opengl-core 1.0.0

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+ module Gl
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+ GL_DEPTH_BUFFER_BIT = 0x00000100
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+ GL_STENCIL_BUFFER_BIT = 0x00000400
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+ GL_COLOR_BUFFER_BIT = 0x00004000
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+ GL_FALSE = 0
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+ GL_TRUE = 1
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+ GL_POINTS = 0x0000
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+ GL_LINES = 0x0001
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+ GL_LINE_LOOP = 0x0002
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+ GL_LINE_STRIP = 0x0003
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+ GL_TRIANGLES = 0x0004
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+ GL_TRIANGLE_STRIP = 0x0005
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+ GL_TRIANGLE_FAN = 0x0006
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+ GL_QUADS = 0x0007
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+ GL_NEVER = 0x0200
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+ GL_LESS = 0x0201
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+ GL_EQUAL = 0x0202
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+ GL_LEQUAL = 0x0203
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+ GL_GREATER = 0x0204
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+ GL_NOTEQUAL = 0x0205
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+ GL_GEQUAL = 0x0206
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+ GL_ALWAYS = 0x0207
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+ GL_ZERO = 0
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+ GL_ONE = 1
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+ GL_SRC_COLOR = 0x0300
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+ GL_ONE_MINUS_SRC_COLOR = 0x0301
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+ GL_SRC_ALPHA = 0x0302
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+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
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+ GL_DST_ALPHA = 0x0304
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+ GL_ONE_MINUS_DST_ALPHA = 0x0305
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+ GL_DST_COLOR = 0x0306
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+ GL_ONE_MINUS_DST_COLOR = 0x0307
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+ GL_SRC_ALPHA_SATURATE = 0x0308
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+ GL_NONE = 0
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+ GL_FRONT_LEFT = 0x0400
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+ GL_FRONT_RIGHT = 0x0401
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+ GL_BACK_LEFT = 0x0402
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+ GL_BACK_RIGHT = 0x0403
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+ GL_FRONT = 0x0404
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+ GL_BACK = 0x0405
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+ GL_LEFT = 0x0406
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+ GL_RIGHT = 0x0407
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+ GL_FRONT_AND_BACK = 0x0408
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+ GL_NO_ERROR = 0
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+ GL_INVALID_ENUM = 0x0500
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+ GL_INVALID_VALUE = 0x0501
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+ GL_INVALID_OPERATION = 0x0502
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+ GL_OUT_OF_MEMORY = 0x0505
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+ GL_CW = 0x0900
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+ GL_CCW = 0x0901
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+ GL_POINT_SIZE = 0x0B11
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+ GL_POINT_SIZE_RANGE = 0x0B12
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+ GL_POINT_SIZE_GRANULARITY = 0x0B13
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+ GL_LINE_SMOOTH = 0x0B20
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+ GL_LINE_WIDTH = 0x0B21
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+ GL_LINE_WIDTH_RANGE = 0x0B22
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+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
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+ GL_POLYGON_MODE = 0x0B40
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+ GL_POLYGON_SMOOTH = 0x0B41
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+ GL_CULL_FACE = 0x0B44
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+ GL_CULL_FACE_MODE = 0x0B45
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+ GL_FRONT_FACE = 0x0B46
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+ GL_DEPTH_RANGE = 0x0B70
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+ GL_DEPTH_TEST = 0x0B71
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+ GL_DEPTH_WRITEMASK = 0x0B72
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+ GL_DEPTH_CLEAR_VALUE = 0x0B73
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+ GL_DEPTH_FUNC = 0x0B74
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+ GL_STENCIL_TEST = 0x0B90
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+ GL_STENCIL_CLEAR_VALUE = 0x0B91
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+ GL_STENCIL_FUNC = 0x0B92
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+ GL_STENCIL_VALUE_MASK = 0x0B93
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+ GL_STENCIL_FAIL = 0x0B94
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+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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+ GL_STENCIL_REF = 0x0B97
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+ GL_STENCIL_WRITEMASK = 0x0B98
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+ GL_VIEWPORT = 0x0BA2
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+ GL_DITHER = 0x0BD0
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+ GL_BLEND_DST = 0x0BE0
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+ GL_BLEND_SRC = 0x0BE1
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+ GL_BLEND = 0x0BE2
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+ GL_LOGIC_OP_MODE = 0x0BF0
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+ GL_COLOR_LOGIC_OP = 0x0BF2
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+ GL_DRAW_BUFFER = 0x0C01
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+ GL_READ_BUFFER = 0x0C02
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+ GL_SCISSOR_BOX = 0x0C10
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+ GL_SCISSOR_TEST = 0x0C11
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+ GL_COLOR_CLEAR_VALUE = 0x0C22
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+ GL_COLOR_WRITEMASK = 0x0C23
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+ GL_DOUBLEBUFFER = 0x0C32
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+ GL_STEREO = 0x0C33
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+ GL_LINE_SMOOTH_HINT = 0x0C52
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+ GL_POLYGON_SMOOTH_HINT = 0x0C53
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+ GL_UNPACK_SWAP_BYTES = 0x0CF0
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+ GL_UNPACK_LSB_FIRST = 0x0CF1
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+ GL_UNPACK_ROW_LENGTH = 0x0CF2
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+ GL_UNPACK_SKIP_ROWS = 0x0CF3
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+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
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+ GL_UNPACK_ALIGNMENT = 0x0CF5
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+ GL_PACK_SWAP_BYTES = 0x0D00
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+ GL_PACK_LSB_FIRST = 0x0D01
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+ GL_PACK_ROW_LENGTH = 0x0D02
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+ GL_PACK_SKIP_ROWS = 0x0D03
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+ GL_PACK_SKIP_PIXELS = 0x0D04
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+ GL_PACK_ALIGNMENT = 0x0D05
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+ GL_MAX_TEXTURE_SIZE = 0x0D33
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+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
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+ GL_SUBPIXEL_BITS = 0x0D50
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+ GL_TEXTURE_1D = 0x0DE0
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+ GL_TEXTURE_2D = 0x0DE1
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+ GL_POLYGON_OFFSET_UNITS = 0x2A00
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+ GL_POLYGON_OFFSET_POINT = 0x2A01
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+ GL_POLYGON_OFFSET_LINE = 0x2A02
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+ GL_POLYGON_OFFSET_FILL = 0x8037
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+ GL_POLYGON_OFFSET_FACTOR = 0x8038
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+ GL_TEXTURE_BINDING_1D = 0x8068
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+ GL_TEXTURE_BINDING_2D = 0x8069
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+ GL_TEXTURE_WIDTH = 0x1000
