opengl-core 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,1284 @@
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+ module Gl
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+ GL_DEPTH_BUFFER_BIT = 0x00000100
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+ GL_STENCIL_BUFFER_BIT = 0x00000400
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+ GL_COLOR_BUFFER_BIT = 0x00004000
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+ GL_FALSE = 0
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+ GL_TRUE = 1
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+ GL_POINTS = 0x0000
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+ GL_LINES = 0x0001
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+ GL_LINE_LOOP = 0x0002
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+ GL_LINE_STRIP = 0x0003
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+ GL_TRIANGLES = 0x0004
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+ GL_TRIANGLE_STRIP = 0x0005
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+ GL_TRIANGLE_FAN = 0x0006
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+ GL_QUADS = 0x0007
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+ GL_NEVER = 0x0200
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+ GL_LESS = 0x0201
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+ GL_EQUAL = 0x0202
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+ GL_LEQUAL = 0x0203
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+ GL_GREATER = 0x0204
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+ GL_NOTEQUAL = 0x0205
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+ GL_GEQUAL = 0x0206
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+ GL_ALWAYS = 0x0207
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+ GL_ZERO = 0
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+ GL_ONE = 1
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+ GL_SRC_COLOR = 0x0300
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+ GL_ONE_MINUS_SRC_COLOR = 0x0301
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+ GL_SRC_ALPHA = 0x0302
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+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
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+ GL_DST_ALPHA = 0x0304
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+ GL_ONE_MINUS_DST_ALPHA = 0x0305
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+ GL_DST_COLOR = 0x0306
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+ GL_ONE_MINUS_DST_COLOR = 0x0307
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+ GL_SRC_ALPHA_SATURATE = 0x0308
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+ GL_NONE = 0
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+ GL_FRONT_LEFT = 0x0400
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+ GL_FRONT_RIGHT = 0x0401
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+ GL_BACK_LEFT = 0x0402
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+ GL_BACK_RIGHT = 0x0403
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+ GL_FRONT = 0x0404
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+ GL_BACK = 0x0405
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+ GL_LEFT = 0x0406
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+ GL_RIGHT = 0x0407
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+ GL_FRONT_AND_BACK = 0x0408
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+ GL_NO_ERROR = 0
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+ GL_INVALID_ENUM = 0x0500
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+ GL_INVALID_VALUE = 0x0501
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+ GL_INVALID_OPERATION = 0x0502
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+ GL_OUT_OF_MEMORY = 0x0505
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+ GL_CW = 0x0900
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+ GL_CCW = 0x0901
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+ GL_POINT_SIZE = 0x0B11
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+ GL_POINT_SIZE_RANGE = 0x0B12
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+ GL_POINT_SIZE_GRANULARITY = 0x0B13
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+ GL_LINE_SMOOTH = 0x0B20
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+ GL_LINE_WIDTH = 0x0B21
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+ GL_LINE_WIDTH_RANGE = 0x0B22
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+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
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+ GL_POLYGON_MODE = 0x0B40
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+ GL_POLYGON_SMOOTH = 0x0B41
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+ GL_CULL_FACE = 0x0B44
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+ GL_CULL_FACE_MODE = 0x0B45
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+ GL_FRONT_FACE = 0x0B46
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+ GL_DEPTH_RANGE = 0x0B70
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+ GL_DEPTH_TEST = 0x0B71
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+ GL_DEPTH_WRITEMASK = 0x0B72
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+ GL_DEPTH_CLEAR_VALUE = 0x0B73
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+ GL_DEPTH_FUNC = 0x0B74
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+ GL_STENCIL_TEST = 0x0B90
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+ GL_STENCIL_CLEAR_VALUE = 0x0B91
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+ GL_STENCIL_FUNC = 0x0B92
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+ GL_STENCIL_VALUE_MASK = 0x0B93
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+ GL_STENCIL_FAIL = 0x0B94
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+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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+ GL_STENCIL_REF = 0x0B97
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+ GL_STENCIL_WRITEMASK = 0x0B98
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+ GL_VIEWPORT = 0x0BA2
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+ GL_DITHER = 0x0BD0
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+ GL_BLEND_DST = 0x0BE0
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+ GL_BLEND_SRC = 0x0BE1
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+ GL_BLEND = 0x0BE2
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+ GL_LOGIC_OP_MODE = 0x0BF0
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+ GL_COLOR_LOGIC_OP = 0x0BF2
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+ GL_DRAW_BUFFER = 0x0C01
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+ GL_READ_BUFFER = 0x0C02
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+ GL_SCISSOR_BOX = 0x0C10
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+ GL_SCISSOR_TEST = 0x0C11
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+ GL_COLOR_CLEAR_VALUE = 0x0C22
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+ GL_COLOR_WRITEMASK = 0x0C23
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+ GL_DOUBLEBUFFER = 0x0C32
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+ GL_STEREO = 0x0C33
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+ GL_LINE_SMOOTH_HINT = 0x0C52
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+ GL_POLYGON_SMOOTH_HINT = 0x0C53
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+ GL_UNPACK_SWAP_BYTES = 0x0CF0
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+ GL_UNPACK_LSB_FIRST = 0x0CF1
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+ GL_UNPACK_ROW_LENGTH = 0x0CF2
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+ GL_UNPACK_SKIP_ROWS = 0x0CF3
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+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
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+ GL_UNPACK_ALIGNMENT = 0x0CF5
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+ GL_PACK_SWAP_BYTES = 0x0D00
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+ GL_PACK_LSB_FIRST = 0x0D01
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+ GL_PACK_ROW_LENGTH = 0x0D02
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+ GL_PACK_SKIP_ROWS = 0x0D03
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+ GL_PACK_SKIP_PIXELS = 0x0D04
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+ GL_PACK_ALIGNMENT = 0x0D05
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+ GL_MAX_TEXTURE_SIZE = 0x0D33
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+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
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+ GL_SUBPIXEL_BITS = 0x0D50
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+ GL_TEXTURE_1D = 0x0DE0
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+ GL_TEXTURE_2D = 0x0DE1
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+ GL_POLYGON_OFFSET_UNITS = 0x2A00
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+ GL_POLYGON_OFFSET_POINT = 0x2A01
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+ GL_POLYGON_OFFSET_LINE = 0x2A02
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+ GL_POLYGON_OFFSET_FILL = 0x8037
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+ GL_POLYGON_OFFSET_FACTOR = 0x8038
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+ GL_TEXTURE_BINDING_1D = 0x8068
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+ GL_TEXTURE_BINDING_2D = 0x8069
