = 0x0B94
|
144
|
+
# @api raw
|
73
145
|
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
146
|
+
# @api raw
|
74
147
|
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
148
|
+
# @api raw
|
75
149
|
GL_STENCIL_REF = 0x0B97
|
150
|
+
# @api raw
|
76
151
|
GL_STENCIL_WRITEMASK = 0x0B98
|
152
|
+
# @api raw
|
77
153
|
GL_VIEWPORT = 0x0BA2
|
154
|
+
# @api raw
|
78
155
|
GL_DITHER = 0x0BD0
|
156
|
+
# @api raw
|
79
157
|
GL_BLEND_DST = 0x0BE0
|
158
|
+
# @api raw
|
80
159
|
GL_BLEND_SRC = 0x0BE1
|
160
|
+
# @api raw
|
81
161
|
GL_BLEND = 0x0BE2
|
162
|
+
# @api raw
|
82
163
|
GL_LOGIC_OP_MODE = 0x0BF0
|
164
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+
# @api raw
|
83
165
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GL_COLOR_LOGIC_OP = 0x0BF2
|
166
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+
# @api raw
|
84
167
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GL_DRAW_BUFFER = 0x0C01
|
168
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+
# @api raw
|
85
169
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GL_READ_BUFFER = 0x0C02
|
170
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+
# @api raw
|
86
171
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GL_SCISSOR_BOX = 0x0C10
|
172
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+
# @api raw
|
87
173
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GL_SCISSOR_TEST = 0x0C11
|
174
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+
# @api raw
|
88
175
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GL_COLOR_CLEAR_VALUE = 0x0C22
|
176
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+
# @api raw
|
89
177
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GL_COLOR_WRITEMASK = 0x0C23
|
178
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+
# @api raw
|
90
179
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GL_DOUBLEBUFFER = 0x0C32
|
180
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+
# @api raw
|
91
181
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GL_STEREO = 0x0C33
|
182
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+
# @api raw
|
92
183
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GL_LINE_SMOOTH_HINT = 0x0C52
|
184
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+
# @api raw
|
93
185
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GL_POLYGON_SMOOTH_HINT = 0x0C53
|
186
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+
# @api raw
|
94
187
|
GL_UNPACK_SWAP_BYTES = 0x0CF0
|
188
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+
# @api raw
|
95
189
|
GL_UNPACK_LSB_FIRST = 0x0CF1
|
190
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+
# @api raw
|
96
191
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GL_UNPACK_ROW_LENGTH = 0x0CF2
|
192
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+
# @api raw
|
97
193
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GL_UNPACK_SKIP_ROWS = 0x0CF3
|
194
|
+
# @api raw
|
98
195
|
GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
196
|
+
# @api raw
|
99
197
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GL_UNPACK_ALIGNMENT = 0x0CF5
|
198
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+
# @api raw
|
100
199
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GL_PACK_SWAP_BYTES = 0x0D00
|
200
|
+
# @api raw
|
101
201
|
GL_PACK_LSB_FIRST = 0x0D01
|
202
|
+
# @api raw
|
102
203
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GL_PACK_ROW_LENGTH = 0x0D02
|
204
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+
# @api raw
|
103
205
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GL_PACK_SKIP_ROWS = 0x0D03
|
206
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+
# @api raw
|
104
207
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GL_PACK_SKIP_PIXELS = 0x0D04
|
208
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+
# @api raw
|
105
209
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GL_PACK_ALIGNMENT = 0x0D05
|
210
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+
# @api raw
|
106
211
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GL_MAX_TEXTURE_SIZE = 0x0D33
|
212
|
+
# @api raw
|
107
213
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GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
214
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+
# @api raw
|
108
215
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GL_SUBPIXEL_BITS = 0x0D50
|
216
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+
# @api raw
|
109
217
|
GL_TEXTURE_1D = 0x0DE0
|
218
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+
# @api raw
|
110
219
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GL_TEXTURE_2D = 0x0DE1
|
220
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+
# @api raw
|
111
221
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GL_POLYGON_OFFSET_UNITS = 0x2A00
|
222
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+
# @api raw
|
112
223
|
GL_POLYGON_OFFSET_POINT = 0x2A01
|
224
|
+
# @api raw
|
113
225
|
GL_POLYGON_OFFSET_LINE = 0x2A02
|
226
|
+
# @api raw
|
114
227
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GL_POLYGON_OFFSET_FILL = 0x8037
|
228
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+
# @api raw
|
115
229
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GL_POLYGON_OFFSET_FACTOR = 0x8038
|
230
|
+
# @api raw
|
116
231
|
GL_TEXTURE_BINDING_1D = 0x8068
|
232
|
+
# @api raw
|
117
233
|
GL_TEXTURE_BINDING_2D = 0x8069
|
234
|
+
# @api raw
|
118
235
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GL_TEXTURE_WIDTH = 0x1000
|
236
|
+
# @api raw
|
119
237
|
GL_TEXTURE_HEIGHT = 0x1001
|
238
|
+
# @api raw
|
120
239
|
GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
240
|
+
# @api raw
|
121
241
|
GL_TEXTURE_BORDER_COLOR = 0x1004
|
242
|
+
# @api raw
|
122
243
|
GL_TEXTURE_RED_SIZE = 0x805C
|
244
|
+
# @api raw
|
123
245
|
GL_TEXTURE_GREEN_SIZE = 0x805D
|
246
|
+
# @api raw
|
124
247
|
GL_TEXTURE_BLUE_SIZE = 0x805E
|
248
|
+
# @api raw
|
125
249
|
GL_TEXTURE_ALPHA_SIZE = 0x805F
|
250
|
+
# @api raw
|
126
251
|
GL_DONT_CARE = 0x1100
|
252
|
+
# @api raw
|
127
253
|
GL_FASTEST = 0x1101
|
254
|
+
# @api raw
|
128
255
|
GL_NICEST = 0x1102
|
256
|
+
# @api raw
|
129
257
|
GL_BYTE = 0x1400
|
258
|
+
# @api raw
|
130
259
|
GL_UNSIGNED_BYTE = 0x1401
|
260
|
+
# @api raw
|
131
261
|
GL_SHORT = 0x1402
|
262
|
+
# @api raw
|
132
263
|
GL_UNSIGNED_SHORT = 0x1403
|
264
|
+
# @api raw
|
133
265
|
GL_INT = 0x1404
|
266
|
+
# @api raw
|
134
267
|
GL_UNSIGNED_INT = 0x1405
|
268
|
+
# @api raw
|
135
269
|
GL_FLOAT = 0x1406
|
270
|
+
# @api raw
|
136
271
|
GL_DOUBLE = 0x140A
|
272
|
+
# @api raw
|
137
273
|
GL_CLEAR = 0x1500
|
274
|
+
# @api raw
|
138
275
|
GL_AND = 0x1501
|
276
|
+
# @api raw
|
139
277
|
GL_AND_REVERSE = 0x1502
|
278
|
+
# @api raw
|
140
279
|
GL_COPY = 0x1503
|
280
|
+
# @api raw
|
141
281
|
GL_AND_INVERTED = 0x1504
|
282
|
+
# @api raw
|
142
283
|
GL_NOOP = 0x1505
|
284
|
+
# @api raw
|
143
285
|
GL_XOR = 0x1506
|
286
|
+
# @api raw
|
144
287
|
GL_OR = 0x1507
|
288
|
+
# @api raw
|
145
289
|
GL_NOR = 0x1508
|
290
|
+
# @api raw
|
146
291
|
GL_EQUIV = 0x1509
|
292
|
+
# @api raw
|
147
293
|
GL_INVERT = 0x150A
|
294
|
+
# @api raw
|
148
295
|
GL_OR_REVERSE = 0x150B
|
296
|
+
# @api raw
|
149
297
|
GL_COPY_INVERTED = 0x150C
|
298
|
+
# @api raw
|
150
299
|
GL_OR_INVERTED = 0x150D
|
300
|
+
# @api raw
|
151
301
|
GL_NAND = 0x150E
|
302
|
+
# @api raw
|
152
303
|
GL_SET = 0x150F
|
304
|
+
# @api raw
|
153
305
|
GL_TEXTURE = 0x1702
|
306
|
+
# @api raw
|
154
307
|
GL_COLOR = 0x1800
|
308
|
+
# @api raw
|
155
309
|
GL_DEPTH = 0x1801
|
310
|
+
# @api raw
|
156
311
|
GL_STENCIL = 0x1802
|
312
|
+
# @api raw
|
157
313
|
GL_STENCIL_INDEX = 0x1901
|
314
|
+
# @api raw
|
158
315
|
GL_DEPTH_COMPONENT = 0x1902
|
316
|
+
# @api raw
|
159
317
|
GL_RED = 0x1903
|
318
|
+
# @api raw
|
160
319
|
GL_GREEN = 0x1904
|
320
|
+
# @api raw
|
161
321
|
GL_BLUE = 0x1905
|
322
|
+
# @api raw
|
162
323
|
GL_ALPHA = 0x1906
|
324
|
+
# @api raw
|
163
325
|
GL_RGB = 0x1907
|
326
|
+
# @api raw
|
164
327
|
GL_RGBA = 0x1908
|
328
|
+
# @api raw
|
165
329
|
GL_POINT = 0x1B00
|
330
|
+
# @api raw
|
166
331
|
GL_LINE = 0x1B01
|
332
|
+
# @api raw
|
167
333
|
GL_FILL = 0x1B02
|
334
|
+
# @api raw
|
168
335
|
GL_KEEP = 0x1E00
|
336
|
+
# @api raw
|
169
337
|
GL_REPLACE = 0x1E01
|
338
|
+
# @api raw
|
170
339
|
GL_INCR = 0x1E02
|
340
|
+
# @api raw
|
171
341
|
GL_DECR = 0x1E03
|
342
|
+
# @api raw
|
172
343
|
GL_VENDOR = 0x1F00
|
344
|
+
# @api raw
|
173
345
|
GL_RENDERER = 0x1F01
|
346
|
+
# @api raw
|
174
347
|
GL_VERSION = 0x1F02
|
348
|
+
# @api raw
|
175
349
|
GL_EXTENSIONS = 0x1F03
|
350
|
+
# @api raw
|
176
351
|
GL_NEAREST = 0x2600
|
352
|
+
# @api raw
|
177
353
|
GL_LINEAR = 0x2601
|
354
|
+
# @api raw
|
178
355
|
GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
356
|
+
# @api raw
|
179
357
|
GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
358
|
+
# @api raw
|
180
359
|
GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
360
|
+
# @api raw
|
181
361
|
GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
362
|
+
# @api raw
|
182
363
|
GL_TEXTURE_MAG_FILTER = 0x2800
|
364
|
+
# @api raw
|
183
365
|
GL_TEXTURE_MIN_FILTER = 0x2801
|
366
|
+
# @api raw
|
184
367
|
GL_TEXTURE_WRAP_S = 0x2802
|
368
|
+
# @api raw
|
185
369
|
GL_TEXTURE_WRAP_T = 0x2803
|
370
|
+
# @api raw
|
186
371
|
GL_PROXY_TEXTURE_1D = 0x8063
|
372
|
+
# @api raw
|
187
373
|
GL_PROXY_TEXTURE_2D = 0x8064
|
374
|
+
# @api raw
|
188
375
|
GL_REPEAT = 0x2901
|
376
|
+
# @api raw
|
189
377
|
GL_R3_G3_B2 = 0x2A10
|
378
|
+
# @api raw
|
190
379
|
GL_RGB4 = 0x804F
|
380
|
+
# @api raw
|
191
381
|
GL_RGB5 = 0x8050
|
382
|
+
# @api raw
|
192
383
|
GL_RGB8 = 0x8051
|
384
|
+
# @api raw
|
193
385
|
GL_RGB10 = 0x8052
|
386
|
+
# @api raw
|
194
387
|
GL_RGB12 = 0x8053
|
388
|
+
# @api raw
|
195
389
|
GL_RGB16 = 0x8054
|
390
|
+
# @api raw
|
196
391
|
GL_RGBA2 = 0x8055
|
392
|
+
# @api raw
|
197
393
|
GL_RGBA4 = 0x8056
|
394
|
+
# @api raw
|
198
395
|
GL_RGB5_A1 = 0x8057
|
396
|
+
# @api raw
|
199
397
|
GL_RGBA8 = 0x8058
|
398
|
+
# @api raw
|
200
399
|
GL_RGB10_A2 = 0x8059
|
400
|
+
# @api raw
|
201
401
|
GL_RGBA12 = 0x805A
|
402
|
+
# @api raw
|
202
403
|
GL_RGBA16 = 0x805B
|
404
|
+
# @api raw
|
203
405
|
GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
406
|
+
# @api raw
|
204
407
|
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
408
|
+
# @api raw
|
205
409
|
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
410
|
+
# @api raw
|
206
411
|
GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
412
|
+
# @api raw
|
207
413
|
GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
414
|
+
# @api raw
|
208
415
|
GL_TEXTURE_BINDING_3D = 0x806A
|
416
|
+
# @api raw
|
209
417
|
GL_PACK_SKIP_IMAGES = 0x806B
|
418
|
+
# @api raw
|
210
419
|
GL_PACK_IMAGE_HEIGHT = 0x806C
|
420
|
+
# @api raw
|
211
421
|
GL_UNPACK_SKIP_IMAGES = 0x806D
|
422
|
+
# @api raw
|
212
423
|
GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
424
|
+
# @api raw
|
213
425
|
GL_TEXTURE_3D = 0x806F
|
426
|
+
# @api raw
|
214
427
|
GL_PROXY_TEXTURE_3D = 0x8070
|
428
|
+
# @api raw
|
215
429
|
GL_TEXTURE_DEPTH = 0x8071
|
430
|
+
# @api raw
|
216
431
|
GL_TEXTURE_WRAP_R = 0x8072
|
432
