opengl-core 1.0.1 → 1.2.0

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@@ -1,1284 +1,2528 @@
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  module Gl
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+ # @api raw
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  GL_DEPTH_BUFFER_BIT = 0x00000100
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+ # @api raw
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  GL_STENCIL_BUFFER_BIT = 0x00000400
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+ # @api raw
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  GL_COLOR_BUFFER_BIT = 0x00004000
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+ # @api raw
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  GL_FALSE = 0
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+ # @api raw
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  GL_TRUE = 1
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+ # @api raw
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  GL_POINTS = 0x0000
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+ # @api raw
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  GL_LINES = 0x0001
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+ # @api raw
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  GL_LINE_LOOP = 0x0002
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+ # @api raw
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  GL_LINE_STRIP = 0x0003
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+ # @api raw
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  GL_TRIANGLES = 0x0004
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+ # @api raw
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  GL_TRIANGLE_STRIP = 0x0005
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+ # @api raw
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  GL_TRIANGLE_FAN = 0x0006
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+ # @api raw
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  GL_QUADS = 0x0007
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+ # @api raw
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  GL_NEVER = 0x0200
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+ # @api raw
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  GL_LESS = 0x0201
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+ # @api raw
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  GL_EQUAL = 0x0202
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+ # @api raw
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  GL_LEQUAL = 0x0203
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+ # @api raw
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  GL_GREATER = 0x0204
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+ # @api raw
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  GL_NOTEQUAL = 0x0205
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+ # @api raw
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  GL_GEQUAL = 0x0206
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+ # @api raw
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  GL_ALWAYS = 0x0207
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+ # @api raw
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  GL_ZERO = 0
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+ # @api raw
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  GL_ONE = 1
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+ # @api raw
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  GL_SRC_COLOR = 0x0300
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+ # @api raw
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  GL_ONE_MINUS_SRC_COLOR = 0x0301
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+ # @api raw
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  GL_SRC_ALPHA = 0x0302
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+ # @api raw
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  GL_ONE_MINUS_SRC_ALPHA = 0x0303
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+ # @api raw
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  GL_DST_ALPHA = 0x0304
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+ # @api raw
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  GL_ONE_MINUS_DST_ALPHA = 0x0305
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+ # @api raw
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  GL_DST_COLOR = 0x0306
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+ # @api raw
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  GL_ONE_MINUS_DST_COLOR = 0x0307
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+ # @api raw
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  GL_SRC_ALPHA_SATURATE = 0x0308
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+ # @api raw
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  GL_NONE = 0
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+ # @api raw
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  GL_FRONT_LEFT = 0x0400
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+ # @api raw
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  GL_FRONT_RIGHT = 0x0401
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+ # @api raw
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  GL_BACK_LEFT = 0x0402
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+ # @api raw
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  GL_BACK_RIGHT = 0x0403
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+ # @api raw
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  GL_FRONT = 0x0404
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+ # @api raw
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  GL_BACK = 0x0405
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+ # @api raw
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  GL_LEFT = 0x0406
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+ # @api raw
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  GL_RIGHT = 0x0407
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+ # @api raw
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  GL_FRONT_AND_BACK = 0x0408
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+ # @api raw
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  GL_NO_ERROR = 0
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+ # @api raw
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  GL_INVALID_ENUM = 0x0500
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+ # @api raw
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  GL_INVALID_VALUE = 0x0501
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+ # @api raw
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  GL_INVALID_OPERATION = 0x0502
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+ # @api raw
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  GL_OUT_OF_MEMORY = 0x0505
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+ # @api raw
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  GL_CW = 0x0900
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+ # @api raw
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  GL_CCW = 0x0901
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+ # @api raw
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  GL_POINT_SIZE = 0x0B11
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+ # @api raw
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  GL_POINT_SIZE_RANGE = 0x0B12
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+ # @api raw
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  GL_POINT_SIZE_GRANULARITY = 0x0B13
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+ # @api raw
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  GL_LINE_SMOOTH = 0x0B20
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+ # @api raw
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  GL_LINE_WIDTH = 0x0B21
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+ # @api raw
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  GL_LINE_WIDTH_RANGE = 0x0B22
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+ # @api raw
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  GL_LINE_WIDTH_GRANULARITY = 0x0B23
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+ # @api raw
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  GL_POLYGON_MODE = 0x0B40
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+ # @api raw
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  GL_POLYGON_SMOOTH = 0x0B41
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+ # @api raw
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  GL_CULL_FACE = 0x0B44
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+ # @api raw
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  GL_CULL_FACE_MODE = 0x0B45
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+ # @api raw
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  GL_FRONT_FACE = 0x0B46
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+ # @api raw
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  GL_DEPTH_RANGE = 0x0B70
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+ # @api raw
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  GL_DEPTH_TEST = 0x0B71
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+ # @api raw
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  GL_DEPTH_WRITEMASK = 0x0B72
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+ # @api raw
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  GL_DEPTH_CLEAR_VALUE = 0x0B73
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+ # @api raw
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  GL_DEPTH_FUNC = 0x0B74
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+ # @api raw
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  GL_STENCIL_TEST = 0x0B90
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+ # @api raw
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  GL_STENCIL_CLEAR_VALUE = 0x0B91
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+ # @api raw
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  GL_STENCIL_FUNC = 0x0B92
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+ # @api raw
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  GL_STENCIL_VALUE_MASK = 0x0B93
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+ # @api raw
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  GL_STENCIL_FAIL = 0x0B94
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+ # @api raw
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  GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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+ # @api raw
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  GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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+ # @api raw
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  GL_STENCIL_REF = 0x0B97
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+ # @api raw
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  GL_STENCIL_WRITEMASK = 0x0B98
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+ # @api raw
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  GL_VIEWPORT = 0x0BA2
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+ # @api raw
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  GL_DITHER = 0x0BD0
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+ # @api raw
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  GL_BLEND_DST = 0x0BE0
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+ # @api raw
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  GL_BLEND_SRC = 0x0BE1
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+ # @api raw
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  GL_BLEND = 0x0BE2
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+ # @api raw
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  GL_LOGIC_OP_MODE = 0x0BF0
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+ # @api raw
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  GL_COLOR_LOGIC_OP = 0x0BF2
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+ # @api raw
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  GL_DRAW_BUFFER = 0x0C01
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+ # @api raw
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  GL_READ_BUFFER = 0x0C02
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+ # @api raw
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  GL_SCISSOR_BOX = 0x0C10
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+ # @api raw
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  GL_SCISSOR_TEST = 0x0C11
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+ # @api raw
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  GL_COLOR_CLEAR_VALUE = 0x0C22
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+ # @api raw
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  GL_COLOR_WRITEMASK = 0x0C23
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+ # @api raw
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  GL_DOUBLEBUFFER = 0x0C32
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+ # @api raw
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  GL_STEREO = 0x0C33
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+ # @api raw
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  GL_LINE_SMOOTH_HINT = 0x0C52
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+ # @api raw