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+ GL_TEXTURE_WIDTH = 0x1000
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+ GL_TEXTURE_HEIGHT = 0x1001
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+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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+ GL_TEXTURE_BORDER_COLOR = 0x1004
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+ GL_TEXTURE_RED_SIZE = 0x805C
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+ GL_TEXTURE_GREEN_SIZE = 0x805D
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+ GL_TEXTURE_BLUE_SIZE = 0x805E
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+ GL_TEXTURE_ALPHA_SIZE = 0x805F
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+ GL_DONT_CARE = 0x1100
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+ GL_FASTEST = 0x1101
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+ GL_NICEST = 0x1102
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+ GL_BYTE = 0x1400
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+ GL_UNSIGNED_BYTE = 0x1401
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+ GL_SHORT = 0x1402
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+ GL_UNSIGNED_SHORT = 0x1403
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+ GL_INT = 0x1404
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+ GL_UNSIGNED_INT = 0x1405
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+ GL_FLOAT = 0x1406
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+ GL_DOUBLE = 0x140A
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+ GL_CLEAR = 0x1500
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+ GL_AND = 0x1501
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+ GL_AND_REVERSE = 0x1502
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+ GL_COPY = 0x1503
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+ GL_AND_INVERTED = 0x1504
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+ GL_NOOP = 0x1505
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+ GL_XOR = 0x1506
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+ GL_OR = 0x1507
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+ GL_NOR = 0x1508
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+ GL_EQUIV = 0x1509
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+ GL_INVERT = 0x150A
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+ GL_OR_REVERSE = 0x150B
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+ GL_COPY_INVERTED = 0x150C
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+ GL_OR_INVERTED = 0x150D
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+ GL_NAND = 0x150E
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+ GL_SET = 0x150F
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+ GL_TEXTURE = 0x1702
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+ GL_COLOR = 0x1800
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+ GL_DEPTH = 0x1801
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+ GL_STENCIL = 0x1802
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+ GL_STENCIL_INDEX = 0x1901
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+ GL_DEPTH_COMPONENT = 0x1902
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+ GL_RED = 0x1903
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+ GL_GREEN = 0x1904
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+ GL_BLUE = 0x1905
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+ GL_ALPHA = 0x1906
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+ GL_RGB = 0x1907
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+ GL_RGBA = 0x1908
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+ GL_POINT = 0x1B00
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+ GL_LINE = 0x1B01
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+ GL_FILL = 0x1B02
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+ GL_KEEP = 0x1E00
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+ GL_REPLACE = 0x1E01
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+ GL_INCR = 0x1E02
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+ GL_DECR = 0x1E03
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+ GL_VENDOR = 0x1F00
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+ GL_RENDERER = 0x1F01
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+ GL_VERSION = 0x1F02
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+ GL_EXTENSIONS = 0x1F03
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+ GL_NEAREST = 0x2600
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+ GL_LINEAR = 0x2601
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+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
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+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
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+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
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+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
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+ GL_TEXTURE_MAG_FILTER = 0x2800
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+ GL_TEXTURE_MIN_FILTER = 0x2801
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+ GL_TEXTURE_WRAP_S = 0x2802
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+ GL_TEXTURE_WRAP_T = 0x2803
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+ GL_PROXY_TEXTURE_1D = 0x8063
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+ GL_PROXY_TEXTURE_2D = 0x8064
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+ GL_REPEAT = 0x2901
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+ GL_R3_G3_B2 = 0x2A10
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+ GL_RGB4 = 0x804F
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+ GL_RGB5 = 0x8050
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+ GL_RGB8 = 0x8051
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+ GL_RGB10 = 0x8052
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+ GL_RGB12 = 0x8053
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+ GL_RGB16 = 0x8054
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+ GL_RGBA2 = 0x8055
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+ GL_RGBA4 = 0x8056
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+ GL_RGB5_A1 = 0x8057
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+ GL_RGBA8 = 0x8058
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+ GL_RGB10_A2 = 0x8059
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+ GL_RGBA12 = 0x805A
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+ GL_RGBA16 = 0x805B
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+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
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+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
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+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
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+ GL_TEXTURE_BINDING_3D = 0x806A
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+ GL_PACK_SKIP_IMAGES = 0x806B
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+ GL_PACK_IMAGE_HEIGHT = 0x806C
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+ GL_UNPACK_SKIP_IMAGES = 0x806D
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+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
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+ GL_TEXTURE_3D = 0x806F
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+ GL_PROXY_TEXTURE_3D = 0x8070
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+ GL_TEXTURE_DEPTH = 0x8071
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+ GL_TEXTURE_WRAP_R = 0x8072
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+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
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+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
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+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
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+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
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+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
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+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
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+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
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+ GL_BGR = 0x80E0
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+ GL_BGRA = 0x80E1
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+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
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+ GL_MAX_ELEMENTS_INDICES = 0x80E9
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+ GL_CLAMP_TO_EDGE = 0x812F
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+ GL_TEXTURE_MIN_LOD = 0x813A
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+ GL_TEXTURE_MAX_LOD = 0x813B
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+ GL_TEXTURE_BASE_LEVEL = 0x813C
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+ GL_TEXTURE_MAX_LEVEL = 0x813D
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+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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+ GL_TEXTURE0 = 0x84C0
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+ GL_TEXTURE1 = 0x84C1