|
+
# @api raw
|
217
433
|
GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
434
|
+
# @api raw
|
218
435
|
GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
436
|
+
# @api raw
|
219
437
|
GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
438
|
+
# @api raw
|
220
439
|
GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
440
|
+
# @api raw
|
221
441
|
GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
442
|
+
# @api raw
|
222
443
|
GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
444
|
+
# @api raw
|
223
445
|
GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
446
|
+
# @api raw
|
224
447
|
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
448
|
+
# @api raw
|
225
449
|
GL_BGR = 0x80E0
|
450
|
+
# @api raw
|
226
451
|
GL_BGRA = 0x80E1
|
452
|
+
# @api raw
|
227
453
|
GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
454
|
+
# @api raw
|
228
455
|
GL_MAX_ELEMENTS_INDICES = 0x80E9
|
456
|
+
# @api raw
|
229
457
|
GL_CLAMP_TO_EDGE = 0x812F
|
458
|
+
# @api raw
|
230
459
|
GL_TEXTURE_MIN_LOD = 0x813A
|
460
|
+
# @api raw
|
231
461
|
GL_TEXTURE_MAX_LOD = 0x813B
|
462
|
+
# @api raw
|
232
463
|
GL_TEXTURE_BASE_LEVEL = 0x813C
|
464
|
+
# @api raw
|
233
465
|
GL_TEXTURE_MAX_LEVEL = 0x813D
|
466
|
+
# @api raw
|
234
467
|
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
468
|
+
# @api raw
|
235
469
|
GL_TEXTURE0 = 0x84C0
|
470
|
+
# @api raw
|
236
471
|
GL_TEXTURE1 = 0x84C1
|
472
|
+
# @api raw
|
237
473
|
GL_TEXTURE2 = 0x84C2
|
474
|
+
# @api raw
|
238
475
|
GL_TEXTURE3 = 0x84C3
|
476
|
+
# @api raw
|
239
477
|
GL_TEXTURE4 = 0x84C4
|
478
|
+
# @api raw
|
240
479
|
GL_TEXTURE5 = 0x84C5
|
480
|
+
# @api raw
|
241
481
|
GL_TEXTURE6 = 0x84C6
|
482
|
+
# @api raw
|
242
483
|
GL_TEXTURE7 = 0x84C7
|
484
|
+
# @api raw
|
243
485
|
GL_TEXTURE8 = 0x84C8
|
486
|
+
# @api raw
|
244
487
|
GL_TEXTURE9 = 0x84C9
|
488
|
+
# @api raw
|
245
489
|
GL_TEXTURE10 = 0x84CA
|
490
|
+
# @api raw
|
246
491
|
GL_TEXTURE11 = 0x84CB
|
492
|
+
# @api raw
|
247
493
|
GL_TEXTURE12 = 0x84CC
|
494
|
+
# @api raw
|
248
495
|
GL_TEXTURE13 = 0x84CD
|
496
|
+
# @api raw
|
249
497
|
GL_TEXTURE14 = 0x84CE
|
498
|
+
# @api raw
|
250
499
|
GL_TEXTURE15 = 0x84CF
|
500
|
+
# @api raw
|
251
501
|
GL_TEXTURE16 = 0x84D0
|
502
|
+
# @api raw
|
252
503
|
GL_TEXTURE17 = 0x84D1
|
504
|
+
# @api raw
|
253
505
|
GL_TEXTURE18 = 0x84D2
|
506
|
+
# @api raw
|
254
507
|
GL_TEXTURE19 = 0x84D3
|
508
|
+
# @api raw
|
255
509
|
GL_TEXTURE20 = 0x84D4
|
510
|
+
# @api raw
|
256
511
|
GL_TEXTURE21 = 0x84D5
|
512
|
+
# @api raw
|
257
513
|
GL_TEXTURE22 = 0x84D6
|
514
|
+
# @api raw
|
258
515
|
GL_TEXTURE23 = 0x84D7
|
516
|
+
# @api raw
|
259
517
|
GL_TEXTURE24 = 0x84D8
|
518
|
+
# @api raw
|
260
519
|
GL_TEXTURE25 = 0x84D9
|
520
|
+
# @api raw
|
261
521
|
GL_TEXTURE26 = 0x84DA
|
522
|
+
# @api raw
|
262
523
|
GL_TEXTURE27 = 0x84DB
|
524
|
+
# @api raw
|
263
525
|
GL_TEXTURE28 = 0x84DC
|
526
|
+
# @api raw
|
264
527
|
GL_TEXTURE29 = 0x84DD
|
528
|
+
# @api raw
|
265
529
|
GL_TEXTURE30 = 0x84DE
|
530
|
+
# @api raw
|
266
531
|
GL_TEXTURE31 = 0x84DF
|
532
|
+
# @api raw
|
267
533
|
GL_ACTIVE_TEXTURE = 0x84E0
|
534
|
+
# @api raw
|
268
535
|
GL_MULTISAMPLE = 0x809D
|
536
|
+
# @api raw
|
269
537
|
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
538
|
+
# @api raw
|
270
539
|
GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
540
|
+
# @api raw
|
271
541
|
GL_SAMPLE_COVERAGE = 0x80A0
|
542
|
+
# @api raw
|
272
543
|
GL_SAMPLE_BUFFERS = 0x80A8
|
544
|
+
# @api raw
|
273
545
|
GL_SAMPLES = 0x80A9
|
546
|
+
# @api raw
|
274
547
|
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
548
|
+
# @api raw
|
275
549
|
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
550
|
+
# @api raw
|
276
551
|
GL_TEXTURE_CUBE_MAP = 0x8513
|
552
|
+
# @api raw
|
277
553
|
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
554
|
+
# @api raw
|
278
555
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
556
|
+
# @api raw
|
279
557
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
558
|
+
# @api raw
|
280
559
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
560
|
+
# @api raw
|
281
561
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
562
|
+
# @api raw
|
282
563
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
564
|
+
# @api raw
|
283
565
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
566
|
+
# @api raw
|
284
567
|
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
568
|
+
# @api raw
|
285
569
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
570
|
+
# @api raw
|
286
571
|
GL_COMPRESSED_RGB = 0x84ED
|
572
|
+
# @api raw
|
287
573
|
GL_COMPRESSED_RGBA = 0x84EE
|
574
|
+
# @api raw
|
288
575
|
GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
576
|
+
# @api raw
|
289
577
|
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
578
|
+
# @api raw
|
290
579
|
GL_TEXTURE_COMPRESSED = 0x86A1
|
580
|
+
# @api raw
|
291
581
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
582
|
+
# @api raw
|
292
583
|
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
584
|
+
# @api raw
|
293
585
|
GL_CLAMP_TO_BORDER = 0x812D
|
586
|
+
# @api raw
|
294
587
|
GL_BLEND_DST_RGB = 0x80C8
|
588
|
+
# @api raw
|
295
589
|
GL_BLEND_SRC_RGB = 0x80C9
|
590
|
+
# @api raw
|
296
591
|
GL_BLEND_DST_ALPHA = 0x80CA
|
592
|
+
# @api raw
|
297
593
|
GL_BLEND_SRC_ALPHA = 0x80CB
|
594
|
+
# @api raw
|
298
595
|
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
596
|
+
# @api raw
|
299
597
|
GL_DEPTH_COMPONENT16 = 0x81A5
|
598
|
+
# @api raw
|
300
599
|
GL_DEPTH_COMPONENT24 = 0x81A6
|
600
|
+
# @api raw
|
301
601
|
GL_DEPTH_COMPONENT32 = 0x81A7
|
602
|
+
# @api raw
|
302
603
|
GL_MIRRORED_REPEAT = 0x8370
|
604
|
+
# @api raw
|
303
605
|
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
606
|
+
# @api raw
|
304
607
|
GL_TEXTURE_LOD_BIAS = 0x8501
|
608
|
+
# @api raw
|
305
609
|
GL_INCR_WRAP = 0x8507
|
610
|
+
# @api raw
|
306
611
|
GL_DECR_WRAP = 0x8508
|
612
|
+
# @api raw
|
307
613
|
GL_TEXTURE_DEPTH_SIZE = 0x884A
|
614
|
+
# @api raw
|
308
615
|
GL_TEXTURE_COMPARE_MODE = 0x884C
|
616
|
+
# @api raw
|
309
617
|
GL_TEXTURE_COMPARE_FUNC = 0x884D
|
618
|
+
# @api raw
|
310
619
|
GL_BUFFER_SIZE = 0x8764
|
620
|
+
# @api raw
|
311
621
|
GL_BUFFER_USAGE = 0x8765
|
622
|
+
# @api raw
|
312
623
|
GL_QUERY_COUNTER_BITS = 0x8864
|
624
|
+
# @api raw
|
313
625
|
GL_CURRENT_QUERY = 0x8865
|
626
|
+
# @api raw
|
314
627
|
GL_QUERY_RESULT = 0x8866
|
628
|
+
# @api raw
|
315
629
|
GL_QUERY_RESULT_AVAILABLE = 0x8867
|
630
|
+
# @api raw
|
316
631
|
GL_ARRAY_BUFFER = 0x8892
|
632
|
+
# @api raw
|
317
633
|
GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
634
|
+
# @api raw
|
318
635
|
GL_ARRAY_BUFFER_BINDING = 0x8894
|
636
|
+
# @api raw
|
319
637
|
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
638
|
+
# @api raw
|
320
639
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
640
|
+
# @api raw
|
321
641
|
GL_READ_ONLY = 0x88B8
|
642
|
+
# @api raw
|
322
643
|
GL_WRITE_ONLY = 0x88B9
|
644
|
+
# @api raw
|
323
645
|
GL_READ_WRITE = 0x88BA
|
646
|
+
# @api raw
|
324
647
|
GL_BUFFER_ACCESS = 0x88BB
|
648
|
+
# @api raw
|
325
649
|
GL_BUFFER_MAPPED = 0x88BC
|
650
|
+
# @api raw
|
326
651
|
GL_BUFFER_MAP_POINTER = 0x88BD
|
652
|
+
# @api raw
|
327
653
|
GL_STREAM_DRAW = 0x88E0
|
654
|
+
# @api raw
|
328
655
|
GL_STREAM_READ = 0x88E1
|
656
|
+
# @api raw
|
329
657
|
GL_STREAM_COPY = 0x88E2
|
658
|
+
# @api raw
|
330
659
|
GL_STATIC_DRAW = 0x88E4
|
660
|
+
# @api raw
|
331
661
|
GL_STATIC_READ = 0x88E5
|
662
|
+
# @api raw
|
332
663
|
GL_STATIC_COPY = 0x88E6
|
664
|
+
# @api raw
|
333
665
|
GL_DYNAMIC_DRAW = 0x88E8
|
666
|
+
# @api raw
|
334
667
|
GL_DYNAMIC_READ = 0x88E9
|
668
|
+
# @api raw
|
335
669
|
GL_DYNAMIC_COPY = 0x88EA
|
670
|
+
# @api raw
|
336
671
|
GL_SAMPLES_PASSED = 0x8914
|
672
|
+
# @api raw
|
337
673
|
GL_BLEND_EQUATION_RGB = 0x8009
|
674
|
+
# @api raw
|
338
675
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
676
|
+
# @api raw
|
339
677
|
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
678
|
+
# @api raw
|
340
679
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
680
|
+
# @api raw
|
341
681
|
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
682
|
+
# @api raw
|
342
683
|
GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
684
|
+
# @api raw
|
343
685
|
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
686
|
+
# @api raw
|
344
687
|
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
688
|
+
# @api raw
|
345
689
|
GL_STENCIL_BACK_FUNC = 0x8800
|
690
|
+
# @api raw
|
346
691
|
GL_STENCIL_BACK_FAIL = 0x8801
|
692
|
+
# @api raw
|
347
693
|
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
694
|
+
# @api raw
|
348
695
|
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
696
|
+
# @api raw
|
349
697
|
GL_MAX_DRAW_BUFFERS = 0x8824
|
698
|
+
# @api raw
|
350
699
|
GL_DRAW_BUFFER0 = 0x8825
|
700
|
+
# @api raw
|
351
701
|
GL_DRAW_BUFFER1 = 0x8826
|
702
|
+
# @api raw
|
352
703
|
GL_DRAW_BUFFER2 = 0x8827
|
704
|
+
# @api raw
|
353
705
|
GL_DRAW_BUFFER3 = 0x8828
|
706
|
+
# @api raw
|
354
707
|
GL_DRAW_BUFFER4 = 0x8829
|
708
|
+
# @api raw
|
355
709
|
GL_DRAW_BUFFER5 = 0x882A
|
710
|
+
# @api raw
|
356
711
|
GL_DRAW_BUFFER6 = 0x882B
|
712
|
+
# @api raw
|
357
713
|
GL_DRAW_BUFFER7 = 0x882C
|
714
|
+
# @api raw
|
358
715
|
GL_DRAW_BUFFER8 = 0x882D
|
716
|
+
# @api raw
|
359
717
|
GL_DRAW_BUFFER9 = 0x882E
|
718
|
+
# @api raw
|
360
719
|
GL_DRAW_BUFFER10 = 0x882F
|
720
|
+
# @api raw
|
361
721
|
GL_DRAW_BUFFER11 = 0x8830
|
722
|
+
# @api raw
|
362
723
|
GL_DRAW_BUFFER12 = 0x8831
|
724
|
+
# @api raw
|
363
725
|
GL_DRAW_BUFFER13 = 0x8832
|
726
|
+
# @api raw
|
364
727
|
GL_DRAW_BUFFER14 = 0x8833
|
728
|
+
# @api raw
|
365
729
|
GL_DRAW_BUFFER15 = 0x8834
|
730
|
+
# @api raw
|
366
731
|
GL_BLEND_EQUATION_ALPHA = 0x883D
|
732
|
+
# @api raw
|
367
733
|
GL_MAX_VERTEX_ATTRIBS = 0x8869
|
734
|
+
# @api raw
|
368
735
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
736
|
+
# @api raw
|
369
737
|
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
738
|
+
# @api raw
|
370
739
|
GL_FRAGMENT_SHADER = 0x8B30
|
740
|
+
# @api raw
|
371
741
|
GL_VERTEX_SHADER = 0x8B31
|
742
|
+
# @api raw
|
372
743
|
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
744
|
+
# @api raw
|
373
745
|
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
746
|
+
# @api raw
|
374
747
|
GL_MAX_VARYING_FLOATS = 0x8B4B
|
748
|
+
# @api raw
|
375
749
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
750
|
+
# @api raw
|
376
751
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
752
|
+
# @api raw
|
377
753
|
GL_SHADER_TYPE = 0x8B4F
|
754
|
+
# @api raw
|
378
755
|
GL_FLOAT_VEC2 = 0x8B50
|
756
|
+
# @api raw
|
379
757
|
GL_FLOAT_VEC3 = 0x8B51
|
758
|
+
# @api raw
|
380
759
|
GL_FLOAT_VEC4 = 0x8B52
|
760
|
+
# @api raw
|
381
761
|
GL_INT_VEC2 = 0x8B53
|
762
|
+
# @api raw
|
382
763
|
GL_INT_VEC3 = 0x8B54
|
764
|
+
# @api raw
|
383
765
|
GL_INT_VEC4 = 0x8B55
|
766
|
+
# @api raw
|
384
767
|
GL_BOOL = 0x8B56
|
768
|
+
# @api raw
|
385
769
|
GL_BOOL_VEC2 = 0x8B57
|
770
|
+
# @api raw
|
386
771
|
GL_BOOL_VEC3 = 0x8B58
|
772
|
+
# @api raw
|
387
773
|
GL_BOOL_VEC4 = 0x8B59
|
774
|
+
# @api raw
|
388
775
|
GL_FLOAT_MAT2 = 0x8B5A
|
776
|
+
