opengl-bindings2 2.0.0.rc1 → 2.0.0rc2

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@@ -1,2526 +1,2526 @@
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- # opengl-bindings
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- # * http://rubygems.org/gems/opengl-bindings
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- # * http://github.com/vaiorabbit/ruby-opengl
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- #
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- # [NOTICE] This is an automatically generated file.
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-
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- require 'fiddle'
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-
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- module GL
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-
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- GL_FUNCTION_SYMBOLS = [
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- :glActiveTexture,
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- :glAttachShader,
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- :glBindAttribLocation,
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- :glBindBuffer,
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- :glBindFramebuffer,
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- :glBindRenderbuffer,
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- :glBindTexture,
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- :glBlendColor,
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- :glBlendEquation,
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- :glBlendEquationSeparate,
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- :glBlendFunc,
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- :glBlendFuncSeparate,
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- :glBufferData,
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- :glBufferSubData,
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- :glCheckFramebufferStatus,
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- :glClear,
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- :glClearColor,
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- :glClearDepthf,
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- :glClearStencil,
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- :glColorMask,
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- :glCompileShader,
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- :glCompressedTexImage2D,
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- :glCompressedTexSubImage2D,
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- :glCopyTexImage2D,
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- :glCopyTexSubImage2D,
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- :glCreateProgram,
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- :glCreateShader,
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- :glCullFace,
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- :glDeleteBuffers,
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- :glDeleteFramebuffers,
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- :glDeleteProgram,
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- :glDeleteRenderbuffers,
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- :glDeleteShader,
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- :glDeleteTextures,
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- :glDepthFunc,
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- :glDepthMask,
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- :glDepthRangef,
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- :glDetachShader,
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- :glDisable,
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- :glDisableVertexAttribArray,
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- :glDrawArrays,
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- :glDrawElements,
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- :glEnable,
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- :glEnableVertexAttribArray,
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- :glFinish,
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- :glFlush,
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- :glFramebufferRenderbuffer,
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- :glFramebufferTexture2D,
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- :glFrontFace,
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- :glGenBuffers,
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- :glGenerateMipmap,
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- :glGenFramebuffers,
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- :glGenRenderbuffers,
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- :glGenTextures,
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- :glGetActiveAttrib,
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- :glGetActiveUniform,
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- :glGetAttachedShaders,
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- :glGetAttribLocation,
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- :glGetBooleanv,
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- :glGetBufferParameteriv,
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- :glGetError,
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- :glGetFloatv,
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- :glGetFramebufferAttachmentParameteriv,
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- :glGetIntegerv,
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- :glGetProgramiv,
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- :glGetProgramInfoLog,
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- :glGetRenderbufferParameteriv,
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- :glGetShaderiv,
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- :glGetShaderInfoLog,
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- :glGetShaderPrecisionFormat,
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- :glGetShaderSource,
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- :glGetString,
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- :glGetTexParameterfv,
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- :glGetTexParameteriv,
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- :glGetUniformfv,
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- :glGetUniformiv,
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- :glGetUniformLocation,
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- :glGetVertexAttribfv,
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- :glGetVertexAttribiv,
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- :glGetVertexAttribPointerv,
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- :glHint,
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- :glIsBuffer,
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- :glIsEnabled,
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- :glIsFramebuffer,
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- :glIsProgram,
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- :glIsRenderbuffer,
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- :glIsShader,
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- :glIsTexture,
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- :glLineWidth,
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- :glLinkProgram,
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- :glPixelStorei,
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- :glPolygonOffset,
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- :glReadPixels,
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- :glReleaseShaderCompiler,
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- :glRenderbufferStorage,
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- :glSampleCoverage,
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- :glScissor,
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- :glShaderBinary,
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- :glShaderSource,
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- :glStencilFunc,
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- :glStencilFuncSeparate,
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- :glStencilMask,
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- :glStencilMaskSeparate,
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- :glStencilOp,
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- :glStencilOpSeparate,
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- :glTexImage2D,
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- :glTexParameterf,
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- :glTexParameterfv,
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- :glTexParameteri,
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- :glTexParameteriv,
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- :glTexSubImage2D,
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- :glUniform1f,
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- :glUniform1fv,
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- :glUniform1i,
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- :glUniform1iv,
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- :glUniform2f,
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- :glUniform2fv,
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- :glUniform2i,
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- :glUniform2iv,
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- :glUniform3f,
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- :glUniform3fv,
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- :glUniform3i,
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- :glUniform3iv,
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- :glUniform4f,
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- :glUniform4fv,
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- :glUniform4i,
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- :glUniform4iv,
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- :glUniformMatrix2fv,
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- :glUniformMatrix3fv,
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- :glUniformMatrix4fv,
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- :glUseProgram,
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- :glValidateProgram,
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- :glVertexAttrib1f,
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- :glVertexAttrib1fv,
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- :glVertexAttrib2f,
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- :glVertexAttrib2fv,
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- :glVertexAttrib3f,
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- :glVertexAttrib3fv,
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- :glVertexAttrib4f,
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- :glVertexAttrib4fv,
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- :glVertexAttribPointer,
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- :glViewport,
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- :glReadBuffer,
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- :glDrawRangeElements,
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- :glTexImage3D,
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- :glTexSubImage3D,
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- :glCopyTexSubImage3D,
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- :glCompressedTexImage3D,
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- :glCompressedTexSubImage3D,
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- :glGenQueries,
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- :glDeleteQueries,
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- :glIsQuery,
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- :glBeginQuery,
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- :glEndQuery,
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- :glGetQueryiv,
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- :glGetQueryObjectuiv,
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- :glUnmapBuffer,
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- :glGetBufferPointerv,
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- :glDrawBuffers,
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- :glUniformMatrix2x3fv,
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- :glUniformMatrix3x2fv,
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- :glUniformMatrix2x4fv,
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- :glUniformMatrix4x2fv,
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- :glUniformMatrix3x4fv,
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- :glUniformMatrix4x3fv,
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- :glBlitFramebuffer,
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- :glRenderbufferStorageMultisample,
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- :glFramebufferTextureLayer,
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- :glMapBufferRange,
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- :glFlushMappedBufferRange,
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- :glBindVertexArray,
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- :glDeleteVertexArrays,
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- :glGenVertexArrays,
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- :glIsVertexArray,
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- :glGetIntegeri_v,
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- :glBeginTransformFeedback,
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- :glEndTransformFeedback,
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- :glBindBufferRange,
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- :glBindBufferBase,
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- :glTransformFeedbackVaryings,
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- :glGetTransformFeedbackVarying,
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- :glVertexAttribIPointer,
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- :glGetVertexAttribIiv,
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- :glGetVertexAttribIuiv,
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- :glVertexAttribI4i,
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- :glVertexAttribI4ui,
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- :glVertexAttribI4iv,
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- :glVertexAttribI4uiv,
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- :glGetUniformuiv,
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- :glGetFragDataLocation,
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- :glUniform1ui,
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- :glUniform2ui,
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- :glUniform3ui,
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- :glUniform4ui,
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- :glUniform1uiv,
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- :glUniform2uiv,
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- :glUniform3uiv,
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- :glUniform4uiv,
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- :glClearBufferiv,
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- :glClearBufferuiv,
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- :glClearBufferfv,
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- :glClearBufferfi,
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- :glGetStringi,
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- :glCopyBufferSubData,
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- :glGetUniformIndices,
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- :glGetActiveUniformsiv,
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- :glGetUniformBlockIndex,
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- :glGetActiveUniformBlockiv,
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- :glGetActiveUniformBlockName,
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- :glUniformBlockBinding,
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- :glDrawArraysInstanced,
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- :glDrawElementsInstanced,
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- :glFenceSync,
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- :glIsSync,
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- :glDeleteSync,
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- :glClientWaitSync,
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- :glWaitSync,
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- :glGetInteger64v,
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- :glGetSynciv,
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- :glGetInteger64i_v,
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- :glGetBufferParameteri64v,
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- :glGenSamplers,
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- :glDeleteSamplers,
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- :glIsSampler,
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- :glBindSampler,
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- :glSamplerParameteri,
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- :glSamplerParameteriv,
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- :glSamplerParameterf,
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- :glSamplerParameterfv,
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- :glGetSamplerParameteriv,
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- :glGetSamplerParameterfv,
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- :glVertexAttribDivisor,
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- :glBindTransformFeedback,
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- :glDeleteTransformFeedbacks,
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- :glGenTransformFeedbacks,
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- :glIsTransformFeedback,
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- :glPauseTransformFeedback,
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- :glResumeTransformFeedback,
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- :glGetProgramBinary,
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- :glProgramBinary,
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- :glProgramParameteri,
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- :glInvalidateFramebuffer,
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- :glInvalidateSubFramebuffer,
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- :glTexStorage2D,
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- :glTexStorage3D,
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- :glGetInternalformativ,
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- :glDispatchCompute,
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- :glDispatchComputeIndirect,
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- :glDrawArraysIndirect,
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- :glDrawElementsIndirect,
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- :glFramebufferParameteri,
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- :glGetFramebufferParameteriv,
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- :glGetProgramInterfaceiv,
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- :glGetProgramResourceIndex,
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- :glGetProgramResourceName,
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- :glGetProgramResourceiv,
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- :glGetProgramResourceLocation,
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- :glUseProgramStages,
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- :glActiveShaderProgram,
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- :glCreateShaderProgramv,
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- :glBindProgramPipeline,
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- :glDeleteProgramPipelines,
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- :glGenProgramPipelines,
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- :glIsProgramPipeline,
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- :glGetProgramPipelineiv,
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- :glProgramUniform1i,
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- :glProgramUniform2i,
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- :glProgramUniform3i,
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- :glProgramUniform4i,
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- :glProgramUniform1ui,
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- :glProgramUniform2ui,
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- :glProgramUniform3ui,
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- :glProgramUniform4ui,
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- :glProgramUniform1f,
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- :glProgramUniform2f,
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- :glProgramUniform3f,
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- :glProgramUniform4f,
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- :glProgramUniform1iv,
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- :glProgramUniform2iv,
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- :glProgramUniform3iv,
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- :glProgramUniform4iv,
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- :glProgramUniform1uiv,
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- :glProgramUniform2uiv,
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- :glProgramUniform3uiv,
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- :glProgramUniform4uiv,
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- :glProgramUniform1fv,
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- :glProgramUniform2fv,
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- :glProgramUniform3fv,
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- :glProgramUniform4fv,
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- :glProgramUniformMatrix2fv,
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- :glProgramUniformMatrix3fv,
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- :glProgramUniformMatrix4fv,
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- :glProgramUniformMatrix2x3fv,
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- :glProgramUniformMatrix3x2fv,
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- :glProgramUniformMatrix2x4fv,
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- :glProgramUniformMatrix4x2fv,
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- :glProgramUniformMatrix3x4fv,
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- :glProgramUniformMatrix4x3fv,
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- :glValidateProgramPipeline,
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- :glGetProgramPipelineInfoLog,
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- :glBindImageTexture,
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- :glGetBooleani_v,
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- :glMemoryBarrier,
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- :glMemoryBarrierByRegion,
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- :glTexStorage2DMultisample,
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- :glGetMultisamplefv,
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- :glSampleMaski,
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- :glGetTexLevelParameteriv,
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- :glGetTexLevelParameterfv,
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- :glBindVertexBuffer,
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- :glVertexAttribFormat,
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- :glVertexAttribIFormat,
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- :glVertexAttribBinding,
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- :glVertexBindingDivisor,
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- :glBlendBarrier,
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- :glCopyImageSubData,
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- :glDebugMessageControl,
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- :glDebugMessageInsert,
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- :glDebugMessageCallback,
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- :glGetDebugMessageLog,
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- :glPushDebugGroup,
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- :glPopDebugGroup,
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- :glObjectLabel,
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- :glGetObjectLabel,
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- :glObjectPtrLabel,
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- :glGetObjectPtrLabel,
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- :glGetPointerv,
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- :glEnablei,
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- :glDisablei,
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- :glBlendEquationi,
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- :glBlendEquationSeparatei,
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- :glBlendFunci,
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- :glBlendFuncSeparatei,
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- :glColorMaski,
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- :glIsEnabledi,
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- :glDrawElementsBaseVertex,
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- :glDrawRangeElementsBaseVertex,
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- :glDrawElementsInstancedBaseVertex,
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- :glFramebufferTexture,
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- :glPrimitiveBoundingBox,
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- :glGetGraphicsResetStatus,
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- :glReadnPixels,
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- :glGetnUniformfv,
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- :glGetnUniformiv,
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- :glGetnUniformuiv,
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- :glMinSampleShading,
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- :glPatchParameteri,
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- :glTexParameterIiv,
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- :glTexParameterIuiv,
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- :glGetTexParameterIiv,
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- :glGetTexParameterIuiv,
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- :glSamplerParameterIiv,
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- :glSamplerParameterIuiv,
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- :glGetSamplerParameterIiv,
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- :glGetSamplerParameterIuiv,
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- :glTexBuffer,
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- :glTexBufferRange,
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- :glTexStorage3DMultisample,
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- ]
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-
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- GL_FUNCTIONS_ARGS_MAP = {
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- :glActiveTexture => [-Fiddle::TYPE_INT],
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- :glAttachShader => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glBindAttribLocation => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glBindBuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glBindFramebuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glBindRenderbuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glBindTexture => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glBlendColor => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
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- :glBlendEquation => [-Fiddle::TYPE_INT],
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- :glBlendEquationSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glBlendFunc => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glBlendFuncSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glBufferData => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT],
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- :glBufferSubData => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP],
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- :glCheckFramebufferStatus => [-Fiddle::TYPE_INT],
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- :glClear => [-Fiddle::TYPE_INT],
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- :glClearColor => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
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- :glClearDepthf => [Fiddle::TYPE_FLOAT],
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- :glClearStencil => [Fiddle::TYPE_INT],
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- :glColorMask => [-Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR],
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- :glCompileShader => [-Fiddle::TYPE_INT],
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- :glCompressedTexImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glCompressedTexSubImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glCopyTexImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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- :glCopyTexSubImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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- :glCreateProgram => [],
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- :glCreateShader => [-Fiddle::TYPE_INT],
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- :glCullFace => [-Fiddle::TYPE_INT],
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- :glDeleteBuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glDeleteFramebuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glDeleteProgram => [-Fiddle::TYPE_INT],
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- :glDeleteRenderbuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glDeleteShader => [-Fiddle::TYPE_INT],
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- :glDeleteTextures => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glDepthFunc => [-Fiddle::TYPE_INT],
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- :glDepthMask => [-Fiddle::TYPE_CHAR],
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- :glDepthRangef => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
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- :glDetachShader => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glDisable => [-Fiddle::TYPE_INT],
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- :glDisableVertexAttribArray => [-Fiddle::TYPE_INT],
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- :glDrawArrays => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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- :glDrawElements => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glEnable => [-Fiddle::TYPE_INT],
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- :glEnableVertexAttribArray => [-Fiddle::TYPE_INT],
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- :glFinish => [],
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- :glFlush => [],
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- :glFramebufferRenderbuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glFramebufferTexture2D => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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- :glFrontFace => [-Fiddle::TYPE_INT],