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+ GL_TEXTURE2 = 0x84C2
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+ GL_TEXTURE3 = 0x84C3
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+ GL_TEXTURE4 = 0x84C4
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+ GL_TEXTURE5 = 0x84C5
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+ GL_TEXTURE6 = 0x84C6
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+ GL_TEXTURE7 = 0x84C7
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+ GL_TEXTURE8 = 0x84C8
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+ GL_TEXTURE9 = 0x84C9
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+ GL_TEXTURE10 = 0x84CA
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+ GL_TEXTURE11 = 0x84CB
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+ GL_TEXTURE12 = 0x84CC
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+ GL_TEXTURE13 = 0x84CD
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+ GL_TEXTURE14 = 0x84CE
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+ GL_TEXTURE15 = 0x84CF
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+ GL_TEXTURE16 = 0x84D0
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+ GL_TEXTURE17 = 0x84D1
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+ GL_TEXTURE18 = 0x84D2
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+ GL_TEXTURE19 = 0x84D3
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+ GL_TEXTURE20 = 0x84D4
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+ GL_TEXTURE21 = 0x84D5
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+ GL_TEXTURE22 = 0x84D6
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+ GL_TEXTURE23 = 0x84D7
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+ GL_TEXTURE24 = 0x84D8
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+ GL_TEXTURE25 = 0x84D9
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+ GL_TEXTURE26 = 0x84DA
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+ GL_TEXTURE27 = 0x84DB
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+ GL_TEXTURE28 = 0x84DC
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+ GL_TEXTURE29 = 0x84DD
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+ GL_TEXTURE30 = 0x84DE
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+ GL_TEXTURE31 = 0x84DF
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+ GL_ACTIVE_TEXTURE = 0x84E0
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+ GL_MULTISAMPLE = 0x809D
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+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
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+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
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+ GL_SAMPLE_COVERAGE = 0x80A0
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+ GL_SAMPLE_BUFFERS = 0x80A8
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+ GL_SAMPLES = 0x80A9
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+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
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+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
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+ GL_TEXTURE_CUBE_MAP = 0x8513
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+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
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+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
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+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
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+ GL_COMPRESSED_RGB = 0x84ED
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+ GL_COMPRESSED_RGBA = 0x84EE
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+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
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+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
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+ GL_TEXTURE_COMPRESSED = 0x86A1
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+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
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+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
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+ GL_CLAMP_TO_BORDER = 0x812D
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+ GL_BLEND_DST_RGB = 0x80C8
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+ GL_BLEND_SRC_RGB = 0x80C9
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+ GL_BLEND_DST_ALPHA = 0x80CA
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+ GL_BLEND_SRC_ALPHA = 0x80CB
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+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
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+ GL_DEPTH_COMPONENT16 = 0x81A5
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+ GL_DEPTH_COMPONENT24 = 0x81A6
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+ GL_DEPTH_COMPONENT32 = 0x81A7
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+ GL_MIRRORED_REPEAT = 0x8370
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+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
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+ GL_TEXTURE_LOD_BIAS = 0x8501
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+ GL_INCR_WRAP = 0x8507
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+ GL_DECR_WRAP = 0x8508
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+ GL_TEXTURE_DEPTH_SIZE = 0x884A
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+ GL_TEXTURE_COMPARE_MODE = 0x884C
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+ GL_TEXTURE_COMPARE_FUNC = 0x884D
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+ GL_BUFFER_SIZE = 0x8764
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+ GL_BUFFER_USAGE = 0x8765
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+ GL_QUERY_COUNTER_BITS = 0x8864
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+ GL_CURRENT_QUERY = 0x8865
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+ GL_QUERY_RESULT = 0x8866
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+ GL_QUERY_RESULT_AVAILABLE = 0x8867
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+ GL_ARRAY_BUFFER = 0x8892
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+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
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+ GL_ARRAY_BUFFER_BINDING = 0x8894
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+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
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+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
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+ GL_READ_ONLY = 0x88B8
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+ GL_WRITE_ONLY = 0x88B9
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+ GL_READ_WRITE = 0x88BA
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+ GL_BUFFER_ACCESS = 0x88BB
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+ GL_BUFFER_MAPPED = 0x88BC
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+ GL_BUFFER_MAP_POINTER = 0x88BD
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+ GL_STREAM_DRAW = 0x88E0
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+ GL_STREAM_READ = 0x88E1
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+ GL_STREAM_COPY = 0x88E2
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+ GL_STATIC_DRAW = 0x88E4
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+ GL_STATIC_READ = 0x88E5
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+ GL_STATIC_COPY = 0x88E6
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+ GL_DYNAMIC_DRAW = 0x88E8
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+ GL_DYNAMIC_READ = 0x88E9
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+ GL_DYNAMIC_COPY = 0x88EA
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+ GL_SAMPLES_PASSED = 0x8914
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+ GL_BLEND_EQUATION_RGB = 0x8009
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+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
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+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
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+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
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+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
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+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
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+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
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+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
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+ GL_STENCIL_BACK_FUNC = 0x8800
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+ GL_STENCIL_BACK_FAIL = 0x8801
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+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
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+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
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+ GL_MAX_DRAW_BUFFERS = 0x8824
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+ GL_DRAW_BUFFER0 = 0x8825
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+ GL_DRAW_BUFFER1 = 0x8826
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+ GL_DRAW_BUFFER2 = 0x8827