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+ GL_TEXTURE_HEIGHT = 0x1001
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+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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+ GL_TEXTURE_BORDER_COLOR = 0x1004
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+ GL_TEXTURE_RED_SIZE = 0x805C
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+ GL_TEXTURE_GREEN_SIZE = 0x805D
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+ GL_TEXTURE_BLUE_SIZE = 0x805E
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+ GL_TEXTURE_ALPHA_SIZE = 0x805F
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+ GL_DONT_CARE = 0x1100
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+ GL_FASTEST = 0x1101
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+ GL_NICEST = 0x1102
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+ GL_BYTE = 0x1400
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+ GL_UNSIGNED_BYTE = 0x1401
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+ GL_SHORT = 0x1402
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+ GL_UNSIGNED_SHORT = 0x1403
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+ GL_INT = 0x1404
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+ GL_UNSIGNED_INT = 0x1405
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+ GL_FLOAT = 0x1406
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+ GL_DOUBLE = 0x140A
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+ GL_CLEAR = 0x1500
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+ GL_AND = 0x1501
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+ GL_AND_REVERSE = 0x1502
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+ GL_COPY = 0x1503
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+ GL_AND_INVERTED = 0x1504
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+ GL_NOOP = 0x1505
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+ GL_XOR = 0x1506
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+ GL_OR = 0x1507
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+ GL_NOR = 0x1508
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+ GL_EQUIV = 0x1509
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+ GL_INVERT = 0x150A
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+ GL_OR_REVERSE = 0x150B
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+ GL_COPY_INVERTED = 0x150C
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+ GL_OR_INVERTED = 0x150D
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+ GL_NAND = 0x150E
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+ GL_SET = 0x150F
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+ GL_TEXTURE = 0x1702
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+ GL_COLOR = 0x1800
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+ GL_DEPTH = 0x1801
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+ GL_STENCIL = 0x1802
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+ GL_STENCIL_INDEX = 0x1901
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+ GL_DEPTH_COMPONENT = 0x1902
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+ GL_RED = 0x1903
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+ GL_GREEN = 0x1904
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+ GL_BLUE = 0x1905
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+ GL_ALPHA = 0x1906
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+ GL_RGB = 0x1907
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+ GL_RGBA = 0x1908
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+ GL_POINT = 0x1B00
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+ GL_LINE = 0x1B01
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+ GL_FILL = 0x1B02
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+ GL_KEEP = 0x1E00
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+ GL_REPLACE = 0x1E01
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+ GL_INCR = 0x1E02
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+ GL_DECR = 0x1E03
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+ GL_VENDOR = 0x1F00
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+ GL_RENDERER = 0x1F01
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+ GL_VERSION = 0x1F02
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+ GL_EXTENSIONS = 0x1F03
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+ GL_NEAREST = 0x2600
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+ GL_LINEAR = 0x2601
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+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
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+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
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+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
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+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
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+ GL_TEXTURE_MAG_FILTER = 0x2800
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+ GL_TEXTURE_MIN_FILTER = 0x2801
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+ GL_TEXTURE_WRAP_S = 0x2802
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+ GL_TEXTURE_WRAP_T = 0x2803
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+ GL_PROXY_TEXTURE_1D = 0x8063
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+ GL_PROXY_TEXTURE_2D = 0x8064
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+ GL_REPEAT = 0x2901
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+ GL_R3_G3_B2 = 0x2A10
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+ GL_RGB4 = 0x804F
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+ GL_RGB5 = 0x8050
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+ GL_RGB8 = 0x8051
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+ GL_RGB10 = 0x8052
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+ GL_RGB12 = 0x8053
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+ GL_RGB16 = 0x8054
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+ GL_RGBA2 = 0x8055
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+ GL_RGBA4 = 0x8056
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+ GL_RGB5_A1 = 0x8057
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+ GL_RGBA8 = 0x8058
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+ GL_RGB10_A2 = 0x8059
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+ GL_RGBA12 = 0x805A
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+ GL_RGBA16 = 0x805B
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+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
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+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
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+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
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+ GL_TEXTURE_BINDING_3D = 0x806A
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+ GL_PACK_SKIP_IMAGES = 0x806B
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+ GL_PACK_IMAGE_HEIGHT = 0x806C
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+ GL_UNPACK_SKIP_IMAGES = 0x806D
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+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
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+ GL_TEXTURE_3D = 0x806F
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+ GL_PROXY_TEXTURE_3D = 0x8070
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+ GL_TEXTURE_DEPTH = 0x8071
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+ GL_TEXTURE_WRAP_R = 0x8072
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+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
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+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
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+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
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+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
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+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
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+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
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+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
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+ GL_BGR = 0x80E0
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+ GL_BGRA = 0x80E1
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+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
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+ GL_MAX_ELEMENTS_INDICES = 0x80E9
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+ GL_CLAMP_TO_EDGE = 0x812F
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+ GL_TEXTURE_MIN_LOD = 0x813A
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+ GL_TEXTURE_MAX_LOD = 0x813B
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+ GL_TEXTURE_BASE_LEVEL = 0x813C
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+ GL_TEXTURE_MAX_LEVEL = 0x813D
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+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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+ GL_TEXTURE0 = 0x84C0
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+ GL_TEXTURE1 = 0x84C1
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+ GL_TEXTURE2 = 0x84C2