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  GL_POLYGON_SMOOTH_HINT = 0x0C53
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+ # @api raw
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  GL_UNPACK_SWAP_BYTES = 0x0CF0
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+ # @api raw
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  GL_UNPACK_LSB_FIRST = 0x0CF1
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+ # @api raw
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  GL_UNPACK_ROW_LENGTH = 0x0CF2
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+ # @api raw
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  GL_UNPACK_SKIP_ROWS = 0x0CF3
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+ # @api raw
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  GL_UNPACK_SKIP_PIXELS = 0x0CF4
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+ # @api raw
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  GL_UNPACK_ALIGNMENT = 0x0CF5
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+ # @api raw
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  GL_PACK_SWAP_BYTES = 0x0D00
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+ # @api raw
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  GL_PACK_LSB_FIRST = 0x0D01
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+ # @api raw
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  GL_PACK_ROW_LENGTH = 0x0D02
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+ # @api raw
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  GL_PACK_SKIP_ROWS = 0x0D03
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+ # @api raw
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  GL_PACK_SKIP_PIXELS = 0x0D04
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+ # @api raw
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  GL_PACK_ALIGNMENT = 0x0D05
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+ # @api raw
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  GL_MAX_TEXTURE_SIZE = 0x0D33
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+ # @api raw
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  GL_MAX_VIEWPORT_DIMS = 0x0D3A
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+ # @api raw
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  GL_SUBPIXEL_BITS = 0x0D50
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+ # @api raw
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  GL_TEXTURE_1D = 0x0DE0
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+ # @api raw
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  GL_TEXTURE_2D = 0x0DE1
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+ # @api raw
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  GL_POLYGON_OFFSET_UNITS = 0x2A00
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+ # @api raw
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  GL_POLYGON_OFFSET_POINT = 0x2A01
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+ # @api raw
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  GL_POLYGON_OFFSET_LINE = 0x2A02
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+ # @api raw
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  GL_POLYGON_OFFSET_FILL = 0x8037
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+ # @api raw
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  GL_POLYGON_OFFSET_FACTOR = 0x8038
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+ # @api raw
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  GL_TEXTURE_BINDING_1D = 0x8068
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+ # @api raw
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  GL_TEXTURE_BINDING_2D = 0x8069
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+ # @api raw
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  GL_TEXTURE_WIDTH = 0x1000
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+ # @api raw
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  GL_TEXTURE_HEIGHT = 0x1001
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+ # @api raw
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  GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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+ # @api raw
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  GL_TEXTURE_BORDER_COLOR = 0x1004
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+ # @api raw
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  GL_TEXTURE_RED_SIZE = 0x805C
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+ # @api raw
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  GL_TEXTURE_GREEN_SIZE = 0x805D
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+ # @api raw
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  GL_TEXTURE_BLUE_SIZE = 0x805E
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+ # @api raw
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  GL_TEXTURE_ALPHA_SIZE = 0x805F
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+ # @api raw
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  GL_DONT_CARE = 0x1100
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+ # @api raw
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  GL_FASTEST = 0x1101
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+ # @api raw
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  GL_NICEST = 0x1102
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+ # @api raw
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  GL_BYTE = 0x1400
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+ # @api raw
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  GL_UNSIGNED_BYTE = 0x1401
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+ # @api raw
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  GL_SHORT = 0x1402
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+ # @api raw
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  GL_UNSIGNED_SHORT = 0x1403
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+ # @api raw
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  GL_INT = 0x1404
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+ # @api raw
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  GL_UNSIGNED_INT = 0x1405
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+ # @api raw
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  GL_FLOAT = 0x1406
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+ # @api raw
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  GL_DOUBLE = 0x140A
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+ # @api raw
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  GL_CLEAR = 0x1500
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+ # @api raw
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  GL_AND = 0x1501
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+ # @api raw
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  GL_AND_REVERSE = 0x1502
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+ # @api raw
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  GL_COPY = 0x1503
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+ # @api raw
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  GL_AND_INVERTED = 0x1504
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+ # @api raw
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  GL_NOOP = 0x1505
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+ # @api raw
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  GL_XOR = 0x1506
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+ # @api raw
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  GL_OR = 0x1507
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+ # @api raw
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  GL_NOR = 0x1508
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+ # @api raw
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  GL_EQUIV = 0x1509
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+ # @api raw
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  GL_INVERT = 0x150A
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+ # @api raw
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  GL_OR_REVERSE = 0x150B
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+ # @api raw
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  GL_COPY_INVERTED = 0x150C
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+ # @api raw
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  GL_OR_INVERTED = 0x150D
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+ # @api raw
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  GL_NAND = 0x150E
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+ # @api raw
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  GL_SET = 0x150F
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+ # @api raw
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  GL_TEXTURE = 0x1702
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+ # @api raw
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  GL_COLOR = 0x1800
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+ # @api raw
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  GL_DEPTH = 0x1801
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+ # @api raw
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  GL_STENCIL = 0x1802
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+ # @api raw
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  GL_STENCIL_INDEX = 0x1901
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+ # @api raw
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  GL_DEPTH_COMPONENT = 0x1902
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+ # @api raw
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  GL_RED = 0x1903
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+ # @api raw
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  GL_GREEN = 0x1904
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+ # @api raw
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  GL_BLUE = 0x1905
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+ # @api raw
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  GL_ALPHA = 0x1906
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+ # @api raw
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  GL_RGB = 0x1907
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+ # @api raw
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  GL_RGBA = 0x1908
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+ # @api raw
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  GL_POINT = 0x1B00
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+ # @api raw
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  GL_LINE = 0x1B01
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+ # @api raw
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  GL_FILL = 0x1B02
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+ # @api raw
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  GL_KEEP = 0x1E00
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+ # @api raw
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  GL_REPLACE = 0x1E01
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+ # @api raw
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  GL_INCR = 0x1E02
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+ # @api raw
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  GL_DECR = 0x1E03
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+ # @api raw
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  GL_VENDOR = 0x1F00
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+ # @api raw
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  GL_RENDERER = 0x1F01
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+ # @api raw
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  GL_VERSION = 0x1F02
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+ # @api raw
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  GL_EXTENSIONS = 0x1F03
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+ # @api raw
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  GL_NEAREST = 0x2600
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+ # @api raw
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  GL_LINEAR = 0x2601
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+ # @api raw
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  GL_NEAREST_MIPMAP_NEAREST = 0x2700
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+ # @api raw
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  GL_LINEAR_MIPMAP_NEAREST = 0x2701
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+ # @api raw
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  GL_NEAREST_MIPMAP_LINEAR = 0x2702
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+ # @api raw
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  GL_LINEAR_MIPMAP_LINEAR = 0x2703
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+ # @api raw
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  GL_TEXTURE_MAG_FILTER = 0x2800
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+ # @api raw
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  GL_TEXTURE_MIN_FILTER = 0x2801
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+ # @api raw
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  GL_TEXTURE_WRAP_S = 0x2802
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+ # @api raw
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  GL_TEXTURE_WRAP_T = 0x2803