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- :glGenBuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGenerateMipmap => [-Fiddle::TYPE_INT],
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- :glGenFramebuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGenRenderbuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGenTextures => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetActiveAttrib => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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- :glGetActiveUniform => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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- :glGetAttachedShaders => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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- :glGetAttribLocation => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetBooleanv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetBufferParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetError => [],
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- :glGetFloatv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetFramebufferAttachmentParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetIntegerv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetProgramiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetProgramInfoLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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- :glGetRenderbufferParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetShaderiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetShaderInfoLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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- :glGetShaderPrecisionFormat => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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- :glGetShaderSource => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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- :glGetString => [-Fiddle::TYPE_INT],
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- :glGetTexParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetTexParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetUniformfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetUniformiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetUniformLocation => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetVertexAttribfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetVertexAttribiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glGetVertexAttribPointerv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glHint => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glIsBuffer => [-Fiddle::TYPE_INT],
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- :glIsEnabled => [-Fiddle::TYPE_INT],
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- :glIsFramebuffer => [-Fiddle::TYPE_INT],
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- :glIsProgram => [-Fiddle::TYPE_INT],
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- :glIsRenderbuffer => [-Fiddle::TYPE_INT],
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- :glIsShader => [-Fiddle::TYPE_INT],
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- :glIsTexture => [-Fiddle::TYPE_INT],
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- :glLineWidth => [Fiddle::TYPE_FLOAT],
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- :glLinkProgram => [-Fiddle::TYPE_INT],
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- :glPixelStorei => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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- :glPolygonOffset => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
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- :glReadPixels => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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- :glReleaseShaderCompiler => [],
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- :glRenderbufferStorage => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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- :glSampleCoverage => [Fiddle::TYPE_FLOAT, -Fiddle::TYPE_CHAR],
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- :glScissor => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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- :glShaderBinary => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
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- :glShaderSource => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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- :glStencilFunc => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glStencilFuncSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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- :glStencilMask => [-Fiddle::TYPE_INT],
475
- :glStencilMaskSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
476
- :glStencilOp => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
477
- :glStencilOpSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
478
- :glTexImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
479
- :glTexParameterf => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
480
- :glTexParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
481
- :glTexParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
482
- :glTexParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
483
- :glTexSubImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
484
- :glUniform1f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
485
- :glUniform1fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
486
- :glUniform1i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT],
487
- :glUniform1iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
488
- :glUniform2f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
489
- :glUniform2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
490
- :glUniform2i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
491
- :glUniform2iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
492
- :glUniform3f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
493
- :glUniform3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
494
- :glUniform3i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
495
- :glUniform3iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
496
- :glUniform4f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
497
- :glUniform4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
498
- :glUniform4i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
499
- :glUniform4iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
500
- :glUniformMatrix2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
501
- :glUniformMatrix3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
502
- :glUniformMatrix4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
503
- :glUseProgram => [-Fiddle::TYPE_INT],
504
- :glValidateProgram => [-Fiddle::TYPE_INT],
505
- :glVertexAttrib1f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
506
- :glVertexAttrib1fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
507
- :glVertexAttrib2f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
508
- :glVertexAttrib2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
509
- :glVertexAttrib3f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
510
- :glVertexAttrib3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
511
- :glVertexAttrib4f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
512
- :glVertexAttrib4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
513
- :glVertexAttribPointer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
514
- :glViewport => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
515
- :glReadBuffer => [-Fiddle::TYPE_INT],
516
- :glDrawRangeElements => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
517
- :glTexImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
518
- :glTexSubImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
519
- :glCopyTexSubImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
520
- :glCompressedTexImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
521
- :glCompressedTexSubImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
522
- :glGenQueries => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
523
- :glDeleteQueries => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
524
- :glIsQuery => [-Fiddle::TYPE_INT],
525
- :glBeginQuery => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
526
- :glEndQuery => [-Fiddle::TYPE_INT],
527
- :glGetQueryiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
528
- :glGetQueryObjectuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
529
- :glUnmapBuffer => [-Fiddle::TYPE_INT],
530
- :glGetBufferPointerv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
531
- :glDrawBuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
532
- :glUniformMatrix2x3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
533
- :glUniformMatrix3x2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
534
- :glUniformMatrix2x4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
535
- :glUniformMatrix4x2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
536
- :glUniformMatrix3x4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
537
- :glUniformMatrix4x3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
538
- :glBlitFramebuffer => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
539
- :glRenderbufferStorageMultisample => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
540
- :glFramebufferTextureLayer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
541
- :glMapBufferRange => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT],
542
- :glFlushMappedBufferRange => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
543
- :glBindVertexArray => [-Fiddle::TYPE_INT],
544
- :glDeleteVertexArrays => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
545
- :glGenVertexArrays => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
546
- :glIsVertexArray => [-Fiddle::TYPE_INT],
547
- :glGetIntegeri_v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
548
- :glBeginTransformFeedback => [-Fiddle::TYPE_INT],
549
- :glEndTransformFeedback => [],
550
- :glBindBufferRange => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
551
- :glBindBufferBase => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
552
- :glTransformFeedbackVaryings => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT],
553
- :glGetTransformFeedbackVarying => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
554
- :glVertexAttribIPointer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
555
- :glGetVertexAttribIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
556
- :glGetVertexAttribIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
557
- :glVertexAttribI4i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
558
- :glVertexAttribI4ui => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
559
- :glVertexAttribI4iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
560
- :glVertexAttribI4uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
561
- :glGetUniformuiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
562
- :glGetFragDataLocation => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
563
- :glUniform1ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
564
- :glUniform2ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
565
- :glUniform3ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
566
- :glUniform4ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
567
- :glUniform1uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
568
- :glUniform2uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
569
- :glUniform3uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
570
- :glUniform4uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
571
- :glClearBufferiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
572
- :glClearBufferuiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
573
- :glClearBufferfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
574
- :glClearBufferfi => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT],
575
- :glGetStringi => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
576
- :glCopyBufferSubData => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
577
- :glGetUniformIndices => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
578
- :glGetActiveUniformsiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
579
- :glGetUniformBlockIndex => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
580
- :glGetActiveUniformBlockiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
581
- :glGetActiveUniformBlockName => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
582
- :glUniformBlockBinding => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
583
- :glDrawArraysInstanced => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
584
- :glDrawElementsInstanced => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
585
- :glFenceSync => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
586
- :glIsSync => [Fiddle::TYPE_VOIDP],
587
- :glDeleteSync => [Fiddle::TYPE_VOIDP],
588
- :glClientWaitSync => [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG],
589
- :glWaitSync => [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG],
590
- :glGetInteger64v => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
591
- :glGetSynciv => [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
592
- :glGetInteger64i_v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
593
- :glGetBufferParameteri64v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
594
- :glGenSamplers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
595
- :glDeleteSamplers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
596
- :glIsSampler => [-Fiddle::TYPE_INT],
597
- :glBindSampler => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
598
- :glSamplerParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
599
- :glSamplerParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
600
- :glSamplerParameterf => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
601
- :glSamplerParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
602
- :glGetSamplerParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
603
- :glGetSamplerParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
604
- :glVertexAttribDivisor => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
605
- :glBindTransformFeedback => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
606
- :glDeleteTransformFeedbacks => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
607
- :glGenTransformFeedbacks => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
608
- :glIsTransformFeedback => [-Fiddle::TYPE_INT],
609
- :glPauseTransformFeedback => [],
610
- :glResumeTransformFeedback => [],
611
- :glGetProgramBinary => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
612
- :glProgramBinary => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
613
- :glProgramParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
614
- :glInvalidateFramebuffer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
615
- :glInvalidateSubFramebuffer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
616
- :glTexStorage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
617
- :glTexStorage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
618
- :glGetInternalformativ => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
619
- :glDispatchCompute => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
620
- :glDispatchComputeIndirect => [Fiddle::TYPE_PTRDIFF_T],
621
- :glDrawArraysIndirect => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
622
- :glDrawElementsIndirect => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
623
- :glFramebufferParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
624
- :glGetFramebufferParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
625
- :glGetProgramInterfaceiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
626
- :glGetProgramResourceIndex => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
627
- :glGetProgramResourceName => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
628
- :glGetProgramResourceiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
629
- :glGetProgramResourceLocation => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
630
- :glUseProgramStages => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
631
- :glActiveShaderProgram => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
632
- :glCreateShaderProgramv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
633
- :glBindProgramPipeline => [-Fiddle::TYPE_INT],
634
- :glDeleteProgramPipelines => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
635
- :glGenProgramPipelines => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
636
- :glIsProgramPipeline => [-Fiddle::TYPE_INT],
637
- :glGetProgramPipelineiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
638
- :glProgramUniform1i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
639
- :glProgramUniform2i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
640
- :glProgramUniform3i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
641
- :glProgramUniform4i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
642
- :glProgramUniform1ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
643
- :glProgramUniform2ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
644
- :glProgramUniform3ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
645
- :glProgramUniform4ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
646
- :glProgramUniform1f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
647
- :glProgramUniform2f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
648
- :glProgramUniform3f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
649
- :glProgramUniform4f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
650
- :glProgramUniform1iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
651
- :glProgramUniform2iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
652
- :glProgramUniform3iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
653
- :glProgramUniform4iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
654
- :glProgramUniform1uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
655
- :glProgramUniform2uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
656
- :glProgramUniform3uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
657
- :glProgramUniform4uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
658
- :glProgramUniform1fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
659
- :glProgramUniform2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
660
- :glProgramUniform3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
661
- :glProgramUniform4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
662
- :glProgramUniformMatrix2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
663
- :glProgramUniformMatrix3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
664
- :glProgramUniformMatrix4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
665
- :glProgramUniformMatrix2x3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
666
- :glProgramUniformMatrix3x2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
667
- :glProgramUniformMatrix2x4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
668
- :glProgramUniformMatrix4x2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
669
- :glProgramUniformMatrix3x4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
670
- :glProgramUniformMatrix4x3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
671
- :glValidateProgramPipeline => [-Fiddle::TYPE_INT],
672
- :glGetProgramPipelineInfoLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
673
- :glBindImageTexture => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
674
- :glGetBooleani_v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
675
- :glMemoryBarrier => [-Fiddle::TYPE_INT],
676
- :glMemoryBarrierByRegion => [-Fiddle::TYPE_INT],
677
- :glTexStorage2DMultisample => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR],
678
- :glGetMultisamplefv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
679
- :glSampleMaski => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
680
- :glGetTexLevelParameteriv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
681
- :glGetTexLevelParameterfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
682
- :glBindVertexBuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT],
683
- :glVertexAttribFormat => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT],
684
- :glVertexAttribIFormat => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
685
- :glVertexAttribBinding => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
686
- :glVertexBindingDivisor => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
687
- :glBlendBarrier => [],
688
- :glCopyImageSubData => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
689
- :glDebugMessageControl => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_CHAR],
690
- :glDebugMessageInsert => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
691
- :glDebugMessageCallback => [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
692
- :glGetDebugMessageLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
693
- :glPushDebugGroup => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
694
- :glPopDebugGroup => [],
695
- :glObjectLabel => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
696
- :glGetObjectLabel => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
697
- :glObjectPtrLabel => [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
698
- :glGetObjectPtrLabel => [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
699
- :glGetPointerv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
700
- :glEnablei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
701
- :glDisablei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
702
- :glBlendEquationi => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
703
- :glBlendEquationSeparatei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
704
- :glBlendFunci => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
705
- :glBlendFuncSeparatei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
706
- :glColorMaski => [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR],
707
- :glIsEnabledi => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
708
- :glDrawElementsBaseVertex => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
709
- :glDrawRangeElementsBaseVertex => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
710
- :glDrawElementsInstancedBaseVertex => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
711
- :glFramebufferTexture => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
712
- :glPrimitiveBoundingBox => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
713
- :glGetGraphicsResetStatus => [],
714
- :glReadnPixels => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
715
- :glGetnUniformfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
716
- :glGetnUniformiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
717
- :glGetnUniformuiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
718
- :glMinSampleShading => [Fiddle::TYPE_FLOAT],
719
- :glPatchParameteri => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT],
720
- :glTexParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
721
- :glTexParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
722
- :glGetTexParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
723
- :glGetTexParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
724
- :glSamplerParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
725
- :glSamplerParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
726
- :glGetSamplerParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
727
- :glGetSamplerParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
728
- :glTexBuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
729
- :glTexBufferRange => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
730
- :glTexStorage3DMultisample => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR],
731
- }
732
-
733
- GL_FUNCTIONS_RETVAL_MAP = {
734
- :glActiveTexture => Fiddle::TYPE_VOID,
735
- :glAttachShader => Fiddle::TYPE_VOID,
736
- :glBindAttribLocation => Fiddle::TYPE_VOID,
737
- :glBindBuffer => Fiddle::TYPE_VOID,
738
- :glBindFramebuffer => Fiddle::TYPE_VOID,
739
- :glBindRenderbuffer => Fiddle::TYPE_VOID,
740
- :glBindTexture => Fiddle::TYPE_VOID,
741
- :glBlendColor => Fiddle::TYPE_VOID,
742
- :glBlendEquation => Fiddle::TYPE_VOID,
743
- :glBlendEquationSeparate => Fiddle::TYPE_VOID,
744
- :glBlendFunc => Fiddle::TYPE_VOID,
745
- :glBlendFuncSeparate => Fiddle::TYPE_VOID,
746
- :glBufferData => Fiddle::TYPE_VOID,
747
- :glBufferSubData => Fiddle::TYPE_VOID,
748
- :glCheckFramebufferStatus => -Fiddle::TYPE_INT,
749
- :glClear => Fiddle::TYPE_VOID,
750
- :glClearColor => Fiddle::TYPE_VOID,
751
- :glClearDepthf => Fiddle::TYPE_VOID,
752
- :glClearStencil => Fiddle::TYPE_VOID,
753
- :glColorMask => Fiddle::TYPE_VOID,
754
- :glCompileShader => Fiddle::TYPE_VOID,
755
- :glCompressedTexImage2D => Fiddle::TYPE_VOID,
756
- :glCompressedTexSubImage2D => Fiddle::TYPE_VOID,
757
- :glCopyTexImage2D => Fiddle::TYPE_VOID,
758
- :glCopyTexSubImage2D => Fiddle::TYPE_VOID,
759
- :glCreateProgram => -Fiddle::TYPE_INT,
760
- :glCreateShader => -Fiddle::TYPE_INT,
761
- :glCullFace => Fiddle::TYPE_VOID,
762
- :glDeleteBuffers => Fiddle::TYPE_VOID,
763
- :glDeleteFramebuffers => Fiddle::TYPE_VOID,
764
- :glDeleteProgram => Fiddle::TYPE_VOID,
765
- :glDeleteRenderbuffers => Fiddle::TYPE_VOID,
766
- :glDeleteShader => Fiddle::TYPE_VOID,
767
- :glDeleteTextures => Fiddle::TYPE_VOID,
768
- :glDepthFunc => Fiddle::TYPE_VOID,
769
- :glDepthMask => Fiddle::TYPE_VOID,
770
- :glDepthRangef => Fiddle::TYPE_VOID,
771
- :glDetachShader => Fiddle::TYPE_VOID,
772
- :glDisable => Fiddle::TYPE_VOID,
773
- :glDisableVertexAttribArray => Fiddle::TYPE_VOID,
774
- :glDrawArrays => Fiddle::TYPE_VOID,
775
- :glDrawElements => Fiddle::TYPE_VOID,
776
- :glEnable => Fiddle::TYPE_VOID,
777
- :glEnableVertexAttribArray => Fiddle::TYPE_VOID,
778
- :glFinish => Fiddle::TYPE_VOID,
779
- :glFlush => Fiddle::TYPE_VOID,
780
- :glFramebufferRenderbuffer => Fiddle::TYPE_VOID,
781
- :glFramebufferTexture2D => Fiddle::TYPE_VOID,
782
- :glFrontFace => Fiddle::TYPE_VOID,
783
- :glGenBuffers => Fiddle::TYPE_VOID,
784
- :glGenerateMipmap => Fiddle::TYPE_VOID,
785
- :glGenFramebuffers => Fiddle::TYPE_VOID,
786
- :glGenRenderbuffers => Fiddle::TYPE_VOID,
787
- :glGenTextures => Fiddle::TYPE_VOID,
788
- :glGetActiveAttrib => Fiddle::TYPE_VOID,
789
- :glGetActiveUniform => Fiddle::TYPE_VOID,
790
- :glGetAttachedShaders => Fiddle::TYPE_VOID,
791
- :glGetAttribLocation => Fiddle::TYPE_INT,
792
- :glGetBooleanv => Fiddle::TYPE_VOID,
793
- :glGetBufferParameteriv => Fiddle::TYPE_VOID,
794
- :glGetError => -Fiddle::TYPE_INT,
795
- :glGetFloatv => Fiddle::TYPE_VOID,
796
- :glGetFramebufferAttachmentParameteriv => Fiddle::TYPE_VOID,
797
- :glGetIntegerv => Fiddle::TYPE_VOID,
798
- :glGetProgramiv => Fiddle::TYPE_VOID,
799
- :glGetProgramInfoLog => Fiddle::TYPE_VOID,
800
- :glGetRenderbufferParameteriv => Fiddle::TYPE_VOID,
801
- :glGetShaderiv => Fiddle::TYPE_VOID,
802
- :glGetShaderInfoLog => Fiddle::TYPE_VOID,
803
- :glGetShaderPrecisionFormat => Fiddle::TYPE_VOID,
804
- :glGetShaderSource => Fiddle::TYPE_VOID,
805
- :glGetString => Fiddle::TYPE_VOIDP,
806
- :glGetTexParameterfv => Fiddle::TYPE_VOID,
807
- :glGetTexParameteriv => Fiddle::TYPE_VOID,
808
- :glGetUniformfv => Fiddle::TYPE_VOID,
809
- :glGetUniformiv => Fiddle::TYPE_VOID,
810
- :glGetUniformLocation => Fiddle::TYPE_INT,
811
- :glGetVertexAttribfv => Fiddle::TYPE_VOID,
812
- :glGetVertexAttribiv => Fiddle::TYPE_VOID,
813
- :glGetVertexAttribPointerv => Fiddle::TYPE_VOID,
814
- :glHint => Fiddle::TYPE_VOID,
815
- :glIsBuffer => -Fiddle::TYPE_CHAR,
816
- :glIsEnabled => -Fiddle::TYPE_CHAR,
817
- :glIsFramebuffer => -Fiddle::TYPE_CHAR,
818
- :glIsProgram => -Fiddle::TYPE_CHAR,
819
- :glIsRenderbuffer => -Fiddle::TYPE_CHAR,
820
- :glIsShader => -Fiddle::TYPE_CHAR,
821
- :glIsTexture => -Fiddle::TYPE_CHAR,
822
- :glLineWidth => Fiddle::TYPE_VOID,
823
- :glLinkProgram => Fiddle::TYPE_VOID,
824
- :glPixelStorei => Fiddle::TYPE_VOID,
825
- :glPolygonOffset => Fiddle::TYPE_VOID,
826
- :glReadPixels => Fiddle::TYPE_VOID,
827
- :glReleaseShaderCompiler => Fiddle::TYPE_VOID,
828
- :glRenderbufferStorage => Fiddle::TYPE_VOID,
829
- :glSampleCoverage => Fiddle::TYPE_VOID,
830
- :glScissor => Fiddle::TYPE_VOID,
831
- :glShaderBinary => Fiddle::TYPE_VOID,
832
- :glShaderSource => Fiddle::TYPE_VOID,
833
- :glStencilFunc => Fiddle::TYPE_VOID,
834
- :glStencilFuncSeparate => Fiddle::TYPE_VOID,
835
- :glStencilMask => Fiddle::TYPE_VOID,
836
- :glStencilMaskSeparate => Fiddle::TYPE_VOID,
837
- :glStencilOp => Fiddle::TYPE_VOID,
838
- :glStencilOpSeparate => Fiddle::TYPE_VOID,
839
- :glTexImage2D => Fiddle::TYPE_VOID,
840
- :glTexParameterf => Fiddle::TYPE_VOID,
841
- :glTexParameterfv => Fiddle::TYPE_VOID,
842
- :glTexParameteri => Fiddle::TYPE_VOID,
843
- :glTexParameteriv => Fiddle::TYPE_VOID,
844
- :glTexSubImage2D => Fiddle::TYPE_VOID,
845
- :glUniform1f => Fiddle::TYPE_VOID,
846
- :glUniform1fv => Fiddle::TYPE_VOID,
847
- :glUniform1i => Fiddle::TYPE_VOID,
848
- :glUniform1iv => Fiddle::TYPE_VOID,
849
- :glUniform2f => Fiddle::TYPE_VOID,
850
- :glUniform2fv => Fiddle::TYPE_VOID,
851
- :glUniform2i => Fiddle::TYPE_VOID,
852
- :glUniform2iv => Fiddle::TYPE_VOID,
853
- :glUniform3f => Fiddle::TYPE_VOID,
854
- :glUniform3fv => Fiddle::TYPE_VOID,
855
- :glUniform3i => Fiddle::TYPE_VOID,
856
- :glUniform3iv => Fiddle::TYPE_VOID,
857
- :glUniform4f => Fiddle::TYPE_VOID,
858
- :glUniform4fv => Fiddle::TYPE_VOID,
859
- :glUniform4i => Fiddle::TYPE_VOID,
860
- :glUniform4iv => Fiddle::TYPE_VOID,
861
- :glUniformMatrix2fv => Fiddle::TYPE_VOID,
862
- :glUniformMatrix3fv => Fiddle::TYPE_VOID,
863
- :glUniformMatrix4fv => Fiddle::TYPE_VOID,
864
- :glUseProgram => Fiddle::TYPE_VOID,
865
- :glValidateProgram => Fiddle::TYPE_VOID,
866
- :glVertexAttrib1f => Fiddle::TYPE_VOID,
867
- :glVertexAttrib1fv => Fiddle::TYPE_VOID,
868
- :glVertexAttrib2f => Fiddle::TYPE_VOID,
869
- :glVertexAttrib2fv => Fiddle::TYPE_VOID,
870
- :glVertexAttrib3f => Fiddle::TYPE_VOID,
871
- :glVertexAttrib3fv => Fiddle::TYPE_VOID,
872
- :glVertexAttrib4f => Fiddle::TYPE_VOID,
873
- :glVertexAttrib4fv => Fiddle::TYPE_VOID,
874
- :glVertexAttribPointer => Fiddle::TYPE_VOID,
875
- :glViewport => Fiddle::TYPE_VOID,
876
- :glReadBuffer => Fiddle::TYPE_VOID,
877
- :glDrawRangeElements => Fiddle::TYPE_VOID,
878
- :glTexImage3D => Fiddle::TYPE_VOID,
879
- :glTexSubImage3D => Fiddle::TYPE_VOID,
880
- :glCopyTexSubImage3D => Fiddle::TYPE_VOID,
881
- :glCompressedTexImage3D => Fiddle::TYPE_VOID,
882
- :glCompressedTexSubImage3D => Fiddle::TYPE_VOID,
883
- :glGenQueries => Fiddle::TYPE_VOID,
884
- :glDeleteQueries => Fiddle::TYPE_VOID,
885
- :glIsQuery => -Fiddle::TYPE_CHAR,
886
- :glBeginQuery => Fiddle::TYPE_VOID,
887
- :glEndQuery => Fiddle::TYPE_VOID,
888
- :glGetQueryiv => Fiddle::TYPE_VOID,
889
- :glGetQueryObjectuiv => Fiddle::TYPE_VOID,
890
- :glUnmapBuffer => -Fiddle::TYPE_CHAR,
891
- :glGetBufferPointerv => Fiddle::TYPE_VOID,
892
- :glDrawBuffers => Fiddle::TYPE_VOID,
893
- :glUniformMatrix2x3fv => Fiddle::TYPE_VOID,
894
- :glUniformMatrix3x2fv => Fiddle::TYPE_VOID,
895
- :glUniformMatrix2x4fv => Fiddle::TYPE_VOID,
896
- :glUniformMatrix4x2fv => Fiddle::TYPE_VOID,
897
- :glUniformMatrix3x4fv => Fiddle::TYPE_VOID,
898
- :glUniformMatrix4x3fv => Fiddle::TYPE_VOID,
899
- :glBlitFramebuffer => Fiddle::TYPE_VOID,
900
- :glRenderbufferStorageMultisample => Fiddle::TYPE_VOID,
901
- :glFramebufferTextureLayer => Fiddle::TYPE_VOID,
902
- :glMapBufferRange => Fiddle::TYPE_VOIDP,
903
- :glFlushMappedBufferRange => Fiddle::TYPE_VOID,
904
- :glBindVertexArray => Fiddle::TYPE_VOID,
905
- :glDeleteVertexArrays => Fiddle::TYPE_VOID,
906
- :glGenVertexArrays => Fiddle::TYPE_VOID,
907
- :glIsVertexArray => -Fiddle::TYPE_CHAR,
908
- :glGetIntegeri_v => Fiddle::TYPE_VOID,
909
- :glBeginTransformFeedback => Fiddle::TYPE_VOID,
910
- :glEndTransformFeedback => Fiddle::TYPE_VOID,
911
- :glBindBufferRange => Fiddle::TYPE_VOID,
912
- :glBindBufferBase => Fiddle::TYPE_VOID,
913
- :glTransformFeedbackVaryings => Fiddle::TYPE_VOID,
914
- :glGetTransformFeedbackVarying => Fiddle::TYPE_VOID,