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+ GL_TEXTURE3 = 0x84C3
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+ GL_TEXTURE4 = 0x84C4
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+ GL_TEXTURE5 = 0x84C5
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+ GL_TEXTURE6 = 0x84C6
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+ GL_TEXTURE7 = 0x84C7
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+ GL_TEXTURE8 = 0x84C8
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+ GL_TEXTURE9 = 0x84C9
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+ GL_TEXTURE10 = 0x84CA
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+ GL_TEXTURE11 = 0x84CB
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+ GL_TEXTURE12 = 0x84CC
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+ GL_TEXTURE13 = 0x84CD
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+ GL_TEXTURE14 = 0x84CE
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+ GL_TEXTURE15 = 0x84CF
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+ GL_TEXTURE16 = 0x84D0
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+ GL_TEXTURE17 = 0x84D1
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+ GL_TEXTURE18 = 0x84D2
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+ GL_TEXTURE19 = 0x84D3
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+ GL_TEXTURE20 = 0x84D4
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+ GL_TEXTURE21 = 0x84D5
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+ GL_TEXTURE22 = 0x84D6
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+ GL_TEXTURE23 = 0x84D7
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+ GL_TEXTURE24 = 0x84D8
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+ GL_TEXTURE25 = 0x84D9
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+ GL_TEXTURE26 = 0x84DA
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+ GL_TEXTURE27 = 0x84DB
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+ GL_TEXTURE28 = 0x84DC
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+ GL_TEXTURE29 = 0x84DD
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+ GL_TEXTURE30 = 0x84DE
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+ GL_TEXTURE31 = 0x84DF
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+ GL_ACTIVE_TEXTURE = 0x84E0
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+ GL_MULTISAMPLE = 0x809D
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+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
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+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
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+ GL_SAMPLE_COVERAGE = 0x80A0
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+ GL_SAMPLE_BUFFERS = 0x80A8
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+ GL_SAMPLES = 0x80A9
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+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
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+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
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+ GL_TEXTURE_CUBE_MAP = 0x8513
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+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
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+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
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+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
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+ GL_COMPRESSED_RGB = 0x84ED
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+ GL_COMPRESSED_RGBA = 0x84EE
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+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
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+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
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+ GL_TEXTURE_COMPRESSED = 0x86A1
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+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
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+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
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+ GL_CLAMP_TO_BORDER = 0x812D
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+ GL_BLEND_DST_RGB = 0x80C8
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+ GL_BLEND_SRC_RGB = 0x80C9
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+ GL_BLEND_DST_ALPHA = 0x80CA
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+ GL_BLEND_SRC_ALPHA = 0x80CB
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+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
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+ GL_DEPTH_COMPONENT16 = 0x81A5
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+ GL_DEPTH_COMPONENT24 = 0x81A6
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+ GL_DEPTH_COMPONENT32 = 0x81A7
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+ GL_MIRRORED_REPEAT = 0x8370
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+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
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+ GL_TEXTURE_LOD_BIAS = 0x8501
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+ GL_INCR_WRAP = 0x8507
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+ GL_DECR_WRAP = 0x8508
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+ GL_TEXTURE_DEPTH_SIZE = 0x884A
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+ GL_TEXTURE_COMPARE_MODE = 0x884C
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+ GL_TEXTURE_COMPARE_FUNC = 0x884D
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+ GL_BUFFER_SIZE = 0x8764
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+ GL_BUFFER_USAGE = 0x8765
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+ GL_QUERY_COUNTER_BITS = 0x8864
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+ GL_CURRENT_QUERY = 0x8865
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+ GL_QUERY_RESULT = 0x8866
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+ GL_QUERY_RESULT_AVAILABLE = 0x8867
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+ GL_ARRAY_BUFFER = 0x8892
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+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
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+ GL_ARRAY_BUFFER_BINDING = 0x8894
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+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
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+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
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+ GL_READ_ONLY = 0x88B8
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+ GL_WRITE_ONLY = 0x88B9
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+ GL_READ_WRITE = 0x88BA
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+ GL_BUFFER_ACCESS = 0x88BB
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+ GL_BUFFER_MAPPED = 0x88BC
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+ GL_BUFFER_MAP_POINTER = 0x88BD
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+ GL_STREAM_DRAW = 0x88E0
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+ GL_STREAM_READ = 0x88E1
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+ GL_STREAM_COPY = 0x88E2
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+ GL_STATIC_DRAW = 0x88E4
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+ GL_STATIC_READ = 0x88E5
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+ GL_STATIC_COPY = 0x88E6
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+ GL_DYNAMIC_DRAW = 0x88E8
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+ GL_DYNAMIC_READ = 0x88E9
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+ GL_DYNAMIC_COPY = 0x88EA
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+ GL_SAMPLES_PASSED = 0x8914
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+ GL_BLEND_EQUATION_RGB = 0x8009
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+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
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+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
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+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
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+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
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+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
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+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
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+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
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+ GL_STENCIL_BACK_FUNC = 0x8800
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+ GL_STENCIL_BACK_FAIL = 0x8801
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+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
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+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
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+ GL_MAX_DRAW_BUFFERS = 0x8824
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+ GL_DRAW_BUFFER0 = 0x8825
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+ GL_DRAW_BUFFER1 = 0x8826
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+ GL_DRAW_BUFFER2 = 0x8827
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+ GL_DRAW_BUFFER3 = 0x8828