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+ # @api raw
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  GL_PROXY_TEXTURE_1D = 0x8063
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+ # @api raw
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  GL_PROXY_TEXTURE_2D = 0x8064
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+ # @api raw
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  GL_REPEAT = 0x2901
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+ # @api raw
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  GL_R3_G3_B2 = 0x2A10
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+ # @api raw
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  GL_RGB4 = 0x804F
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+ # @api raw
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  GL_RGB5 = 0x8050
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+ # @api raw
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  GL_RGB8 = 0x8051
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+ # @api raw
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  GL_RGB10 = 0x8052
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+ # @api raw
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  GL_RGB12 = 0x8053
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+ # @api raw
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  GL_RGB16 = 0x8054
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+ # @api raw
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  GL_RGBA2 = 0x8055
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+ # @api raw
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  GL_RGBA4 = 0x8056
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+ # @api raw
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  GL_RGB5_A1 = 0x8057
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+ # @api raw
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  GL_RGBA8 = 0x8058
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+ # @api raw
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  GL_RGB10_A2 = 0x8059
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+ # @api raw
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  GL_RGBA12 = 0x805A
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+ # @api raw
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  GL_RGBA16 = 0x805B
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+ # @api raw
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  GL_UNSIGNED_BYTE_3_3_2 = 0x8032
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+ # @api raw
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  GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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+ # @api raw
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  GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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+ # @api raw
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  GL_UNSIGNED_INT_8_8_8_8 = 0x8035
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+ # @api raw
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  GL_UNSIGNED_INT_10_10_10_2 = 0x8036
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+ # @api raw
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  GL_TEXTURE_BINDING_3D = 0x806A
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+ # @api raw
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  GL_PACK_SKIP_IMAGES = 0x806B
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+ # @api raw
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  GL_PACK_IMAGE_HEIGHT = 0x806C
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+ # @api raw
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  GL_UNPACK_SKIP_IMAGES = 0x806D
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+ # @api raw
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  GL_UNPACK_IMAGE_HEIGHT = 0x806E
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+ # @api raw
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  GL_TEXTURE_3D = 0x806F
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+ # @api raw
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  GL_PROXY_TEXTURE_3D = 0x8070
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+ # @api raw
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  GL_TEXTURE_DEPTH = 0x8071
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+ # @api raw
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  GL_TEXTURE_WRAP_R = 0x8072
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+ # @api raw
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  GL_MAX_3D_TEXTURE_SIZE = 0x8073
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+ # @api raw
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  GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
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+ # @api raw
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  GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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+ # @api raw
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  GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
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+ # @api raw
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  GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
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+ # @api raw
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  GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
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+ # @api raw
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  GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
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+ # @api raw
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  GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
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+ # @api raw
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  GL_BGR = 0x80E0
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+ # @api raw
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  GL_BGRA = 0x80E1
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+ # @api raw
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  GL_MAX_ELEMENTS_VERTICES = 0x80E8
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+ # @api raw
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  GL_MAX_ELEMENTS_INDICES = 0x80E9
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+ # @api raw
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  GL_CLAMP_TO_EDGE = 0x812F
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+ # @api raw
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  GL_TEXTURE_MIN_LOD = 0x813A
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+ # @api raw
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  GL_TEXTURE_MAX_LOD = 0x813B
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+ # @api raw
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  GL_TEXTURE_BASE_LEVEL = 0x813C
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+ # @api raw
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  GL_TEXTURE_MAX_LEVEL = 0x813D
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+ # @api raw
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  GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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+ # @api raw
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  GL_TEXTURE0 = 0x84C0
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+ # @api raw
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  GL_TEXTURE1 = 0x84C1
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+ # @api raw
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  GL_TEXTURE2 = 0x84C2
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+ # @api raw
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  GL_TEXTURE3 = 0x84C3
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+ # @api raw
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  GL_TEXTURE4 = 0x84C4
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+ # @api raw
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  GL_TEXTURE5 = 0x84C5
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+ # @api raw
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  GL_TEXTURE6 = 0x84C6
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+ # @api raw
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  GL_TEXTURE7 = 0x84C7
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+ # @api raw
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  GL_TEXTURE8 = 0x84C8
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+ # @api raw
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  GL_TEXTURE9 = 0x84C9
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+ # @api raw
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  GL_TEXTURE10 = 0x84CA
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+ # @api raw
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  GL_TEXTURE11 = 0x84CB
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+ # @api raw
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  GL_TEXTURE12 = 0x84CC
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+ # @api raw
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  GL_TEXTURE13 = 0x84CD
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+ # @api raw
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  GL_TEXTURE14 = 0x84CE
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+ # @api raw
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  GL_TEXTURE15 = 0x84CF
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+ # @api raw
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  GL_TEXTURE16 = 0x84D0
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+ # @api raw
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  GL_TEXTURE17 = 0x84D1
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+ # @api raw
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  GL_TEXTURE18 = 0x84D2
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+ # @api raw
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  GL_TEXTURE19 = 0x84D3
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+ # @api raw
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  GL_TEXTURE20 = 0x84D4
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+ # @api raw
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  GL_TEXTURE21 = 0x84D5
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+ # @api raw
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  GL_TEXTURE22 = 0x84D6
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+ # @api raw
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  GL_TEXTURE23 = 0x84D7
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+ # @api raw
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  GL_TEXTURE24 = 0x84D8
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+ # @api raw
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  GL_TEXTURE25 = 0x84D9
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+ # @api raw
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  GL_TEXTURE26 = 0x84DA
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+ # @api raw
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  GL_TEXTURE27 = 0x84DB
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+ # @api raw
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  GL_TEXTURE28 = 0x84DC
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+ # @api raw
264
527
  GL_TEXTURE29 = 0x84DD
528
+ # @api raw
265
529
  GL_TEXTURE30 = 0x84DE
530
+ # @api raw
266
531
  GL_TEXTURE31 = 0x84DF
532
+ # @api raw
267
533
  GL_ACTIVE_TEXTURE = 0x84E0
534
+ # @api raw
268
535
  GL_MULTISAMPLE = 0x809D
536
+ # @api raw
269
537
  GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
538
+ # @api raw
270
539
  GL_SAMPLE_ALPHA_TO_ONE = 0x809F
540
+ # @api raw
271
541
  GL_SAMPLE_COVERAGE = 0x80A0
542
+ # @api raw
272
543
  GL_SAMPLE_BUFFERS = 0x80A8
544
+ # @api raw
273
545
  GL_SAMPLES = 0x80A9
546
+ # @api raw
274
547
  GL_SAMPLE_COVERAGE_VALUE = 0x80AA
548
+ # @api raw
275
549
  GL_SAMPLE_COVERAGE_INVERT = 0x80AB
550
+ # @api raw
276
551
  GL_TEXTURE_CUBE_MAP = 0x8513
552
+ # @api raw
277
553
  GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
554
+ # @api raw
278
555
  GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
556
+ # @api raw
279
557
  GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
558
+ # @api raw
280
559
  GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
560
+ # @api raw
281
561
  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
562
+ # @api raw
282
563
  GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
564
+ # @api raw
283
565
  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
566
+ # @api raw
284
567
  GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
568
+ # @api raw
285
569
  GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
570
+ # @api raw
286
571
  GL_COMPRESSED_RGB = 0x84ED
572
+ # @api raw
287
573
  GL_COMPRESSED_RGBA = 0x84EE
574
+ # @api raw
288
575
  GL_TEXTURE_COMPRESSION_HINT = 0x84EF
576
+ # @api raw
289
577
  GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
578
+ # @api raw
290
579
  GL_TEXTURE_COMPRESSED = 0x86A1
580
+ # @api raw
291
581
  GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
582
+ # @api raw
292
583
  GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
584
+ # @api raw
293
585
  GL_CLAMP_TO_BORDER = 0x812D
586
+ # @api raw
294
587
  GL_BLEND_DST_RGB = 0x80C8
588
+ # @api raw
295
589
  GL_BLEND_SRC_RGB = 0x80C9
590
+ # @api raw
296
591
  GL_BLEND_DST_ALPHA = 0x80CA
592
+ # @api raw
297
593
  GL_BLEND_SRC_ALPHA = 0x80CB
594
+ # @api raw
298
595
  GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
596
+ # @api raw
299
597
  GL_DEPTH_COMPONENT16 = 0x81A5
598
+ # @api raw
300
599
  GL_DEPTH_COMPONENT24 = 0x81A6
600
+ # @api raw
301
601
  GL_DEPTH_COMPONENT32 = 0x81A7
602
+ # @api raw
302
603
  GL_MIRRORED_REPEAT = 0x8370
604
+ # @api raw
303
605
  GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
606
+ # @api raw
304
607
  GL_TEXTURE_LOD_BIAS = 0x8501
608
+ # @api raw
305
609
  GL_INCR_WRAP = 0x8507
610
+ # @api raw
306
611
  GL_DECR_WRAP = 0x8508
612
+ # @api raw
307
613
  GL_TEXTURE_DEPTH_SIZE = 0x884A
614
+ # @api raw
308
615
  GL_TEXTURE_COMPARE_MODE = 0x884C
616
+ # @api raw
309
617
  GL_TEXTURE_COMPARE_FUNC = 0x884D
618
+ # @api raw
310
619
  GL_BUFFER_SIZE = 0x8764
620
+ # @api raw
311
621
  GL_BUFFER_USAGE = 0x8765
622
+ # @api raw
312
623
  GL_QUERY_COUNTER_BITS = 0x8864
624
+ # @api raw
313
625
  GL_CURRENT_QUERY = 0x8865
626
+ # @api raw
314
627
  GL_QUERY_RESULT = 0x8866
628
+ # @api raw
315
629
  GL_QUERY_RESULT_AVAILABLE = 0x8867
630
+ # @api raw
316
631
  GL_ARRAY_BUFFER = 0x8892
632
+ # @api raw
317
633
  GL_ELEMENT_ARRAY_BUFFER = 0x8893
634
+ # @api raw
318
635
  GL_ARRAY_BUFFER_BINDING = 0x8894
636
+ # @api raw
319
637
  GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
638
+ # @api raw
320
639
  GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
640
+ # @api raw
321
641
  GL_READ_ONLY = 0x88B8
642
+ # @api raw
322
643
  GL_WRITE_ONLY = 0x88B9
644
+ # @api raw
323
645
  GL_READ_WRITE = 0x88BA
646
+ # @api raw
324
647
  GL_BUFFER_ACCESS = 0x88BB
648
+ # @api raw
325
649
  GL_BUFFER_MAPPED = 0x88BC
650
+ # @api raw
326
651
  GL_BUFFER_MAP_POINTER = 0x88BD
652
+ # @api raw
327
653
  GL_STREAM_DRAW = 0x88E0
654
+ # @api raw
328
655
  GL_STREAM_READ = 0x88E1
656
+ # @api raw
329
657
  GL_STREAM_COPY = 0x88E2
658
+ # @api raw
330
659
  GL_STATIC_DRAW = 0x88E4
660
+ # @api raw
331
661
  GL_STATIC_READ = 0x88E5
662
+ # @api raw
332
663
  GL_STATIC_COPY = 0x88E6
664
+ # @api raw
333
665
  GL_DYNAMIC_DRAW = 0x88E8
666
+ # @api raw
334
667
  GL_DYNAMIC_READ = 0x88E9
668
+ # @api raw
335
669
  GL_DYNAMIC_COPY = 0x88EA
670
+ # @api raw
336
671
  GL_SAMPLES_PASSED = 0x8914
672
+ # @api raw
337
673
  GL_BLEND_EQUATION_RGB = 0x8009
674
+ # @api raw
338
675
  GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
676
+ # @api raw
339
677
  GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
678
+ # @api raw
340
679
  GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
680
+ # @api raw
341
681
  GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
682
+ # @api raw
342
683
  GL_CURRENT_VERTEX_ATTRIB = 0x8626
684
+ # @api raw
343
685
  GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
686
+ # @api raw
344
687
  GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
688
+ # @api raw
345
689
  GL_STENCIL_BACK_FUNC = 0x8800
690
+ # @api raw
346
691
  GL_STENCIL_BACK_FAIL = 0x8801
692
+ # @api raw
347
693
  GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
694
+ # @api raw
348
695
  GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
696
+ # @api raw
349
697
  GL_MAX_DRAW_BUFFERS = 0x8824
698
+ # @api raw
350
699
  GL_DRAW_BUFFER0 = 0x8825
700
+ # @api raw
351
701
  GL_DRAW_BUFFER1 = 0x8826
702
+ # @api raw
352
703
  GL_DRAW_BUFFER2 = 0x8827
704
+ # @api raw
353
705
  GL_DRAW_BUFFER3 = 0x8828
706
+ # @api raw
354
707
  GL_DRAW_BUFFER4 = 0x8829
708
+ # @api raw
355
709
  GL_DRAW_BUFFER5 = 0x882A
710
+ # @api raw
356
711
  GL_DRAW_BUFFER6 = 0x882B
712
+ # @api raw
357
713
  GL_DRAW_BUFFER7 = 0x882C
714
+ # @api raw
358
715
  GL_DRAW_BUFFER8 = 0x882D
716
+ # @api raw
359
717
  GL_DRAW_BUFFER9 = 0x882E
718
+ # @api raw
360
719
  GL_DRAW_BUFFER10 = 0x882F
720
+ # @api raw
361
721
  GL_DRAW_BUFFER11 = 0x8830
722
+ # @api raw
362
723
  GL_DRAW_BUFFER12 = 0x8831
724
+ # @api raw
363
725
  GL_DRAW_BUFFER13 = 0x8832
726
+ # @api raw
364
727
  GL_DRAW_BUFFER14 = 0x8833
728
+ # @api raw
365
729
  GL_DRAW_BUFFER15 = 0x8834
730
+ # @api raw
366
731
  GL_BLEND_EQUATION_ALPHA = 0x883D
732
+ # @api raw
367
733
  GL_MAX_VERTEX_ATTRIBS = 0x8869
734
+ # @api raw
368
735
  GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
736
+ # @api raw
369
737
  GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
738
+ # @api raw
370
739
  GL_FRAGMENT_SHADER = 0x8B30
740
+ # @api raw
371
741
  GL_VERTEX_SHADER = 0x8B31
742
+ # @api raw
372
743
  GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
744
+ # @api raw
373
745
  GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
746
+ # @api raw
374
747
  GL_MAX_VARYING_FLOATS = 0x8B4B
748
+ # @api raw
375
749
  GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
750
+ # @api raw
376
751
  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
752
+ # @api raw
377
753
  GL_SHADER_TYPE = 0x8B4F
754
+ # @api raw
378
755
  GL_FLOAT_VEC2 = 0x8B50
756
+ # @api raw
379
757
  GL_FLOAT_VEC3 = 0x8B51
758
+ # @api raw
380
759
  GL_FLOAT_VEC4 = 0x8B52
760
+ # @api raw
381
761
  GL_INT_VEC2 = 0x8B53
762
+ # @api raw
382
763
  GL_INT_VEC3 = 0x8B54
764
+ # @api raw
383
765
  GL_INT_VEC4 = 0x8B55
766
+ # @api raw
384
767
  GL_BOOL = 0x8B56
768
+ # @api raw
385
769
  GL_BOOL_VEC2 = 0x8B57
770
+ # @api raw
386
771
  GL_BOOL_VEC3 = 0x8B58
772
+ # @api raw
387
773
  GL_BOOL_VEC4 = 0x8B59
774
+ # @api raw
388
775
  GL_FLOAT_MAT2 = 0x8B5A
776
+ # @api raw
389
777
  GL_FLOAT_MAT3 = 0x8B5B
778
+ # @api raw
390
779
  GL_FLOAT_MAT4 = 0x8B5C
780
+ # @api raw
391
781
  GL_SAMPLER_1D = 0x8B5D
782
+ # @api raw
392
783
  GL_SAMPLER_2D = 0x8B5E
784
+ # @api raw
393
785
  GL_SAMPLER_3D = 0x8B5F
786
+ # @api raw
394
787
  GL_SAMPLER_CUBE = 0x8B60
788
+ # @api raw
395
789
  GL_SAMPLER_1D_SHADOW = 0x8B61
790
+ # @api raw
396
791
  GL_SAMPLER_2D_SHADOW = 0x8B62
792
+ # @api raw
397
793
  GL_DELETE_STATUS = 0x8B80
794
+ # @api raw
398
795
  GL_COMPILE_STATUS = 0x8B81
796
+ # @api raw
399
797
  GL_LINK_STATUS = 0x8B82
798
+ # @api raw
400
799
  GL_VALIDATE_STATUS = 0x8B83
800
+ # @api raw
401
801
  GL_INFO_LOG_LENGTH = 0x8B84
802
+ # @api raw
402
803
  GL_ATTACHED_SHADERS = 0x8B85
804
+ # @api raw
403
805
  GL_ACTIVE_UNIFORMS = 0x8B86
806
+ # @api raw
404
807
  GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
808
+ # @api raw
405
809
  GL_SHADER_SOURCE_LENGTH = 0x8B88
810
+ # @api raw
406
811
  GL_ACTIVE_ATTRIBUTES = 0x8B89
812
+ # @api raw
407
813
  GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
814
+ # @api raw
408
815
  GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
816
+ # @api raw
409
817
  GL_SHADING_LANGUAGE_VERSION = 0x8B8C
818
+ # @api raw
410
819
  GL_CURRENT_PROGRAM = 0x8B8D
820
+ # @api raw
411
821
  GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
822
+ # @api raw
412
823
  GL_LOWER_LEFT = 0x8CA1
824
+ # @api raw
413
825
  GL_UPPER_LEFT = 0x8CA2
826
+ # @api raw
414
827
  GL_STENCIL_BACK_REF = 0x8CA3
828
+ # @api raw
415
829
  GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
830
+ # @api raw
416
831
  GL_STENCIL_BACK_WRITEMASK = 0x8CA5
832
+ # @api raw
417
833
  GL_PIXEL_PACK_BUFFER = 0x88EB
834
+ # @api raw
418
835
  GL_PIXEL_UNPACK_BUFFER = 0x88EC
836
+ # @api raw
419
837
  GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
838
+ # @api raw
420
839
  GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
840
+ # @api raw
421
841
  GL_FLOAT_MAT2x3 = 0x8B65
842
+ # @api raw
422
843
  GL_FLOAT_MAT2x4 = 0x8B66
844
+ # @api raw
423
845
  GL_FLOAT_MAT3x2 = 0x8B67
846
+ # @api raw
424
847
  GL_FLOAT_MAT3x4 = 0x8B68
848
+ # @api raw
425
849
  GL_FLOAT_MAT4x2 = 0x8B69
850
+ # @api raw
426
851
  GL_FLOAT_MAT4x3 = 0x8B6A
852
+ # @api raw
427
853
  GL_SRGB = 0x8C40
854
+ # @api raw
428
855
  GL_SRGB8 = 0x8C41
856
+ # @api raw
429
857
  GL_SRGB_ALPHA = 0x8C42
858
+ # @api raw
430
859
  GL_SRGB8_ALPHA8 = 0x8C43
860
+ # @api raw
431
861
  GL_COMPRESSED_SRGB = 0x8C48
862
+ # @api raw
432
863
  GL_COMPRESSED_SRGB_ALPHA = 0x8C49
864
+ # @api raw
433
865
  GL_CLIP_DISTANCE6 = 0x3006
866
+ # @api raw
434
867
  GL_CLIP_DISTANCE7 = 0x3007
868
+ # @api raw
435
869
  GL_MAJOR_VERSION = 0x821B
870
+ # @api raw
436
871
  GL_MINOR_VERSION = 0x821C
872
+ # @api raw
437
873
  GL_NUM_EXTENSIONS = 0x821D
874
+ # @api raw
438
875
  GL_CONTEXT_FLAGS = 0x821E
876
+ # @api raw
439
877
  GL_COMPRESSED_RED = 0x8225
878
+ # @api raw
440
879
  GL_COMPRESSED_RG = 0x8226
880
+ # @api raw
441
881
  GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
882
+ # @api raw
442
883
  GL_RGBA32F = 0x8814
884
+ # @api raw
443
885
  GL_RGB32F = 0x8815
886
+ # @api raw
444
887
  GL_RGBA16F = 0x881A
888
+ # @api raw
445
889
  GL_RGB16F = 0x881B
890
+ # @api raw
446
891
  GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
892
+ # @api raw
447
893
  GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
894
+ # @api raw
448
895
  GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
896
+ # @api raw
449
897
  GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
898
+ # @api raw
450
899
  GL_CLAMP_READ_COLOR = 0x891C
900
+ # @api raw
451
901
  GL_FIXED_ONLY = 0x891D
902
+ # @api raw
452
903
  GL_TEXTURE_1D_ARRAY = 0x8C18
904
+ # @api raw
453
905
  GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
906
+ # @api raw
454
907
  GL_TEXTURE_2D_ARRAY = 0x8C1A
908
+ # @api raw
455
909
  GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
910
+ # @api raw
456
911
  GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
912
+ # @api raw
457
913
  GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
914
+ # @api raw
458
915
  GL_R11F_G11F_B10F = 0x8C3A
916
+ # @api raw
459
917
  GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
918
+ # @api raw
460
919
  GL_RGB9_E5 = 0x8C3D
920
+ # @api raw
461
921
  GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
922
+ # @api raw
462
923
  GL_TEXTURE_SHARED_SIZE = 0x8C3F
924
+ # @api raw
463
925
  GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
926
+ # @api raw
464
927
  GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
928
+ # @api raw
465
929
  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
930
+ # @api raw
466
931
  GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
932
+ # @api raw
467
933
  GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
934
+ # @api raw
468
935
  GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
936
+ # @api raw
469
937
  GL_PRIMITIVES_GENERATED = 0x8C87
938
+ # @api raw
470
939
  GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
940
+ # @api raw
471
941
  GL_RASTERIZER_DISCARD = 0x8C89
942
+ # @api raw
472
943
  GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
944
+ # @api raw
473
945
  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
946
+ # @api raw
474
947
  GL_INTERLEAVED_ATTRIBS = 0x8C8C
948
+ # @api raw
475
949
  GL_SEPARATE_ATTRIBS = 0x8C8D
950
+ # @api raw
476
951
  GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
952
+ # @api raw
477
953
  GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
954
+ # @api raw
478
955
  GL_RGBA32UI = 0x8D70
956
+ # @api raw
479
957
  GL_RGB32UI = 0x8D71
958
+ # @api raw
480
959
  GL_RGBA16UI = 0x8D76
960
+ # @api raw
481
961
  GL_RGB16UI = 0x8D77
962
+ # @api raw
482
963
  GL_RGBA8UI = 0x8D7C
964
+ # @api raw
483
965
  GL_RGB8UI = 0x8D7D
966
+ # @api raw
484
967
  GL_RGBA32I = 0x8D82
968
+ # @api raw
485
969
  GL_RGB32I = 0x8D83
970
+ # @api raw
486
971
  GL_RGBA16I = 0x8D88
972
+ # @api raw
487
973
  GL_RGB16I = 0x8D89
974
+ # @api raw
488
975
  GL_RGBA8I = 0x8D8E
976
+ # @api raw
489
977
  GL_RGB8I = 0x8D8F
978
+ # @api raw
490
979
  GL_RED_INTEGER = 0x8D94
980
+ # @api raw
491
981
  GL_GREEN_INTEGER = 0x8D95
982
+ # @api raw
492
983
  GL_BLUE_INTEGER = 0x8D96
984
+ # @api raw
493
985
  GL_RGB_INTEGER = 0x8D98
986
+ # @api raw
494
987
  GL_RGBA_INTEGER = 0x8D99
988
+ # @api raw
495
989
  GL_BGR_INTEGER = 0x8D9A
990
+ # @api raw
496
991
  GL_BGRA_INTEGER = 0x8D9B
992
+ # @api raw
497
993
  GL_SAMPLER_1D_ARRAY = 0x8DC0
994
+ # @api raw
498
995
  GL_SAMPLER_2D_ARRAY = 0x8DC1
996
+ # @api raw
499
997
  GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
998
+ # @api raw
500
999
  GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
1000
+ # @api raw
501
1001
  GL_SAMPLER_CUBE_SHADOW = 0x8DC5
1002
+ # @api raw
502
1003
  GL_UNSIGNED_INT_VEC2 = 0x8DC6
1004
+ # @api raw
503
1005
  GL_UNSIGNED_INT_VEC3 = 0x8DC7
1006
+ # @api raw
504
1007
  GL_UNSIGNED_INT_VEC4 = 0x8DC8
1008
+ # @api raw
505
1009
  GL_INT_SAMPLER_1D = 0x8DC9
1010
+ # @api raw
506
1011
  GL_INT_SAMPLER_2D = 0x8DCA
1012
+ # @api raw
507
1013
  GL_INT_SAMPLER_3D = 0x8DCB
1014
+ # @api raw
508
1015
  GL_INT_SAMPLER_CUBE = 0x8DCC
1016
+ # @api raw
509
1017
  GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
1018
+ # @api raw
510
1019
  GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
1020
+ # @api raw
511
1021
  GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
1022
+ # @api raw
512
1023
  GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
1024
+ # @api raw
513
1025
  GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
1026
+ # @api raw
514
1027
  GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
1028
+ # @api raw
515
1029
  GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
1030
+ # @api raw
516
1031
  GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
1032
+ # @api raw
517
1033
  GL_QUERY_WAIT = 0x8E13
1034
+ # @api raw
518
1035
  GL_QUERY_NO_WAIT = 0x8E14
1036
+ # @api raw
519
1037
  GL_QUERY_BY_REGION_WAIT = 0x8E15
1038
+ # @api raw
520
1039
  GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
1040
+ # @api raw
521
1041
  GL_BUFFER_ACCESS_FLAGS = 0x911F
1042
+ # @api raw
522
1043
  GL_BUFFER_MAP_LENGTH = 0x9120
1044
+ # @api raw
523
1045
  GL_BUFFER_MAP_OFFSET = 0x9121
1046
+ # @api raw
524
1047
  GL_DEPTH_COMPONENT32F = 0x8CAC
1048
+ # @api raw
525
1049
  GL_DEPTH32F_STENCIL8 = 0x8CAD
1050
+ # @api raw
526
1051
  GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
1052
+ # @api raw
527
1053
  GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
1054
+ # @api raw
528
1055
  GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
1056
+ # @api raw
529
1057
  GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
1058
+ # @api raw
530
1059
  GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
1060
+ # @api raw
531
1061
  GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
1062
+ # @api raw
532
1063
  GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
1064
+ # @api raw
533
1065
  GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
1066
+ # @api raw
534
1067
  GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
1068
+ # @api raw
535
1069
  GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
1070
+ # @api raw
536
1071
  GL_FRAMEBUFFER_DEFAULT = 0x8218
1072
+ # @api raw
537
1073
  GL_FRAMEBUFFER_UNDEFINED = 0x8219
1074
+ # @api raw
538
1075
  GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
1076
+ # @api raw
539
1077
  GL_MAX_RENDERBUFFER_SIZE = 0x84E8
1078
+ # @api raw
540
1079
  GL_DEPTH_STENCIL = 0x84F9
1080
+ # @api raw
541
1081
  GL_UNSIGNED_INT_24_8 = 0x84FA
1082
+ # @api raw
542
1083
  GL_DEPTH24_STENCIL8 = 0x88F0
1084
+ # @api raw
543
1085
  GL_TEXTURE_STENCIL_SIZE = 0x88F1
1086
+ # @api raw
544
1087
  GL_TEXTURE_RED_TYPE = 0x8C10
1088
+ # @api raw
545
1089
  GL_TEXTURE_GREEN_TYPE = 0x8C11
1090
+ # @api raw
546
1091
  GL_TEXTURE_BLUE_TYPE = 0x8C12
1092
+ # @api raw
547
1093
  GL_TEXTURE_ALPHA_TYPE = 0x8C13
1094
+ # @api raw
548
1095
  GL_TEXTURE_DEPTH_TYPE = 0x8C16
1096
+ # @api raw
549
1097
  GL_UNSIGNED_NORMALIZED = 0x8C17
1098
+ # @api raw
550
1099
  GL_FRAMEBUFFER_BINDING = 0x8CA6
1100
+ # @api raw
551
1101
  GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
1102
+ # @api raw
552
1103
  GL_RENDERBUFFER_BINDING = 0x8CA7
1104
+ # @api raw
553
1105
  GL_READ_FRAMEBUFFER = 0x8CA8
1106
+ # @api raw
554
1107
  GL_DRAW_FRAMEBUFFER = 0x8CA9
1108
+ # @api raw
555
1109
  GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
1110
+ # @api raw
556
1111
  GL_RENDERBUFFER_SAMPLES = 0x8CAB
1112
+ # @api raw
557
1113
  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1114
+ # @api raw
558
1115
  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1116
+ # @api raw
559
1117
  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1118
+ # @api raw
560
1119
  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1120
+ # @api raw
561
1121
  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1122
+ # @api raw
562
1123
  GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1124
+ # @api raw
563
1125
  GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1126
+ # @api raw
564
1127
  GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1128
+ # @api raw
565
1129
  GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1130
+ # @api raw
566
1131
  GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1132
+ # @api raw
567
1133
  GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1134
+ # @api raw
568
1135
  GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1136
+ # @api raw
569
1137
  GL_COLOR_ATTACHMENT0 = 0x8CE0
1138
+ # @api raw
570
1139
  GL_COLOR_ATTACHMENT1 = 0x8CE1
1140
+ # @api raw
571
1141
  GL_COLOR_ATTACHMENT2 = 0x8CE2
1142
+ # @api raw
572
1143
  GL_COLOR_ATTACHMENT3 = 0x8CE3
1144
+ # @api raw
573
1145
  GL_COLOR_ATTACHMENT4 = 0x8CE4
1146
+ # @api raw
574
1147
  GL_COLOR_ATTACHMENT5 = 0x8CE5
1148
+ # @api raw
575
1149
  GL_COLOR_ATTACHMENT6 = 0x8CE6
1150
+ # @api raw
576
1151
  GL_COLOR_ATTACHMENT7 = 0x8CE7
1152
+ # @api raw
577
1153
  GL_COLOR_ATTACHMENT8 = 0x8CE8
1154
+ # @api raw
578
1155
  GL_COLOR_ATTACHMENT9 = 0x8CE9
1156
+ # @api raw
579
1157
  GL_COLOR_ATTACHMENT10 = 0x8CEA
1158
+ # @api raw
580
1159
  GL_COLOR_ATTACHMENT11 = 0x8CEB
1160
+ # @api raw
581
1161
  GL_COLOR_ATTACHMENT12 = 0x8CEC
1162
+ # @api raw
582
1163
  GL_COLOR_ATTACHMENT13 = 0x8CED
1164
+ # @api raw
583
1165
  GL_COLOR_ATTACHMENT14 = 0x8CEE
1166
+ # @api raw
584
1167
  GL_COLOR_ATTACHMENT15 = 0x8CEF
1168
+ # @api raw
585
1169
  GL_DEPTH_ATTACHMENT = 0x8D00
1170
+ # @api raw
586
1171
  GL_STENCIL_ATTACHMENT = 0x8D20
1172
+ # @api raw
587
1173
  GL_FRAMEBUFFER = 0x8D40
1174
+ # @api raw
588
1175
  GL_RENDERBUFFER = 0x8D41
1176
+ # @api raw
589
1177
  GL_RENDERBUFFER_WIDTH = 0x8D42
1178
+ # @api raw
590
1179
  GL_RENDERBUFFER_HEIGHT = 0x8D43
1180
+ # @api raw
591
1181
  GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
1182
+ # @api raw
592
1183
  GL_STENCIL_INDEX1 = 0x8D46
1184
+ # @api raw
593
1185
  GL_STENCIL_INDEX4 = 0x8D47
1186
+ # @api raw
594
1187
  GL_STENCIL_INDEX8 = 0x8D48
1188
+ # @api raw
595
1189
  GL_STENCIL_INDEX16 = 0x8D49
1190
+ # @api raw
596
1191
  GL_RENDERBUFFER_RED_SIZE = 0x8D50
1192
+ # @api raw
597
1193
  GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
1194
+ # @api raw
598
1195
  GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
1196
+ # @api raw
599
1197
  GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
1198
+ # @api raw
600
1199
  GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
1200
+ # @api raw
601
1201
  GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
1202
+ # @api raw
602
1203
  GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1204
+ # @api raw
603
1205
  GL_MAX_SAMPLES = 0x8D57
1206
+ # @api raw
604
1207
  GL_INDEX = 0x8222
1208
+ # @api raw
605
1209
  GL_FRAMEBUFFER_SRGB = 0x8DB9
1210
+ # @api raw
606
1211
  GL_HALF_FLOAT = 0x140B
1212
+ # @api raw
607
1213
  GL_MAP_READ_BIT = 0x0001
1214
+ # @api raw
608
1215
  GL_MAP_WRITE_BIT = 0x0002
1216
+ # @api raw
609
1217
  GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1218
+ # @api raw
610
1219
  GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1220
+ # @api raw
611
1221
  GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1222
+ # @api raw
612
1223
  GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1224
+ # @api raw
613
1225
  GL_COMPRESSED_RED_RGTC1 = 0x8DBB
1226
+ # @api raw
614
1227
  GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
1228
+ # @api raw
615
1229
  GL_COMPRESSED_RG_RGTC2 = 0x8DBD
1230
+ # @api raw
616
1231
  GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
1232
+ # @api raw
617
1233
  GL_RG = 0x8227
1234
+ # @api raw
618
1235
  GL_RG_INTEGER = 0x8228
1236
+ # @api raw
619
1237
  GL_R8 = 0x8229
1238
+ # @api raw
620
1239
  GL_R16 = 0x822A
1240
+ # @api raw
621
1241
  GL_RG8 = 0x822B
1242
+ # @api raw
622
1243
  GL_RG16 = 0x822C
1244
+ # @api raw
623
1245
  GL_R16F = 0x822D
1246
+ # @api raw
624
1247
  GL_R32F = 0x822E
1248
+ # @api raw
625
1249
  GL_RG16F = 0x822F
1250
+ # @api raw
626
1251
  GL_RG32F = 0x8230
1252
+ # @api raw
627
1253
  GL_R8I = 0x8231
1254
+ # @api raw
628
1255
  GL_R8UI = 0x8232
1256
+ # @api raw
629
1257
  GL_R16I = 0x8233
1258
+ # @api raw
630
1259
  GL_R16UI = 0x8234
1260
+ # @api raw
631
1261
  GL_R32I = 0x8235
1262
+ # @api raw
632
1263
  GL_R32UI = 0x8236
1264
+ # @api raw
633
1265
  GL_RG8I = 0x8237
1266
+ # @api raw
634
1267
  GL_RG8UI = 0x8238
1268
+ # @api raw
635
1269
  GL_RG16I = 0x8239
1270
+ # @api raw
636
1271
  GL_RG16UI = 0x823A
1272
+ # @api raw
637
1273
  GL_RG32I = 0x823B
1274
+ # @api raw
638
1275
  GL_RG32UI = 0x823C
1276
+ # @api raw
639
1277
  GL_VERTEX_ARRAY_BINDING = 0x85B5
1278
+ # @api raw
640
1279
  GL_SAMPLER_2D_RECT = 0x8B63
1280
+ # @api raw
641
1281
  GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
1282
+ # @api raw
642
1283
  GL_SAMPLER_BUFFER = 0x8DC2
1284
+ # @api raw
643
1285
  GL_INT_SAMPLER_2D_RECT = 0x8DCD
1286
+ # @api raw
644
1287
  GL_INT_SAMPLER_BUFFER = 0x8DD0
1288
+ # @api raw
645
1289
  GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
1290
+ # @api raw
646
1291
  GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
1292
+ # @api raw
647
1293
  GL_TEXTURE_BUFFER = 0x8C2A
1294
+ # @api raw
648
1295
  GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1296
+ # @api raw
649
1297
  GL_TEXTURE_BINDING_BUFFER = 0x8C2C
1298
+ # @api raw
650
1299
  GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
1300
+ # @api raw
651
1301
  GL_TEXTURE_RECTANGLE = 0x84F5
1302
+ # @api raw
652
1303
  GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
1304
+ # @api raw
653
1305
  GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
1306
+ # @api raw
654
1307
  GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1308
+ # @api raw
655
1309
  GL_R8_SNORM = 0x8F94
1310
+ # @api raw
656
1311
  GL_RG8_SNORM = 0x8F95
1312
+ # @api raw
657
1313
  GL_RGB8_SNORM = 0x8F96
1314
+ # @api raw
658
1315
  GL_RGBA8_SNORM = 0x8F97
1316
+ # @api raw
659
1317
  GL_R16_SNORM = 0x8F98
1318
+ # @api raw
660
1319
  GL_RG16_SNORM = 0x8F99
1320
+ # @api raw
661
1321
  GL_RGB16_SNORM = 0x8F9A
1322
+ # @api raw
662
1323
  GL_RGBA16_SNORM = 0x8F9B
1324
+ # @api raw
663
1325
  GL_SIGNED_NORMALIZED = 0x8F9C
1326
+ # @api raw
664
1327
  GL_PRIMITIVE_RESTART = 0x8F9D
1328
+ # @api raw
665
1329
  GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
1330
+ # @api raw
666
1331
  GL_COPY_READ_BUFFER = 0x8F36
1332
+ # @api raw
667
1333
  GL_COPY_WRITE_BUFFER = 0x8F37
1334
+ # @api raw
668
1335
  GL_UNIFORM_BUFFER = 0x8A11
1336
+ # @api raw
669
1337
  GL_UNIFORM_BUFFER_BINDING = 0x8A28
1338
+ # @api raw
670
1339
  GL_UNIFORM_BUFFER_START = 0x8A29
1340
+ # @api raw
671
1341
  GL_UNIFORM_BUFFER_SIZE = 0x8A2A
1342
+ # @api raw
672
1343
  GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1344
+ # @api raw
673
1345
  GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1346
+ # @api raw
674
1347
  GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1348
+ # @api raw
675
1349
  GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1350
+ # @api raw
676
1351
  GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1352
+ # @api raw
677
1353
  GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1354
+ # @api raw
678
1355
  GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1356
+ # @api raw
679
1357
  GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
1358
+ # @api raw
680
1359
  GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
1360
+ # @api raw
681
1361
  GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
1362
+ # @api raw
682
1363
  GL_UNIFORM_TYPE = 0x8A37
1364
+ # @api raw
683
1365
  GL_UNIFORM_SIZE = 0x8A38
1366
+ # @api raw
684
1367
  GL_UNIFORM_NAME_LENGTH = 0x8A39
1368
+ # @api raw
685
1369
  GL_UNIFORM_BLOCK_INDEX = 0x8A3A
1370
+ # @api raw
686
1371
  GL_UNIFORM_OFFSET = 0x8A3B
1372
+ # @api raw
687
1373
  GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
1374
+ # @api raw
688
1375
  GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
1376
+ # @api raw
689
1377
  GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
1378
+ # @api raw
690
1379
  GL_UNIFORM_BLOCK_BINDING = 0x8A3F
1380
+ # @api raw
691
1381
  GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
1382
+ # @api raw
692
1383
  GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
1384
+ # @api raw
693
1385
  GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
1386
+ # @api raw
694
1387
  GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
1388
+ # @api raw
695
1389
  GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
1390
+ # @api raw
696
1391
  GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
1392
+ # @api raw
697
1393
  GL_INVALID_INDEX = 0xFFFFFFFF
1394
+ # @api raw
698
1395
  GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
1396
+ # @api raw
699
1397
  GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
1398
+ # @api raw
700
1399
  GL_LINES_ADJACENCY = 0x000A
1400
+ # @api raw
701
1401
  GL_LINE_STRIP_ADJACENCY = 0x000B
1402
+ # @api raw
702
1403
  GL_TRIANGLES_ADJACENCY = 0x000C
1404
+ # @api raw
703
1405
  GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
1406
+ # @api raw
704
1407
  GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1408
+ # @api raw
705
1409
  GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1410
+ # @api raw
706
1411
  GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1412
+ # @api raw
707
1413
  GL_GEOMETRY_SHADER = 0x8DD9
1414
+ # @api raw
708
1415
  GL_GEOMETRY_VERTICES_OUT = 0x8916
1416
+ # @api raw
709
1417
  GL_GEOMETRY_INPUT_TYPE = 0x8917
1418
+ # @api raw
710
1419
  GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1420
+ # @api raw
711
1421
  GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1422
+ # @api raw
712
1423
  GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1424
+ # @api raw
713
1425
  GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1426
+ # @api raw
714
1427
  GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1428