# @api raw
|
389
777
|
GL_FLOAT_MAT3 = 0x8B5B
|
778
|
+
# @api raw
|
390
779
|
GL_FLOAT_MAT4 = 0x8B5C
|
780
|
+
# @api raw
|
391
781
|
GL_SAMPLER_1D = 0x8B5D
|
782
|
+
# @api raw
|
392
783
|
GL_SAMPLER_2D = 0x8B5E
|
784
|
+
# @api raw
|
393
785
|
GL_SAMPLER_3D = 0x8B5F
|
786
|
+
# @api raw
|
394
787
|
GL_SAMPLER_CUBE = 0x8B60
|
788
|
+
# @api raw
|
395
789
|
GL_SAMPLER_1D_SHADOW = 0x8B61
|
790
|
+
# @api raw
|
396
791
|
GL_SAMPLER_2D_SHADOW = 0x8B62
|
792
|
+
# @api raw
|
397
793
|
GL_DELETE_STATUS = 0x8B80
|
794
|
+
# @api raw
|
398
795
|
GL_COMPILE_STATUS = 0x8B81
|
796
|
+
# @api raw
|
399
797
|
GL_LINK_STATUS = 0x8B82
|
798
|
+
# @api raw
|
400
799
|
GL_VALIDATE_STATUS = 0x8B83
|
800
|
+
# @api raw
|
401
801
|
GL_INFO_LOG_LENGTH = 0x8B84
|
802
|
+
# @api raw
|
402
803
|
GL_ATTACHED_SHADERS = 0x8B85
|
804
|
+
# @api raw
|
403
805
|
GL_ACTIVE_UNIFORMS = 0x8B86
|
806
|
+
# @api raw
|
404
807
|
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
808
|
+
# @api raw
|
405
809
|
GL_SHADER_SOURCE_LENGTH = 0x8B88
|
810
|
+
# @api raw
|
406
811
|
GL_ACTIVE_ATTRIBUTES = 0x8B89
|
812
|
+
# @api raw
|
407
813
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
814
|
+
# @api raw
|
408
815
|
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
816
|
+
# @api raw
|
409
817
|
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
818
|
+
# @api raw
|
410
819
|
GL_CURRENT_PROGRAM = 0x8B8D
|
820
|
+
# @api raw
|
411
821
|
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
822
|
+
# @api raw
|
412
823
|
GL_LOWER_LEFT = 0x8CA1
|
824
|
+
# @api raw
|
413
825
|
GL_UPPER_LEFT = 0x8CA2
|
826
|
+
# @api raw
|
414
827
|
GL_STENCIL_BACK_REF = 0x8CA3
|
828
|
+
# @api raw
|
415
829
|
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
830
|
+
# @api raw
|
416
831
|
GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
832
|
+
# @api raw
|
417
833
|
GL_PIXEL_PACK_BUFFER = 0x88EB
|
834
|
+
# @api raw
|
418
835
|
GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
836
|
+
# @api raw
|
419
837
|
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
838
|
+
# @api raw
|
420
839
|
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
840
|
+
# @api raw
|
421
841
|
GL_FLOAT_MAT2x3 = 0x8B65
|
842
|
+
# @api raw
|
422
843
|
GL_FLOAT_MAT2x4 = 0x8B66
|
844
|
+
# @api raw
|
423
845
|
GL_FLOAT_MAT3x2 = 0x8B67
|
846
|
+
# @api raw
|
424
847
|
GL_FLOAT_MAT3x4 = 0x8B68
|
848
|
+
# @api raw
|
425
849
|
GL_FLOAT_MAT4x2 = 0x8B69
|
850
|
+
# @api raw
|
426
851
|
GL_FLOAT_MAT4x3 = 0x8B6A
|
852
|
+
# @api raw
|
427
853
|
GL_SRGB = 0x8C40
|
854
|
+
# @api raw
|
428
855
|
GL_SRGB8 = 0x8C41
|
856
|
+
# @api raw
|
429
857
|
GL_SRGB_ALPHA = 0x8C42
|
858
|
+
# @api raw
|
430
859
|
GL_SRGB8_ALPHA8 = 0x8C43
|
860
|
+
# @api raw
|
431
861
|
GL_COMPRESSED_SRGB = 0x8C48
|
862
|
+
# @api raw
|
432
863
|
GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
864
|
+
# @api raw
|
433
865
|
GL_CLIP_DISTANCE6 = 0x3006
|
866
|
+
# @api raw
|
434
867
|
GL_CLIP_DISTANCE7 = 0x3007
|
868
|
+
# @api raw
|
435
869
|
GL_MAJOR_VERSION = 0x821B
|
870
|
+
# @api raw
|
436
871
|
GL_MINOR_VERSION = 0x821C
|
872
|
+
# @api raw
|
437
873
|
GL_NUM_EXTENSIONS = 0x821D
|
874
|
+
# @api raw
|
438
875
|
GL_CONTEXT_FLAGS = 0x821E
|
876
|
+
# @api raw
|
439
877
|
GL_COMPRESSED_RED = 0x8225
|
878
|
+
# @api raw
|
440
879
|
GL_COMPRESSED_RG = 0x8226
|
880
|
+
# @api raw
|
441
881
|
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
882
|
+
# @api raw
|
442
883
|
GL_RGBA32F = 0x8814
|
884
|
+
# @api raw
|
443
885
|
GL_RGB32F = 0x8815
|
886
|
+
# @api raw
|
444
887
|
GL_RGBA16F = 0x881A
|
888
|
+
# @api raw
|
445
889
|
GL_RGB16F = 0x881B
|
890
|
+
# @api raw
|
446
891
|
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
892
|
+
# @api raw
|
447
893
|
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
894
|
+
# @api raw
|
448
895
|
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
896
|
+
# @api raw
|
449
897
|
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
898
|
+
# @api raw
|
450
899
|
GL_CLAMP_READ_COLOR = 0x891C
|
900
|
+
# @api raw
|
451
901
|
GL_FIXED_ONLY = 0x891D
|
902
|
+
# @api raw
|
452
903
|
GL_TEXTURE_1D_ARRAY = 0x8C18
|
904
|
+
# @api raw
|
453
905
|
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
906
|
+
# @api raw
|
454
907
|
GL_TEXTURE_2D_ARRAY = 0x8C1A
|
908
|
+
# @api raw
|
455
909
|
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
910
|
+
# @api raw
|
456
911
|
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
912
|
+
# @api raw
|
457
913
|
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
914
|
+
# @api raw
|
458
915
|
GL_R11F_G11F_B10F = 0x8C3A
|
916
|
+
# @api raw
|
459
917
|
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
918
|
+
# @api raw
|
460
919
|
GL_RGB9_E5 = 0x8C3D
|
920
|
+
# @api raw
|
461
921
|
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
922
|
+
# @api raw
|
462
923
|
GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
924
|
+
# @api raw
|
463
925
|
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
926
|
+
# @api raw
|
464
927
|
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
928
|
+
# @api raw
|
465
929
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
930
|
+
# @api raw
|
466
931
|
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
932
|
+
# @api raw
|
467
933
|
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
934
|
+
# @api raw
|
468
935
|
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
936
|
+
# @api raw
|
469
937
|
GL_PRIMITIVES_GENERATED = 0x8C87
|
938
|
+
# @api raw
|
470
939
|
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
940
|
+
# @api raw
|
471
941
|
GL_RASTERIZER_DISCARD = 0x8C89
|
942
|
+
# @api raw
|
472
943
|
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
944
|
+
# @api raw
|
473
945
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
946
|
+
# @api raw
|
474
947
|
GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
948
|
+
# @api raw
|
475
949
|
GL_SEPARATE_ATTRIBS = 0x8C8D
|
950
|
+
# @api raw
|
476
951
|
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
952
|
+
# @api raw
|
477
953
|
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
954
|
+
# @api raw
|
478
955
|
GL_RGBA32UI = 0x8D70
|
956
|
+
# @api raw
|
479
957
|
GL_RGB32UI = 0x8D71
|
958
|
+
# @api raw
|
480
959
|
GL_RGBA16UI = 0x8D76
|
960
|
+
# @api raw
|
481
961
|
GL_RGB16UI = 0x8D77
|
962
|
+
# @api raw
|
482
963
|
GL_RGBA8UI = 0x8D7C
|
964
|
+
# @api raw
|
483
965
|
GL_RGB8UI = 0x8D7D
|
966
|
+
# @api raw
|
484
967
|
GL_RGBA32I = 0x8D82
|
968
|
+
# @api raw
|
485
969
|
GL_RGB32I = 0x8D83
|
970
|
+
# @api raw
|
486
971
|
GL_RGBA16I = 0x8D88
|
972
|
+
# @api raw
|
487
973
|
GL_RGB16I = 0x8D89
|
974
|
+
# @api raw
|
488
975
|
GL_RGBA8I = 0x8D8E
|
976
|
+
# @api raw
|
489
977
|
GL_RGB8I = 0x8D8F
|
978
|
+
# @api raw
|
490
979
|
GL_RED_INTEGER = 0x8D94
|
980
|
+
# @api raw
|
491
981
|
GL_GREEN_INTEGER = 0x8D95
|
982
|
+
# @api raw
|
492
983
|
GL_BLUE_INTEGER = 0x8D96
|
984
|
+
# @api raw
|
493
985
|
GL_RGB_INTEGER = 0x8D98
|
986
|
+
# @api raw
|
494
987
|
GL_RGBA_INTEGER = 0x8D99
|
988
|
+
# @api raw
|
495
989
|
GL_BGR_INTEGER = 0x8D9A
|
990
|
+
# @api raw
|
496
991
|
GL_BGRA_INTEGER = 0x8D9B
|
992
|
+
# @api raw
|
497
993
|
GL_SAMPLER_1D_ARRAY = 0x8DC0
|
994
|
+
# @api raw
|
498
995
|
GL_SAMPLER_2D_ARRAY = 0x8DC1
|
996
|
+
# @api raw
|
499
997
|
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
998
|
+
# @api raw
|
500
999
|
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
1000
|
+
# @api raw
|
501
1001
|
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
1002
|
+
# @api raw
|
502
1003
|
GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
1004
|
+
# @api raw
|
503
1005
|
GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
1006
|
+
# @api raw
|
504
1007
|
GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
1008
|
+
# @api raw
|
505
1009
|
GL_INT_SAMPLER_1D = 0x8DC9
|
1010
|
+
# @api raw
|
506
1011
|
GL_INT_SAMPLER_2D = 0x8DCA
|
1012
|
+
# @api raw
|
507
1013
|
GL_INT_SAMPLER_3D = 0x8DCB
|
1014
|
+
# @api raw
|
508
1015
|
GL_INT_SAMPLER_CUBE = 0x8DCC
|
1016
|
+
# @api raw
|
509
1017
|
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
1018
|
+
# @api raw
|
510
1019
|
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
1020
|
+
# @api raw
|
511
1021
|
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
1022
|
+
# @api raw
|
512
1023
|
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
1024
|
+
# @api raw
|
513
1025
|
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
1026
|
+
# @api raw
|
514
1027
|
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
1028
|
+
# @api raw
|
515
1029
|
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
1030
|
+
# @api raw
|
516
1031
|
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
1032
|
+
# @api raw
|
517
1033
|
GL_QUERY_WAIT = 0x8E13
|
1034
|
+
# @api raw
|
518
1035
|
GL_QUERY_NO_WAIT = 0x8E14
|
1036
|
+
# @api raw
|
519
1037
|
GL_QUERY_BY_REGION_WAIT = 0x8E15
|
1038
|
+
# @api raw
|
520
1039
|
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
1040
|
+
# @api raw
|
521
1041
|
GL_BUFFER_ACCESS_FLAGS = 0x911F
|
1042
|
+
# @api raw
|
522
1043
|
GL_BUFFER_MAP_LENGTH = 0x9120
|
1044
|
+
# @api raw
|
523
1045
|
GL_BUFFER_MAP_OFFSET = 0x9121
|
1046
|
+
# @api raw
|
524
1047
|
GL_DEPTH_COMPONENT32F = 0x8CAC
|
1048
|
+
# @api raw
|
525
1049
|
GL_DEPTH32F_STENCIL8 = 0x8CAD
|
1050
|
+
# @api raw
|
526
1051
|
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
1052
|
+
# @api raw
|
527
1053
|
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
1054
|
+
# @api raw
|
528
1055
|
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
1056
|
+
# @api raw
|
529
1057
|
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
1058
|
+
# @api raw
|
530
1059
|
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
1060
|
+
# @api raw
|
531
1061
|
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
1062
|
+
# @api raw
|
532
1063
|
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
1064
|
+
# @api raw
|
533
1065
|
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
1066
|
+
# @api raw
|
534
1067
|
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
1068
|
+
# @api raw
|
535
1069
|
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
1070
|
+
# @api raw
|
536
1071
|
GL_FRAMEBUFFER_DEFAULT = 0x8218
|
1072
|
+
# @api raw
|
537
1073
|
GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
1074
|
+
# @api raw
|
538
1075
|
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
1076
|
+
# @api raw
|
539
1077
|
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
1078
|
+
# @api raw
|
540
1079
|
GL_DEPTH_STENCIL = 0x84F9
|
1080
|
+
# @api raw
|
541
1081
|
GL_UNSIGNED_INT_24_8 = 0x84FA
|
1082
|
+
# @api raw
|
542
1083
|
GL_DEPTH24_STENCIL8 = 0x88F0
|
1084
|
+
# @api raw
|
543
1085
|
GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
1086
|
+
# @api raw
|
544
1087
|
GL_TEXTURE_RED_TYPE = 0x8C10
|
1088
|
+
# @api raw
|
545
1089
|
GL_TEXTURE_GREEN_TYPE = 0x8C11
|
1090
|
+
# @api raw
|
546
1091
|
GL_TEXTURE_BLUE_TYPE = 0x8C12
|
1092
|
+
# @api raw
|
547
1093
|
GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
1094
|
+
# @api raw
|
548
1095
|
GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
1096
|
+
# @api raw
|
549
1097
|