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+ GL_DRAW_BUFFER4 = 0x8829
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+ GL_DRAW_BUFFER5 = 0x882A
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+ GL_DRAW_BUFFER6 = 0x882B
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+ GL_DRAW_BUFFER7 = 0x882C
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+ GL_DRAW_BUFFER8 = 0x882D
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+ GL_DRAW_BUFFER9 = 0x882E
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+ GL_DRAW_BUFFER10 = 0x882F
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+ GL_DRAW_BUFFER11 = 0x8830
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+ GL_DRAW_BUFFER12 = 0x8831
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+ GL_DRAW_BUFFER13 = 0x8832
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+ GL_DRAW_BUFFER14 = 0x8833
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+ GL_DRAW_BUFFER15 = 0x8834
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+ GL_BLEND_EQUATION_ALPHA = 0x883D
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+ GL_MAX_VERTEX_ATTRIBS = 0x8869
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+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
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+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
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+ GL_FRAGMENT_SHADER = 0x8B30
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+ GL_VERTEX_SHADER = 0x8B31
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+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
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+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
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+ GL_MAX_VARYING_FLOATS = 0x8B4B
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+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
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+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
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+ GL_SHADER_TYPE = 0x8B4F
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+ GL_FLOAT_VEC2 = 0x8B50
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+ GL_FLOAT_VEC3 = 0x8B51
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+ GL_FLOAT_VEC4 = 0x8B52
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+ GL_INT_VEC2 = 0x8B53
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+ GL_INT_VEC3 = 0x8B54
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+ GL_INT_VEC4 = 0x8B55
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+ GL_BOOL = 0x8B56
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+ GL_BOOL_VEC2 = 0x8B57
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+ GL_BOOL_VEC3 = 0x8B58
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+ GL_BOOL_VEC4 = 0x8B59
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+ GL_FLOAT_MAT2 = 0x8B5A
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+ GL_FLOAT_MAT3 = 0x8B5B
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+ GL_FLOAT_MAT4 = 0x8B5C
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+ GL_SAMPLER_1D = 0x8B5D
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+ GL_SAMPLER_2D = 0x8B5E
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+ GL_SAMPLER_3D = 0x8B5F
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+ GL_SAMPLER_CUBE = 0x8B60
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+ GL_SAMPLER_1D_SHADOW = 0x8B61
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+ GL_SAMPLER_2D_SHADOW = 0x8B62
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+ GL_DELETE_STATUS = 0x8B80
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+ GL_COMPILE_STATUS = 0x8B81
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+ GL_LINK_STATUS = 0x8B82
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+ GL_VALIDATE_STATUS = 0x8B83
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+ GL_INFO_LOG_LENGTH = 0x8B84
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+ GL_ATTACHED_SHADERS = 0x8B85
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+ GL_ACTIVE_UNIFORMS = 0x8B86
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+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
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+ GL_SHADER_SOURCE_LENGTH = 0x8B88
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+ GL_ACTIVE_ATTRIBUTES = 0x8B89
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+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
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+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
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+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
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+ GL_CURRENT_PROGRAM = 0x8B8D
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+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
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+ GL_LOWER_LEFT = 0x8CA1
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+ GL_UPPER_LEFT = 0x8CA2
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+ GL_STENCIL_BACK_REF = 0x8CA3
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+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
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+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
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+ GL_PIXEL_PACK_BUFFER = 0x88EB
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+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
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+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
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+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
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+ GL_FLOAT_MAT2x3 = 0x8B65
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+ GL_FLOAT_MAT2x4 = 0x8B66
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+ GL_FLOAT_MAT3x2 = 0x8B67
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+ GL_FLOAT_MAT3x4 = 0x8B68
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+ GL_FLOAT_MAT4x2 = 0x8B69
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+ GL_FLOAT_MAT4x3 = 0x8B6A
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+ GL_SRGB = 0x8C40
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+ GL_SRGB8 = 0x8C41
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+ GL_SRGB_ALPHA = 0x8C42
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+ GL_SRGB8_ALPHA8 = 0x8C43
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+ GL_COMPRESSED_SRGB = 0x8C48
432
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
433
+ GL_CLIP_DISTANCE6 = 0x3006
434
+ GL_CLIP_DISTANCE7 = 0x3007
435
+ GL_MAJOR_VERSION = 0x821B
436
+ GL_MINOR_VERSION = 0x821C
437
+ GL_NUM_EXTENSIONS = 0x821D
438
+ GL_CONTEXT_FLAGS = 0x821E
439
+ GL_COMPRESSED_RED = 0x8225
440
+ GL_COMPRESSED_RG = 0x8226
441
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
442
+ GL_RGBA32F = 0x8814
443
+ GL_RGB32F = 0x8815
444
+ GL_RGBA16F = 0x881A
445
+ GL_RGB16F = 0x881B
446
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
447
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
448
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
449
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
450
+ GL_CLAMP_READ_COLOR = 0x891C
451
+ GL_FIXED_ONLY = 0x891D
452
+ GL_TEXTURE_1D_ARRAY = 0x8C18
453
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
454
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
455
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
456
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
457
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
458
+ GL_R11F_G11F_B10F = 0x8C3A
459
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
460
+ GL_RGB9_E5 = 0x8C3D
461
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
462
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
463
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
464
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
465
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
466
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
467
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
468
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
469
+ GL_PRIMITIVES_GENERATED = 0x8C87
470
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
471
+ GL_RASTERIZER_DISCARD = 0x8C89
472
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
473
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
474
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
475
+ GL_SEPARATE_ATTRIBS = 0x8C8D
476
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
477
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
478
+ GL_RGBA32UI = 0x8D70
479
+ GL_RGB32UI = 0x8D71
480
+ GL_RGBA16UI = 0x8D76
481
+ GL_RGB16UI = 0x8D77
482
+ GL_RGBA8UI = 0x8D7C
483
+ GL_RGB8UI = 0x8D7D
484
+ GL_RGBA32I = 0x8D82
485
+ GL_RGB32I = 0x8D83
486
+ GL_RGBA16I = 0x8D88
487
+ GL_RGB16I = 0x8D89
488
+ GL_RGBA8I = 0x8D8E
489
+ GL_RGB8I = 0x8D8F
490
+ GL_RED_INTEGER = 0x8D94
491
+ GL_GREEN_INTEGER = 0x8D95
492
+ GL_BLUE_INTEGER = 0x8D96
493
+ GL_RGB_INTEGER = 0x8D98
494
+ GL_RGBA_INTEGER = 0x8D99
495
+ GL_BGR_INTEGER = 0x8D9A
496
+ GL_BGRA_INTEGER = 0x8D9B
497
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
498