915
- :glVertexAttribIPointer => Fiddle::TYPE_VOID,
916
- :glGetVertexAttribIiv => Fiddle::TYPE_VOID,
917
- :glGetVertexAttribIuiv => Fiddle::TYPE_VOID,
918
- :glVertexAttribI4i => Fiddle::TYPE_VOID,
919
- :glVertexAttribI4ui => Fiddle::TYPE_VOID,
920
- :glVertexAttribI4iv => Fiddle::TYPE_VOID,
921
- :glVertexAttribI4uiv => Fiddle::TYPE_VOID,
922
- :glGetUniformuiv => Fiddle::TYPE_VOID,
923
- :glGetFragDataLocation => Fiddle::TYPE_INT,
924
- :glUniform1ui => Fiddle::TYPE_VOID,
925
- :glUniform2ui => Fiddle::TYPE_VOID,
926
- :glUniform3ui => Fiddle::TYPE_VOID,
927
- :glUniform4ui => Fiddle::TYPE_VOID,
928
- :glUniform1uiv => Fiddle::TYPE_VOID,
929
- :glUniform2uiv => Fiddle::TYPE_VOID,
930
- :glUniform3uiv => Fiddle::TYPE_VOID,
931
- :glUniform4uiv => Fiddle::TYPE_VOID,
932
- :glClearBufferiv => Fiddle::TYPE_VOID,
933
- :glClearBufferuiv => Fiddle::TYPE_VOID,
934
- :glClearBufferfv => Fiddle::TYPE_VOID,
935
- :glClearBufferfi => Fiddle::TYPE_VOID,
936
- :glGetStringi => Fiddle::TYPE_VOIDP,
937
- :glCopyBufferSubData => Fiddle::TYPE_VOID,
938
- :glGetUniformIndices => Fiddle::TYPE_VOID,
939
- :glGetActiveUniformsiv => Fiddle::TYPE_VOID,
940
- :glGetUniformBlockIndex => -Fiddle::TYPE_INT,
941
- :glGetActiveUniformBlockiv => Fiddle::TYPE_VOID,
942
- :glGetActiveUniformBlockName => Fiddle::TYPE_VOID,
943
- :glUniformBlockBinding => Fiddle::TYPE_VOID,
944
- :glDrawArraysInstanced => Fiddle::TYPE_VOID,
945
- :glDrawElementsInstanced => Fiddle::TYPE_VOID,
946
- :glFenceSync => Fiddle::TYPE_VOIDP,
947
- :glIsSync => -Fiddle::TYPE_CHAR,
948
- :glDeleteSync => Fiddle::TYPE_VOID,
949
- :glClientWaitSync => -Fiddle::TYPE_INT,
950
- :glWaitSync => Fiddle::TYPE_VOID,
951
- :glGetInteger64v => Fiddle::TYPE_VOID,
952
- :glGetSynciv => Fiddle::TYPE_VOID,
953
- :glGetInteger64i_v => Fiddle::TYPE_VOID,
954
- :glGetBufferParameteri64v => Fiddle::TYPE_VOID,
955
- :glGenSamplers => Fiddle::TYPE_VOID,
956
- :glDeleteSamplers => Fiddle::TYPE_VOID,
957
- :glIsSampler => -Fiddle::TYPE_CHAR,
958
- :glBindSampler => Fiddle::TYPE_VOID,
959
- :glSamplerParameteri => Fiddle::TYPE_VOID,
960
- :glSamplerParameteriv => Fiddle::TYPE_VOID,
961
- :glSamplerParameterf => Fiddle::TYPE_VOID,
962
- :glSamplerParameterfv => Fiddle::TYPE_VOID,
963
- :glGetSamplerParameteriv => Fiddle::TYPE_VOID,
964
- :glGetSamplerParameterfv => Fiddle::TYPE_VOID,
965
- :glVertexAttribDivisor => Fiddle::TYPE_VOID,
966
- :glBindTransformFeedback => Fiddle::TYPE_VOID,
967
- :glDeleteTransformFeedbacks => Fiddle::TYPE_VOID,
968
- :glGenTransformFeedbacks => Fiddle::TYPE_VOID,
969
- :glIsTransformFeedback => -Fiddle::TYPE_CHAR,
970
- :glPauseTransformFeedback => Fiddle::TYPE_VOID,
971
- :glResumeTransformFeedback => Fiddle::TYPE_VOID,
972
- :glGetProgramBinary => Fiddle::TYPE_VOID,
973
- :glProgramBinary => Fiddle::TYPE_VOID,
974
- :glProgramParameteri => Fiddle::TYPE_VOID,
975
- :glInvalidateFramebuffer => Fiddle::TYPE_VOID,
976
- :glInvalidateSubFramebuffer => Fiddle::TYPE_VOID,
977
- :glTexStorage2D => Fiddle::TYPE_VOID,
978
- :glTexStorage3D => Fiddle::TYPE_VOID,
979
- :glGetInternalformativ => Fiddle::TYPE_VOID,
980
- :glDispatchCompute => Fiddle::TYPE_VOID,
981
- :glDispatchComputeIndirect => Fiddle::TYPE_VOID,
982
- :glDrawArraysIndirect => Fiddle::TYPE_VOID,
983
- :glDrawElementsIndirect => Fiddle::TYPE_VOID,
984
- :glFramebufferParameteri => Fiddle::TYPE_VOID,
985
- :glGetFramebufferParameteriv => Fiddle::TYPE_VOID,
986
- :glGetProgramInterfaceiv => Fiddle::TYPE_VOID,
987
- :glGetProgramResourceIndex => -Fiddle::TYPE_INT,
988
- :glGetProgramResourceName => Fiddle::TYPE_VOID,
989
- :glGetProgramResourceiv => Fiddle::TYPE_VOID,
990
- :glGetProgramResourceLocation => Fiddle::TYPE_INT,
991
- :glUseProgramStages => Fiddle::TYPE_VOID,
992
- :glActiveShaderProgram => Fiddle::TYPE_VOID,
993
- :glCreateShaderProgramv => -Fiddle::TYPE_INT,
994
- :glBindProgramPipeline => Fiddle::TYPE_VOID,
995
- :glDeleteProgramPipelines => Fiddle::TYPE_VOID,
996
- :glGenProgramPipelines => Fiddle::TYPE_VOID,
997
- :glIsProgramPipeline => -Fiddle::TYPE_CHAR,
998
- :glGetProgramPipelineiv => Fiddle::TYPE_VOID,
999
- :glProgramUniform1i => Fiddle::TYPE_VOID,
1000
- :glProgramUniform2i => Fiddle::TYPE_VOID,
1001
- :glProgramUniform3i => Fiddle::TYPE_VOID,
1002
- :glProgramUniform4i => Fiddle::TYPE_VOID,
1003
- :glProgramUniform1ui => Fiddle::TYPE_VOID,
1004
- :glProgramUniform2ui => Fiddle::TYPE_VOID,
1005
- :glProgramUniform3ui => Fiddle::TYPE_VOID,
1006
- :glProgramUniform4ui => Fiddle::TYPE_VOID,
1007
- :glProgramUniform1f => Fiddle::TYPE_VOID,
1008
- :glProgramUniform2f => Fiddle::TYPE_VOID,
1009
- :glProgramUniform3f => Fiddle::TYPE_VOID,
1010
- :glProgramUniform4f => Fiddle::TYPE_VOID,
1011
- :glProgramUniform1iv => Fiddle::TYPE_VOID,
1012
- :glProgramUniform2iv => Fiddle::TYPE_VOID,
1013
- :glProgramUniform3iv => Fiddle::TYPE_VOID,
1014
- :glProgramUniform4iv => Fiddle::TYPE_VOID,
1015
- :glProgramUniform1uiv => Fiddle::TYPE_VOID,
1016
- :glProgramUniform2uiv => Fiddle::TYPE_VOID,
1017
- :glProgramUniform3uiv => Fiddle::TYPE_VOID,
1018
- :glProgramUniform4uiv => Fiddle::TYPE_VOID,
1019
- :glProgramUniform1fv => Fiddle::TYPE_VOID,
1020
- :glProgramUniform2fv => Fiddle::TYPE_VOID,
1021
- :glProgramUniform3fv => Fiddle::TYPE_VOID,
1022
- :glProgramUniform4fv => Fiddle::TYPE_VOID,
1023
- :glProgramUniformMatrix2fv => Fiddle::TYPE_VOID,
1024
- :glProgramUniformMatrix3fv => Fiddle::TYPE_VOID,
1025
- :glProgramUniformMatrix4fv => Fiddle::TYPE_VOID,
1026
- :glProgramUniformMatrix2x3fv => Fiddle::TYPE_VOID,
1027
- :glProgramUniformMatrix3x2fv => Fiddle::TYPE_VOID,
1028
- :glProgramUniformMatrix2x4fv => Fiddle::TYPE_VOID,
1029
- :glProgramUniformMatrix4x2fv => Fiddle::TYPE_VOID,
1030
- :glProgramUniformMatrix3x4fv => Fiddle::TYPE_VOID,
1031
- :glProgramUniformMatrix4x3fv => Fiddle::TYPE_VOID,
1032
- :glValidateProgramPipeline => Fiddle::TYPE_VOID,
1033
- :glGetProgramPipelineInfoLog => Fiddle::TYPE_VOID,
1034
- :glBindImageTexture => Fiddle::TYPE_VOID,
1035
- :glGetBooleani_v => Fiddle::TYPE_VOID,
1036
- :glMemoryBarrier => Fiddle::TYPE_VOID,
1037
- :glMemoryBarrierByRegion => Fiddle::TYPE_VOID,
1038
- :glTexStorage2DMultisample => Fiddle::TYPE_VOID,
1039
- :glGetMultisamplefv => Fiddle::TYPE_VOID,
1040
- :glSampleMaski => Fiddle::TYPE_VOID,
1041
- :glGetTexLevelParameteriv => Fiddle::TYPE_VOID,
1042
- :glGetTexLevelParameterfv => Fiddle::TYPE_VOID,
1043
- :glBindVertexBuffer => Fiddle::TYPE_VOID,
1044
- :glVertexAttribFormat => Fiddle::TYPE_VOID,
1045
- :glVertexAttribIFormat => Fiddle::TYPE_VOID,
1046
- :glVertexAttribBinding => Fiddle::TYPE_VOID,
1047
- :glVertexBindingDivisor => Fiddle::TYPE_VOID,
1048
- :glBlendBarrier => Fiddle::TYPE_VOID,
1049
- :glCopyImageSubData => Fiddle::TYPE_VOID,
1050
- :glDebugMessageControl => Fiddle::TYPE_VOID,
1051
- :glDebugMessageInsert => Fiddle::TYPE_VOID,
1052
- :glDebugMessageCallback => Fiddle::TYPE_VOID,
1053
- :glGetDebugMessageLog => -Fiddle::TYPE_INT,
1054
- :glPushDebugGroup => Fiddle::TYPE_VOID,
1055
- :glPopDebugGroup => Fiddle::TYPE_VOID,
1056
- :glObjectLabel => Fiddle::TYPE_VOID,
1057
- :glGetObjectLabel => Fiddle::TYPE_VOID,
1058
- :glObjectPtrLabel => Fiddle::TYPE_VOID,
1059
- :glGetObjectPtrLabel => Fiddle::TYPE_VOID,
1060
- :glGetPointerv => Fiddle::TYPE_VOID,
1061
- :glEnablei => Fiddle::TYPE_VOID,
1062
- :glDisablei => Fiddle::TYPE_VOID,
1063
- :glBlendEquationi => Fiddle::TYPE_VOID,
1064
- :glBlendEquationSeparatei => Fiddle::TYPE_VOID,
1065
- :glBlendFunci => Fiddle::TYPE_VOID,
1066
- :glBlendFuncSeparatei => Fiddle::TYPE_VOID,
1067
- :glColorMaski => Fiddle::TYPE_VOID,
1068
- :glIsEnabledi => -Fiddle::TYPE_CHAR,
1069
- :glDrawElementsBaseVertex => Fiddle::TYPE_VOID,
1070
- :glDrawRangeElementsBaseVertex => Fiddle::TYPE_VOID,
1071
- :glDrawElementsInstancedBaseVertex => Fiddle::TYPE_VOID,
1072
- :glFramebufferTexture => Fiddle::TYPE_VOID,
1073
- :glPrimitiveBoundingBox => Fiddle::TYPE_VOID,
1074
- :glGetGraphicsResetStatus => -Fiddle::TYPE_INT,
1075
- :glReadnPixels => Fiddle::TYPE_VOID,
1076
- :glGetnUniformfv => Fiddle::TYPE_VOID,
1077
- :glGetnUniformiv => Fiddle::TYPE_VOID,
1078
- :glGetnUniformuiv => Fiddle::TYPE_VOID,
1079
- :glMinSampleShading => Fiddle::TYPE_VOID,
1080
- :glPatchParameteri => Fiddle::TYPE_VOID,
1081
- :glTexParameterIiv => Fiddle::TYPE_VOID,
1082
- :glTexParameterIuiv => Fiddle::TYPE_VOID,
1083
- :glGetTexParameterIiv => Fiddle::TYPE_VOID,
1084
- :glGetTexParameterIuiv => Fiddle::TYPE_VOID,
1085
- :glSamplerParameterIiv => Fiddle::TYPE_VOID,
1086
- :glSamplerParameterIuiv => Fiddle::TYPE_VOID,
1087
- :glGetSamplerParameterIiv => Fiddle::TYPE_VOID,
1088
- :glGetSamplerParameterIuiv => Fiddle::TYPE_VOID,
1089
- :glTexBuffer => Fiddle::TYPE_VOID,
1090
- :glTexBufferRange => Fiddle::TYPE_VOID,
1091
- :glTexStorage3DMultisample => Fiddle::TYPE_VOID,
1092
- }
1093
-
1094
- def self.ActiveTexture(_texture_)
1095
- GL_FUNCTIONS_MAP[:glActiveTexture].call(_texture_)
1096
- end
1097
-
1098
- def self.AttachShader(_program_, _shader_)
1099
- GL_FUNCTIONS_MAP[:glAttachShader].call(_program_, _shader_)
1100
- end
1101
-
1102
- def self.BindAttribLocation(_program_, _index_, _name_)
1103
- GL_FUNCTIONS_MAP[:glBindAttribLocation].call(_program_, _index_, _name_)
1104
- end
1105
-
1106
- def self.BindBuffer(_target_, _buffer_)
1107
- GL_FUNCTIONS_MAP[:glBindBuffer].call(_target_, _buffer_)
1108
- end
1109
-
1110
- def self.BindFramebuffer(_target_, _framebuffer_)
1111
- GL_FUNCTIONS_MAP[:glBindFramebuffer].call(_target_, _framebuffer_)
1112
- end
1113
-
1114
- def self.BindRenderbuffer(_target_, _renderbuffer_)
1115
- GL_FUNCTIONS_MAP[:glBindRenderbuffer].call(_target_, _renderbuffer_)
1116
- end
1117
-
1118
- def self.BindTexture(_target_, _texture_)
1119
- GL_FUNCTIONS_MAP[:glBindTexture].call(_target_, _texture_)
1120
- end
1121
-
1122
- def self.BlendColor(_red_, _green_, _blue_, _alpha_)
1123
- GL_FUNCTIONS_MAP[:glBlendColor].call(_red_, _green_, _blue_, _alpha_)
1124
- end
1125
-
1126
- def self.BlendEquation(_mode_)
1127
- GL_FUNCTIONS_MAP[:glBlendEquation].call(_mode_)
1128
- end
1129
-
1130
- def self.BlendEquationSeparate(_modeRGB_, _modeAlpha_)
1131
- GL_FUNCTIONS_MAP[:glBlendEquationSeparate].call(_modeRGB_, _modeAlpha_)
1132
- end
1133
-
1134
- def self.BlendFunc(_sfactor_, _dfactor_)
1135
- GL_FUNCTIONS_MAP[:glBlendFunc].call(_sfactor_, _dfactor_)
1136
- end
1137
-
1138
- def self.BlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
1139
- GL_FUNCTIONS_MAP[:glBlendFuncSeparate].call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
1140
- end
1141
-
1142
- def self.BufferData(_target_, _size_, _data_, _usage_)
1143
- GL_FUNCTIONS_MAP[:glBufferData].call(_target_, _size_, _data_, _usage_)
1144
- end
1145
-
1146
- def self.BufferSubData(_target_, _offset_, _size_, _data_)
1147
- GL_FUNCTIONS_MAP[:glBufferSubData].call(_target_, _offset_, _size_, _data_)
1148
- end
1149
-
1150
- def self.CheckFramebufferStatus(_target_)
1151
- GL_FUNCTIONS_MAP[:glCheckFramebufferStatus].call(_target_)
1152
- end
1153
-
1154
- def self.Clear(_mask_)
1155
- GL_FUNCTIONS_MAP[:glClear].call(_mask_)
1156
- end
1157
-
1158
- def self.ClearColor(_red_, _green_, _blue_, _alpha_)
1159
- GL_FUNCTIONS_MAP[:glClearColor].call(_red_, _green_, _blue_, _alpha_)
1160
- end
1161
-
1162
- def self.ClearDepthf(_d_)
1163
- GL_FUNCTIONS_MAP[:glClearDepthf].call(_d_)
1164
- end
1165
-
1166
- def self.ClearStencil(_s_)
1167
- GL_FUNCTIONS_MAP[:glClearStencil].call(_s_)
1168
- end
1169
-
1170
- def self.ColorMask(_red_, _green_, _blue_, _alpha_)
1171
- GL_FUNCTIONS_MAP[:glColorMask].call(_red_, _green_, _blue_, _alpha_)
1172
- end
1173
-
1174
- def self.CompileShader(_shader_)
1175
- GL_FUNCTIONS_MAP[:glCompileShader].call(_shader_)
1176
- end
1177
-
1178
- def self.CompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
1179
- GL_FUNCTIONS_MAP[:glCompressedTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
1180
- end
1181
-
1182
- def self.CompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
1183
- GL_FUNCTIONS_MAP[:glCompressedTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
1184
- end
1185
-
1186
- def self.CopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
1187
- GL_FUNCTIONS_MAP[:glCopyTexImage2D].call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
1188
- end
1189
-
1190
- def self.CopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
1191
- GL_FUNCTIONS_MAP[:glCopyTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
1192
- end
1193
-
1194
- def self.CreateProgram()
1195
- GL_FUNCTIONS_MAP[:glCreateProgram].call()
1196
- end
1197
-
1198
- def self.CreateShader(_type_)
1199
- GL_FUNCTIONS_MAP[:glCreateShader].call(_type_)
1200
- end
1201
-
1202
- def self.CullFace(_mode_)
1203
- GL_FUNCTIONS_MAP[:glCullFace].call(_mode_)
1204
- end
1205
-
1206
- def self.DeleteBuffers(_n_, _buffers_)
1207
- GL_FUNCTIONS_MAP[:glDeleteBuffers].call(_n_, _buffers_)
1208
- end
1209
-
1210
- def self.DeleteFramebuffers(_n_, _framebuffers_)
1211
- GL_FUNCTIONS_MAP[:glDeleteFramebuffers].call(_n_, _framebuffers_)
1212
- end
1213
-
1214
- def self.DeleteProgram(_program_)
1215
- GL_FUNCTIONS_MAP[:glDeleteProgram].call(_program_)
1216
- end
1217
-
1218
- def self.DeleteRenderbuffers(_n_, _renderbuffers_)
1219
- GL_FUNCTIONS_MAP[:glDeleteRenderbuffers].call(_n_, _renderbuffers_)
1220
- end
1221
-
1222
- def self.DeleteShader(_shader_)
1223
- GL_FUNCTIONS_MAP[:glDeleteShader].call(_shader_)
1224
- end
1225
-
1226
- def self.DeleteTextures(_n_, _textures_)
1227
- GL_FUNCTIONS_MAP[:glDeleteTextures].call(_n_, _textures_)
1228
- end
1229
-
1230
- def self.DepthFunc(_func_)
1231
- GL_FUNCTIONS_MAP[:glDepthFunc].call(_func_)
1232
- end
1233
-
1234
- def self.DepthMask(_flag_)
1235
- GL_FUNCTIONS_MAP[:glDepthMask].call(_flag_)
1236
- end
1237
-
1238
- def self.DepthRangef(_n_, _f_)
1239
- GL_FUNCTIONS_MAP[:glDepthRangef].call(_n_, _f_)
1240
- end
1241
-
1242
- def self.DetachShader(_program_, _shader_)
1243
- GL_FUNCTIONS_MAP[:glDetachShader].call(_program_, _shader_)
1244
- end
1245
-
1246
- def self.Disable(_cap_)
1247
- GL_FUNCTIONS_MAP[:glDisable].call(_cap_)
1248
- end
1249
-
1250
- def self.DisableVertexAttribArray(_index_)
1251
- GL_FUNCTIONS_MAP[:glDisableVertexAttribArray].call(_index_)
1252
- end
1253
-
1254
- def self.DrawArrays(_mode_, _first_, _count_)
1255
- GL_FUNCTIONS_MAP[:glDrawArrays].call(_mode_, _first_, _count_)
1256
- end
1257
-
1258
- def self.DrawElements(_mode_, _count_, _type_, _indices_)
1259
- GL_FUNCTIONS_MAP[:glDrawElements].call(_mode_, _count_, _type_, _indices_)
1260
- end
1261
-
1262
- def self.Enable(_cap_)
1263
- GL_FUNCTIONS_MAP[:glEnable].call(_cap_)
1264
- end
1265
-
1266
- def self.EnableVertexAttribArray(_index_)
1267
- GL_FUNCTIONS_MAP[:glEnableVertexAttribArray].call(_index_)
1268
- end
1269
-
1270
- def self.Finish()
1271
- GL_FUNCTIONS_MAP[:glFinish].call()
1272
- end
1273
-
1274
- def self.Flush()
1275
- GL_FUNCTIONS_MAP[:glFlush].call()
1276
- end
1277
-
1278
- def self.FramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
1279
- GL_FUNCTIONS_MAP[:glFramebufferRenderbuffer].call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
1280
- end
1281
-
1282
- def self.FramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_)
1283
- GL_FUNCTIONS_MAP[:glFramebufferTexture2D].call(_target_, _attachment_, _textarget_, _texture_, _level_)
1284
- end
1285
-
1286
- def self.FrontFace(_mode_)
1287
- GL_FUNCTIONS_MAP[:glFrontFace].call(_mode_)
1288
- end
1289
-
1290
- def self.GenBuffers(_n_, _buffers_)
1291
- GL_FUNCTIONS_MAP[:glGenBuffers].call(_n_, _buffers_)
1292
- end
1293
-
1294
- def self.GenerateMipmap(_target_)
1295
- GL_FUNCTIONS_MAP[:glGenerateMipmap].call(_target_)
1296
- end
1297
-
1298
- def self.GenFramebuffers(_n_, _framebuffers_)
1299
- GL_FUNCTIONS_MAP[:glGenFramebuffers].call(_n_, _framebuffers_)
1300
- end
1301
-
1302
- def self.GenRenderbuffers(_n_, _renderbuffers_)
1303
- GL_FUNCTIONS_MAP[:glGenRenderbuffers].call(_n_, _renderbuffers_)
1304
- end
1305
-
1306
- def self.GenTextures(_n_, _textures_)
1307
- GL_FUNCTIONS_MAP[:glGenTextures].call(_n_, _textures_)
1308
- end
1309
-
1310
- def self.GetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1311
- GL_FUNCTIONS_MAP[:glGetActiveAttrib].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1312
- end
1313
-
1314
- def self.GetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1315
- GL_FUNCTIONS_MAP[:glGetActiveUniform].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1316
- end
1317
-
1318
- def self.GetAttachedShaders(_program_, _maxCount_, _count_, _shaders_)
1319
- GL_FUNCTIONS_MAP[:glGetAttachedShaders].call(_program_, _maxCount_, _count_, _shaders_)
1320
- end
1321
-
1322
- def self.GetAttribLocation(_program_, _name_)
1323
- GL_FUNCTIONS_MAP[:glGetAttribLocation].call(_program_, _name_)
1324
- end
1325
-
1326
- def self.GetBooleanv(_pname_, _data_)
1327
- GL_FUNCTIONS_MAP[:glGetBooleanv].call(_pname_, _data_)
1328
- end
1329
-
1330
- def self.GetBufferParameteriv(_target_, _pname_, _params_)
1331
- GL_FUNCTIONS_MAP[:glGetBufferParameteriv].call(_target_, _pname_, _params_)
1332
- end
1333
-
1334
- def self.GetError()
1335
- GL_FUNCTIONS_MAP[:glGetError].call()
1336
- end
1337
-
1338
- def self.GetFloatv(_pname_, _data_)
1339
- GL_FUNCTIONS_MAP[:glGetFloatv].call(_pname_, _data_)
1340
- end
1341
-
1342
- def self.GetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_)
1343
- GL_FUNCTIONS_MAP[:glGetFramebufferAttachmentParameteriv].call(_target_, _attachment_, _pname_, _params_)
1344
- end
1345
-
1346
- def self.GetIntegerv(_pname_, _data_)
1347
- GL_FUNCTIONS_MAP[:glGetIntegerv].call(_pname_, _data_)
1348
- end
1349
-
1350
- def self.GetProgramiv(_program_, _pname_, _params_)
1351
- GL_FUNCTIONS_MAP[:glGetProgramiv].call(_program_, _pname_, _params_)
1352
- end
1353
-
1354
- def self.GetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_)
1355
- GL_FUNCTIONS_MAP[:glGetProgramInfoLog].call(_program_, _bufSize_, _length_, _infoLog_)
1356
- end
1357
-
1358
- def self.GetRenderbufferParameteriv(_target_, _pname_, _params_)
1359
- GL_FUNCTIONS_MAP[:glGetRenderbufferParameteriv].call(_target_, _pname_, _params_)
1360
- end
1361
-
1362
- def self.GetShaderiv(_shader_, _pname_, _params_)
1363
- GL_FUNCTIONS_MAP[:glGetShaderiv].call(_shader_, _pname_, _params_)
1364
- end
1365
-
1366
- def self.GetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_)
1367
- GL_FUNCTIONS_MAP[:glGetShaderInfoLog].call(_shader_, _bufSize_, _length_, _infoLog_)
1368
- end
1369
-
1370
- def self.GetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_)
1371
- GL_FUNCTIONS_MAP[:glGetShaderPrecisionFormat].call(_shadertype_, _precisiontype_, _range_, _precision_)
1372
- end
1373
-
1374
- def self.GetShaderSource(_shader_, _bufSize_, _length_, _source_)
1375
- GL_FUNCTIONS_MAP[:glGetShaderSource].call(_shader_, _bufSize_, _length_, _source_)
1376
- end
1377
-
1378
- def self.GetString(_name_)
1379
- GL_FUNCTIONS_MAP[:glGetString].call(_name_)
1380
- end
1381
-
1382
- def self.GetTexParameterfv(_target_, _pname_, _params_)
1383
- GL_FUNCTIONS_MAP[:glGetTexParameterfv].call(_target_, _pname_, _params_)
1384
- end
1385
-
1386
- def self.GetTexParameteriv(_target_, _pname_, _params_)
1387
- GL_FUNCTIONS_MAP[:glGetTexParameteriv].call(_target_, _pname_, _params_)
1388
- end
1389
-
1390
- def self.GetUniformfv(_program_, _location_, _params_)
1391
- GL_FUNCTIONS_MAP[:glGetUniformfv].call(_program_, _location_, _params_)
1392
- end
1393
-
1394
- def self.GetUniformiv(_program_, _location_, _params_)
1395
- GL_FUNCTIONS_MAP[:glGetUniformiv].call(_program_, _location_, _params_)
1396
- end
1397
-
1398
- def self.GetUniformLocation(_program_, _name_)
1399
- GL_FUNCTIONS_MAP[:glGetUniformLocation].call(_program_, _name_)
1400
- end
1401
-
1402
- def self.GetVertexAttribfv(_index_, _pname_, _params_)
1403
- GL_FUNCTIONS_MAP[:glGetVertexAttribfv].call(_index_, _pname_, _params_)
1404
- end
1405
-
1406
- def self.GetVertexAttribiv(_index_, _pname_, _params_)
1407
- GL_FUNCTIONS_MAP[:glGetVertexAttribiv].call(_index_, _pname_, _params_)
1408
- end
1409
-
1410
- def self.GetVertexAttribPointerv(_index_, _pname_, _pointer_)
1411
- GL_FUNCTIONS_MAP[:glGetVertexAttribPointerv].call(_index_, _pname_, _pointer_)
1412
- end
1413
-
1414
- def self.Hint(_target_, _mode_)
1415
- GL_FUNCTIONS_MAP[:glHint].call(_target_, _mode_)
1416
- end
1417
-
1418
- def self.IsBuffer(_buffer_)
1419
- GL_FUNCTIONS_MAP[:glIsBuffer].call(_buffer_)
1420
- end
1421
-
1422
- def self.IsEnabled(_cap_)
1423
- GL_FUNCTIONS_MAP[:glIsEnabled].call(_cap_)
1424
- end
1425
-
1426
- def self.IsFramebuffer(_framebuffer_)
1427
- GL_FUNCTIONS_MAP[:glIsFramebuffer].call(_framebuffer_)
1428
- end
1429
-
1430
- def self.IsProgram(_program_)
1431
- GL_FUNCTIONS_MAP[:glIsProgram].call(_program_)
1432
- end
1433
-
1434
- def self.IsRenderbuffer(_renderbuffer_)
1435
- GL_FUNCTIONS_MAP[:glIsRenderbuffer].call(_renderbuffer_)
1436
- end
1437
-
1438
- def self.IsShader(_shader_)
1439
- GL_FUNCTIONS_MAP[:glIsShader].call(_shader_)
1440
- end
1441
-
1442
- def self.IsTexture(_texture_)
1443
- GL_FUNCTIONS_MAP[:glIsTexture].call(_texture_)
1444
- end
1445
-
1446
- def self.LineWidth(_width_)
1447
- GL_FUNCTIONS_MAP[:glLineWidth].call(_width_)
1448
- end
1449
-
1450
- def self.LinkProgram(_program_)
1451
- GL_FUNCTIONS_MAP[:glLinkProgram].call(_program_)
1452
- end
1453
-
1454
- def self.PixelStorei(_pname_, _param_)
1455
- GL_FUNCTIONS_MAP[:glPixelStorei].call(_pname_, _param_)
1456
- end
1457
-
1458
- def self.PolygonOffset(_factor_, _units_)
1459
- GL_FUNCTIONS_MAP[:glPolygonOffset].call(_factor_, _units_)
1460
- end
1461
-
1462
- def self.ReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
1463
- GL_FUNCTIONS_MAP[:glReadPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
1464
- end
1465
-
1466
- def self.ReleaseShaderCompiler()
1467
- GL_FUNCTIONS_MAP[:glReleaseShaderCompiler].call()
1468
- end
1469
-
1470
- def self.RenderbufferStorage(_target_, _internalformat_, _width_, _height_)
1471
- GL_FUNCTIONS_MAP[:glRenderbufferStorage].call(_target_, _internalformat_, _width_, _height_)
1472
- end
1473
-
1474
- def self.SampleCoverage(_value_, _invert_)
1475
- GL_FUNCTIONS_MAP[:glSampleCoverage].call(_value_, _invert_)
1476
- end
1477
-
1478
- def self.Scissor(_x_, _y_, _width_, _height_)
1479
- GL_FUNCTIONS_MAP[:glScissor].call(_x_, _y_, _width_, _height_)
1480
- end
1481
-
1482
- def self.ShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
1483
- GL_FUNCTIONS_MAP[:glShaderBinary].call(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
1484
- end
1485
-
1486
- def self.ShaderSource(_shader_, _count_, _string_, _length_)
1487
- GL_FUNCTIONS_MAP[:glShaderSource].call(_shader_, _count_, _string_, _length_)
1488
- end
1489
-
1490
- def self.StencilFunc(_func_, _ref_, _mask_)
1491
- GL_FUNCTIONS_MAP[:glStencilFunc].call(_func_, _ref_, _mask_)
1492
- end
1493
-
1494
- def self.StencilFuncSeparate(_face_, _func_, _ref_, _mask_)
1495
- GL_FUNCTIONS_MAP[:glStencilFuncSeparate].call(_face_, _func_, _ref_, _mask_)
1496
- end
1497
-
1498
- def self.StencilMask(_mask_)
1499
- GL_FUNCTIONS_MAP[:glStencilMask].call(_mask_)
1500
- end
1501
-
1502
- def self.StencilMaskSeparate(_face_, _mask_)
1503
- GL_FUNCTIONS_MAP[:glStencilMaskSeparate].call(_face_, _mask_)
1504
- end
1505
-
1506
- def self.StencilOp(_fail_, _zfail_, _zpass_)
1507
- GL_FUNCTIONS_MAP[:glStencilOp].call(_fail_, _zfail_, _zpass_)
1508
- end
1509
-
1510
- def self.StencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_)
1511
- GL_FUNCTIONS_MAP[:glStencilOpSeparate].call(_face_, _sfail_, _dpfail_, _dppass_)
1512
- end
1513
-
1514
- def self.TexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
1515
- GL_FUNCTIONS_MAP[:glTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
1516
- end
1517
-
1518
- def self.TexParameterf(_target_, _pname_, _param_)
1519
- GL_FUNCTIONS_MAP[:glTexParameterf].call(_target_, _pname_, _param_)
1520
- end
1521
-
1522
- def self.TexParameterfv(_target_, _pname_, _params_)
1523
- GL_FUNCTIONS_MAP[:glTexParameterfv].call(_target_, _pname_, _params_)
1524
- end
1525
-
1526
- def self.TexParameteri(_target_, _pname_, _param_)
1527
- GL_FUNCTIONS_MAP[:glTexParameteri].call(_target_, _pname_, _param_)
1528
- end
1529
-
1530
- def self.TexParameteriv(_target_, _pname_, _params_)
1531
- GL_FUNCTIONS_MAP[:glTexParameteriv].call(_target_, _pname_, _params_)
1532
- end
1533
-
1534
- def self.TexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
1535
- GL_FUNCTIONS_MAP[:glTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
1536
- end
1537
-
1538
- def self.Uniform1f(_location_, _v0_)
1539
- GL_FUNCTIONS_MAP[:glUniform1f].call(_location_, _v0_)
1540
- end
1541
-
1542
- def self.Uniform1fv(_location_, _count_, _value_)
1543
- GL_FUNCTIONS_MAP[:glUniform1fv].call(_location_, _count_, _value_)
1544
- end
1545
-
1546
- def self.Uniform1i(_location_, _v0_)
1547
- GL_FUNCTIONS_MAP[:glUniform1i].call(_location_, _v0_)
1548
- end
1549
-
1550
- def self.Uniform1iv(_location_, _count_, _value_)
1551
- GL_FUNCTIONS_MAP[:glUniform1iv].call(_location_, _count_, _value_)
1552
- end
1553
-
1554
- def self.Uniform2f(_location_, _v0_, _v1_)
1555
- GL_FUNCTIONS_MAP[:glUniform2f].call(_location_, _v0_, _v1_)
1556
- end
1557
-
1558
- def self.Uniform2fv(_location_, _count_, _value_)
1559
- GL_FUNCTIONS_MAP[:glUniform2fv].call(_location_, _count_, _value_)
1560
- end
1561
-
1562
- def self.Uniform2i(_location_, _v0_, _v1_)
1563
- GL_FUNCTIONS_MAP[:glUniform2i].call(_location_, _v0_, _v1_)
1564
- end
1565
-
1566
- def self.Uniform2iv(_location_, _count_, _value_)
1567
- GL_FUNCTIONS_MAP[:glUniform2iv].call(_location_, _count_, _value_)
1568
- end
1569
-
1570
- def self.Uniform3f(_location_, _v0_, _v1_, _v2_)
1571
- GL_FUNCTIONS_MAP[:glUniform3f].call(_location_, _v0_, _v1_, _v2_)
1572
- end
1573
-
1574
- def self.Uniform3fv(_location_, _count_, _value_)
1575
- GL_FUNCTIONS_MAP[:glUniform3fv].call(_location_, _count_, _value_)
1576
- end
1577
-
1578
- def self.Uniform3i(_location_, _v0_, _v1_, _v2_)
1579
- GL_FUNCTIONS_MAP[:glUniform3i].call(_location_, _v0_, _v1_, _v2_)
1580
- end
1581
-
1582
- def self.Uniform3iv(_location_, _count_, _value_)
1583
- GL_FUNCTIONS_MAP[:glUniform3iv].call(_location_, _count_, _value_)
1584
- end
1585
-
1586
- def self.Uniform4f(_location_, _v0_, _v1_, _v2_, _v3_)
1587
- GL_FUNCTIONS_MAP[:glUniform4f].call(_location_, _v0_, _v1_, _v2_, _v3_)
1588
- end
1589
-
1590
- def self.Uniform4fv(_location_, _count_, _value_)
1591
- GL_FUNCTIONS_MAP[:glUniform4fv].call(_location_, _count_, _value_)
1592
- end
1593
-
1594
- def self.Uniform4i(_location_, _v0_, _v1_, _v2_, _v3_)
1595
- GL_FUNCTIONS_MAP[:glUniform4i].call(_location_, _v0_, _v1_, _v2_, _v3_)
1596
- end
1597
-
1598
- def self.Uniform4iv(_location_, _count_, _value_)
1599
- GL_FUNCTIONS_MAP[:glUniform4iv].call(_location_, _count_, _value_)
1600
- end
1601
-
1602
- def self.UniformMatrix2fv(_location_, _count_, _transpose_, _value_)
1603
- GL_FUNCTIONS_MAP[:glUniformMatrix2fv].call(_location_, _count_, _transpose_, _value_)
1604
- end
1605
-
1606
- def self.UniformMatrix3fv(_location_, _count_, _transpose_, _value_)
1607
- GL_FUNCTIONS_MAP[:glUniformMatrix3fv].call(_location_, _count_, _transpose_, _value_)
1608
- end
1609
-
1610
- def self.UniformMatrix4fv(_location_, _count_, _transpose_, _value_)
1611
- GL_FUNCTIONS_MAP[:glUniformMatrix4fv].call(_location_, _count_, _transpose_, _value_)
1612
- end
1613
-
1614
- def self.UseProgram(_program_)
1615
- GL_FUNCTIONS_MAP[:glUseProgram].call(_program_)
1616
- end
1617
-
1618
- def self.ValidateProgram(_program_)
1619
- GL_FUNCTIONS_MAP[:glValidateProgram].call(_program_)
1620
- end
1621
-
1622
- def self.VertexAttrib1f(_index_, _x_)
1623
- GL_FUNCTIONS_MAP[:glVertexAttrib1f].call(_index_, _x_)
1624
- end
1625
-
1626
- def self.VertexAttrib1fv(_index_, _v_)
1627
- GL_FUNCTIONS_MAP[:glVertexAttrib1fv].call(_index_, _v_)
1628
- end
1629
-
1630
- def self.VertexAttrib2f(_index_, _x_, _y_)
1631
- GL_FUNCTIONS_MAP[:glVertexAttrib2f].call(_index_, _x_, _y_)
1632
- end
1633
-
1634
- def self.VertexAttrib2fv(_index_, _v_)
1635
- GL_FUNCTIONS_MAP[:glVertexAttrib2fv].call(_index_, _v_)
1636
- end
1637
-
1638
- def self.VertexAttrib3f(_index_, _x_, _y_, _z_)
1639
- GL_FUNCTIONS_MAP[:glVertexAttrib3f].call(_index_, _x_, _y_, _z_)
1640
- end
1641
-
1642
- def self.VertexAttrib3fv(_index_, _v_)
1643
- GL_FUNCTIONS_MAP[:glVertexAttrib3fv].call(_index_, _v_)
1644
- end
1645
-
1646
- def self.VertexAttrib4f(_index_, _x_, _y_, _z_, _w_)
1647
- GL_FUNCTIONS_MAP[:glVertexAttrib4f].call(_index_, _x_, _y_, _z_, _w_)
1648
- end
1649
-
1650
- def self.VertexAttrib4fv(_index_, _v_)
1651
- GL_FUNCTIONS_MAP[:glVertexAttrib4fv].call(_index_, _v_)
1652
- end
1653
-
1654
- def self.VertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
1655
- GL_FUNCTIONS_MAP[:glVertexAttribPointer].call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
1656
- end
1657
-
1658
- def self.Viewport(_x_, _y_, _width_, _height_)
1659
- GL_FUNCTIONS_MAP[:glViewport].call(_x_, _y_, _width_, _height_)
1660
- end
1661
-
1662
- def self.ReadBuffer(_src_)
1663
- GL_FUNCTIONS_MAP[:glReadBuffer].call(_src_)
1664
- end
1665
-
1666
- def self.DrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_)
1667
- GL_FUNCTIONS_MAP[:glDrawRangeElements].call(_mode_, _start_, _end_, _count_, _type_, _indices_)
1668
- end
1669
-
1670
- def self.TexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
1671
- GL_FUNCTIONS_MAP[:glTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
1672
- end
1673
-
1674
- def self.TexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
1675
- GL_FUNCTIONS_MAP[:glTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
1676
- end
1677
-
1678
- def self.CopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
1679
- GL_FUNCTIONS_MAP[:glCopyTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
1680
- end
1681
-
1682
- def self.CompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
1683
- GL_FUNCTIONS_MAP[:glCompressedTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
1684
- end
1685
-
1686
- def self.CompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
1687
- GL_FUNCTIONS_MAP[:glCompressedTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
1688
- end
1689
-
1690
- def self.GenQueries(_n_, _ids_)
1691
- GL_FUNCTIONS_MAP[:glGenQueries].call(_n_, _ids_)
1692
- end
1693
-
1694
- def self.DeleteQueries(_n_, _ids_)
1695
- GL_FUNCTIONS_MAP[:glDeleteQueries].call(_n_, _ids_)
1696
- end
1697
-
1698
- def self.IsQuery(_id_)
1699
- GL_FUNCTIONS_MAP[:glIsQuery].call(_id_)
1700
- end
1701
-
1702
- def self.BeginQuery(_target_, _id_)
1703
- GL_FUNCTIONS_MAP[:glBeginQuery].call(_target_, _id_)
1704
- end
1705
-
1706
- def self.EndQuery(_target_)
1707
- GL_FUNCTIONS_MAP[:glEndQuery].call(_target_)
1708
- end
1709
-
1710
- def self.GetQueryiv(_target_, _pname_, _params_)
1711
- GL_FUNCTIONS_MAP[:glGetQueryiv].call(_target_, _pname_, _params_)
1712
- end
1713
-
1714
- def self.GetQueryObjectuiv(_id_, _pname_, _params_)
1715
- GL_FUNCTIONS_MAP[:glGetQueryObjectuiv].call(_id_, _pname_, _params_)
1716
- end
1717
-
1718
- def self.UnmapBuffer(_target_)
1719
- GL_FUNCTIONS_MAP[:glUnmapBuffer].call(_target_)
1720
- end
1721
-
1722
- def self.GetBufferPointerv(_target_, _pname_, _params_)
1723
- GL_FUNCTIONS_MAP[:glGetBufferPointerv].call(_target_, _pname_, _params_)
1724
- end
1725
-
1726
- def self.DrawBuffers(_n_, _bufs_)
1727
- GL_FUNCTIONS_MAP[:glDrawBuffers].call(_n_, _bufs_)
1728
- end
1729
-
1730
- def self.UniformMatrix2x3fv(_location_, _count_, _transpose_, _value_)
1731
- GL_FUNCTIONS_MAP[:glUniformMatrix2x3fv].call(_location_, _count_, _transpose_, _value_)
1732
- end
1733
-
1734
- def self.UniformMatrix3x2fv(_location_, _count_, _transpose_, _value_)
1735
- GL_FUNCTIONS_MAP[:glUniformMatrix3x2fv].call(_location_, _count_, _transpose_, _value_)
1736
- end
1737
-
1738
- def self.UniformMatrix2x4fv(_location_, _count_, _transpose_, _value_)
1739
- GL_FUNCTIONS_MAP[:glUniformMatrix2x4fv].call(_location_, _count_, _transpose_, _value_)
1740
- end
1741
-
1742
- def self.UniformMatrix4x2fv(_location_, _count_, _transpose_, _value_)
1743
- GL_FUNCTIONS_MAP[:glUniformMatrix4x2fv].call(_location_, _count_, _transpose_, _value_)
1744
- end
1745
-
1746
- def self.UniformMatrix3x4fv(_location_, _count_, _transpose_, _value_)
1747
- GL_FUNCTIONS_MAP[:glUniformMatrix3x4fv].call(_location_, _count_, _transpose_, _value_)
1748
- end
1749
-
1750
- def self.UniformMatrix4x3fv(_location_, _count_, _transpose_, _value_)
1751