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+ GL_DRAW_BUFFER3 = 0x8828
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+ GL_DRAW_BUFFER4 = 0x8829
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+ GL_DRAW_BUFFER5 = 0x882A
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+ GL_DRAW_BUFFER6 = 0x882B
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+ GL_DRAW_BUFFER7 = 0x882C
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+ GL_DRAW_BUFFER8 = 0x882D
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+ GL_DRAW_BUFFER9 = 0x882E
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+ GL_DRAW_BUFFER10 = 0x882F
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+ GL_DRAW_BUFFER11 = 0x8830
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+ GL_DRAW_BUFFER12 = 0x8831
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+ GL_DRAW_BUFFER13 = 0x8832
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+ GL_DRAW_BUFFER14 = 0x8833
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+ GL_DRAW_BUFFER15 = 0x8834
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+ GL_BLEND_EQUATION_ALPHA = 0x883D
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+ GL_MAX_VERTEX_ATTRIBS = 0x8869
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+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
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+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
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+ GL_FRAGMENT_SHADER = 0x8B30
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+ GL_VERTEX_SHADER = 0x8B31
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+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
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+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
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+ GL_MAX_VARYING_FLOATS = 0x8B4B
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+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
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+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
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+ GL_SHADER_TYPE = 0x8B4F
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+ GL_FLOAT_VEC2 = 0x8B50
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+ GL_FLOAT_VEC3 = 0x8B51
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+ GL_FLOAT_VEC4 = 0x8B52
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+ GL_INT_VEC2 = 0x8B53
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+ GL_INT_VEC3 = 0x8B54
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+ GL_INT_VEC4 = 0x8B55
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+ GL_BOOL = 0x8B56
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+ GL_BOOL_VEC2 = 0x8B57
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+ GL_BOOL_VEC3 = 0x8B58
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+ GL_BOOL_VEC4 = 0x8B59
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+ GL_FLOAT_MAT2 = 0x8B5A
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+ GL_FLOAT_MAT3 = 0x8B5B
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+ GL_FLOAT_MAT4 = 0x8B5C
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+ GL_SAMPLER_1D = 0x8B5D
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+ GL_SAMPLER_2D = 0x8B5E
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+ GL_SAMPLER_3D = 0x8B5F
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+ GL_SAMPLER_CUBE = 0x8B60
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+ GL_SAMPLER_1D_SHADOW = 0x8B61
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+ GL_SAMPLER_2D_SHADOW = 0x8B62
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+ GL_DELETE_STATUS = 0x8B80
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+ GL_COMPILE_STATUS = 0x8B81
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+ GL_LINK_STATUS = 0x8B82
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+ GL_VALIDATE_STATUS = 0x8B83
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+ GL_INFO_LOG_LENGTH = 0x8B84
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+ GL_ATTACHED_SHADERS = 0x8B85
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+ GL_ACTIVE_UNIFORMS = 0x8B86
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+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
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+ GL_SHADER_SOURCE_LENGTH = 0x8B88
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+ GL_ACTIVE_ATTRIBUTES = 0x8B89
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+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
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+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
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+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
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+ GL_CURRENT_PROGRAM = 0x8B8D
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+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
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+ GL_LOWER_LEFT = 0x8CA1
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+ GL_UPPER_LEFT = 0x8CA2
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+ GL_STENCIL_BACK_REF = 0x8CA3
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+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
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+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
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+ GL_PIXEL_PACK_BUFFER = 0x88EB
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+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
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+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
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+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
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+ GL_FLOAT_MAT2x3 = 0x8B65
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+ GL_FLOAT_MAT2x4 = 0x8B66
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+ GL_FLOAT_MAT3x2 = 0x8B67
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+ GL_FLOAT_MAT3x4 = 0x8B68
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+ GL_FLOAT_MAT4x2 = 0x8B69
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+ GL_FLOAT_MAT4x3 = 0x8B6A
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+ GL_SRGB = 0x8C40
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+ GL_SRGB8 = 0x8C41
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+ GL_SRGB_ALPHA = 0x8C42
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+ GL_SRGB8_ALPHA8 = 0x8C43
431
+ GL_COMPRESSED_SRGB = 0x8C48
432
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
433
+ GL_CLIP_DISTANCE6 = 0x3006
434
+ GL_CLIP_DISTANCE7 = 0x3007
435
+ GL_MAJOR_VERSION = 0x821B
436
+ GL_MINOR_VERSION = 0x821C
437
+ GL_NUM_EXTENSIONS = 0x821D
438
+ GL_CONTEXT_FLAGS = 0x821E
439
+ GL_COMPRESSED_RED = 0x8225
440
+ GL_COMPRESSED_RG = 0x8226
441
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
442
+ GL_RGBA32F = 0x8814
443
+ GL_RGB32F = 0x8815
444
+ GL_RGBA16F = 0x881A
445
+ GL_RGB16F = 0x881B
446
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
447
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
448
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
449
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
450
+ GL_CLAMP_READ_COLOR = 0x891C
451
+ GL_FIXED_ONLY = 0x891D
452
+ GL_TEXTURE_1D_ARRAY = 0x8C18
453
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
454
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
455
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
456
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
457
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
458
+ GL_R11F_G11F_B10F = 0x8C3A
459
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
460
+ GL_RGB9_E5 = 0x8C3D
461
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
462
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
463
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
464
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
465
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
466
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
467
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
468
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
469
+ GL_PRIMITIVES_GENERATED = 0x8C87
470
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
471
+ GL_RASTERIZER_DISCARD = 0x8C89
472
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
473
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
474
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
475
+ GL_SEPARATE_ATTRIBS = 0x8C8D
476
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
477
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
478
+ GL_RGBA32UI = 0x8D70
479
+ GL_RGB32UI = 0x8D71
480
+ GL_RGBA16UI = 0x8D76
481
+ GL_RGB16UI = 0x8D77
482
+ GL_RGBA8UI = 0x8D7C
483
+ GL_RGB8UI = 0x8D7D
484
+ GL_RGBA32I = 0x8D82
485
+ GL_RGB32I = 0x8D83
486
+ GL_RGBA16I = 0x8D88
487
+ GL_RGB16I = 0x8D89
488
+ GL_RGBA8I = 0x8D8E
489
+ GL_RGB8I = 0x8D8F
490
+ GL_RED_INTEGER = 0x8D94
491
+ GL_GREEN_INTEGER = 0x8D95
492
+ GL_BLUE_INTEGER = 0x8D96
493
+ GL_RGB_INTEGER = 0x8D98
494
+ GL_RGBA_INTEGER = 0x8D99
495
+ GL_BGR_INTEGER = 0x8D9A
496
+ GL_BGRA_INTEGER = 0x8D9B
497
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
498