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
499
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
500
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
501
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
502
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
503
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
504
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
505
+ GL_INT_SAMPLER_1D = 0x8DC9
506
+ GL_INT_SAMPLER_2D = 0x8DCA
507
+ GL_INT_SAMPLER_3D = 0x8DCB
508
+ GL_INT_SAMPLER_CUBE = 0x8DCC
509
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
510
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
511
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
512
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
513
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
514
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
515
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
516
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
517
+ GL_QUERY_WAIT = 0x8E13
518
+ GL_QUERY_NO_WAIT = 0x8E14
519
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
520
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
521
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
522
+ GL_BUFFER_MAP_LENGTH = 0x9120
523
+ GL_BUFFER_MAP_OFFSET = 0x9121
524
+ GL_DEPTH_COMPONENT32F = 0x8CAC
525
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
526
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
527
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
528
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
529
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
530
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
531
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
532
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
533
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
534
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
535
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
536
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
537
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
538
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
539
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
540
+ GL_DEPTH_STENCIL = 0x84F9
541
+ GL_UNSIGNED_INT_24_8 = 0x84FA
542
+ GL_DEPTH24_STENCIL8 = 0x88F0
543
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
544
+ GL_TEXTURE_RED_TYPE = 0x8C10
545
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
546
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
547
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
548
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
549
+ GL_UNSIGNED_NORMALIZED = 0x8C17
550
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
551
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
552
+ GL_RENDERBUFFER_BINDING = 0x8CA7
553
+ GL_READ_FRAMEBUFFER = 0x8CA8
554
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
555
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
556
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
557
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
558
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
559
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
560
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
561
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
562
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
563
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
564
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
565
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
566
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
567
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
568
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
569
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
570
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
571
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
572
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
573
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
574
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
575
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
576
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
577
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
578
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
579
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
580
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
581
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
582
+ GL_COLOR_ATTACHMENT13 = 0x8CED
583
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
584
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
585
+ GL_DEPTH_ATTACHMENT = 0x8D00
586
+ GL_STENCIL_ATTACHMENT = 0x8D20
587
+ GL_FRAMEBUFFER = 0x8D40
588
+ GL_RENDERBUFFER = 0x8D41
589
+ GL_RENDERBUFFER_WIDTH = 0x8D42
590
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
591
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
592
+ GL_STENCIL_INDEX1 = 0x8D46
593
+ GL_STENCIL_INDEX4 = 0x8D47
594
+ GL_STENCIL_INDEX8 = 0x8D48
595
+ GL_STENCIL_INDEX16 = 0x8D49
596
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
597
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
598
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
599
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
600
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
601
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
602
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
603
+ GL_MAX_SAMPLES = 0x8D57
604
+ GL_INDEX = 0x8222
605
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
606
+ GL_HALF_FLOAT = 0x140B
607
+ GL_MAP_READ_BIT = 0x0001
608
+ GL_MAP_WRITE_BIT = 0x0002
609
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
610
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
611
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
612
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
613
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
614
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
615
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
616
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
617
+ GL_RG = 0x8227
618
+ GL_RG_INTEGER = 0x8228
619
+ GL_R8 = 0x8229
620
+ GL_R16 = 0x822A
621
+ GL_RG8 = 0x822B
622
+ GL_RG16 = 0x822C
623
+ GL_R16F = 0x822D
624
+ GL_R32F = 0x822E
625
+ GL_RG16F = 0x822F
626
+ GL_RG32F = 0x8230
627
+ GL_R8I = 0x8231
628
+ GL_R8UI = 0x8232
629
+ GL_R16I = 0x8233
630
+ GL_R16UI = 0x8234
631
+ GL_R32I = 0x8235
632
+ GL_R32UI = 0x8236
633
+ GL_RG8I = 0x8237
634
+ GL_RG8UI = 0x8238
635
+ GL_RG16I = 0x8239
636
+ GL_RG16UI = 0x823A
637
+ GL_RG32I = 0x823B
638
+ GL_RG32UI = 0x823C
639
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
640
+ GL_SAMPLER_2D_RECT = 0x8B63
641
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
642
+ GL_SAMPLER_BUFFER = 0x8DC2
643
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
644
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
645
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
646
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
647
+ GL_TEXTURE_BUFFER = 0x8C2A
648
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
649
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
650
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
651
+ GL_TEXTURE_RECTANGLE = 0x84F5
652
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
653
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
654
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
655
+ GL_R8_SNORM = 0x8F94
656
+ GL_RG8_SNORM = 0x8F95
657
+ GL_RGB8_SNORM = 0x8F96
658
+ GL_RGBA8_SNORM = 0x8F97
659
+ GL_R16_SNORM = 0x8F98
660
+ GL_RG16_SNORM = 0x8F99
661
+ GL_RGB16_SNORM = 0x8F9A
662
+ GL_RGBA16_SNORM = 0x8F9B
663
+ GL_SIGNED_NORMALIZED = 0x8F9C
664
+ GL_PRIMITIVE_RESTART = 0x8F9D
665
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
666
+ GL_COPY_READ_BUFFER = 0x8F36
667
+ GL_COPY_WRITE_BUFFER = 0x8F37
668
+ GL_UNIFORM_BUFFER = 0x8A11
669
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
670
+ GL_UNIFORM_BUFFER_START = 0x8A29
671
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
672
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
673
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
674
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
675
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
676
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
677
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
678
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
679
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
680
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
681
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
682
+ GL_UNIFORM_TYPE = 0x8A37
683
+ GL_UNIFORM_SIZE = 0x8A38
684
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
685
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
686
+ GL_UNIFORM_OFFSET = 0x8A3B
687
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
688
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
689
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
690
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
691
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
692
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
693
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
694
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
695
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
696
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