- GL_FUNCTIONS_MAP[:glUniformMatrix4x3fv].call(_location_, _count_, _transpose_, _value_)
1752
- end
1753
-
1754
- def self.BlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
1755
- GL_FUNCTIONS_MAP[:glBlitFramebuffer].call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
1756
- end
1757
-
1758
- def self.RenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_)
1759
- GL_FUNCTIONS_MAP[:glRenderbufferStorageMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_)
1760
- end
1761
-
1762
- def self.FramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_)
1763
- GL_FUNCTIONS_MAP[:glFramebufferTextureLayer].call(_target_, _attachment_, _texture_, _level_, _layer_)
1764
- end
1765
-
1766
- def self.MapBufferRange(_target_, _offset_, _length_, _access_)
1767
- GL_FUNCTIONS_MAP[:glMapBufferRange].call(_target_, _offset_, _length_, _access_)
1768
- end
1769
-
1770
- def self.FlushMappedBufferRange(_target_, _offset_, _length_)
1771
- GL_FUNCTIONS_MAP[:glFlushMappedBufferRange].call(_target_, _offset_, _length_)
1772
- end
1773
-
1774
- def self.BindVertexArray(_array_)
1775
- GL_FUNCTIONS_MAP[:glBindVertexArray].call(_array_)
1776
- end
1777
-
1778
- def self.DeleteVertexArrays(_n_, _arrays_)
1779
- GL_FUNCTIONS_MAP[:glDeleteVertexArrays].call(_n_, _arrays_)
1780
- end
1781
-
1782
- def self.GenVertexArrays(_n_, _arrays_)
1783
- GL_FUNCTIONS_MAP[:glGenVertexArrays].call(_n_, _arrays_)
1784
- end
1785
-
1786
- def self.IsVertexArray(_array_)
1787
- GL_FUNCTIONS_MAP[:glIsVertexArray].call(_array_)
1788
- end
1789
-
1790
- def self.GetIntegeri_v(_target_, _index_, _data_)
1791
- GL_FUNCTIONS_MAP[:glGetIntegeri_v].call(_target_, _index_, _data_)
1792
- end
1793
-
1794
- def self.BeginTransformFeedback(_primitiveMode_)
1795
- GL_FUNCTIONS_MAP[:glBeginTransformFeedback].call(_primitiveMode_)
1796
- end
1797
-
1798
- def self.EndTransformFeedback()
1799
- GL_FUNCTIONS_MAP[:glEndTransformFeedback].call()
1800
- end
1801
-
1802
- def self.BindBufferRange(_target_, _index_, _buffer_, _offset_, _size_)
1803
- GL_FUNCTIONS_MAP[:glBindBufferRange].call(_target_, _index_, _buffer_, _offset_, _size_)
1804
- end
1805
-
1806
- def self.BindBufferBase(_target_, _index_, _buffer_)
1807
- GL_FUNCTIONS_MAP[:glBindBufferBase].call(_target_, _index_, _buffer_)
1808
- end
1809
-
1810
- def self.TransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_)
1811
- GL_FUNCTIONS_MAP[:glTransformFeedbackVaryings].call(_program_, _count_, _varyings_, _bufferMode_)
1812
- end
1813
-
1814
- def self.GetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1815
- GL_FUNCTIONS_MAP[:glGetTransformFeedbackVarying].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1816
- end
1817
-
1818
- def self.VertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_)
1819
- GL_FUNCTIONS_MAP[:glVertexAttribIPointer].call(_index_, _size_, _type_, _stride_, _pointer_)
1820
- end
1821
-
1822
- def self.GetVertexAttribIiv(_index_, _pname_, _params_)
1823
- GL_FUNCTIONS_MAP[:glGetVertexAttribIiv].call(_index_, _pname_, _params_)
1824
- end
1825
-
1826
- def self.GetVertexAttribIuiv(_index_, _pname_, _params_)
1827
- GL_FUNCTIONS_MAP[:glGetVertexAttribIuiv].call(_index_, _pname_, _params_)
1828
- end
1829
-
1830
- def self.VertexAttribI4i(_index_, _x_, _y_, _z_, _w_)
1831
- GL_FUNCTIONS_MAP[:glVertexAttribI4i].call(_index_, _x_, _y_, _z_, _w_)
1832
- end
1833
-
1834
- def self.VertexAttribI4ui(_index_, _x_, _y_, _z_, _w_)
1835
- GL_FUNCTIONS_MAP[:glVertexAttribI4ui].call(_index_, _x_, _y_, _z_, _w_)
1836
- end
1837
-
1838
- def self.VertexAttribI4iv(_index_, _v_)
1839
- GL_FUNCTIONS_MAP[:glVertexAttribI4iv].call(_index_, _v_)
1840
- end
1841
-
1842
- def self.VertexAttribI4uiv(_index_, _v_)
1843
- GL_FUNCTIONS_MAP[:glVertexAttribI4uiv].call(_index_, _v_)
1844
- end
1845
-
1846
- def self.GetUniformuiv(_program_, _location_, _params_)
1847
- GL_FUNCTIONS_MAP[:glGetUniformuiv].call(_program_, _location_, _params_)
1848
- end
1849
-
1850
- def self.GetFragDataLocation(_program_, _name_)
1851
- GL_FUNCTIONS_MAP[:glGetFragDataLocation].call(_program_, _name_)
1852
- end
1853
-
1854
- def self.Uniform1ui(_location_, _v0_)
1855
- GL_FUNCTIONS_MAP[:glUniform1ui].call(_location_, _v0_)
1856
- end
1857
-
1858
- def self.Uniform2ui(_location_, _v0_, _v1_)
1859
- GL_FUNCTIONS_MAP[:glUniform2ui].call(_location_, _v0_, _v1_)
1860
- end
1861
-
1862
- def self.Uniform3ui(_location_, _v0_, _v1_, _v2_)
1863
- GL_FUNCTIONS_MAP[:glUniform3ui].call(_location_, _v0_, _v1_, _v2_)
1864
- end
1865
-
1866
- def self.Uniform4ui(_location_, _v0_, _v1_, _v2_, _v3_)
1867
- GL_FUNCTIONS_MAP[:glUniform4ui].call(_location_, _v0_, _v1_, _v2_, _v3_)
1868
- end
1869
-
1870
- def self.Uniform1uiv(_location_, _count_, _value_)
1871
- GL_FUNCTIONS_MAP[:glUniform1uiv].call(_location_, _count_, _value_)
1872
- end
1873
-
1874
- def self.Uniform2uiv(_location_, _count_, _value_)
1875
- GL_FUNCTIONS_MAP[:glUniform2uiv].call(_location_, _count_, _value_)
1876
- end
1877
-
1878
- def self.Uniform3uiv(_location_, _count_, _value_)
1879
- GL_FUNCTIONS_MAP[:glUniform3uiv].call(_location_, _count_, _value_)
1880
- end
1881
-
1882
- def self.Uniform4uiv(_location_, _count_, _value_)
1883
- GL_FUNCTIONS_MAP[:glUniform4uiv].call(_location_, _count_, _value_)
1884
- end
1885
-
1886
- def self.ClearBufferiv(_buffer_, _drawbuffer_, _value_)
1887
- GL_FUNCTIONS_MAP[:glClearBufferiv].call(_buffer_, _drawbuffer_, _value_)
1888
- end
1889
-
1890
- def self.ClearBufferuiv(_buffer_, _drawbuffer_, _value_)
1891
- GL_FUNCTIONS_MAP[:glClearBufferuiv].call(_buffer_, _drawbuffer_, _value_)
1892
- end
1893
-
1894
- def self.ClearBufferfv(_buffer_, _drawbuffer_, _value_)
1895
- GL_FUNCTIONS_MAP[:glClearBufferfv].call(_buffer_, _drawbuffer_, _value_)
1896
- end
1897
-
1898
- def self.ClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_)
1899
- GL_FUNCTIONS_MAP[:glClearBufferfi].call(_buffer_, _drawbuffer_, _depth_, _stencil_)
1900
- end
1901
-
1902
- def self.GetStringi(_name_, _index_)
1903
- GL_FUNCTIONS_MAP[:glGetStringi].call(_name_, _index_)
1904
- end
1905
-
1906
- def self.CopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
1907
- GL_FUNCTIONS_MAP[:glCopyBufferSubData].call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
1908
- end
1909
-
1910
- def self.GetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
1911
- GL_FUNCTIONS_MAP[:glGetUniformIndices].call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
1912
- end
1913
-
1914
- def self.GetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
1915
- GL_FUNCTIONS_MAP[:glGetActiveUniformsiv].call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
1916
- end
1917
-
1918
- def self.GetUniformBlockIndex(_program_, _uniformBlockName_)
1919
- GL_FUNCTIONS_MAP[:glGetUniformBlockIndex].call(_program_, _uniformBlockName_)
1920
- end
1921
-
1922
- def self.GetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_)
1923
- GL_FUNCTIONS_MAP[:glGetActiveUniformBlockiv].call(_program_, _uniformBlockIndex_, _pname_, _params_)
1924
- end
1925
-
1926
- def self.GetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
1927
- GL_FUNCTIONS_MAP[:glGetActiveUniformBlockName].call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
1928
- end
1929
-
1930
- def self.UniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
1931
- GL_FUNCTIONS_MAP[:glUniformBlockBinding].call(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
1932
- end
1933
-
1934
- def self.DrawArraysInstanced(_mode_, _first_, _count_, _instancecount_)
1935
- GL_FUNCTIONS_MAP[:glDrawArraysInstanced].call(_mode_, _first_, _count_, _instancecount_)
1936
- end
1937
-
1938
- def self.DrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_)
1939
- GL_FUNCTIONS_MAP[:glDrawElementsInstanced].call(_mode_, _count_, _type_, _indices_, _instancecount_)
1940
- end
1941
-
1942
- def self.FenceSync(_condition_, _flags_)
1943
- GL_FUNCTIONS_MAP[:glFenceSync].call(_condition_, _flags_)
1944
- end
1945
-
1946
- def self.IsSync(_sync_)
1947
- GL_FUNCTIONS_MAP[:glIsSync].call(_sync_)
1948
- end
1949
-
1950
- def self.DeleteSync(_sync_)
1951
- GL_FUNCTIONS_MAP[:glDeleteSync].call(_sync_)
1952
- end
1953
-
1954
- def self.ClientWaitSync(_sync_, _flags_, _timeout_)
1955
- GL_FUNCTIONS_MAP[:glClientWaitSync].call(_sync_, _flags_, _timeout_)
1956
- end
1957
-
1958
- def self.WaitSync(_sync_, _flags_, _timeout_)
1959
- GL_FUNCTIONS_MAP[:glWaitSync].call(_sync_, _flags_, _timeout_)
1960
- end
1961
-
1962
- def self.GetInteger64v(_pname_, _data_)
1963
- GL_FUNCTIONS_MAP[:glGetInteger64v].call(_pname_, _data_)
1964
- end
1965
-
1966
- def self.GetSynciv(_sync_, _pname_, _count_, _length_, _values_)
1967
- GL_FUNCTIONS_MAP[:glGetSynciv].call(_sync_, _pname_, _count_, _length_, _values_)
1968
- end
1969
-
1970
- def self.GetInteger64i_v(_target_, _index_, _data_)
1971
- GL_FUNCTIONS_MAP[:glGetInteger64i_v].call(_target_, _index_, _data_)
1972
- end
1973
-
1974
- def self.GetBufferParameteri64v(_target_, _pname_, _params_)
1975
- GL_FUNCTIONS_MAP[:glGetBufferParameteri64v].call(_target_, _pname_, _params_)
1976
- end
1977
-
1978
- def self.GenSamplers(_count_, _samplers_)
1979
- GL_FUNCTIONS_MAP[:glGenSamplers].call(_count_, _samplers_)
1980
- end
1981
-
1982
- def self.DeleteSamplers(_count_, _samplers_)
1983
- GL_FUNCTIONS_MAP[:glDeleteSamplers].call(_count_, _samplers_)
1984
- end
1985
-
1986
- def self.IsSampler(_sampler_)
1987
- GL_FUNCTIONS_MAP[:glIsSampler].call(_sampler_)
1988
- end
1989
-
1990
- def self.BindSampler(_unit_, _sampler_)
1991
- GL_FUNCTIONS_MAP[:glBindSampler].call(_unit_, _sampler_)
1992
- end
1993
-
1994
- def self.SamplerParameteri(_sampler_, _pname_, _param_)
1995
- GL_FUNCTIONS_MAP[:glSamplerParameteri].call(_sampler_, _pname_, _param_)
1996
- end
1997
-
1998
- def self.SamplerParameteriv(_sampler_, _pname_, _param_)
1999
- GL_FUNCTIONS_MAP[:glSamplerParameteriv].call(_sampler_, _pname_, _param_)
2000
- end
2001
-
2002
- def self.SamplerParameterf(_sampler_, _pname_, _param_)
2003
- GL_FUNCTIONS_MAP[:glSamplerParameterf].call(_sampler_, _pname_, _param_)
2004
- end
2005
-
2006
- def self.SamplerParameterfv(_sampler_, _pname_, _param_)
2007
- GL_FUNCTIONS_MAP[:glSamplerParameterfv].call(_sampler_, _pname_, _param_)
2008
- end
2009
-
2010
- def self.GetSamplerParameteriv(_sampler_, _pname_, _params_)
2011
- GL_FUNCTIONS_MAP[:glGetSamplerParameteriv].call(_sampler_, _pname_, _params_)
2012
- end
2013
-
2014
- def self.GetSamplerParameterfv(_sampler_, _pname_, _params_)
2015
- GL_FUNCTIONS_MAP[:glGetSamplerParameterfv].call(_sampler_, _pname_, _params_)
2016
- end
2017
-
2018
- def self.VertexAttribDivisor(_index_, _divisor_)
2019
- GL_FUNCTIONS_MAP[:glVertexAttribDivisor].call(_index_, _divisor_)
2020
- end
2021
-
2022
- def self.BindTransformFeedback(_target_, _id_)
2023
- GL_FUNCTIONS_MAP[:glBindTransformFeedback].call(_target_, _id_)
2024
- end
2025
-
2026
- def self.DeleteTransformFeedbacks(_n_, _ids_)
2027
- GL_FUNCTIONS_MAP[:glDeleteTransformFeedbacks].call(_n_, _ids_)
2028
- end
2029
-
2030
- def self.GenTransformFeedbacks(_n_, _ids_)
2031
- GL_FUNCTIONS_MAP[:glGenTransformFeedbacks].call(_n_, _ids_)
2032
- end
2033
-
2034
- def self.IsTransformFeedback(_id_)
2035
- GL_FUNCTIONS_MAP[:glIsTransformFeedback].call(_id_)
2036
- end
2037
-
2038
- def self.PauseTransformFeedback()
2039
- GL_FUNCTIONS_MAP[:glPauseTransformFeedback].call()
2040
- end
2041
-
2042
- def self.ResumeTransformFeedback()
2043
- GL_FUNCTIONS_MAP[:glResumeTransformFeedback].call()
2044
- end
2045
-
2046
- def self.GetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
2047
- GL_FUNCTIONS_MAP[:glGetProgramBinary].call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
2048
- end
2049
-
2050
- def self.ProgramBinary(_program_, _binaryFormat_, _binary_, _length_)
2051
- GL_FUNCTIONS_MAP[:glProgramBinary].call(_program_, _binaryFormat_, _binary_, _length_)
2052
- end
2053
-
2054
- def self.ProgramParameteri(_program_, _pname_, _value_)
2055
- GL_FUNCTIONS_MAP[:glProgramParameteri].call(_program_, _pname_, _value_)
2056
- end
2057
-
2058
- def self.InvalidateFramebuffer(_target_, _numAttachments_, _attachments_)
2059
- GL_FUNCTIONS_MAP[:glInvalidateFramebuffer].call(_target_, _numAttachments_, _attachments_)
2060
- end
2061
-
2062
- def self.InvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
2063
- GL_FUNCTIONS_MAP[:glInvalidateSubFramebuffer].call(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
2064
- end
2065
-
2066
- def self.TexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_)
2067
- GL_FUNCTIONS_MAP[:glTexStorage2D].call(_target_, _levels_, _internalformat_, _width_, _height_)
2068
- end
2069
-
2070
- def self.TexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
2071
- GL_FUNCTIONS_MAP[:glTexStorage3D].call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
2072
- end
2073
-
2074
- def self.GetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_)
2075
- GL_FUNCTIONS_MAP[:glGetInternalformativ].call(_target_, _internalformat_, _pname_, _count_, _params_)
2076
- end
2077
-
2078
- def self.DispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_)
2079
- GL_FUNCTIONS_MAP[:glDispatchCompute].call(_num_groups_x_, _num_groups_y_, _num_groups_z_)
2080
- end
2081
-
2082
- def self.DispatchComputeIndirect(_indirect_)
2083
- GL_FUNCTIONS_MAP[:glDispatchComputeIndirect].call(_indirect_)
2084
- end
2085
-
2086
- def self.DrawArraysIndirect(_mode_, _indirect_)
2087
- GL_FUNCTIONS_MAP[:glDrawArraysIndirect].call(_mode_, _indirect_)
2088
- end
2089
-
2090
- def self.DrawElementsIndirect(_mode_, _type_, _indirect_)
2091
- GL_FUNCTIONS_MAP[:glDrawElementsIndirect].call(_mode_, _type_, _indirect_)
2092
- end
2093
-
2094
- def self.FramebufferParameteri(_target_, _pname_, _param_)
2095
- GL_FUNCTIONS_MAP[:glFramebufferParameteri].call(_target_, _pname_, _param_)
2096
- end
2097
-
2098
- def self.GetFramebufferParameteriv(_target_, _pname_, _params_)
2099
- GL_FUNCTIONS_MAP[:glGetFramebufferParameteriv].call(_target_, _pname_, _params_)
2100
- end
2101
-
2102
- def self.GetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_)
2103
- GL_FUNCTIONS_MAP[:glGetProgramInterfaceiv].call(_program_, _programInterface_, _pname_, _params_)
2104
- end
2105
-
2106
- def self.GetProgramResourceIndex(_program_, _programInterface_, _name_)
2107
- GL_FUNCTIONS_MAP[:glGetProgramResourceIndex].call(_program_, _programInterface_, _name_)
2108
- end
2109
-
2110
- def self.GetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
2111
- GL_FUNCTIONS_MAP[:glGetProgramResourceName].call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
2112
- end
2113
-
2114
- def self.GetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
2115
- GL_FUNCTIONS_MAP[:glGetProgramResourceiv].call(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
2116
- end
2117
-
2118
- def self.GetProgramResourceLocation(_program_, _programInterface_, _name_)
2119
- GL_FUNCTIONS_MAP[:glGetProgramResourceLocation].call(_program_, _programInterface_, _name_)
2120
- end
2121
-
2122
- def self.UseProgramStages(_pipeline_, _stages_, _program_)
2123
- GL_FUNCTIONS_MAP[:glUseProgramStages].call(_pipeline_, _stages_, _program_)
2124
- end
2125
-
2126
- def self.ActiveShaderProgram(_pipeline_, _program_)
2127
- GL_FUNCTIONS_MAP[:glActiveShaderProgram].call(_pipeline_, _program_)
2128
- end
2129
-
2130
- def self.CreateShaderProgramv(_type_, _count_, _strings_)
2131
- GL_FUNCTIONS_MAP[:glCreateShaderProgramv].call(_type_, _count_, _strings_)
2132
- end
2133
-
2134
- def self.BindProgramPipeline(_pipeline_)
2135
- GL_FUNCTIONS_MAP[:glBindProgramPipeline].call(_pipeline_)
2136
- end
2137
-
2138
- def self.DeleteProgramPipelines(_n_, _pipelines_)
2139
- GL_FUNCTIONS_MAP[:glDeleteProgramPipelines].call(_n_, _pipelines_)
2140
- end
2141
-
2142
- def self.GenProgramPipelines(_n_, _pipelines_)
2143
- GL_FUNCTIONS_MAP[:glGenProgramPipelines].call(_n_, _pipelines_)
2144
- end
2145
-
2146
- def self.IsProgramPipeline(_pipeline_)
2147
- GL_FUNCTIONS_MAP[:glIsProgramPipeline].call(_pipeline_)
2148
- end
2149
-
2150
- def self.GetProgramPipelineiv(_pipeline_, _pname_, _params_)
2151
- GL_FUNCTIONS_MAP[:glGetProgramPipelineiv].call(_pipeline_, _pname_, _params_)
2152
- end
2153
-
2154
- def self.ProgramUniform1i(_program_, _location_, _v0_)
2155
- GL_FUNCTIONS_MAP[:glProgramUniform1i].call(_program_, _location_, _v0_)
2156
- end
2157
-
2158
- def self.ProgramUniform2i(_program_, _location_, _v0_, _v1_)
2159
- GL_FUNCTIONS_MAP[:glProgramUniform2i].call(_program_, _location_, _v0_, _v1_)
2160
- end
2161
-
2162
- def self.ProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_)
2163
- GL_FUNCTIONS_MAP[:glProgramUniform3i].call(_program_, _location_, _v0_, _v1_, _v2_)
2164
- end
2165
-
2166
- def self.ProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2167
- GL_FUNCTIONS_MAP[:glProgramUniform4i].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2168
- end
2169
-
2170
- def self.ProgramUniform1ui(_program_, _location_, _v0_)
2171
- GL_FUNCTIONS_MAP[:glProgramUniform1ui].call(_program_, _location_, _v0_)
2172
- end
2173
-
2174
- def self.ProgramUniform2ui(_program_, _location_, _v0_, _v1_)
2175
- GL_FUNCTIONS_MAP[:glProgramUniform2ui].call(_program_, _location_, _v0_, _v1_)
2176
- end
2177
-
2178
- def self.ProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_)
2179
- GL_FUNCTIONS_MAP[:glProgramUniform3ui].call(_program_, _location_, _v0_, _v1_, _v2_)
2180
- end
2181
-
2182
- def self.ProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2183
- GL_FUNCTIONS_MAP[:glProgramUniform4ui].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2184
- end
2185
-
2186
- def self.ProgramUniform1f(_program_, _location_, _v0_)
2187
- GL_FUNCTIONS_MAP[:glProgramUniform1f].call(_program_, _location_, _v0_)
2188
- end
2189
-
2190
- def self.ProgramUniform2f(_program_, _location_, _v0_, _v1_)
2191
- GL_FUNCTIONS_MAP[:glProgramUniform2f].call(_program_, _location_, _v0_, _v1_)
2192
- end
2193
-
2194
- def self.ProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_)
2195
- GL_FUNCTIONS_MAP[:glProgramUniform3f].call(_program_, _location_, _v0_, _v1_, _v2_)
2196
- end
2197
-
2198
- def self.ProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2199
- GL_FUNCTIONS_MAP[:glProgramUniform4f].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2200
- end
2201
-
2202
- def self.ProgramUniform1iv(_program_, _location_, _count_, _value_)
2203
- GL_FUNCTIONS_MAP[:glProgramUniform1iv].call(_program_, _location_, _count_, _value_)
2204
- end
2205
-
2206
- def self.ProgramUniform2iv(_program_, _location_, _count_, _value_)
2207
- GL_FUNCTIONS_MAP[:glProgramUniform2iv].call(_program_, _location_, _count_, _value_)
2208
- end
2209
-
2210
- def self.ProgramUniform3iv(_program_, _location_, _count_, _value_)
2211
- GL_FUNCTIONS_MAP[:glProgramUniform3iv].call(_program_, _location_, _count_, _value_)
2212
- end
2213
-
2214
- def self.ProgramUniform4iv(_program_, _location_, _count_, _value_)
2215
- GL_FUNCTIONS_MAP[:glProgramUniform4iv].call(_program_, _location_, _count_, _value_)
2216
- end
2217
-
2218
- def self.ProgramUniform1uiv(_program_, _location_, _count_, _value_)
2219
- GL_FUNCTIONS_MAP[:glProgramUniform1uiv].call(_program_, _location_, _count_, _value_)
2220
- end
2221
-
2222
- def self.ProgramUniform2uiv(_program_, _location_, _count_, _value_)
2223
- GL_FUNCTIONS_MAP[:glProgramUniform2uiv].call(_program_, _location_, _count_, _value_)
2224
- end
2225
-
2226
- def self.ProgramUniform3uiv(_program_, _location_, _count_, _value_)
2227
- GL_FUNCTIONS_MAP[:glProgramUniform3uiv].call(_program_, _location_, _count_, _value_)
2228
- end
2229
-
2230
- def self.ProgramUniform4uiv(_program_, _location_, _count_, _value_)
2231
- GL_FUNCTIONS_MAP[:glProgramUniform4uiv].call(_program_, _location_, _count_, _value_)
2232
- end
2233
-
2234
- def self.ProgramUniform1fv(_program_, _location_, _count_, _value_)
2235
- GL_FUNCTIONS_MAP[:glProgramUniform1fv].call(_program_, _location_, _count_, _value_)
2236
- end
2237
-
2238
- def self.ProgramUniform2fv(_program_, _location_, _count_, _value_)
2239
- GL_FUNCTIONS_MAP[:glProgramUniform2fv].call(_program_, _location_, _count_, _value_)
2240
- end
2241
-
2242
- def self.ProgramUniform3fv(_program_, _location_, _count_, _value_)
2243
- GL_FUNCTIONS_MAP[:glProgramUniform3fv].call(_program_, _location_, _count_, _value_)
2244
- end
2245
-
2246
- def self.ProgramUniform4fv(_program_, _location_, _count_, _value_)
2247
- GL_FUNCTIONS_MAP[:glProgramUniform4fv].call(_program_, _location_, _count_, _value_)
2248
- end
2249
-
2250
- def self.ProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_)
2251
- GL_FUNCTIONS_MAP[:glProgramUniformMatrix2fv].call(_program_, _location_, _count_, _transpose_, _value_)
2252
- end
2253
-
2254
- def self.ProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_)
2255
- GL_FUNCTIONS_MAP[:glProgramUniformMatrix3fv].call(_program_, _location_, _count_, _transpose_, _value_)
2256
- end
2257
-
2258
- def self.ProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_)
2259
- GL_FUNCTIONS_MAP[:glProgramUniformMatrix4fv].call(_program_, _location_, _count_, _transpose_, _value_)
2260
- end
2261
-
2262
- def self.ProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_)
2263
- GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x3fv].call(_program_, _location_, _count_, _transpose_, _value_)
2264
- end
2265
-
2266
- def self.ProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_)
2267
- GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x2fv].call(_program_, _location_, _count_, _transpose_, _value_)
2268
- end
2269
-
2270
- def self.ProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_)
2271
- GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x4fv].call(_program_, _location_, _count_, _transpose_, _value_)
2272
- end
2273
-
2274
- def self.ProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_)
2275
- GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x2fv].call(_program_, _location_, _count_, _transpose_, _value_)
2276
- end
2277
-
2278
- def self.ProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_)
2279
- GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x4fv].call(_program_, _location_, _count_, _transpose_, _value_)
2280
- end
2281
-
2282
- def self.ProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_)
2283
- GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x3fv].call(_program_, _location_, _count_, _transpose_, _value_)
2284
- end
2285
-
2286
- def self.ValidateProgramPipeline(_pipeline_)
2287
- GL_FUNCTIONS_MAP[:glValidateProgramPipeline].call(_pipeline_)
2288
- end
2289
-
2290
- def self.GetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_)
2291
- GL_FUNCTIONS_MAP[:glGetProgramPipelineInfoLog].call(_pipeline_, _bufSize_, _length_, _infoLog_)
2292
- end
2293
-
2294
- def self.BindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
2295
- GL_FUNCTIONS_MAP[:glBindImageTexture].call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
2296
- end
2297
-
2298
- def self.GetBooleani_v(_target_, _index_, _data_)
2299
- GL_FUNCTIONS_MAP[:glGetBooleani_v].call(_target_, _index_, _data_)
2300
- end
2301
-
2302
- def self.MemoryBarrier(_barriers_)
2303
- GL_FUNCTIONS_MAP[:glMemoryBarrier].call(_barriers_)
2304
- end
2305
-
2306
- def self.MemoryBarrierByRegion(_barriers_)
2307
- GL_FUNCTIONS_MAP[:glMemoryBarrierByRegion].call(_barriers_)
2308
- end
2309
-
2310
- def self.TexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
2311
- GL_FUNCTIONS_MAP[:glTexStorage2DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
2312
- end
2313
-
2314
- def self.GetMultisamplefv(_pname_, _index_, _val_)
2315
- GL_FUNCTIONS_MAP[:glGetMultisamplefv].call(_pname_, _index_, _val_)
2316
- end
2317
-
2318
- def self.SampleMaski(_maskNumber_, _mask_)
2319
- GL_FUNCTIONS_MAP[:glSampleMaski].call(_maskNumber_, _mask_)
2320
- end
2321
-
2322
- def self.GetTexLevelParameteriv(_target_, _level_, _pname_, _params_)
2323
- GL_FUNCTIONS_MAP[:glGetTexLevelParameteriv].call(_target_, _level_, _pname_, _params_)
2324
- end
2325
-
2326
- def self.GetTexLevelParameterfv(_target_, _level_, _pname_, _params_)
2327
- GL_FUNCTIONS_MAP[:glGetTexLevelParameterfv].call(_target_, _level_, _pname_, _params_)
2328
- end
2329
-
2330
- def self.BindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_)
2331
- GL_FUNCTIONS_MAP[:glBindVertexBuffer].call(_bindingindex_, _buffer_, _offset_, _stride_)
2332
- end
2333
-
2334
- def self.VertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
2335
- GL_FUNCTIONS_MAP[:glVertexAttribFormat].call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
2336
- end
2337
-
2338
- def self.VertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_)
2339
- GL_FUNCTIONS_MAP[:glVertexAttribIFormat].call(_attribindex_, _size_, _type_, _relativeoffset_)
2340
- end
2341
-
2342
- def self.VertexAttribBinding(_attribindex_, _bindingindex_)
2343
- GL_FUNCTIONS_MAP[:glVertexAttribBinding].call(_attribindex_, _bindingindex_)
2344
- end
2345
-
2346
- def self.VertexBindingDivisor(_bindingindex_, _divisor_)
2347
- GL_FUNCTIONS_MAP[:glVertexBindingDivisor].call(_bindingindex_, _divisor_)
2348
- end
2349
-
2350
- def self.BlendBarrier()
2351
- GL_FUNCTIONS_MAP[:glBlendBarrier].call()
2352
- end
2353
-
2354
- def self.CopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
2355
- GL_FUNCTIONS_MAP[:glCopyImageSubData].call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
2356
- end
2357
-
2358
- def self.DebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
2359
- GL_FUNCTIONS_MAP[:glDebugMessageControl].call(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
2360
- end
2361
-
2362
- def self.DebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_)
2363
- GL_FUNCTIONS_MAP[:glDebugMessageInsert].call(_source_, _type_, _id_, _severity_, _length_, _buf_)
2364
- end
2365
-
2366
- def self.DebugMessageCallback(_callback_, _userParam_)
2367
- GL_FUNCTIONS_MAP[:glDebugMessageCallback].call(_callback_, _userParam_)
2368
- end
2369
-
2370
- def self.GetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
2371
- GL_FUNCTIONS_MAP[:glGetDebugMessageLog].call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
2372
- end
2373
-
2374
- def self.PushDebugGroup(_source_, _id_, _length_, _message_)
2375
- GL_FUNCTIONS_MAP[:glPushDebugGroup].call(_source_, _id_, _length_, _message_)
2376
- end
2377
-
2378
- def self.PopDebugGroup()
2379
- GL_FUNCTIONS_MAP[:glPopDebugGroup].call()
2380
- end
2381
-
2382
- def self.ObjectLabel(_identifier_, _name_, _length_, _label_)
2383
- GL_FUNCTIONS_MAP[:glObjectLabel].call(_identifier_, _name_, _length_, _label_)
2384
- end
2385
-
2386
- def self.GetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_)
2387
- GL_FUNCTIONS_MAP[:glGetObjectLabel].call(_identifier_, _name_, _bufSize_, _length_, _label_)
2388
- end
2389
-
2390
- def self.ObjectPtrLabel(_ptr_, _length_, _label_)
2391
- GL_FUNCTIONS_MAP[:glObjectPtrLabel].call(_ptr_, _length_, _label_)
2392
- end
2393
-
2394
- def self.GetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_)
2395
- GL_FUNCTIONS_MAP[:glGetObjectPtrLabel].call(_ptr_, _bufSize_, _length_, _label_)
2396
- end
2397
-
2398
- def self.GetPointerv(_pname_, _params_)
2399
- GL_FUNCTIONS_MAP[:glGetPointerv].call(_pname_, _params_)
2400
- end
2401
-
2402
- def self.Enablei(_target_, _index_)
2403
- GL_FUNCTIONS_MAP[:glEnablei].call(_target_, _index_)
2404
- end
2405
-
2406
- def self.Disablei(_target_, _index_)
2407
- GL_FUNCTIONS_MAP[:glDisablei].call(_target_, _index_)
2408
- end
2409
-
2410
- def self.BlendEquationi(_buf_, _mode_)
2411
- GL_FUNCTIONS_MAP[:glBlendEquationi].call(_buf_, _mode_)
2412
- end
2413
-
2414
- def self.BlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_)
2415
- GL_FUNCTIONS_MAP[:glBlendEquationSeparatei].call(_buf_, _modeRGB_, _modeAlpha_)
2416
- end
2417
-
2418
- def self.BlendFunci(_buf_, _src_, _dst_)
2419
- GL_FUNCTIONS_MAP[:glBlendFunci].call(_buf_, _src_, _dst_)
2420
- end
2421
-
2422
- def self.BlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
2423
- GL_FUNCTIONS_MAP[:glBlendFuncSeparatei].call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
2424
- end
2425
-
2426
- def self.ColorMaski(_index_, _r_, _g_, _b_, _a_)
2427
- GL_FUNCTIONS_MAP[:glColorMaski].call(_index_, _r_, _g_, _b_, _a_)
2428
- end
2429
-
2430
- def self.IsEnabledi(_target_, _index_)
2431
- GL_FUNCTIONS_MAP[:glIsEnabledi].call(_target_, _index_)
2432
- end
2433
-
2434
- def self.DrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_)
2435
- GL_FUNCTIONS_MAP[:glDrawElementsBaseVertex].call(_mode_, _count_, _type_, _indices_, _basevertex_)
2436
- end
2437
-
2438
- def self.DrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
2439
- GL_FUNCTIONS_MAP[:glDrawRangeElementsBaseVertex].call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
2440
- end
2441
-
2442
- def self.DrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
2443
- GL_FUNCTIONS_MAP[:glDrawElementsInstancedBaseVertex].call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
2444
- end
2445
-
2446
- def self.FramebufferTexture(_target_, _attachment_, _texture_, _level_)
2447
- GL_FUNCTIONS_MAP[:glFramebufferTexture].call(_target_, _attachment_, _texture_, _level_)
2448
- end
2449
-
2450
- def self.PrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
2451
- GL_FUNCTIONS_MAP[:glPrimitiveBoundingBox].call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
2452
- end
2453
-
2454
- def self.GetGraphicsResetStatus()
2455
- GL_FUNCTIONS_MAP[:glGetGraphicsResetStatus].call()
2456
- end
2457
-
2458
- def self.ReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
2459
- GL_FUNCTIONS_MAP[:glReadnPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
2460
- end
2461
-
2462
- def self.GetnUniformfv(_program_, _location_, _bufSize_, _params_)
2463
- GL_FUNCTIONS_MAP[:glGetnUniformfv].call(_program_, _location_, _bufSize_, _params_)
2464
- end
2465
-
2466
- def self.GetnUniformiv(_program_, _location_, _bufSize_, _params_)
2467
- GL_FUNCTIONS_MAP[:glGetnUniformiv].call(_program_, _location_, _bufSize_, _params_)
2468
- end
2469
-
2470
- def self.GetnUniformuiv(_program_, _location_, _bufSize_, _params_)
2471
- GL_FUNCTIONS_MAP[:glGetnUniformuiv].call(_program_, _location_, _bufSize_, _params_)
2472
- end
2473
-
2474
- def self.MinSampleShading(_value_)
2475
- GL_FUNCTIONS_MAP[:glMinSampleShading].call(_value_)
2476
- end
2477
-
2478
- def self.PatchParameteri(_pname_, _value_)
2479
- GL_FUNCTIONS_MAP[:glPatchParameteri].call(_pname_, _value_)
2480
- end
2481
-
2482
- def self.TexParameterIiv(_target_, _pname_, _params_)
2483
- GL_FUNCTIONS_MAP[:glTexParameterIiv].call(_target_, _pname_, _params_)
2484
- end
2485
-
2486
- def self.TexParameterIuiv(_target_, _pname_, _params_)
2487
- GL_FUNCTIONS_MAP[:glTexParameterIuiv].call(_target_, _pname_, _params_)
2488
- end
2489
-
2490
- def self.GetTexParameterIiv(_target_, _pname_, _params_)
2491
- GL_FUNCTIONS_MAP[:glGetTexParameterIiv].call(_target_, _pname_, _params_)
2492
- end
2493
-
2494
- def self.GetTexParameterIuiv(_target_, _pname_, _params_)
2495
- GL_FUNCTIONS_MAP[:glGetTexParameterIuiv].call(_target_, _pname_, _params_)
2496
- end
2497
-
2498
- def self.SamplerParameterIiv(_sampler_, _pname_, _param_)
2499
- GL_FUNCTIONS_MAP[:glSamplerParameterIiv].call(_sampler_, _pname_, _param_)
2500
- end
2501
-
2502
- def self.SamplerParameterIuiv(_sampler_, _pname_, _param_)
2503
- GL_FUNCTIONS_MAP[:glSamplerParameterIuiv].call(_sampler_, _pname_, _param_)
2504
- end
2505
-
2506
- def self.GetSamplerParameterIiv(_sampler_, _pname_, _params_)
2507
- GL_FUNCTIONS_MAP[:glGetSamplerParameterIiv].call(_sampler_, _pname_, _params_)
2508
- end
2509
-
2510
- def self.GetSamplerParameterIuiv(_sampler_, _pname_, _params_)
2511
- GL_FUNCTIONS_MAP[:glGetSamplerParameterIuiv].call(_sampler_, _pname_, _params_)
2512
- end
2513
-
2514
- def self.TexBuffer(_target_, _internalformat_, _buffer_)
2515
- GL_FUNCTIONS_MAP[:glTexBuffer].call(_target_, _internalformat_, _buffer_)
2516
- end
2517
-
2518
- def self.TexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_)
2519
- GL_FUNCTIONS_MAP[:glTexBufferRange].call(_target_, _internalformat_, _buffer_, _offset_, _size_)
2520
- end
2521
-
2522
- def self.TexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
2523
- GL_FUNCTIONS_MAP[:glTexStorage3DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
2524
- end
2525
-
2526
- end
1
+ # opengl-bindings
2
+ # * http://rubygems.org/gems/opengl-bindings
3
+ # * http://github.com/vaiorabbit/ruby-opengl
4
+ #
5
+ # [NOTICE] This is an automatically generated file.