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
499
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
500
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
501
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
502
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
503
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
504
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
505
+ GL_INT_SAMPLER_1D = 0x8DC9
506
+ GL_INT_SAMPLER_2D = 0x8DCA
507
+ GL_INT_SAMPLER_3D = 0x8DCB
508
+ GL_INT_SAMPLER_CUBE = 0x8DCC
509
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
510
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
511
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
512
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
513
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
514
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
515
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
516
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
517
+ GL_QUERY_WAIT = 0x8E13
518
+ GL_QUERY_NO_WAIT = 0x8E14
519
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
520
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
521
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
522
+ GL_BUFFER_MAP_LENGTH = 0x9120
523
+ GL_BUFFER_MAP_OFFSET = 0x9121
524
+ GL_DEPTH_COMPONENT32F = 0x8CAC
525
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
526
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
527
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
528
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
529
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
530
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
531
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
532
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
533
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
534
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
535
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
536
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
537
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
538
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
539
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
540
+ GL_DEPTH_STENCIL = 0x84F9
541
+ GL_UNSIGNED_INT_24_8 = 0x84FA
542
+ GL_DEPTH24_STENCIL8 = 0x88F0
543
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
544
+ GL_TEXTURE_RED_TYPE = 0x8C10
545
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
546
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
547
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
548
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
549
+ GL_UNSIGNED_NORMALIZED = 0x8C17
550
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
551
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
552
+ GL_RENDERBUFFER_BINDING = 0x8CA7
553
+ GL_READ_FRAMEBUFFER = 0x8CA8
554
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
555
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
556
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
557
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
558
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
559
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
560
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
561
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
562
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
563
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
564
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
565
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
566
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
567
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
568
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
569
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
570
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
571
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
572
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
573
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
574
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
575
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
576
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
577
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
578
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
579
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
580
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
581
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
582
+ GL_COLOR_ATTACHMENT13 = 0x8CED
583
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
584
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
585
+ GL_DEPTH_ATTACHMENT = 0x8D00
586
+ GL_STENCIL_ATTACHMENT = 0x8D20
587
+ GL_FRAMEBUFFER = 0x8D40
588
+ GL_RENDERBUFFER = 0x8D41
589
+ GL_RENDERBUFFER_WIDTH = 0x8D42
590
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
591
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
592
+ GL_STENCIL_INDEX1 = 0x8D46
593
+ GL_STENCIL_INDEX4 = 0x8D47
594
+ GL_STENCIL_INDEX8 = 0x8D48
595
+ GL_STENCIL_INDEX16 = 0x8D49
596
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
597
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
598
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
599
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
600
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
601
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
602
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
603
+ GL_MAX_SAMPLES = 0x8D57
604
+ GL_INDEX = 0x8222
605
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
606
+ GL_HALF_FLOAT = 0x140B
607
+ GL_MAP_READ_BIT = 0x0001
608
+ GL_MAP_WRITE_BIT = 0x0002
609
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
610
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
611
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
612
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
613
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
614
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
615
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
616
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
617
+ GL_RG = 0x8227
618
+ GL_RG_INTEGER = 0x8228
619
+ GL_R8 = 0x8229
620
+ GL_R16 = 0x822A
621
+ GL_RG8 = 0x822B
622
+ GL_RG16 = 0x822C
623
+ GL_R16F = 0x822D
624
+ GL_R32F = 0x822E
625
+ GL_RG16F = 0x822F
626
+ GL_RG32F = 0x8230
627
+ GL_R8I = 0x8231
628
+ GL_R8UI = 0x8232
629
+ GL_R16I = 0x8233
630
+ GL_R16UI = 0x8234
631
+ GL_R32I = 0x8235
632
+ GL_R32UI = 0x8236
633
+ GL_RG8I = 0x8237
634
+ GL_RG8UI = 0x8238
635
+ GL_RG16I = 0x8239
636
+ GL_RG16UI = 0x823A
637
+ GL_RG32I = 0x823B
638
+ GL_RG32UI = 0x823C
639
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
640
+ GL_SAMPLER_2D_RECT = 0x8B63
641
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
642
+ GL_SAMPLER_BUFFER = 0x8DC2
643
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
644
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
645
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
646
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
647
+ GL_TEXTURE_BUFFER = 0x8C2A
648
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
649
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
650
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
651
+ GL_TEXTURE_RECTANGLE = 0x84F5
652
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
653
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
654
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
655
+ GL_R8_SNORM = 0x8F94
656
+ GL_RG8_SNORM = 0x8F95
657
+ GL_RGB8_SNORM = 0x8F96
658
+ GL_RGBA8_SNORM = 0x8F97
659
+ GL_R16_SNORM = 0x8F98
660
+ GL_RG16_SNORM = 0x8F99
661
+ GL_RGB16_SNORM = 0x8F9A
662
+ GL_RGBA16_SNORM = 0x8F9B
663
+ GL_SIGNED_NORMALIZED = 0x8F9C
664
+ GL_PRIMITIVE_RESTART = 0x8F9D
665
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
666
+ GL_COPY_READ_BUFFER = 0x8F36
667
+ GL_COPY_WRITE_BUFFER = 0x8F37
668
+ GL_UNIFORM_BUFFER = 0x8A11
669
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
670
+ GL_UNIFORM_BUFFER_START = 0x8A29
671
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
672
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
673
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
674
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
675
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
676
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
677
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
678
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
679
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
680
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
681
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
682
+ GL_UNIFORM_TYPE = 0x8A37
683
+ GL_UNIFORM_SIZE = 0x8A38
684
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
685
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
686
+ GL_UNIFORM_OFFSET = 0x8A3B
687
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
688
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
689
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
690
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
691
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
692
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
693
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
694
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
695
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
696
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