697
+ GL_INVALID_INDEX = 0xFFFFFFFF
698
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
699
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
700
+ GL_LINES_ADJACENCY = 0x000A
701
+ GL_LINE_STRIP_ADJACENCY = 0x000B
702
+ GL_TRIANGLES_ADJACENCY = 0x000C
703
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
704
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
705
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
706
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
707
+ GL_GEOMETRY_SHADER = 0x8DD9
708
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
709
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
710
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
711
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
712
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
713
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
714
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
715
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
716
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
717
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
718
+ GL_CONTEXT_PROFILE_MASK = 0x9126
719
+ GL_DEPTH_CLAMP = 0x864F
720
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
721
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
722
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
723
+ GL_PROVOKING_VERTEX = 0x8E4F
724
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
725
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
726
+ GL_OBJECT_TYPE = 0x9112
727
+ GL_SYNC_CONDITION = 0x9113
728
+ GL_SYNC_STATUS = 0x9114
729
+ GL_SYNC_FLAGS = 0x9115
730
+ GL_SYNC_FENCE = 0x9116
731
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
732
+ GL_UNSIGNALED = 0x9118
733
+ GL_SIGNALED = 0x9119
734
+ GL_ALREADY_SIGNALED = 0x911A
735
+ GL_TIMEOUT_EXPIRED = 0x911B
736
+ GL_CONDITION_SATISFIED = 0x911C
737
+ GL_WAIT_FAILED = 0x911D
738
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
739
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
740
+ GL_SAMPLE_POSITION = 0x8E50
741
+ GL_SAMPLE_MASK = 0x8E51
742
+ GL_SAMPLE_MASK_VALUE = 0x8E52
743
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
744
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
745
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
746
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
747
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
748
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
749
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
750
+ GL_TEXTURE_SAMPLES = 0x9106
751
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
752
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
753
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
754
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
755
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
756
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
757
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
758
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
759
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
760
+ GL_MAX_INTEGER_SAMPLES = 0x9110
761
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
762
+ GL_SRC1_COLOR = 0x88F9
763
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
764
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
765
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
766
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
767
+ GL_SAMPLER_BINDING = 0x8919
768
+ GL_RGB10_A2UI = 0x906F
769
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
770
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
771
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
772
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
773
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
774
+ GL_TIME_ELAPSED = 0x88BF
775
+ GL_TIMESTAMP = 0x8E28
776
+ GL_INT_2_10_10_10_REV = 0x8D9F
777
+ GL_SAMPLE_SHADING = 0x8C36
778
+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
779
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
780
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
781
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
782
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
783
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
784
+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
785
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
786
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
787
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
788
+ GL_DRAW_INDIRECT_BUFFER = 0x8F3F
789
+ GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
790
+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
791
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
792
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
793
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
794
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
795
+ GL_MAX_VERTEX_STREAMS = 0x8E71
796
+ GL_DOUBLE_VEC2 = 0x8FFC
797
+ GL_DOUBLE_VEC3 = 0x8FFD
798
+ GL_DOUBLE_VEC4 = 0x8FFE
799
+ GL_DOUBLE_MAT2 = 0x8F46
800
+ GL_DOUBLE_MAT3 = 0x8F47
801
+ GL_DOUBLE_MAT4 = 0x8F48
802
+ GL_DOUBLE_MAT2x3 = 0x8F49
803
+ GL_DOUBLE_MAT2x4 = 0x8F4A
804
+ GL_DOUBLE_MAT3x2 = 0x8F4B
805
+ GL_DOUBLE_MAT3x4 = 0x8F4C
806
+ GL_DOUBLE_MAT4x2 = 0x8F4D
807
+ GL_DOUBLE_MAT4x3 = 0x8F4E
808
+ GL_ACTIVE_SUBROUTINES = 0x8DE5
809
+ GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
810
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
811
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
812
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
813
+ GL_MAX_SUBROUTINES = 0x8DE7
814
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
815
+ GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
816
+ GL_COMPATIBLE_SUBROUTINES = 0x8E4B
817
+ GL_PATCHES = 0x000E
818
+ GL_PATCH_VERTICES = 0x8E72
819
+ GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
820
+ GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
821
+ GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
822
+ GL_TESS_GEN_MODE = 0x8E76
823
+ GL_TESS_GEN_SPACING = 0x8E77
824
+ GL_TESS_GEN_VERTEX_ORDER = 0x8E78
825
+ GL_TESS_GEN_POINT_MODE = 0x8E79
826
+ GL_ISOLINES = 0x8E7A
827
+ GL_FRACTIONAL_ODD = 0x8E7B
828
+ GL_FRACTIONAL_EVEN = 0x8E7C
829
+ GL_MAX_PATCH_VERTICES = 0x8E7D
830
+ GL_MAX_TESS_GEN_LEVEL = 0x8E7E
831
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
832
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
833
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
834
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
835
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
836
+ GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
837
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
838
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
839
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
840
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
841
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
842
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
843
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
844
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
845
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
846
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
847
+ GL_TESS_EVALUATION_SHADER = 0x8E87
848
+ GL_TESS_CONTROL_SHADER = 0x8E88
849
+ GL_TRANSFORM_FEEDBACK = 0x8E22
850
+ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
851
+ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
852
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
853
+ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
854
+ GL_FIXED = 0x140C
855
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
856
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
857
+ GL_LOW_FLOAT = 0x8DF0
858
+ GL_MEDIUM_FLOAT = 0x8DF1
859
+ GL_HIGH_FLOAT = 0x8DF2
860
+ GL_LOW_INT = 0x8DF3
861
+ GL_MEDIUM_INT = 0x8DF4
862
+ GL_HIGH_INT = 0x8DF5
863
+ GL_SHADER_COMPILER = 0x8DFA
864
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
865
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
866
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
867
+ GL_MAX_VARYING_VECTORS = 0x8DFC
868
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
869
+ GL_RGB565 = 0x8D62
870
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
871
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
872
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
873
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
874
+ GL_VERTEX_SHADER_BIT = 0x00000001
875
+ GL_FRAGMENT_SHADER_BIT = 0x00000002
876
+ GL_GEOMETRY_SHADER_BIT = 0x00000004
877
+ GL_TESS_CONTROL_SHADER_BIT = 0x00000008
878
+ GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
879
+ GL_ALL_SHADER_BITS = 0xFFFFFFFF
880
+ GL_PROGRAM_SEPARABLE = 0x8258
881
+ GL_ACTIVE_PROGRAM = 0x8259
882
+ GL_PROGRAM_PIPELINE_BINDING = 0x825A
883
+ GL_MAX_VIEWPORTS = 0x825B
884
+ GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
885
+ GL_VIEWPORT_BOUNDS_RANGE = 0x825D
886
+ GL_LAYER_PROVOKING_VERTEX = 0x825E
887
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
888
+ GL_UNDEFINED_VERTEX = 0x8260
889
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
890
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
891
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
892
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
893
+ GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
894
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