+ # @api raw
715
1429
  GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1430
+ # @api raw
716
1431
  GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1432
+ # @api raw
717
1433
  GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1434
+ # @api raw
718
1435
  GL_CONTEXT_PROFILE_MASK = 0x9126
1436
+ # @api raw
719
1437
  GL_DEPTH_CLAMP = 0x864F
1438
+ # @api raw
720
1439
  GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
1440
+ # @api raw
721
1441
  GL_FIRST_VERTEX_CONVENTION = 0x8E4D
1442
+ # @api raw
722
1443
  GL_LAST_VERTEX_CONVENTION = 0x8E4E
1444
+ # @api raw
723
1445
  GL_PROVOKING_VERTEX = 0x8E4F
1446
+ # @api raw
724
1447
  GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
1448
+ # @api raw
725
1449
  GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1450
+ # @api raw
726
1451
  GL_OBJECT_TYPE = 0x9112
1452
+ # @api raw
727
1453
  GL_SYNC_CONDITION = 0x9113
1454
+ # @api raw
728
1455
  GL_SYNC_STATUS = 0x9114
1456
+ # @api raw
729
1457
  GL_SYNC_FLAGS = 0x9115
1458
+ # @api raw
730
1459
  GL_SYNC_FENCE = 0x9116
1460
+ # @api raw
731
1461
  GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
1462
+ # @api raw
732
1463
  GL_UNSIGNALED = 0x9118
1464
+ # @api raw
733
1465
  GL_SIGNALED = 0x9119
1466
+ # @api raw
734
1467
  GL_ALREADY_SIGNALED = 0x911A
1468
+ # @api raw
735
1469
  GL_TIMEOUT_EXPIRED = 0x911B
1470
+ # @api raw
736
1471
  GL_CONDITION_SATISFIED = 0x911C
1472
+ # @api raw
737
1473
  GL_WAIT_FAILED = 0x911D
1474
+ # @api raw
738
1475
  GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
1476
+ # @api raw
739
1477
  GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
1478
+ # @api raw
740
1479
  GL_SAMPLE_POSITION = 0x8E50
1480
+ # @api raw
741
1481
  GL_SAMPLE_MASK = 0x8E51
1482
+ # @api raw
742
1483
  GL_SAMPLE_MASK_VALUE = 0x8E52
1484
+ # @api raw
743
1485
  GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1486
+ # @api raw
744
1487
  GL_TEXTURE_2D_MULTISAMPLE = 0x9100
1488
+ # @api raw
745
1489
  GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
1490
+ # @api raw
746
1491
  GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
1492
+ # @api raw
747
1493
  GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
1494
+ # @api raw
748
1495
  GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
1496
+ # @api raw
749
1497
  GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
1498
+ # @api raw
750
1499
  GL_TEXTURE_SAMPLES = 0x9106
1500
+ # @api raw
751
1501
  GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
1502
+ # @api raw
752
1503
  GL_SAMPLER_2D_MULTISAMPLE = 0x9108
1504
+ # @api raw
753
1505
  GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1506
+ # @api raw
754
1507
  GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
1508
+ # @api raw
755
1509
  GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
1510
+ # @api raw
756
1511
  GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1512
+ # @api raw
757
1513
  GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
1514
+ # @api raw
758
1515
  GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1516
+ # @api raw
759
1517
  GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1518
+ # @api raw
760
1519
  GL_MAX_INTEGER_SAMPLES = 0x9110
1520
+ # @api raw
761
1521
  GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
1522
+ # @api raw
762
1523
  GL_SRC1_COLOR = 0x88F9
1524
+ # @api raw
763
1525
  GL_ONE_MINUS_SRC1_COLOR = 0x88FA
1526
+ # @api raw
764
1527
  GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
1528
+ # @api raw
765
1529
  GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1530
+ # @api raw
766
1531
  GL_ANY_SAMPLES_PASSED = 0x8C2F
1532
+ # @api raw
767
1533
  GL_SAMPLER_BINDING = 0x8919
1534
+ # @api raw
768
1535
  GL_RGB10_A2UI = 0x906F
1536
+ # @api raw
769
1537
  GL_TEXTURE_SWIZZLE_R = 0x8E42
1538
+ # @api raw
770
1539
  GL_TEXTURE_SWIZZLE_G = 0x8E43
1540
+ # @api raw
771
1541
  GL_TEXTURE_SWIZZLE_B = 0x8E44
1542
+ # @api raw
772
1543
  GL_TEXTURE_SWIZZLE_A = 0x8E45
1544
+ # @api raw
773
1545
  GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
1546
+ # @api raw
774
1547
  GL_TIME_ELAPSED = 0x88BF
1548
+ # @api raw
775
1549
  GL_TIMESTAMP = 0x8E28
1550
+ # @api raw
776
1551
  GL_INT_2_10_10_10_REV = 0x8D9F
1552
+ # @api raw
777
1553
  GL_SAMPLE_SHADING = 0x8C36
1554
+ # @api raw
778
1555
  GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1556
+ # @api raw
779
1557
  GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1558
+ # @api raw
780
1559
  GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1560
+ # @api raw
781
1561
  GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
1562
+ # @api raw
782
1563
  GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
1564
+ # @api raw
783
1565
  GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
1566
+ # @api raw
784
1567
  GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
1568
+ # @api raw
785
1569
  GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
1570
+ # @api raw
786
1571
  GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1572
+ # @api raw
787
1573
  GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
1574
+ # @api raw
788
1575
  GL_DRAW_INDIRECT_BUFFER = 0x8F3F
1576
+ # @api raw
789
1577
  GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
1578
+ # @api raw
790
1579
  GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1580
+ # @api raw
791
1581
  GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1582
+ # @api raw
792
1583
  GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1584
+ # @api raw
793
1585
  GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1586
+ # @api raw
794
1587
  GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1588
+ # @api raw
795
1589
  GL_MAX_VERTEX_STREAMS = 0x8E71
1590
+ # @api raw
796
1591
  GL_DOUBLE_VEC2 = 0x8FFC
1592
+ # @api raw
797
1593
  GL_DOUBLE_VEC3 = 0x8FFD
1594
+ # @api raw
798
1595
  GL_DOUBLE_VEC4 = 0x8FFE
1596
+ # @api raw
799
1597
  GL_DOUBLE_MAT2 = 0x8F46
1598
+ # @api raw
800
1599
  GL_DOUBLE_MAT3 = 0x8F47
1600
+ # @api raw
801
1601
  GL_DOUBLE_MAT4 = 0x8F48
1602
+ # @api raw
802
1603
  GL_DOUBLE_MAT2x3 = 0x8F49
1604
+ # @api raw
803
1605
  GL_DOUBLE_MAT2x4 = 0x8F4A
1606
+ # @api raw
804
1607
  GL_DOUBLE_MAT3x2 = 0x8F4B
1608
+ # @api raw
805
1609
  GL_DOUBLE_MAT3x4 = 0x8F4C
1610
+ # @api raw
806
1611
  GL_DOUBLE_MAT4x2 = 0x8F4D
1612
+ # @api raw
807
1613
  GL_DOUBLE_MAT4x3 = 0x8F4E
1614
+ # @api raw
808
1615
  GL_ACTIVE_SUBROUTINES = 0x8DE5
1616
+ # @api raw
809
1617
  GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
1618
+ # @api raw
810
1619
  GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
1620
+ # @api raw
811
1621
  GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
1622
+ # @api raw
812
1623
  GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
1624
+ # @api raw
813
1625
  GL_MAX_SUBROUTINES = 0x8DE7
1626
+ # @api raw
814
1627
  GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1628
+ # @api raw
815
1629
  GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
1630
+ # @api raw
816
1631
  GL_COMPATIBLE_SUBROUTINES = 0x8E4B
1632
+ # @api raw
817
1633
  GL_PATCHES = 0x000E
1634
+ # @api raw
818
1635
  GL_PATCH_VERTICES = 0x8E72
1636
+ # @api raw
819
1637
  GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
1638
+ # @api raw
820
1639
  GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
1640
+ # @api raw
821
1641
  GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
1642
+ # @api raw
822
1643
  GL_TESS_GEN_MODE = 0x8E76
1644
+ # @api raw
823
1645
  GL_TESS_GEN_SPACING = 0x8E77
1646
+ # @api raw
824
1647
  GL_TESS_GEN_VERTEX_ORDER = 0x8E78
1648
+ # @api raw
825
1649
  GL_TESS_GEN_POINT_MODE = 0x8E79
1650
+ # @api raw
826
1651
  GL_ISOLINES = 0x8E7A
1652
+ # @api raw
827
1653
  GL_FRACTIONAL_ODD = 0x8E7B
1654
+ # @api raw
828
1655
  GL_FRACTIONAL_EVEN = 0x8E7C
1656
+ # @api raw
829
1657
  GL_MAX_PATCH_VERTICES = 0x8E7D
1658
+ # @api raw
830
1659
  GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1660
+ # @api raw
831
1661
  GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1662
+ # @api raw
832
1663
  GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1664
+ # @api raw
833
1665
  GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1666
+ # @api raw
834
1667
  GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1668
+ # @api raw
835
1669
  GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1670
+ # @api raw
836
1671
  GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1672
+ # @api raw
837
1673
  GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1674
+ # @api raw
838
1675
  GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1676
+ # @api raw
839
1677
  GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1678
+ # @api raw
840
1679
  GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1680
+ # @api raw
841
1681
  GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1682
+ # @api raw
842
1683
  GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1684
+ # @api raw
843
1685
  GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1686
+ # @api raw
844
1687
  GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1688
+ # @api raw
845
1689
  GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
1690
+ # @api raw
846
1691
  GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
1692
+ # @api raw
847
1693
  GL_TESS_EVALUATION_SHADER = 0x8E87
1694
+ # @api raw
848
1695
  GL_TESS_CONTROL_SHADER = 0x8E88
1696
+ # @api raw
849
1697
  GL_TRANSFORM_FEEDBACK = 0x8E22
1698
+ # @api raw
850
1699
  GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
1700
+ # @api raw
851
1701
  GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
1702
+ # @api raw
852
1703
  GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
1704
+ # @api raw
853
1705
  GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1706
+ # @api raw
854
1707
  GL_FIXED = 0x140C
1708
+ # @api raw
855
1709
  GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1710
+ # @api raw
856
1711
  GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1712
+ # @api raw
857
1713
  GL_LOW_FLOAT = 0x8DF0
1714
+ # @api raw
858
1715
  GL_MEDIUM_FLOAT = 0x8DF1
1716
+ # @api raw
859
1717
  GL_HIGH_FLOAT = 0x8DF2
1718
+ # @api raw
860
1719
  GL_LOW_INT = 0x8DF3
1720
+ # @api raw
861
1721
  GL_MEDIUM_INT = 0x8DF4
1722
+ # @api raw
862
1723
  GL_HIGH_INT = 0x8DF5
1724
+ # @api raw
863
1725
  GL_SHADER_COMPILER = 0x8DFA
1726
+ # @api raw
864
1727
  GL_SHADER_BINARY_FORMATS = 0x8DF8
1728
+ # @api raw
865
1729
  GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
1730
+ # @api raw
866
1731
  GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1732
+ # @api raw
867
1733
  GL_MAX_VARYING_VECTORS = 0x8DFC
1734
+ # @api raw
868
1735
  GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1736
+ # @api raw
869
1737
  GL_RGB565 = 0x8D62
1738
+ # @api raw
870
1739
  GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
1740
+ # @api raw
871
1741
  GL_PROGRAM_BINARY_LENGTH = 0x8741
1742
+ # @api raw
872
1743
  GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
1744
+ # @api raw
873
1745
  GL_PROGRAM_BINARY_FORMATS = 0x87FF
1746
+ # @api raw
874
1747
  GL_VERTEX_SHADER_BIT = 0x00000001
1748
+ # @api raw
875
1749
  GL_FRAGMENT_SHADER_BIT = 0x00000002
1750
+ # @api raw
876
1751
  GL_GEOMETRY_SHADER_BIT = 0x00000004
1752
+ # @api raw
877
1753
  GL_TESS_CONTROL_SHADER_BIT = 0x00000008
1754
+ # @api raw
878
1755
  GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
1756
+ # @api raw
879
1757
  GL_ALL_SHADER_BITS = 0xFFFFFFFF
1758
+ # @api raw
880
1759
  GL_PROGRAM_SEPARABLE = 0x8258
1760
+ # @api raw
881
1761
  GL_ACTIVE_PROGRAM = 0x8259
1762
+ # @api raw
882
1763
  GL_PROGRAM_PIPELINE_BINDING = 0x825A
1764
+ # @api raw
883
1765
  GL_MAX_VIEWPORTS = 0x825B
1766
+ # @api raw
884
1767
  GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
1768
+ # @api raw
885
1769
  GL_VIEWPORT_BOUNDS_RANGE = 0x825D
1770
+ # @api raw
886
1771
  GL_LAYER_PROVOKING_VERTEX = 0x825E
1772
+ # @api raw
887
1773
  GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
1774
+ # @api raw
888
1775
  GL_UNDEFINED_VERTEX = 0x8260
1776
+ # @api raw
889
1777
  GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
1778
+ # @api raw
890
1779
  GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
1780
+ # @api raw
891
1781
  GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
1782
+ # @api raw
892
1783
  GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
1784
+ # @api raw
893
1785
  GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
1786
+ # @api raw
894
1787
  GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
1788
+ # @api raw
895
1789
  GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
1790
+ # @api raw
896
1791
  GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
1792
+ # @api raw
897
1793
  GL_NUM_SAMPLE_COUNTS = 0x9380
1794
+ # @api raw
898
1795
  GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1796
+ # @api raw
899
1797
  GL_ATOMIC_COUNTER_BUFFER = 0x92C0
1798
+ # @api raw
900
1799
  GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
1800
+ # @api raw
901
1801
  GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
1802
+ # @api raw
902
1803
  GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
1804
+ # @api raw
903
1805
  GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
1806
+ # @api raw
904
1807
  GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