GL_UNSIGNED_NORMALIZED = 0x8C17
|
1098
|
+
# @api raw
|
550
1099
|
GL_FRAMEBUFFER_BINDING = 0x8CA6
|
1100
|
+
# @api raw
|
551
1101
|
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
1102
|
+
# @api raw
|
552
1103
|
GL_RENDERBUFFER_BINDING = 0x8CA7
|
1104
|
+
# @api raw
|
553
1105
|
GL_READ_FRAMEBUFFER = 0x8CA8
|
1106
|
+
# @api raw
|
554
1107
|
GL_DRAW_FRAMEBUFFER = 0x8CA9
|
1108
|
+
# @api raw
|
555
1109
|
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
1110
|
+
# @api raw
|
556
1111
|
GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
1112
|
+
# @api raw
|
557
1113
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
1114
|
+
# @api raw
|
558
1115
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
1116
|
+
# @api raw
|
559
1117
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
1118
|
+
# @api raw
|
560
1119
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
1120
|
+
# @api raw
|
561
1121
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
1122
|
+
# @api raw
|
562
1123
|
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
1124
|
+
# @api raw
|
563
1125
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
1126
|
+
# @api raw
|
564
1127
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
1128
|
+
# @api raw
|
565
1129
|
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
1130
|
+
# @api raw
|
566
1131
|
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
1132
|
+
# @api raw
|
567
1133
|
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
1134
|
+
# @api raw
|
568
1135
|
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
1136
|
+
# @api raw
|
569
1137
|
GL_COLOR_ATTACHMENT0 = 0x8CE0
|
1138
|
+
# @api raw
|
570
1139
|
GL_COLOR_ATTACHMENT1 = 0x8CE1
|
1140
|
+
# @api raw
|
571
1141
|
GL_COLOR_ATTACHMENT2 = 0x8CE2
|
1142
|
+
# @api raw
|
572
1143
|
GL_COLOR_ATTACHMENT3 = 0x8CE3
|
1144
|
+
# @api raw
|
573
1145
|
GL_COLOR_ATTACHMENT4 = 0x8CE4
|
1146
|
+
# @api raw
|
574
1147
|
GL_COLOR_ATTACHMENT5 = 0x8CE5
|
1148
|
+
# @api raw
|
575
1149
|
GL_COLOR_ATTACHMENT6 = 0x8CE6
|
1150
|
+
# @api raw
|
576
1151
|
GL_COLOR_ATTACHMENT7 = 0x8CE7
|
1152
|
+
# @api raw
|
577
1153
|
GL_COLOR_ATTACHMENT8 = 0x8CE8
|
1154
|
+
# @api raw
|
578
1155
|
GL_COLOR_ATTACHMENT9 = 0x8CE9
|
1156
|
+
# @api raw
|
579
1157
|
GL_COLOR_ATTACHMENT10 = 0x8CEA
|
1158
|
+
# @api raw
|
580
1159
|
GL_COLOR_ATTACHMENT11 = 0x8CEB
|
1160
|
+
# @api raw
|
581
1161
|
GL_COLOR_ATTACHMENT12 = 0x8CEC
|
1162
|
+
# @api raw
|
582
1163
|
GL_COLOR_ATTACHMENT13 = 0x8CED
|
1164
|
+
# @api raw
|
583
1165
|
GL_COLOR_ATTACHMENT14 = 0x8CEE
|
1166
|
+
# @api raw
|
584
1167
|
GL_COLOR_ATTACHMENT15 = 0x8CEF
|
1168
|
+
# @api raw
|
585
1169
|
GL_DEPTH_ATTACHMENT = 0x8D00
|
1170
|
+
# @api raw
|
586
1171
|
GL_STENCIL_ATTACHMENT = 0x8D20
|
1172
|
+
# @api raw
|
587
1173
|
GL_FRAMEBUFFER = 0x8D40
|
1174
|
+
# @api raw
|
588
1175
|
GL_RENDERBUFFER = 0x8D41
|
1176
|
+
# @api raw
|
589
1177
|
GL_RENDERBUFFER_WIDTH = 0x8D42
|
1178
|
+
# @api raw
|
590
1179
|
GL_RENDERBUFFER_HEIGHT = 0x8D43
|
1180
|
+
# @api raw
|
591
1181
|
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
1182
|
+
# @api raw
|
592
1183
|
GL_STENCIL_INDEX1 = 0x8D46
|
1184
|
+
# @api raw
|
593
1185
|
GL_STENCIL_INDEX4 = 0x8D47
|
1186
|
+
# @api raw
|
594
1187
|
GL_STENCIL_INDEX8 = 0x8D48
|
1188
|
+
# @api raw
|
595
1189
|
GL_STENCIL_INDEX16 = 0x8D49
|
1190
|
+
# @api raw
|
596
1191
|
GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
1192
|
+
# @api raw
|
597
1193
|
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
1194
|
+
# @api raw
|
598
1195
|
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
1196
|
+
# @api raw
|
599
1197
|
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
1198
|
+
# @api raw
|
600
1199
|
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
1200
|
+
# @api raw
|
601
1201
|
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
1202
|
+
# @api raw
|
602
1203
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
1204
|
+
# @api raw
|
603
1205
|
GL_MAX_SAMPLES = 0x8D57
|
1206
|
+
# @api raw
|
604
1207
|
GL_INDEX = 0x8222
|
1208
|
+
# @api raw
|
605
1209
|
GL_FRAMEBUFFER_SRGB = 0x8DB9
|
1210
|
+
# @api raw
|
606
1211
|
GL_HALF_FLOAT = 0x140B
|
1212
|
+
# @api raw
|
607
1213
|
GL_MAP_READ_BIT = 0x0001
|
1214
|
+
# @api raw
|
608
1215
|
GL_MAP_WRITE_BIT = 0x0002
|
1216
|
+
# @api raw
|
609
1217
|
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
1218
|
+
# @api raw
|
610
1219
|
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
1220
|
+
# @api raw
|
611
1221
|
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
1222
|
+
# @api raw
|
612
1223
|
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
1224
|
+
# @api raw
|
613
1225
|
GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
1226
|
+
# @api raw
|
614
1227
|
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
1228
|
+
# @api raw
|
615
1229
|
GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
1230
|
+
# @api raw
|
616
1231
|
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
1232
|
+
# @api raw
|
617
1233
|
GL_RG = 0x8227
|
1234
|
+
# @api raw
|
618
1235
|
GL_RG_INTEGER = 0x8228
|
1236
|
+
# @api raw
|
619
1237
|
GL_R8 = 0x8229
|
1238
|
+
# @api raw
|
620
1239
|
GL_R16 = 0x822A
|
1240
|
+
# @api raw
|
621
1241
|
GL_RG8 = 0x822B
|
1242
|
+
# @api raw
|
622
1243
|
GL_RG16 = 0x822C
|
1244
|
+
# @api raw
|
623
1245
|
GL_R16F = 0x822D
|
1246
|
+
# @api raw
|
624
1247
|
GL_R32F = 0x822E
|
1248
|
+
# @api raw
|
625
1249
|
GL_RG16F = 0x822F
|
1250
|
+
# @api raw
|
626
1251
|
GL_RG32F = 0x8230
|
1252
|
+
# @api raw
|
627
1253
|
GL_R8I = 0x8231
|
1254
|
+
# @api raw
|
628
1255
|
GL_R8UI = 0x8232
|
1256
|
+
# @api raw
|
629
1257
|
GL_R16I = 0x8233
|
1258
|
+
# @api raw
|
630
1259
|
GL_R16UI = 0x8234
|
1260
|
+
# @api raw
|
631
1261
|
GL_R32I = 0x8235
|
1262
|
+
# @api raw
|
632
1263
|
GL_R32UI = 0x8236
|
1264
|
+
# @api raw
|
633
1265
|
GL_RG8I = 0x8237
|
1266
|
+
# @api raw
|
634
1267
|
GL_RG8UI = 0x8238
|
1268
|
+
# @api raw
|
635
1269
|
GL_RG16I = 0x8239
|
1270
|
+
# @api raw
|
636
1271
|
GL_RG16UI = 0x823A
|
1272
|
+
# @api raw
|
637
1273
|
GL_RG32I = 0x823B
|
1274
|
+
# @api raw
|
638
1275
|
GL_RG32UI = 0x823C
|
1276
|
+
# @api raw
|
639
1277
|
GL_VERTEX_ARRAY_BINDING = 0x85B5
|
1278
|
+
# @api raw
|
640
1279
|
GL_SAMPLER_2D_RECT = 0x8B63
|
1280
|
+
# @api raw
|
641
1281
|
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
1282
|
+
# @api raw
|
642
1283
|
GL_SAMPLER_BUFFER = 0x8DC2
|
1284
|
+
# @api raw
|
643
1285
|
GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
1286
|
+
# @api raw
|
644
1287
|
GL_INT_SAMPLER_BUFFER = 0x8DD0
|
1288
|
+
# @api raw
|
645
1289
|
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
1290
|
+
# @api raw
|
646
1291
|
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
1292
|
+
# @api raw
|
647
1293
|
GL_TEXTURE_BUFFER = 0x8C2A
|
1294
|
+
# @api raw
|
648
1295
|
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
1296
|
+
# @api raw
|
649
1297
|
GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
1298
|
+
# @api raw
|
650
1299
|
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
1300
|
+
# @api raw
|
651
1301
|
GL_TEXTURE_RECTANGLE = 0x84F5
|
1302
|
+
# @api raw
|
652
1303
|
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
1304
|
+
# @api raw
|
653
1305
|
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
1306
|
+
# @api raw
|
654
1307
|
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
1308
|
+
# @api raw
|
655
1309
|
GL_R8_SNORM = 0x8F94
|
1310
|
+
# @api raw
|
656
1311
|
GL_RG8_SNORM = 0x8F95
|
1312
|
+
# @api raw
|
657
1313
|
GL_RGB8_SNORM = 0x8F96
|
1314
|
+
# @api raw
|
658
1315
|
GL_RGBA8_SNORM = 0x8F97
|
1316
|
+
# @api raw
|
659
1317
|
GL_R16_SNORM = 0x8F98
|
1318
|
+
# @api raw
|
660
1319
|
GL_RG16_SNORM = 0x8F99
|
1320
|
+
# @api raw
|
661
1321
|
GL_RGB16_SNORM = 0x8F9A
|
1322
|
+
# @api raw
|
662
1323
|
GL_RGBA16_SNORM = 0x8F9B
|
1324
|
+
# @api raw
|
663
1325
|
GL_SIGNED_NORMALIZED = 0x8F9C
|
1326
|
+
# @api raw
|
664
1327
|
GL_PRIMITIVE_RESTART = 0x8F9D
|
1328
|
+
# @api raw
|
665
1329
|
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
1330
|
+
# @api raw
|
666
1331
|
GL_COPY_READ_BUFFER = 0x8F36
|
1332
|
+
# @api raw
|
667
1333
|
GL_COPY_WRITE_BUFFER = 0x8F37
|
1334
|
+
# @api raw
|
668
1335
|
GL_UNIFORM_BUFFER = 0x8A11
|
1336
|
+
# @api raw
|
669
1337
|
GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
1338
|
+
# @api raw
|
670
1339
|
GL_UNIFORM_BUFFER_START = 0x8A29
|
1340
|
+
# @api raw
|
671
1341
|
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
1342
|
+
# @api raw
|
672
1343
|
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
1344
|
+
# @api raw
|
673
1345
|
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
1346
|
+
# @api raw
|
674
1347
|
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
1348
|
+
# @api raw
|
675
1349
|
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
1350
|
+
# @api raw
|
676
1351
|
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
1352
|
+
# @api raw
|
677
1353
|
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
1354
|
+
# @api raw
|
678
1355
|
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
1356
|
+
# @api raw
|
679
1357
|
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
1358
|
+
# @api raw
|
680
1359
|
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
1360
|
+
# @api raw
|
681
1361
|
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
1362
|
+
# @api raw
|
682
1363
|
GL_UNIFORM_TYPE = 0x8A37
|
1364
|
+
# @api raw
|
683
1365
|
GL_UNIFORM_SIZE = 0x8A38
|
1366
|
+
# @api raw
|
684
1367
|
GL_UNIFORM_NAME_LENGTH = 0x8A39
|
1368
|
+
# @api raw
|
685
1369
|
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
1370
|
+
# @api raw
|
686
1371
|
GL_UNIFORM_OFFSET = 0x8A3B
|
1372
|
+
# @api raw
|
687
1373
|
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
1374
|
+
# @api raw
|
688
1375
|
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
1376
|
+
# @api raw
|
689
1377
|
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
1378
|
+
# @api raw
|
690
1379
|
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
1380
|
+
# @api raw
|
691
1381
|
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
1382
|
+
# @api raw
|
692
1383
|
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
1384
|
+
# @api raw
|
693
1385
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
1386
|
+
# @api raw
|
694
1387
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
1388
|
+
# @api raw
|
695
1389
|
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
1390
|
+
# @api raw
|
696
1391
|
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
1392
|
+
# @api raw
|
697
1393
|
GL_INVALID_INDEX = 0xFFFFFFFF
|
1394
|
+
# @api raw
|
698
1395
|
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
1396
|
+
# @api raw
|
699
1397
|
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
1398
|
+
# @api raw
|
700
1399
|
GL_LINES_ADJACENCY = 0x000A
|
1400
|
+
# @api raw
|
701
1401
|
GL_LINE_STRIP_ADJACENCY = 0x000B
|
1402
|
+
# @api raw
|
702
1403
|
GL_TRIANGLES_ADJACENCY = 0x000C
|
1404
|
+
# @api raw
|
703
1405
|
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
1406
|
+
# @api raw
|
704
1407
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
1408
|
+
# @api raw
|