895
+ GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
896
+ GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
897
+ GL_NUM_SAMPLE_COUNTS = 0x9380
898
+ GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
899
+ GL_ATOMIC_COUNTER_BUFFER = 0x92C0
900
+ GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
901
+ GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
902
+ GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
903
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
904
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
905
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
906
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
907
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
908
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
909
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
910
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
911
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
912
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
913
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
914
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
915
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
916
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
917
+ GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
918
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
919
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
920
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
921
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
922
+ GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
923
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
924
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
925
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
926
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
927
+ GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
928
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
929
+ GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
930
+ GL_UNIFORM_BARRIER_BIT = 0x00000004
931
+ GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
932
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
933
+ GL_COMMAND_BARRIER_BIT = 0x00000040
934
+ GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
935
+ GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
936
+ GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
937
+ GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
938
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
939
+ GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
940
+ GL_ALL_BARRIER_BITS = 0xFFFFFFFF
941
+ GL_MAX_IMAGE_UNITS = 0x8F38
942
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
943
+ GL_IMAGE_BINDING_NAME = 0x8F3A
944
+ GL_IMAGE_BINDING_LEVEL = 0x8F3B
945
+ GL_IMAGE_BINDING_LAYERED = 0x8F3C
946
+ GL_IMAGE_BINDING_LAYER = 0x8F3D
947
+ GL_IMAGE_BINDING_ACCESS = 0x8F3E
948
+ GL_IMAGE_1D = 0x904C
949
+ GL_IMAGE_2D = 0x904D
950
+ GL_IMAGE_3D = 0x904E
951
+ GL_IMAGE_2D_RECT = 0x904F
952
+ GL_IMAGE_CUBE = 0x9050
953
+ GL_IMAGE_BUFFER = 0x9051
954
+ GL_IMAGE_1D_ARRAY = 0x9052
955
+ GL_IMAGE_2D_ARRAY = 0x9053
956
+ GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
957
+ GL_IMAGE_2D_MULTISAMPLE = 0x9055
958
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
959
+ GL_INT_IMAGE_1D = 0x9057
960
+ GL_INT_IMAGE_2D = 0x9058
961
+ GL_INT_IMAGE_3D = 0x9059
962
+ GL_INT_IMAGE_2D_RECT = 0x905A
963
+ GL_INT_IMAGE_CUBE = 0x905B
964
+ GL_INT_IMAGE_BUFFER = 0x905C
965
+ GL_INT_IMAGE_1D_ARRAY = 0x905D
966
+ GL_INT_IMAGE_2D_ARRAY = 0x905E
967
+ GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
968
+ GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
969
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
970
+ GL_UNSIGNED_INT_IMAGE_1D = 0x9062
971
+ GL_UNSIGNED_INT_IMAGE_2D = 0x9063
972
+ GL_UNSIGNED_INT_IMAGE_3D = 0x9064
973
+ GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
974
+ GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
975
+ GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
976
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
977
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
978
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
979
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
980
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
981
+ GL_MAX_IMAGE_SAMPLES = 0x906D
982
+ GL_IMAGE_BINDING_FORMAT = 0x906E
983
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
984
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
985
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
986
+ GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
987
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
988
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
989
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
990
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
991
+ GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
992
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
993
+ GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
994
+ GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
995
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
996
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
997
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
998
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
999
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1000
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
1001
+ GL_COMPRESSED_R11_EAC = 0x9270
1002
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
1003
+ GL_COMPRESSED_RG11_EAC = 0x9272
1004
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
1005
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
1006
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
1007
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
1008
+ GL_COMPUTE_SHADER = 0x91B9
1009
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1010
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1011
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1012
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1013
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1014
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1015
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1016
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1017
+ GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
1018
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1019
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1020
+ GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
1021
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
1022
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
1023
+ GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
1024
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
1025
+ GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
1026
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
1027
+ GL_DEBUG_CALLBACK_FUNCTION = 0x8244
1028
+ GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
1029
+ GL_DEBUG_SOURCE_API = 0x8246
1030
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
1031
+ GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
1032
+ GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
1033
+ GL_DEBUG_SOURCE_APPLICATION = 0x824A
1034
+ GL_DEBUG_SOURCE_OTHER = 0x824B
1035
+ GL_DEBUG_TYPE_ERROR = 0x824C
1036
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
1037
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
1038
+ GL_DEBUG_TYPE_PORTABILITY = 0x824F
1039
+ GL_DEBUG_TYPE_PERFORMANCE = 0x8250
1040
+ GL_DEBUG_TYPE_OTHER = 0x8251
1041
+ GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1042
+ GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1043
+ GL_DEBUG_LOGGED_MESSAGES = 0x9145
1044
+ GL_DEBUG_SEVERITY_HIGH = 0x9146
1045
+ GL_DEBUG_SEVERITY_MEDIUM = 0x9147
1046
+ GL_DEBUG_SEVERITY_LOW = 0x9148
1047
+ GL_DEBUG_TYPE_MARKER = 0x8268
1048
+ GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
1049
+ GL_DEBUG_TYPE_POP_GROUP = 0x826A
1050
+ GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
1051
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1052
+ GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
1053
+ GL_BUFFER = 0x82E0
1054
+ GL_SHADER = 0x82E1
1055
+ GL_PROGRAM = 0x82E2
1056
+ GL_QUERY = 0x82E3
1057
+ GL_PROGRAM_PIPELINE = 0x82E4
1058
+ GL_SAMPLER = 0x82E6
1059
+ GL_MAX_LABEL_LENGTH = 0x82E8
1060
+ GL_DEBUG_OUTPUT = 0x92E0
1061
+ GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
1062
+ GL_MAX_UNIFORM_LOCATIONS = 0x826E
1063
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1064
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1065
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1066
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1067
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1068
+ GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1069
+ GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1070
+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1071
+ GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1072
+ GL_INTERNALFORMAT_SUPPORTED = 0x826F
1073
+ GL_INTERNALFORMAT_PREFERRED = 0x8270
1074
+ GL_INTERNALFORMAT_RED_SIZE = 0x8271
1075
+ GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1076
+ GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1077
+ GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1078
+ GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1079
+ GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1080
+ GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1081
+ GL_INTERNALFORMAT_RED_TYPE = 0x8278
1082
+ GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1083
+ GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1084
+ GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1085
+ GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1086
+ GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1087
+ GL_MAX_WIDTH = 0x827E
1088
+ GL_MAX_HEIGHT = 0x827F
1089
+ GL_MAX_DEPTH = 0x8280
1090
+ GL_MAX_LAYERS = 0x8281
1091
+ GL_MAX_COMBINED_DIMENSIONS = 0x8282
1092
+ GL_COLOR_COMPONENTS = 0x8283
1093
+ GL_DEPTH_COMPONENTS = 0x8284
1094
+ GL_STENCIL_COMPONENTS = 0x8285
1095
+ GL_COLOR_RENDERABLE = 0x8286
1096
+ GL_DEPTH_RENDERABLE = 0x8287
1097
+ GL_STENCIL_RENDERABLE = 0x8288
1098
+ GL_FRAMEBUFFER_RENDERABLE = 0x8289
1099
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1100
+ GL_FRAMEBUFFER_BLEND = 0x828B
1101
+ GL_READ_PIXELS = 0x828C
1102
+ GL_READ_PIXELS_FORMAT = 0x828D
1103
+ GL_READ_PIXELS_TYPE = 0x828E
1104
+ GL_TEXTURE_IMAGE_FORMAT = 0x828F
1105
+ GL_TEXTURE_IMAGE_TYPE = 0x8290
1106
+ GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1107
+ GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1108
+ GL_MIPMAP = 0x8293
1109
+ GL_MANUAL_GENERATE_MIPMAP = 0x8294
1110
+ GL_AUTO_GENERATE_MIPMAP = 0x8295
1111
+ GL_COLOR_ENCODING = 0x8296
1112
+ GL_SRGB_READ = 0x8297
1113
+ GL_SRGB_WRITE = 0x8298
1114
+ GL_FILTER = 0x829A
1115
+ GL_VERTEX_TEXTURE = 0x829B
1116
+ GL_TESS_CONTROL_TEXTURE = 0x829C
1117
+ GL_TESS_EVALUATION_TEXTURE = 0x829D
1118
+ GL_GEOMETRY_TEXTURE = 0x829E
1119
+ GL_FRAGMENT_TEXTURE = 0x829F
1120
+ GL_COMPUTE_TEXTURE = 0x82A0
1121
+ GL_TEXTURE_SHADOW = 0x82A1
1122
+ GL_TEXTURE_GATHER = 0x82A2
1123
+ GL_TEXTURE_GATHER_SHADOW = 0x82A3
1124
+ GL_SHADER_IMAGE_LOAD = 0x82A4
1125
+ GL_SHADER_IMAGE_STORE = 0x82A5
1126
+ GL_SHADER_IMAGE_ATOMIC = 0x82A6
1127
+ GL_IMAGE_TEXEL_SIZE = 0x82A7
1128
+ GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1129
+ GL_IMAGE_PIXEL_FORMAT = 0x82A9
1130
+ GL_IMAGE_PIXEL_TYPE = 0x82AA
1131
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
1132
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
1133
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
1134
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
1135
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
1136
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
1137
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
1138
+ GL_CLEAR_BUFFER = 0x82B4
1139
+ GL_TEXTURE_VIEW = 0x82B5
1140
+ GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
1141
+ GL_FULL_SUPPORT = 0x82B7
1142
+ GL_CAVEAT_SUPPORT = 0x82B8
1143
+ GL_IMAGE_CLASS_4_X_32 = 0x82B9
1144
+ GL_IMAGE_CLASS_2_X_32 = 0x82BA
1145
+ GL_IMAGE_CLASS_1_X_32 = 0x82BB
1146
+ GL_IMAGE_CLASS_4_X_16 = 0x82BC
1147
+ GL_IMAGE_CLASS_2_X_16 = 0x82BD
1148
+ GL_IMAGE_CLASS_1_X_16 = 0x82BE
1149
+ GL_IMAGE_CLASS_4_X_8 = 0x82BF
1150
+ GL_IMAGE_CLASS_2_X_8 = 0x82C0
1151
+ GL_IMAGE_CLASS_1_X_8 = 0x82C1
1152
+ GL_IMAGE_CLASS_11_11_10 = 0x82C2
1153
+ GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1154
+ GL_VIEW_CLASS_128_BITS = 0x82C4
1155
+ GL_VIEW_CLASS_96_BITS = 0x82C5
1156
+ GL_VIEW_CLASS_64_BITS = 0x82C6
1157
+ GL_VIEW_CLASS_48_BITS = 0x82C7
1158
+ GL_VIEW_CLASS_32_BITS = 0x82C8
1159
+ GL_VIEW_CLASS_24_BITS = 0x82C9
1160
+ GL_VIEW_CLASS_16_BITS = 0x82CA
1161
+ GL_VIEW_CLASS_8_BITS = 0x82CB
1162
+ GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
1163
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
1164
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
1165
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
1166
+ GL_VIEW_CLASS_RGTC1_RED = 0x82D0
1167
+ GL_VIEW_CLASS_RGTC2_RG = 0x82D1
1168
+ GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
1169
+ GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
1170
+ GL_UNIFORM = 0x92E1
1171
+ GL_UNIFORM_BLOCK = 0x92E2
1172
+ GL_PROGRAM_INPUT = 0x92E3
1173
+ GL_PROGRAM_OUTPUT = 0x92E4
1174
+ GL_BUFFER_VARIABLE = 0x92E5
1175
+ GL_SHADER_STORAGE_BLOCK = 0x92E6
1176
+ GL_VERTEX_SUBROUTINE = 0x92E8
1177
+ GL_TESS_CONTROL_SUBROUTINE = 0x92E9
1178
+ GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
1179
+ GL_GEOMETRY_SUBROUTINE = 0x92EB
1180
+ GL_FRAGMENT_SUBROUTINE = 0x92EC
1181
+ GL_COMPUTE_SUBROUTINE = 0x92ED
1182
+ GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
1183
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
1184
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
1185
+ GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1186
+ GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1187
+ GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
1188
+ GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
1189
+ GL_ACTIVE_RESOURCES = 0x92F5
1190
+ GL_MAX_NAME_LENGTH = 0x92F6
1191
+ GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1192
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1193
+ GL_NAME_LENGTH = 0x92F9
1194
+ GL_TYPE = 0x92FA
1195
+ GL_ARRAY_SIZE = 0x92FB
1196
+ GL_OFFSET = 0x92FC
1197
+ GL_BLOCK_INDEX = 0x92FD
1198
+ GL_ARRAY_STRIDE = 0x92FE
1199
+ GL_MATRIX_STRIDE = 0x92FF
1200
+ GL_IS_ROW_MAJOR = 0x9300
1201
+ GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
1202
+ GL_BUFFER_BINDING = 0x9302
1203
+ GL_BUFFER_DATA_SIZE = 0x9303
1204
+ GL_NUM_ACTIVE_VARIABLES = 0x9304
1205
+ GL_ACTIVE_VARIABLES = 0x9305
1206
+ GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
1207
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
1208
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
1209
+ GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
1210
+ GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
1211
+ GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
1212
+ GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
1213
+ GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
1214
+ GL_LOCATION = 0x930E
1215
+ GL_LOCATION_INDEX = 0x930F
1216
+ GL_IS_PER_PATCH = 0x92E7
1217
+ GL_SHADER_STORAGE_BUFFER = 0x90D2
1218
+ GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
1219
+ GL_SHADER_STORAGE_BUFFER_START = 0x90D4
1220
+ GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
1221
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1222
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1223
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1224
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1225
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1226
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1227
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1228
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1229
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1230
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
1231
+ GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
1232
+ GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
1233
+ GL_TEXTURE_BUFFER_OFFSET = 0x919D
1234
+ GL_TEXTURE_BUFFER_SIZE = 0x919E
1235
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
1236
+ GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
1237
+ GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
1238
+ GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
1239
+ GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
1240
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
1241
+ GL_VERTEX_ATTRIB_BINDING = 0x82D4
1242
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
1243
+ GL_VERTEX_BINDING_DIVISOR = 0x82D6
1244
+ GL_VERTEX_BINDING_OFFSET = 0x82D7
1245
+ GL_VERTEX_BINDING_STRIDE = 0x82D8
1246
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1247
+ GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1248
+ GL_DISPLAY_LIST = 0x82E7
1249
+ GL_VERSION_ES_CL_1_0 = 1
1250
+ GL_VERSION_ES_CM_1_1 = 1
1251
+ GL_VERSION_ES_CL_1_1 = 1
1252
+ GL_FUNC_ADD = 0x8006
1253
+ GL_BLEND_EQUATION = 0x8009
1254
+ GL_FUNC_SUBTRACT = 0x800A
1255
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
1256
+ GL_CONSTANT_COLOR = 0x8001
1257
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
1258
+ GL_CONSTANT_ALPHA = 0x8003
1259
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
1260
+ GL_BLEND_COLOR = 0x8005
1261
+ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
1262
+ GL_MIN = 0x8007
1263
+ GL_MAX = 0x8008
1264
+ GL_SMOOTH_POINT_SIZE_RANGE = GL_POINT_SIZE_RANGE
1265
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_POINT_SIZE_GRANULARITY
1266
+ GL_SMOOTH_LINE_WIDTH_RANGE = GL_LINE_WIDTH_RANGE
1267
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_LINE_WIDTH_GRANULARITY
1268
+ GL_SRC1_ALPHA = 0x8589
1269
+ GL_COMPARE_REF_TO_TEXTURE = 0x884E
1270
+ GL_CLIP_DISTANCE0 = 0x3000
1271
+ GL_CLIP_DISTANCE1 = 0x3001
1272
+ GL_CLIP_DISTANCE2 = 0x3002
1273
+ GL_CLIP_DISTANCE3 = 0x3003
1274
+ GL_CLIP_DISTANCE4 = 0x3004
1275
+ GL_CLIP_DISTANCE5 = 0x3005
1276
+ GL_MAX_CLIP_DISTANCES = 0x0D32
1277
+ GL_MAX_VARYING_COMPONENTS = GL_MAX_VARYING_FLOATS
1278
+ GL_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE
1279
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
1280
+ GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER
1281
+ GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER
1282
+ GL_TRANSFORM_FEEDBACK_PAUSED = GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
1283
+ GL_TRANSFORM_FEEDBACK_ACTIVE = GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
1284
+ end # module Gl