6
+
7
+ require 'fiddle'
8
+
9
+ module GL
10
+
11
+ GL_FUNCTION_SYMBOLS = [
12
+ :glActiveTexture,
13
+ :glAttachShader,
14
+ :glBindAttribLocation,
15
+ :glBindBuffer,
16
+ :glBindFramebuffer,
17
+ :glBindRenderbuffer,
18
+ :glBindTexture,
19
+ :glBlendColor,
20
+ :glBlendEquation,
21
+ :glBlendEquationSeparate,
22
+ :glBlendFunc,
23
+ :glBlendFuncSeparate,
24
+ :glBufferData,
25
+ :glBufferSubData,
26
+ :glCheckFramebufferStatus,
27
+ :glClear,
28
+ :glClearColor,
29
+ :glClearDepthf,
30
+ :glClearStencil,
31
+ :glColorMask,
32
+ :glCompileShader,
33
+ :glCompressedTexImage2D,
34
+ :glCompressedTexSubImage2D,
35
+ :glCopyTexImage2D,
36
+ :glCopyTexSubImage2D,
37
+ :glCreateProgram,
38
+ :glCreateShader,
39
+ :glCullFace,
40
+ :glDeleteBuffers,
41
+ :glDeleteFramebuffers,
42
+ :glDeleteProgram,
43
+ :glDeleteRenderbuffers,
44
+ :glDeleteShader,
45
+ :glDeleteTextures,
46
+ :glDepthFunc,
47
+ :glDepthMask,
48
+ :glDepthRangef,
49
+ :glDetachShader,
50
+ :glDisable,
51
+ :glDisableVertexAttribArray,
52
+ :glDrawArrays,
53
+ :glDrawElements,
54
+ :glEnable,
55
+ :glEnableVertexAttribArray,
56
+ :glFinish,
57
+ :glFlush,
58
+ :glFramebufferRenderbuffer,
59
+ :glFramebufferTexture2D,
60
+ :glFrontFace,
61
+ :glGenBuffers,
62
+ :glGenerateMipmap,
63
+ :glGenFramebuffers,
64
+ :glGenRenderbuffers,
65
+ :glGenTextures,
66
+ :glGetActiveAttrib,
67
+ :glGetActiveUniform,
68
+ :glGetAttachedShaders,
69
+ :glGetAttribLocation,
70
+ :glGetBooleanv,
71
+ :glGetBufferParameteriv,
72
+ :glGetError,
73
+ :glGetFloatv,
74
+ :glGetFramebufferAttachmentParameteriv,
75
+ :glGetIntegerv,
76
+ :glGetProgramiv,
77
+ :glGetProgramInfoLog,
78
+ :glGetRenderbufferParameteriv,
79
+ :glGetShaderiv,
80
+ :glGetShaderInfoLog,
81
+ :glGetShaderPrecisionFormat,
82
+ :glGetShaderSource,
83
+ :glGetString,
84
+ :glGetTexParameterfv,
85
+ :glGetTexParameteriv,
86
+ :glGetUniformfv,
87
+ :glGetUniformiv,
88
+ :glGetUniformLocation,
89
+ :glGetVertexAttribfv,
90
+ :glGetVertexAttribiv,
91
+ :glGetVertexAttribPointerv,
92
+ :glHint,
93
+ :glIsBuffer,
94
+ :glIsEnabled,
95
+ :glIsFramebuffer,
96
+ :glIsProgram,
97
+ :glIsRenderbuffer,
98
+ :glIsShader,
99
+ :glIsTexture,
100
+ :glLineWidth,
101
+ :glLinkProgram,
102
+ :glPixelStorei,
103
+ :glPolygonOffset,
104
+ :glReadPixels,
105
+ :glReleaseShaderCompiler,
106
+ :glRenderbufferStorage,
107
+ :glSampleCoverage,
108
+ :glScissor,
109
+ :glShaderBinary,
110
+ :glShaderSource,
111
+ :glStencilFunc,
112
+ :glStencilFuncSeparate,
113
+ :glStencilMask,
114
+ :glStencilMaskSeparate,
115
+ :glStencilOp,
116
+ :glStencilOpSeparate,
117
+ :glTexImage2D,
118
+ :glTexParameterf,
119
+ :glTexParameterfv,
120
+ :glTexParameteri,
121
+ :glTexParameteriv,
122
+ :glTexSubImage2D,
123
+ :glUniform1f,
124
+ :glUniform1fv,
125
+ :glUniform1i,
126
+ :glUniform1iv,
127
+ :glUniform2f,
128
+ :glUniform2fv,
129
+ :glUniform2i,
130
+ :glUniform2iv,
131
+ :glUniform3f,
132
+ :glUniform3fv,
133
+ :glUniform3i,
134
+ :glUniform3iv,
135
+ :glUniform4f,
136
+ :glUniform4fv,
137
+ :glUniform4i,
138
+ :glUniform4iv,
139
+ :glUniformMatrix2fv,
140
+ :glUniformMatrix3fv,
141
+ :glUniformMatrix4fv,
142
+ :glUseProgram,
143
+ :glValidateProgram,
144
+ :glVertexAttrib1f,
145
+ :glVertexAttrib1fv,
146
+ :glVertexAttrib2f,
147
+ :glVertexAttrib2fv,
148
+ :glVertexAttrib3f,
149
+ :glVertexAttrib3fv,
150
+ :glVertexAttrib4f,
151
+ :glVertexAttrib4fv,
152
+ :glVertexAttribPointer,
153
+ :glViewport,
154
+ :glReadBuffer,
155
+ :glDrawRangeElements,
156
+ :glTexImage3D,
157
+ :glTexSubImage3D,
158
+ :glCopyTexSubImage3D,
159
+ :glCompressedTexImage3D,
160
+ :glCompressedTexSubImage3D,
161
+ :glGenQueries,
162
+ :glDeleteQueries,
163
+ :glIsQuery,
164
+ :glBeginQuery,
165
+ :glEndQuery,
166
+ :glGetQueryiv,
167
+ :glGetQueryObjectuiv,
168
+ :glUnmapBuffer,
169
+ :glGetBufferPointerv,
170
+ :glDrawBuffers,
171
+ :glUniformMatrix2x3fv,
172
+ :glUniformMatrix3x2fv,
173
+ :glUniformMatrix2x4fv,
174
+ :glUniformMatrix4x2fv,
175
+ :glUniformMatrix3x4fv,
176
+ :glUniformMatrix4x3fv,
177
+ :glBlitFramebuffer,
178
+ :glRenderbufferStorageMultisample,
179
+ :glFramebufferTextureLayer,
180
+ :glMapBufferRange,
181
+ :glFlushMappedBufferRange,
182
+ :glBindVertexArray,
183
+ :glDeleteVertexArrays,
184
+ :glGenVertexArrays,
185
+ :glIsVertexArray,
186
+ :glGetIntegeri_v,
187
+ :glBeginTransformFeedback,
188
+ :glEndTransformFeedback,
189
+ :glBindBufferRange,
190
+ :glBindBufferBase,
191
+ :glTransformFeedbackVaryings,
192
+ :glGetTransformFeedbackVarying,
193
+ :glVertexAttribIPointer,
194
+ :glGetVertexAttribIiv,
195
+ :glGetVertexAttribIuiv,
196
+ :glVertexAttribI4i,
197
+ :glVertexAttribI4ui,
198
+ :glVertexAttribI4iv,
199
+ :glVertexAttribI4uiv,
200
+ :glGetUniformuiv,
201
+ :glGetFragDataLocation,
202
+ :glUniform1ui,
203
+ :glUniform2ui,
204
+ :glUniform3ui,
205
+ :glUniform4ui,
206
+ :glUniform1uiv,
207
+ :glUniform2uiv,
208
+ :glUniform3uiv,
209
+ :glUniform4uiv,
210
+ :glClearBufferiv,
211
+ :glClearBufferuiv,
212
+ :glClearBufferfv,
213
+ :glClearBufferfi,
214
+ :glGetStringi,
215
+ :glCopyBufferSubData,
216
+ :glGetUniformIndices,
217
+ :glGetActiveUniformsiv,
218
+ :glGetUniformBlockIndex,
219
+ :glGetActiveUniformBlockiv,
220
+ :glGetActiveUniformBlockName,
221
+ :glUniformBlockBinding,
222
+ :glDrawArraysInstanced,
223
+ :glDrawElementsInstanced,
224
+ :glFenceSync,
225
+ :glIsSync,
226
+ :glDeleteSync,
227
+ :glClientWaitSync,
228
+ :glWaitSync,
229
+ :glGetInteger64v,
230
+ :glGetSynciv,
231
+ :glGetInteger64i_v,
232
+ :glGetBufferParameteri64v,
233
+ :glGenSamplers,
234
+ :glDeleteSamplers,
235
+ :glIsSampler,
236
+ :glBindSampler,
237
+ :glSamplerParameteri,
238
+ :glSamplerParameteriv,
239
+ :glSamplerParameterf,
240
+ :glSamplerParameterfv,
241
+ :glGetSamplerParameteriv,
242
+ :glGetSamplerParameterfv,
243
+ :glVertexAttribDivisor,
244
+ :glBindTransformFeedback,
245
+ :glDeleteTransformFeedbacks,
246
+ :glGenTransformFeedbacks,
247
+ :glIsTransformFeedback,
248
+ :glPauseTransformFeedback,
249
+ :glResumeTransformFeedback,
250
+ :glGetProgramBinary,
251
+ :glProgramBinary,
252
+ :glProgramParameteri,
253
+ :glInvalidateFramebuffer,
254
+ :glInvalidateSubFramebuffer,
255
+ :glTexStorage2D,
256
+ :glTexStorage3D,
257
+ :glGetInternalformativ,
258
+ :glDispatchCompute,
259
+ :glDispatchComputeIndirect,
260
+ :glDrawArraysIndirect,
261
+ :glDrawElementsIndirect,
262
+ :glFramebufferParameteri,
263
+ :glGetFramebufferParameteriv,
264
+ :glGetProgramInterfaceiv,
265
+ :glGetProgramResourceIndex,
266
+ :glGetProgramResourceName,
267
+ :glGetProgramResourceiv,
268
+ :glGetProgramResourceLocation,
269
+ :glUseProgramStages,
270
+ :glActiveShaderProgram,
271
+ :glCreateShaderProgramv,
272
+ :glBindProgramPipeline,
273
+ :glDeleteProgramPipelines,
274
+ :glGenProgramPipelines,
275
+ :glIsProgramPipeline,
276
+ :glGetProgramPipelineiv,
277
+ :glProgramUniform1i,
278
+ :glProgramUniform2i,
279
+ :glProgramUniform3i,
280
+ :glProgramUniform4i,
281
+ :glProgramUniform1ui,
282
+ :glProgramUniform2ui,
283
+ :glProgramUniform3ui,
284
+ :glProgramUniform4ui,
285
+ :glProgramUniform1f,
286
+ :glProgramUniform2f,
287
+ :glProgramUniform3f,
288
+ :glProgramUniform4f,
289
+ :glProgramUniform1iv,
290
+ :glProgramUniform2iv,
291
+ :glProgramUniform3iv,
292
+ :glProgramUniform4iv,
293
+ :glProgramUniform1uiv,
294
+ :glProgramUniform2uiv,
295
+ :glProgramUniform3uiv,
296
+ :glProgramUniform4uiv,
297
+ :glProgramUniform1fv,
298
+ :glProgramUniform2fv,
299
+ :glProgramUniform3fv,
300
+ :glProgramUniform4fv,
301
+ :glProgramUniformMatrix2fv,
302
+ :glProgramUniformMatrix3fv,
303
+ :glProgramUniformMatrix4fv,
304
+ :glProgramUniformMatrix2x3fv,
305
+ :glProgramUniformMatrix3x2fv,
306
+ :glProgramUniformMatrix2x4fv,
307
+ :glProgramUniformMatrix4x2fv,
308
+ :glProgramUniformMatrix3x4fv,
309
+ :glProgramUniformMatrix4x3fv,
310
+ :glValidateProgramPipeline,
311
+ :glGetProgramPipelineInfoLog,
312
+ :glBindImageTexture,
313
+ :glGetBooleani_v,
314
+ :glMemoryBarrier,
315
+ :glMemoryBarrierByRegion,
316
+ :glTexStorage2DMultisample,
317
+ :glGetMultisamplefv,
318
+ :glSampleMaski,
319
+ :glGetTexLevelParameteriv,
320
+ :glGetTexLevelParameterfv,
321
+ :glBindVertexBuffer,
322
+ :glVertexAttribFormat,
323
+ :glVertexAttribIFormat,
324
+ :glVertexAttribBinding,
325
+ :glVertexBindingDivisor,
326
+ :glBlendBarrier,
327
+ :glCopyImageSubData,
328
+ :glDebugMessageControl,
329
+ :glDebugMessageInsert,
330
+ :glDebugMessageCallback,
331
+ :glGetDebugMessageLog,
332
+ :glPushDebugGroup,
333
+ :glPopDebugGroup,
334
+ :glObjectLabel,
335
+ :glGetObjectLabel,
336
+ :glObjectPtrLabel,
337
+ :glGetObjectPtrLabel,
338
+ :glGetPointerv,
339
+ :glEnablei,
340
+ :glDisablei,
341
+ :glBlendEquationi,
342
+ :glBlendEquationSeparatei,
343
+ :glBlendFunci,
344
+ :glBlendFuncSeparatei,
345
+ :glColorMaski,
346
+ :glIsEnabledi,
347
+ :glDrawElementsBaseVertex,
348
+ :glDrawRangeElementsBaseVertex,
349
+ :glDrawElementsInstancedBaseVertex,
350
+ :glFramebufferTexture,
351
+ :glPrimitiveBoundingBox,
352
+ :glGetGraphicsResetStatus,
353
+ :glReadnPixels,
354
+ :glGetnUniformfv,
355
+ :glGetnUniformiv,
356
+ :glGetnUniformuiv,
357
+ :glMinSampleShading,
358
+ :glPatchParameteri,
359
+ :glTexParameterIiv,
360
+ :glTexParameterIuiv,
361
+ :glGetTexParameterIiv,
362
+ :glGetTexParameterIuiv,
363
+ :glSamplerParameterIiv,
364
+ :glSamplerParameterIuiv,
365
+ :glGetSamplerParameterIiv,
366
+ :glGetSamplerParameterIuiv,
367
+ :glTexBuffer,
368
+ :glTexBufferRange,
369
+ :glTexStorage3DMultisample,
370
+ ]
371
+
372
+ GL_FUNCTIONS_ARGS_MAP = {
373
+ :glActiveTexture => [-Fiddle::TYPE_INT],
374
+ :glAttachShader => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
375
+ :glBindAttribLocation => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
376
+ :glBindBuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
377
+ :glBindFramebuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
378
+ :glBindRenderbuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
379
+ :glBindTexture => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
380
+ :glBlendColor => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
381
+ :glBlendEquation => [-Fiddle::TYPE_INT],
382
+ :glBlendEquationSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
383
+ :glBlendFunc => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
384
+ :glBlendFuncSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
385
+ :glBufferData => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT],
386
+ :glBufferSubData => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP],
387
+ :glCheckFramebufferStatus => [-Fiddle::TYPE_INT],
388
+ :glClear => [-Fiddle::TYPE_INT],
389
+ :glClearColor => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
390
+ :glClearDepthf => [Fiddle::TYPE_FLOAT],
391
+ :glClearStencil => [Fiddle::TYPE_INT],
392
+ :glColorMask => [-Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR],
393
+ :glCompileShader => [-Fiddle::TYPE_INT],
394
+ :glCompressedTexImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
395
+ :glCompressedTexSubImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
396
+ :glCopyTexImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
397
+ :glCopyTexSubImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
398
+ :glCreateProgram => [],
399
+ :glCreateShader => [-Fiddle::TYPE_INT],
400
+ :glCullFace => [-Fiddle::TYPE_INT],
401
+ :glDeleteBuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
402
+ :glDeleteFramebuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
403
+ :glDeleteProgram => [-Fiddle::TYPE_INT],
404
+ :glDeleteRenderbuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
405
+ :glDeleteShader => [-Fiddle::TYPE_INT],
406
+ :glDeleteTextures => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
407
+ :glDepthFunc => [-Fiddle::TYPE_INT],
408
+ :glDepthMask => [-Fiddle::TYPE_CHAR],
409
+ :glDepthRangef => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
410
+ :glDetachShader => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
411
+ :glDisable => [-Fiddle::TYPE_INT],
412
+ :glDisableVertexAttribArray => [-Fiddle::TYPE_INT],
413
+ :glDrawArrays => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
414
+ :glDrawElements => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
415
+ :glEnable => [-Fiddle::TYPE_INT],
416
+ :glEnableVertexAttribArray => [-Fiddle::TYPE_INT],
417
+ :glFinish => [],
418
+ :glFlush => [],
419
+ :glFramebufferRenderbuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
420
+ :glFramebufferTexture2D => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
421
+ :glFrontFace => [-Fiddle::TYPE_INT],
422
+ :glGenBuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
423
+ :glGenerateMipmap => [-Fiddle::TYPE_INT],
424
+ :glGenFramebuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
425
+ :glGenRenderbuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
426
+ :glGenTextures => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
427
+ :glGetActiveAttrib => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
428
+ :glGetActiveUniform => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
429
+ :glGetAttachedShaders => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
430
+ :glGetAttribLocation => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
431
+ :glGetBooleanv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
432
+ :glGetBufferParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
433
+ :glGetError => [],
434
+ :glGetFloatv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
435
+ :glGetFramebufferAttachmentParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
436
+ :glGetIntegerv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
437
+ :glGetProgramiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
438
+ :glGetProgramInfoLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
439
+ :glGetRenderbufferParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
440
+ :glGetShaderiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
441
+ :glGetShaderInfoLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
442
+ :glGetShaderPrecisionFormat => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
443
+ :glGetShaderSource => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
444
+ :glGetString => [-Fiddle::TYPE_INT],
445
+ :glGetTexParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
446
+ :glGetTexParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
447
+ :glGetUniformfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
448
+ :glGetUniformiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
449
+ :glGetUniformLocation => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
450
+ :glGetVertexAttribfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
451
+ :glGetVertexAttribiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
452
+ :glGetVertexAttribPointerv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
453
+ :glHint => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
454
+ :glIsBuffer => [-Fiddle::TYPE_INT],
455
+ :glIsEnabled => [-Fiddle::TYPE_INT],
456
+ :glIsFramebuffer => [-Fiddle::TYPE_INT],
457
+ :glIsProgram => [-Fiddle::TYPE_INT],
458
+ :glIsRenderbuffer => [-Fiddle::TYPE_INT],
459
+ :glIsShader => [-Fiddle::TYPE_INT],
460
+ :glIsTexture => [-Fiddle::TYPE_INT],
461
+ :glLineWidth => [Fiddle::TYPE_FLOAT],
462
+ :glLinkProgram => [-Fiddle::TYPE_INT],
463
+ :glPixelStorei => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT],
464
+ :glPolygonOffset => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
465
+ :glReadPixels => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
466
+ :glReleaseShaderCompiler => [],
467
+ :glRenderbufferStorage => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
468
+ :glSampleCoverage => [Fiddle::TYPE_FLOAT, -Fiddle::TYPE_CHAR],
469
+ :glScissor => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
470
+ :glShaderBinary => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
471
+ :glShaderSource => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
472
+ :glStencilFunc => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
473
+ :glStencilFuncSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
474
+ :glStencilMask => [-Fiddle::TYPE_INT],
475
+ :glStencilMaskSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
476
+ :glStencilOp => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
477
+ :glStencilOpSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
478
+ :glTexImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
479
+ :glTexParameterf => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
480
+ :glTexParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
481
+ :glTexParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
482
+ :glTexParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
483
+ :glTexSubImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
484
+ :glUniform1f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
485
+ :glUniform1fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
486
+ :glUniform1i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT],
487
+ :glUniform1iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
488
+ :glUniform2f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
489
+ :glUniform2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
490
+ :glUniform2i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
491
+ :glUniform2iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
492
+ :glUniform3f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
493
+ :glUniform3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
494
+ :glUniform3i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
495
+ :glUniform3iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
496
+ :glUniform4f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
497
+ :glUniform4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
498
+ :glUniform4i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
499
+ :glUniform4iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
500
+ :glUniformMatrix2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
501
+ :glUniformMatrix3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
502
+ :glUniformMatrix4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
503
+ :glUseProgram => [-Fiddle::TYPE_INT],
504
+ :glValidateProgram => [-Fiddle::TYPE_INT],
505
+ :glVertexAttrib1f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
506
+ :glVertexAttrib1fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
507
+ :glVertexAttrib2f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
508
+ :glVertexAttrib2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
509
+ :glVertexAttrib3f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
510
+ :glVertexAttrib3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
511
+ :glVertexAttrib4f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
512
+ :glVertexAttrib4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
513
+ :glVertexAttribPointer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
514
+ :glViewport => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
515
+ :glReadBuffer => [-Fiddle::TYPE_INT],
516
+ :glDrawRangeElements => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
517
+ :glTexImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
518
+ :glTexSubImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
519
+ :glCopyTexSubImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
520
+ :glCompressedTexImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
521
+ :glCompressedTexSubImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
522
+ :glGenQueries => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
523
+ :glDeleteQueries => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
524
+ :glIsQuery => [-Fiddle::TYPE_INT],
525
+ :glBeginQuery => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
526
+ :glEndQuery => [-Fiddle::TYPE_INT],
527
+ :glGetQueryiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
528
+ :glGetQueryObjectuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
529
+ :glUnmapBuffer => [-Fiddle::TYPE_INT],
530
+ :glGetBufferPointerv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
531
+ :glDrawBuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
532
+ :glUniformMatrix2x3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
533
+ :glUniformMatrix3x2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
534
+ :glUniformMatrix2x4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
535
+ :glUniformMatrix4x2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
536
+ :glUniformMatrix3x4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
537
+ :glUniformMatrix4x3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
538
+ :glBlitFramebuffer => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
539
+ :glRenderbufferStorageMultisample => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
540
+ :glFramebufferTextureLayer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
541
+ :glMapBufferRange => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT],
542
+ :glFlushMappedBufferRange => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
543
+ :glBindVertexArray => [-Fiddle::TYPE_INT],
544
+ :glDeleteVertexArrays => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
545
+ :glGenVertexArrays => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
546
+ :glIsVertexArray => [-Fiddle::TYPE_INT],
547
+ :glGetIntegeri_v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
548
+ :glBeginTransformFeedback => [-Fiddle::TYPE_INT],
549
+ :glEndTransformFeedback => [],
550
+ :glBindBufferRange => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
551
+ :glBindBufferBase => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
552
+ :glTransformFeedbackVaryings => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT],
553
+ :glGetTransformFeedbackVarying => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
554
+ :glVertexAttribIPointer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
555
+ :glGetVertexAttribIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
556
+ :glGetVertexAttribIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
557
+ :glVertexAttribI4i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
558
+ :glVertexAttribI4ui => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
559
+ :glVertexAttribI4iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
560
+ :glVertexAttribI4uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
561
+ :glGetUniformuiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
562
+ :glGetFragDataLocation => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
563
+ :glUniform1ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
564
+ :glUniform2ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
565
+ :glUniform3ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
566
+ :glUniform4ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
567
+ :glUniform1uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
568
+ :glUniform2uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
569
+ :glUniform3uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
570
+ :glUniform4uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
571
+ :glClearBufferiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
572
+ :glClearBufferuiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
573
+ :glClearBufferfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
574
+ :glClearBufferfi => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT],
575
+ :glGetStringi => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
576
+ :glCopyBufferSubData => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
577
+ :glGetUniformIndices => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
578
+ :glGetActiveUniformsiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
579
+ :glGetUniformBlockIndex => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
580
+ :glGetActiveUniformBlockiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
581
+ :glGetActiveUniformBlockName => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
582
+ :glUniformBlockBinding => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
583
+ :glDrawArraysInstanced => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
584
+ :glDrawElementsInstanced => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
585
+ :glFenceSync => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
586
+ :glIsSync => [Fiddle::TYPE_VOIDP],
587
+ :glDeleteSync => [Fiddle::TYPE_VOIDP],
588
+ :glClientWaitSync => [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG],
589
+ :glWaitSync => [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG],
590
+ :glGetInteger64v => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
591
+ :glGetSynciv => [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
592
+ :glGetInteger64i_v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
593
+ :glGetBufferParameteri64v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
594
+ :glGenSamplers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
595
+ :glDeleteSamplers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
596
+ :glIsSampler => [-Fiddle::TYPE_INT],
597
+ :glBindSampler => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
598
+ :glSamplerParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
599
+ :glSamplerParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
600
+ :glSamplerParameterf => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
601
+ :glSamplerParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
602
+ :glGetSamplerParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
603
+ :glGetSamplerParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
604
+ :glVertexAttribDivisor => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
605
+ :glBindTransformFeedback => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
606
+ :glDeleteTransformFeedbacks => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
607
+ :glGenTransformFeedbacks => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
608
+ :glIsTransformFeedback => [-Fiddle::TYPE_INT],
609
+ :glPauseTransformFeedback => [],
610
+ :glResumeTransformFeedback => [],
611
+ :glGetProgramBinary => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
612
+ :glProgramBinary => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
613
+ :glProgramParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
614
+ :glInvalidateFramebuffer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
615
+ :glInvalidateSubFramebuffer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
616
+ :glTexStorage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
617
+ :glTexStorage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
618
+ :glGetInternalformativ => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
619
+ :glDispatchCompute => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
620
+ :glDispatchComputeIndirect => [Fiddle::TYPE_PTRDIFF_T],
621
+ :glDrawArraysIndirect => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
622
+ :glDrawElementsIndirect => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
623
+ :glFramebufferParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