705
1409
|
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
1410
|
+
# @api raw
|
706
1411
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
1412
|
+
# @api raw
|
707
1413
|
GL_GEOMETRY_SHADER = 0x8DD9
|
1414
|
+
# @api raw
|
708
1415
|
GL_GEOMETRY_VERTICES_OUT = 0x8916
|
1416
|
+
# @api raw
|
709
1417
|
GL_GEOMETRY_INPUT_TYPE = 0x8917
|
1418
|
+
# @api raw
|
710
1419
|
GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
1420
|
+
# @api raw
|
711
1421
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
1422
|
+
# @api raw
|
712
1423
|
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
1424
|
+
# @api raw
|
713
1425
|
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
1426
|
+
# @api raw
|
714
1427
|
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
1428
|
+
# @api raw
|
715
1429
|
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
1430
|
+
# @api raw
|
716
1431
|
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
1432
|
+
# @api raw
|
717
1433
|
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
1434
|
+
# @api raw
|
718
1435
|
GL_CONTEXT_PROFILE_MASK = 0x9126
|
1436
|
+
# @api raw
|
719
1437
|
GL_DEPTH_CLAMP = 0x864F
|
1438
|
+
# @api raw
|
720
1439
|
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
1440
|
+
# @api raw
|
721
1441
|
GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
1442
|
+
# @api raw
|
722
1443
|
GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
1444
|
+
# @api raw
|
723
1445
|
GL_PROVOKING_VERTEX = 0x8E4F
|
1446
|
+
# @api raw
|
724
1447
|
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
1448
|
+
# @api raw
|
725
1449
|
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
1450
|
+
# @api raw
|
726
1451
|
GL_OBJECT_TYPE = 0x9112
|
1452
|
+
# @api raw
|
727
1453
|
GL_SYNC_CONDITION = 0x9113
|
1454
|
+
# @api raw
|
728
1455
|
GL_SYNC_STATUS = 0x9114
|
1456
|
+
# @api raw
|
729
1457
|
GL_SYNC_FLAGS = 0x9115
|
1458
|
+
# @api raw
|
730
1459
|
GL_SYNC_FENCE = 0x9116
|
1460
|
+
# @api raw
|
731
1461
|
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
1462
|
+
# @api raw
|
732
1463
|
GL_UNSIGNALED = 0x9118
|
1464
|
+
# @api raw
|
733
1465
|
GL_SIGNALED = 0x9119
|
1466
|
+
# @api raw
|
734
1467
|
GL_ALREADY_SIGNALED = 0x911A
|
1468
|
+
# @api raw
|
735
1469
|
GL_TIMEOUT_EXPIRED = 0x911B
|
1470
|
+
# @api raw
|
736
1471
|
GL_CONDITION_SATISFIED = 0x911C
|
1472
|
+
# @api raw
|
737
1473
|
GL_WAIT_FAILED = 0x911D
|
1474
|
+
# @api raw
|
738
1475
|
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
1476
|
+
# @api raw
|
739
1477
|
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
1478
|
+
# @api raw
|
740
1479
|
GL_SAMPLE_POSITION = 0x8E50
|
1480
|
+
# @api raw
|
741
1481
|
GL_SAMPLE_MASK = 0x8E51
|
1482
|
+
# @api raw
|
742
1483
|
GL_SAMPLE_MASK_VALUE = 0x8E52
|
1484
|
+
# @api raw
|
743
1485
|
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
1486
|
+
# @api raw
|
744
1487
|
GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
1488
|
+
# @api raw
|
745
1489
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
1490
|
+
# @api raw
|
746
1491
|
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
1492
|
+
# @api raw
|
747
1493
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
1494
|
+
# @api raw
|
748
1495
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
1496
|
+
# @api raw
|
749
1497
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
1498
|
+
# @api raw
|
750
1499
|
GL_TEXTURE_SAMPLES = 0x9106
|
1500
|
+
# @api raw
|
751
1501
|
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
1502
|
+
# @api raw
|
752
1503
|
GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
1504
|
+
# @api raw
|
753
1505
|
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
1506
|
+
# @api raw
|
754
1507
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
1508
|
+
# @api raw
|
755
1509
|
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
1510
|
+
# @api raw
|
756
1511
|
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
1512
|
+
# @api raw
|
757
1513
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
1514
|
+
# @api raw
|
758
1515
|
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
1516
|
+
# @api raw
|
759
1517
|
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
1518
|
+
# @api raw
|
760
1519
|
GL_MAX_INTEGER_SAMPLES = 0x9110
|
1520
|
+
# @api raw
|
761
1521
|
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
1522
|
+
# @api raw
|
762
1523
|
GL_SRC1_COLOR = 0x88F9
|
1524
|
+
# @api raw
|
763
1525
|
GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
1526
|
+
# @api raw
|
764
1527
|
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
1528
|
+
# @api raw
|
765
1529
|
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
1530
|
+
# @api raw
|
766
1531
|
GL_ANY_SAMPLES_PASSED = 0x8C2F
|
1532
|
+
# @api raw
|
767
1533
|
GL_SAMPLER_BINDING = 0x8919
|
1534
|
+
# @api raw
|
768
1535
|
GL_RGB10_A2UI = 0x906F
|
1536
|
+
# @api raw
|
769
1537
|
GL_TEXTURE_SWIZZLE_R = 0x8E42
|
1538
|
+
# @api raw
|
770
1539
|
GL_TEXTURE_SWIZZLE_G = 0x8E43
|
1540
|
+
# @api raw
|
771
1541
|
GL_TEXTURE_SWIZZLE_B = 0x8E44
|
1542
|
+
# @api raw
|
772
1543
|
GL_TEXTURE_SWIZZLE_A = 0x8E45
|
1544
|
+
# @api raw
|
773
1545
|
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
1546
|
+
# @api raw
|
774
1547
|
GL_TIME_ELAPSED = 0x88BF
|
1548
|
+
# @api raw
|
775
1549
|
GL_TIMESTAMP = 0x8E28
|
1550
|
+
# @api raw
|
776
1551
|
GL_INT_2_10_10_10_REV = 0x8D9F
|
1552
|
+
# @api raw
|
777
1553
|
GL_SAMPLE_SHADING = 0x8C36
|
1554
|
+
# @api raw
|
778
1555
|
GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
1556
|
+
# @api raw
|
779
1557
|
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
1558
|
+
# @api raw
|
780
1559
|
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
1560
|
+
# @api raw
|
781
1561
|
GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
1562
|
+
# @api raw
|
782
1563
|
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
1564
|
+
# @api raw
|
783
1565
|
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
1566
|
+
# @api raw
|
784
1567
|
GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
1568
|
+
# @api raw
|
785
1569
|
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
1570
|
+
# @api raw
|
786
1571
|
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
1572
|
+
# @api raw
|
787
1573
|
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
1574
|
+
# @api raw
|
788
1575
|
GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
1576
|
+
# @api raw
|
789
1577
|
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
1578
|
+
# @api raw
|
790
1579
|
GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
1580
|
+
# @api raw
|
791
1581
|
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
1582
|
+
# @api raw
|
792
1583
|
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
1584
|
+
# @api raw
|
793
1585
|
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
1586
|
+
# @api raw
|
794
1587
|
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
1588
|
+
# @api raw
|
795
1589
|
GL_MAX_VERTEX_STREAMS = 0x8E71
|
1590
|
+
# @api raw
|
796
1591
|
GL_DOUBLE_VEC2 = 0x8FFC
|
1592
|
+
# @api raw
|
797
1593
|
GL_DOUBLE_VEC3 = 0x8FFD
|
1594
|
+
# @api raw
|
798
1595
|
GL_DOUBLE_VEC4 = 0x8FFE
|
1596
|
+
# @api raw
|
799
1597
|
GL_DOUBLE_MAT2 = 0x8F46
|
1598
|
+
# @api raw
|
800
1599
|
GL_DOUBLE_MAT3 = 0x8F47
|
1600
|
+
# @api raw
|
801
1601
|
GL_DOUBLE_MAT4 = 0x8F48
|
1602
|
+
# @api raw
|
802
1603
|
GL_DOUBLE_MAT2x3 = 0x8F49
|
1604
|
+
# @api raw
|
803
1605
|
GL_DOUBLE_MAT2x4 = 0x8F4A
|
1606
|
+
# @api raw
|
804
1607
|
GL_DOUBLE_MAT3x2 = 0x8F4B
|
1608
|
+
# @api raw
|
805
1609
|
GL_DOUBLE_MAT3x4 = 0x8F4C
|
1610
|
+
# @api raw
|
806
1611
|
GL_DOUBLE_MAT4x2 = 0x8F4D
|
1612
|
+
# @api raw
|
807
1613
|
GL_DOUBLE_MAT4x3 = 0x8F4E
|
1614
|
+
# @api raw
|
808
1615
|
GL_ACTIVE_SUBROUTINES = 0x8DE5
|
1616
|
+
# @api raw
|
809
1617
|
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
1618
|
+
# @api raw
|
810
1619
|
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
1620
|
+
# @api raw
|
811
1621
|
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
1622
|
+
# @api raw
|
812
1623
|
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
1624
|
+
# @api raw
|
813
1625
|
GL_MAX_SUBROUTINES = 0x8DE7
|
1626
|
+
# @api raw
|
814
1627
|
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
1628
|
+
# @api raw
|
815
1629
|
GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
1630
|
+
# @api raw
|
816
1631
|
GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
1632
|
+
# @api raw
|
817
1633
|
GL_PATCHES = 0x000E
|
1634
|
+
# @api raw
|
818
1635
|
GL_PATCH_VERTICES = 0x8E72
|
1636
|
+
# @api raw
|
819
1637
|
GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
1638
|
+
# @api raw
|
820
1639
|
GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
1640
|
+
# @api raw
|
821
1641
|
GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
1642
|
+
# @api raw
|
822
1643
|
GL_TESS_GEN_MODE = 0x8E76
|
1644
|
+
# @api raw
|
823
1645
|
GL_TESS_GEN_SPACING = 0x8E77
|
1646
|
+
# @api raw
|
824
1647
|
GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
1648
|
+
# @api raw
|
825
1649
|
GL_TESS_GEN_POINT_MODE = 0x8E79
|
1650
|
+
# @api raw
|
826
1651
|
GL_ISOLINES = 0x8E7A
|
1652
|
+
# @api raw
|
827
1653
|
GL_FRACTIONAL_ODD = 0x8E7B
|
1654
|
+
# @api raw
|
828
1655
|
GL_FRACTIONAL_EVEN = 0x8E7C
|
1656
|
+
# @api raw
|
829
1657
|
GL_MAX_PATCH_VERTICES = 0x8E7D
|
1658
|
+
# @api raw
|
830
1659
|
GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
1660
|
+
# @api raw
|
831
1661
|
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
1662
|
+
# @api raw
|
832
1663
|
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
1664
|
+
# @api raw
|
833
1665
|
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
1666
|
+
# @api raw
|
834
1667
|
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
1668
|
+
# @api raw
|
835
1669
|
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
1670
|
+
# @api raw
|
836
1671
|
GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
1672
|
+
# @api raw
|
837
1673
|
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
1674
|
+
# @api raw
|
838
1675
|
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
1676
|
+
# @api raw
|
839
1677
|
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
1678
|
+
# @api raw
|
840
1679
|
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
1680
|
+
# @api raw
|
841
1681
|
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
1682
|
+
# @api raw
|
842
1683
|
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
1684
|
+
# @api raw
|
843
1685
|
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
1686
|
+
# @api raw
|
844
1687
|
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
1688
|
+
# @api raw
|
845
1689
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
1690
|
+
# @api raw
|
846
1691
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
1692
|
+
# @api raw
|
847
1693
|
GL_TESS_EVALUATION_SHADER = 0x8E87
|
1694
|
+
# @api raw
|
848
1695
|
GL_TESS_CONTROL_SHADER = 0x8E88
|
1696
|
+
# @api raw
|
849
1697
|
GL_TRANSFORM_FEEDBACK = 0x8E22
|
1698
|
+
# @api raw
|
850
1699
|
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
1700
|
+
# @api raw
|
851
1701
|
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