1808
+ # @api raw
905
1809
  GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
1810
+ # @api raw
906
1811
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
1812
+ # @api raw
907
1813
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
1814
+ # @api raw
908
1815
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
1816
+ # @api raw
909
1817
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
1818
+ # @api raw
910
1819
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
1820
+ # @api raw
911
1821
  GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1822
+ # @api raw
912
1823
  GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1824
+ # @api raw
913
1825
  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1826
+ # @api raw
914
1827
  GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1828
+ # @api raw
915
1829
  GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1830
+ # @api raw
916
1831
  GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1832
+ # @api raw
917
1833
  GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1834
+ # @api raw
918
1835
  GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1836
+ # @api raw
919
1837
  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1838
+ # @api raw
920
1839
  GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1840
+ # @api raw
921
1841
  GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1842
+ # @api raw
922
1843
  GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1844
+ # @api raw
923
1845
  GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1846
+ # @api raw
924
1847
  GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1848
+ # @api raw
925
1849
  GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
1850
+ # @api raw
926
1851
  GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
1852
+ # @api raw
927
1853
  GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
1854
+ # @api raw
928
1855
  GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
1856
+ # @api raw
929
1857
  GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
1858
+ # @api raw
930
1859
  GL_UNIFORM_BARRIER_BIT = 0x00000004
1860
+ # @api raw
931
1861
  GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
1862
+ # @api raw
932
1863
  GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
1864
+ # @api raw
933
1865
  GL_COMMAND_BARRIER_BIT = 0x00000040
1866
+ # @api raw
934
1867
  GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
1868
+ # @api raw
935
1869
  GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
1870
+ # @api raw
936
1871
  GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
1872
+ # @api raw
937
1873
  GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1874
+ # @api raw
938
1875
  GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
1876
+ # @api raw
939
1877
  GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
1878
+ # @api raw
940
1879
  GL_ALL_BARRIER_BITS = 0xFFFFFFFF
1880
+ # @api raw
941
1881
  GL_MAX_IMAGE_UNITS = 0x8F38
1882
+ # @api raw
942
1883
  GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1884
+ # @api raw
943
1885
  GL_IMAGE_BINDING_NAME = 0x8F3A
1886
+ # @api raw
944
1887
  GL_IMAGE_BINDING_LEVEL = 0x8F3B
1888
+ # @api raw
945
1889
  GL_IMAGE_BINDING_LAYERED = 0x8F3C
1890
+ # @api raw
946
1891
  GL_IMAGE_BINDING_LAYER = 0x8F3D
1892
+ # @api raw
947
1893
  GL_IMAGE_BINDING_ACCESS = 0x8F3E
1894
+ # @api raw
948
1895
  GL_IMAGE_1D = 0x904C
1896
+ # @api raw
949
1897
  GL_IMAGE_2D = 0x904D
1898
+ # @api raw
950
1899
  GL_IMAGE_3D = 0x904E
1900
+ # @api raw
951
1901
  GL_IMAGE_2D_RECT = 0x904F
1902
+ # @api raw
952
1903
  GL_IMAGE_CUBE = 0x9050
1904
+ # @api raw
953
1905
  GL_IMAGE_BUFFER = 0x9051
1906
+ # @api raw
954
1907
  GL_IMAGE_1D_ARRAY = 0x9052
1908
+ # @api raw
955
1909
  GL_IMAGE_2D_ARRAY = 0x9053
1910
+ # @api raw
956
1911
  GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1912
+ # @api raw
957
1913
  GL_IMAGE_2D_MULTISAMPLE = 0x9055
1914
+ # @api raw
958
1915
  GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1916
+ # @api raw
959
1917
  GL_INT_IMAGE_1D = 0x9057
1918
+ # @api raw
960
1919
  GL_INT_IMAGE_2D = 0x9058
1920
+ # @api raw
961
1921
  GL_INT_IMAGE_3D = 0x9059
1922
+ # @api raw
962
1923
  GL_INT_IMAGE_2D_RECT = 0x905A
1924
+ # @api raw
963
1925
  GL_INT_IMAGE_CUBE = 0x905B
1926
+ # @api raw
964
1927
  GL_INT_IMAGE_BUFFER = 0x905C
1928
+ # @api raw
965
1929
  GL_INT_IMAGE_1D_ARRAY = 0x905D
1930
+ # @api raw
966
1931
  GL_INT_IMAGE_2D_ARRAY = 0x905E
1932
+ # @api raw
967
1933
  GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1934
+ # @api raw
968
1935
  GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1936
+ # @api raw
969
1937
  GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1938
+ # @api raw
970
1939
  GL_UNSIGNED_INT_IMAGE_1D = 0x9062
1940
+ # @api raw
971
1941
  GL_UNSIGNED_INT_IMAGE_2D = 0x9063
1942
+ # @api raw
972
1943
  GL_UNSIGNED_INT_IMAGE_3D = 0x9064
1944
+ # @api raw
973
1945
  GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
1946
+ # @api raw
974
1947
  GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
1948
+ # @api raw
975
1949
  GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
1950
+ # @api raw
976
1951
  GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
1952
+ # @api raw
977
1953
  GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
1954
+ # @api raw
978
1955
  GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
1956
+ # @api raw
979
1957
  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
1958
+ # @api raw
980
1959
  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
1960
+ # @api raw
981
1961
  GL_MAX_IMAGE_SAMPLES = 0x906D
1962
+ # @api raw
982
1963
  GL_IMAGE_BINDING_FORMAT = 0x906E
1964
+ # @api raw
983
1965
  GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1966
+ # @api raw
984
1967
  GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1968
+ # @api raw
985
1969
  GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1970
+ # @api raw
986
1971
  GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1972
+ # @api raw
987
1973
  GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1974
+ # @api raw
988
1975
  GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1976
+ # @api raw
989
1977
  GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1978
+ # @api raw
990
1979
  GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1980
+ # @api raw
991
1981
  GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1982
+ # @api raw
992
1983
  GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
1984
+ # @api raw
993
1985
  GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
1986
+ # @api raw
994
1987
  GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
1988
+ # @api raw
995
1989
  GL_COMPRESSED_RGB8_ETC2 = 0x9274
1990
+ # @api raw
996
1991
  GL_COMPRESSED_SRGB8_ETC2 = 0x9275
1992
+ # @api raw
997
1993
  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
1994
+ # @api raw
998
1995
  GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
1996
+ # @api raw
999
1997
  GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1998
+ # @api raw
1000
1999
  GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
2000
+ # @api raw
1001
2001
  GL_COMPRESSED_R11_EAC = 0x9270
2002
+ # @api raw
1002
2003
  GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
2004
+ # @api raw
1003
2005
  GL_COMPRESSED_RG11_EAC = 0x9272
2006
+ # @api raw
1004
2007
  GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
2008
+ # @api raw
1005
2009
  GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
2010
+ # @api raw
1006
2011
  GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
2012
+ # @api raw
1007
2013
  GL_MAX_ELEMENT_INDEX = 0x8D6B
2014
+ # @api raw
1008
2015
  GL_COMPUTE_SHADER = 0x91B9
2016
+ # @api raw
1009
2017
  GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
2018
+ # @api raw
1010
2019
  GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
2020
+ # @api raw
1011
2021
  GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
2022
+ # @api raw
1012
2023
  GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
2024
+ # @api raw
1013
2025
  GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
2026
+ # @api raw
1014
2027
  GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
2028
+ # @api raw
1015
2029
  GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
2030
+ # @api raw
1016
2031
  GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
2032
+ # @api raw
1017
2033
  GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
2034
+ # @api raw
1018
2035
  GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
2036
+ # @api raw
1019
2037
  GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
2038
+ # @api raw
1020
2039
  GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
2040
+ # @api raw
1021
2041
  GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
2042
+ # @api raw
1022
2043
  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
2044
+ # @api raw
1023
2045
  GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
2046
+ # @api raw
1024
2047
  GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
2048
+ # @api raw
1025
2049
  GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
2050
+ # @api raw
1026
2051
  GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
2052
+ # @api raw
1027
2053
  GL_DEBUG_CALLBACK_FUNCTION = 0x8244
2054
+ # @api raw
1028
2055
  GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
2056
+ # @api raw
1029
2057
  GL_DEBUG_SOURCE_API = 0x8246
2058
+ # @api raw
1030
2059
  GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
2060
+ # @api raw
1031
2061
  GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
2062
+ # @api raw
1032
2063
  GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
2064
+ # @api raw
1033
2065
  GL_DEBUG_SOURCE_APPLICATION = 0x824A
2066
+ # @api raw
1034
2067
  GL_DEBUG_SOURCE_OTHER = 0x824B
2068
+ # @api raw
1035
2069
  GL_DEBUG_TYPE_ERROR = 0x824C
2070
+ # @api raw
1036
2071
  GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
2072
+ # @api raw
1037
2073
  GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
2074
+ # @api raw
1038
2075
  GL_DEBUG_TYPE_PORTABILITY = 0x824F
2076
+ # @api raw
1039
2077
  GL_DEBUG_TYPE_PERFORMANCE = 0x8250
2078
+ # @api raw
1040
2079
  GL_DEBUG_TYPE_OTHER = 0x8251
2080
+ # @api raw
1041
2081
  GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
2082
+ # @api raw
1042
2083
  GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
2084
+ # @api raw
1043
2085
  GL_DEBUG_LOGGED_MESSAGES = 0x9145
2086
+ # @api raw
1044
2087
  GL_DEBUG_SEVERITY_HIGH = 0x9146
2088
+ # @api raw
1045
2089
  GL_DEBUG_SEVERITY_MEDIUM = 0x9147
2090
+ # @api raw
1046
2091
  GL_DEBUG_SEVERITY_LOW = 0x9148
2092
+ # @api raw
1047
2093
  GL_DEBUG_TYPE_MARKER = 0x8268
2094
+ # @api raw
1048
2095
  GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
2096
+ # @api raw
1049
2097
  GL_DEBUG_TYPE_POP_GROUP = 0x826A
2098
+ # @api raw
1050
2099
  GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
2100
+ # @api raw
1051
2101
  GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
2102
+ # @api raw
1052
2103
  GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
2104
+ # @api raw
1053
2105
  GL_BUFFER = 0x82E0
2106
+ # @api raw
1054
2107
  GL_SHADER = 0x82E1
2108
+ # @api raw
1055
2109
  GL_PROGRAM = 0x82E2
2110
+ # @api raw
1056
2111
  GL_QUERY = 0x82E3
2112
+ # @api raw
1057
2113
  GL_PROGRAM_PIPELINE = 0x82E4
2114
+ # @api raw
1058
2115
  GL_SAMPLER = 0x82E6
2116
+ # @api raw
1059
2117
  GL_MAX_LABEL_LENGTH = 0x82E8
2118
+ # @api raw
1060
2119
  GL_DEBUG_OUTPUT = 0x92E0
2120
+ # @api raw
1061
2121
  GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
2122
+ # @api raw
1062
2123
  GL_MAX_UNIFORM_LOCATIONS = 0x826E
2124
+ # @api raw
1063
2125
  GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
2126
+ # @api raw
1064
2127
  GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
2128
+ # @api raw
1065
2129
  GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
2130
+ # @api raw
1066
2131
  GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
2132
+ # @api raw
1067
2133
  GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
2134
+ # @api raw
1068
2135
  GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
2136
+ # @api raw
1069
2137
  GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
2138
+ # @api raw
1070
2139
  GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
2140
+ # @api raw
1071
2141
  GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
2142
+ # @api raw
1072
2143
  GL_INTERNALFORMAT_SUPPORTED = 0x826F
2144
+ # @api raw
1073
2145
  GL_INTERNALFORMAT_PREFERRED = 0x8270
2146
+ # @api raw
1074
2147
  GL_INTERNALFORMAT_RED_SIZE = 0x8271
2148
+ # @api raw
1075
2149
  GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
2150
+ # @api raw
1076
2151
  GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
2152
+ # @api raw
1077
2153
  GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
2154
+ # @api raw
1078
2155
  GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
2156
+ # @api raw
1079
2157
  GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
2158
+ # @api raw
1080
2159
  GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
2160
+ # @api raw
1081
2161
  GL_INTERNALFORMAT_RED_TYPE = 0x8278
2162
+ # @api raw
1082
2163
  GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
2164
+ # @api raw
1083
2165
  GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