624
+ :glGetFramebufferParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
625
+ :glGetProgramInterfaceiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
626
+ :glGetProgramResourceIndex => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
627
+ :glGetProgramResourceName => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
628
+ :glGetProgramResourceiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
629
+ :glGetProgramResourceLocation => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
630
+ :glUseProgramStages => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
631
+ :glActiveShaderProgram => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
632
+ :glCreateShaderProgramv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
633
+ :glBindProgramPipeline => [-Fiddle::TYPE_INT],
634
+ :glDeleteProgramPipelines => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
635
+ :glGenProgramPipelines => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
636
+ :glIsProgramPipeline => [-Fiddle::TYPE_INT],
637
+ :glGetProgramPipelineiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
638
+ :glProgramUniform1i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
639
+ :glProgramUniform2i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
640
+ :glProgramUniform3i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
641
+ :glProgramUniform4i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
642
+ :glProgramUniform1ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
643
+ :glProgramUniform2ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
644
+ :glProgramUniform3ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
645
+ :glProgramUniform4ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
646
+ :glProgramUniform1f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
647
+ :glProgramUniform2f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
648
+ :glProgramUniform3f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
649
+ :glProgramUniform4f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
650
+ :glProgramUniform1iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
651
+ :glProgramUniform2iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
652
+ :glProgramUniform3iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
653
+ :glProgramUniform4iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
654
+ :glProgramUniform1uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
655
+ :glProgramUniform2uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
656
+ :glProgramUniform3uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
657
+ :glProgramUniform4uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
658
+ :glProgramUniform1fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
659
+ :glProgramUniform2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
660
+ :glProgramUniform3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
661
+ :glProgramUniform4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
662
+ :glProgramUniformMatrix2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
663
+ :glProgramUniformMatrix3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
664
+ :glProgramUniformMatrix4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
665
+ :glProgramUniformMatrix2x3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
666
+ :glProgramUniformMatrix3x2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
667
+ :glProgramUniformMatrix2x4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
668
+ :glProgramUniformMatrix4x2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
669
+ :glProgramUniformMatrix3x4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
670
+ :glProgramUniformMatrix4x3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
671
+ :glValidateProgramPipeline => [-Fiddle::TYPE_INT],
672
+ :glGetProgramPipelineInfoLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
673
+ :glBindImageTexture => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
674
+ :glGetBooleani_v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
675
+ :glMemoryBarrier => [-Fiddle::TYPE_INT],
676
+ :glMemoryBarrierByRegion => [-Fiddle::TYPE_INT],
677
+ :glTexStorage2DMultisample => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR],
678
+ :glGetMultisamplefv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
679
+ :glSampleMaski => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
680
+ :glGetTexLevelParameteriv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
681
+ :glGetTexLevelParameterfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
682
+ :glBindVertexBuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT],
683
+ :glVertexAttribFormat => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT],
684
+ :glVertexAttribIFormat => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
685
+ :glVertexAttribBinding => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
686
+ :glVertexBindingDivisor => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
687
+ :glBlendBarrier => [],
688
+ :glCopyImageSubData => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
689
+ :glDebugMessageControl => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_CHAR],
690
+ :glDebugMessageInsert => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
691
+ :glDebugMessageCallback => [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
692
+ :glGetDebugMessageLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
693
+ :glPushDebugGroup => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
694
+ :glPopDebugGroup => [],
695
+ :glObjectLabel => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
696
+ :glGetObjectLabel => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
697
+ :glObjectPtrLabel => [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
698
+ :glGetObjectPtrLabel => [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
699
+ :glGetPointerv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
700
+ :glEnablei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
701
+ :glDisablei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
702
+ :glBlendEquationi => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
703
+ :glBlendEquationSeparatei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
704
+ :glBlendFunci => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
705
+ :glBlendFuncSeparatei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
706
+ :glColorMaski => [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR],
707
+ :glIsEnabledi => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
708
+ :glDrawElementsBaseVertex => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
709
+ :glDrawRangeElementsBaseVertex => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
710
+ :glDrawElementsInstancedBaseVertex => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
711
+ :glFramebufferTexture => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
712
+ :glPrimitiveBoundingBox => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
713
+ :glGetGraphicsResetStatus => [],
714
+ :glReadnPixels => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
715
+ :glGetnUniformfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
716
+ :glGetnUniformiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
717
+ :glGetnUniformuiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
718
+ :glMinSampleShading => [Fiddle::TYPE_FLOAT],
719
+ :glPatchParameteri => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT],
720
+ :glTexParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
721
+ :glTexParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
722
+ :glGetTexParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
723
+ :glGetTexParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
724
+ :glSamplerParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
725
+ :glSamplerParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
726
+ :glGetSamplerParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
727
+ :glGetSamplerParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
728
+ :glTexBuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
729
+ :glTexBufferRange => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
730
+ :glTexStorage3DMultisample => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR],
731
+ }
732
+
733
+ GL_FUNCTIONS_RETVAL_MAP = {
734
+ :glActiveTexture => Fiddle::TYPE_VOID,
735
+ :glAttachShader => Fiddle::TYPE_VOID,
736
+ :glBindAttribLocation => Fiddle::TYPE_VOID,
737
+ :glBindBuffer => Fiddle::TYPE_VOID,
738
+ :glBindFramebuffer => Fiddle::TYPE_VOID,
739
+ :glBindRenderbuffer => Fiddle::TYPE_VOID,
740
+ :glBindTexture => Fiddle::TYPE_VOID,
741
+ :glBlendColor => Fiddle::TYPE_VOID,
742
+ :glBlendEquation => Fiddle::TYPE_VOID,
743
+ :glBlendEquationSeparate => Fiddle::TYPE_VOID,
744
+ :glBlendFunc => Fiddle::TYPE_VOID,
745
+ :glBlendFuncSeparate => Fiddle::TYPE_VOID,
746
+ :glBufferData => Fiddle::TYPE_VOID,
747
+ :glBufferSubData => Fiddle::TYPE_VOID,
748
+ :glCheckFramebufferStatus => -Fiddle::TYPE_INT,
749
+ :glClear => Fiddle::TYPE_VOID,
750
+ :glClearColor => Fiddle::TYPE_VOID,
751
+ :glClearDepthf => Fiddle::TYPE_VOID,
752
+ :glClearStencil => Fiddle::TYPE_VOID,
753
+ :glColorMask => Fiddle::TYPE_VOID,
754
+ :glCompileShader => Fiddle::TYPE_VOID,
755
+ :glCompressedTexImage2D => Fiddle::TYPE_VOID,
756
+ :glCompressedTexSubImage2D => Fiddle::TYPE_VOID,
757
+ :glCopyTexImage2D => Fiddle::TYPE_VOID,
758
+ :glCopyTexSubImage2D => Fiddle::TYPE_VOID,
759
+ :glCreateProgram => -Fiddle::TYPE_INT,
760
+ :glCreateShader => -Fiddle::TYPE_INT,
761
+ :glCullFace => Fiddle::TYPE_VOID,
762
+ :glDeleteBuffers => Fiddle::TYPE_VOID,
763
+ :glDeleteFramebuffers => Fiddle::TYPE_VOID,
764
+ :glDeleteProgram => Fiddle::TYPE_VOID,
765
+ :glDeleteRenderbuffers => Fiddle::TYPE_VOID,
766
+ :glDeleteShader => Fiddle::TYPE_VOID,
767
+ :glDeleteTextures => Fiddle::TYPE_VOID,
768
+ :glDepthFunc => Fiddle::TYPE_VOID,
769
+ :glDepthMask => Fiddle::TYPE_VOID,
770
+ :glDepthRangef => Fiddle::TYPE_VOID,
771
+ :glDetachShader => Fiddle::TYPE_VOID,
772
+ :glDisable => Fiddle::TYPE_VOID,
773
+ :glDisableVertexAttribArray => Fiddle::TYPE_VOID,
774
+ :glDrawArrays => Fiddle::TYPE_VOID,
775
+ :glDrawElements => Fiddle::TYPE_VOID,
776
+ :glEnable => Fiddle::TYPE_VOID,
777
+ :glEnableVertexAttribArray => Fiddle::TYPE_VOID,
778
+ :glFinish => Fiddle::TYPE_VOID,
779
+ :glFlush => Fiddle::TYPE_VOID,
780
+ :glFramebufferRenderbuffer => Fiddle::TYPE_VOID,
781
+ :glFramebufferTexture2D => Fiddle::TYPE_VOID,
782
+ :glFrontFace => Fiddle::TYPE_VOID,
783
+ :glGenBuffers => Fiddle::TYPE_VOID,
784
+ :glGenerateMipmap => Fiddle::TYPE_VOID,
785
+ :glGenFramebuffers => Fiddle::TYPE_VOID,
786
+ :glGenRenderbuffers => Fiddle::TYPE_VOID,
787
+ :glGenTextures => Fiddle::TYPE_VOID,
788
+ :glGetActiveAttrib => Fiddle::TYPE_VOID,
789
+ :glGetActiveUniform => Fiddle::TYPE_VOID,
790
+ :glGetAttachedShaders => Fiddle::TYPE_VOID,
791
+ :glGetAttribLocation => Fiddle::TYPE_INT,
792
+ :glGetBooleanv => Fiddle::TYPE_VOID,
793
+ :glGetBufferParameteriv => Fiddle::TYPE_VOID,
794
+ :glGetError => -Fiddle::TYPE_INT,
795
+ :glGetFloatv => Fiddle::TYPE_VOID,
796
+ :glGetFramebufferAttachmentParameteriv => Fiddle::TYPE_VOID,
797
+ :glGetIntegerv => Fiddle::TYPE_VOID,
798
+ :glGetProgramiv => Fiddle::TYPE_VOID,
799
+ :glGetProgramInfoLog => Fiddle::TYPE_VOID,
800
+ :glGetRenderbufferParameteriv => Fiddle::TYPE_VOID,
801
+ :glGetShaderiv => Fiddle::TYPE_VOID,
802
+ :glGetShaderInfoLog => Fiddle::TYPE_VOID,
803
+ :glGetShaderPrecisionFormat => Fiddle::TYPE_VOID,
804
+ :glGetShaderSource => Fiddle::TYPE_VOID,
805
+ :glGetString => Fiddle::TYPE_VOIDP,
806
+ :glGetTexParameterfv => Fiddle::TYPE_VOID,
807
+ :glGetTexParameteriv => Fiddle::TYPE_VOID,
808
+ :glGetUniformfv => Fiddle::TYPE_VOID,
809
+ :glGetUniformiv => Fiddle::TYPE_VOID,
810
+ :glGetUniformLocation => Fiddle::TYPE_INT,
811
+ :glGetVertexAttribfv => Fiddle::TYPE_VOID,
812
+ :glGetVertexAttribiv => Fiddle::TYPE_VOID,
813
+ :glGetVertexAttribPointerv => Fiddle::TYPE_VOID,
814
+ :glHint => Fiddle::TYPE_VOID,
815
+ :glIsBuffer => -Fiddle::TYPE_CHAR,
816
+ :glIsEnabled => -Fiddle::TYPE_CHAR,
817
+ :glIsFramebuffer => -Fiddle::TYPE_CHAR,
818
+ :glIsProgram => -Fiddle::TYPE_CHAR,
819
+ :glIsRenderbuffer => -Fiddle::TYPE_CHAR,
820
+ :glIsShader => -Fiddle::TYPE_CHAR,
821
+ :glIsTexture => -Fiddle::TYPE_CHAR,
822
+ :glLineWidth => Fiddle::TYPE_VOID,
823
+ :glLinkProgram => Fiddle::TYPE_VOID,
824
+ :glPixelStorei => Fiddle::TYPE_VOID,
825
+ :glPolygonOffset => Fiddle::TYPE_VOID,
826
+ :glReadPixels => Fiddle::TYPE_VOID,
827
+ :glReleaseShaderCompiler => Fiddle::TYPE_VOID,
828
+ :glRenderbufferStorage => Fiddle::TYPE_VOID,
829
+ :glSampleCoverage => Fiddle::TYPE_VOID,
830
+ :glScissor => Fiddle::TYPE_VOID,
831
+ :glShaderBinary => Fiddle::TYPE_VOID,
832
+ :glShaderSource => Fiddle::TYPE_VOID,
833
+ :glStencilFunc => Fiddle::TYPE_VOID,
834
+ :glStencilFuncSeparate => Fiddle::TYPE_VOID,
835
+ :glStencilMask => Fiddle::TYPE_VOID,
836
+ :glStencilMaskSeparate => Fiddle::TYPE_VOID,
837
+ :glStencilOp => Fiddle::TYPE_VOID,
838
+ :glStencilOpSeparate => Fiddle::TYPE_VOID,
839
+ :glTexImage2D => Fiddle::TYPE_VOID,
840
+ :glTexParameterf => Fiddle::TYPE_VOID,
841
+ :glTexParameterfv => Fiddle::TYPE_VOID,
842
+ :glTexParameteri => Fiddle::TYPE_VOID,
843
+ :glTexParameteriv => Fiddle::TYPE_VOID,
844
+ :glTexSubImage2D => Fiddle::TYPE_VOID,
845
+ :glUniform1f => Fiddle::TYPE_VOID,
846
+ :glUniform1fv => Fiddle::TYPE_VOID,
847
+ :glUniform1i => Fiddle::TYPE_VOID,
848
+ :glUniform1iv => Fiddle::TYPE_VOID,
849
+ :glUniform2f => Fiddle::TYPE_VOID,
850
+ :glUniform2fv => Fiddle::TYPE_VOID,
851
+ :glUniform2i => Fiddle::TYPE_VOID,
852
+ :glUniform2iv => Fiddle::TYPE_VOID,
853
+ :glUniform3f => Fiddle::TYPE_VOID,
854
+ :glUniform3fv => Fiddle::TYPE_VOID,
855
+ :glUniform3i => Fiddle::TYPE_VOID,
856
+ :glUniform3iv => Fiddle::TYPE_VOID,
857
+ :glUniform4f => Fiddle::TYPE_VOID,
858
+ :glUniform4fv => Fiddle::TYPE_VOID,
859
+ :glUniform4i => Fiddle::TYPE_VOID,
860
+ :glUniform4iv => Fiddle::TYPE_VOID,
861
+ :glUniformMatrix2fv => Fiddle::TYPE_VOID,
862
+ :glUniformMatrix3fv => Fiddle::TYPE_VOID,
863
+ :glUniformMatrix4fv => Fiddle::TYPE_VOID,
864
+ :glUseProgram => Fiddle::TYPE_VOID,
865
+ :glValidateProgram => Fiddle::TYPE_VOID,
866
+ :glVertexAttrib1f => Fiddle::TYPE_VOID,
867
+ :glVertexAttrib1fv => Fiddle::TYPE_VOID,
868
+ :glVertexAttrib2f => Fiddle::TYPE_VOID,
869
+ :glVertexAttrib2fv => Fiddle::TYPE_VOID,
870
+ :glVertexAttrib3f => Fiddle::TYPE_VOID,
871
+ :glVertexAttrib3fv => Fiddle::TYPE_VOID,
872
+ :glVertexAttrib4f => Fiddle::TYPE_VOID,
873
+ :glVertexAttrib4fv => Fiddle::TYPE_VOID,
874
+ :glVertexAttribPointer => Fiddle::TYPE_VOID,
875
+ :glViewport => Fiddle::TYPE_VOID,
876
+ :glReadBuffer => Fiddle::TYPE_VOID,
877
+ :glDrawRangeElements => Fiddle::TYPE_VOID,
878
+ :glTexImage3D => Fiddle::TYPE_VOID,
879
+ :glTexSubImage3D => Fiddle::TYPE_VOID,
880
+ :glCopyTexSubImage3D => Fiddle::TYPE_VOID,
881
+ :glCompressedTexImage3D => Fiddle::TYPE_VOID,
882
+ :glCompressedTexSubImage3D => Fiddle::TYPE_VOID,
883
+ :glGenQueries => Fiddle::TYPE_VOID,
884
+ :glDeleteQueries => Fiddle::TYPE_VOID,
885
+ :glIsQuery => -Fiddle::TYPE_CHAR,
886
+ :glBeginQuery => Fiddle::TYPE_VOID,
887
+ :glEndQuery => Fiddle::TYPE_VOID,
888
+ :glGetQueryiv => Fiddle::TYPE_VOID,
889
+ :glGetQueryObjectuiv => Fiddle::TYPE_VOID,
890
+ :glUnmapBuffer => -Fiddle::TYPE_CHAR,
891
+ :glGetBufferPointerv => Fiddle::TYPE_VOID,
892
+ :glDrawBuffers => Fiddle::TYPE_VOID,
893
+ :glUniformMatrix2x3fv => Fiddle::TYPE_VOID,
894
+ :glUniformMatrix3x2fv => Fiddle::TYPE_VOID,
895
+ :glUniformMatrix2x4fv => Fiddle::TYPE_VOID,
896
+ :glUniformMatrix4x2fv => Fiddle::TYPE_VOID,
897
+ :glUniformMatrix3x4fv => Fiddle::TYPE_VOID,
898
+ :glUniformMatrix4x3fv => Fiddle::TYPE_VOID,
899
+ :glBlitFramebuffer => Fiddle::TYPE_VOID,
900
+ :glRenderbufferStorageMultisample => Fiddle::TYPE_VOID,
901
+ :glFramebufferTextureLayer => Fiddle::TYPE_VOID,
902
+ :glMapBufferRange => Fiddle::TYPE_VOIDP,
903
+ :glFlushMappedBufferRange => Fiddle::TYPE_VOID,
904
+ :glBindVertexArray => Fiddle::TYPE_VOID,
905
+ :glDeleteVertexArrays => Fiddle::TYPE_VOID,
906
+ :glGenVertexArrays => Fiddle::TYPE_VOID,
907
+ :glIsVertexArray => -Fiddle::TYPE_CHAR,
908
+ :glGetIntegeri_v => Fiddle::TYPE_VOID,
909
+ :glBeginTransformFeedback => Fiddle::TYPE_VOID,
910
+ :glEndTransformFeedback => Fiddle::TYPE_VOID,
911
+ :glBindBufferRange => Fiddle::TYPE_VOID,
912
+ :glBindBufferBase => Fiddle::TYPE_VOID,
913
+ :glTransformFeedbackVaryings => Fiddle::TYPE_VOID,
914
+ :glGetTransformFeedbackVarying => Fiddle::TYPE_VOID,
915
+ :glVertexAttribIPointer => Fiddle::TYPE_VOID,
916
+ :glGetVertexAttribIiv => Fiddle::TYPE_VOID,
917
+ :glGetVertexAttribIuiv => Fiddle::TYPE_VOID,
918
+ :glVertexAttribI4i => Fiddle::TYPE_VOID,
919
+ :glVertexAttribI4ui => Fiddle::TYPE_VOID,
920
+ :glVertexAttribI4iv => Fiddle::TYPE_VOID,
921
+ :glVertexAttribI4uiv => Fiddle::TYPE_VOID,
922
+ :glGetUniformuiv => Fiddle::TYPE_VOID,
923
+ :glGetFragDataLocation => Fiddle::TYPE_INT,
924
+ :glUniform1ui => Fiddle::TYPE_VOID,
925
+ :glUniform2ui => Fiddle::TYPE_VOID,
926
+ :glUniform3ui => Fiddle::TYPE_VOID,
927
+ :glUniform4ui => Fiddle::TYPE_VOID,
928
+ :glUniform1uiv => Fiddle::TYPE_VOID,
929
+ :glUniform2uiv => Fiddle::TYPE_VOID,
930
+ :glUniform3uiv => Fiddle::TYPE_VOID,
931
+ :glUniform4uiv => Fiddle::TYPE_VOID,
932
+ :glClearBufferiv => Fiddle::TYPE_VOID,
933
+ :glClearBufferuiv => Fiddle::TYPE_VOID,
934
+ :glClearBufferfv => Fiddle::TYPE_VOID,
935
+ :glClearBufferfi => Fiddle::TYPE_VOID,
936
+ :glGetStringi => Fiddle::TYPE_VOIDP,
937
+ :glCopyBufferSubData => Fiddle::TYPE_VOID,
938
+ :glGetUniformIndices => Fiddle::TYPE_VOID,
939
+ :glGetActiveUniformsiv => Fiddle::TYPE_VOID,
940
+ :glGetUniformBlockIndex => -Fiddle::TYPE_INT,
941
+ :glGetActiveUniformBlockiv => Fiddle::TYPE_VOID,
942
+ :glGetActiveUniformBlockName => Fiddle::TYPE_VOID,
943
+ :glUniformBlockBinding => Fiddle::TYPE_VOID,
944
+ :glDrawArraysInstanced => Fiddle::TYPE_VOID,
945
+ :glDrawElementsInstanced => Fiddle::TYPE_VOID,
946
+ :glFenceSync => Fiddle::TYPE_VOIDP,
947
+ :glIsSync => -Fiddle::TYPE_CHAR,
948
+ :glDeleteSync => Fiddle::TYPE_VOID,
949
+ :glClientWaitSync => -Fiddle::TYPE_INT,
950
+ :glWaitSync => Fiddle::TYPE_VOID,
951
+ :glGetInteger64v => Fiddle::TYPE_VOID,
952
+ :glGetSynciv => Fiddle::TYPE_VOID,
953
+ :glGetInteger64i_v => Fiddle::TYPE_VOID,
954
+ :glGetBufferParameteri64v => Fiddle::TYPE_VOID,
955
+ :glGenSamplers => Fiddle::TYPE_VOID,
956
+ :glDeleteSamplers => Fiddle::TYPE_VOID,
957
+ :glIsSampler => -Fiddle::TYPE_CHAR,
958
+ :glBindSampler => Fiddle::TYPE_VOID,
959
+ :glSamplerParameteri => Fiddle::TYPE_VOID,
960
+ :glSamplerParameteriv => Fiddle::TYPE_VOID,
961
+ :glSamplerParameterf => Fiddle::TYPE_VOID,
962
+ :glSamplerParameterfv => Fiddle::TYPE_VOID,
963
+ :glGetSamplerParameteriv => Fiddle::TYPE_VOID,
964
+ :glGetSamplerParameterfv => Fiddle::TYPE_VOID,
965
+ :glVertexAttribDivisor => Fiddle::TYPE_VOID,
966
+ :glBindTransformFeedback => Fiddle::TYPE_VOID,
967
+ :glDeleteTransformFeedbacks => Fiddle::TYPE_VOID,
968
+ :glGenTransformFeedbacks => Fiddle::TYPE_VOID,
969
+ :glIsTransformFeedback => -Fiddle::TYPE_CHAR,
970
+ :glPauseTransformFeedback => Fiddle::TYPE_VOID,
971
+ :glResumeTransformFeedback => Fiddle::TYPE_VOID,
972
+ :glGetProgramBinary => Fiddle::TYPE_VOID,
973
+ :glProgramBinary => Fiddle::TYPE_VOID,
974
+ :glProgramParameteri => Fiddle::TYPE_VOID,
975
+ :glInvalidateFramebuffer => Fiddle::TYPE_VOID,
976
+ :glInvalidateSubFramebuffer => Fiddle::TYPE_VOID,
977
+ :glTexStorage2D => Fiddle::TYPE_VOID,
978
+ :glTexStorage3D => Fiddle::TYPE_VOID,
979
+ :glGetInternalformativ => Fiddle::TYPE_VOID,
980
+ :glDispatchCompute => Fiddle::TYPE_VOID,
981
+ :glDispatchComputeIndirect => Fiddle::TYPE_VOID,
982
+ :glDrawArraysIndirect => Fiddle::TYPE_VOID,
983
+ :glDrawElementsIndirect => Fiddle::TYPE_VOID,
984
+ :glFramebufferParameteri => Fiddle::TYPE_VOID,
985
+ :glGetFramebufferParameteriv => Fiddle::TYPE_VOID,
986
+ :glGetProgramInterfaceiv => Fiddle::TYPE_VOID,
987
+ :glGetProgramResourceIndex => -Fiddle::TYPE_INT,
988
+ :glGetProgramResourceName => Fiddle::TYPE_VOID,
989
+ :glGetProgramResourceiv => Fiddle::TYPE_VOID,
990
+ :glGetProgramResourceLocation => Fiddle::TYPE_INT,
991
+ :glUseProgramStages => Fiddle::TYPE_VOID,
992
+ :glActiveShaderProgram => Fiddle::TYPE_VOID,
993
+ :glCreateShaderProgramv => -Fiddle::TYPE_INT,
994
+ :glBindProgramPipeline => Fiddle::TYPE_VOID,
995
+ :glDeleteProgramPipelines => Fiddle::TYPE_VOID,
996
+ :glGenProgramPipelines => Fiddle::TYPE_VOID,
997
+ :glIsProgramPipeline => -Fiddle::TYPE_CHAR,
998
+ :glGetProgramPipelineiv => Fiddle::TYPE_VOID,
999
+ :glProgramUniform1i => Fiddle::TYPE_VOID,
1000
+ :glProgramUniform2i => Fiddle::TYPE_VOID,
1001
+ :glProgramUniform3i => Fiddle::TYPE_VOID,
1002
+ :glProgramUniform4i => Fiddle::TYPE_VOID,
1003
+ :glProgramUniform1ui => Fiddle::TYPE_VOID,
1004
+ :glProgramUniform2ui => Fiddle::TYPE_VOID,
1005
+ :glProgramUniform3ui => Fiddle::TYPE_VOID,
1006
+ :glProgramUniform4ui => Fiddle::TYPE_VOID,
1007
+ :glProgramUniform1f => Fiddle::TYPE_VOID,
1008
+ :glProgramUniform2f => Fiddle::TYPE_VOID,
1009
+ :glProgramUniform3f => Fiddle::TYPE_VOID,
1010
+ :glProgramUniform4f => Fiddle::TYPE_VOID,
1011
+ :glProgramUniform1iv => Fiddle::TYPE_VOID,
1012
+ :glProgramUniform2iv => Fiddle::TYPE_VOID,
1013
+ :glProgramUniform3iv => Fiddle::TYPE_VOID,
1014
+ :glProgramUniform4iv => Fiddle::TYPE_VOID,
1015
+ :glProgramUniform1uiv => Fiddle::TYPE_VOID,
1016
+ :glProgramUniform2uiv => Fiddle::TYPE_VOID,
1017
+ :glProgramUniform3uiv => Fiddle::TYPE_VOID,
1018
+ :glProgramUniform4uiv => Fiddle::TYPE_VOID,
1019
+ :glProgramUniform1fv => Fiddle::TYPE_VOID,
1020
+ :glProgramUniform2fv => Fiddle::TYPE_VOID,
1021
+ :glProgramUniform3fv => Fiddle::TYPE_VOID,
1022
+ :glProgramUniform4fv => Fiddle::TYPE_VOID,
1023
+ :glProgramUniformMatrix2fv => Fiddle::TYPE_VOID,
1024
+ :glProgramUniformMatrix3fv => Fiddle::TYPE_VOID,
1025
+ :glProgramUniformMatrix4fv => Fiddle::TYPE_VOID,
1026
+ :glProgramUniformMatrix2x3fv => Fiddle::TYPE_VOID,
1027
+ :glProgramUniformMatrix3x2fv => Fiddle::TYPE_VOID,
1028
+ :glProgramUniformMatrix2x4fv => Fiddle::TYPE_VOID,
1029
+ :glProgramUniformMatrix4x2fv => Fiddle::TYPE_VOID,
1030
+ :glProgramUniformMatrix3x4fv => Fiddle::TYPE_VOID,
1031
+ :glProgramUniformMatrix4x3fv => Fiddle::TYPE_VOID,
1032
+ :glValidateProgramPipeline => Fiddle::TYPE_VOID,
1033
+ :glGetProgramPipelineInfoLog => Fiddle::TYPE_VOID,
1034
+ :glBindImageTexture => Fiddle::TYPE_VOID,
1035
+ :glGetBooleani_v => Fiddle::TYPE_VOID,
1036
+ :glMemoryBarrier => Fiddle::TYPE_VOID,
1037
+ :glMemoryBarrierByRegion => Fiddle::TYPE_VOID,
1038
+ :glTexStorage2DMultisample => Fiddle::TYPE_VOID,
1039
+ :glGetMultisamplefv => Fiddle::TYPE_VOID,
1040
+ :glSampleMaski => Fiddle::TYPE_VOID,
1041
+ :glGetTexLevelParameteriv => Fiddle::TYPE_VOID,
1042
+ :glGetTexLevelParameterfv => Fiddle::TYPE_VOID,
1043
+ :glBindVertexBuffer => Fiddle::TYPE_VOID,
1044
+ :glVertexAttribFormat => Fiddle::TYPE_VOID,
1045
+ :glVertexAttribIFormat => Fiddle::TYPE_VOID,
1046
+ :glVertexAttribBinding => Fiddle::TYPE_VOID,
1047
+ :glVertexBindingDivisor => Fiddle::TYPE_VOID,
1048
+ :glBlendBarrier => Fiddle::TYPE_VOID,
1049
+ :glCopyImageSubData => Fiddle::TYPE_VOID,
1050
+ :glDebugMessageControl => Fiddle::TYPE_VOID,
1051
+ :glDebugMessageInsert => Fiddle::TYPE_VOID,
1052
+ :glDebugMessageCallback => Fiddle::TYPE_VOID,
1053
+ :glGetDebugMessageLog => -Fiddle::TYPE_INT,
1054
+ :glPushDebugGroup => Fiddle::TYPE_VOID,
1055
+ :glPopDebugGroup => Fiddle::TYPE_VOID,
1056
+ :glObjectLabel => Fiddle::TYPE_VOID,
1057
+ :glGetObjectLabel => Fiddle::TYPE_VOID,
1058
+ :glObjectPtrLabel => Fiddle::TYPE_VOID,
1059
+ :glGetObjectPtrLabel => Fiddle::TYPE_VOID,
1060
+ :glGetPointerv => Fiddle::TYPE_VOID,
1061
+ :glEnablei => Fiddle::TYPE_VOID,
1062
+ :glDisablei => Fiddle::TYPE_VOID,
1063
+ :glBlendEquationi => Fiddle::TYPE_VOID,
1064
+ :glBlendEquationSeparatei => Fiddle::TYPE_VOID,
1065
+ :glBlendFunci => Fiddle::TYPE_VOID,
1066
+ :glBlendFuncSeparatei => Fiddle::TYPE_VOID,
1067
+ :glColorMaski => Fiddle::TYPE_VOID,
1068
+ :glIsEnabledi => -Fiddle::TYPE_CHAR,
1069
+ :glDrawElementsBaseVertex => Fiddle::TYPE_VOID,
1070
+ :glDrawRangeElementsBaseVertex => Fiddle::TYPE_VOID,
1071
+ :glDrawElementsInstancedBaseVertex => Fiddle::TYPE_VOID,
1072
+ :glFramebufferTexture => Fiddle::TYPE_VOID,
1073
+ :glPrimitiveBoundingBox => Fiddle::TYPE_VOID,
1074
+ :glGetGraphicsResetStatus => -Fiddle::TYPE_INT,
1075
+ :glReadnPixels => Fiddle::TYPE_VOID,
1076
+ :glGetnUniformfv => Fiddle::TYPE_VOID,
1077
+ :glGetnUniformiv => Fiddle::TYPE_VOID,
1078
+ :glGetnUniformuiv => Fiddle::TYPE_VOID,
1079
+ :glMinSampleShading => Fiddle::TYPE_VOID,
1080
+ :glPatchParameteri => Fiddle::TYPE_VOID,
1081
+ :glTexParameterIiv => Fiddle::TYPE_VOID,
1082
+ :glTexParameterIuiv => Fiddle::TYPE_VOID,
1083
+ :glGetTexParameterIiv => Fiddle::TYPE_VOID,
1084
+ :glGetTexParameterIuiv => Fiddle::TYPE_VOID,
1085
+ :glSamplerParameterIiv => Fiddle::TYPE_VOID,
1086
+ :glSamplerParameterIuiv => Fiddle::TYPE_VOID,
1087
+ :glGetSamplerParameterIiv => Fiddle::TYPE_VOID,
1088
+ :glGetSamplerParameterIuiv => Fiddle::TYPE_VOID,
1089
+ :glTexBuffer => Fiddle::TYPE_VOID,
1090
+ :glTexBufferRange => Fiddle::TYPE_VOID,
1091
+ :glTexStorage3DMultisample => Fiddle::TYPE_VOID,
1092
+ }
1093
+
1094
+ def self.ActiveTexture(_texture_)
1095
+ GL_FUNCTIONS_MAP[:glActiveTexture].call(_texture_)
1096
+ end
1097
+
1098
+ def self.AttachShader(_program_, _shader_)
1099
+ GL_FUNCTIONS_MAP[:glAttachShader].call(_program_, _shader_)
1100
+ end
1101
+
1102
+ def self.BindAttribLocation(_program_, _index_, _name_)
1103
+ GL_FUNCTIONS_MAP[:glBindAttribLocation].call(_program_, _index_, _name_)
1104
+ end
1105
+
1106
+ def self.BindBuffer(_target_, _buffer_)
1107
+ GL_FUNCTIONS_MAP[:glBindBuffer].call(_target_, _buffer_)
1108
+ end
1109
+
1110
+ def self.BindFramebuffer(_target_, _framebuffer_)
1111
+ GL_FUNCTIONS_MAP[:glBindFramebuffer].call(_target_, _framebuffer_)
1112
+ end
1113
+
1114
+ def self.BindRenderbuffer(_target_, _renderbuffer_)
1115
+ GL_FUNCTIONS_MAP[:glBindRenderbuffer].call(_target_, _renderbuffer_)
1116
+ end
1117
+
1118
+ def self.BindTexture(_target_, _texture_)
1119
+ GL_FUNCTIONS_MAP[:glBindTexture].call(_target_, _texture_)
1120
+ end
1121
+
1122
+ def self.BlendColor(_red_, _green_, _blue_, _alpha_)
1123
+ GL_FUNCTIONS_MAP[:glBlendColor].call(_red_, _green_, _blue_, _alpha_)
1124
+ end
1125
+
1126
+ def self.BlendEquation(_mode_)
1127
+ GL_FUNCTIONS_MAP[:glBlendEquation].call(_mode_)
1128
+ end
1129
+
1130
+ def self.BlendEquationSeparate(_modeRGB_, _modeAlpha_)
1131
+ GL_FUNCTIONS_MAP[:glBlendEquationSeparate].call(_modeRGB_, _modeAlpha_)
1132
+ end
1133
+
1134
+ def self.BlendFunc(_sfactor_, _dfactor_)
1135
+ GL_FUNCTIONS_MAP[:glBlendFunc].call(_sfactor_, _dfactor_)
1136
+ end
1137
+
1138
+ def self.BlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
1139
+ GL_FUNCTIONS_MAP[:glBlendFuncSeparate].call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