697
+ GL_INVALID_INDEX = 0xFFFFFFFF
698
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
699
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
700
+ GL_LINES_ADJACENCY = 0x000A
701
+ GL_LINE_STRIP_ADJACENCY = 0x000B
702
+ GL_TRIANGLES_ADJACENCY = 0x000C
703
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
704
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
705
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
706
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
707
+ GL_GEOMETRY_SHADER = 0x8DD9
708
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
709
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
710
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
711
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
712
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
713
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
714
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
715
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
716
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
717
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
718
+ GL_CONTEXT_PROFILE_MASK = 0x9126
719
+ GL_DEPTH_CLAMP = 0x864F
720
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
721
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
722
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
723
+ GL_PROVOKING_VERTEX = 0x8E4F
724
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
725
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
726
+ GL_OBJECT_TYPE = 0x9112
727
+ GL_SYNC_CONDITION = 0x9113
728
+ GL_SYNC_STATUS = 0x9114
729
+ GL_SYNC_FLAGS = 0x9115
730
+ GL_SYNC_FENCE = 0x9116
731
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
732
+ GL_UNSIGNALED = 0x9118
733
+ GL_SIGNALED = 0x9119
734
+ GL_ALREADY_SIGNALED = 0x911A
735
+ GL_TIMEOUT_EXPIRED = 0x911B
736
+ GL_CONDITION_SATISFIED = 0x911C
737
+ GL_WAIT_FAILED = 0x911D
738
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
739
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
740
+ GL_SAMPLE_POSITION = 0x8E50
741
+ GL_SAMPLE_MASK = 0x8E51
742
+ GL_SAMPLE_MASK_VALUE = 0x8E52
743
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
744
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
745
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
746
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
747
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
748
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
749
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
750
+ GL_TEXTURE_SAMPLES = 0x9106
751
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
752
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
753
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
754
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
755
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
756
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
757
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
758
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
759
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
760
+ GL_MAX_INTEGER_SAMPLES = 0x9110
761
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
762
+ GL_SRC1_COLOR = 0x88F9
763
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
764
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
765
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
766
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
767
+ GL_SAMPLER_BINDING = 0x8919
768
+ GL_RGB10_A2UI = 0x906F
769
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
770
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
771
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
772
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
773
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
774
+ GL_TIME_ELAPSED = 0x88BF
775
+ GL_TIMESTAMP = 0x8E28
776
+ GL_INT_2_10_10_10_REV = 0x8D9F
777
+ GL_SAMPLE_SHADING = 0x8C36
778
+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
779
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
780
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
781
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
782
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
783
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
784
+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
785
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
786
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
787
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
788
+ GL_DRAW_INDIRECT_BUFFER = 0x8F3F
789
+ GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
790
+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
791
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
792
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
793
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
794
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
795
+ GL_MAX_VERTEX_STREAMS = 0x8E71
796
+ GL_DOUBLE_VEC2 = 0x8FFC
797
+ GL_DOUBLE_VEC3 = 0x8FFD
798
+ GL_DOUBLE_VEC4 = 0x8FFE
799
+ GL_DOUBLE_MAT2 = 0x8F46
800
+ GL_DOUBLE_MAT3 = 0x8F47
801
+ GL_DOUBLE_MAT4 = 0x8F48
802
+ GL_DOUBLE_MAT2x3 = 0x8F49
803
+ GL_DOUBLE_MAT2x4 = 0x8F4A
804
+ GL_DOUBLE_MAT3x2 = 0x8F4B
805
+ GL_DOUBLE_MAT3x4 = 0x8F4C
806
+ GL_DOUBLE_MAT4x2 = 0x8F4D
807
+ GL_DOUBLE_MAT4x3 = 0x8F4E
808
+ GL_ACTIVE_SUBROUTINES = 0x8DE5
809
+ GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
810
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
811
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
812
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
813
+ GL_MAX_SUBROUTINES = 0x8DE7
814
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
815
+ GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
816
+ GL_COMPATIBLE_SUBROUTINES = 0x8E4B
817
+ GL_PATCHES = 0x000E
818
+ GL_PATCH_VERTICES = 0x8E72
819
+ GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
820
+ GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
821
+ GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
822
+ GL_TESS_GEN_MODE = 0x8E76
823
+ GL_TESS_GEN_SPACING = 0x8E77
824
+ GL_TESS_GEN_VERTEX_ORDER = 0x8E78
825
+ GL_TESS_GEN_POINT_MODE = 0x8E79
826
+ GL_ISOLINES = 0x8E7A
827
+ GL_FRACTIONAL_ODD = 0x8E7B
828
+ GL_FRACTIONAL_EVEN = 0x8E7C
829
+ GL_MAX_PATCH_VERTICES = 0x8E7D
830
+ GL_MAX_TESS_GEN_LEVEL = 0x8E7E
831
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
832
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
833
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
834
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
835
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
836
+ GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
837
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
838
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
839
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
840
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
841
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
842
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
843
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
844
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
845
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
846
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
847
+ GL_TESS_EVALUATION_SHADER = 0x8E87
848
+ GL_TESS_CONTROL_SHADER = 0x8E88
849
+ GL_TRANSFORM_FEEDBACK = 0x8E22
850
+ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
851
+ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
852
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
853
+ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
854
+ GL_FIXED = 0x140C
855
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
856
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
857
+ GL_LOW_FLOAT = 0x8DF0
858
+ GL_MEDIUM_FLOAT = 0x8DF1
859
+ GL_HIGH_FLOAT = 0x8DF2
860
+ GL_LOW_INT = 0x8DF3
861
+ GL_MEDIUM_INT = 0x8DF4
862
+ GL_HIGH_INT = 0x8DF5
863
+ GL_SHADER_COMPILER = 0x8DFA
864
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
865
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
866
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
867
+ GL_MAX_VARYING_VECTORS = 0x8DFC
868
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
869
+ GL_RGB565 = 0x8D62
870
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
871
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
872
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
873
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
874
+ GL_VERTEX_SHADER_BIT = 0x00000001
875
+ GL_FRAGMENT_SHADER_BIT = 0x00000002
876
+ GL_GEOMETRY_SHADER_BIT = 0x00000004
877
+ GL_TESS_CONTROL_SHADER_BIT = 0x00000008
878
+ GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
879
+ GL_ALL_SHADER_BITS = 0xFFFFFFFF
880
+ GL_PROGRAM_SEPARABLE = 0x8258
881
+ GL_ACTIVE_PROGRAM = 0x8259
882
+ GL_PROGRAM_PIPELINE_BINDING = 0x825A
883
+ GL_MAX_VIEWPORTS = 0x825B
884
+ GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
885
+ GL_VIEWPORT_BOUNDS_RANGE = 0x825D
886
+ GL_LAYER_PROVOKING_VERTEX = 0x825E
887
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
888
+ GL_UNDEFINED_VERTEX = 0x8260
889
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
890
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
891
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
892
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
893
+ GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
894
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