1702
|
+
# @api raw
|
852
1703
|
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
1704
|
+
# @api raw
|
853
1705
|
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
1706
|
+
# @api raw
|
854
1707
|
GL_FIXED = 0x140C
|
1708
|
+
# @api raw
|
855
1709
|
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
1710
|
+
# @api raw
|
856
1711
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
1712
|
+
# @api raw
|
857
1713
|
GL_LOW_FLOAT = 0x8DF0
|
1714
|
+
# @api raw
|
858
1715
|
GL_MEDIUM_FLOAT = 0x8DF1
|
1716
|
+
# @api raw
|
859
1717
|
GL_HIGH_FLOAT = 0x8DF2
|
1718
|
+
# @api raw
|
860
1719
|
GL_LOW_INT = 0x8DF3
|
1720
|
+
# @api raw
|
861
1721
|
GL_MEDIUM_INT = 0x8DF4
|
1722
|
+
# @api raw
|
862
1723
|
GL_HIGH_INT = 0x8DF5
|
1724
|
+
# @api raw
|
863
1725
|
GL_SHADER_COMPILER = 0x8DFA
|
1726
|
+
# @api raw
|
864
1727
|
GL_SHADER_BINARY_FORMATS = 0x8DF8
|
1728
|
+
# @api raw
|
865
1729
|
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
1730
|
+
# @api raw
|
866
1731
|
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
1732
|
+
# @api raw
|
867
1733
|
GL_MAX_VARYING_VECTORS = 0x8DFC
|
1734
|
+
# @api raw
|
868
1735
|
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
1736
|
+
# @api raw
|
869
1737
|
GL_RGB565 = 0x8D62
|
1738
|
+
# @api raw
|
870
1739
|
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
1740
|
+
# @api raw
|
871
1741
|
GL_PROGRAM_BINARY_LENGTH = 0x8741
|
1742
|
+
# @api raw
|
872
1743
|
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
1744
|
+
# @api raw
|
873
1745
|
GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
1746
|
+
# @api raw
|
874
1747
|
GL_VERTEX_SHADER_BIT = 0x00000001
|
1748
|
+
# @api raw
|
875
1749
|
GL_FRAGMENT_SHADER_BIT = 0x00000002
|
1750
|
+
# @api raw
|
876
1751
|
GL_GEOMETRY_SHADER_BIT = 0x00000004
|
1752
|
+
# @api raw
|
877
1753
|
GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
1754
|
+
# @api raw
|
878
1755
|
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
1756
|
+
# @api raw
|
879
1757
|
GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
1758
|
+
# @api raw
|
880
1759
|
GL_PROGRAM_SEPARABLE = 0x8258
|
1760
|
+
# @api raw
|
881
1761
|
GL_ACTIVE_PROGRAM = 0x8259
|
1762
|
+
# @api raw
|
882
1763
|
GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
1764
|
+
# @api raw
|
883
1765
|
GL_MAX_VIEWPORTS = 0x825B
|
1766
|
+
# @api raw
|
884
1767
|
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
1768
|
+
# @api raw
|
885
1769
|
GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
1770
|
+
# @api raw
|
886
1771
|
GL_LAYER_PROVOKING_VERTEX = 0x825E
|
1772
|
+
# @api raw
|
887
1773
|
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
1774
|
+
# @api raw
|
888
1775
|
GL_UNDEFINED_VERTEX = 0x8260
|
1776
|
+
# @api raw
|
889
1777
|
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
1778
|
+
# @api raw
|
890
1779
|
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
1780
|
+
# @api raw
|
891
1781
|
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
1782
|
+
# @api raw
|
892
1783
|
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
1784
|
+
# @api raw
|
893
1785
|
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
1786
|
+
# @api raw
|
894
1787
|
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
1788
|
+
# @api raw
|
895
1789
|
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
1790
|
+
# @api raw
|
896
1791
|
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
1792
|
+
# @api raw
|
897
1793
|
GL_NUM_SAMPLE_COUNTS = 0x9380
|
1794
|
+
# @api raw
|
898
1795
|
GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
1796
|
+
# @api raw
|
899
1797
|
GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
1798
|
+
# @api raw
|
900
1799
|
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
1800
|
+
# @api raw
|
901
1801
|
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
1802
|
+
# @api raw
|
902
1803
|
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
1804
|
+
# @api raw
|
903
1805
|
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
1806
|
+
# @api raw
|
904
1807
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
1808
|
+
# @api raw
|
905
1809
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
1810
|
+
# @api raw
|
906
1811
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
1812
|
+
# @api raw
|
907
1813
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
1814
|
+
# @api raw
|
908
1815
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
1816
|
+
# @api raw
|
909
1817
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
1818
|
+
# @api raw
|
910
1819
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
1820
|
+
# @api raw
|
911
1821
|
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
1822
|
+
# @api raw
|
912
1823
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
1824
|
+
# @api raw
|
913
1825
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
1826
|
+
# @api raw
|
914
1827
|
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
1828
|
+
# @api raw
|
915
1829
|
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
1830
|
+
# @api raw
|
916
1831
|
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
1832
|
+
# @api raw
|
917
1833
|
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
1834
|
+
# @api raw
|
918
1835
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
1836
|
+
# @api raw
|
919
1837
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
1838
|
+
# @api raw
|
920
1839
|
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
1840
|
+
# @api raw
|
921
1841
|
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
1842
|
+
# @api raw
|
922
1843
|
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
1844
|
+
# @api raw
|
923
1845
|
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
1846
|
+
# @api raw
|
924
1847
|
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
1848
|
+
# @api raw
|
925
1849
|
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
1850
|
+
# @api raw
|
926
1851
|
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
1852
|
+
# @api raw
|
927
1853
|
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
1854
|
+
# @api raw
|
928
1855
|
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
1856
|
+
# @api raw
|
929
1857
|
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
1858
|
+
# @api raw
|
930
1859
|
GL_UNIFORM_BARRIER_BIT = 0x00000004
|
1860
|
+
# @api raw
|
931
1861
|
GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
1862
|
+
# @api raw
|
932
1863
|
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
1864
|
+
# @api raw
|
933
1865
|
GL_COMMAND_BARRIER_BIT = 0x00000040
|
1866
|
+
# @api raw
|
934
1867
|
GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
1868
|
+
# @api raw
|
935
1869
|
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
1870
|
+
# @api raw
|
936
1871
|
GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
1872
|
+
# @api raw
|
937
1873
|
GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
1874
|
+
# @api raw
|
938
1875
|
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
1876
|
+
# @api raw
|
939
1877
|
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
1878
|
+
# @api raw
|
940
1879
|
GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
1880
|
+
# @api raw
|
941
1881
|
GL_MAX_IMAGE_UNITS = 0x8F38
|
1882
|
+
# @api raw
|
942
1883
|
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
1884
|
+
# @api raw
|
943
1885
|
GL_IMAGE_BINDING_NAME = 0x8F3A
|
1886
|
+
# @api raw
|
944
1887
|
GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
1888
|
+
# @api raw
|
945
1889
|
GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
1890
|
+
# @api raw
|
946
1891
|
GL_IMAGE_BINDING_LAYER = 0x8F3D
|
1892
|
+
# @api raw
|
947
1893
|
GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
1894
|
+
# @api raw
|
948
1895
|
GL_IMAGE_1D = 0x904C
|
1896
|
+
# @api raw
|
949
1897
|
GL_IMAGE_2D = 0x904D
|
1898
|
+
# @api raw
|
950
1899
|
GL_IMAGE_3D = 0x904E
|
1900
|
+
# @api raw
|
951
1901
|
GL_IMAGE_2D_RECT = 0x904F
|
1902
|
+
# @api raw
|
952
1903
|
GL_IMAGE_CUBE = 0x9050
|
1904
|
+
# @api raw
|
953
1905
|
GL_IMAGE_BUFFER = 0x9051
|
1906
|
+
# @api raw
|
954
1907
|
GL_IMAGE_1D_ARRAY = 0x9052
|
1908
|
+
# @api raw
|
955
1909
|
GL_IMAGE_2D_ARRAY = 0x9053
|
1910
|
+
# @api raw
|
956
1911
|
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
1912
|
+
# @api raw
|
957
1913
|
GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
1914
|
+
# @api raw
|
958
1915
|
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
1916
|
+
# @api raw
|
959
1917
|
GL_INT_IMAGE_1D = 0x9057
|
1918
|
+
# @api raw
|
960
1919
|
GL_INT_IMAGE_2D = 0x9058
|
1920
|
+
# @api raw
|
961
1921
|
GL_INT_IMAGE_3D = 0x9059
|
1922
|
+
# @api raw
|
962
1923
|
GL_INT_IMAGE_2D_RECT = 0x905A
|
1924
|
+
# @api raw
|
963
1925
|
GL_INT_IMAGE_CUBE = 0x905B
|
1926
|
+
# @api raw
|
964
1927
|
GL_INT_IMAGE_BUFFER = 0x905C
|
1928
|
+
# @api raw
|
965
1929
|
GL_INT_IMAGE_1D_ARRAY = 0x905D
|
1930
|
+
# @api raw
|
966
1931
|
GL_INT_IMAGE_2D_ARRAY = 0x905E
|
1932
|
+
# @api raw
|
967
1933
|
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
1934
|
+
# @api raw
|
968
1935
|
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
1936
|
+
# @api raw
|
969
1937
|
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
1938
|
+
# @api raw
|
970
1939
|
GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
1940
|
+
# @api raw
|
971
1941
|
GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
1942
|
+
# @api raw
|
972
1943
|
GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
1944
|
+
# @api raw
|
973
1945
|
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
1946
|
+
# @api raw
|
974
1947
|
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
1948
|
+
# @api raw
|
975
1949
|
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
1950
|
+
# @api raw
|
976
1951
|
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
1952
|
+
# @api raw
|
977
1953
|
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
1954
|
+
# @api raw
|
978
1955
|
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
1956
|
+
# @api raw
|
979
1957
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
1958
|
+
# @api raw
|
980
1959
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
1960
|
+
# @api raw
|
981
1961
|
GL_MAX_IMAGE_SAMPLES = 0x906D
|
1962
|
+
# @api raw
|
982
1963
|
GL_IMAGE_BINDING_FORMAT = 0x906E
|
1964
|
+
# @api raw
|
983
1965
|
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
1966
|
+
# @api raw
|
984
1967
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
1968
|
+
# @api raw
|
985
1969
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
1970
|
+
# @api raw
|
986
1971
|
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
1972
|
+
# @api raw
|
987
1973
|
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
1974
|
+
# @api raw
|
988
1975
|
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
1976
|
+
# @api raw
|
989
1977
|
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
1978
|
+
# @api raw
|
990
1979
|
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
1980
|
+
# @api raw
|
991
1981
|
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
1982
|
+
# @api raw
|
992
1983
|
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
1984
|
+
# @api raw
|
993
1985
|
GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
|
1986
|
+
# @api raw
|
994
1987
|
GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
1988
|
+
# @api raw
|
995
1989
|
GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
1990
|
+
# @api raw
|
996
1991
|
GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
1992
|
+
# @api raw
|
997
1993
|
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
1994
|
+
# @api raw
|
998
1995
|
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
1996
|
+
# @api raw
|
999
1997
|
GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
1998
|
+
# @api raw
|
1000
1999
|
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
2000
|
+
# @api raw
|
1001
2001
|
GL_COMPRESSED_R11_EAC = 0x9270
|
2002
|
+
# @api raw
|
1002
2003
|
GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
2004
|
+
# @api raw
|
1003
2005
|
GL_COMPRESSED_RG11_EAC = 0x9272
|
2006
|
+
# @api raw
|
1004
2007
|
GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
2008
|
+
# @api raw
|
1005
2009
|
GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
2010
|
+
# @api raw
|
1006
2011
|
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
2012
|
+
# @api raw
|
1007
2013
|
GL_MAX_ELEMENT_INDEX = 0x8D6B
|
2014
|
+
# @api raw
|
1008
2015
|
GL_COMPUTE_SHADER = 0x91B9
|
2016
|
+
# @api raw
|
1009
2017
|
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
2018
|
+
# @api raw
|
1010
2019
|
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
2020
|
+
# @api raw
|
1011
2021
|
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
2022
|
+
# @api raw
|
1012
2023
|
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
2024
|
+
# @api raw
|
1013
2025
|
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
2026
|
+
# @api raw
|
1014
2027
|
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
2028
|
+
# @api raw
|
1015
2029
|
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
2030
|
+
# @api raw
|
1016
2031
|
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
2032
|
+
# @api raw
|
1017
2033
|
GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
|
2034
|
+
# @api raw
|
1018
2035
|
GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
2036
|
+
# @api raw
|
1019
2037
|
GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
2038
|
+
# @api raw
|
1020
2039
|
GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
|
2040
|
+
# @api raw
|
1021
2041
|
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
2042
|
+
# @api raw
|
1022
2043
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
2044
|
+
# @api raw
|
1023
2045
|
GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
2046
|
+
# @api raw
|
1024
2047
|
GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
2048
|
+
# @api raw
|
1025
2049
|
GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
2050
|
+
# @api raw
|
1026
2051
|
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
2052
|
+
# @api raw
|
1027
2053
|
GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
2054
|
+
# @api raw
|
1028
2055
|
GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
2056
|
+
# @api raw
|
1029
2057
|
GL_DEBUG_SOURCE_API = 0x8246
|
2058
|
+
# @api raw
|
1030
2059
|
GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
2060
|
+
# @api raw
|
1031
2061
|
GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
2062
|
+
# @api raw
|
1032
2063
|
GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
2064
|
+
# @api raw
|
1033
2065
|
GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
2066
|
+
# @api raw
|
1034
2067
|
GL_DEBUG_SOURCE_OTHER = 0x824B
|
2068
|
+
# @api raw
|
1035
2069
|
GL_DEBUG_TYPE_ERROR = 0x824C
|
2070
|
+
# @api raw
|
1036
2071
|
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
2072
|
+
# @api raw
|
1037
2073
|
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
2074
|
+
# @api raw
|
1038
2075
|
GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
2076
|
+
# @api raw
|
1039
2077
|
GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
2078
|
+
# @api raw
|
1040
2079
|
GL_DEBUG_TYPE_OTHER = 0x8251
|
2080
|
+
# @api raw
|
1041
2081
|
GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
2082
|
+
# @api raw
|
1042
2083
|
GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
2084
|
+
# @api raw
|
1043
2085
|
GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
2086
|
+
# @api raw
|
1044
2087
|
GL_DEBUG_SEVERITY_HIGH = 0x9146
|
2088
|
+
# @api raw
|
1045
2089
|
GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
2090
|
+
# @api raw
|
1046
2091
|
GL_DEBUG_SEVERITY_LOW = 0x9148
|
2092
|
+
# @api raw
|
1047
2093
|
GL_DEBUG_TYPE_MARKER = 0x8268
|
2094
|
+
# @api raw
|
1048
2095
|
GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
2096
|
+
# @api raw
|
1049
2097
|
GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
2098
|
+
# @api raw
|
1050
2099
|
GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
2100
|
+
# @api raw
|
1051
2101
|
GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
2102
|
+
# @api raw
|
1052
2103
|
GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
2104
|
+
# @api raw
|
1053
2105
|
GL_BUFFER = 0x82E0
|
2106
|
+
# @api raw
|
1054
2107
|
GL_SHADER = 0x82E1
|
2108
|
+
# @api raw
|
1055
2109
|
GL_PROGRAM = 0x82E2
|
2110
|
+
# @api raw
|
1056
2111
|
GL_QUERY = 0x82E3
|
2112
|
+
# @api raw
|
1057
2113
|
GL_PROGRAM_PIPELINE = 0x82E4
|
2114
|
+
# @api raw
|
1058
2115
|
GL_SAMPLER = 0x82E6
|
2116
|
+
# @api raw
|
1059
2117
|
GL_MAX_LABEL_LENGTH = 0x82E8
|
2118
|
+
# @api raw
|
1060
2119
|
GL_DEBUG_OUTPUT = 0x92E0
|
2120
|
+
# @api raw
|
1061
2121
|
GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
2122
|
+
# @api raw
|
1062
2123
|
GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
2124
|
+
# @api raw
|
1063
2125
|
GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
2126
|
+
# @api raw
|
1064
2127
|
GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
2128
|
+
# @api raw
|
1065
2129
|
GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
2130
|
+
# @api raw
|
1066
2131
|
GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
2132
|
+
# @api raw
|
1067
2133
|
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
2134
|
+
# @api raw
|
1068
2135
|
GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
2136
|
+
# @api raw
|
1069
2137
|
GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
2138
|
+
# @api raw
|
1070
2139
|
GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
2140
|
+
# @api raw
|
1071
2141
|
GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
2142
|
+
# @api raw
|
1072
2143
|
GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
2144
|
+
# @api raw
|
1073
2145
|
GL_INTERNALFORMAT_PREFERRED = 0x8270
|
2146
|
+
# @api raw
|
1074
2147
|
GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
2148
|
+
# @api raw
|
1075
2149
|
GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
2150
|
+
# @api raw
|
1076
2151
|
GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
2152
|
+
# @api raw
|
1077
2153
|
GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
2154
|
+
# @api raw
|
1078
2155
|
GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
2156
|
+
# @api raw
|
1079
2157
|
GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
2158
|
+
# @api raw
|
1080
2159
|
GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
2160
|
+
# @api raw
|
1081
2161
|
GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
2162
|
+
# @api raw
|
1082
2163
|
GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
2164
|
+
# @api raw
|
1083
2165
|
GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
2166
|
+
# @api raw
|
1084
2167
|
GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
2168
|
+
# @api raw
|
1085
2169
|
GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
2170
|
+
# @api raw
|
1086
2171
|
GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
2172
|
+
# @api raw
|
1087
2173
|
GL_MAX_WIDTH = 0x827E
|
2174
|
+
# @api raw
|
1088
2175
|
GL_MAX_HEIGHT = 0x827F
|
2176
|
+
# @api raw
|
1089
2177
|
GL_MAX_DEPTH = 0x8280
|
2178
|
+
# @api raw
|
1090
2179
|
GL_MAX_LAYERS = 0x8281
|
2180
|
+
# @api raw
|
1091
2181
|
GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
2182
|
+
# @api raw
|
1092
2183
|
GL_COLOR_COMPONENTS = 0x8283
|
2184
|
+
# @api raw
|
1093
2185
|
GL_DEPTH_COMPONENTS = 0x8284
|
2186
|
+
# @api raw
|
1094
2187
|
GL_STENCIL_COMPONENTS = 0x8285
|
2188
|
+
# @api raw
|
1095
2189
|
GL_COLOR_RENDERABLE = 0x8286
|
2190
|
+
# @api raw
|
1096
2191
|
GL_DEPTH_RENDERABLE = 0x8287
|
2192
|
+
# @api raw
|
1097
2193
|
GL_STENCIL_RENDERABLE = 0x8288
|
2194
|
+
# @api raw
|
1098
2195
|
GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
2196
|
+
# @api raw
|
1099
2197
|
GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
2198
|
+
# @api raw
|
1100
2199
|
GL_FRAMEBUFFER_BLEND = 0x828B
|
2200
|
+
# @api raw
|
1101
2201
|
GL_READ_PIXELS = 0x828C
|
2202
|
+
# @api raw
|
1102
2203
|
GL_READ_PIXELS_FORMAT = 0x828D
|
2204
|
+
# @api raw
|
1103
2205
|
GL_READ_PIXELS_TYPE = 0x828E
|
2206
|
+
# @api raw
|
1104
2207
|
GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
2208
|
+
# @api raw
|
1105
2209
|
GL_TEXTURE_IMAGE_TYPE = 0x8290
|
2210
|
+
# @api raw
|
1106
2211
|
GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
2212
|
+
# @api raw
|
1107
2213
|
GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
2214
|
+
# @api raw
|
1108
2215
|
GL_MIPMAP = 0x8293
|
2216
|
+
# @api raw
|
1109
2217
|
GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
2218
|
+
# @api raw
|
1110
2219
|
GL_AUTO_GENERATE_MIPMAP = 0x8295
|
2220
|
+
# @api raw
|
1111
2221
|
GL_COLOR_ENCODING = 0x8296
|
2222
|
+
# @api raw
|
1112
2223
|
GL_SRGB_READ = 0x8297
|
2224
|
+
# @api raw
|
1113
2225
|
GL_SRGB_WRITE = 0x8298
|
2226
|
+
# @api raw
|
1114
2227
|
GL_FILTER = 0x829A
|
2228
|
+
# @api raw
|
1115
2229
|
GL_VERTEX_TEXTURE = 0x829B
|
2230
|
+
# @api raw
|
1116
2231
|
GL_TESS_CONTROL_TEXTURE = 0x829C
|
2232
|
+
# @api raw
|
1117
2233
|
GL_TESS_EVALUATION_TEXTURE = 0x829D
|
2234
|
+
# @api raw
|
1118
2235
|
GL_GEOMETRY_TEXTURE = 0x829E
|
2236
|
+
# @api raw
|
1119
2237
|
GL_FRAGMENT_TEXTURE = 0x829F
|
2238
|
+
# @api raw
|
1120
2239
|
GL_COMPUTE_TEXTURE = 0x82A0
|
2240
|
+
# @api raw
|
1121
2241
|
GL_TEXTURE_SHADOW = 0x82A1
|
2242
|
+
# @api raw
|
1122
2243
|
GL_TEXTURE_GATHER = 0x82A2
|
2244
|
+
# @api raw
|
1123
2245
|
GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
2246
|
+
# @api raw
|
1124
2247
|
GL_SHADER_IMAGE_LOAD = 0x82A4
|
2248
|
+
# @api raw
|
1125
2249
|
GL_SHADER_IMAGE_STORE = 0x82A5
|
2250
|
+
# @api raw
|
1126
2251
|
GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
2252
|
+
# @api raw
|
1127
2253
|
GL_IMAGE_TEXEL_SIZE = 0x82A7
|
2254
|
+
# @api raw
|
1128
2255
|
GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
2256
|
+
# @api raw
|
1129
2257
|
GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
2258
|
+
# @api raw
|
1130
2259
|
GL_IMAGE_PIXEL_TYPE = 0x82AA
|
2260
|
+
# @api raw
|
1131
2261
|
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
2262
|
+
# @api raw
|
1132
2263
|
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
2264
|
+
# @api raw
|
1133
2265
|
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
2266
|
+
# @api raw
|
1134
2267
|
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
2268
|
+