1140
+ end
1141
+
1142
+ def self.BufferData(_target_, _size_, _data_, _usage_)
1143
+ GL_FUNCTIONS_MAP[:glBufferData].call(_target_, _size_, _data_, _usage_)
1144
+ end
1145
+
1146
+ def self.BufferSubData(_target_, _offset_, _size_, _data_)
1147
+ GL_FUNCTIONS_MAP[:glBufferSubData].call(_target_, _offset_, _size_, _data_)
1148
+ end
1149
+
1150
+ def self.CheckFramebufferStatus(_target_)
1151
+ GL_FUNCTIONS_MAP[:glCheckFramebufferStatus].call(_target_)
1152
+ end
1153
+
1154
+ def self.Clear(_mask_)
1155
+ GL_FUNCTIONS_MAP[:glClear].call(_mask_)
1156
+ end
1157
+
1158
+ def self.ClearColor(_red_, _green_, _blue_, _alpha_)
1159
+ GL_FUNCTIONS_MAP[:glClearColor].call(_red_, _green_, _blue_, _alpha_)
1160
+ end
1161
+
1162
+ def self.ClearDepthf(_d_)
1163
+ GL_FUNCTIONS_MAP[:glClearDepthf].call(_d_)
1164
+ end
1165
+
1166
+ def self.ClearStencil(_s_)
1167
+ GL_FUNCTIONS_MAP[:glClearStencil].call(_s_)
1168
+ end
1169
+
1170
+ def self.ColorMask(_red_, _green_, _blue_, _alpha_)
1171
+ GL_FUNCTIONS_MAP[:glColorMask].call(_red_, _green_, _blue_, _alpha_)
1172
+ end
1173
+
1174
+ def self.CompileShader(_shader_)
1175
+ GL_FUNCTIONS_MAP[:glCompileShader].call(_shader_)
1176
+ end
1177
+
1178
+ def self.CompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
1179
+ GL_FUNCTIONS_MAP[:glCompressedTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
1180
+ end
1181
+
1182
+ def self.CompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
1183
+ GL_FUNCTIONS_MAP[:glCompressedTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
1184
+ end
1185
+
1186
+ def self.CopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
1187
+ GL_FUNCTIONS_MAP[:glCopyTexImage2D].call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
1188
+ end
1189
+
1190
+ def self.CopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
1191
+ GL_FUNCTIONS_MAP[:glCopyTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
1192
+ end
1193
+
1194
+ def self.CreateProgram()
1195
+ GL_FUNCTIONS_MAP[:glCreateProgram].call()
1196
+ end
1197
+
1198
+ def self.CreateShader(_type_)
1199
+ GL_FUNCTIONS_MAP[:glCreateShader].call(_type_)
1200
+ end
1201
+
1202
+ def self.CullFace(_mode_)
1203
+ GL_FUNCTIONS_MAP[:glCullFace].call(_mode_)
1204
+ end
1205
+
1206
+ def self.DeleteBuffers(_n_, _buffers_)
1207
+ GL_FUNCTIONS_MAP[:glDeleteBuffers].call(_n_, _buffers_)
1208
+ end
1209
+
1210
+ def self.DeleteFramebuffers(_n_, _framebuffers_)
1211
+ GL_FUNCTIONS_MAP[:glDeleteFramebuffers].call(_n_, _framebuffers_)
1212
+ end
1213
+
1214
+ def self.DeleteProgram(_program_)
1215
+ GL_FUNCTIONS_MAP[:glDeleteProgram].call(_program_)
1216
+ end
1217
+
1218
+ def self.DeleteRenderbuffers(_n_, _renderbuffers_)
1219
+ GL_FUNCTIONS_MAP[:glDeleteRenderbuffers].call(_n_, _renderbuffers_)
1220
+ end
1221
+
1222
+ def self.DeleteShader(_shader_)
1223
+ GL_FUNCTIONS_MAP[:glDeleteShader].call(_shader_)
1224
+ end
1225
+
1226
+ def self.DeleteTextures(_n_, _textures_)
1227
+ GL_FUNCTIONS_MAP[:glDeleteTextures].call(_n_, _textures_)
1228
+ end
1229
+
1230
+ def self.DepthFunc(_func_)
1231
+ GL_FUNCTIONS_MAP[:glDepthFunc].call(_func_)
1232
+ end
1233
+
1234
+ def self.DepthMask(_flag_)
1235
+ GL_FUNCTIONS_MAP[:glDepthMask].call(_flag_)
1236
+ end
1237
+
1238
+ def self.DepthRangef(_n_, _f_)
1239
+ GL_FUNCTIONS_MAP[:glDepthRangef].call(_n_, _f_)
1240
+ end
1241
+
1242
+ def self.DetachShader(_program_, _shader_)
1243
+ GL_FUNCTIONS_MAP[:glDetachShader].call(_program_, _shader_)
1244
+ end
1245
+
1246
+ def self.Disable(_cap_)
1247
+ GL_FUNCTIONS_MAP[:glDisable].call(_cap_)
1248
+ end
1249
+
1250
+ def self.DisableVertexAttribArray(_index_)
1251
+ GL_FUNCTIONS_MAP[:glDisableVertexAttribArray].call(_index_)
1252
+ end
1253
+
1254
+ def self.DrawArrays(_mode_, _first_, _count_)
1255
+ GL_FUNCTIONS_MAP[:glDrawArrays].call(_mode_, _first_, _count_)
1256
+ end
1257
+
1258
+ def self.DrawElements(_mode_, _count_, _type_, _indices_)
1259
+ GL_FUNCTIONS_MAP[:glDrawElements].call(_mode_, _count_, _type_, _indices_)
1260
+ end
1261
+
1262
+ def self.Enable(_cap_)
1263
+ GL_FUNCTIONS_MAP[:glEnable].call(_cap_)
1264
+ end
1265
+
1266
+ def self.EnableVertexAttribArray(_index_)
1267
+ GL_FUNCTIONS_MAP[:glEnableVertexAttribArray].call(_index_)
1268
+ end
1269
+
1270
+ def self.Finish()
1271
+ GL_FUNCTIONS_MAP[:glFinish].call()
1272
+ end
1273
+
1274
+ def self.Flush()
1275
+ GL_FUNCTIONS_MAP[:glFlush].call()
1276
+ end
1277
+
1278
+ def self.FramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
1279
+ GL_FUNCTIONS_MAP[:glFramebufferRenderbuffer].call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
1280
+ end
1281
+
1282
+ def self.FramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_)
1283
+ GL_FUNCTIONS_MAP[:glFramebufferTexture2D].call(_target_, _attachment_, _textarget_, _texture_, _level_)
1284
+ end
1285
+
1286
+ def self.FrontFace(_mode_)
1287
+ GL_FUNCTIONS_MAP[:glFrontFace].call(_mode_)
1288
+ end
1289
+
1290
+ def self.GenBuffers(_n_, _buffers_)
1291
+ GL_FUNCTIONS_MAP[:glGenBuffers].call(_n_, _buffers_)
1292
+ end
1293
+
1294
+ def self.GenerateMipmap(_target_)
1295
+ GL_FUNCTIONS_MAP[:glGenerateMipmap].call(_target_)
1296
+ end
1297
+
1298
+ def self.GenFramebuffers(_n_, _framebuffers_)
1299
+ GL_FUNCTIONS_MAP[:glGenFramebuffers].call(_n_, _framebuffers_)
1300
+ end
1301
+
1302
+ def self.GenRenderbuffers(_n_, _renderbuffers_)
1303
+ GL_FUNCTIONS_MAP[:glGenRenderbuffers].call(_n_, _renderbuffers_)
1304
+ end
1305
+
1306
+ def self.GenTextures(_n_, _textures_)
1307
+ GL_FUNCTIONS_MAP[:glGenTextures].call(_n_, _textures_)
1308
+ end
1309
+
1310
+ def self.GetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1311
+ GL_FUNCTIONS_MAP[:glGetActiveAttrib].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1312
+ end
1313
+
1314
+ def self.GetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1315
+ GL_FUNCTIONS_MAP[:glGetActiveUniform].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1316
+ end
1317
+
1318
+ def self.GetAttachedShaders(_program_, _maxCount_, _count_, _shaders_)
1319
+ GL_FUNCTIONS_MAP[:glGetAttachedShaders].call(_program_, _maxCount_, _count_, _shaders_)
1320
+ end
1321
+
1322
+ def self.GetAttribLocation(_program_, _name_)
1323
+ GL_FUNCTIONS_MAP[:glGetAttribLocation].call(_program_, _name_)
1324
+ end
1325
+
1326
+ def self.GetBooleanv(_pname_, _data_)
1327
+ GL_FUNCTIONS_MAP[:glGetBooleanv].call(_pname_, _data_)
1328
+ end
1329
+
1330
+ def self.GetBufferParameteriv(_target_, _pname_, _params_)
1331
+ GL_FUNCTIONS_MAP[:glGetBufferParameteriv].call(_target_, _pname_, _params_)
1332
+ end
1333
+
1334
+ def self.GetError()
1335
+ GL_FUNCTIONS_MAP[:glGetError].call()
1336
+ end
1337
+
1338
+ def self.GetFloatv(_pname_, _data_)
1339
+ GL_FUNCTIONS_MAP[:glGetFloatv].call(_pname_, _data_)
1340
+ end
1341
+
1342
+ def self.GetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_)
1343
+ GL_FUNCTIONS_MAP[:glGetFramebufferAttachmentParameteriv].call(_target_, _attachment_, _pname_, _params_)
1344
+ end
1345
+
1346
+ def self.GetIntegerv(_pname_, _data_)
1347
+ GL_FUNCTIONS_MAP[:glGetIntegerv].call(_pname_, _data_)
1348
+ end
1349
+
1350
+ def self.GetProgramiv(_program_, _pname_, _params_)
1351
+ GL_FUNCTIONS_MAP[:glGetProgramiv].call(_program_, _pname_, _params_)
1352
+ end
1353
+
1354
+ def self.GetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_)
1355
+ GL_FUNCTIONS_MAP[:glGetProgramInfoLog].call(_program_, _bufSize_, _length_, _infoLog_)
1356
+ end
1357
+
1358
+ def self.GetRenderbufferParameteriv(_target_, _pname_, _params_)
1359
+ GL_FUNCTIONS_MAP[:glGetRenderbufferParameteriv].call(_target_, _pname_, _params_)
1360
+ end
1361
+
1362
+ def self.GetShaderiv(_shader_, _pname_, _params_)
1363
+ GL_FUNCTIONS_MAP[:glGetShaderiv].call(_shader_, _pname_, _params_)
1364
+ end
1365
+
1366
+ def self.GetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_)
1367
+ GL_FUNCTIONS_MAP[:glGetShaderInfoLog].call(_shader_, _bufSize_, _length_, _infoLog_)
1368
+ end
1369
+
1370
+ def self.GetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_)
1371
+ GL_FUNCTIONS_MAP[:glGetShaderPrecisionFormat].call(_shadertype_, _precisiontype_, _range_, _precision_)
1372
+ end
1373
+
1374
+ def self.GetShaderSource(_shader_, _bufSize_, _length_, _source_)
1375
+ GL_FUNCTIONS_MAP[:glGetShaderSource].call(_shader_, _bufSize_, _length_, _source_)
1376
+ end
1377
+
1378
+ def self.GetString(_name_)
1379
+ GL_FUNCTIONS_MAP[:glGetString].call(_name_)
1380
+ end
1381
+
1382
+ def self.GetTexParameterfv(_target_, _pname_, _params_)
1383
+ GL_FUNCTIONS_MAP[:glGetTexParameterfv].call(_target_, _pname_, _params_)
1384
+ end
1385
+
1386
+ def self.GetTexParameteriv(_target_, _pname_, _params_)
1387
+ GL_FUNCTIONS_MAP[:glGetTexParameteriv].call(_target_, _pname_, _params_)
1388
+ end
1389
+
1390
+ def self.GetUniformfv(_program_, _location_, _params_)
1391
+ GL_FUNCTIONS_MAP[:glGetUniformfv].call(_program_, _location_, _params_)
1392
+ end
1393
+
1394
+ def self.GetUniformiv(_program_, _location_, _params_)
1395
+ GL_FUNCTIONS_MAP[:glGetUniformiv].call(_program_, _location_, _params_)
1396
+ end
1397
+
1398
+ def self.GetUniformLocation(_program_, _name_)
1399
+ GL_FUNCTIONS_MAP[:glGetUniformLocation].call(_program_, _name_)
1400
+ end
1401
+
1402
+ def self.GetVertexAttribfv(_index_, _pname_, _params_)
1403
+ GL_FUNCTIONS_MAP[:glGetVertexAttribfv].call(_index_, _pname_, _params_)
1404
+ end
1405
+
1406
+ def self.GetVertexAttribiv(_index_, _pname_, _params_)
1407
+ GL_FUNCTIONS_MAP[:glGetVertexAttribiv].call(_index_, _pname_, _params_)
1408
+ end
1409
+
1410
+ def self.GetVertexAttribPointerv(_index_, _pname_, _pointer_)
1411
+ GL_FUNCTIONS_MAP[:glGetVertexAttribPointerv].call(_index_, _pname_, _pointer_)
1412
+ end
1413
+
1414
+ def self.Hint(_target_, _mode_)
1415
+ GL_FUNCTIONS_MAP[:glHint].call(_target_, _mode_)
1416
+ end
1417
+
1418
+ def self.IsBuffer(_buffer_)
1419
+ GL_FUNCTIONS_MAP[:glIsBuffer].call(_buffer_)
1420
+ end
1421
+
1422
+ def self.IsEnabled(_cap_)
1423
+ GL_FUNCTIONS_MAP[:glIsEnabled].call(_cap_)
1424
+ end
1425
+
1426
+ def self.IsFramebuffer(_framebuffer_)
1427
+ GL_FUNCTIONS_MAP[:glIsFramebuffer].call(_framebuffer_)
1428
+ end
1429
+
1430
+ def self.IsProgram(_program_)
1431
+ GL_FUNCTIONS_MAP[:glIsProgram].call(_program_)
1432
+ end
1433
+
1434
+ def self.IsRenderbuffer(_renderbuffer_)
1435
+ GL_FUNCTIONS_MAP[:glIsRenderbuffer].call(_renderbuffer_)
1436
+ end
1437
+
1438
+ def self.IsShader(_shader_)
1439
+ GL_FUNCTIONS_MAP[:glIsShader].call(_shader_)
1440
+ end
1441
+
1442
+ def self.IsTexture(_texture_)
1443
+ GL_FUNCTIONS_MAP[:glIsTexture].call(_texture_)
1444
+ end
1445
+
1446
+ def self.LineWidth(_width_)
1447
+ GL_FUNCTIONS_MAP[:glLineWidth].call(_width_)
1448
+ end
1449
+
1450
+ def self.LinkProgram(_program_)
1451
+ GL_FUNCTIONS_MAP[:glLinkProgram].call(_program_)
1452
+ end
1453
+
1454
+ def self.PixelStorei(_pname_, _param_)
1455
+ GL_FUNCTIONS_MAP[:glPixelStorei].call(_pname_, _param_)
1456
+ end
1457
+
1458
+ def self.PolygonOffset(_factor_, _units_)
1459
+ GL_FUNCTIONS_MAP[:glPolygonOffset].call(_factor_, _units_)
1460
+ end
1461
+
1462
+ def self.ReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
1463
+ GL_FUNCTIONS_MAP[:glReadPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
1464
+ end
1465
+
1466
+ def self.ReleaseShaderCompiler()
1467
+ GL_FUNCTIONS_MAP[:glReleaseShaderCompiler].call()
1468
+ end
1469
+
1470
+ def self.RenderbufferStorage(_target_, _internalformat_, _width_, _height_)
1471
+ GL_FUNCTIONS_MAP[:glRenderbufferStorage].call(_target_, _internalformat_, _width_, _height_)
1472
+ end
1473
+
1474
+ def self.SampleCoverage(_value_, _invert_)
1475
+ GL_FUNCTIONS_MAP[:glSampleCoverage].call(_value_, _invert_)
1476
+ end
1477
+
1478
+ def self.Scissor(_x_, _y_, _width_, _height_)
1479
+ GL_FUNCTIONS_MAP[:glScissor].call(_x_, _y_, _width_, _height_)
1480
+ end
1481
+
1482
+ def self.ShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
1483
+ GL_FUNCTIONS_MAP[:glShaderBinary].call(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
1484
+ end
1485
+
1486
+ def self.ShaderSource(_shader_, _count_, _string_, _length_)
1487
+ GL_FUNCTIONS_MAP[:glShaderSource].call(_shader_, _count_, _string_, _length_)
1488
+ end
1489
+
1490
+ def self.StencilFunc(_func_, _ref_, _mask_)
1491
+ GL_FUNCTIONS_MAP[:glStencilFunc].call(_func_, _ref_, _mask_)
1492
+ end
1493
+
1494
+ def self.StencilFuncSeparate(_face_, _func_, _ref_, _mask_)
1495
+ GL_FUNCTIONS_MAP[:glStencilFuncSeparate].call(_face_, _func_, _ref_, _mask_)
1496
+ end
1497
+
1498
+ def self.StencilMask(_mask_)
1499
+ GL_FUNCTIONS_MAP[:glStencilMask].call(_mask_)
1500
+ end
1501
+
1502
+ def self.StencilMaskSeparate(_face_, _mask_)
1503
+ GL_FUNCTIONS_MAP[:glStencilMaskSeparate].call(_face_, _mask_)
1504
+ end
1505
+
1506
+ def self.StencilOp(_fail_, _zfail_, _zpass_)
1507
+ GL_FUNCTIONS_MAP[:glStencilOp].call(_fail_, _zfail_, _zpass_)
1508
+ end
1509
+
1510
+ def self.StencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_)
1511
+ GL_FUNCTIONS_MAP[:glStencilOpSeparate].call(_face_, _sfail_, _dpfail_, _dppass_)
1512
+ end
1513
+
1514
+ def self.TexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
1515
+ GL_FUNCTIONS_MAP[:glTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
1516
+ end
1517
+
1518
+ def self.TexParameterf(_target_, _pname_, _param_)
1519
+ GL_FUNCTIONS_MAP[:glTexParameterf].call(_target_, _pname_, _param_)
1520
+ end
1521
+
1522
+ def self.TexParameterfv(_target_, _pname_, _params_)
1523
+ GL_FUNCTIONS_MAP[:glTexParameterfv].call(_target_, _pname_, _params_)
1524
+ end
1525
+
1526
+ def self.TexParameteri(_target_, _pname_, _param_)
1527
+ GL_FUNCTIONS_MAP[:glTexParameteri].call(_target_, _pname_, _param_)
1528
+ end
1529
+
1530
+ def self.TexParameteriv(_target_, _pname_, _params_)
1531
+ GL_FUNCTIONS_MAP[:glTexParameteriv].call(_target_, _pname_, _params_)
1532
+ end
1533
+
1534
+ def self.TexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
1535
+ GL_FUNCTIONS_MAP[:glTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
1536
+ end
1537
+
1538
+ def self.Uniform1f(_location_, _v0_)
1539
+ GL_FUNCTIONS_MAP[:glUniform1f].call(_location_, _v0_)
1540
+ end
1541
+
1542
+ def self.Uniform1fv(_location_, _count_, _value_)
1543
+ GL_FUNCTIONS_MAP[:glUniform1fv].call(_location_, _count_, _value_)
1544
+ end
1545
+
1546
+ def self.Uniform1i(_location_, _v0_)
1547
+ GL_FUNCTIONS_MAP[:glUniform1i].call(_location_, _v0_)
1548
+ end
1549
+
1550
+ def self.Uniform1iv(_location_, _count_, _value_)
1551
+ GL_FUNCTIONS_MAP[:glUniform1iv].call(_location_, _count_, _value_)
1552
+ end
1553
+
1554
+ def self.Uniform2f(_location_, _v0_, _v1_)
1555
+ GL_FUNCTIONS_MAP[:glUniform2f].call(_location_, _v0_, _v1_)
1556
+ end
1557
+
1558
+ def self.Uniform2fv(_location_, _count_, _value_)
1559
+ GL_FUNCTIONS_MAP[:glUniform2fv].call(_location_, _count_, _value_)
1560
+ end
1561
+
1562
+ def self.Uniform2i(_location_, _v0_, _v1_)
1563
+ GL_FUNCTIONS_MAP[:glUniform2i].call(_location_, _v0_, _v1_)
1564
+ end
1565
+
1566
+ def self.Uniform2iv(_location_, _count_, _value_)
1567
+ GL_FUNCTIONS_MAP[:glUniform2iv].call(_location_, _count_, _value_)
1568
+ end
1569
+
1570
+ def self.Uniform3f(_location_, _v0_, _v1_, _v2_)
1571
+ GL_FUNCTIONS_MAP[:glUniform3f].call(_location_, _v0_, _v1_, _v2_)
1572
+ end
1573
+
1574
+ def self.Uniform3fv(_location_, _count_, _value_)
1575
+ GL_FUNCTIONS_MAP[:glUniform3fv].call(_location_, _count_, _value_)
1576
+ end
1577
+
1578
+ def self.Uniform3i(_location_, _v0_, _v1_, _v2_)
1579
+ GL_FUNCTIONS_MAP[:glUniform3i].call(_location_, _v0_, _v1_, _v2_)
1580
+ end
1581
+
1582
+ def self.Uniform3iv(_location_, _count_, _value_)
1583
+ GL_FUNCTIONS_MAP[:glUniform3iv].call(_location_, _count_, _value_)
1584
+ end
1585
+
1586
+ def self.Uniform4f(_location_, _v0_, _v1_, _v2_, _v3_)
1587
+ GL_FUNCTIONS_MAP[:glUniform4f].call(_location_, _v0_, _v1_, _v2_, _v3_)
1588
+ end
1589
+
1590
+ def self.Uniform4fv(_location_, _count_, _value_)
1591
+ GL_FUNCTIONS_MAP[:glUniform4fv].call(_location_, _count_, _value_)
1592
+ end
1593
+
1594
+ def self.Uniform4i(_location_, _v0_, _v1_, _v2_, _v3_)
1595
+ GL_FUNCTIONS_MAP[:glUniform4i].call(_location_, _v0_, _v1_, _v2_, _v3_)
1596
+ end
1597
+
1598
+ def self.Uniform4iv(_location_, _count_, _value_)
1599
+ GL_FUNCTIONS_MAP[:glUniform4iv].call(_location_, _count_, _value_)
1600
+ end
1601
+
1602
+ def self.UniformMatrix2fv(_location_, _count_, _transpose_, _value_)
1603
+ GL_FUNCTIONS_MAP[:glUniformMatrix2fv].call(_location_, _count_, _transpose_, _value_)
1604
+ end
1605
+
1606
+ def self.UniformMatrix3fv(_location_, _count_, _transpose_, _value_)
1607
+ GL_FUNCTIONS_MAP[:glUniformMatrix3fv].call(_location_, _count_, _transpose_, _value_)
1608
+ end
1609
+
1610
+ def self.UniformMatrix4fv(_location_, _count_, _transpose_, _value_)
1611
+ GL_FUNCTIONS_MAP[:glUniformMatrix4fv].call(_location_, _count_, _transpose_, _value_)
1612
+ end
1613
+
1614
+ def self.UseProgram(_program_)
1615
+ GL_FUNCTIONS_MAP[:glUseProgram].call(_program_)
1616
+ end
1617
+
1618
+ def self.ValidateProgram(_program_)
1619
+ GL_FUNCTIONS_MAP[:glValidateProgram].call(_program_)
1620
+ end
1621
+
1622
+ def self.VertexAttrib1f(_index_, _x_)
1623
+ GL_FUNCTIONS_MAP[:glVertexAttrib1f].call(_index_, _x_)
1624
+ end
1625
+
1626
+ def self.VertexAttrib1fv(_index_, _v_)
1627
+ GL_FUNCTIONS_MAP[:glVertexAttrib1fv].call(_index_, _v_)
1628
+ end
1629
+
1630
+ def self.VertexAttrib2f(_index_, _x_, _y_)
1631
+ GL_FUNCTIONS_MAP[:glVertexAttrib2f].call(_index_, _x_, _y_)
1632
+ end
1633
+
1634
+ def self.VertexAttrib2fv(_index_, _v_)
1635
+ GL_FUNCTIONS_MAP[:glVertexAttrib2fv].call(_index_, _v_)
1636
+ end
1637
+
1638
+ def self.VertexAttrib3f(_index_, _x_, _y_, _z_)
1639
+ GL_FUNCTIONS_MAP[:glVertexAttrib3f].call(_index_, _x_, _y_, _z_)
1640
+ end
1641
+
1642
+ def self.VertexAttrib3fv(_index_, _v_)
1643
+ GL_FUNCTIONS_MAP[:glVertexAttrib3fv].call(_index_, _v_)
1644
+ end
1645
+
1646
+ def self.VertexAttrib4f(_index_, _x_, _y_, _z_, _w_)
1647
+ GL_FUNCTIONS_MAP[:glVertexAttrib4f].call(_index_, _x_, _y_, _z_, _w_)
1648
+ end
1649
+
1650
+ def self.VertexAttrib4fv(_index_, _v_)
1651
+ GL_FUNCTIONS_MAP[:glVertexAttrib4fv].call(_index_, _v_)
1652
+ end
1653
+
1654
+ def self.VertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
1655
+ GL_FUNCTIONS_MAP[:glVertexAttribPointer].call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
1656
+ end
1657
+
1658
+ def self.Viewport(_x_, _y_, _width_, _height_)
1659
+ GL_FUNCTIONS_MAP[:glViewport].call(_x_, _y_, _width_, _height_)
1660
+ end
1661
+
1662
+ def self.ReadBuffer(_src_)
1663
+ GL_FUNCTIONS_MAP[:glReadBuffer].call(_src_)
1664
+ end
1665
+
1666
+ def self.DrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_)
1667
+ GL_FUNCTIONS_MAP[:glDrawRangeElements].call(_mode_, _start_, _end_, _count_, _type_, _indices_)
1668
+ end
1669
+
1670
+ def self.TexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
1671
+ GL_FUNCTIONS_MAP[:glTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
1672
+ end
1673
+
1674
+ def self.TexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
1675
+ GL_FUNCTIONS_MAP[:glTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
1676
+ end
1677
+
1678
+ def self.CopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
1679
+ GL_FUNCTIONS_MAP[:glCopyTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
1680
+ end
1681
+
1682
+ def self.CompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
1683
+ GL_FUNCTIONS_MAP[:glCompressedTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
1684
+ end
1685
+
1686
+ def self.CompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
1687
+ GL_FUNCTIONS_MAP[:glCompressedTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
1688
+ end
1689
+
1690
+ def self.GenQueries(_n_, _ids_)
1691
+ GL_FUNCTIONS_MAP[:glGenQueries].call(_n_, _ids_)
1692
+ end
1693
+
1694
+ def self.DeleteQueries(_n_, _ids_)
1695
+ GL_FUNCTIONS_MAP[:glDeleteQueries].call(_n_, _ids_)
1696
+ end
1697
+
1698
+ def self.IsQuery(_id_)
1699
+ GL_FUNCTIONS_MAP[:glIsQuery].call(_id_)
1700
+ end
1701
+
1702
+ def self.BeginQuery(_target_, _id_)
1703
+ GL_FUNCTIONS_MAP[:glBeginQuery].call(_target_, _id_)
1704
+ end
1705
+
1706
+ def self.EndQuery(_target_)
1707
+ GL_FUNCTIONS_MAP[:glEndQuery].call(_target_)
1708
+ end
1709
+
1710
+ def self.GetQueryiv(_target_, _pname_, _params_)
1711
+ GL_FUNCTIONS_MAP[:glGetQueryiv].call(_target_, _pname_, _params_)
1712
+ end
1713
+
1714
+ def self.GetQueryObjectuiv(_id_, _pname_, _params_)
1715
+ GL_FUNCTIONS_MAP[:glGetQueryObjectuiv].call(_id_, _pname_, _params_)
1716
+ end
1717
+
1718
+ def self.UnmapBuffer(_target_)
1719
+ GL_FUNCTIONS_MAP[:glUnmapBuffer].call(_target_)
1720
+ end
1721
+
1722
+ def self.GetBufferPointerv(_target_, _pname_, _params_)
1723
+ GL_FUNCTIONS_MAP[:glGetBufferPointerv].call(_target_, _pname_, _params_)
1724
+ end
1725
+
1726
+ def self.DrawBuffers(_n_, _bufs_)
1727
+ GL_FUNCTIONS_MAP[:glDrawBuffers].call(_n_, _bufs_)
1728
+ end
1729
+
1730
+ def self.UniformMatrix2x3fv(_location_, _count_, _transpose_, _value_)
1731
+ GL_FUNCTIONS_MAP[:glUniformMatrix2x3fv].call(_location_, _count_, _transpose_, _value_)
1732
+ end
1733
+
1734
+ def self.UniformMatrix3x2fv(_location_, _count_, _transpose_, _value_)
1735
+ GL_FUNCTIONS_MAP[:glUniformMatrix3x2fv].call(_location_, _count_, _transpose_, _value_)
1736
+ end
1737
+
1738
+ def self.UniformMatrix2x4fv(_location_, _count_, _transpose_, _value_)
1739
+ GL_FUNCTIONS_MAP[:glUniformMatrix2x4fv].call(_location_, _count_, _transpose_, _value_)
1740
+ end
1741
+
1742
+ def self.UniformMatrix4x2fv(_location_, _count_, _transpose_, _value_)
1743
+ GL_FUNCTIONS_MAP[:glUniformMatrix4x2fv].call(_location_, _count_, _transpose_, _value_)
1744
+ end
1745
+
1746
+ def self.UniformMatrix3x4fv(_location_, _count_, _transpose_, _value_)
1747
+ GL_FUNCTIONS_MAP[:glUniformMatrix3x4fv].call(_location_, _count_, _transpose_, _value_)
1748
+ end
1749
+
1750
+ def self.UniformMatrix4x3fv(_location_, _count_, _transpose_, _value_)
1751
+ GL_FUNCTIONS_MAP[:glUniformMatrix4x3fv].call(_location_, _count_, _transpose_, _value_)
1752
+ end
1753
+
1754
+ def self.BlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
1755
+ GL_FUNCTIONS_MAP[:glBlitFramebuffer].call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
1756
+ end
1757
+
1758
+ def self.RenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_)
1759
+ GL_FUNCTIONS_MAP[:glRenderbufferStorageMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_)
1760
+ end
1761
+
1762
+ def self.FramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_)
1763
+ GL_FUNCTIONS_MAP[:glFramebufferTextureLayer].call(_target_, _attachment_, _texture_, _level_, _layer_)
1764
+ end
1765
+
1766
+ def self.MapBufferRange(_target_, _offset_, _length_, _access_)
1767
+ GL_FUNCTIONS_MAP[:glMapBufferRange].call(_target_, _offset_, _length_, _access_)
1768
+ end
1769
+
1770
+ def self.FlushMappedBufferRange(_target_, _offset_, _length_)
1771
+ GL_FUNCTIONS_MAP[:glFlushMappedBufferRange].call(_target_, _offset_, _length_)
1772
+ end
1773
+
1774
+ def self.BindVertexArray(_array_)
1775
+ GL_FUNCTIONS_MAP[:glBindVertexArray].call(_array_)
1776
+ end
1777
+
1778
+ def self.DeleteVertexArrays(_n_, _arrays_)
1779
+ GL_FUNCTIONS_MAP[:glDeleteVertexArrays].call(_n_, _arrays_)
1780
+ end
1781
+
1782
+ def self.GenVertexArrays(_n_, _arrays_)
1783
+ GL_FUNCTIONS_MAP[:glGenVertexArrays].call(_n_, _arrays_)
1784
+ end
1785
+
1786
+ def self.IsVertexArray(_array_)
1787
+ GL_FUNCTIONS_MAP[:glIsVertexArray].call(_array_)
1788
+ end
1789
+
1790
+ def self.GetIntegeri_v(_target_, _index_, _data_)
1791
+ GL_FUNCTIONS_MAP[:glGetIntegeri_v].call(_target_, _index_, _data_)
1792
+ end
1793
+
1794
+ def self.BeginTransformFeedback(_primitiveMode_)
1795
+ GL_FUNCTIONS_MAP[:glBeginTransformFeedback].call(_primitiveMode_)
1796
+ end
1797
+
1798
+ def self.EndTransformFeedback()
1799
+ GL_FUNCTIONS_MAP[:glEndTransformFeedback].call()
1800
+ end
1801
+
1802
+ def self.BindBufferRange(_target_, _index_, _buffer_, _offset_, _size_)
1803
+ GL_FUNCTIONS_MAP[:glBindBufferRange].call(_target_, _index_, _buffer_, _offset_, _size_)
1804
+ end
1805
+
1806
+ def self.BindBufferBase(_target_, _index_, _buffer_)
1807
+ GL_FUNCTIONS_MAP[:glBindBufferBase].call(_target_, _index_, _buffer_)
1808
+ end
1809
+
1810
+ def self.TransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_)
1811
+ GL_FUNCTIONS_MAP[:glTransformFeedbackVaryings].call(_program_, _count_, _varyings_, _bufferMode_)
1812
+ end
1813
+
1814
+ def self.GetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1815
+ GL_FUNCTIONS_MAP[:glGetTransformFeedbackVarying].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1816
+ end
1817
+
1818
+ def self.VertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_)
1819
+ GL_FUNCTIONS_MAP[:glVertexAttribIPointer].call(_index_, _size_, _type_, _stride_, _pointer_)
1820
+ end
1821
+
1822
+ def self.GetVertexAttribIiv(_index_, _pname_, _params_)
1823
+ GL_FUNCTIONS_MAP[:glGetVertexAttribIiv].call(_index_, _pname_, _params_)
1824
+ end
1825
+
1826
+ def self.GetVertexAttribIuiv(_index_, _pname_, _params_)
1827
+ GL_FUNCTIONS_MAP[:glGetVertexAttribIuiv].call(_index_, _pname_, _params_)
1828
+ end
1829
+
1830
+ def self.VertexAttribI4i(_index_, _x_, _y_, _z_, _w_)
1831
+ GL_FUNCTIONS_MAP[:glVertexAttribI4i].call(_index_, _x_, _y_, _z_, _w_)
1832
+ end
1833
+
1834
+ def self.VertexAttribI4ui(_index_, _x_, _y_, _z_, _w_)
1835
+ GL_FUNCTIONS_MAP[:glVertexAttribI4ui].call(_index_, _x_, _y_, _z_, _w_)
1836
+ end
1837
+
1838
+ def self.VertexAttribI4iv(_index_, _v_)
1839
+ GL_FUNCTIONS_MAP[:glVertexAttribI4iv].call(_index_, _v_)
1840
+ end
1841
+
1842
+ def self.VertexAttribI4uiv(_index_, _v_)
1843
+ GL_FUNCTIONS_MAP[:glVertexAttribI4uiv].call(_index_, _v_)
1844
+ end
1845
+
1846
+ def self.GetUniformuiv(_program_, _location_, _params_)
1847
+ GL_FUNCTIONS_MAP[:glGetUniformuiv].call(_program_, _location_, _params_)
1848
+ end
1849
+
1850
+ def self.GetFragDataLocation(_program_, _name_)
1851
+ GL_FUNCTIONS_MAP[:glGetFragDataLocation].call(_program_, _name_)
1852
+ end
1853
+
1854
+ def self.Uniform1ui(_location_, _v0_)
1855
+ GL_FUNCTIONS_MAP[:glUniform1ui].call(_location_, _v0_)
1856
+ end
1857
+
1858
+ def self.Uniform2ui(_location_, _v0_, _v1_)
1859
+ GL_FUNCTIONS_MAP[:glUniform2ui].call(_location_, _v0_, _v1_)
1860
+ end
1861
+
1862
+ def self.Uniform3ui(_location_, _v0_, _v1_, _v2_)
1863
+ GL_FUNCTIONS_MAP[:glUniform3ui].call(_location_, _v0_, _v1_, _v2_)
1864
+ end
1865
+
1866
+ def self.Uniform4ui(_location_, _v0_, _v1_, _v2_, _v3_)
1867
+ GL_FUNCTIONS_MAP[:glUniform4ui].call(_location_, _v0_, _v1_, _v2_, _v3_)
1868
+ end
1869
+
1870
+ def self.Uniform1uiv(_location_, _count_, _value_)
1871
+ GL_FUNCTIONS_MAP[:glUniform1uiv].call(_location_, _count_, _value_)
1872
+ end
1873
+
1874
+ def self.Uniform2uiv(_location_, _count_, _value_)
1875
+ GL_FUNCTIONS_MAP[:glUniform2uiv].call(_location_, _count_, _value_)
1876
+ end
1877
+
1878
+ def self.Uniform3uiv(_location_, _count_, _value_)
1879
+ GL_FUNCTIONS_MAP[:glUniform3uiv].call(_location_, _count_, _value_)
1880
+ end
1881
+
1882
+ def self.Uniform4uiv(_location_, _count_, _value_)
1883