895
+ GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
896
+ GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
897
+ GL_NUM_SAMPLE_COUNTS = 0x9380
898
+ GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
899
+ GL_ATOMIC_COUNTER_BUFFER = 0x92C0
900
+ GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
901
+ GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
902
+ GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
903
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
904
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
905
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
906
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
907
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
908
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
909
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
910
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
911
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
912
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
913
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
914
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
915
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
916
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
917
+ GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
918
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
919
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
920
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
921
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
922
+ GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
923
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
924
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
925
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
926
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
927
+ GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
928
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
929
+ GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
930
+ GL_UNIFORM_BARRIER_BIT = 0x00000004
931
+ GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
932
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
933
+ GL_COMMAND_BARRIER_BIT = 0x00000040
934
+ GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
935
+ GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
936
+ GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
937
+ GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
938
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
939
+ GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
940
+ GL_ALL_BARRIER_BITS = 0xFFFFFFFF
941
+ GL_MAX_IMAGE_UNITS = 0x8F38
942
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
943
+ GL_IMAGE_BINDING_NAME = 0x8F3A
944
+ GL_IMAGE_BINDING_LEVEL = 0x8F3B
945
+ GL_IMAGE_BINDING_LAYERED = 0x8F3C
946
+ GL_IMAGE_BINDING_LAYER = 0x8F3D
947
+ GL_IMAGE_BINDING_ACCESS = 0x8F3E
948
+ GL_IMAGE_1D = 0x904C
949
+ GL_IMAGE_2D = 0x904D
950
+ GL_IMAGE_3D = 0x904E
951
+ GL_IMAGE_2D_RECT = 0x904F
952
+ GL_IMAGE_CUBE = 0x9050
953
+ GL_IMAGE_BUFFER = 0x9051
954
+ GL_IMAGE_1D_ARRAY = 0x9052
955
+ GL_IMAGE_2D_ARRAY = 0x9053
956
+ GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
957
+ GL_IMAGE_2D_MULTISAMPLE = 0x9055
958
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
959
+ GL_INT_IMAGE_1D = 0x9057
960
+ GL_INT_IMAGE_2D = 0x9058
961
+ GL_INT_IMAGE_3D = 0x9059
962
+ GL_INT_IMAGE_2D_RECT = 0x905A
963
+ GL_INT_IMAGE_CUBE = 0x905B
964
+ GL_INT_IMAGE_BUFFER = 0x905C
965
+ GL_INT_IMAGE_1D_ARRAY = 0x905D
966
+ GL_INT_IMAGE_2D_ARRAY = 0x905E
967
+ GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
968
+ GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
969
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
970
+ GL_UNSIGNED_INT_IMAGE_1D = 0x9062
971
+ GL_UNSIGNED_INT_IMAGE_2D = 0x9063
972
+ GL_UNSIGNED_INT_IMAGE_3D = 0x9064
973
+ GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
974
+ GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
975
+ GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
976
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
977
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
978
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
979
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
980
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
981
+ GL_MAX_IMAGE_SAMPLES = 0x906D
982
+ GL_IMAGE_BINDING_FORMAT = 0x906E
983
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
984
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
985
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
986
+ GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
987
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
988
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
989
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
990
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
991
+ GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
992
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
993
+ GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
994
+ GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
995
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
996
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
997
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
998
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
999
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1000
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
1001
+ GL_COMPRESSED_R11_EAC = 0x9270
1002
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
1003
+ GL_COMPRESSED_RG11_EAC = 0x9272
1004
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
1005
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
1006
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
1007
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
1008
+ GL_COMPUTE_SHADER = 0x91B9
1009
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1010
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1011
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1012
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1013
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1014
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1015
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1016
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1017
+ GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
1018
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1019
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1020
+ GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
1021
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
1022
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
1023
+ GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
1024
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
1025
+ GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
1026
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
1027
+ GL_DEBUG_CALLBACK_FUNCTION = 0x8244
1028
+ GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
1029
+ GL_DEBUG_SOURCE_API = 0x8246
1030
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
1031
+ GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
1032
+ GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
1033
+ GL_DEBUG_SOURCE_APPLICATION = 0x824A
1034
+ GL_DEBUG_SOURCE_OTHER = 0x824B
1035
+ GL_DEBUG_TYPE_ERROR = 0x824C
1036
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
1037
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
1038
+ GL_DEBUG_TYPE_PORTABILITY = 0x824F
1039
+ GL_DEBUG_TYPE_PERFORMANCE = 0x8250
1040
+ GL_DEBUG_TYPE_OTHER = 0x8251
1041
+ GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1042
+ GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1043
+ GL_DEBUG_LOGGED_MESSAGES = 0x9145
1044
+ GL_DEBUG_SEVERITY_HIGH = 0x9146
1045
+ GL_DEBUG_SEVERITY_MEDIUM = 0x9147
1046
+ GL_DEBUG_SEVERITY_LOW = 0x9148
1047
+ GL_DEBUG_TYPE_MARKER = 0x8268
1048
+ GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
1049
+ GL_DEBUG_TYPE_POP_GROUP = 0x826A
1050
+ GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
1051
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1052
+ GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
1053
+ GL_BUFFER = 0x82E0
1054
+ GL_SHADER = 0x82E1
1055
+ GL_PROGRAM = 0x82E2
1056
+ GL_QUERY = 0x82E3
1057
+ GL_PROGRAM_PIPELINE = 0x82E4
1058
+ GL_SAMPLER = 0x82E6
1059
+ GL_MAX_LABEL_LENGTH = 0x82E8
1060
+ GL_DEBUG_OUTPUT = 0x92E0
1061
+ GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
1062
+ GL_MAX_UNIFORM_LOCATIONS = 0x826E
1063
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1064
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1065
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1066
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1067
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1068
+ GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1069
+ GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1070
+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1071
+ GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1072
+ GL_INTERNALFORMAT_SUPPORTED = 0x826F
1073
+ GL_INTERNALFORMAT_PREFERRED = 0x8270
1074
+ GL_INTERNALFORMAT_RED_SIZE = 0x8271
1075
+ GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1076
+ GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1077
+ GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1078
+ GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1079
+ GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1080
+ GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1081
+ GL_INTERNALFORMAT_RED_TYPE = 0x8278
1082
+ GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1083
+ GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1084
+ GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1085
+ GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1086
+ GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1087
+ GL_MAX_WIDTH = 0x827E
1088
+ GL_MAX_HEIGHT = 0x827F
1089
+ GL_MAX_DEPTH = 0x8280
1090
+ GL_MAX_LAYERS = 0x8281
1091
+ GL_MAX_COMBINED_DIMENSIONS = 0x8282
1092
+ GL_COLOR_COMPONENTS = 0x8283
1093
+ GL_DEPTH_COMPONENTS = 0x8284
1094
+ GL_STENCIL_COMPONENTS = 0x8285
1095
+ GL_COLOR_RENDERABLE = 0x8286
1096
+ GL_DEPTH_RENDERABLE = 0x8287
1097
+ GL_STENCIL_RENDERABLE = 0x8288
1098
+ GL_FRAMEBUFFER_RENDERABLE = 0x8289
1099
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1100
+ GL_FRAMEBUFFER_BLEND = 0x828B
1101
+ GL_READ_PIXELS = 0x828C
1102
+ GL_READ_PIXELS_FORMAT = 0x828D
1103
+ GL_READ_PIXELS_TYPE = 0x828E
1104
+ GL_TEXTURE_IMAGE_FORMAT = 0x828F
1105
+ GL_TEXTURE_IMAGE_TYPE = 0x8290
1106
+ GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1107
+ GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1108
+ GL_MIPMAP = 0x8293
1109
+ GL_MANUAL_GENERATE_MIPMAP = 0x8294
1110
+ GL_AUTO_GENERATE_MIPMAP = 0x8295
1111
+ GL_COLOR_ENCODING = 0x8296
1112
+ GL_SRGB_READ = 0x8297
1113
+ GL_SRGB_WRITE = 0x8298
1114
+ GL_FILTER = 0x829A
1115
+ GL_VERTEX_TEXTURE = 0x829B
1116
+ GL_TESS_CONTROL_TEXTURE = 0x829C
1117
+ GL_TESS_EVALUATION_TEXTURE = 0x829D
1118
+ GL_GEOMETRY_TEXTURE = 0x829E
1119
+ GL_FRAGMENT_TEXTURE = 0x829F
1120
+ GL_COMPUTE_TEXTURE = 0x82A0
1121
+ GL_TEXTURE_SHADOW = 0x82A1
1122
+ GL_TEXTURE_GATHER = 0x82A2
1123
+ GL_TEXTURE_GATHER_SHADOW = 0x82A3
1124
+ GL_SHADER_IMAGE_LOAD = 0x82A4
1125
+ GL_SHADER_IMAGE_STORE = 0x82A5
1126
+ GL_SHADER_IMAGE_ATOMIC = 0x82A6
1127
+ GL_IMAGE_TEXEL_SIZE = 0x82A7
1128
+ GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1129
+ GL_IMAGE_PIXEL_FORMAT = 0x82A9
1130
+ GL_IMAGE_PIXEL_TYPE = 0x82AA
1131
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
1132
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
1133
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
1134
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
1135
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
1136
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
1137
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
1138
+ GL_CLEAR_BUFFER = 0x82B4
1139
+ GL_TEXTURE_VIEW = 0x82B5
1140
+ GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
1141
+ GL_FULL_SUPPORT = 0x82B7
1142
+ GL_CAVEAT_SUPPORT = 0x82B8
1143
+ GL_IMAGE_CLASS_4_X_32 = 0x82B9
1144
+ GL_IMAGE_CLASS_2_X_32 = 0x82BA
1145
+ GL_IMAGE_CLASS_1_X_32 = 0x82BB
1146
+ GL_IMAGE_CLASS_4_X_16 = 0x82BC
1147
+ GL_IMAGE_CLASS_2_X_16 = 0x82BD
1148
+ GL_IMAGE_CLASS_1_X_16 = 0x82BE
1149
+ GL_IMAGE_CLASS_4_X_8 = 0x82BF
1150
+ GL_IMAGE_CLASS_2_X_8 = 0x82C0
1151
+ GL_IMAGE_CLASS_1_X_8 = 0x82C1
1152
+ GL_IMAGE_CLASS_11_11_10 = 0x82C2
1153
+ GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1154
+ GL_VIEW_CLASS_128_BITS = 0x82C4
1155
+ GL_VIEW_CLASS_96_BITS = 0x82C5
1156
+ GL_VIEW_CLASS_64_BITS = 0x82C6
1157
+ GL_VIEW_CLASS_48_BITS = 0x82C7
1158
+ GL_VIEW_CLASS_32_BITS = 0x82C8
1159
+ GL_VIEW_CLASS_24_BITS = 0x82C9
1160
+ GL_VIEW_CLASS_16_BITS = 0x82CA
1161
+ GL_VIEW_CLASS_8_BITS = 0x82CB
1162
+ GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
1163
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
1164
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
1165
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
1166
+ GL_VIEW_CLASS_RGTC1_RED = 0x82D0
1167
+ GL_VIEW_CLASS_RGTC2_RG = 0x82D1
1168
+ GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
1169
+ GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
1170
+ GL_UNIFORM = 0x92E1
1171
+ GL_UNIFORM_BLOCK = 0x92E2
1172
+ GL_PROGRAM_INPUT = 0x92E3
1173
+ GL_PROGRAM_OUTPUT = 0x92E4
1174
+ GL_BUFFER_VARIABLE = 0x92E5
1175
+ GL_SHADER_STORAGE_BLOCK = 0x92E6
1176
+ GL_VERTEX_SUBROUTINE = 0x92E8
1177
+ GL_TESS_CONTROL_SUBROUTINE = 0x92E9
1178
+ GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
1179
+ GL_GEOMETRY_SUBROUTINE = 0x92EB
1180
+ GL_FRAGMENT_SUBROUTINE = 0x92EC
1181
+ GL_COMPUTE_SUBROUTINE = 0x92ED
1182
+ GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
1183
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
1184
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
1185
+ GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1186
+ GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1187
+ GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
1188
+ GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
1189
+ GL_ACTIVE_RESOURCES = 0x92F5
1190
+ GL_MAX_NAME_LENGTH = 0x92F6
1191
+ GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1192
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1193
+ GL_NAME_LENGTH = 0x92F9
1194
+ GL_TYPE = 0x92FA
1195
+ GL_ARRAY_SIZE = 0x92FB
1196
+ GL_OFFSET = 0x92FC
1197
+ GL_BLOCK_INDEX = 0x92FD
1198
+ GL_ARRAY_STRIDE = 0x92FE
1199
+ GL_MATRIX_STRIDE = 0x92FF
1200
+ GL_IS_ROW_MAJOR = 0x9300
1201
+ GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
1202
+ GL_BUFFER_BINDING = 0x9302
1203
+ GL_BUFFER_DATA_SIZE = 0x9303
1204
+ GL_NUM_ACTIVE_VARIABLES = 0x9304
1205
+ GL_ACTIVE_VARIABLES = 0x9305
1206
+ GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
1207
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
1208
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
1209
+ GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
1210
+ GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
1211
+ GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
1212
+ GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
1213
+ GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
1214
+ GL_LOCATION = 0x930E
1215
+ GL_LOCATION_INDEX = 0x930F
1216
+ GL_IS_PER_PATCH = 0x92E7
1217
+ GL_SHADER_STORAGE_BUFFER = 0x90D2
1218
+ GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
1219
+ GL_SHADER_STORAGE_BUFFER_START = 0x90D4
1220
+ GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
1221
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1222
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1223
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1224
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1225
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1226
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1227
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1228
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1229
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1230
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
1231
+ GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
1232
+ GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
1233
+ GL_TEXTURE_BUFFER_OFFSET = 0x919D
1234
+ GL_TEXTURE_BUFFER_SIZE = 0x919E
1235
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
1236
+ GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
1237
+ GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
1238
+ GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
1239
+ GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
1240
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
1241
+ GL_VERTEX_ATTRIB_BINDING = 0x82D4
1242
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
1243
+ GL_VERTEX_BINDING_DIVISOR = 0x82D6
1244
+ GL_VERTEX_BINDING_OFFSET = 0x82D7
1245
+ GL_VERTEX_BINDING_STRIDE = 0x82D8
1246
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1247
+ GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1248
+ GL_DISPLAY_LIST = 0x82E7
1249
+ GL_VERSION_ES_CL_1_0 = 1
1250
+ GL_VERSION_ES_CM_1_1 = 1
1251
+ GL_VERSION_ES_CL_1_1 = 1
1252
+ GL_FUNC_ADD = 0x8006
1253
+ GL_BLEND_EQUATION = 0x8009
1254
+ GL_FUNC_SUBTRACT = 0x800A
1255
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
1256
+ GL_CONSTANT_COLOR = 0x8001
1257
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
1258
+ GL_CONSTANT_ALPHA = 0x8003
1259
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
1260
+ GL_BLEND_COLOR = 0x8005
1261
+ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
1262
+ GL_MIN = 0x8007
1263
+ GL_MAX = 0x8008
1264
+ GL_SMOOTH_POINT_SIZE_RANGE = GL_POINT_SIZE_RANGE
1265
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_POINT_SIZE_GRANULARITY
1266
+ GL_SMOOTH_LINE_WIDTH_RANGE = GL_LINE_WIDTH_RANGE
1267
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_LINE_WIDTH_GRANULARITY
1268
+ GL_SRC1_ALPHA = 0x8589
1269
+ GL_COMPARE_REF_TO_TEXTURE = 0x884E
1270
+ GL_CLIP_DISTANCE0 = 0x3000
1271
+ GL_CLIP_DISTANCE1 = 0x3001
1272
+ GL_CLIP_DISTANCE2 = 0x3002
1273
+ GL_CLIP_DISTANCE3 = 0x3003
1274
+ GL_CLIP_DISTANCE4 = 0x3004
1275
+ GL_CLIP_DISTANCE5 = 0x3005
1276
+ GL_MAX_CLIP_DISTANCES = 0x0D32
1277
+ GL_MAX_VARYING_COMPONENTS = GL_MAX_VARYING_FLOATS
1278
+ GL_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE
1279
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
1280
+ GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER
1281
+ GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER
1282
+ GL_TRANSFORM_FEEDBACK_PAUSED = GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
1283
+ GL_TRANSFORM_FEEDBACK_ACTIVE = GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
1284
+ end # module Gl