# @api raw
|
1135
2269
|
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
2270
|
+
# @api raw
|
1136
2271
|
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
2272
|
+
# @api raw
|
1137
2273
|
GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
2274
|
+
# @api raw
|
1138
2275
|
GL_CLEAR_BUFFER = 0x82B4
|
2276
|
+
# @api raw
|
1139
2277
|
GL_TEXTURE_VIEW = 0x82B5
|
2278
|
+
# @api raw
|
1140
2279
|
GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
2280
|
+
# @api raw
|
1141
2281
|
GL_FULL_SUPPORT = 0x82B7
|
2282
|
+
# @api raw
|
1142
2283
|
GL_CAVEAT_SUPPORT = 0x82B8
|
2284
|
+
# @api raw
|
1143
2285
|
GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
2286
|
+
# @api raw
|
1144
2287
|
GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
2288
|
+
# @api raw
|
1145
2289
|
GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
2290
|
+
# @api raw
|
1146
2291
|
GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
2292
|
+
# @api raw
|
1147
2293
|
GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
2294
|
+
# @api raw
|
1148
2295
|
GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
2296
|
+
# @api raw
|
1149
2297
|
GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
2298
|
+
# @api raw
|
1150
2299
|
GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
2300
|
+
# @api raw
|
1151
2301
|
GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
2302
|
+
# @api raw
|
1152
2303
|
GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
2304
|
+
# @api raw
|
1153
2305
|
GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
2306
|
+
# @api raw
|
1154
2307
|
GL_VIEW_CLASS_128_BITS = 0x82C4
|
2308
|
+
# @api raw
|
1155
2309
|
GL_VIEW_CLASS_96_BITS = 0x82C5
|
2310
|
+
# @api raw
|
1156
2311
|
GL_VIEW_CLASS_64_BITS = 0x82C6
|
2312
|
+
# @api raw
|
1157
2313
|
GL_VIEW_CLASS_48_BITS = 0x82C7
|
2314
|
+
# @api raw
|
1158
2315
|
GL_VIEW_CLASS_32_BITS = 0x82C8
|
2316
|
+
# @api raw
|
1159
2317
|
GL_VIEW_CLASS_24_BITS = 0x82C9
|
2318
|
+
# @api raw
|
1160
2319
|
GL_VIEW_CLASS_16_BITS = 0x82CA
|
2320
|
+
# @api raw
|
1161
2321
|
GL_VIEW_CLASS_8_BITS = 0x82CB
|
2322
|
+
# @api raw
|
1162
2323
|
GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
2324
|
+
# @api raw
|
1163
2325
|
GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
2326
|
+
# @api raw
|
1164
2327
|
GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
2328
|
+
# @api raw
|
1165
2329
|
GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
2330
|
+
# @api raw
|
1166
2331
|
GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
2332
|
+
# @api raw
|
1167
2333
|
GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
2334
|
+
# @api raw
|
1168
2335
|
GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
2336
|
+
# @api raw
|
1169
2337
|
GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
2338
|
+
# @api raw
|
1170
2339
|
GL_UNIFORM = 0x92E1
|
2340
|
+
# @api raw
|
1171
2341
|
GL_UNIFORM_BLOCK = 0x92E2
|
2342
|
+
# @api raw
|
1172
2343
|
GL_PROGRAM_INPUT = 0x92E3
|
2344
|
+
# @api raw
|
1173
2345
|
GL_PROGRAM_OUTPUT = 0x92E4
|
2346
|
+
# @api raw
|
1174
2347
|
GL_BUFFER_VARIABLE = 0x92E5
|
2348
|
+
# @api raw
|
1175
2349
|
GL_SHADER_STORAGE_BLOCK = 0x92E6
|
2350
|
+
# @api raw
|
1176
2351
|
GL_VERTEX_SUBROUTINE = 0x92E8
|
2352
|
+
# @api raw
|
1177
2353
|
GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
2354
|
+
# @api raw
|
1178
2355
|
GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
2356
|
+
# @api raw
|
1179
2357
|
GL_GEOMETRY_SUBROUTINE = 0x92EB
|
2358
|
+
# @api raw
|
1180
2359
|
GL_FRAGMENT_SUBROUTINE = 0x92EC
|
2360
|
+
# @api raw
|
1181
2361
|
GL_COMPUTE_SUBROUTINE = 0x92ED
|
2362
|
+
# @api raw
|
1182
2363
|
GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
2364
|
+
# @api raw
|
1183
2365
|
GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
2366
|
+
# @api raw
|
1184
2367
|
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
2368
|
+
# @api raw
|
1185
2369
|
GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
2370
|
+
# @api raw
|
1186
2371
|
GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
2372
|
+
# @api raw
|
1187
2373
|
GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
2374
|
+
# @api raw
|
1188
2375
|
GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
2376
|
+
# @api raw
|
1189
2377
|
GL_ACTIVE_RESOURCES = 0x92F5
|
2378
|
+
# @api raw
|
1190
2379
|
GL_MAX_NAME_LENGTH = 0x92F6
|
2380
|
+
# @api raw
|
1191
2381
|
GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
2382
|
+
# @api raw
|
1192
2383
|
GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
2384
|
+
# @api raw
|
1193
2385
|
GL_NAME_LENGTH = 0x92F9
|
2386
|
+
# @api raw
|
1194
2387
|
GL_TYPE = 0x92FA
|
2388
|
+
# @api raw
|
1195
2389
|
GL_ARRAY_SIZE = 0x92FB
|
2390
|
+
# @api raw
|
1196
2391
|
GL_OFFSET = 0x92FC
|
2392
|
+
# @api raw
|
1197
2393
|
GL_BLOCK_INDEX = 0x92FD
|
2394
|
+
# @api raw
|
1198
2395
|
GL_ARRAY_STRIDE = 0x92FE
|
2396
|
+
# @api raw
|
1199
2397
|
GL_MATRIX_STRIDE = 0x92FF
|
2398
|
+
# @api raw
|
1200
2399
|
GL_IS_ROW_MAJOR = 0x9300
|
2400
|
+
# @api raw
|
1201
2401
|
GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
2402
|
+
# @api raw
|
1202
2403
|
GL_BUFFER_BINDING = 0x9302
|
2404
|
+
# @api raw
|
1203
2405
|
GL_BUFFER_DATA_SIZE = 0x9303
|
2406
|
+
# @api raw
|
1204
2407
|
GL_NUM_ACTIVE_VARIABLES = 0x9304
|
2408
|
+
# @api raw
|
1205
2409
|
GL_ACTIVE_VARIABLES = 0x9305
|
2410
|
+
# @api raw
|
1206
2411
|
GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
2412
|
+
# @api raw
|
1207
2413
|
GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
2414
|
+
# @api raw
|
1208
2415
|
GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
2416
|
+
# @api raw
|
1209
2417
|
GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
2418
|
+
# @api raw
|
1210
2419
|
GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
2420
|
+
# @api raw
|
1211
2421
|
GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
2422
|
+
# @api raw
|
1212
2423
|
GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
2424
|
+
# @api raw
|
1213
2425
|
GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
2426
|
+
# @api raw
|
1214
2427
|
GL_LOCATION = 0x930E
|
2428
|
+
# @api raw
|
1215
2429
|
GL_LOCATION_INDEX = 0x930F
|
2430
|
+
# @api raw
|
1216
2431
|
GL_IS_PER_PATCH = 0x92E7
|
2432
|
+
# @api raw
|
1217
2433
|
GL_SHADER_STORAGE_BUFFER = 0x90D2
|
2434
|
+
# @api raw
|
1218
2435
|
GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
2436
|
+
# @api raw
|
1219
2437
|
GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
2438
|
+
# @api raw
|
1220
2439
|
GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
2440
|
+
# @api raw
|
1221
2441
|
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
2442
|
+
# @api raw
|
1222
2443
|
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
2444
|
+
# @api raw
|
1223
2445
|
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
2446
|
+
# @api raw
|
1224
2447
|
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
2448
|
+
# @api raw
|
1225
2449
|
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
2450
|
+
# @api raw
|
1226
2451
|
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
2452
|
+
# @api raw
|
1227
2453
|
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
2454
|
+
# @api raw
|
1228
2455
|
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
2456
|
+
# @api raw
|
1229
2457
|
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
2458
|
+
# @api raw
|
1230
2459
|
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
2460
|
+
# @api raw
|
1231
2461
|
GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
2462
|
+
# @api raw
|
1232
2463
|
GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
2464
|
+
# @api raw
|
1233
2465
|
GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
2466
|
+
# @api raw
|
1234
2467
|
GL_TEXTURE_BUFFER_SIZE = 0x919E
|
2468
|
+
# @api raw
|
1235
2469
|
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
2470
|
+
# @api raw
|
1236
2471
|
GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
2472
|
+
# @api raw
|
1237
2473
|
GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
2474
|
+
# @api raw
|
1238
2475
|
GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
2476
|
+
# @api raw
|
1239
2477
|
GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
2478
|
+
# @api raw
|
1240
2479
|
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
2480
|
+
# @api raw
|
1241
2481
|
GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
2482
|
+
# @api raw
|
1242
2483
|
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
2484
|
+
# @api raw
|
1243
2485
|
GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
2486
|
+
# @api raw
|
1244
2487
|
GL_VERTEX_BINDING_OFFSET = 0x82D7
|
2488
|
+
# @api raw
|
1245
2489
|
GL_VERTEX_BINDING_STRIDE = 0x82D8
|
2490
|
+
# @api raw
|
1246
2491
|
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
2492
|
+
# @api raw
|
1247
2493
|
GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
2494
|
+
# @api raw
|
1248
2495
|
GL_DISPLAY_LIST = 0x82E7
|
1249
|
-
|
1250
|
-
GL_VERSION_ES_CM_1_1 = 1
|
1251
|
-
GL_VERSION_ES_CL_1_1 = 1
|
1252
|
-
GL_FUNC_ADD = 0x8006
|
1253
|
-
GL_BLEND_EQUATION = 0x8009
|
1254
|
-
GL_FUNC_SUBTRACT = 0x800A
|
1255
|
-
GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
1256
|
-
GL_CONSTANT_COLOR = 0x8001
|
1257
|
-
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
1258
|
-
GL_CONSTANT_ALPHA = 0x8003
|
1259
|
-
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
1260
|
-
GL_BLEND_COLOR = 0x8005
|
1261
|
-
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
|
1262
|
-
GL_MIN = 0x8007
|
1263
|
-
GL_MAX = 0x8008
|
2496
|
+
# @api raw
|
1264
2497
|
GL_SMOOTH_POINT_SIZE_RANGE = GL_POINT_SIZE_RANGE
|
2498
|
+
# @api raw
|
1265
2499
|
GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_POINT_SIZE_GRANULARITY
|
2500
|
+
# @api raw
|
1266
2501
|
GL_SMOOTH_LINE_WIDTH_RANGE = GL_LINE_WIDTH_RANGE
|
2502
|
+
# @api raw
|
1267
2503
|
GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_LINE_WIDTH_GRANULARITY
|
2504
|
+
# @api raw
|
1268
2505
|
GL_SRC1_ALPHA = 0x8589
|
2506
|
+
# @api raw
|
1269
2507
|
GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
2508
|
+
# @api raw
|
1270
2509
|
GL_CLIP_DISTANCE0 = 0x3000
|
2510
|
+
# @api raw
|
1271
2511
|
GL_CLIP_DISTANCE1 = 0x3001
|
2512
|
+
# @api raw
|
1272
2513
|
GL_CLIP_DISTANCE2 = 0x3002
|
2514
|
+
# @api raw
|
1273
2515
|
GL_CLIP_DISTANCE3 = 0x3003
|
2516
|
+
# @api raw
|
1274
2517
|
GL_CLIP_DISTANCE4 = 0x3004
|
2518
|
+
# @api raw
|
1275
2519
|
GL_CLIP_DISTANCE5 = 0x3005
|
2520
|
+
# @api raw
|
1276
2521
|
GL_MAX_CLIP_DISTANCES = 0x0D32
|
2522
|
+
# @api raw
|
1277
2523
|
GL_MAX_VARYING_COMPONENTS = GL_MAX_VARYING_FLOATS
|
2524
|
+
# @api raw
|
1278
2525
|
GL_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE
|
2526
|
+
# @api raw
|
1279
2527
|
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
|
1280
|
-
GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER
|
1281
|
-
GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER
|
1282
|
-
GL_TRANSFORM_FEEDBACK_PAUSED = GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
|
1283
|
-
GL_TRANSFORM_FEEDBACK_ACTIVE = GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
|
1284
2528
|
end # module Gl
|