+ GL_FUNCTIONS_MAP[:glUniform4uiv].call(_location_, _count_, _value_)
1884
+ end
1885
+
1886
+ def self.ClearBufferiv(_buffer_, _drawbuffer_, _value_)
1887
+ GL_FUNCTIONS_MAP[:glClearBufferiv].call(_buffer_, _drawbuffer_, _value_)
1888
+ end
1889
+
1890
+ def self.ClearBufferuiv(_buffer_, _drawbuffer_, _value_)
1891
+ GL_FUNCTIONS_MAP[:glClearBufferuiv].call(_buffer_, _drawbuffer_, _value_)
1892
+ end
1893
+
1894
+ def self.ClearBufferfv(_buffer_, _drawbuffer_, _value_)
1895
+ GL_FUNCTIONS_MAP[:glClearBufferfv].call(_buffer_, _drawbuffer_, _value_)
1896
+ end
1897
+
1898
+ def self.ClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_)
1899
+ GL_FUNCTIONS_MAP[:glClearBufferfi].call(_buffer_, _drawbuffer_, _depth_, _stencil_)
1900
+ end
1901
+
1902
+ def self.GetStringi(_name_, _index_)
1903
+ GL_FUNCTIONS_MAP[:glGetStringi].call(_name_, _index_)
1904
+ end
1905
+
1906
+ def self.CopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
1907
+ GL_FUNCTIONS_MAP[:glCopyBufferSubData].call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
1908
+ end
1909
+
1910
+ def self.GetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
1911
+ GL_FUNCTIONS_MAP[:glGetUniformIndices].call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
1912
+ end
1913
+
1914
+ def self.GetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
1915
+ GL_FUNCTIONS_MAP[:glGetActiveUniformsiv].call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
1916
+ end
1917
+
1918
+ def self.GetUniformBlockIndex(_program_, _uniformBlockName_)
1919
+ GL_FUNCTIONS_MAP[:glGetUniformBlockIndex].call(_program_, _uniformBlockName_)
1920
+ end
1921
+
1922
+ def self.GetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_)
1923
+ GL_FUNCTIONS_MAP[:glGetActiveUniformBlockiv].call(_program_, _uniformBlockIndex_, _pname_, _params_)
1924
+ end
1925
+
1926
+ def self.GetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
1927
+ GL_FUNCTIONS_MAP[:glGetActiveUniformBlockName].call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
1928
+ end
1929
+
1930
+ def self.UniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
1931
+ GL_FUNCTIONS_MAP[:glUniformBlockBinding].call(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
1932
+ end
1933
+
1934
+ def self.DrawArraysInstanced(_mode_, _first_, _count_, _instancecount_)
1935
+ GL_FUNCTIONS_MAP[:glDrawArraysInstanced].call(_mode_, _first_, _count_, _instancecount_)
1936
+ end
1937
+
1938
+ def self.DrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_)
1939
+ GL_FUNCTIONS_MAP[:glDrawElementsInstanced].call(_mode_, _count_, _type_, _indices_, _instancecount_)
1940
+ end
1941
+
1942
+ def self.FenceSync(_condition_, _flags_)
1943
+ GL_FUNCTIONS_MAP[:glFenceSync].call(_condition_, _flags_)
1944
+ end
1945
+
1946
+ def self.IsSync(_sync_)
1947
+ GL_FUNCTIONS_MAP[:glIsSync].call(_sync_)
1948
+ end
1949
+
1950
+ def self.DeleteSync(_sync_)
1951
+ GL_FUNCTIONS_MAP[:glDeleteSync].call(_sync_)
1952
+ end
1953
+
1954
+ def self.ClientWaitSync(_sync_, _flags_, _timeout_)
1955
+ GL_FUNCTIONS_MAP[:glClientWaitSync].call(_sync_, _flags_, _timeout_)
1956
+ end
1957
+
1958
+ def self.WaitSync(_sync_, _flags_, _timeout_)
1959
+ GL_FUNCTIONS_MAP[:glWaitSync].call(_sync_, _flags_, _timeout_)
1960
+ end
1961
+
1962
+ def self.GetInteger64v(_pname_, _data_)
1963
+ GL_FUNCTIONS_MAP[:glGetInteger64v].call(_pname_, _data_)
1964
+ end
1965
+
1966
+ def self.GetSynciv(_sync_, _pname_, _count_, _length_, _values_)
1967
+ GL_FUNCTIONS_MAP[:glGetSynciv].call(_sync_, _pname_, _count_, _length_, _values_)
1968
+ end
1969
+
1970
+ def self.GetInteger64i_v(_target_, _index_, _data_)
1971
+ GL_FUNCTIONS_MAP[:glGetInteger64i_v].call(_target_, _index_, _data_)
1972
+ end
1973
+
1974
+ def self.GetBufferParameteri64v(_target_, _pname_, _params_)
1975
+ GL_FUNCTIONS_MAP[:glGetBufferParameteri64v].call(_target_, _pname_, _params_)
1976
+ end
1977
+
1978
+ def self.GenSamplers(_count_, _samplers_)
1979
+ GL_FUNCTIONS_MAP[:glGenSamplers].call(_count_, _samplers_)
1980
+ end
1981
+
1982
+ def self.DeleteSamplers(_count_, _samplers_)
1983
+ GL_FUNCTIONS_MAP[:glDeleteSamplers].call(_count_, _samplers_)
1984
+ end
1985
+
1986
+ def self.IsSampler(_sampler_)
1987
+ GL_FUNCTIONS_MAP[:glIsSampler].call(_sampler_)
1988
+ end
1989
+
1990
+ def self.BindSampler(_unit_, _sampler_)
1991
+ GL_FUNCTIONS_MAP[:glBindSampler].call(_unit_, _sampler_)
1992
+ end
1993
+
1994
+ def self.SamplerParameteri(_sampler_, _pname_, _param_)
1995
+ GL_FUNCTIONS_MAP[:glSamplerParameteri].call(_sampler_, _pname_, _param_)
1996
+ end
1997
+
1998
+ def self.SamplerParameteriv(_sampler_, _pname_, _param_)
1999
+ GL_FUNCTIONS_MAP[:glSamplerParameteriv].call(_sampler_, _pname_, _param_)
2000
+ end
2001
+
2002
+ def self.SamplerParameterf(_sampler_, _pname_, _param_)
2003
+ GL_FUNCTIONS_MAP[:glSamplerParameterf].call(_sampler_, _pname_, _param_)
2004
+ end
2005
+
2006
+ def self.SamplerParameterfv(_sampler_, _pname_, _param_)
2007
+ GL_FUNCTIONS_MAP[:glSamplerParameterfv].call(_sampler_, _pname_, _param_)
2008
+ end
2009
+
2010
+ def self.GetSamplerParameteriv(_sampler_, _pname_, _params_)
2011
+ GL_FUNCTIONS_MAP[:glGetSamplerParameteriv].call(_sampler_, _pname_, _params_)
2012
+ end
2013
+
2014
+ def self.GetSamplerParameterfv(_sampler_, _pname_, _params_)
2015
+ GL_FUNCTIONS_MAP[:glGetSamplerParameterfv].call(_sampler_, _pname_, _params_)
2016
+ end
2017
+
2018
+ def self.VertexAttribDivisor(_index_, _divisor_)
2019
+ GL_FUNCTIONS_MAP[:glVertexAttribDivisor].call(_index_, _divisor_)
2020
+ end
2021
+
2022
+ def self.BindTransformFeedback(_target_, _id_)
2023
+ GL_FUNCTIONS_MAP[:glBindTransformFeedback].call(_target_, _id_)
2024
+ end
2025
+
2026
+ def self.DeleteTransformFeedbacks(_n_, _ids_)
2027
+ GL_FUNCTIONS_MAP[:glDeleteTransformFeedbacks].call(_n_, _ids_)
2028
+ end
2029
+
2030
+ def self.GenTransformFeedbacks(_n_, _ids_)
2031
+ GL_FUNCTIONS_MAP[:glGenTransformFeedbacks].call(_n_, _ids_)
2032
+ end
2033
+
2034
+ def self.IsTransformFeedback(_id_)
2035
+ GL_FUNCTIONS_MAP[:glIsTransformFeedback].call(_id_)
2036
+ end
2037
+
2038
+ def self.PauseTransformFeedback()
2039
+ GL_FUNCTIONS_MAP[:glPauseTransformFeedback].call()
2040
+ end
2041
+
2042
+ def self.ResumeTransformFeedback()
2043
+ GL_FUNCTIONS_MAP[:glResumeTransformFeedback].call()
2044
+ end
2045
+
2046
+ def self.GetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
2047
+ GL_FUNCTIONS_MAP[:glGetProgramBinary].call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
2048
+ end
2049
+
2050
+ def self.ProgramBinary(_program_, _binaryFormat_, _binary_, _length_)
2051
+ GL_FUNCTIONS_MAP[:glProgramBinary].call(_program_, _binaryFormat_, _binary_, _length_)
2052
+ end
2053
+
2054
+ def self.ProgramParameteri(_program_, _pname_, _value_)
2055
+ GL_FUNCTIONS_MAP[:glProgramParameteri].call(_program_, _pname_, _value_)
2056
+ end
2057
+
2058
+ def self.InvalidateFramebuffer(_target_, _numAttachments_, _attachments_)
2059
+ GL_FUNCTIONS_MAP[:glInvalidateFramebuffer].call(_target_, _numAttachments_, _attachments_)
2060
+ end
2061
+
2062
+ def self.InvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
2063
+ GL_FUNCTIONS_MAP[:glInvalidateSubFramebuffer].call(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
2064
+ end
2065
+
2066
+ def self.TexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_)
2067
+ GL_FUNCTIONS_MAP[:glTexStorage2D].call(_target_, _levels_, _internalformat_, _width_, _height_)
2068
+ end
2069
+
2070
+ def self.TexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
2071
+ GL_FUNCTIONS_MAP[:glTexStorage3D].call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
2072
+ end
2073
+
2074
+ def self.GetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_)
2075
+ GL_FUNCTIONS_MAP[:glGetInternalformativ].call(_target_, _internalformat_, _pname_, _count_, _params_)
2076
+ end
2077
+
2078
+ def self.DispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_)
2079
+ GL_FUNCTIONS_MAP[:glDispatchCompute].call(_num_groups_x_, _num_groups_y_, _num_groups_z_)
2080
+ end
2081
+
2082
+ def self.DispatchComputeIndirect(_indirect_)
2083
+ GL_FUNCTIONS_MAP[:glDispatchComputeIndirect].call(_indirect_)
2084
+ end
2085
+
2086
+ def self.DrawArraysIndirect(_mode_, _indirect_)
2087
+ GL_FUNCTIONS_MAP[:glDrawArraysIndirect].call(_mode_, _indirect_)
2088
+ end
2089
+
2090
+ def self.DrawElementsIndirect(_mode_, _type_, _indirect_)
2091
+ GL_FUNCTIONS_MAP[:glDrawElementsIndirect].call(_mode_, _type_, _indirect_)
2092
+ end
2093
+
2094
+ def self.FramebufferParameteri(_target_, _pname_, _param_)
2095
+ GL_FUNCTIONS_MAP[:glFramebufferParameteri].call(_target_, _pname_, _param_)
2096
+ end
2097
+
2098
+ def self.GetFramebufferParameteriv(_target_, _pname_, _params_)
2099
+ GL_FUNCTIONS_MAP[:glGetFramebufferParameteriv].call(_target_, _pname_, _params_)
2100
+ end
2101
+
2102
+ def self.GetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_)
2103
+ GL_FUNCTIONS_MAP[:glGetProgramInterfaceiv].call(_program_, _programInterface_, _pname_, _params_)
2104
+ end
2105
+
2106
+ def self.GetProgramResourceIndex(_program_, _programInterface_, _name_)
2107
+ GL_FUNCTIONS_MAP[:glGetProgramResourceIndex].call(_program_, _programInterface_, _name_)
2108
+ end
2109
+
2110
+ def self.GetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
2111
+ GL_FUNCTIONS_MAP[:glGetProgramResourceName].call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
2112
+ end
2113
+
2114
+ def self.GetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
2115
+ GL_FUNCTIONS_MAP[:glGetProgramResourceiv].call(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
2116
+ end
2117
+
2118
+ def self.GetProgramResourceLocation(_program_, _programInterface_, _name_)
2119
+ GL_FUNCTIONS_MAP[:glGetProgramResourceLocation].call(_program_, _programInterface_, _name_)
2120
+ end
2121
+
2122
+ def self.UseProgramStages(_pipeline_, _stages_, _program_)
2123
+ GL_FUNCTIONS_MAP[:glUseProgramStages].call(_pipeline_, _stages_, _program_)
2124
+ end
2125
+
2126
+ def self.ActiveShaderProgram(_pipeline_, _program_)
2127
+ GL_FUNCTIONS_MAP[:glActiveShaderProgram].call(_pipeline_, _program_)
2128
+ end
2129
+
2130
+ def self.CreateShaderProgramv(_type_, _count_, _strings_)
2131
+ GL_FUNCTIONS_MAP[:glCreateShaderProgramv].call(_type_, _count_, _strings_)
2132
+ end
2133
+
2134
+ def self.BindProgramPipeline(_pipeline_)
2135
+ GL_FUNCTIONS_MAP[:glBindProgramPipeline].call(_pipeline_)
2136
+ end
2137
+
2138
+ def self.DeleteProgramPipelines(_n_, _pipelines_)
2139
+ GL_FUNCTIONS_MAP[:glDeleteProgramPipelines].call(_n_, _pipelines_)
2140
+ end
2141
+
2142
+ def self.GenProgramPipelines(_n_, _pipelines_)
2143
+ GL_FUNCTIONS_MAP[:glGenProgramPipelines].call(_n_, _pipelines_)
2144
+ end
2145
+
2146
+ def self.IsProgramPipeline(_pipeline_)
2147
+ GL_FUNCTIONS_MAP[:glIsProgramPipeline].call(_pipeline_)
2148
+ end
2149
+
2150
+ def self.GetProgramPipelineiv(_pipeline_, _pname_, _params_)
2151
+ GL_FUNCTIONS_MAP[:glGetProgramPipelineiv].call(_pipeline_, _pname_, _params_)
2152
+ end
2153
+
2154
+ def self.ProgramUniform1i(_program_, _location_, _v0_)
2155
+ GL_FUNCTIONS_MAP[:glProgramUniform1i].call(_program_, _location_, _v0_)
2156
+ end
2157
+
2158
+ def self.ProgramUniform2i(_program_, _location_, _v0_, _v1_)
2159
+ GL_FUNCTIONS_MAP[:glProgramUniform2i].call(_program_, _location_, _v0_, _v1_)
2160
+ end
2161
+
2162
+ def self.ProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_)
2163
+ GL_FUNCTIONS_MAP[:glProgramUniform3i].call(_program_, _location_, _v0_, _v1_, _v2_)
2164
+ end
2165
+
2166
+ def self.ProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2167
+ GL_FUNCTIONS_MAP[:glProgramUniform4i].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2168
+ end
2169
+
2170
+ def self.ProgramUniform1ui(_program_, _location_, _v0_)
2171
+ GL_FUNCTIONS_MAP[:glProgramUniform1ui].call(_program_, _location_, _v0_)
2172
+ end
2173
+
2174
+ def self.ProgramUniform2ui(_program_, _location_, _v0_, _v1_)
2175
+ GL_FUNCTIONS_MAP[:glProgramUniform2ui].call(_program_, _location_, _v0_, _v1_)
2176
+ end
2177
+
2178
+ def self.ProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_)
2179
+ GL_FUNCTIONS_MAP[:glProgramUniform3ui].call(_program_, _location_, _v0_, _v1_, _v2_)
2180
+ end
2181
+
2182
+ def self.ProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2183
+ GL_FUNCTIONS_MAP[:glProgramUniform4ui].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2184
+ end
2185
+
2186
+ def self.ProgramUniform1f(_program_, _location_, _v0_)
2187
+ GL_FUNCTIONS_MAP[:glProgramUniform1f].call(_program_, _location_, _v0_)
2188
+ end
2189
+
2190
+ def self.ProgramUniform2f(_program_, _location_, _v0_, _v1_)
2191
+ GL_FUNCTIONS_MAP[:glProgramUniform2f].call(_program_, _location_, _v0_, _v1_)
2192
+ end
2193
+
2194
+ def self.ProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_)
2195
+ GL_FUNCTIONS_MAP[:glProgramUniform3f].call(_program_, _location_, _v0_, _v1_, _v2_)
2196
+ end
2197
+
2198
+ def self.ProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2199
+ GL_FUNCTIONS_MAP[:glProgramUniform4f].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2200
+ end
2201
+
2202
+ def self.ProgramUniform1iv(_program_, _location_, _count_, _value_)
2203
+ GL_FUNCTIONS_MAP[:glProgramUniform1iv].call(_program_, _location_, _count_, _value_)
2204
+ end
2205
+
2206
+ def self.ProgramUniform2iv(_program_, _location_, _count_, _value_)
2207
+ GL_FUNCTIONS_MAP[:glProgramUniform2iv].call(_program_, _location_, _count_, _value_)
2208
+ end
2209
+
2210
+ def self.ProgramUniform3iv(_program_, _location_, _count_, _value_)
2211
+ GL_FUNCTIONS_MAP[:glProgramUniform3iv].call(_program_, _location_, _count_, _value_)
2212
+ end
2213
+
2214
+ def self.ProgramUniform4iv(_program_, _location_, _count_, _value_)
2215
+ GL_FUNCTIONS_MAP[:glProgramUniform4iv].call(_program_, _location_, _count_, _value_)
2216
+ end
2217
+
2218
+ def self.ProgramUniform1uiv(_program_, _location_, _count_, _value_)
2219
+ GL_FUNCTIONS_MAP[:glProgramUniform1uiv].call(_program_, _location_, _count_, _value_)
2220
+ end
2221
+
2222
+ def self.ProgramUniform2uiv(_program_, _location_, _count_, _value_)
2223
+ GL_FUNCTIONS_MAP[:glProgramUniform2uiv].call(_program_, _location_, _count_, _value_)
2224
+ end
2225
+
2226
+ def self.ProgramUniform3uiv(_program_, _location_, _count_, _value_)
2227
+ GL_FUNCTIONS_MAP[:glProgramUniform3uiv].call(_program_, _location_, _count_, _value_)
2228
+ end
2229
+
2230
+ def self.ProgramUniform4uiv(_program_, _location_, _count_, _value_)
2231
+ GL_FUNCTIONS_MAP[:glProgramUniform4uiv].call(_program_, _location_, _count_, _value_)
2232
+ end
2233
+
2234
+ def self.ProgramUniform1fv(_program_, _location_, _count_, _value_)
2235
+ GL_FUNCTIONS_MAP[:glProgramUniform1fv].call(_program_, _location_, _count_, _value_)
2236
+ end
2237
+
2238
+ def self.ProgramUniform2fv(_program_, _location_, _count_, _value_)
2239
+ GL_FUNCTIONS_MAP[:glProgramUniform2fv].call(_program_, _location_, _count_, _value_)
2240
+ end
2241
+
2242
+ def self.ProgramUniform3fv(_program_, _location_, _count_, _value_)
2243
+ GL_FUNCTIONS_MAP[:glProgramUniform3fv].call(_program_, _location_, _count_, _value_)
2244
+ end
2245
+
2246
+ def self.ProgramUniform4fv(_program_, _location_, _count_, _value_)
2247
+ GL_FUNCTIONS_MAP[:glProgramUniform4fv].call(_program_, _location_, _count_, _value_)
2248
+ end
2249
+
2250
+ def self.ProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_)
2251
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix2fv].call(_program_, _location_, _count_, _transpose_, _value_)
2252
+ end
2253
+
2254
+ def self.ProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_)
2255
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix3fv].call(_program_, _location_, _count_, _transpose_, _value_)
2256
+ end
2257
+
2258
+ def self.ProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_)
2259
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix4fv].call(_program_, _location_, _count_, _transpose_, _value_)
2260
+ end
2261
+
2262
+ def self.ProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_)
2263
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x3fv].call(_program_, _location_, _count_, _transpose_, _value_)
2264
+ end
2265
+
2266
+ def self.ProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_)
2267
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x2fv].call(_program_, _location_, _count_, _transpose_, _value_)
2268
+ end
2269
+
2270
+ def self.ProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_)
2271
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x4fv].call(_program_, _location_, _count_, _transpose_, _value_)
2272
+ end
2273
+
2274
+ def self.ProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_)
2275
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x2fv].call(_program_, _location_, _count_, _transpose_, _value_)
2276
+ end
2277
+
2278
+ def self.ProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_)
2279
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x4fv].call(_program_, _location_, _count_, _transpose_, _value_)
2280
+ end
2281
+
2282
+ def self.ProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_)
2283
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x3fv].call(_program_, _location_, _count_, _transpose_, _value_)
2284
+ end
2285
+
2286
+ def self.ValidateProgramPipeline(_pipeline_)
2287
+ GL_FUNCTIONS_MAP[:glValidateProgramPipeline].call(_pipeline_)
2288
+ end
2289
+
2290
+ def self.GetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_)
2291
+ GL_FUNCTIONS_MAP[:glGetProgramPipelineInfoLog].call(_pipeline_, _bufSize_, _length_, _infoLog_)
2292
+ end
2293
+
2294
+ def self.BindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
2295
+ GL_FUNCTIONS_MAP[:glBindImageTexture].call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
2296
+ end
2297
+
2298
+ def self.GetBooleani_v(_target_, _index_, _data_)
2299
+ GL_FUNCTIONS_MAP[:glGetBooleani_v].call(_target_, _index_, _data_)
2300
+ end
2301
+
2302
+ def self.MemoryBarrier(_barriers_)
2303
+ GL_FUNCTIONS_MAP[:glMemoryBarrier].call(_barriers_)
2304
+ end
2305
+
2306
+ def self.MemoryBarrierByRegion(_barriers_)
2307
+ GL_FUNCTIONS_MAP[:glMemoryBarrierByRegion].call(_barriers_)
2308
+ end
2309
+
2310
+ def self.TexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
2311
+ GL_FUNCTIONS_MAP[:glTexStorage2DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
2312
+ end
2313
+
2314
+ def self.GetMultisamplefv(_pname_, _index_, _val_)
2315
+ GL_FUNCTIONS_MAP[:glGetMultisamplefv].call(_pname_, _index_, _val_)
2316
+ end
2317
+
2318
+ def self.SampleMaski(_maskNumber_, _mask_)
2319
+ GL_FUNCTIONS_MAP[:glSampleMaski].call(_maskNumber_, _mask_)
2320
+ end
2321
+
2322
+ def self.GetTexLevelParameteriv(_target_, _level_, _pname_, _params_)
2323
+ GL_FUNCTIONS_MAP[:glGetTexLevelParameteriv].call(_target_, _level_, _pname_, _params_)
2324
+ end
2325
+
2326
+ def self.GetTexLevelParameterfv(_target_, _level_, _pname_, _params_)
2327
+ GL_FUNCTIONS_MAP[:glGetTexLevelParameterfv].call(_target_, _level_, _pname_, _params_)
2328
+ end
2329
+
2330
+ def self.BindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_)
2331
+ GL_FUNCTIONS_MAP[:glBindVertexBuffer].call(_bindingindex_, _buffer_, _offset_, _stride_)
2332
+ end
2333
+
2334
+ def self.VertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
2335
+ GL_FUNCTIONS_MAP[:glVertexAttribFormat].call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
2336
+ end
2337
+
2338
+ def self.VertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_)
2339
+ GL_FUNCTIONS_MAP[:glVertexAttribIFormat].call(_attribindex_, _size_, _type_, _relativeoffset_)
2340
+ end
2341
+
2342
+ def self.VertexAttribBinding(_attribindex_, _bindingindex_)
2343
+ GL_FUNCTIONS_MAP[:glVertexAttribBinding].call(_attribindex_, _bindingindex_)
2344
+ end
2345
+
2346
+ def self.VertexBindingDivisor(_bindingindex_, _divisor_)
2347
+ GL_FUNCTIONS_MAP[:glVertexBindingDivisor].call(_bindingindex_, _divisor_)
2348
+ end
2349
+
2350
+ def self.BlendBarrier()
2351
+ GL_FUNCTIONS_MAP[:glBlendBarrier].call()
2352
+ end
2353
+
2354
+ def self.CopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
2355
+ GL_FUNCTIONS_MAP[:glCopyImageSubData].call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
2356
+ end
2357
+
2358
+ def self.DebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
2359
+ GL_FUNCTIONS_MAP[:glDebugMessageControl].call(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
2360
+ end
2361
+
2362
+ def self.DebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_)
2363
+ GL_FUNCTIONS_MAP[:glDebugMessageInsert].call(_source_, _type_, _id_, _severity_, _length_, _buf_)
2364
+ end
2365
+
2366
+ def self.DebugMessageCallback(_callback_, _userParam_)
2367
+ GL_FUNCTIONS_MAP[:glDebugMessageCallback].call(_callback_, _userParam_)
2368
+ end
2369
+
2370
+ def self.GetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
2371
+ GL_FUNCTIONS_MAP[:glGetDebugMessageLog].call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
2372
+ end
2373
+
2374
+ def self.PushDebugGroup(_source_, _id_, _length_, _message_)
2375
+ GL_FUNCTIONS_MAP[:glPushDebugGroup].call(_source_, _id_, _length_, _message_)
2376
+ end
2377
+
2378
+ def self.PopDebugGroup()
2379
+ GL_FUNCTIONS_MAP[:glPopDebugGroup].call()
2380
+ end
2381
+
2382
+ def self.ObjectLabel(_identifier_, _name_, _length_, _label_)
2383
+ GL_FUNCTIONS_MAP[:glObjectLabel].call(_identifier_, _name_, _length_, _label_)
2384
+ end
2385
+
2386
+ def self.GetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_)
2387
+ GL_FUNCTIONS_MAP[:glGetObjectLabel].call(_identifier_, _name_, _bufSize_, _length_, _label_)
2388
+ end
2389
+
2390
+ def self.ObjectPtrLabel(_ptr_, _length_, _label_)
2391
+ GL_FUNCTIONS_MAP[:glObjectPtrLabel].call(_ptr_, _length_, _label_)
2392
+ end
2393
+
2394
+ def self.GetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_)
2395
+ GL_FUNCTIONS_MAP[:glGetObjectPtrLabel].call(_ptr_, _bufSize_, _length_, _label_)
2396
+ end
2397
+
2398
+ def self.GetPointerv(_pname_, _params_)
2399
+ GL_FUNCTIONS_MAP[:glGetPointerv].call(_pname_, _params_)
2400
+ end
2401
+
2402
+ def self.Enablei(_target_, _index_)
2403
+ GL_FUNCTIONS_MAP[:glEnablei].call(_target_, _index_)
2404
+ end
2405
+
2406
+ def self.Disablei(_target_, _index_)
2407
+ GL_FUNCTIONS_MAP[:glDisablei].call(_target_, _index_)
2408
+ end
2409
+
2410
+ def self.BlendEquationi(_buf_, _mode_)
2411
+ GL_FUNCTIONS_MAP[:glBlendEquationi].call(_buf_, _mode_)
2412
+ end
2413
+
2414
+ def self.BlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_)
2415
+ GL_FUNCTIONS_MAP[:glBlendEquationSeparatei].call(_buf_, _modeRGB_, _modeAlpha_)
2416
+ end
2417
+
2418
+ def self.BlendFunci(_buf_, _src_, _dst_)
2419
+ GL_FUNCTIONS_MAP[:glBlendFunci].call(_buf_, _src_, _dst_)
2420
+ end
2421
+
2422
+ def self.BlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
2423
+ GL_FUNCTIONS_MAP[:glBlendFuncSeparatei].call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
2424
+ end
2425
+
2426
+ def self.ColorMaski(_index_, _r_, _g_, _b_, _a_)
2427
+ GL_FUNCTIONS_MAP[:glColorMaski].call(_index_, _r_, _g_, _b_, _a_)
2428
+ end
2429
+
2430
+ def self.IsEnabledi(_target_, _index_)
2431
+ GL_FUNCTIONS_MAP[:glIsEnabledi].call(_target_, _index_)
2432
+ end
2433
+
2434
+ def self.DrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_)
2435
+ GL_FUNCTIONS_MAP[:glDrawElementsBaseVertex].call(_mode_, _count_, _type_, _indices_, _basevertex_)
2436
+ end
2437
+
2438
+ def self.DrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
2439
+ GL_FUNCTIONS_MAP[:glDrawRangeElementsBaseVertex].call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
2440
+ end
2441
+
2442
+ def self.DrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
2443
+ GL_FUNCTIONS_MAP[:glDrawElementsInstancedBaseVertex].call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
2444
+ end
2445
+
2446
+ def self.FramebufferTexture(_target_, _attachment_, _texture_, _level_)
2447
+ GL_FUNCTIONS_MAP[:glFramebufferTexture].call(_target_, _attachment_, _texture_, _level_)
2448
+ end
2449
+
2450
+ def self.PrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
2451
+ GL_FUNCTIONS_MAP[:glPrimitiveBoundingBox].call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
2452
+ end
2453
+
2454
+ def self.GetGraphicsResetStatus()
2455
+ GL_FUNCTIONS_MAP[:glGetGraphicsResetStatus].call()
2456
+ end
2457
+
2458
+ def self.ReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
2459
+ GL_FUNCTIONS_MAP[:glReadnPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
2460
+ end
2461
+
2462
+ def self.GetnUniformfv(_program_, _location_, _bufSize_, _params_)
2463
+ GL_FUNCTIONS_MAP[:glGetnUniformfv].call(_program_, _location_, _bufSize_, _params_)
2464
+ end
2465
+
2466
+ def self.GetnUniformiv(_program_, _location_, _bufSize_, _params_)
2467
+ GL_FUNCTIONS_MAP[:glGetnUniformiv].call(_program_, _location_, _bufSize_, _params_)
2468
+ end
2469
+
2470
+ def self.GetnUniformuiv(_program_, _location_, _bufSize_, _params_)
2471
+ GL_FUNCTIONS_MAP[:glGetnUniformuiv].call(_program_, _location_, _bufSize_, _params_)
2472
+ end
2473
+
2474
+ def self.MinSampleShading(_value_)
2475
+ GL_FUNCTIONS_MAP[:glMinSampleShading].call(_value_)
2476
+ end
2477
+
2478
+ def self.PatchParameteri(_pname_, _value_)
2479
+ GL_FUNCTIONS_MAP[:glPatchParameteri].call(_pname_, _value_)
2480
+ end
2481
+
2482
+ def self.TexParameterIiv(_target_, _pname_, _params_)
2483
+ GL_FUNCTIONS_MAP[:glTexParameterIiv].call(_target_, _pname_, _params_)
2484
+ end
2485
+
2486
+ def self.TexParameterIuiv(_target_, _pname_, _params_)
2487
+ GL_FUNCTIONS_MAP[:glTexParameterIuiv].call(_target_, _pname_, _params_)
2488
+ end
2489
+
2490
+ def self.GetTexParameterIiv(_target_, _pname_, _params_)
2491
+ GL_FUNCTIONS_MAP[:glGetTexParameterIiv].call(_target_, _pname_, _params_)
2492
+ end
2493
+
2494
+ def self.GetTexParameterIuiv(_target_, _pname_, _params_)
2495
+ GL_FUNCTIONS_MAP[:glGetTexParameterIuiv].call(_target_, _pname_, _params_)
2496
+ end
2497
+
2498
+ def self.SamplerParameterIiv(_sampler_, _pname_, _param_)
2499
+ GL_FUNCTIONS_MAP[:glSamplerParameterIiv].call(_sampler_, _pname_, _param_)
2500
+ end
2501
+
2502
+ def self.SamplerParameterIuiv(_sampler_, _pname_, _param_)
2503
+ GL_FUNCTIONS_MAP[:glSamplerParameterIuiv].call(_sampler_, _pname_, _param_)
2504
+ end
2505
+
2506
+ def self.GetSamplerParameterIiv(_sampler_, _pname_, _params_)
2507
+ GL_FUNCTIONS_MAP[:glGetSamplerParameterIiv].call(_sampler_, _pname_, _params_)
2508
+ end
2509
+
2510
+ def self.GetSamplerParameterIuiv(_sampler_, _pname_, _params_)
2511
+ GL_FUNCTIONS_MAP[:glGetSamplerParameterIuiv].call(_sampler_, _pname_, _params_)
2512
+ end
2513
+
2514
+ def self.TexBuffer(_target_, _internalformat_, _buffer_)
2515
+ GL_FUNCTIONS_MAP[:glTexBuffer].call(_target_, _internalformat_, _buffer_)
2516
+ end
2517
+
2518
+ def self.TexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_)
2519
+ GL_FUNCTIONS_MAP[:glTexBufferRange].call(_target_, _internalformat_, _buffer_, _offset_, _size_)
2520
+ end
2521
+
2522
+ def self.TexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
2523
+ GL_FUNCTIONS_MAP[:glTexStorage3DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
2524
+ end
2525
+
2526
+ end