2166
+ # @api raw
1084
2167
  GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
2168
+ # @api raw
1085
2169
  GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
2170
+ # @api raw
1086
2171
  GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
2172
+ # @api raw
1087
2173
  GL_MAX_WIDTH = 0x827E
2174
+ # @api raw
1088
2175
  GL_MAX_HEIGHT = 0x827F
2176
+ # @api raw
1089
2177
  GL_MAX_DEPTH = 0x8280
2178
+ # @api raw
1090
2179
  GL_MAX_LAYERS = 0x8281
2180
+ # @api raw
1091
2181
  GL_MAX_COMBINED_DIMENSIONS = 0x8282
2182
+ # @api raw
1092
2183
  GL_COLOR_COMPONENTS = 0x8283
2184
+ # @api raw
1093
2185
  GL_DEPTH_COMPONENTS = 0x8284
2186
+ # @api raw
1094
2187
  GL_STENCIL_COMPONENTS = 0x8285
2188
+ # @api raw
1095
2189
  GL_COLOR_RENDERABLE = 0x8286
2190
+ # @api raw
1096
2191
  GL_DEPTH_RENDERABLE = 0x8287
2192
+ # @api raw
1097
2193
  GL_STENCIL_RENDERABLE = 0x8288
2194
+ # @api raw
1098
2195
  GL_FRAMEBUFFER_RENDERABLE = 0x8289
2196
+ # @api raw
1099
2197
  GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
2198
+ # @api raw
1100
2199
  GL_FRAMEBUFFER_BLEND = 0x828B
2200
+ # @api raw
1101
2201
  GL_READ_PIXELS = 0x828C
2202
+ # @api raw
1102
2203
  GL_READ_PIXELS_FORMAT = 0x828D
2204
+ # @api raw
1103
2205
  GL_READ_PIXELS_TYPE = 0x828E
2206
+ # @api raw
1104
2207
  GL_TEXTURE_IMAGE_FORMAT = 0x828F
2208
+ # @api raw
1105
2209
  GL_TEXTURE_IMAGE_TYPE = 0x8290
2210
+ # @api raw
1106
2211
  GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
2212
+ # @api raw
1107
2213
  GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
2214
+ # @api raw
1108
2215
  GL_MIPMAP = 0x8293
2216
+ # @api raw
1109
2217
  GL_MANUAL_GENERATE_MIPMAP = 0x8294
2218
+ # @api raw
1110
2219
  GL_AUTO_GENERATE_MIPMAP = 0x8295
2220
+ # @api raw
1111
2221
  GL_COLOR_ENCODING = 0x8296
2222
+ # @api raw
1112
2223
  GL_SRGB_READ = 0x8297
2224
+ # @api raw
1113
2225
  GL_SRGB_WRITE = 0x8298
2226
+ # @api raw
1114
2227
  GL_FILTER = 0x829A
2228
+ # @api raw
1115
2229
  GL_VERTEX_TEXTURE = 0x829B
2230
+ # @api raw
1116
2231
  GL_TESS_CONTROL_TEXTURE = 0x829C
2232
+ # @api raw
1117
2233
  GL_TESS_EVALUATION_TEXTURE = 0x829D
2234
+ # @api raw
1118
2235
  GL_GEOMETRY_TEXTURE = 0x829E
2236
+ # @api raw
1119
2237
  GL_FRAGMENT_TEXTURE = 0x829F
2238
+ # @api raw
1120
2239
  GL_COMPUTE_TEXTURE = 0x82A0
2240
+ # @api raw
1121
2241
  GL_TEXTURE_SHADOW = 0x82A1
2242
+ # @api raw
1122
2243
  GL_TEXTURE_GATHER = 0x82A2
2244
+ # @api raw
1123
2245
  GL_TEXTURE_GATHER_SHADOW = 0x82A3
2246
+ # @api raw
1124
2247
  GL_SHADER_IMAGE_LOAD = 0x82A4
2248
+ # @api raw
1125
2249
  GL_SHADER_IMAGE_STORE = 0x82A5
2250
+ # @api raw
1126
2251
  GL_SHADER_IMAGE_ATOMIC = 0x82A6
2252
+ # @api raw
1127
2253
  GL_IMAGE_TEXEL_SIZE = 0x82A7
2254
+ # @api raw
1128
2255
  GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
2256
+ # @api raw
1129
2257
  GL_IMAGE_PIXEL_FORMAT = 0x82A9
2258
+ # @api raw
1130
2259
  GL_IMAGE_PIXEL_TYPE = 0x82AA
2260
+ # @api raw
1131
2261
  GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
2262
+ # @api raw
1132
2263
  GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
2264
+ # @api raw
1133
2265
  GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
2266
+ # @api raw
1134
2267
  GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
2268
+ # @api raw
1135
2269
  GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
2270
+ # @api raw
1136
2271
  GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
2272
+ # @api raw
1137
2273
  GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
2274
+ # @api raw
1138
2275
  GL_CLEAR_BUFFER = 0x82B4
2276
+ # @api raw
1139
2277
  GL_TEXTURE_VIEW = 0x82B5
2278
+ # @api raw
1140
2279
  GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
2280
+ # @api raw
1141
2281
  GL_FULL_SUPPORT = 0x82B7
2282
+ # @api raw
1142
2283
  GL_CAVEAT_SUPPORT = 0x82B8
2284
+ # @api raw
1143
2285
  GL_IMAGE_CLASS_4_X_32 = 0x82B9
2286
+ # @api raw
1144
2287
  GL_IMAGE_CLASS_2_X_32 = 0x82BA
2288
+ # @api raw
1145
2289
  GL_IMAGE_CLASS_1_X_32 = 0x82BB
2290
+ # @api raw
1146
2291
  GL_IMAGE_CLASS_4_X_16 = 0x82BC
2292
+ # @api raw
1147
2293
  GL_IMAGE_CLASS_2_X_16 = 0x82BD
2294
+ # @api raw
1148
2295
  GL_IMAGE_CLASS_1_X_16 = 0x82BE
2296
+ # @api raw
1149
2297
  GL_IMAGE_CLASS_4_X_8 = 0x82BF
2298
+ # @api raw
1150
2299
  GL_IMAGE_CLASS_2_X_8 = 0x82C0
2300
+ # @api raw
1151
2301
  GL_IMAGE_CLASS_1_X_8 = 0x82C1
2302
+ # @api raw
1152
2303
  GL_IMAGE_CLASS_11_11_10 = 0x82C2
2304
+ # @api raw
1153
2305
  GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
2306
+ # @api raw
1154
2307
  GL_VIEW_CLASS_128_BITS = 0x82C4
2308
+ # @api raw
1155
2309
  GL_VIEW_CLASS_96_BITS = 0x82C5
2310
+ # @api raw
1156
2311
  GL_VIEW_CLASS_64_BITS = 0x82C6
2312
+ # @api raw
1157
2313
  GL_VIEW_CLASS_48_BITS = 0x82C7
2314
+ # @api raw
1158
2315
  GL_VIEW_CLASS_32_BITS = 0x82C8
2316
+ # @api raw
1159
2317
  GL_VIEW_CLASS_24_BITS = 0x82C9
2318
+ # @api raw
1160
2319
  GL_VIEW_CLASS_16_BITS = 0x82CA
2320
+ # @api raw
1161
2321
  GL_VIEW_CLASS_8_BITS = 0x82CB
2322
+ # @api raw
1162
2323
  GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
2324
+ # @api raw
1163
2325
  GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
2326
+ # @api raw
1164
2327
  GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
2328
+ # @api raw
1165
2329
  GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
2330
+ # @api raw
1166
2331
  GL_VIEW_CLASS_RGTC1_RED = 0x82D0
2332
+ # @api raw
1167
2333
  GL_VIEW_CLASS_RGTC2_RG = 0x82D1
2334
+ # @api raw
1168
2335
  GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
2336
+ # @api raw
1169
2337
  GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
2338
+ # @api raw
1170
2339
  GL_UNIFORM = 0x92E1
2340
+ # @api raw
1171
2341
  GL_UNIFORM_BLOCK = 0x92E2
2342
+ # @api raw
1172
2343
  GL_PROGRAM_INPUT = 0x92E3
2344
+ # @api raw
1173
2345
  GL_PROGRAM_OUTPUT = 0x92E4
2346
+ # @api raw
1174
2347
  GL_BUFFER_VARIABLE = 0x92E5
2348
+ # @api raw
1175
2349
  GL_SHADER_STORAGE_BLOCK = 0x92E6
2350
+ # @api raw
1176
2351
  GL_VERTEX_SUBROUTINE = 0x92E8
2352
+ # @api raw
1177
2353
  GL_TESS_CONTROL_SUBROUTINE = 0x92E9
2354
+ # @api raw
1178
2355
  GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
2356
+ # @api raw
1179
2357
  GL_GEOMETRY_SUBROUTINE = 0x92EB
2358
+ # @api raw
1180
2359
  GL_FRAGMENT_SUBROUTINE = 0x92EC
2360
+ # @api raw
1181
2361
  GL_COMPUTE_SUBROUTINE = 0x92ED
2362
+ # @api raw
1182
2363
  GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
2364
+ # @api raw
1183
2365
  GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
2366
+ # @api raw
1184
2367
  GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
2368
+ # @api raw
1185
2369
  GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
2370
+ # @api raw
1186
2371
  GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
2372
+ # @api raw
1187
2373
  GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
2374
+ # @api raw
1188
2375
  GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
2376
+ # @api raw
1189
2377
  GL_ACTIVE_RESOURCES = 0x92F5
2378
+ # @api raw
1190
2379
  GL_MAX_NAME_LENGTH = 0x92F6
2380
+ # @api raw
1191
2381
  GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
2382
+ # @api raw
1192
2383
  GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
2384
+ # @api raw
1193
2385
  GL_NAME_LENGTH = 0x92F9
2386
+ # @api raw
1194
2387
  GL_TYPE = 0x92FA
2388
+ # @api raw
1195
2389
  GL_ARRAY_SIZE = 0x92FB
2390
+ # @api raw
1196
2391
  GL_OFFSET = 0x92FC
2392
+ # @api raw
1197
2393
  GL_BLOCK_INDEX = 0x92FD
2394
+ # @api raw
1198
2395
  GL_ARRAY_STRIDE = 0x92FE
2396
+ # @api raw
1199
2397
  GL_MATRIX_STRIDE = 0x92FF
2398
+ # @api raw
1200
2399
  GL_IS_ROW_MAJOR = 0x9300
2400
+ # @api raw
1201
2401
  GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
2402
+ # @api raw
1202
2403
  GL_BUFFER_BINDING = 0x9302
2404
+ # @api raw
1203
2405
  GL_BUFFER_DATA_SIZE = 0x9303
2406
+ # @api raw
1204
2407
  GL_NUM_ACTIVE_VARIABLES = 0x9304
2408
+ # @api raw
1205
2409
  GL_ACTIVE_VARIABLES = 0x9305
2410
+ # @api raw
1206
2411
  GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
2412
+ # @api raw
1207
2413
  GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
2414
+ # @api raw
1208
2415
  GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
2416
+ # @api raw
1209
2417
  GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
2418
+ # @api raw
1210
2419
  GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
2420
+ # @api raw
1211
2421
  GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
2422
+ # @api raw
1212
2423
  GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
2424
+ # @api raw
1213
2425
  GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
2426
+ # @api raw
1214
2427
  GL_LOCATION = 0x930E
2428
+ # @api raw
1215
2429
  GL_LOCATION_INDEX = 0x930F
2430
+ # @api raw
1216
2431
  GL_IS_PER_PATCH = 0x92E7
2432
+ # @api raw
1217
2433
  GL_SHADER_STORAGE_BUFFER = 0x90D2
2434
+ # @api raw
1218
2435
  GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
2436
+ # @api raw
1219
2437
  GL_SHADER_STORAGE_BUFFER_START = 0x90D4
2438
+ # @api raw
1220
2439
  GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
2440
+ # @api raw
1221
2441
  GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
2442
+ # @api raw
1222
2443
  GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
2444
+ # @api raw
1223
2445
  GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
2446
+ # @api raw
1224
2447
  GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
2448
+ # @api raw
1225
2449
  GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
2450
+ # @api raw
1226
2451
  GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
2452
+ # @api raw
1227
2453
  GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
2454
+ # @api raw
1228
2455
  GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
2456
+ # @api raw
1229
2457
  GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
2458
+ # @api raw
1230
2459
  GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
2460
+ # @api raw
1231
2461
  GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
2462
+ # @api raw
1232
2463
  GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
2464
+ # @api raw
1233
2465
  GL_TEXTURE_BUFFER_OFFSET = 0x919D
2466
+ # @api raw
1234
2467
  GL_TEXTURE_BUFFER_SIZE = 0x919E
2468
+ # @api raw
1235
2469
  GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
2470
+ # @api raw
1236
2471
  GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
2472
+ # @api raw
1237
2473
  GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
2474
+ # @api raw
1238
2475
  GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
2476
+ # @api raw
1239
2477
  GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
2478
+ # @api raw
1240
2479
  GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
2480
+ # @api raw
1241
2481
  GL_VERTEX_ATTRIB_BINDING = 0x82D4
2482
+ # @api raw
1242
2483
  GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
2484
+ # @api raw
1243
2485
  GL_VERTEX_BINDING_DIVISOR = 0x82D6
2486
+ # @api raw
1244
2487
  GL_VERTEX_BINDING_OFFSET = 0x82D7
2488
+ # @api raw
1245
2489
  GL_VERTEX_BINDING_STRIDE = 0x82D8
2490
+ # @api raw
1246
2491
  GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
2492
+ # @api raw
1247
2493
  GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
2494
+ # @api raw
1248
2495
  GL_DISPLAY_LIST = 0x82E7
1249
- GL_VERSION_ES_CL_1_0 = 1
1250
- GL_VERSION_ES_CM_1_1 = 1
1251
- GL_VERSION_ES_CL_1_1 = 1
1252
- GL_FUNC_ADD = 0x8006
1253
- GL_BLEND_EQUATION = 0x8009
1254
- GL_FUNC_SUBTRACT = 0x800A
1255
- GL_FUNC_REVERSE_SUBTRACT = 0x800B
1256
- GL_CONSTANT_COLOR = 0x8001
1257
- GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
1258
- GL_CONSTANT_ALPHA = 0x8003
1259
- GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
1260
- GL_BLEND_COLOR = 0x8005
1261
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
1262
- GL_MIN = 0x8007
1263
- GL_MAX = 0x8008
2496
+ # @api raw
1264
2497
  GL_SMOOTH_POINT_SIZE_RANGE = GL_POINT_SIZE_RANGE
2498
+ # @api raw
1265
2499
  GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_POINT_SIZE_GRANULARITY
2500
+ # @api raw
1266
2501
  GL_SMOOTH_LINE_WIDTH_RANGE = GL_LINE_WIDTH_RANGE
2502
+ # @api raw
1267
2503
  GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_LINE_WIDTH_GRANULARITY
2504
+ # @api raw
1268
2505
  GL_SRC1_ALPHA = 0x8589
2506
+ # @api raw
1269
2507
  GL_COMPARE_REF_TO_TEXTURE = 0x884E
2508
+ # @api raw
1270
2509
  GL_CLIP_DISTANCE0 = 0x3000
2510
+ # @api raw
1271
2511
  GL_CLIP_DISTANCE1 = 0x3001
2512
+ # @api raw
1272
2513
  GL_CLIP_DISTANCE2 = 0x3002
2514
+ # @api raw
1273
2515
  GL_CLIP_DISTANCE3 = 0x3003
2516
+ # @api raw
1274
2517
  GL_CLIP_DISTANCE4 = 0x3004
2518
+ # @api raw
1275
2519
  GL_CLIP_DISTANCE5 = 0x3005
2520
+ # @api raw
1276
2521
  GL_MAX_CLIP_DISTANCES = 0x0D32
2522
+ # @api raw
1277
2523
  GL_MAX_VARYING_COMPONENTS = GL_MAX_VARYING_FLOATS
2524
+ # @api raw
1278
2525
  GL_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE
2526
+ # @api raw
1279
2527
  GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
1280
- GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER
1281
- GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER
1282
- GL_TRANSFORM_FEEDBACK_PAUSED = GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
1283
- GL_TRANSFORM_FEEDBACK_ACTIVE = GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
1284
2528
  end # module Gl